#dev cpp
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makimacult · 9 days ago
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i still think vsc is bloated w features but ive finally figured out how to turn off everything i dont need and customise my workflow and its so much more bearable now...
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ww92030 · 9 months ago
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WITNESS_CLONE - OFFICIAL RELEASE
I finally got around to actually making a working front-end for the clone of The Witness that I started back in mid 2023. Here is the official release.
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nerdymemes · 2 years ago
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pixelmatcha · 2 years ago
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Did it really take me 5 months to make a character slide down a slope and have a bit of realistic wobble to it? If I didn't have that wobble, I could have finished it in a week. Game dev is unreal. (engine).
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maxacoda · 2 years ago
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Entry one: A refreashers in code
Hello I am Maxa Coda,
This is a journal of my progress relearning to code. Today I started from scratch learning C++. Thought I have do coding with C++ before and even made some applications with it. However afer yonks of not pratice and kinda forgetting some thew stuff I originally learnt I thought it would be a good idea to have a refeasher.
So I made so very basic console apps even with some user inputs.
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So why I'm doing this? I want to work towards making my own simple game/application and not only upskill but also improve my current skillset.
Do I have a plan/project in mind? I do want to make a game, got a 2D side scroller in mind however one step at a time. I might do a few non game projects first. Will update as we go.
Signing off,
Maxa Coda
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brandinotbroke · 29 days ago
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I did the DEP fix on my pc and I haven't gotten any crashes yet but I've gotten pink code along with this on the cheat console (I had a lot of messages saying this there): WARNING D3D Error: Bad return code, is this normal? : D3DERR_INVALIDCALL C:\dev\sims 2 remaster\DL\GZFrame\Graphic\GZGraphic4\Win32\source\GZGraphic4ShaderProgramDX.cpp(435)4
Hi! Any file ending with .cpp is a source code file. So we can gather that there is a bad return code/invalid call error concerning Direct3D (which is Microsoft's DirectX programming interface) and something that is in the game's shader code. We don't have access to the source code, so I don't know what exactly the issue is here.
So this is basically what I've been saying all along. It looks like the game is doing something "illegal" when rendering things (meaning it is not strictly following the rules of DirectX), and this is what potentially causes pink flashing. But as long as we don't have access to this source code, there is nothing we can do about it.
And there is a big fat BUT: There is no guarantee that this error has anything to do with the pink flashing either. It could also be coincidence, since errors aren't necessarily always visible. For example, if you open your browser's developer tools, there will be a bunch of red errors there too, but you just don't notice them because the program handles them automatically.
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ivycopur · 6 months ago
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pokin around in the new legacy collection Sims2EP9.exe file in a hex editor... there are 36 references to a path called C:\dev\sims2remaster (lol. lmao, even). These are all referencing .cpp files, and these same files are all referenced in the old .exes, just with truncated file paths. the text around them tends to look similar, sometimes it's just in a different order, sometimes it looks very different. and the legacy exe tends to have more text.
here's 2 examples that look pretty similar between the versions (original CD version first, legacy ea app version second. would love to know what cScissorTestState is 😂)
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interestingly the ea app and steam versions are also quite different. the steam version has a bunch of extra text that isn't in the ea app version
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if you're interested in looking into this stuff yourself, i recommend HexEd.it (online) or ImHex (windows, mac, linux) - both free tools
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emupower33 · 1 year ago
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C++ From Beginners to Advance Free Course!
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You Will Learn:
1-C++ Hello World Program 2-How to Download Dev C++ or Dev Cpp, to do C++ Programming 3-Summation of two numbers, declaration, comment, and arithmetical operators, etc. 4-how to reset and fix all problems of Dev C++ (IDE for c and c++) 5-Program of Average, Data Types, and Ohm's Law 6-Square of input number 7-Swapping the values of two variables 8-Percent and Salary Program
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puppet-is-studying · 5 years ago
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42/100 Days Of Productivity
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Today I focused on C++.
Studied some theory, watched some tutorials, learned some new stuff and did some exercises!
For some reason I find it really normal for me to stay in my home all this time. I am motivated to study, but of course, as everyone, I am anxious about this whole situation that is going on.
I hope everyone stays safe and inside their home. And let's hope this situation will end soon!
Stay safe everyone!
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inna-ironheart · 5 years ago
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when it takes just a worldwide pandemic thing for your retrograde employers to let you do your magic compewtor deeds from home.
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geekymindsblog · 6 years ago
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We just finished our #RevisitCpp series. But wait! There is more content is coming right up.
We are currently working on a compilation where you will find all 35 posts.
Our next series will be #JavaScript. Dates are not yet decided. Stay tuned for updates.
Let us know if you liked this series so far and what other series should we do? ✌️
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mariafaraji · 4 years ago
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The Ultimate RAD environment loved by developers for quickly building high-performance native cross-platform applications in modern C++ and Delphi using powerful visual design tools and integrated toolchains.
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moisrex · 5 years ago
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Sometimes I don't need it, I just know I'll have so much fun doing it. That's what's happening it this code right now. It was just too cute not to write :) #code #programming #coding #dev #developer #devlife #development #programminglife #stem #meninstem #menwhocode #tech #tecie #technology #techlife #cpp #cplusplus #metaprogramming #codeislife https://www.instagram.com/p/B958TamAorc/?igshid=1ox6mkklb1uv0
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mrsjadecurtiss · 5 years ago
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Does anyone here have experience with c++
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airakose · 7 years ago
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Format Things
if you go into Computer science, please know your number formats.
You don't have to have them mastered (like knowing all about the exact IEEE Floating point specification), but... at least know integer = whole number, float = may be fractional, etc.. and the limits of common formats.
It's just super helpful in general.
We just had a problem in our game where random players couldn't do various things. We couldn't reproduce it internally for the longest time until a QA guy pointed out that new accounts had issues with random other things.
So I spun up a new account and noticed that it's ID was pretty high, and the ID was morphing in some cases. It ended in 80, but would come back as 88 sometimes- whoop, that's why they can't do anything, they're using the wrong ID!
Which lead to discovering that where we previously thought we were storing IDs as integers, they were actually turning into floats for... legacy reasons... and floats start losing precision at around 100,000 (which this ID was well above) vs the signed (may be negative) integer cap of ~2billion. All of the problems are solved by making those actual integers!
For now anyways... We're stuck with signed integers for reasons, and we're getting close to that dreaded 2billion mark; unfortunately, converting unsigned to signed isn't strictly defined, so some platforms do "overflow resolution" where if a number would become negative because it's so big, they cap it or drop the negative... I know of one specifically that we work on <_<'''
So know your formats! And plan this kind of stuff well in advance... unfortunately I was a late addition to this team so that all happened well before I was here
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dbooksorg · 3 years ago
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Now that software development is shifting primarily toward mobile and cloud computing, the venerable C++ programming language is returning to the dominant position it held during the object-oriented boom of the 1990s. In this O'Reilly report, you'll learn why C++ is once again the preferred choice across several diverse industries, after taking a backseat to Java during the 2000s. C++ is a complicated beast that's not easy to learn. But when you need a powerful, highly portable systems progra ...
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