#different tabletop rpgs
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legionofmyth · 1 year ago
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Compare & Contrast: Palladium Megaverse Games
Whether you're looking for a new game to play or you're already a fan, you need to check out this complete overview of the Palladium Books Megaverse: • After the Bomb • Beyond the Supernatural • Dead Reign • Heroes Unlimited • The Mechanoid Invasion Trilogy • Nightbane • Ninjas & Superspies • Palladium Fantasy RPG • RECON • Rifts • Rifts: Chaos Earth • Rifts: Phase World • Splicers • Systems Failure • TMNT & Other Strangeness • Robotech The Role-playing Game
After the Bomb After the Bomb After the Bomb is a post-apocalyptic role-playing game set in a world devastated by a nuclear war after a virus that led to widespread death and mutation. Created by Palladium Books, this setting features anthropomorphic animals, the result of genetic manipulation, who now struggle to rebuild civilization amidst the ruins of human society. The game is rich with…
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vintagerpg · 1 year ago
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Different Worlds 39 (May/June, 1985). Another gap in publication as editor Tadashi Ehara moved operations to San Francisco under Sleuth Publications. I can’t find a real explanation as to why the magazine went with Ehara — it was launched by him and Greg Stafford as a Chaosium product, but Ehara produced every issue, so maybe Stafford considered it his? Maybe he bought it! But that doesn’t seem to be the case — in the editor’s note, it seems like Sleuth took over publication, but it was Ehara’s decision to relocate. Anyway, the cover is “Insectoid Robots,” by Brad W. Foster. It seems to harken to an earlier period of the magazine’s design aesthetic. It is also “The Magazine for Adventurers” now.
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haveyouplayedthisttrpg · 2 months ago
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Have you played An Altogether Different River ?
By Aaron Lim
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It has been some time since you’ve left home, but now it’s finally time to return. To what, though?
The home you held in your mind, and the home you will encounter will not be the same. You are not the same.
You can’t step into the same river twice. You can’t go home again.
This is a GM-less roleplaying game meant for 2 to 4 players and a single session of about 3-4 hours. It is inspired in parts by Downfall, by Caroline Hobbs and Microscope, by Ben Robbins. Cover and interior art is by Venessa Tang. You will need pencils and paper and maybe a deck of cards to pick randomly from lists.
It is about a Town, the people who have left it and returned, and the people who stayed behind.
It is about returning home and grappling with what has and hasn't changed.
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lazerinth · 2 months ago
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very normal about her
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caffeinesystem · 1 year ago
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Making an illithid character for a friend's post-apocalyptic bronze age flavored campaign. Their name is Qhurgangezi (but you can call them Chu) and they only eat sapient brains sometimes, don't even worry about it
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quadrantadvisor · 7 months ago
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I'm trying so hard not to be a hater but the more I learn about other ttrpgs the more the way that people talk about dnd annoys me
#'it's great because of how versatile it is! You can play it however you want!'#this is true of every tabletop rpg#you are making up a game with your friends of course you can do whatever you want#if you're playing dnd by ignoring over half the rules then the rules are probably over-bloated for the kind of game you're trying to play#the fact that you are having fun is a testament to your group being good sports and roleplayers/having a good gm#it doesn't mean that dnd is particularly well designed for your group#and also dnd (even 5e) is not especially beginner friendly and its shitty corporate overlords want you to pay at least $150 to play it#but it's so entrenched in our culture and rhe community has put so much effort into making it as accessible as possible regardless#that it's so hard to get people to look past it#i promise you that whatever game you want to play whether it's social intrigue or combat or dungeon crawling in whatever genre you want#somebody has made it#and somebody has also made amazing games that you never could've imagined needing but maybe they're just right for you#I'm not saying dnd is poorly designed like there's obviously a lot of good things about the huge scope of 5e and its experience#if you like using all of those systems or having them on hand in case they come up in play that is so awesome#I'm glad you found the game for you#but it isn't the game for everyone! and acting like it is funnels more money and cultural capital into the hand of wotc#when we could be supporting small publishers and indie creators making sick niche shit#y'all heard about bluebeard's bride? you play as bluebeard's new wife wandering through the rooms of his house#just the one bride. the different players play different aspects of her personality and can get into arguments about what to do next#isn't that wild and cool?#okay rant over#a podcast man made me upset through no fault of his own#and i had to get it out of my system#my rambles#negative/#tma#d/nd#ttr/pgs#i have no idea if that tag thing actually works or if tumblr users made it up#i never want to put negative posts in main tags man. I'm not a monster
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tomatoluvr69 · 1 year ago
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Making friends as an adult is hard but I’m starting to get the hang of taking those steps with people but like…there’s only so much I can ask you about your job and background over dinner or drinks we need to get into SITUATIONS…
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bizlybebo · 2 years ago
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being creative and having lots of ongoing projects at once is so fun until the Horrors get to you
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dravencroft · 1 year ago
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I haven't drawn Aayl'ani in ages... I miss her a lot, and it's very sad that we stopped playing Edge of the Empire and she never got to continue her story :/ but at least I can keep drawing her!
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imperial-nuisance-rudje · 2 years ago
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there's so many tablegame interaction bait posts and all of them are for dnd
what if i want to ask people what my heroquest runes would be!! what if i want people to assign each other an exalt type!! what about monsterhearts playbooks or lancer mechs!! :(
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eelslippers · 2 years ago
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That moment when you begin planning for a tabletop session and it can either be a wholesome chill session or a session that ends in someone dying and you have no idea which way it will go
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vintagerpg · 1 year ago
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Different Worlds 21 (June, 1982). A two month break! Alan Burton on the cover. Absolutely adore this one. Great color scheme, great composition, very late ‘70s fantasy fan art vibe. There is something in this that reminds me of some of the stranger art in the David Day Tolkien books.
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homunculus-argument · 2 months ago
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Tabletop rpg character concept:
A character who has aphasia, specifically struggles with word retrieval. So the player has a number of hats/jars/containers full of paper slips with words written on them, sorted into different categories, and every time they want to communciate something beyond "yes" and "no", they'll have to pull words of the right category out of the containers. They may gradually narrow down more and more specific categories, but managing to retrieve the complete perfect sentence they needed is statistically extremely unlikely. The rest of the party just has to learn to figure out what they mean at any time.
"Dog! Horse! No! Not horse!" "Wait, you mean some animal? Is there an animal here the rest of us haven't noticed?" "[frustrated groan]" "What animal is it? Why is it so important?" "Not horse! ...Fire! FIRE HORSE!" "OH FUCK THERE'S A DRAGON!" "YES!! YES!!"
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a-wa-c · 1 year ago
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I keep seeing various advertisements for this come up, and I will never not be taken aback by the keyword-salad that I normally only see on Magic cards.
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helicoprinus · 2 years ago
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okay not to jinx myself but if i keep up a decent pace i could have my 'locke rules ready to playtest by new year's 👀
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frogisgoodfrogislife · 1 year ago
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As a DM who tends to heavily rely on my players character backstories to form a plot, I love it when my players do this! Not only does it make things easier for me, but it opens up so many ways for storytelling and roleplaying with the other characters and not just the NPCs
"Oh, but what if my D&D character's complicated backstory is unintentionally a little bit similar to another party member's backstory" the default party in Baldur's Gate 3 has two completely unrelated characters whose central arc involves angsting over the fact that they're going to explode soon for two completely different reasons.
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