#dl:latmos edits stuff
Explore tagged Tumblr posts
latmosims · 5 months ago
Text
Tumblr media
Latmos Edits Stuff #1
Don't know if this will end up being a thing, but I guess it doesn't hurt to give it a proper name so I can tag it accordingly. When you see this title, it means stuff isn't mine, I'm just sharing whatever edits I did.
I recently downloaded these, and noticed they could be repo'd, so I did that, and then noticed another thing… you get the gist.
These are 4t2 conversions of the hedge fences (by AdonisPluto) and gate (by @hugelunatic).
DOWNLOAD: SimFileShare / Dropbox
More details on changes under the cut:
Gate
Removed shine and set DiffCoef to "1,1,1" so it doesn't get darkened
Disabled the sound from opening/closing the gate when Sims go through it (since it didn't make sense in this case)
Made the bounding box (clickable area) match the mesh (it was using the one from the cloned Maxis Iron Gate).
Made a recolor using the "flower" texture of the fences (but incorporated it into the gate's package)
Fences
Repo'd all variants to the gate
Changed catalogue descriptions and prices so they match the original TS4 items
Changed "Group" value on the two tall variants because they were not showing up as CC from having a non-custom Group
All GUIDs were preserved, so should replace the original versions in your games. Obviously, you should not use both versions! I also renamed the file names, so it will NOT prompt you to replace.
Tip: You might notice from the screenshot that the fence casts a shadow even when the gate is placed on it. If you want to get rid of it, place the gate using moveobjects in-between two fences (leaving a gap for the gate). The gate will lose it's functionality (Locking it to prevent Sims from passing does nothing), but at least the shadow will be gone.
Hope you like my changes!
Credits: DJAlex88, SimNopke, Quaxi, ChrisHatch, @picknmixsims (SceneGraph Plus), LazyDuchess, @hugelunatic and AdonisPluto.
195 notes · View notes
latmosims · 12 days ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media
Latmos Edits Stuff #2 @miniculesim's 4t2 Alien Bun hair mesh
This one was a small project… originally. I asked @brandinotbroke if per chance I could take a look at a mesh they had mentioned wanting to use as a DR, but were not looking forward "animating" the mesh. I mainly wanted an excuse to learn how to do it with Blender. Turns out it wasn't too hard (thanks to this and this tutorial 🌼). But then, I saw the polycount and felt it could be smaller, and went downhill from there on out 😂 Anyways, list of changes under the cut:
Polycount reduction from 17K to around 8K (more than half!)
Separated the mesh into two subsets.
Re-converted for TF. Converted for AM, TM and CU.
Naturally, animated (mg. hair physics) the mesh
Smoothed out some of the weights (minimal)
Swapped the textures for better quality ones (extracted from TS4)
New package files using "my" method of file optimization. Shared resources for available ages/genders are now separated into a file with prefix "REPO".
This means this version is standalone from Minicule's original! Sadly there was too much changed to keep it a mesh edit only.
… quite a lot in the end 😅 All credit still goes to Minicule, since they're the one who adapted the mesh to TS2 head. Check out their version here (and drop a heart too)!
As a bonus, I'm providing an alternative version that's repositoried to one of @platinumaspiration's DR hairs. This one in particular. This is because the original mesh by LadyKendalSims is based on a mesh by EA, that was used in the DR 4t2 Hair collection. So if you have that, save yourself a few KBs, and download the repo'd version. 🙂
DOWNLOADS: SimFileShare / Dropbox — Standalone SimFileShare / Dropbox — Requires PlatAsp's Hair Coll.
Hope you like the changes. Let me know if something's a miss!
Credits: LadyKendalSims, Minicule, Andrew, DJAlex88, SimNopke, Quaxi, ChrisHatch, @picknmixsims and LazyDuchess.
53 notes · View notes