#dl:ts2 objects
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latmosims · 6 months ago
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Latmos Edits Stuff #1
Don't know if this will end up being a thing, but I guess it doesn't hurt to give it a proper name so I can tag it accordingly. When you see this title, it means stuff isn't mine, I'm just sharing whatever edits I did.
I recently downloaded these, and noticed they could be repo'd, so I did that, and then noticed another thing… you get the gist.
These are 4t2 conversions of the hedge fences (by AdonisPluto) and gate (by @hugelunatic).
DOWNLOAD: SimFileShare / Dropbox
More details on changes under the cut:
Gate
Removed shine and set DiffCoef to "1,1,1" so it doesn't get darkened
Disabled the sound from opening/closing the gate when Sims go through it (since it didn't make sense in this case)
Made the bounding box (clickable area) match the mesh (it was using the one from the cloned Maxis Iron Gate).
Made a recolor using the "flower" texture of the fences (but incorporated it into the gate's package)
Fences
Repo'd all variants to the gate
Changed catalogue descriptions and prices so they match the original TS4 items
Changed "Group" value on the two tall variants because they were not showing up as CC from having a non-custom Group
All GUIDs were preserved, so should replace the original versions in your games. Obviously, you should not use both versions! I also renamed the file names, so it will NOT prompt you to replace.
Tip: You might notice from the screenshot that the fence casts a shadow even when the gate is placed on it. If you want to get rid of it, place the gate using moveobjects in-between two fences (leaving a gap for the gate). The gate will lose it's functionality (Locking it to prevent Sims from passing does nothing), but at least the shadow will be gone.
Hope you like my changes!
Credits: DJAlex88, SimNopke, Quaxi, ChrisHatch, @picknmixsims (SceneGraph Plus), LazyDuchess, @hugelunatic and AdonisPluto.
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