#double life squared
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zhukzucraft · 1 year ago
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Joe: Ah. So is it a "journey, not the destination" thing?
Etho: Yeah, sort of
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Etho: You know, if you become attached at the hip to your soulmate from the get-go, then how do you even know what your contribution was in the end?
Etho: You gotta establish your own identity first.
Etho: Make some alliances.
Etho: Plus, you never know if your game plans will align.
Joe: I see what you mean
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Joe: Speaking of game plans, care to share why you were swimming to the jungle like greased lightning?
Joe: I assume you don't want it just for the grass~
Etho: Heheh
Etho: Well -
---DL² COMMON CHAT--- YOU HAVE [ 3 ] NEW MESSAGES FROM: docm77 OPEN ?
> Everyone: Open Messenger
Start Over -- Go Back
I just wanted to properly explain something: I alternate letting reader input fully control the narrative (i.e. during votes or "What will you do?" prompts) and following those decisions up on my own. That's not to say that I want people to stop sending in replies with character actions outside of the designated times - they still let me see what the audience mood is like and get inspiration for the future - I just want everyone to know what to expect
Anyway, you guys are amazing and I'm so excited to get to the next update <3
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diazmaximoff · 10 months ago
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Saw this on Twitter and tbh, I can't detect any lies🤷🏾‍♂️
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fandomsking404 · 20 days ago
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What if the next gimmick is like double life’s soulmates, but instead of random soulmates all the teams share damage. Like, when Grian takes damage Gem and Pearl take damage. Scar dies? The rest of cabin core also die. Pure chaos.
wait- if the square hole kills one person, but that causes the rest of there team to die..would the kill count for the square hole go up for all the deaths? Or just one?
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shootfromthehipobsessed · 2 months ago
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Bad day? Watch Shoot From The Hip.
Feeling down? Watch Shoot From The Hip.
Under the weather? Watch Shoot From The Hip.
Sad? Watch Shoot From The Hip.
Going through a rough patch? Watch Shoot From The Hip.
Need a laugh? Watch Shoot From The Hip.
Literally anything at all? GO WATCH SHOOT FROM THE HIP!!!!
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genderpunk12 · 10 months ago
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I hate it here.
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beatopiaaa · 7 months ago
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i giggled making this
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5anntanah · 11 months ago
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happy birthday, max caulfield <3
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b-dangerous · 9 months ago
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POV: Someone nearby has secrets or a personal life
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dstriple · 2 years ago
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I recreated Life is Strange in ACNH - But this time I've included the Dream Address!!! 👍
DA-7125-6003-7296
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shimutsuki · 1 year ago
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arcadianlesbian · 10 months ago
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(SPOILERS!)
everything i hear about double exposure and pricefield’s possible break up hurts me so much because what do you mean. What do you mean These Two broke up. it doesn’t make any sense
“max’s newest adventure being as hesitant about its LGBTQ+ themes as the first game was 10 years ago, they will be pleasantly surprised.” yes, i am??????? don’t nod entertainment has posted pricefield on # national girlfriend day, they concluded the pair’s ending with the fact that they are staying in US after the storm and now Lives Together. max has always been open on how much she liked chloe. they heavily agreed on never leaving each other. they heavily agreed on never leaving each other!!!!!!!!!
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emotionaldamagespeedrun · 11 months ago
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Double life goes so hard because it's like. What if amantonormativity was treated as horror. Your life quite literally depends on someone else liking you enough to stay. If you don't have the Correct partner, then clearly you are broken and damaged and wrong. You need to have someone. You need to meet someone. Once you just meet someone all of your problems will disappear. Those who can't stay with someone are clearly broken and dangerous, because why would they be alone if there wasn't something wrong with them. Relationships constantly straining and breaking under the pressure of this system and yet nobody can admit that this system is what's causing it. Even people who've been hurt by this system try to conform to it because if they do their problems will be fixed. It strains relationships that could've been good and safe till they break and nobody will stop to think of why it happened. Hello can anyone hear me.
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jennysparksandtheauthority · 10 months ago
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The fallacy of realism in Life is Strange Double Exposure. Another more or less analytic rant :)
Okay. I lied. This is the real LAST commentary about Deck Nine's fiasco. Or maybe not.
ANYWAY. I'm reading a lot of discourse of how it's realistic that Max and Chloe would break up.
Even the devs have been on Twitter saying the most basic stuff you've heard a thousand times before:
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As someone who’s been in a loving, committed relationship for more than a decade (and we met in our early 20s), that shit MAKES NO SENSE FOR PRICEFIELD. Move forward? Yes. Absolutely. But you can move forward with another person. Moving forward doesn't have to mean leaving your partner behind, and certainly not for these two.
Max and Chloe didn’t create a “trauma bond”. People seem to forget they were childhood best friends. They went through trauma together. There’s a difference.
Each time my wife and I went through devastating shit (cause life is a bitch sometimes), I leaned on her, we carried each other. We went through rough days, of course, we fought sometimes, but we grew together. I fell more in love with her seeing her taking decisions, reacting to me, dealing with her own shit, taking care of me when I didn’t have the energy to take care of myself as I would take care of her when the roles were reversed.
Sure, some relationships don’t survive when they go through bad times.
But Max and Chloe? These two literary broke space and time for each other.
Characters have to be profoundly CHANGED at the end of stories for them to be meaningful, for stories to move us. This has been established since we began to tell stories around campfires thousands of years ago. It's been engraved in conventional storytelling even way before Aristotle gave it a name in his Poetics.
At the end of the BAE romantic path, Chloe was ready to die for Max, and for a whole town of people who mostly despised her. She had changed profoundly. She had understood the meaning of love and loyalty and devotion, because Max showed her.
Max was ready to face the consequences of choosing Chloe. She had changed too. She had understood that loving Chloe made her better, braver, determined, that the past was in the past and that she couldn’t keep rewinding. That she had to accept herself, fight back, take ownership of her destiny.
When they left Arcadia Bay they were both devastated, but ready to fight for each other and move on. The Chloe that gave Max that reassuring touch and that loving look at the end of the game would NEVER, under no circumstances, break up with Max by letter saying all kinds of mean shit. This destroys both their characters' arcs from LIS1. It's an unsuccessful, poorly camouflaged reboot.
Maybe if the break up was presented differently it wouldn’t have enraged so many people. Maybe. We’ll never know. I’d still argue that having a path where Chloe is dead, the decision to break them up was absolutely unnecessary. But to have made that decision, and to justify the OOC behavior and the outcome of their relationship by saying “it’s realistic” (some people have taken the devs' discourse to heart) is just ridiculous and dissapointing, and just straight out unprofessional. This kind of revisionism and lack of understanding of the themes and motivations of the first game is truly baffling, so much so it’s hard for me to believe how NO ONE at Deck Nine or Square Enix with some level of responsibility and proper education in media stopped the madness.
Writers choose what to include in a story, meaning they bear responsibility for the narrative choices they make, regardless of whether those choices are realistic. Fiction is an inherently constructed art form. Authors decide what to include, exclude, emphasize, or downplay. Using “realism” as a justification can be seen as a way to avoid responsibility for narrative decisions, especially when those decisions are unpopular or ethically troubling.
This is writing 101, and I can’t believe a supposedly professional game dev studio is acting like children writing their first fics on Wattpad and falling into the realistic fallacy.
In “The Decay of Lying,” Oscar Wilde famously argued that “Life imitates Art far more than Art imitates Life,” suggesting that art should not be constrained by realism. Another example is the philosopher and literary critic Roland Barthes, who in “The Death of the Author,” argued that the meaning of a text is not determined solely by the author’s intentions, thus challenging the notion that invoking realism absolves a writer of their choices.
They CHOSE to break them up.
They chose to villainize Chloe, the canonically queer, fan-favorite character that was at the heart of the story along with Max. Together.
Crying realism doesn’t make it any less senseless, knowing damn well they knew how it would affect people.
So, Deck Nine, Square Enix: please take some fucking responsibility.
BONUS (Michel Koch ❤️):
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lenorenevermore99 · 10 months ago
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I honestly find it disgusting how Square Enix kicked the original LiS writers out of their own project and is now profiting off their work like this.
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sordidbask · 10 months ago
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I also respect both endings.
The ending of Deck Nine.
And the ending of Square Enix.
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beatopiaaa · 7 months ago
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i made this a month or two ago idk if i shouldve switched it but...
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