#dsmp ccs try not to lie challenge: Impossible
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To any former DSMP fans hanging around after the Dream drama last week, I HIGHLY recommend watching this video, which proves that at least some of Awesamdude's redstone (such as the iconic prison door) is stolen from minor redstone youtubers such as RKFWalter and RexxStone (to include several others, all linked in the description), and on one occasion a Hermit (ImpulseSV).
Adding this to the video by Kenadian the Cat proving that the prison was at least partially made in creative mode with worldedit, despite the server's claims otherwise, and it doesn't paint the best picture...
#dream smp#dreamwastaken neg#minecraft redstone#dsmp ccs try not to lie challenge: Impossible#Youtube#dsmp neg#negative#awesamdude neg
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Cards on the Table - Breaking down the tactics in L'manburg Independence
/rp /dsmp
Much has been said in the fandom about L'manburg's independence. It is, after all, arguably the most important moment in DSMP's history, as the rest of the story wouldn't have existed without it.
In light of the recent anniversary of it, yes I know I’m late, I wanted to throw my hat in the ring and add something to the discussion surrounding it. However, as the morality of the situation has been discussed to death I'll be taking a slightly different approach to it.
Due to the nature of the DSMP's medium, the story has many unique quirks. One of those quirks is how realistic the tactics used in the story's portrayal of politics are. The independence conflict is a great example of it. While on the surface things seem to be rather simplistic in nature, there's a lot more going on that’s less obvious.
Both Wilbur and Dream are brilliant politicians who get to show both their strengths and weaknesses in dealing with an equally skilled opponent in this encounter. There’s actually quite a bit to go into, despite their interactions being so short.
When most people think about the L'manburg's independence, they think about the moment the declaration has been written up and the subsequent declaration of war. While this moment is certainly iconic, it's not really all that impactful in the grand scheme of things. Both declarations are the culmination of decisions that have been made beforehand. It's the moment when those decisions were made that really influenced things.
Conveniently, Wilbur and Dream only hold a single conversation about L'manburg before the declarations are drawn up, so we don’t need to look far in order to figure out where those decisions were formed.
Wilbur has been working on L’manburg, collecting materials and building the wall surrounding it, for almost an hour when he spots Dream lurking. “Get [Dream] into the VC, I need to talk with him. He’s the leader of the other nation, I think we need to have a congress.” (52:44)
Dream: “Hello?”
Wilbur: “Hello Dream. Welcome to our great nation of L’manburg.”
Dream: “L’manburg?”
Wilbur: “Yes. We are seceding from Dream SMP. This is our own server now. This area, just this part [between the walls of L’manburg], is our server.”
Wilbur doesn’t waste any time before getting right down to business and talking about the matter at hand. However, the way he speaks about it here and in the rest of the conversation is fairly interesting. Wilbur is talking about L’manburg as if it’s something which already exists. They are seceding. This is their land. This conversation is merely a courtesy to give Dream a formal notice of their separation.
Yet, a bit later Wilbur shows he knows they need Dream’s acknowledgement in order for L’manburg to be its own entity. Independence is not a concrete thing that can just be taken or created on one person’s whim, after all. It only exists when the people with power agree it exists.
Wilbur: “Dream, basically all we want from you is just acknowledgement that we are an independent nation now. That’s all we need.” (56:20)
So if Wilbur knows they aren’t independent yet, why is he talking like that?
It’s because he’s using a salesman technique called an Assumptive Close. Instead of posing it as a question and putting the choice of agreeing or disagreeing in Dream’s hands, Wilbur acts as if it’s already true and leaves the burden of challenging his claims on Dream’s shoulders. He even moves on to ask secondary questions on how Dream feels about having embassies in his land (and notably he frames it as a question, unlike how he frames the topic of L’manburg’s independence) as if L’manburg is already a political entity.
Wilbur: “Dream, I’ve got a proposition for you. How do you feel about having Tommy’s land being an embassy? Like it’s an enclave in your own land.” (59:01)
Wilbur’s use of this technique has an interesting side effect in that it signals to Dream Wilbur is taking a non-compromising position in this negotiation. In essence saying “L’manburg is independent, take it or leave it.”
A non-compromising position is the game theory term for when someone goes, "I'm going to do that, this is going to happen and nothing can dissuade me from this course of action." It's a strong tactic which forces everyone to react to that person's position, reducing the others' options into a binary of either accepting that position or rejecting it.
This is a very common tactic and various manifestations of it can be seen all over history and media. From Martin Luther who refused to recant or compromise with his famous words of “Here I stand, I cannot do otherwise” to groups who cultivate a "with us or against us" mentality to heroic characters who say they would die before giving in to whatever Evil the story focuses on.
This is the situation Dream is facing here. He can either accept Wilbur's assertion that L'manburg is an independent entity by either encouraging them or even doing nothing, or he can reject Wilbur's assertion by acting against it.
As we all know, he ended up choosing the second option but what were his considerations for doing so?
For that we would need to know what his goal was here, something we don't really get a sense of from his conversation with Wilbur. However, he ends up stating what it was in a later conversation with Skeppy.
(Emphasis added by me and wasn’t part of the original dialogue.)
“Everyone can build wherever they want. [L’manburg] just decided to say that they get to determine where they can build and we can’t and we said well no, you can’t do that. And that’s what the whole war was over.” (31:44)
“[L’manburg] can’t tell us that we can’t go in their land. That’s all we wanted to say. That they’re not independent, they are a part of the Dream Team SMP. They’re just a delusional, small part." (34:26)
Dream lies a lot, so just because he says something doesn't mean it's necessarily true. However, this seems to be genuine. Dream has no problem telling Skeppy “we burned down their houses and blew up the whole land.” (32:36) later on in the conversation, so we can rule out that he's trying to paint himself in a better light, and there aren't really any other reasons for him to lie to Skeppy here about this.
When looking at Dream's options with his goal we can see the choice is pretty much a no-brainer.
Accepting is a total lose scenario for him. Not only will it fail to fulfill his goals, it would actively encourage the sort of behavior he doesn't want to happen, as Wilbur would set a precedent that so long as someone insisted hard enough and implied Dream is a bad person he would fold in negotiations and give them what they want.
Rejecting gets him far closer to his goal of railing against L’manburg’s exclusion. Going to war means he has to invest much more effort and resources into his reaction than if he just accepted as well as deal with the risks any war has, however the sheer difference in ability between Dream's side and Wilbur's side make the risk minimal.
Going to a war he’s pretty sure he can win VS encouraging the sort of thing he disapproves of, isn’t really a hard choice.
This is actually the result of a mistake on Wilbur's part. CC!Wilbur called his character naive (37:49) and he's not wrong. Wilbur has a tendency to act as he wishes and not take into account that people might disagree or retaliate. We see it with him saying they could just ignore the Americans (1:51:17) or during the elections when he told Quackity his scheme and got blindsided by Quackity deciding to run against him.
Historically, non-compromising positions worked best when the person who used it made sure rejection would be more costly than acceptance in one way or the other. In essence, narrowing down the options for others even more and leaving them only with acceptance.
Wilbur may have managed to wipe off the table all other options and put pressure on Dream to accept with his use of Assumptive Close, but he didn't do anything to prevent Dream from rejecting. In fact, it seems like Wilbur didn't even consider it as a valid possibility as he outright dismissed it when Dream brought it up as an option.
Dream: “What happens if the rest of the server decides to take over your land?”
Wilbur: “They can’t. It’s literally not how servers- Dream you’re supposed to be smart man, that’s not how servers work. You can’t just take over another person’s server.” (54:33)
But, you may be asking, if it was better for Dream to go to war against L'manburg rather than grant them independence, why did he end up giving into their desire for independence in the war? Wouldn't it have been better if he just saved everyone the trouble and gave it to them when they asked for it the first time? Or maybe Dream’s obsession with Tommy and his discs is just that strong?
We can find the answer to all those questions at Punz’ video where he shows the behind the scenes of the independence war, including some of the planning which went into it from the Dream Team’s side of the war. Specifically, this quote:
Dream: “[The L’manburgians] are never gonna give up. So then in the end the resolution will probably just be, we won but they can think whatever they want, we’re just going to ignore them because they’re essentially like- You want to think you’re independent? You’re not, you’re still part of the SMP, but if you want to think you’re independent, you can.” (9:04)
“They’re never gonna give up.”
Whether it’s true or not doesn’t matter, as this is what Dream thinks and so this is what dictates his actions. Perhaps he’s overestimating his opponents here, or maybe he’s talking about how even if L’manburg is defeated this time they would try again for independence in the future. In either case, it’s clear Dream thinks the best case scenario for him - completely preventing people from fighting for L'manburg's independence - is impossible.
So, he tries for the second best case. If he can’t prevent L’manburg, he’s going to allow it but only under Dream’s terms. That’s what his “they can think whatever they want” line is all about. He intends on giving them token independence here, something which would satisfy them but wouldn't pose a real threat. Which is exactly what he ends up offering them during the bow duel.
Dream: “Let me just clarify: if you win, we grant L’Manburg independence.”
Tommy: “Alright.”
Dream: “But we recognize it still as a part of the Dream Team SMP.”
Wilbur: “That’s fine, that’s a fine condition.” (40:54)
The token independence thing didn’t work out so well for him. L'manburg quickly grew to be seen as an entity separate from Greater Dream SMP by everyone, and so Dream was forced to concede and treat it as one as well.
However, despite this part of his plan failing, overall the independence war was a glowing success for Dream.
By giving L'manburg independence after winning the war, Dream sent a very clear message. L'manburg only gets to be independent so long as they stay on Dream's good side. If they don't adhere to the terms Dream sets out for them? He can and will kick their asses, as the war so aptly demonstrated.
This message is received loud and clear. During his entire presidency Wilbur went out of his way to treat Dream with respect and try not to piss him off. Something he clearly demonstrates a number of times, like when he asked if he should call Dream “king Dream” (59:08) or during the railway skirmish (24:16).
In fact, it can be argued that this message lasted all the way up to Tubbo's presidency. Unlike Quackity, who was perfectly fine with starting a fight with Dream, Tubbo knew first hand what a war against Dream looks like. He knew that they could not win a war against him, especially in their weakened state at the time, and that influenced his decision.
As Dream once said: "L'manburg can be independent but it can't be free."
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