#environments and props
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styxxsyringe · 3 months ago
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pipe bomb not pictured
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eatthesunshootthemoon · 9 months ago
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Prop art for Project Fish. Some things you'd typically see at a Li-Luan port.
These props are inspired by things you'd normally see at urban areas within south-asian communities.
I dug deep into what’s been inspiring me to create art for Ormauk recently, and a lot of it has been my relationship with nature as an adult, but especially more so when I was a kid. I grew up a short walk away from the beach. The town that I lived in was outside of the city, but you couldn’t really classify it as suburbia. There were empty plots of land filled with guinea grass growing taller than us kids. Unfinished foundations of houses that sat undisturbed for most of my life; overgrown and abandoned. There was a small pasture for cows behind my house where frogs croaked their hymns when rain fell and created ponds. Overhead cables and graffitied electrical transformers had a specific vibe that I just don't see where I live now.
I wanted to show my version of solarpunk, and it finally clicked with me how I can achieve this; by mixing those snapshots of my childhood with thematically designed technology that fit that south-asian culture I’m trying to emulate. A bit of what exists now and what could exist.
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spiderverseconceptart · 2 years ago
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Miles' bedroom concept art for Spider-Man: Across the Spider-Verse by Jay Thakur
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pastelpuppet · 2 months ago
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RAAAAAAHHHH what if you were a cat and a detective and uh
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Yeah! Yeah
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visuallifes · 1 year ago
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gracefuldisasters · 8 months ago
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Support.
Anytime I try to draw concept art, it just turns into sketches of Caleb being a scruffy mess. Such is the way of life
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sarenhale · 1 year ago
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Day 13 of blender, a little orthographic room!!
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samuraiunicorn · 2 years ago
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I think the Australian-ness of Samurai Unicorn is often lost in the PSX/Cyberpunk art setting... So we have doubled our efforts and are determined to make sure a very specific type of 90s Australiana is represented.
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artstationable · 4 months ago
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John T. A. Haddock
Mid Environment Artist
artstation
More from «Artstation» here
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blaec-ynk · 6 months ago
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i know some people are absolutely incensed that Arcane dropped the ball on the classism and discrimination and poverty and all those plotlines they had introduced but the truth of the matter is that Arcane always framed any type of Zaunite insurrection/revolution against Piltover in bad lighting and claimed that any fight/war for the freedom and wellbeing of future generations is ultimately evil because it gets people living right now killed
Vander is the most sympathetic Undercity leader/hot shot only because he is supporting Piltover's superiority and oppression of the Undercity. he has a deal with the cops to ensure that he will keep his people obedient and subservient to Piltover and the cops. he aids the status quo and thus Piltover's exploitation of Zaun; he never encourages pushing for change in any manner, violent or non-violent, instead always pressuring those around him (esp Vi) to just take Piltover's scraps and mistreatment because you wouldnt want to lose your loved ones, would you? (which is just like, a threat. an actual threat that figures of authority like cops make to their victims to keep them inline) Completely ignoring the fact that people in Zaun HAVE, ARE, and WILL BE losing loved ones to police brutality, disease, toxic/radioactive exposure, famine, poverty, gang violence, etc. BECAUSE OF PILTOVER.
Arcane is/(started out as) a great show but it was always most sympathetic towards Piltover and the status quo. it never pushed for Zaun's independence/freedom in any meaningful way--and whenever it did deal with Zaun potentially becoming its own nation? it didn't show the power of revolutions, of class actions, of uniting and protesting and fighting back--it just said that if you sit your ass down tight and let the oppressive government shit on you enough, you might eventually be granted some rights--unless you fuck it up with a rocket, of course. but that's not how real life has ever worked
not only that but any attempt at fighting back is literally shown as being plain violence for violence's sake. we dont see or hear anything about how silco or vander planned on rebuilding the Undercity/Zaun, how they wanted to expand infrastructure, how they would support the people and keep them safe--Arcane doesnt paint revolutions as the complex operations they are, they just show us the violence of them and nothing else. like really, all Silco wants to do is use Shimmer to scare topside--but that's not how revolutions or fighting against opressors works! because Piltover will be scared, yes, but that just means they will double down harder on all the violence and restrictions. that's obvious. not only that, but lets say Piltover gets scared and retracts from Zaun completely--Zaun seems to be heavily dependent on trade from Piltover to get what they need to survive. Silco doesnt mention anything about how to fix that. and that to me just plays on harmful stereotypes about any and all kinds of social movements. all of the real work is reduced to violence.
i dont have a closing statement im just so pissed at how theyre handling the classism in s1 now that im rewatching it
#arcane#league of legends#arcane netflix#arcane lol#arcane show#arcane league of legends#like let us be fucking for real. i just started rewatching the show and all of the scenes with vander guiding vi are pissing me off so bad#esp in light of season 2. because i was mad!! i thought they fucked it up!! and they did!#but the fact of the matter is that arcane was never trying to say anything about classism. classism was just there#they propped up vander as THE RIGHT kind of zaunite and what was he??? complicit in and an assistant of Piltover's oppression of Zaun#according to arcane the more you strive for zaunite independence the more evil you are#you should be like vander instead and work nicely with cops! or be like vi and either become one or fuck one or both#who gives a shit that cait and vi could be gassing infants and killing terminally ill zaunites in their pursuit of jinx#who cares about the implications of using a gas that can and will spread even when used in controlled environments!!!!#theres no way a fucking gas could potentially affect anyone besides its intended targets!! no way for sure!!#even if the environment is open and accessible to the public and could leave behind residue!#if the zaunite is not supporting piltover then theyre not a person#thats why zaun only gets any positive recognition when theyre either helping piltover#like coming in to fight against noxus or ekko and his firelights sabotaging silco#ekko is the only zaunite allowed to be outright pissed at cait becuase hes quick to calm down#and also dont get me started on cait going 'this is all a misunderstanding' girl they KNOW how bad it is down there and they DONT CARE#THEY BENEFIT FROM THIS IT DOESNT MATTER HOW SHIT EVERYONE IS DOING AS LONG AS THEY BRING IN PROFIT
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jelonek · 1 year ago
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Over a year ago I was trying for a job of Environment Concept Artist for World of Warcraft. But after multiple calls and finally submitting this art test – Microsoft came in with its Blizzard acquisition plans …and all the hires were halted.  ¯\_(ツ)_/¯ Well now I have this solid chunk of design process to share! ;) www.artstation.com/artwork/lD06oz
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spiderverseconceptart · 2 years ago
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Go Home Machine concept art for Spider-Man: Across the Spider-Verse by Mack Stabza ( 1, 2, 3, 4.)
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pastelpuppet · 5 months ago
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What’s a concept project without the environment to go with it? Seriously questioning whether this counts as a prop at this point, but alas- every clown needs a stage right?
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visuallifes · 8 months ago
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stardustedtea · 3 months ago
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⭐️ Interstellar Frequencies 📻
When a barista gets blipped into space via a mysterious song frequency, she travels the galaxies with two other chosen humans to find the sender of said message. They must intertwine their skills to overcome the universe’s trials.
vis dev work from the “animated series” prompt :3 (this took SO many weeks but I’m really happy with how it turned out)
(2 more enviros to add!)
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allisonperryart · 3 months ago
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More early Spellbound vis-dev: this time, the interior of what I shared a few weeks ago! The furniture might've been my favourite assignment on the project - I just love being given free-reign to give character to otherwise mundane objects like chairs or tables! Once again, I joined the project pretty early on, so I don't think any of this actually made it into the movie, so I'm not sure how much I can say about it... but I hope you can still enjoy the visuals for what they are! Thanks for looking - you can catch Spellbound on Netflix, and stay tuned for more in the future!
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