#every year I make the same post
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sync-up · 1 year ago
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That’s right wood-chuck checkers it’s
GROUNDHOG DAY!!!!
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bacchuschucklefuck · 11 months ago
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class swap design masterpost for convenience (from top to bottom: bard!riz, cleric!gorgug, sorcerer!kristen, barbarian!fig, artificer!adaine, and rogue!fabian)
#dimension 20#fantasy high#fhfy#fhsy#fhjy#riz gukgak#gorgug thistlespring#kristen applebees#figueroth faeth#adaine abernant#fabian seacaster#my class swap stuff! oh yeah I think I got a tag for that I'll call that#fh class quangle#gna slowly go back and get that tag on relevant posts too. for organization's sake#even tho I didnt really intend this blog to be that kinda blog lmao. we were all just gonna be out here dealin with that at our own pace#anyways uh! they! u know all the lore for the designs already I put em in tags. but otherwise this also collects like the#color keys kind of for these. mostly the things that change between designs#doing this did make me realise half of these are a Lot more consistent in color keys than the other half lol#like kristen's palette stays pretty much the same. and fabian's. the hit's mostly in the construction#a lot of this is overall like an exercise in remembering what high schoolers would actually wear and how to work in Costume pieces#on this point at least I straight up have No relevant recollection lmao all the basic education establishments I went to have uniforms#and outside of school I was. well kind of a shorts and tee guy. so#on that topic I feel like fabian's is the furthest stretch lmao. like if a guy in high school wears the same bright yellow raincoat#to school every day that's like. people would Not like that guy. fabian really is saved by being cute and a rogue#he will still have stans when he's deep in his fishing arc in junior year he's the manic pixie dream bf#anyways uh. things to do! stuff to get done. sleep first tho. have a good night lads#I have not caught new nsbu yet! seems I mostly catch them like two to three days late nowadays.#so please uhh. don't reply on my posts with nsbu spoilers? we are all excited and having fun but that's rude#ok thank u. signing off for the day have a good night#!!
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themintman · 16 days ago
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My favourite characters from the new chapters maybe I love them sm man..
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Do you think when they're really happy if they stand close enough together they can make rainbow lights dance along the floor around them like when the sun shines through a glass of water just right. ☹️
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evercelle · 6 months ago
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2024 art summary! it sure has been a year
#ever makes art#i bsky tweeted a bit but it feels weird talking there still so ill do my usual rambling into tags here :)c#i burned out super bad in the middle of this year for months where it felt like i couldnt draw anything good no matter how hard i tried#and the harder i tried the worst it felt - to the degree that i legitimately thought i wasnt going to be able to draw anything again#which sounds SO dramatic i know i know. but feelings arent always rational!!! and so many others things were going wrong at the same time#so it was strange putting together this year's art summary and realizing Huh. i did still have paintings to put in every space#that fear/anxiety spiral seems even sillier and more meaningless now that i have distance and proof of how irrational it was...#...but in reflection i'd like to think of it as proof that even when you feel at your worse it's worth it to keep trying...!!#after the Black Hole of Nothing i've been working every day on never ending doujin and xv anthology and orv sketchzine and merch#i can't say that i feel my artistic skills have like. improved or anything... but the passion i feel for the stories i read and#the stories i want to tell is still there!! and the happiness from getting to put form to those feelings large or small is worth it too#anyway......... lotta words to say tho i haven't posted much anymore and socmed is imploding and the world is dark#thank you very much for staying with me another year. i am - as ever - always grateful
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iamhereinthebg · 4 months ago
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This is my propaganda
So glad to hear that aah ToT I love them a lot too
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bitegore · 2 months ago
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I made a character sheet to plot your OC's development over time! (There's supposed to be a character name in the big white space next to "over time" but it got eaten a little lmao)
You can use this for whatever you want, and you don't have to credit me. Feel free to change or edit anything you feel like. Please don't tag me if you credit me - just link to the original post.
Credits, explanations & a transparent version under the cut :D
Credits:
The actual image was made with the free NBOS character sheet creator, which is a sort of dated but free and solid text-layout sheet maker intended for ttrpg style character sheet creation.
Fonts used were Bisdak (titles) and Rockwell (body). Both are free! You can use them to fill it out if you like.
Inspired by a comment @maybe-solar-powered-calculator made on this other post about filling it out for characters at multiple points along their arcs. Thanks for putting the idea in my head :D
This is explicitly released under a CC0 1.0 deed, ie: you can do fucking whatever you want with it and I don't care and you don't have to tell anyone where you got it from and no one gets to stop you.
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Last time I made one of these I got a bunch of questions on all manner of things, and I can never keep up, so I'm just appending a set of notes for how to use it and a glossary because I know some of these phrasings will be confusing.
Ignore or change anything you don't feel like works for you here. You can do whatever you want forever.
Suggested / intended use & general notes:
This sheet could work for something story-level, if you want. But it's really only good for individual arcs; if the character goes through multiple arcs in your story, then they're going to fit poorly here. In that case, you're probably better off doing versions for each arc, or just adapting this to a different format more suited to your thing.
Also, if your arc has a nontraditional structure - divorced from the typical "rising action - climax - conclusion" type of structure where there's a clear 'important turning point' - it may not work as well either.
The mindset section is meant to come at it from a 'golden mean' standpoint - that is, everything on either extreme of the slider is 'too much' and therefore bad. It's not bad-to-good! The far right side is a flaw too. They're only grouped the way they are on basis of the specific OCs I personally had in mind when I put it together.
Growth is labeled 'worse'-to-'better' but it means, like, active decrease in that area vs active increase; if nothing changes, it should stay at the center even if it sucks. The category is about contrasting changes, and sometimes changes are for the worse!
The entire sheet is very deliberately subjective. It should really be answered from the character's perspective - how they feel about it, not what's necessarily true. Technically you can do whatever you want and I can't stop you, but it's a better tool if you approach it from the point of view that the character may believe things that aren't true - that will define their behavior way more than the objective facts of the story.
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Definitions:
This part is long as hell - recommend using ctrl+f to find the specific words you're stuck on. I defined everything.
General categories:
Mindset: how your character thinks about themself and how they act. Their understanding of their own approach to life. Attitude, viewpoint, decision-making process, that sort of thing.
Circumstances: the relationship between your character and the world around them. Where they are, what that place is like, and how they feel about it.
Growth: how the character and their impact - their attitude, their behavior, their immediate surroundings - changes over time.
Outset: the start of the character's arc.
Present: the 'center' of the arc. If you're planning something ahead of time and it hasn't 'happened' yet, then this is the near future.
End-game: where they are after the conclusion of the arc.
Mindset terms:
Center of the world: "If I have a problem, it's the only thing that matters to me." Self-centered, self-absorbed. Doesn't necessarily mean anything beyond that - they don't necessarily have to be unpleasant to be entirely focused on their own life.
my life isn't relevant: "Everyone else's problems are so significant, I don't pay any attention to my own". Someone who ignores or neglects their own life in service of some other thing, or doesn't consider their own behavior to have any real importance.
Only see enemies: Paranoid. Everyone's out to get them. Anyone who seems nonthreatening is hiding their potential for danger and everyone who seems threatening is a threat. The character must remain ever-vigilant, lest the cashier at the 7/11 suddenly stab them, or their best friend turn out to secretly be trying to poison them to death.
Only see friends: Naïve. Everyone is a good actor who wishes everyone else well, and if they don't seem like they're acting from a place of kindness or care then you probably don't understand what they're up to. The character is pretty sure the stranger holding that knife is, like, someone to chat up maybe, they're clearly only hanging out in this dark alleyway because it's a nice spot and no other possible reason.
overthink everything: Ten thousand thoughts per every single action taken. Maybe they never get around to acting at all. They have to consider every possible outcome. What if by eating lunch they accidentally trigger the apocalypse?! Who's going to think about these things if not them?!?!?!
impulsive to action: Act first, think never. What do you mean "consequences of actions"?
Unilateral decisions: "I will make every choice and no one else's opinions or thoughts are relevant". Discounts outside suggestions. Firmly convinced that they know best in any situation, and will brook no disagreement with their views when it comes to actually doing things.
Command me, please: "I don't know what to do and I don't know what to even start with, someone please tell me what to think". No confidence in their own views. Will not make any decisions unless forced and even then will beg someone else to please tell them what to do. Has no idea what's best and is pretty sure anyone else will have a better idea.
can't ask for help: No one will ever help the character; they have to do everything themself, even the things other people have repeatedly offered to do for them and have much more experience with. Doesn't necessarily mean that no one will help them or that they are explicitly barred by some real-world circumstance; just that, for whatever reason, they refuse to ask for help. This is an attitude thing - will they ever reach out? No? Then they're here.
too reliant on others: Have they ever solved a problem alone? Do they believe they're even capable of doing so? The character all the way at this end of the scale absolutely never expects to be able to do anything themself, has no trust in their ability to solve a problem, and needs someone else to come save them from it. The kind of person who needs ChatGPT to do their homework. Again - doesn't actually mean anyone will help them, or that the people they're relying on are reliable - just that they think they are helpless without ... well, help.
Weapon maker: This has to do with problem-solving strategies and not actual weapons. The weapon-maker is a character who views every situation as a conflict that cannot be de-escalated or solved by cooperation, and responds appropriately. The most fundamental weapon maker character turns everything into an argument, a fight, a war, etc. There are a bunch of other responses to conflict, though - they might avoid problems that need solving because they avoid conflict generally too. Fundamentally what you want to answer here is: when they see a locked box and they don't have the key, do they respond to it the same way they'd respond to someone telling them "you can't open this box"? And how do they respond to that? Typical weapon-maker approaches: - brute-force the box open or try and then give up if it doesn't work; and also get into an argument that might turn physical with the hypothetical person - shrug and give up immediately, in both situations so on and so forth. Another hallmark is that they kind of suck at problem-solving and give up if brute-forcing a problem doesn't work. This is not someone who is picking locks unless someone else told them to - they have one solution, it's to make everything into a conflict, and then to win that conflict by beating them or to give up because they think they'll lose.
Tool maker: This person approaches every situation like it's a puzzle, not a fight - up to and including actual fights. Tool-maker characters generally assume that a situation can be solved by just finding the right approach and doing it the clever way. There's the same fundamental question as above - if your character sees a locked box and has no key, would they approach it differently than someone telling them they're not allowed to open the box? 'Typical' tool-maker approaches: - I can trick the person into giving me the key by saying the right things, and I can also pick the lock because fundamentally there are 'right answers' to both of these - If i make friends with this person, they might change their mind, because now we're cooperating. I can still pick the lock because there are 'right answers' there. - The person has a reason for wanting me not to open the box, so I can definitely figure out what that is and solve the reason so then they'll let me open it. I can take whatever it is even if they really want to keep it if I just find the right answer. I'm going to break this box into little pieces because that's the easiest way to get into it but I could probably open it some other way if that wouldn't work.
A note - the center of this bar is someone who generally has different responses to different kinds of situations - like, in the box example, they'd approach the box and the person with two different general attitudes and processes - but generally responds to those situations using the same kind of decision-making process for each category every time. Most people are nowhere near either extreme. Characters tend to be classifiable into weapon-maker and tool-maker because they are fictional and it's easier to define one kind of approach than many. Approximately average approaches: - pick the lock if no one's around, but give up if someone is there because someone telling me not to open the box is a conflict i think i'll lose but a locked box is just a puzzle that i can solve - argue with the person, but give up on the box, because they're approaching the box as a puzzle and they don't think they have the skill to get into it, but the person is someone who can be convinced or bullied into handing over the key
I made this particular dichotomy up, which is why I think I get a lot of questions on it whenever I put it into anything, but I also don't know of any other snappy way to describe this sort of thought or approach variance, and it's genuinely useful for character writing in my opinion.
Pessimist spot-finder: Generally a downer but not necessarily. This kind of character just approaches everything with a close eye for problems, issues, reasons to find fault. If they're miserable, it might be why, but like, they can be a cheerful spot-finder if you want, I just wanted to get at "the glass is half empty" and "the glass is half full" more than anything.
Optimist upside fan: The opposite. "The glass is half full". If there are problems, they can find something about them that's not so frustrating or bad to focus on. Pretty damn good at overlooking minor issues if there's no reason to fixate on them. Not necessarily cheerful.
Abysmal company: could not give less of a damn about treating people the way they 'should' be treated. Maybe they take pride in that. Maybe they just think it's irrelevant. Either way, they know they treat people badly and they don't see any reason to stop. Does not necessarily mean that they treat people badly if they think they're doing the right thing and are wrong. Doesn't mean they're actually pleasant or unpleasant to hang out with, either, unless you really want it to mean that.
Decent to others: treats people well as a matter of course, or at least they sure think they do. Makes an effort. Would probably care and/or consider changing their behavior if someone said they were treating someone poorly. As before - they can be completely un-self-aware and just think they're doing right by people while treating them completely horribly.
Morality is irrelevant: 'abysmal company' for broader approaches to life and problems. Maybe they just know they're myopic and don't think other people's problems matter. Maybe they just gave up on trying to differentiate between 'good' and 'bad' and outsourced it to someone else or stopped paying any attention. Maybe they just like to take morally unjust actions and can't be bothered giving a damn when someone points out that they're morally unjust, or maybe they're proud of it. Kind of a villain trait generally, but not necessarily - it doesn't have to mean they act badly, just that they don't care if they do. Also, this is about how they choose their own actions and view their own behavior. They can think morality is relevant for other people as long as they ignore it when they act themself.
Always in the right: feels morally righteous in every decision they make. Standard superhero type of trait. Doesn't necessarily pass judgement on others, doesn't necessarily act well according to everyone's moral code (see: blue and orange morality), but they are extremely principled and will never deviate from the moral code they personally believe in. And they do genuinely believe in it.
Circumstances terms:
Generally terrible to generally excellent: how subjectively decent is your character's situation, overall? If they think everything is horrible, but the situation is charmed to everyone except them, then it's generally terrible.
Need for changes to passive tolerance: will they do something about it? Do they feel like they have to?
No agency in action to decisions are huge: agency being "how much power do I have to make changes here?", this just asks how much they have. No agency means that, no matter what they do, nothing will happen - they might be locked in a cage or somehow otherwise completely unable to use any sort of power at all, even the power of just leaving. The other end of the spectrum is where every decision the character makes makes a huge difference, not just to themself but to everyone around them as well. They can start wars, they can have anyone they want killed, they can do anything whenever they feel like it. If they think they have no agency even though they do actually have agency, they don't have agency here. If they feel like they have all the agency in the world and can do anything, then they do even if it's not true. It's perceptual again.
Stakes are deadly to mistakes solvable: what are the consequences of failure? Will you die, will you lose status you can't afford to lose, will you lose belongings, will you have to apologize, will nothing happen at all? Mistakes solvable is where they think every mistake is solvable forever - the character pushes someone through a woodchipper and they come out and to fix it, maybe an apology has to occur, but not much else. Does not necessarily mean no one gets hurt or killed as long as the character thinks there are no permanent consequences. This is the most important one on this section to keep subjective because it will greatly influence how your character approaches situations. A character who thinks everything is deadly-stakes may go to cartoonishly-extreme lengths to avoid turning a report in a day late. A character who thinks all mistakes are always solvable may push someone through a woodchipper and then just assume they can say they're sorry and it'll all go away. The setting and their approach do not need to be applicable.
Needs go unmet to attended with care: how do the people around them treat them? Do they pay attention when the character needs something, or do they ignore it? Does the character have to do everything themself around here, or are there people who will help out?
Regarded poorly to regarded well: how do they think other people see them? Are they respected, are they liked, or are they disliked? Do people broadly trust them or are they pretty sure everyone regards them with suspicion?
Nothing changes to changes in seconds: functionally the 'stability' meter of your setting - is the situation generally stable, or are things constantly changing? Does your character feel like every five minutes, there's a new problem that needs dealing with, or do they feel like nothing has ever happened ever?
Growth terms:
Changes in place: do they go somewhere else? Does the physical setting otherwise change (eg; earthquake, war, etc) ? Are there any other reasons that the 'vibe' or 'experience' of the place is different from before?
Change in power: does the character's percieved agency (see: no agency in action to decisions are huge) change? Alternately you can use it if they've gained or lost power in some percieved way (deposed, assigned a commanding position, etc).
Change in bonds: do their relationships with people change? Have they made new friends, lost old friends, changed the nature of their relationships with friends or partners, etc?
Change in beliefs: straightforwardly, have their beliefs, morals, etc, changed?
Change in hurts: have they undergone some horrible experience? Do they have past trauma from some pre-arc horrible experience they're healing from and/or discovering they're more powerfully subject to? Did they experience a physical injury that they're recovering from or which materially changed their life? Did something recent dredge up old issues? So on and so forth.
Change in hopes: Do their desires for the future look the way they used to? Do they care about different things now? This is something the character is not actively working for, but may be tied to actual goals.
Change in fears: are they overcoming fears? Growing past them? Gaining new ones? Are they scared of shit different from how they used to be?
Change in goals: Not the same as a hope because it needs to have a specific, achievable outcome the character is actively working toward. Do those material goals look different? Perhaps they no longer want to work against something, maybe they didn't have any goals and now they do. Or maybe they've realized the goal is impossible, or something has happened to make that goal unachieveable. Whatever it is, if there's a change, it's a change.
Change in self-awareness: their beliefs about who they are and what they're like, and what their circumstances are. Have they gotten more self-aware, have they gotten less self-aware, or has nothing changed?
Change in relationships: their relationships' overall health and resilience, as far as the character is concerned - which doesn't mean they're necessarily good, just that the character thinks they're how they're supposed to be. Have they improved? Have they gotten worse? Have they not changed?
Change in knowledge: do they feel like they know more about the world, their place in it, the people around them, etc? Not necessarily how to do things - just general information and awareness.
Change in social standing: how does others' regard for the character change over this part of their arc? Do people like them more or less? Are they respected more or less than before? Has nothing changed? And so on.
Change in skills and abilities: do they feel more skilled than they were before? Do they feel like they know how to do as many things as before? Again - not necessarily rooted in reality - a classic example of a character being wrong about this is a 'big fish in a small pond' character who used to be the high school sports star going to college on a sports scholarship and discovering they're not the best any more, and suddenly feeling like they're the worst - when they're better than they've ever been in an objective light. Use a subjective viewpoint for this.
Change in agency in life: how does the character's percieved agency change? Do their decisions matter less now than ever? Do their actions make way more happen than before? (See: no agency in action vs decisions are huge)
Change in outlook: Here's the upper/downer part. Are they more or less hopeful for the future? Do they think things are more terrible now? Are things improving as far as they're concerned? Or has that not changed?
Change in goal progress: how do they feel like they're progressing on the goals they've set for themself? Are they getting further and further away? Are they getting closer?
If some of this doesn't make sense and you want a clarification, you will have to tag me to get my attention, because I'm turning notifications for this post off the minute it leaves my immediate social circle.
Transparent version: (sorry you had to scroll so far)
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xxcrumbxx · 4 months ago
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Hello hello soo um im still workin on it ,ive been kinda burnt out from it an ik thers no real preshure and im wayyy past valintinse day but heres a wip of those silly lil valintines cards
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Also today is my birth day im 22 now so .. Thats a thing. Anyway im planing on making like 3 alternet vershions of eclips 1 with the cannon tipical 2 arm pre decomishion desighn 1 with the 4 armed fannon /cannon design and 1 with the 4 armed ballone world desighn. Probly ganna take a bit but what ever it will be valintine in fuckin may who cares lol
#fnaf fanart#fnaf daycare attendant#fnaf moon#fnaf sun#moondrop#fnaf eclipse#I shoulda went to bed sooner i acctuly have plans today ill be fine witj an houer of sleep hopefully i dont ruin my own party by being a#The urge to so.e times .. Fuck im doin it agin#Insomneac#fuck im just waistin time i need to sleep but i could also stay up and just party rockers in the house to night my way threw#Im prett good at it but also my brain hit anouther developmental phase and o know ill probly sleep for 15 houers or more affter i finaly#Crash an i sapose to drink with my friend an have a lil party with them tonight#Fuck this is the most eventfull b day ive ever had hopefully i dont cry like i do every year idk why but i always cray on my birth day and#Cristmas#Lol why ru still reading this are you curious#Well hello there you silly fool im suprised anyone would make it down here like tbh i dont even think someone would even check the tags let#Alone read this far tbh im so confadent i think ill dox my self for fun#Are you redy im ganna do it#Get out a pen an paper okay#So here we go#I live in#Hahhahah bro why are u still fuckin here#I cant even spell oh shit fuck im a wizzerd now yah see that i turnd in to a spell casting wizzerd and youre just sitting there probly on#The toilet or a train or summin reading the tags on this nouthing burger of a post#Well any way its gettin late or early man idk its like 3:37 am and im tiyping this out#I gess were in the same bord borderline puthetic bote ?? Ship what ever fuck off i alredy said im a damb wizzerd in this hoe ?? That right#I said some fuckin who how whoe ? Like dude. Wtf anyyway fr fr i got milk thats been sitting on my night stand for maby an houer idk#I cant feel time anymore affter ... THE HORRORS#Anyway agin im acctuly ganna leave now have fun stay safe and uh thanks i gess for sticking arround have a lovely day and umm yah#crumble
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poorly-drawn-mdzs · 6 months ago
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In Regards To Your 2024 Summary:
Holy shit it’s been another year????? The hell?????
Also! Your art style is gorgeous and that being found in 2023 and then refined throughout late 2023 and the entirety of 2024 really shows, as does your growth in panel layouts, perspective, and — as you said — experimentation. If you ever post your animation or video game art I’m looking forward to it.
As cheesy as it sounds, being able to laugh at funny comics and look at all the details of your art really made my 2024 brighter, even when things were hard. Including looking at your older art— it doesn’t need to be new to be enjoyable! I’m glad your art is well loved and it’s a privilege to have been here since the (near) beginning. I hope you take care of yourself in 2025 and beyond!
You and your art bring a lot of people a lot of joy never forget that <3
Thank you so much for keeping up with my art journey throughout these last two years! Two years!!! I am baffled at how that feels both too long and too short!
Admittedly, my art summary didn't manage to capture the fact that I did a lot of comic layouts that I'm really proud of. I also drew more backgrounds and made some very detailed works (*Dungeon Meshi spoilers for these examples*).
The growth is lot more evident when comparing my 'best' comics of 2023 to 2024:
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Sometimes the growth is vertical, sometimes it is horizontal - and damn, sometimes it goes out of sight into the Z-plane. But it is always happening!
#art summary#ask#The privilege is honestly mine; to be able to create comics and have had people rooting me on since the beginning really means a lot.#To everyone who the potential I couldn't and continues to stick around: Thank you so very much.#I cannot emphasize enough that I do see you. I do notice those who regularly like/reblog/comment.#I notice when people who haven't been around come back and mass like/reblog posts.#There are some people who have only *ever* liked my posts or have only ever lurked! I notice! I am so thankful!#At the risk of also sounding cheesy; I'm honestly happy to give back whatever I can to my audience.#Knowing I have brought people a little bit of joy to their day with my silly comics makes every long night worth it.#I probably make a longer post about it in the future; but last year when I made my first comic redraw-#-was the same day I got the news that someone very beloved to me passed away. I was in such deep grief I couldn't respond to comments.#But I still read them and I mean this earnestly; even though I was smiling through tears -#everyone's kind words truly helped make a pretty dark month a lot brighter. I probably would have crumbled without the support.#What really gets me is this: it was never directed at trying to cheer me up. It was just earnest kindness towards a stranger making comics.#If you've ever wondered 'hey does PD-MDZS know how much I appreciate their silly comics?'#know I have also sat here and thought 'Hey does this person know how much I appreciate seeing them in my notifications?'#Which also includes you! Mina BNHA you will always be associated with the cool person who's been rooting for me B*)#I wish everyone a wonderful new year; may all our creative endeavors be something we see as an exciting discovery.
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starry-bi-sky · 8 months ago
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*grips your shoulders* an eight year old is not gonna act like that. put the pen down. close the laptop. stop writing for a minute. volunteer at a daycare center for a week or smth. an eight year old is typically (unless they're purposely doing it, but at that point you'll be able to tell) not going to speak in one word sentences. that is a child with a possible developmental delay and should probably get an assessment done. that is a two year old with an MLU score of 2.0 who is struggling with their present possessive verbs. look up the average heights of an eight year old because i promise they're bigger than that.
if your six year old is still doing reduplicated babbling and it's not clearly an on purpose active play decision, then they should probably (re: REALLY) undergo evaluation because one of the first signs of a developmental delay is delayed speech. children begin speaking in two word utterances as young as 18 months old. three year olds on average can hold simple conversations with adults. four year olds absoLUTELy can.
i know it's super fun to write children as being dependent and clingy to their parent for your super fluffy found family child fic but that is not a six year old that is a worryingly large two year old with a mild speech delay. you don't have to be 1:1 accurate, god knows i'm not but please at least know that children on average are capable of holding simple conversations by the time they're 4, and are usually doing the baby talk stuff to be cute or as a play thing. which isn't a bad thing but if they're talking like that unironically and ALL the time, then there is likely a problem in their development.
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fatedroses · 10 months ago
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And some days, I just wish you wouldn't look at me at all.
#ffxiv#sketch#wol#meteor survivor#zenos yae galvus#adventurer zenos#oh no#its the consequences of his actions#everything is fine until the only man on the star you care about looks at you with the same contempt your father did#(Meteor's not doing it intentionally- its a reflex after he comes back for quite a bit)#and zenos is getting bodied because its been a while since... you know... him being able to really feel anything at all#and no- its not him regretting anything that had to do with varis- just him regretting the thought meteor could look at him like that#little does Meteor know he's emotionally bodying the man he's trying to be cordial with#its a little okay because in how I write adventurer zenos this serves as one of his main wake-up calls to make some changes#and realizing both the mistakes he's made with meteor and that meteor hating him in any way is actually -not at all- what he wants#but not okay on the end that every time meteor does this he has to watch zenos actively dissociate right in front of him#until zenos just kinda autopilots and walks away#the second time (or perhaps third) in the last 11 years that zenos has felt regret to any major capacity-#on meteor's end I just enjoy seeing the progression of the WoL through subtext#and why meteor is willing to even entertain the idea despite how much he hates zenos- his decisions and the path he's walked#is the realization that there is high chance that he could actually be a direct catalyst for zenos' growth#and the realization the wol has that they were the only one zenos has ever genuinely reached out to#besides- i just like the idea of having your equal other half fighting back to back with you- or being able to handle threats you cant#and i find their dynamic neat- of meteor not forgiving zenos but giving him his last chance- and growing to enjoy being around him#and zenos being able to work on moving past being the weapon or the monster- finding the connections he's longed for#and giving himself purpose to finally truly just live- for him to learn to experience and have the freedom to find what he enjoys#(and curiously him having estinien's brand of accidently helping people even in StB gives me ideas...)#but enough tag ranting- ill get to zenos' actual adventuring in another post lol
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purrvaire · 2 years ago
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good omens season 2 + text posts I have on my phone (2/?)
pt. 1
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10yearsofdnp · 3 months ago
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April 5, 2015: Dan and Phil wish everyone a happy (and hoppy) Easter! Though I don't know if I trust Phil around the Easter Bunny now... 🐰🐣😱
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essektheylyss · 4 months ago
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I've been trying to pay attention to the more common songbirds around instead of letting them fade into the landscape, and not to be corny but it does actually make the world a little brighter to realize the pretty red bird or the brown one with the neat striping pattern in the tree outside your window is in fact a simple house finch.
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genericpuff · 8 months ago
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gonna be a bitch on main for a sec but i always find it really funny when folks say "why does this puff person waste their time and energy and skills making spite fic, they could be making original projects instead of tying themselves down to LO"
and i'm over here like
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kusanagihaku · 5 months ago
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happy lunar new year! ˚ ༘ ೀ⋆.˚ sending you blessings and protection from: sinostra!
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lesbianralzarek · 7 months ago
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idk what discourse dimension some of you "fandom elders" are stuck in, but in my ~15 years in online (and sometimes irl) fandom spaces, this is the golden age for me
shipping wars have literally always existed and acting like we all used to hold hands and sing kumbaya is insane. "well, there wasnt this moral component thats soooo annoying these days" okay but thats worse. you do see how thats worse, right? people used to tell each other to kill themselves over zutara vs kataang and then not even care when people were racist. twice as mad for reasons half as reasonable. also, where were you all in 2015-2019? that was the era of "steven universe is fascism apologism" and "i headcanon these characters as found family, so its incest to ship them". now shipping "drama" is like "oh i broke mutuals with them after they wrote smut of this child character being assaulted by their parent", which is actually just a normal response
wondering what torment nexus some of you are trapped in where fandom has gotten more toxic? hope you can escape soon, because im having a ball out here in a world where biphobia is seen as a bigger problem than a ship being dumb
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