#for more life series themes see: pearl/forgiveness. martyn/service. impulse/ambition. scar/transactions&value
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huggywuggysuppy · 3 months ago
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hi i just read your e!gem post (same anon) and yeah. e!gem is such a fantastic character 💜💚 i don't have much to say that you practically touched all the points as to why gem's pov and her character in empires felt so special to me 🏔
but now i'm interested in your traffic!gem thoughts, because she's also one of my favorite blorbos to think about; on one hand she's really difficult to crack because a lot of things don't really seem to face her (at least after secret life) and she like, barely creates attachment to material things. on the other hand, her relationship with pearl does help to know gem as a character better because of how uniquely they treat each other (both in sl and wl).
i definitely think she tries to put a facade of "i don't heavily care about death or anything because this is all a game" while also constantly bringing back secret life, almost like that season and what happened (end portal, eye taken 'against her will', a camel and the weight of leadership she never desired) haunts her to some degree that she won't ever admit outloud. some things she brings back are certainly remembered with fondness (her saving that camel during ep6 and then making sure it stayed safe in the barn... you could tell she missed pearl) and others are not (she does not like sacrifices after sl).
the idea that a celestial being, who had been boundless all her life and held control over every aspect of her existence, now keeps coming back to the games because she wants to recuperate what, for the first time in all her life, she lost during sl (her agency? control? freedom?) is an interpretation i'm a fan of rn, but ofc there's so many other things you can delve into (i could rant way more about how she actually is her own biggest enemy and that ties into her trying to not care too much about people and stuff after sl but it’s kinda late lol).
as for fic recs, i definitely recommend this series from dustaundonut (https://archiveofourown.org/series/2796937) basically a canon divergence that explores a reality where corrupted!gem isn't cured, roseblings are really nuanced and complex, shinyduo is shinyduo, and the world is still moving forward. updates for the main fic are slow, but it’s still soooo worth it for the great narrative. one of my faves ever
(also i do think someone should put all gem variants in one room and see which one comes out of the room as a better person and which leaves wanting to commit more crimes)
Hey !! Thank you for all of this !! I’m so proud of my Empires 1 Gem analysis, glad you enjoyed and extra happy you want to hear more :)
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I'll do my best.
Traffic Gem’s theme is control. She is constantly fighting to maintain it, to get it back, to pretend she has it, while the whole world makes it their mission to take it from her. She’s a trophy, threat, leader, lover, and at the end of the day: she is and has lost. The tragedy of Gem is her inability to fulfill her full potential, how her situation leaves her no option but to resign, giving a glimpse into what could have been if she was allowed. And the triumph of Gem is when she rejects that, spins things around so her only option is committing, delighting not in the spoils but in the hunt.
Gem is wonderfully difficult to pick apart, with Traffic!Gem as the worst offender -- most of my #analysis were posted during WL trying to figure her out. But the fun is in discovering another aspect/layer that completely changes an interpretation. All to say: this isn't my first crack at Traffic Gem, and it certainly won't be the last. Written mostly in January, I was gonna wait till I had a companion fic to post with this (EDIT: now posted!) but Simple Life April Fools spelled soooo much out, I can't resist posting now. Enough disclaimers, let’s get into the great Gem analysis!
Traffic Gem, willingly or not, is the villain of everyone's story. Even her own.
Gem (and most other mcyts) are very utilitarian with adapting to what reputation is thrust on them: as it's the smartest decision if she wants efficient power/control over the situation. There's less legwork for her in establishing motive, skillset, tone, etc. and makes her very accessible to other players: they already know her story and can work around/within it. Her HC intro season having a cottagecore theme and really her cute girl aesthetic in general is fitting into a marketable stereotype that she can then go on to subvert. And this is the fun of CC's in general, especially for the audience! The difference comes in how freely they're able to act.
In every season Gem is sought after by others: defending them, being a target, challenging them to act. If she's standing near someone, she can't be ignored, and people are always seeking her out. Many other traffic villains (Scar, Martyn) don't try taking leader at the same time, and the few that have (Ren, Lizzie) dedicate their time entirely to managing it. Gem has the worst combination because she can't turn it off: she's too aware of playing the physical and social game (and playing it well) to not lead. Because of her skill she must be used and fought against. Funnily enough Scott has this same problem, which is why he usually attaches to someone with a similarly strong reputation (social and/or skill) to mask his movements. Grian also falls victim, but his position as gamemaster and first victor often takes the heat off: people trust him to prioritize lore and not overextend. Obviously Gem and Scott would also like to RP, have you seen them, but to individual players it's more tactical to be wary.
So Gem is caught in a terrible cycle. If she embraces her villain leadership status, she has power over the server, but will never catch a break or get to tell any other type of story. And if she tries to reject her reputation, an uphill battle on its own, she'll be targeted anyway for an entire season, without the allies to block the bullets. She still finds ways to thrive in subversion: Gem explicitly follows the rules of the Life Series to the letter: passive till it kills her, because everyone's expecting her to murder from the start. Gem loves playing the villain, her SL aesthetic lives rent free forever, but also longs for peaceful episode segments and initiating her own shenanigans -- which can only come when others are independent. Oddly, I think Real Life demonstrates her ideal vibe: everyone was a lot more laid back so while she was still feared and followed, it wasn't stopping her from having fun. Meanwhile, Simple Life is her nightmare. All this to say: Gem has a lot of complex emotions around embracing slash being forced into villainy and leadership.
Gem uses this reputation for her benefit. She doesn't have much choice.
Let's talk about how other players see her, and what she does about it. Gem was typecast as everyone’s antagonist before she even entered the games. Subbing in for Cleo with her only direction as “Kill Etho if you can” only cemented her reputation. In her actual seasons, she shows sportsmanship with her kills, but rarely seems (or really has reason to be) apologetic for them. Gem takes initiative to gear up and becomes a problem if left alone too long, all the while grinning behind honeyed words and pretty walls. And even regardless of any actions, she’s known for pvp and building prowess, cutting wit, and seemingly effortless control over most situations. If Gem's this deadly when she's forced to hold herself back, what is she like at full power? She can never be under the radar because Gem’s entire existence is a challenge.
The contrast between SL and WL is insane. SL feels like a joyride: she’s got her historically closest allies and they’re completely loyal, the server is entirely at her mercy either in competitions and dragon fights or actively hunted as prey, she even gets to rp toxic yuri with no consequences! And then in the final hour her hubris blinds her to both Scar and Pearl's feelings, and she dies in disgrace. WL Gem is significantly more skittish: narrowing her field of view to only a few goals and broadcasting how uncomfortable she is with everyone paying attention to her all the time. Making a point not to tryhard for kills, merely surviving out of obligation, Gem acts like she's given up everything. She's trapped by the narrative, so she stops fighting against the current. Obviously, at least.
And the other players are clearly off balance from this change. They're unsure whether to fear Gem's machinations as if she was at the height of her boogeyman army, or to hang out sympathetically at her base. Most opt to take the safe route and target her anyway: only to face tauntingly little resistance as she uses their attempts as evidence to her innocence. Is her head still a trophy if she stands still under your minecart? Why are you making her a more dangerous color? Gem admits she played "aggressively passive:" her offense was a manipulatively weak defense. It aims to disorient others and gain sympathy for herself. There's a clear rebranding effort at play, all to change popular opinion towards Gem into something favorable.
Lifelong Allies (by accepting they all want you dead.)
After SL, Gem changes targets from directly winning to interpersonal goals. She’s already demonstrated her strength, though learned the hard way that nobody will ever leave her alone long enough to safely take her win. And since she's joined late, there's no foundation of trust or love to fall back on -- if anything, she's almost ostracized -- so now she chooses to build one. Gem needs strong allies, but even stronger ties to her enemies. If Grian and/or Pearl hadn’t intervened, had they gone for the other enemy instead, she almost certainly would’ve been crowned. Don’t be fooled by her facade: Gem never gave up on winning. Everything she does in WL is setup for her next Red rampage.
If there’s anything she learned from Scott, it’s having relationships everywhere. She wants to have a stronger tie to them so that when it comes down to a 2v1, the worse side isn’t Gem. They don’t have to love her or even want her to win, they just have to want the other person to lose more. To do this, Gem butters up every player -- she only truly denounces the G's, everyone else receives kindness and civility. She also constantly calls out the enormous target on her back, both for sympathy, but also making every attempt on her life impersonal. If everyone’s targeting her, she has no reason to be enemies with you even if you do kill her. She's friendly, if blunt, and competent enough to deserve the win, if only everyone would leave her alone! Boldly, to an almost insane degree, Gem is trying to circumvent her reputation as "Biggest Threat" into "Enemy Of Your Enemy."
Why team with Joel? As she's building bridges with all players, she also covers her tracks with the other greatest threats. Among Grian, Scar, Martyn, and arguably Etho, (all of which she also dedicates extra time to befriending,) Joel is the best fit for her mission. Loyal to the grave, there's no risk of a surprise betrayal. He doesn’t put much effort into peace talks or reputation, so he’s a perfect contrast against the smiling, hands up, ‘peaceful’ Gem. Although aggressively lore-phobic: often off-setting the tone of her story moments (most glaringly trying to kill Pearl in the finale while they’re talking,) even that demonstrates her being a storyteller instead of a sweat. He’s also competent and the perfect Champion: their team does win as a group effort. She directs him towards targets, quietly takes heat off him, and they keep each other alive to the finale. Gem more or less succeeds with Joel, and establishes her position as unfairly targeted, mostly harmless, maybe there's someone better to go after...
But Gem can't befriend everyone. …Unless (and they never got off that camel.)
Singling out the G’s fits perfectly into her “enemy of your enemy” plan, since EVERYONE can get behind stopping GGG. The G’s are the only other team that faced constant sweat allegations, despite their clear intent to infight and do lore -- something Gem clocks as she's experiencing the same thing. Also, the G's have an arsenal of messy dynamics with everyone from past series and many would target them before Gem. Beyond that, it's implausible to befriend everyone, nevermind the stigma when you're called out on being a floater (BDubs, Impulse.) But more than any convenience or necessity: Gem loves a nemesis. To say nothing of entertaining content: if her attention seems focused on someone else, she's not aiming for you, and they're both getting weaker in the process. Though, that only actually hurts Gem if her and her enemy are properly fighting.
Pearl sees through exactly what Gem is doing. If anyone's an expert on being trapped by the popular narrative, it's Pearl. As such, Pearl doesn't want to win, and only really cares about uplifting her loved ones -- and having chaotic fun while she's at it. She's the only player (except maybe Grian) who doesn't want to kill Gem, for reputation or for a safe victory. Sure, she's pressured into it by Gem's promise of a 1v1 on red, but that’s all in service of murder camel reuniting. Her attempts are half-hearted, and Gem only fights back when a third party gets involved (poor Impulse), maintaining the enemies illusion while functionally just having fun/RP. (Not that I think Pearl ever wants to be bloodthirsty 5 AM again anyway, although Gem sure does.) Pearl also takes a “yes, and” attitude to everything Gem does ever, and willingly slides into the role she needs Pearl to be: pulling more attention than Gem, and (depending on what the players/you're looking for) villainous and/or heroic while she’s at it. As long as Impulse is off the radar (and he is compared to the dramatic GGG), Pearl is fine with whatever. And Gem serves her in return: an undeniable threat to target despite Pearl’s allies’ objections. There's enormous flexibility in the storyline too: since neither of them really care about the 2v1, or trying to win this time for that matter, they can spend as much time as they want taking it in any direction. In a quiet, twisted way, being Gem’s nemesis is the best way Pearl can help her.
(Eternal dynamic of Pearl, willing to jump headfirst into whatever Gem's up to, not caring about what'll happen to her own reputation, or even fate, so long as it helps Gem and makes her happy. That unconditional safety allowing Gem to reach higher, unleash her full potential, and having a safe place to land if she falls. And she uses that power to take care of Pearl in return ohghghhh. For the shippy interpretation, I direct you to my ao3 :)
Of course there are consequences to this playstyle. The G’s are very scary on their own to be enemies of, although Gem has unusually strong relationships with all four, so they probably won’t hold a long lasting grudge. Maybe. Moreover, Gem is publicly called out for her unreasonable beef with Pearl, the consequences of which may create an actual enemy in the future if Pearl ever lets herself properly hold her exes accountable. Most of all, it makes Gem look cruel or — worse — sloppy, both of which discourage others from working with her / being on her side. But even with all these downsides, Gem vs. the G’s succeeded in balancing her reputation. And it’s undeniably a highlight of WL.
Yet a villain needs her thematic demise :/ or “what is a victory but other people?”
The best Gem moments and stories are when she gets to have fun doing what she wants. The Boogey Army, lore with Pearl, even the moments of peace at her base where she talks to the camera about her process. But the most disappointing is when she’s forced physically and narratively into a box. Gem is constantly pushed into passivity because it’d be ‘unfair’ — also punished by the rules, unable to instigate until the gimmick (inconsistently) or other players send her to yellow/red. But in WL, Gem had organized things so that when she finally went Red, the most compelling and coherent option was murdering those who wronged her, finding long awaited closure with Pearl, and a satisfying final death that laid groundwork for next season. Unfortunately, by nature of the game/rules, they didn’t have the time or space to execute that throughout the season let alone the finale, resulting in her hard work falling flat.
And isn’t that frustrating? Her playstyle is dictated by the rules and, despite appearances, puts control of her actions/storyline in other players hands. SL worked because Gem could satisfyingly get herself on Yellow and interact with/terrorize other players within the rules. But WL left no time or room for either. She’s a villainous character — decided for her and embraced for maximum effect — and so it’s agonizing to take all the heat with none of the payoff. Gem always finds ways to work with it: building relationships, supporting Joel and Scar and others in getting kills, salvages a rushed makeup with Pearl, but it’s not her lore, her joy, her victory. It's dying to a mob, alone at her base, with only a sardonic outro as closure. And yet she keeps on trying anyway.
The stakes are too high for Gem. She wants to win so badly, in spite of the target on her back preventing her honest victory. So she weaves her own story into the villain narrative: an underdog, or at least a lesser enemy, that treats you kindly and deserves the win. Gem creates a rival in Pearl to showcase her innocence and a weakness so others let their guard down. All of this to promise that, when she goes Red, she can finally get some murder -- some control back. Yet Gem falls, unsatisfied and unfulfilled, before she can take her moment to have fun and thrive. Traffic Gem is constantly fighting for control, and we yearn and fear for when she finally realizes her hunt.
E1 Anon thank you for the ask !! I've been preparing a major Traffic Gem analysis for a while, and your prompt was the perfect jumping off point. There's still so much to talk about, but I think I've covered the major points here, at least until the next ask. So excited to see what develops next in Life Series that’ll add even more depth :) Thank you for reading!
Bonus Thoughts: Real Stakes cc!Gem, Meta Worldhopper Gem, and Taking Her At Face Value c!Gem
No Gem character is complete without intense interconnectivity between her worlds. Everything above is the Traffic Gem intent/action analysis, as seen and interpreted by other players. But here are some other more Gem centric ideas that I'd be remiss if I didn't discuss.
Traffic Gem is intense because the stakes are real.
Life Series is a microscope for mcyts. It's a Situation with just enough guidelines to build a cohesive story, a finite time limit incentivizing risks, a sandbox of character dynamics and with players they already have history with to utilize and alter. Part of the lightning-in-a-bottle value is seeing the mcyts at 100%: using their full arsenal of improv, relationships, production, and lore, on the most elite stage they have right now. One's content, brand, fandom, their very legacy, is indisputably shaped by Life Series. It’s an insane level of pressure even by mcyt standards. And Gem enters that as a newbie four seasons in, with all eyes on her.
If Wizard Gem is a collection of her themes into one masterpiece, Traffic Gem is the refined core of GeminiTay: who she is without any structure to fall back on, how she operates in the middle of chaos, and what she fights for when she can't have everything. It’s an ornate quilt versus a knight’s sword: you admire the comfort and handicraft of the quilt, but the sword challenges anyone to wield it — with varying levels of mastery. That's why Traffic!Gem is such a beautiful challenge compared to all her other characters: she is overpowering and raw, and her very presence challenges you to investigate deeper.
CC's often say their characters are exaggerations of themselves, but Gem's Traffic character is directly interwoven with her general CC struggle. Sorted into a box of "scary, competent, cottagecore," it's interesting that much of her battle is breaking out of her reputation. Gem loves playing around with perception, it's "how she gets away with things," and Life Series demonstrates both the strengths and weaknesses of her openly deceptive brand/playstyle. (I also consider False and Keralis this subtype, and can rant about this endlessly.) While she's soooo careful to not overextend, Gem is constantly beating back the "too good at PVP/minigames/etc." accusations, often to the point of handicapping herself. The more actions she takes, the closer she gets to winning, the louder the outcry to stop her -- even in the name of "fairness." And she subverts expectations by embracing that role for her own ends. I think that's beautiful.
Worldhopping! Yippie!
I could go on about the delicious c!Gem lore around an eldritch creature originally delighting in the death game, until struck with the horribly real betrayal woven into every single player, having a nihilistic and desperate attitude in every game afterwards. But this post by rainecreatesstuff already covered that beautifully. I think this is 100% intentional on Gem’s part: she keeps a lot of her machinations behind the curtain but loooves character building and consistency. Her "its fine" mantra fits perfectly in anyway. Similarly, much to appreciate from the Watchers specifically choosing her to join the games and cull the herd. Gem carrying on the eye-lost-to-portal plot is a fun nod to that interpretation. Imagine if she gets to boogeyman again in the future. Personally, I love a Worldhopper Gem who actively seeks to change events -- as opposed to simply enjoying the chaos and/or getting her feelings sent through a woodchipper by the Watchers -- but both interpretations are great.
An important aspect of Worldhopper Gem for me is how she actually cares way too much about every world. You’d think remembering tons of them and knowing it’s all roleplay would make her detached and here to have fun, and oh how she tries, but she can’t stop loving everyone too much and is always punished for it. Her fondness for Impulse, Scott, and Pearl, is thrown in her face in SL. Despite calling in dragons and fighting tooth and nail, Empires 1 gets raptured. Everything always ends. and Gem knows it from the start, and still she cries for every fallen world. Something to be said for loving her friends in every universe too!
Grumpy, impatient, and hurt Gem - what does she actually want to happen?
While I subscribe to a very tactical and intentional Gem — targeted actions influenced by her emotional priorities — the spiteful pure emotions Gem is worth discussing, especially regarding Pearl. Things like laughing as the barn burns, SACRIFICES, "did you even look me in the eye during our murder camel... happenings?" Gem is CONSTANTLY using whatever's being done to her and trying to manipulate it into something she can accept. She desperately wants to go on a murder spree with Pearl again, camel included, but doubled down on playing hard to get so now they're circling each other like (pathetic, wet) cats. It annoys her to no end that she keeps getting interrupted by murder attempts and base visitors, so she hides her irritation and pretends she's already given up on a safe, intact, quiet base, all the while grumpily snarking and retreating to the woods. Part of the fun on SL was being a yellow name and too scary to approach, getting to menace others just by standing next to them, so why is it taking so long to get there this time? Surely somebody should be able to kill her on their own. Gem is perpetually unsatisfied, and not even hiding it all that well, yet players seemingly refuse to see past her evil cottagecore facade. Much to be gained and appreciated in a grumpy, pretending to be detached Gem, who cares a lot, actually, and would appreciate if somebody would take the hint and let her murder already!
Thank you again for reading!! Stay tuned for the companion fic going up on my ao3 sooner or later :)
EDIT: now posted!! take a look!!
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