#game tester
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chloesimaginationthings · 1 year ago
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Vanessa TOTALLY got those Tapes for the FNAF lore..
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14dayswithyou · 4 months ago
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HAPPY VARENTINES DAY, ANGEL ! I've been facing some tech issues recently, but!! To celebrate Ren's birthday and Valentine's Day, I'll be releasing Day 5 (the Early Access version) for all the Beta Testers in a few days!
And for those who aren't part of the 14DWY Discord server, don't worry! The public version will be available for everyone to play once the beta testing period is over ^^
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#I don't have internet right now because my service provider is ass </3 I fear we may be livetweeting from my campus wifi right now lmao /hj#Anyways!! For those unfamiliar with how the whole ''Day update'' releases work; it's as follows:#Beta Testers → 14DWY Discord Server → Public Release#I always feel bad for those who pay money to boost da server (or donate to my ko-fi); so I want to offer them early dev logs and game acces#But members can also become a Beta Tester for ✨free✨ by chatting and reaching level 50 — or by taking part in server events >:3#They get access to all dat + unique server perks (like special name colour; upload & emote/sticker perms; [REDACTED] pixels lmao; etc)#And just so that it's not too overwhelming for da folks on Discord—#—I don't think I'll make a Twitter/Bsky announcement until Day 5 is officially available for beta testers to play#Or... until I can find a new service/phone provider because an additional $40 a month is NAWT the vibe!!!!! T_T#I also do not want to drive 1.3 hours into the city just to use my uni's/McDonalds wifi hjgdgjdhjgd#But I fear this may be the price I need to pay to have extended wifi coverage to the middle of nowhere </3 /lh /silly#Oh lawd.... How am I going to upload the files to Itch........... T_T#Brb brawling and bawling a certain internet provider real quick <3#💖 — 14 days with queue.#🖤 — updates.#🖤 — shut up sai.#I'll make a new rebloggable announcement + use the 14DWY tags once Day 5 is officially out!!
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legayllyblonde · 1 year ago
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not art but. but. i can't NOT share what just happened on my friend group's tomodachi island
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w-a-r-r-i-o-r-s · 4 months ago
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I understand for the sake of professionalism Falcon Developer (developer of Cattails, previously Falconstar, who also created Untold Tales) privated all of the Warriors videos off of his YouTube channel, but it really does sadden me.
He had three videos from 2019 about the *cancelled online Warriors game back in 2010-2013 and its development, and they're now considered lost media. If anyone has any information about the videos, or the forums (outside of the official one) he visited to get the screenshots of the game's concept art/information about the game itself, I'd appreciate it.
Evidence of the game and its beta testers can be found here.
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And the videos can be seen in the "Popular Videos" tab at the bottom here.
*I say "cancelled," but I believe (if I'm remembering correctly, it's been 5 years) in the videos it's mentioned that the company making the game still had rights to it and couldn't give much information on it, implying that it was possibly a very early precursor to the official game on Roblox: Warrior Cats: Ultimate Edition.
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intimidatingpuffinstudios · 2 months ago
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Hellllo, how many chapters will there be in book 3?
(I can't wait to read iiiitttt 😭)
10 chapters just like the books before it. I just like that number, nice and round 😂
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mangofanarts · 1 year ago
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He said my bebou again <3 here’s a link
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joosecat · 5 months ago
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suree i’ll mention this here toooooo whyy nottt
anyway added the johns to my tomodachi collection island because i was bored of not having any new additions and couldn’t think of what/who else to add
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oh also doodle i guess
they might be miis. or something
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redbatchedcumbermayned · 1 year ago
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It all started under a duvet held up by an oar
Not so long ago I emailed Chris Tester, the voice of Heinrix van Calox in Owlcat’s recently released CRPG Rogue Trader, and asked if he would like to sit for an interview with me. Having some experience in interviewing people I like, most famously Oscar winner and all-around sweetheart Eddie Redmayne, this was not a completely nerve-wracking endeavour. And within a day of sending my email, Chris said yes. And what a pleasure it was interviewing him: Chris was so generous with his time, that the agreed upon 30 minutes turned into 50 minutes as we brushed upon many topics from his start as a theatre actor to his first voice-over role in a video game to his recently discovered hobby of playing D&D. Of course, we also spoke about all things Warhammer 40k, his new found fame brought on by voicing Heinrix and the insights he could share about the character.
I will publish this interview in three parts over the next week in text form and with the accompanying audio file (the audio quality is not spectacular but tumblr limits uploads to 10MB). If you quote or reshare, please quote me as the original source.
Part 2 of the interview
Part 3 of the interview
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Fran: Thank you very much for taking your time.
Chris Tester: That's no problem. No problem at all.
F: So then let's start. You graduated in 2008.
CT: I did. Yes.
F: You started out as a stage actor. Did you always want to become a stage actor or an actor in general? Tell us a bit about your career.
CT: I always wanted to be a stage actor. Yes, as soon as I knew that I wanted to be an actor, which probably wasn't until I was a teenager. But yeah, my first passion was always the stage, and that was kind of borne out in my career. I would have been open to TV and film of course, if it had come along, I'm a huge fan of TV and film as well, but I never got an audition for any TV or film work.
I think I literally did about three short films in my 10, 12 years of actually professionally acting, and it is one of those industries where the more you do of one thing, the more you seem to find yourself doing the same thing to a degree. So yes, watching Shakespeare from an early age was one of my first passions.
And that was what first planted the seed of wanting to do it myself. The whole aspect of live performance is still something that I'm very passionate about. Up until 2020, when the world changed, I was trying to do two or three theatre shows a year, but since 2020, I haven't been near a stage and I doubt right now, especially with the way that the UK theatre scene is going, that I'm going to be back on stage anytime soon. I am resigned to that, but at some point in my career, I know I will be on stage again, because I can't live without it, but only for the right thing, both financially, but more importantly, creatively.
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F: Your production company is currently on hiatus?
CT: I was the producer of a theatre company, which was run and was the baby of the director of the company, a guy called Ross Armstrong, who's one of the most talented writers and directors that I've ever worked with. I was helping out with a lot of the administration stuff so that he could still put me in plays. Instead of creating my own work because I'm not a very good writer or the best writer in the world, I support those people who will write me good parts. So yes, it is currently on hiatus, but never say never, we would always be looking to get back. It's difficult right now. It's difficult for all of us, because arts council subsidy, that way of being able to fund stuff, is drying up. We were doing a national tour of the UK when we were doing that [with the support of a subsidy]. There's even less money, there's even more people. I won't bore you with anything more than that, but it's kind of tough. We'd like to come back, but in the right way, and that's tricky to negotiate.
F: It's always hard as a stage actor to earn a living.
CT: Well, I've been spoiled by voice-over as well, and whereas when I was in my 20s and 30s then you're all about your art. And of course, I'm still all about my art, but I'm also about my wife and my cat and the mortgage and the bills and wanting to have nicer things to a degree as well. I've come to terms with that and voice-over does facilitate that as well as it opens you up to different roles and working with different people. So, I can't complain.
F: It's quite similar with making a living as a writer, because with a steady income you get used to a certain standard of living and once you have obligations and bills to pay, I think the stress on your mental health being creative and having all the stresses of regular life thrust upon you brings with it a challenge.
CT: It's a cliche we can very easily fall into: if I'm suffering, then it means I'm an artist. And that's not necessarily very true. It very often means that the art that we create only reflects one aspect of our lives, and it's usually a very tortured one. I am also about having wider experiences and broadening myself out. Whereas I think when I was in my twenties, I was thinking a bit more like: Oh, I'll experience the world and life through my art and just purely through my art. Whereas now necessarily I need to have a life outside of it as well, and then I can justify like I have the life so that I can feed my art or not, whatever. You know, I'll be a better artist by having a bit of a life outside of it. Maybe.
F: But that's what your twenties are for.
CT: Yeah, indeed.
F: Doing the crazy stuff, doing the band stuff 
CT: Yeah, yeah, exactly. So, there was certainly an aspect of that in my twenties.
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F: So, what brought you to voice acting or voice-over work initially?
CT: Money. Video game stuff is kind of sexy and cool, and I'm a gamer, so that's important. Before I was a video gamer, I was a board gamer and off the back of that, I was a voracious video gamer, partly because I wasn't very good at team sports at school. I was always the person who was picked last in the football team. So that becomes part of your identity for better or worse. But video games, I was pretty good at, not amazing, but I was pretty good at, and I enjoyed it. And it gave me a different form of escapism as well, and off the back of that I always had an interest in them. 
So, the very first voiceover job was a video game: Dark Souls, which is quite a big franchise. At that time, I was your very typically jobbing actor. My acting agent came in and said: I got something for you. And so, I went in with that. But it was only in 2016, 2017 that I realised it was something that you could actually do yourself. People had recording studios at home and they were contacting people directly, not just going through agents. Because I'd basically written to the same 20 voice agents in the UK, mainly in London for like eight years in a row and not received anything. So, you keep knocking on those doors hoping. 
Before I'd even graduated from drama school, I'd burnt a CD and made these cases with my headshot on it and sent them all off at what at the time felt like great personal expense and didn't get anything for eight years in a row.  So, I was a bit like, I'm obviously doing something wrong, but I don't really know what, because I'm doing these workshops and getting good feedback. Then I found out through a couple of online courses, that there were ways and means of doing it myself, and that was a bit of a game changer for me, and within six months of having started, I was earning more through voice work than the bar job and the box office job that I was doing combined. Within six months, I was kind of like: “I gotta quit because I'm actually holding myself back from things.” So that was quite a big shift.
F: Somewhere you said, you started out under a duvet and with an oar.
CT: Yeah. On my website, I do have an image of it. [Dear reader, I could not locate this elusive photo] I literally had to take the duvet off my bed and put it into the living room, which was the quietest space in my then shared flat. I also had to wait until after one flat mate had watched TV and another one had used the table that had their washing on it. One of my flat mates had stolen an oar from some night out and that was perfect in order to be able to erect it over my head and the duvet as a frame. 
I did probably the first four or five months of voice recording like that. Probably about 10, 15 voiceover jobs that I actually got paid for, I was using that because it worked well enough. Since then, I've gone through various different iterations of a setup in the bedroom, to a setup in the hallway, to my current setup. In 2020 we moved to our first house, and this is the spare bedroom which I've had converted into a studio, which means my cat can be here asleep on me or near me getting fur everywhere, but it's fine. I can thrash around and I've got natural light to work in at the same time, which I find quite important. [Pictured below Chris' current setup.]
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F: Very pretty. That's good. Guide us through a typical day of yours, if you like.
CT: Oh, sure. I mean, there is no typical day. And yet, and yet, and yet. A typical day for me is, because I am spending the vast majority of the day sitting in this room or somewhere close to this room, because I may need to record at short notice, because the vast majority of jobs are quite short notice. My priority is exercise for mental health more than anything. I've got some weights at the bottom of the garden, and I will get up first thing, and I will go there and I will do that after breakfast. And that's my minimal routine of physical activity done. 
And then I'll come back, and this is so rock and roll. Now what I do is, I spend like an hour on LinkedIn. And that's what you dreamed of as a creative person. Isn't it as an actor? I spend time on LinkedIn regularly every day, because it's a really good networking place for a lot of my types of work, and first thing in the morning, I'm a bit mentally sharper. So that's when I come up with a quick post that may be inspired by a bit of content that I've made elsewhere. That probably takes about 20 minutes and then I spend another 45 minutes to an hour engaging with people and saying hi and introducing myself and asking questions, whether that's with video producers or game developers or documentary makers or pretty much anything and everything. There are a lot of people who are active at that time. And so I do it.
And then after that, if I already have some recording lined up, then I'll prioritise mid-morning, because I've warmed up physically a bit more then, and I'm focused. So, you're going through the scripts, annotating the scripts, recording the scripts, editing the scripts. But then there could be live sessions at any time within that as well. I try to keep hours from nine till six. But occasionally, like with Rogue Trader, that was recorded at various different times of the day because we had people in New York, we had people in mainland Europe, and we had people in the UK. So all different time zones, so that can happen at any time. 
And then I try to do other kinds of bits and pieces of marketing whenever I've got free time to. I do use really exciting productivity hacks, like time blocking. Again, not something that as a creative individual, I was like: Oh God, this gets me so excited, because it doesn't, but it works. It's finding a system that works for you, but still has a certain kind of flexibility and fluidity. I'm trying to make sure that I get outside of the house, and that kind of stuff. 
Recently, over the last year, I’ve started doing audiobooks as well. That long form type of thing is quite nice to be able to dip into because sometimes you don't record for two, three days. You don't get the work. Nothing’s coming in. So, you’re marketing, but it kind of connects you back to the performance side of things to go: I can do a few chapters and you know, that kind of thing. So that's probably it. I try to formalise it, but you know, every voice actor’s day is radically different. There are people, some of the biggest names, going into different studios every week or every day. I very rarely, despite being based in London, I very rarely go into external studios. Like I would say 99 percent of the work I just do from home.
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F: So how do you find the right voice for the specific type of voiceover work you do, maybe start with how did you find Heinrix's voice?
CT: Thankfully, Owlcat sent through quite a detailed casting breakdown. So, you get a picture, and that's pretty crucial, as well as a short bio, in terms of the background of the character, but not too much, because you have to sign an NDA, a non-disclosure agreement. But even if you do sign an NDA, I think developers are always slightly hesitant of giving you too much info about the game because things could still be changed. But I think I did get a picture of Heinrix, if not in the first audition, then certainly on the second one. From that you immediately think about the physicality and what might affect the voice, and there was also some direction in terms of what they were looking for. Anybody who has heard the character and me, they do not sound radically dissimilar. There's not a transformative process that I needed to go through, other than his sense of authority and the space that he takes up and the sureness that he has in that he has a kind of divine right from the emperor, so that level of confidence being brought through.
The other part of the audition was about the void ship [the Black Ship] that he'd been raised in and the horrors that he'd seen. And you as the actor have to do the detective work to go like this is showing another side, the more vulnerable side, the side that underpins all of his life choices up to this point. It's essentially playing the opposite to a degree. So it was kind of knowing when to let those elements bleed through a little bit. I think I had probably about a page worth of scripts, quite a lot of script actually to audition with. 
But I don't like to listen back to it a lot, because I think you get into your head. My biggest thing is stage work where it's ephemeral. You say it once and it could be different the next night. The whole point is that there's no one definitive way of doing things. Not quite the same with voice acting, where it's being recorded and you've got to get used to hearing it back. But I try not to overthink it. Just like record it two or three times with different impulses and then review and go like, those two seem pretty contrasting. I'll send those along and hope and then never hear anything back unless I do.
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9ine9ine9ine6ix · 6 months ago
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as precious as he is, i can’t find phil attractive cause im pretty sure my last name is evolved from the same last name that his is derived from and since we have a few too many similarities i fear he is my distant cousin.
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witchrealms · 4 months ago
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(x)
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separatist-apologist · 1 year ago
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Before it all begins, and we have this last 30ish minutes of quiet, I want to say I genuinely hope this upcoming month leading to elucien week feels fun and supportive. Behind the scenes, we've been working on some of these things for months- its been such a labor of love.
I genuinely adore this ship and this place and I hope you all feel that. We've tried to include as many people as we possibly could in the early hype days and I'm so excited for people to see themselves and their talent and hard work in some of the little activities. You all make this place so great.
I can't wait to see what everyone puts together for elucien week (my Roman Empire)!!
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thearchivesofhalcyon · 5 months ago
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Hello, Agents!
This is my first official post as TAoH's writer and I don't know how to begin it, I'm kinda nervous HAHA buuut I need to say I'm BEYOND than thankful for the support and for the interest you’ve shown! I'm so happy to finally share this world with you all, and seeing how invested everyone is made me even MORE excited!
That said, I’ve already started the process of reviewing and programming Chapter Two.
Since I originally wrote this a few years ago (back in 2020), I’m revisiting everything to make sure it aligns with where I am today as a writer, so there's not a release date to share yet, but I'm doing my best to not make you wait. To help speed things along, I’m opening the idea for anyone who might be interested in becoming a beta tester. If you feel it in your heart to help me out, it would be greatly appreciated! Just send me a message, and we can discuss the details to make it work.
Again, thank you all SO much for the interest in TAoH, and I hope you stick with me in our journey - it's only the beginning, after all!
Xoxo, and.......
SEND ME ASKS LOVES (just kidding)(but yes i would love)
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valictini · 1 year ago
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From time to time I remember that one evening, after the eggs disappeared and create broke, where Bad suddenly wanted to drill holes around the Fed buildings out of spite. And where a probably-drunk Aypierre immediately joined him, no questions asked. Just the way they spent all evening riding out their mental breakdown together. I think about that moment a lot.
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sunsetwaltz · 7 months ago
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[Some personal musings on my fav vg romance]
Been thinking about this lately but I don't believe there'll ever be a more romantic pairing for me than Solavellan. It's the way they tug at your heartstrings and stir your emotions. The way they start off seemingly as two nobodies (maybe even outcasts) finding a connection during a tumultuous time but both become larger than life (in the narrative) and turn into a mythical, all encompassing love story.
There's pain, there's laughter, cute moments of flirtation and unexpectedly steamy kisses - all mixed in a tangled knot of truths and lies. Pining, heartbreak, visits in dreams, a language they come to share and communicate in harmony. It's the tragedy of not being enough, of self-denial and an unwillingness to share one's greatest burdens - until at the very last moment, after being released from their duties, their earthly shackles, it is enough. Their love begins anew with a lifelong, no an eternal promise and atonement. It's not the end, not really, not as long as the fandom continues to thrive - like it has for the past decade - and I believe it'll be a ship that continues to endure for quite some time.
Plus let's not forget it's a relationship where you can ask questions and receive insight (and approval!) about the world of Thedas, about topics no other character has really addressed before - or at least not in quite a meaningful manner. And although we later learn Solas has greater motivations, it felt like a relationship that was connected to DAI's narrative at each turn - from the way Solas repeatedly asks after the Inquisitor's wellbeing and driving motives to how he reacts to events throughout the story. How his reactions colour and give further meaning to what we know and thought we knew. How that carries on into the next game and recontextualises the events of the previous game, giving DAI even further replayability.
I like how Solas is one of the (few imo) characters where it felt like you could have a proper discussion, where he didn't have to have the final word (or at least not always lol), and he could admit when he was wrong. I like how differently one could flavour their relationship depending on their own Lavellan, but ultimately the ending is similar - it's heartbreak or righteous anger then a long long ten years of an agonising what if, what next?
Lastly, I really love how this codex entry comes to encompass them far better than the original intended duo:
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Except in Solas and Lavellan's case the impressions don't fade. They linger, they endure, they remain.
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falselyprofound · 2 months ago
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I can be your angle or yoru devil
(Old Skies is officially out now! it's good go play it 👍)
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mangofanarts · 1 year ago
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