#gd krmal
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abugidaithink · 11 months ago
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some levels i think should get personifications:
Dragon force. i'd probably be the one to make this one, since they tie in with Buff This so heavily
B. just like, come on. B deserves some form of personification
iSpyWithMyLittleEye and Change of Scene. these two are just too notable not to get personifications, even if i'm not too fond of playing either of them
The Nightmare. it's the most popular demon level, come on
maybe some of the v2 levels by Neptune? not sure if those should even count as separate levels from the RobTop levels
yknow what just chuck the remaining KrmaL levels in here, we've already got a good start on those
Supersonic. and the rest of the -sonic series. nearly as significant as the Apocalyptic Trilogy
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is-that-a-gd-reference · 9 months ago
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hi
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superdz555 · 2 years ago
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a completely normal reaction
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funkyphonophorae · 1 year ago
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Tell me about the cubes.
assuming you mean geometry dash, unfortunately there is no angsty gd cube lore for you to hear of, but i can tell you about some of my favourite levels in no particular order!!!! (decoration and vibes-wise, i am not about to actually beat these anytime soon unfortunately)
xo by krmal
xo is a very controversial level because many think it is "lazy" as it uses extremely basic blocks with no decorations on them whatsoever. the most complicated it gets decoration-wise are the effects which are cool but not particularly flashy. this is why people don't like it and don't think it is worthy to be officially uploaded onto the servers.
however, i really like xo!!! it has genuinely incredible music sync, surprisingly well thought-out design and extremely interesting structure for the limitations the creator was putting on himself!!! levels like xo are great because of how original they are. in times like these ones for the community, where most extreme demons are generic glow with tight wave spam and straightfly as the only reason they are difficult, xo isn't afraid to completely challenge the oversaturated market of extreme demons by prioritising making an interesting level over making one that exists only for it to get attention for being on the demonlist (top 150 hardest levels in the game).
i'll put the rest under a cut because WOW i didnt expect to rant that much about xo...
2. LIMBO by mindcap + more
limbo is very hard to describe because, as cheesy as it sounds, its less of a level and more of a visual experience. even just watching a run of this level (which almost every player will have to do since it is very difficult) is surreal. there is so much creativity poured into every section of limbo that sets it apart from other levels. it is also incredibly consistent for a megacollab (a level where lots of people made small parts of it) but each part still feels distinct enough to be memorable while keeping to a central theme.
3. killbot by boldstep
killbot has one of the coolest concepts for an extreme demon out there. the supposed "story" behind the level is that the player has downloaded a corrupted computer program that is out to kill them (hence the name, killbot), and throughout the level textboxes appear showing the system attempting to delete the killbot virus. the level starts out green and as it progresses, turns into red and black as the virus corrupts more and more parts, until finally at the end the virus is said to have been forcefully deleted.
the level kinda hurts to look at because of all the flashing and general air decoration but still maintains a very cool atmosphere. it does not look fun to play though.
4. decode by rek3dge
finally a level within my skill range! decode is a simple level, but very effective. it has a great song, a certain iconic wave section, and it technically isn't anything special, but who cares. i've never seen anyone hate decode. it's a universally loved level, which is incredibly rare for the gd community, and even rarer considering its rated demon (albiet only easy demon).
fun fact: spaceuk, the perpetrator of one of the game's most shocking and destructive hacking scandals, beat decode as his first ever demon level.
5. emerald realm by castrix + more
this level is based on ori and the blind forest/ori and the will of the wisps, which are great games so that already makes this level super cool. but i think i speak for everyone who's ever seen this level when i say that emerald realm has some of the most beautiful decoration in any gd level. you can appreciate emerald realm as a piece of art regardless of whether you've played the ori games or not. (yes, culuc's part is obviously the best one, all hail culuc, etc).
6. jigsaw
nothing extraordinary about this one...but it's a saw-themed gd level that looks super cool. so of course it's one of my favourites, even if it's not had a huge impact on the community.
7. congregation by presta
(insert funny congregation jumpscare meme). congregation is controversial, similar to xo, because it has less than 40,000 objects, which doesn't sound like much to someone unfamiliar with the game - but the current hardest level has over 200,000 objects. so naturally some people were irritated when congregation was rated - another case of a level being seen as "lazy" by a large number of the community.
but...congregation is so cool! it has a technological atmosphere emphasised with a fitting song that creates a feeling of mystery, unease, and the incredibly long build up to the drop of the level as more and more things begin to appear that makes it surprisingly suspenseful. the second section of the level does bring it down for me but this is still a great example of an extreme demon that stands out from the rest.
also, it has no wave or ship, the gamemodes that extremes usually rely on to create difficult segments, which makes it even more original!
8. b by motleyorc and scorchv2
b is a medium demon set in a beehive. you must navigate the beehive while avoiding some scarily large bees with ._. faces. simple but effective level that pretty much everyone loves.
oops it is now 11:21pm i should probably sleep now. yay
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zedneon · 2 years ago
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im just realizing how genius it is that krmal used songs from artists that no one else had ever used songs from
it meant that whatever he made was completely his game; there was no level that he had to beat in terms of looks, there was no level that he had to beat in terms of playability, other than his own. because that song, nay, that artist had never been used in a gd level yet.
in a sense i can attribute this to my own experience with making gloingus; no one else had used the song that i used, meaning it was my own game.
just a thought
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yourlocalgooberr · 1 year ago
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XO BY KRMAL
youtube
GD REFERENCE
got chased by a skeleton but when they caught me they just gave me a kiss and hug. turns out it was an xoskeleton.
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shevny-blog · 2 years ago
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why am i doing all the krmal levels for gd archives
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electroman-adventures · 4 years ago
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Level: “Future Funk” by JonathanGD (Hard Demon 10 ★)
(warning: flashing colors)
OH MY GOD this came out of nowhere.
This isn’t so much a level review, so much as it is a difficult demon completion. I just beat “Future Funk”, an XL-length hard demon, and one of the most popular demons in the game!
Now, some things may jump out at you about this level. First, it’s length. Yes, this demon is four-and-a-half minutes long. Second, the date. You may notice that near the end of the level, the last part says “2018” in the background.
This level was made in early 2018! While that seems like a long time ago now, it was actually made at the tail-end of one of the last culturally revolutionary periods of Geometry Dash. As a result, it places in the top 90 most popular demons in the game as the most recent level.
So I’ll try and explain what Future Funk is, and what the GD community was like in 2018. You had to be there.
JonathanGD is a famous Indonesian creator, known for his XL-length demons with high-quality deco throughout. The average GD level is only 1–2 minutes in length, but JonathanGD’s demons went upwards of 4–6 minutes.
He made his debut in April 2017, when he released “Dark Travel”: a 208k-object, 6-minute long insane demon that instantly became the longest rated level in the game. His next big level was “BuTiTi II”, a 4-minute long insane demon with many cultural references.
By now, an entire year had passed, and Geometry Dash finished its phase of early-2.1 levels (“Colorblind”, “Hypersonic”, etc.). It is here that JonathanGD began his third big level: a farewell to 2017—and a tribute to 2018.
Future Funk is based off of two levels: the 11th main level “Clutterfunk”, and the custom 9★ 2.0 level “High Life” by Migueword. Parts of these levels were moved around and given modern designs (along with some original JonathanGD parts added), culminating in this final product.
This level was critically acclaimed. GD players like Nexus, GuitarHeroStyles, EVW and SrGuillester made videos on this level, while Partition, Dorami, Luqualizer and AeonAir showed support. Popular player KrmaL called this his “new second favorite level”, which sounds like a joke but is actually a very big deal.
In late-2019, Viprin hosted the “GD 2.1 Awards”. In it, Future Funk was nominated as “Best XL Demon” among 4 total levels. At the awards ceremony, Future Funk won the title—by a landslide, with 69.3% of the votes.
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JonathanGD is still a level creator, and he continues to make great levels. These include “BuTiTi III”, an XL extreme demon that’s on the demon list, and “Future Funk II”, an XL insane demon, and the sequel to this level.
Now, as for my experience. I fluked this level from 81%, and beat it in less than 2,800 attempts. That’s really good, considering the fact that this level requires you to focus your attention for four and a half minutes.
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