#getting a degree in Web n UX design
Explore tagged Tumblr posts
sparkznkpop Ā· 11 months ago
Note
Come home the kids (me and my ocs) miss you :(
Sorry honey, I’m still out searching for that golden milk carton called Inspiration. But tell the kids I love them and I love you too. I’ll be home soon I promise. BSHSHSN
Tumblr media
1. Sorry for the late reply I have been busy preparing for going to school
2. I didnt mean to drop off the face of the earth HSNSJS
3. Okay, so I’ve been meaning, as I always, say want to work on stuff but I don’t know where to start HOWEVER, I think I’m making progress so who knows
4. My inspiration is like a light switch it comes on and off and comes and goes… right now it’s flickering lol
5. You guys can still message me and stuff I’ll just be reallyyyyyy slow to respond but I’m always occasionally looking through the tags and dash
0 notes
enblc Ā· 2 years ago
Text
CV
2023 01 Ā Brand eXperience Design (Web / etc.), IMSOOBIN GALLERY
01 Ā Brand eXperience Design (Web), Stellar gallery
03 Ā  DS [dead or alive] Creative Direction & Styling & Marketing, ron, Indigo Music
03 Ā  Brand eXperience Design, snct studio
03 Ā  EP [DELIGHT] CD Illustraion, CSR, POPMUSIC
07 DS [There, there] A&R & Marketing & Creative Direction & Styling, jeebanoff, goodtomeetu 2022 03 Ā  Commercial Graphic Design, duh Cosmetic
03 Ā  EP [Lost In Blue] ā€˜OHD’ Title Design / Live clip credit design, COE
04 Ā  ā€˜Get Ya!’ Live clip Logo / Teaser Design, JUNNY, MAUVE Company
04 Ā  [HUMAN, the album] Scrap Artwork, Untell
→ Vision Agency by Visla: Team Member
04 - 06 Ā  ā€˜Maker’s Mark Dok-ju Live’ Popup bar, Vision Agency by Visla
06 Ā  Identity Design, default
07 Ā  Brand Identity Design, TOO MUCH
07 Ā  CI Design, (NDA) Entertainment
07 Ā  Brand Identity Design, Kozel n Ants
→ Mine Field Entertainment: A&R (Jul. - Sep.)
07 Ā  EP [Basic Construction] Track List Design & SNS Managing, default
08 Ā  EP [blanc] ā€˜Not About You’ M/V Concept Pre-Planning, JUNNY
08 Ā  DS [Basic Construction Remixed] Track List Design & SNS Managing, default
09 Ā  ā€œDOUBLE TROUBLEā€ Party Planning & Project Managing & Arrangement & Design & SNS Managing, TOO MUCH
09 Ā  Banner Design (IG/IGS), ZICO, KOZ Entertainment
→ Indigo Music & Just Music Entertainment: A&R (Oct. - Dec.)
10 Ā  ā€œSwing byā€ Party Poster Design, Swings, TOO MUCH
10 Ā  EP [SILLY : Episode 1] Album Cover / Track List Design, Silly Silky
10 Ā  EP [SILKY : Episode 2] Album Cover / Track List Design, Silly Silky
11 Ā  SG [Perfect Stranger] Album Cover Design, INJAE, Mine Field
10 - 12 Ā  4th [Time Machine] Release / M/V / Concert (Seoul, Busan) / CD, A&R & Marketing & Design, Han Yo Han, Just Music
11 Ā  Eider K2 Commercial Video Graphics
12 Ā  Frankly Sleeping: Design & Marketing (- ing)
12 Ā  1st Global EP [X] Promotion Design, Vapo, Mine Field 2021 01 Ā  ā€˜Unboxing’, Exhibition design, Practice Collective
12 Ā  ā€˜Bird saver's Verse’, Exhibition Design & Marketing, Coconuthuge Collective 2020 05 - 12 Ā  ā€˜2020 Intermedia Art Degree Show’ Identity design, Kaywon Art & Design Univ., with Min Dong-in 2019 07 Ā  ā€˜CJ Group global web UX/UI Reorganization Report’ Internship, IXI 2018 01 Ā  ā€˜La Creature’, Cinema Poster design
09 Ā  ā€˜Regular’ M/V Art team, NCT 127, SM Entertainment
2 notes Ā· View notes
antitheticalsymbiosis-blog Ā· 7 years ago
Text
Beginning the long journey... (Year 0, Day 1 [sorta])
As I begin down this long and arduous path, I figured why not catalog all of my progress (and failures) in a blog for the world to see!Ā 
Tumblr media
All memes aside, I should probably begin with an
INTRODUCTION:
I’m Manuel; my friends call me Manny. I’m a recent graduate from a bachelor of musicĀ (B.Mus) program in southern California where I was fortunate enough to meet some great friends, mentors, and professionals who helped guide and inspire me to create some awesome aural artwork. I’ve loved music for as long as I could remember, and it was always something that drove me to be my best. I’ve aspired to play many instruments from a young age and always sought perfection trying to master their intricacies. I studied both composition and saxophone performance in college, while frequently freelancing as an audio engineer (my current line of work).
But wait, isn’t this a game development blog?: Yes, yes it is.
Due to a variety of circumstances and personal interests, I’ve decided to jump ship from one extremely difficult creative field (concert/classical/experimental music) to another (game development), leaving behind a life I feel indebted to and, honestly, still love very much. I’ve been thinking of making this jump for quite some time (a year or so), with a long, loooooongĀ history of engaging with the video game medium on a deeply-infatuated level, which ultimately backs up this decision. Throughout my life, video games always played a pivotal role in my own forms of expression, happiness, leisure, and community. From my very first Gameboy Color to the now flourishing Nintendo Switch, from Pokemon to Monster Hunter to Bioshock and more, I’ve been hooked. Honestly, I’ve always considered these worlds my second, third, fourth, and n-th homes. Because of this, I’ve felt like I have a duty to give back to the community however I can. After five years of collegiate study and ridding the struggle bus, I realize that there’s no better time than the present to chase this dream. THE NOW, or WHERE TO START:
In firmly deciding on this change, I didn’t necessarily know where to begin. Hell, I didn’t even really know what careers or roles existed in the game development community. After finding scouring the internet and finding some helpful resources, I was blown away at the sheer amount of readjusting I’d need to do to even think about entering this field.Ā 
For example, this messy bundle of terms flooded my brain while trying to get a grasp of the industry:
Senior-level
Lead
Technical Director
Junior-level
Temp
Frequent moving
Designer
Level Design
Mechanics
Game Design Document
UX/UI
Programmer
Game Engine
Systems
Game Engines:
Unreal
Unity
Doom
Quake
C++
Python
Scripting
Engineer
Architecture
Audio
Tools
Networking
Artist
Environment Artist
Concept
3ds MAX
Maya
Autodesk
Animation
Skeletal Meshes
QA
Automated Scripting
Debug Databases
Localization
Producer
Disengaged from content creation
Overseer
Independent
Freedom to create vs automated jobs in AAA
AAA companies
Subsidiary studios
Outsourcers
Art
Animation
Publishing
Audio
First-Party Studios
Publishers
Outsourcing
Non-Disclosure Agreements (NDAs)
Marketing
Analysts
Free-to-Play
Microtransactions
Community
Blogging
Twitch
Streamers
Issues
Pay Disparity
Poverty
Under-appreciated
Sexism
Representation
Minorities/POC
And this list over-simplifies the complex web these roles create with each other. That being said, the last month or so has consisted of me scouring the internet for resources, deciding on what my long-term and short-term goals are, and orienting myself towards taking on Goliath.
MOVING FORWARD:
After being bombarded with this information, I decided that the best course of action for moi was to shoot for a game engineering/programming role, as I also had a brief two-year stint in astrophysics research and STEM coursework during my undergraduate degree. Another one of my passions, the STEM fields have always held a dear place in my heart and I picked up a lot of programming skills/languages in college, notably Java & Python. Intensive music study has also done wonders for the technically-oriented work I currently do, so I figured it would be fun to challenge myself with STEM-oriented work once again. So far, I hold a great, great admiration for lead game designers like Hideo Kojima and others, so designĀ is also something I’m looking into. RESOURCES:
In doing my research, I’ve found a variety of extremely helpful resources that provided me with the insight to start this journey. I’ll post the most helpful ones below: GameDevUnchained (Podcast/Website):Ā 
This podcast, hosted by Brandon Pham & Larry Charles (both established AAA game developers), explores the current state of affairs in the video game industry. Their conversations are filled with wit, charm, and tons of information, from wage negotiation and employment to indie development and technical direction. No topic is missed* (well, except for the exact technical aspects of being an artist, developer, or programmer). Despite this slight oversight, it’s still worth its weight in gold due to the fact that they bring in a new guest every week who touches on a specific topic. I’ve gained most of my working knowledge about the industry’s complexities from this source. [Currently on episode: 26] Game School Online (GSO):Ā 
This revolutionary piece of pedagogy is an online game development school that is ENTIRELY FREE. Founded and ran by the hosts of GameDevUnchained, GSO’s main focus is free game development education with a focus on artwork, modeling, and technical artistry done through the Unreal 4 engine.Ā The school is optionally supported through Patreon and provides special benefits to subscribers; however, a subscription isn’t necessary to enroll. Enrollment periods happen 4 times a year, with heavy waitlists for non-subscribers due to the need to keep class numbers down. Their educators consist ofĀ ā€œScholarsā€ who teach and monitor the courses, all of whom are active AAA/Indie developers. Notable Scholars include Brandon Pham, Larry Charles, Leo Gonzales, Olaf Piesche (my mentor!), Matt Brown,Ā Tai Chen, and many others. For subscribers, there’s the option to interact 1-on-1 with scholars, serving as lessons and mentorships to poise the budding student to enter the field. I’m currently a $40/month subscriber, which gets me a 30-minute session every month with Olaf. I’d like to stress, however, that at its current state GSO seems heavily oriented towards artists, with the art-oriented roles overshadowing the engineer/programmer roles 8-to-2. In addition, all classes are oriented towards art or design. This means Olaf & Matt are only doing 1-on-1 sessions. -_- *Oh well, better than nothing.*
The next two are both variations on the paid-online-schooling trope, but they seem alright nonetheless...Ā 
Coursera:
Coursera is a platform that hosts specializedĀ ā€œcertificationā€ courses that were designed by universities around the world. These certification courses are essentially a compilation of videos, assignments, and online templates that are moderated by online staff (and presumably not monitored by the actual course instructors ever). Each certification consists of about 4-6 classesĀ and takes anywhere from 6 months to a year to complete. Each class runs an average of 1-2 months and has about 1 assignment due every week. There is a peer-grading system which can be iffy at times, but it’s worked out well for me so far. The only downside is that these courses can be EXPENSIVE; however, there are financial aid options for those of us *ahemmeahem* that can’t afford the costs. Luckily, my cost for the first class was waived completely. I’m currently enrolled in the Game DesignĀ certification course created by Cal Arts. I’ll be updating you all on my progress every week as I work through this course. Something odd I’ve noticed is that the videos for the Intro to Game DesignĀ course are astoundingly short; I’m surprised this course costs anything at all given the kind of information I’ve received out of it so far.
Udemy:
Like its quasi-academic counterpart, Udemy hosts courses created by content creators (I’m not too sure on the qualifications these creators have...) that consists primarily of video tutorials. The beautiful thing about Udemy is that, unlike Coursera, their courses often times cost very little if you go through the right channels! This means promo codes from websites like IGN or your favorite tech reviewer, etc etc. I was fortunate enough to grab the Unreal Crash CourseĀ course for $10 through an IGN promotion last month. Also unlike Coursera, there are no assignments or grading systems in place for your work. Instead, there are often forums that host dozens and dozens of posts from current and past students of the course. This feature has felt surprisingly fresh and fun; however, not receiving a lot of direct feedback has its downsides. I’ve been slowly chugging away at this course, having finished 1/4th of it so far. I’ve also found that there tends to be much more technical work to be learned from Udemy as opposed to Coursera (in terms of game development); however, this may just be my limited scope, as I haven’t looked around too much more.
Game Engine Architecture, Third EditionĀ by Jason GregoryĀ 
(Naughty Dog Lead Programmer):
This book is AMAZINGĀ for the aspiring game engineer, as it’s filled to the brim with a detailed analysis of common game engine architecture as told by the lead programmer at Naughty Dog (go Uncharted/Last of Us teams!!!!). I’m currently in the second chapter of the book, but to give a brief overview of its entirety along with my own descriptions below each heading:
Introduction
ā€œdiscusses the ins and outs of the industry
Tools of the Trade
ā€œan in-depth look into programming toolsā€
Fundamentals of Software Engineering for Games
ā€œdevelopment cycles and tool usageā€
Parallelism and Concurrent Programming
ā€œthe title says it allā€
3D Math for Games
ā€œ3D geometry and Linear Algebra, along with programming algorithmsā€ (go STEM!)
Engine Support Systems
ā€œa look at memory and systemsā€
Resources and the File System
ā€œhow to handle game assetsā€
The Game Loop and Real-Time Simulation
ā€œgraphics rendering loops and gameplay loops, along with dealing with timeā€
Human Interface Devices
ā€œdealing with I/Oā€
Tools for Debugging and Development
ā€œthe title says it allā€
The Rendering Engine
ā€œrasterization and rending pipelinesā€
Animation Systems
ā€œskeletal meshes and processingā€
Collision and Rigid Body Dynamics
ā€œphysics systems and other collision systemsā€ (go STEM!)
Audio
ā€œDealing with sound design and 3D audioā€ (go music!)
Introduction to Gameplay Systems
ā€œdealing with data, game objects, and world editorsā€
Runtime Gameplay Foundation Systems
ā€œdealing with all of the constituent parts and updating the gameā€
You mean there’s more?
ā€œmore to be learnedā€
As you can tell, there’s a whole lot of information to be gained by reading a textbook like this. Jason states in the Foreword that this is really meant to be used to teach a three-class series on game programming at the university level; however, I find that you’ll be able to understand a lot of this pretty well so long as you have an ample amount of programming experience (preferably with C++).Ā That being said, it’s a perfect springboard for me and I’m so eager to continue that I sort of want to finish writing this entry already so I can get back to it! *o* It cost about $85 for a physical copy and $47 for a digital copy (Kindle).
So, that wraps up my currently used resources list! I hope it can serve as a starting point for some of your own deep-dives into the world-wide-web for resources! CONCLUSION: Thanks for sticking with me this far everyone. I know I didn’t dive into my past that much, but I hope it gives you somewhat of an idea as to who I am. In starting this journey, I’ve realized the importance of documentation and reaching out to build a community with others, so I hope that we can all interact and take this journey together, in some form. Tomorrow I’ll be delving into my current projects that I’m aiming to work on and some of my personal inspiration for taking the game development plunge, as well as discuss what I’m currently working on in terms of study/development. I hope you all have a good day, and never feel like it’s too late to start chasing your dreams again! - Manny Extra: Game of the Day - Disgaea 1 Complete on Nintendo Switch I’ve loved this game since I first played it way back in the early 2000s, so when I heard this was coming to Switch as a slightly remastered port, I couldn’t wait! The updated artwork looks great and I’m eager to get all of those extra scenarios completed! ;) GO SRPGs!
2 notes Ā· View notes
charlieharry1 Ā· 5 years ago
Text
While advertising meets sports science: service provider & project_r classes
examine lots within the news nowadays about the outcomes of sedentary running, aka spending an excessive amount of time certainly sitting at a table. It is end up a commonplace subject all through the united kingdom, wherein it is envisioned that 80% of united kingdom people are workplace based and spend between four to 9 hours a day at theirĀ  Digital Marketing Company in Sheffield Ā desk; a total of 67 sedentary days on average every 12 months. That's 67 days out of 365 when as far as your body is worried you are essentially doing nothing, and whilst that could sound like sweet bliss to some, the consequences of this state of no activity aren’t right for the body or, as it seems, the thoughts. Specially while you also element in that most brits are falling brief of eating the endorsed five quantities of fruit and veg an afternoon – some contributors of crew merchant not excluded. Project r gymnasium earlier than merchant marketing company team to arrive
like most design and digital marketing groups, at service provider we're responsible of spending a number of time in the front of our monitors. Well, when your job particularly entails round pc and internet-based packages, it is pretty hard to avoid hours within the employer of your apple mac. Being based as we're through the solent water in southampton, we do occasionally get out of the workplace for a cheeky sail on our owner paul's yacht. Yes, we've got an workplace yacht (severe job perk). But, we've additionally these days discovered an altogether distinctive manner to get our heartbeats, and our backsides moving, and it goes by the call of project_r. Merchant organisation team education vicinity at project r
Tumblr media
run through Ā expert health coaches, each of whom just show up to be named rob (yes actually), project_r gives private private education classes, inspired with the aid of technology. So your average health club this maximum honestly is not. It first came to our attention via our owner and md paul, who's been schooling with the robs in a one-to-one private education session twice every week. Earlier than we knew it, the relaxation of crew service provider had been signed up for an hour's organization schooling consultation, and from that first meeting, we've got never appeared again. Project_r is now a permanent fixture in our team's diary week on week, and we appreciate the hour we get to don our lycra and take a break from our chairs. Service provider agency group trainers at undertaking r
the entire ethos behind project_r is the melding of muscular schooling and medical perception, and each exercising is guided beneath the professional eyes of the 2 robs, both of whom hail from a professional health history. Rob newman, who opened project_r and originally devised the concept, holds a degree in health and private schooling, which lets in him to paintings with customers who suffer chronic conditions or different afflictions which would possibly avoid them from running out on their own in a fitness center. The second one rob, rob fedele, believes normal training is an intrinsic part of main a happier and more healthy lifestyle, some thing we are able to simply 2nd from our very own reports of training inside the project_r studio. Even the maximum health averse amongst team merchant should concede defeat and admit how an awful lot they revel in (and look forward to) the weekly timeslot we spend out of the office and in the agency of robs n and f at project_r. No longer simplest has the schooling made us even more potent as a team (trust us, as soon as you've got seen your work colleagues in spandex you reap new heights of closeness), it also helps us refocus inside the afternoons when we get again to our desks brimming with lots of creative thoughts to put into movement for our clients. We've also managed to introduce the wonders of project_r to one of our lengthy-time period customers oil spill reaction restricted, who went along for their own team session. A cooperative set up by way of the sector's most environmentally conscious oil and gas businesses, we've labored with oil spill reaction restrained (osrl) for a number of years now, and the organisation represents just one of the oil and gas associations we work with in our potential as digital transformation experts. One in all the biggest projects we've undertaken for the institution, is a whole consolidation of the company's community of microsites into one centralised new osrl website. Throughout which we were also tasked with creating an intuitive member schooling portal as a key deliverable of the short. Our team constructed osrl a brand new website, entirely from scratch, able to consolidating all the information contained across the enterprise's separate microsites into one all-encompassing new home, with a exquisite ux, that enables users without difficulty navigate the website and fast discover the facts they want. New oil spill response homepage shown on laptop screen website design by merchant digital enterprise
as a part of this transformation of oil spill's website, our development crew also designed and advanced the technology required to electricity the online education portal oil spill asked us for so that you can enhance their member education talents. This new myosrl portal is now an quintessential asset the organization leverages to assist educate its members in oil spill prevention and response movements, a key part of its technique to tackling oil spills worldwide. Any other oil and gasoline company to have benefitted from our advertising, design and digital expertise over time includes the bg organization, who famously bought to shell for $70 billion in 2015. Prior to this acquisition we worked with bg group on over 400 initiatives over a length of five years. But it turned into the year-long hobby we undertook within the lead-as much as its promote to shell, that virtually proved instrumental in raising the organisation's equity at just the proper time in its records. Bg institution oil and gas print pensions news examples
Read Also:-Ā  What you need to check before hiring a PPC agency?
as well as oil and fuel, our other regions of specialism at service provider include creation, journey, healthcare, commodities and logistics, and you may locate examples of the customers we work with in every of these respective areas on our case studies web page. So even as we might be guilty of being physically sedentary, besides our project_r visit every week, we are virtually now not passive when it comes to the ways we add price for our clients. Simply this year alone we've got converted the net presence and whole suite of logo engagement equipment for a main groundworks supplier, and we've got helped an $eight billion commodities marketplace-leader absolutely realign its worldwide communications. Even while dealing with to nip out of the workplace for an hour's workout every week.
Ā Follow US:- Ā Facebook, Ā Twitter, Ā LinkedIn , YouTube
0 notes
smith078blr-blog Ā· 6 years ago
Text
Top UI Trends to Get Your App Ready for 2019
We have witnessed user interface (UI) design trends changed drastically when the transformation of digital device screens taken place from large desktops to tiny smartphones. Our digital transformation continues due to changed technologies and improved user experiences with a variety of screen sizes among smartphone and tablet categories.
We know well that the advancements in technologies are an endless thing. User preferences and expectations are always growing with enhanced technologies and user experiences(UX) with digital devices and software in it. Thus, digital designers must continue their learning process and try to grasp the latest UI as well as UX design trends to thrive and grow in the stiffly competitive market.
Keeping our march continuously ahead, let’s know top UI design trends to get your mobile application ready for 2019, and perhaps beyond it.
Smart Implementation of Material Design
Google’s Material Design has reached a maturity level. Mobile app designers have carried enough experiments with it and yielded a design concept.
Bring Depth in UI Design:
For instance, in Material Design, the use of subtle drop shadows on certain UI elements render them whether in an active status or set apart from the rests by highlighting it.
Tumblr media
The same effects we can get with color gradients and achieve a shift from flat design (2D effects) to visually appealing 3D effects.
Bring Life in UI Elements:
We are accustomed to micro animations, which are taking place on a micro or small level with UI elements.
Tumblr media
For example, animated arrows on various button elements bring life in the button and simultaneously convey a visual message about the significance or role of buttons in the relevant screen or workflow.
Bring Polished & Clean Look-n-Feel in UI Design:
Different degree of blurring and opacity are precious gems in Material Design libraries.It allows designers to create blurry images, particularly useful in the creation of blurred backgrounds in mobile app layouts or with full-screen implementation.
Tumblr media
Similarly,layers with different degree of opacities enable designers to simulate a clean& polished look of the UI.
Wise Use of Motion in Mobile App UI Design
The motion comes with animated graphics or the latest multimedia content format, videos. Textual content demands a bit longer attention span and screening of all texts is again a time consuming when a mobile app UI has a very few seconds to grab the attention of users.
Images are not effective all times because of storytelling, tutorials, ordescription of product usage it tough with standstill images. The latest trendsof increase use of GIF images provideshort to long animations, albeit with repeating abilities. It eliminates userinteractions to run the animation at all.
In many cases, videos serve an effective tool for marketing by describing product use, particularly in e commerce. Whereas, on boarding becomes a possibility for complex apps to describe visually how to use the app. Therefore, social media apps support video content a lot.
Tumblr media
Personalized UI Design in Mobile Apps
Increased trends to offer personalized experiences to the app UI users have lead designers to design UI screen flow in a completely personalized manner where each next screen display depends on the preference or likeness of the user expressed on the previous screen.
Tumblr media
It means,no two users of the same app found similar UI while interacting with the app and designers as well as programmers have a tough time to justify personalized screen flow design with enough complexities.
Conversational UI Design in Mobile Apps
In on-demand and service providing business apps, live chat is an essential feature to have for app success. A Chatbot is a mix of live chat and AI (Artificial Intelligence) technologies. So, Chatbot provides a conversational UI with myriads of layout, styles, and design options available in the market.
Designers need to customize Chatbot UI according to app needs and business requirements. However, built-in customization abilities in Chatbot allow users to personalized their UI design and provide excellent user experiences in the app.
Storytelling UI Design in Mobile Apps
Custom graphics design trends have open the door for storytelling user interface design on websites as well as in the mobile apps.
Tumblr media
Now,designers can set characters, tell a story using those characters, and set the ambiance to convey a visual message in favor of business or app goals.
Conclusion:
We have seen a few examples of the latest UI design trends in the web and mobile applications. Interestingly, all design trends favor some common goals such as the creation of sleek, live, and concise UX using minimal design elements and simple layouts.
The fusion of the latest technologies with UI designgives an edge to the designers as well as the appitself. UI designers have to accommodate design according to the changing needs of the market. Today, quickloading, attention-grabbing, andpersonalized UI designs are winning in the present market. It requires the amalgamation of performance metrics with UXmetrics by the UI designers.
Do you strive for a team of such talented and adept UI designers? SysBunny harbors the team with desired acumen to justify your UI design with the latest trends.Would you like to exchange some words with it?
0 notes
c4c-travel Ā· 6 years ago
Text
Who are we?
If this is your first time stopping by the blog – welcome! Since we're still relatively new, here's a bit about us.
Mike Jenkins
Tumblr media
Role: Software Developer
Favourite food: Mexican
Hobbies: Guitar, bass, electronics, running an Etsy store
Previous experience:
Software Developer at SmashPotatoes Interactive. Our clients included Expedia Cruise Ship Centers, einstein.exchange, and Boston Pizza.
10+ years in corporate, broadcast, and theatrical audio visual, working with Princess Cruises, Disney Cruise Line, Sky TV, and Staging Connections.
What do you bring to your work?
My desire to code is driven by its power to solve problems, and the ability to create a solution from just a simple idea.
In my previous profession in the broadcast, corporate and theatrical industries, I learned to think on my feet to solve problems and meet production deadlines. I worked alongside top talent, key business people and politicians to deliver entertainment, presentations and television broadcasts to large audiences.
Andrea Hill
Tumblr media
Role: UX Designer
Favourite food: Vegetables!
Hobbies: Running, reading, cats
Previous experience:
Manager of Innovation Strategy, ReadyTalk
Product and Innovation Consultant, Frameplay (a sole proprietorship)
UX Specialist, Idea Designer and Web Developer, LexisNexis
How did you get into tech?
I decided I wanted to become a web developer because having a bachelor's degree in French doesn't lead to a clear career path šŸ™‚ A friend and I started "Jagged: a sharp online magazine". She was the editor, I was the web developer. Our site launched and was named a Yahoo! Site of the month within 3 weeks of launch. I was hired for a 'real' web dev job a few months later. Eventually I moved from building to wanting to design what was built, and moved into user experience design and innovation.
What do you bring to your work?
Experience across all stages of software design and development; user research and design; workshop facilitation; design thinking/lean startup/agile and other software development buzzwordsĀ šŸ™‚
Maddy Ewins
Tumblr media
Role: Product Manager
Favourite food: Annie’s mac ā€˜n cheese
Hobbies: Cycling, rock climbing, and kombucha (drinking, and hopefully brewing my own soon!)
Currently reading: Pachinko
Previous experience:
Product Manager, Omni – a marketplace for renting stuff from your community
Project Manager, Freedom Brewery – navigatingĀ EA (UK) policy to provide sustainability recommendations
Product Manager, Broadcom – semiconductors and wireless networking
Software Engineer, Gridcentric – open source cloud computing
What do you bring to your work?
Extensive project management experience, data chops, a technical background in engineering (Systems Design Engineering at the University of Waterloo), and a deep level of empathy for users.
Find out more about the fellowship, our project, and our fellow fellows on the Code for Canada blog.
0 notes
techspacechannel Ā· 8 years ago
Video
youtube
http://digitaltechnologynews.com/ Apple iPhone 8 (Prototype) vs LG G6 Smartphones Apple iPhone 8 (Prototype) This iPhone 8 specs are based on leaks and prototypes from the web. 2017 will mark the 10th anniversary of the iPhone and Apple has something major planned to celebrate the occasion. We've got several months to go until the launch of the iPhone 8, but because of Apple's ambitious plans for the device, there are already an abundance of rumors hinting at the impressive features coming in the 2017 iPhone. Rumors suggest the iPhone 8 will feature a radical redesign, with an edge-to-edge display that does away with the top and bottom bezels where features like the Touch ID fingerprint sensor and the front-facing camera are housed. Instead, most rumors suggest Touch ID will be built directly into the display, meaning there will be no physical Home button. Apple was rumored to be having trouble implementing Touch ID under the display, but the company may have overcome those issues. With an edge-to-edge design, the iPhone 8 may be similar in size to the 4.7-inch iPhone, but with a display the size of the 5.5-inch iPhone. Rumors suggest it will feature a 5.8-inch display with 5.15 inches of usable area, with the rest dedicated to virtual buttons that will replace the existing Home button. The display itself is said to be flexible plastic OLED rather than an LCD, allowing Apple to introduce a thinner device that consumes less power and offers a better display with higher contrast ratio and more true to life colors. LG G6 The LG G6 fetures a FullVision display with curved corners and an unusual resolution of 1440 x 2880 pixels (QHD+), a diagonal size of 5.7 inches, and 18:9 aspect ratio. LG's media player converts any media content on the phone to the 18:9 ratio. Protection is ensured by a Corning Gorilla Glass 3. This is the first smartphone in the world to support HDR 10 and DolbyVision, which are some of the highest standards for visual quality in high-end smart TVs currently. "Big screen experience that fits in your hand". It sits on top of a 7.9 mm thin aluminum alloy body with a Corning Gorilla Glass 5 on the back. It is IP68 certified, i.e. the device is dust-proof and water splashes resistant. Despite the big screen, the body preserves a comfortable to handle size, perfect for one-hand usage. This design philosophy will trickle down to all future LG smartphones. It has been already largely discussed that won't be able to get the latest Qualcomm chipset, so indeed, it is based on a Qualcomm Snapdragon 821 MSM8996 Pro chipset. The latter packs a 2.35GHz quad-core Kryo CPU and an Adreno 530 GPU coupled with 4GB of RAM and 64GB of storage. The model is powered by a 3300 mAh battery with wireless charging support and Quick Charge 3.0. On the rear packs two 13MP cameras - the secondary rear camera having a 120-degree wide-angle lens with an f/1.8 aperture and 2x optical zoom. The first packs an f/2.4 lens. They are aided by a dual LED flash, PDAF and laser autofocus. The front-facing shooter has a 100-degree wide-angle lens with an f/2.2 aperture and a 5MP sensor. The lenses of the two cameras are protected by a Corning Gorilla Glass 4. For improved audio experience there's a Hi-Fi Quad DAC amp. The smartphone runs Android 7.1 Nougat with LG's latest UX 6.0 and supports 4G LTE Cat. 12 networks, Bluetooth 5.0. dual-band Wi-Fi 802.11 a/b/g/n/ac, GPS, GLONASS, BeiDou. It is equipped with a USB Type-C 3.1 port with OTG support as well as an IR blaster. NFC and VoLTE support are on board as well along with a rounded fingerprint sensor placed on the back below the cameras. The device is available in white, black and grey colors. It will be officially launched on March 10 worldwide, except for the the US, where it will arrive in the beginning of April.
0 notes
laurinwaters-blog Ā· 8 years ago
Text
Mastery Journey Timeline
INTENTION FOR MASTERY JOURNEY
My thoughts for the future:
Have my interior design firm where I can use my interior architecture degree to help others find their dream homes (use my real estate knowledge) and also use my media design degree to help market and brand myself. My firm would eventually grow into a small also contracting and subcontracting firm, not just design.
End Goal: Teach other students what I have learned.Ā 
Maybe: Get my doctorate of education.
Ā Ā TIMELINE FEBRUARY 2017 - 2018
February 2017
Class: Mastery: Personal and Professional Leadership
Goal: Learn about my 'life's task.'
Read Mastery by Robert Greene.
Find several masters in my fields, real estate, interior design, and graphic design. Learn more about them and their journey.
Explore Lynda.com
March 2017
Class: Defining Client Needs
Goal: Explore designer-client relationship.
Investigate research strategies and develop campaigns.
A Designer’s Research Manual by Jenn and Ken Visocky O’Grady – Order from Amazon and read.
Utilize EBSCO more than I utilize Google.
Connect with other media design students. When looking at Full Sail University groups to join, many of them have been operated since 2015. As a result, I could start a group through Full Sail or Facebook to connect and network with other students. It could serve as a point of information, resources, inspiration, and feedback.Ā 
April 2017
Class: Brand Development
Goal: Explore the history and processes of brand development in media design through case studies and learn how to utilize some of the basic tools used in the marketing profession.
Begin to develop my brand- what I want people to know about myself and my company.
Travel and take in the influences from my experiences.
Become a Certified CAD Design Course on Lynda.com.
Personal Branding on Social Media by Karen Leland on Lynda.com
May 2017
Class: Effective Copywriting
Goal: Learn the nuances of writing for advertising, corporate communications, and presentations.
Learn to communicate my ideas effectively.
Create an advertisement for my interior design ventures.
Brilliant Copywriting – Order from Amazon and read.
Rejoin interior design organizations such as ASID and USGB, if not already signed up.Ā 
June 2017
Class: Design Research
Goal: Learn the process of exploring and evaluating design options before designing.
Research and learn about successful design firms that continue to remain small, but successful.
The Business of Design by Keith Granet – Order from Amazon and read
Research Design: Qualitative, Quantitative, and Mixed Methods Approach by John Creswell – Go through book from my personal library.
Ā July 2017
Class: Organizational Structure
Goal: Learn to organize, process, and evaluate information that leads to a more successful design solution.
Design Thinking by Chris Nodder on Lynda.com.
Learn media applications taught by class.
Use Evidence-Based Design approach to sort information. I currently have a book in this in my personal library.
Ā August 2017
Class: Design Strategies and Motivation
Goal: Use research and creative outlets to create visualizations of concepts and ideas.
Learn how best to implement and apply different design strategies.
Learning to use Adobe Creative Suite more through my books and Lynda.com.
Tutorial: Digital Photography on gcflearnfree.org.
Ā September 2017
Class: Design Integration
Goal: Learn about new technologies and trends in the media design industry.
Continue to study new design trends and acquire new design material that is coming out.
Learn about media design psychology in order to reach audiences better.
Subscribe to design magazines and discover one new trend to learn about each week.
Ā October 2017
Class: Multi-Platform Delivery
Goal: Designing different platforms for a unified multi-media campaign.
Make sure my brands across all of my social media platforms are uniformed.
Learn about what media form is most effective during this time and explore.
Attend a class held by the Type Directors Club in NYC.
Ā November 2017
Class: Measuring Design Effectiveness
Goal: Learn about marketing strategies and how effective a strategy can be.
The Brand Gap by Marty Neumeier – Order from Amazon and read.
Running a Design Business: Presentation Skills by Petrula Vrontikis on Lynda.com
Students as Producers: An ā€˜X’ Disciplinary Client-Based Approach to Collaborative Art, Design, and Media Pedagogy by Fabrizio Cocchiarella and Paul Booth from EBSCO Host.Ā The article shows findings of how students from interior design, creative multimedia, and film and media studies approach problem-solving and generate design outputs using a ā€˜vertical’ studio model. This is essential to me being trained in interior design and now switching to media design. It allows me to explore how I may think differently than other media design students.
Ā December 2017
Class: Thesis: Presentation of Design Solution
Goal: Create a cohesive project that incorporates research, preliminary investigations, and applications contributed to the process of my project.
Draft a sample business plan for a project of my choosing
Utilize my mentor(s) as a source.
Review all previous course materials.
Ā January 2018
Class: Professional Practice
Goal: Understand legal and ethical issues and learn professionalism.
Practice public speaking.
Media Ethics by Clifford G. Christians – Order from Amazon and read.
Apply my new-found knowledge of media design and branding and apply it to interior design.
Freelance to find one media design job.
Join media design organizations such as AIGA and TDC, if not already signed up.
INDUSTRY LEADERS
Lauren Walters
Freelance, Syracuse, New York
Design/Graphic Design, Communication Design, Illustration Design
Nate Klingler
N. Klingler Marketing and Design, Iona, Idaho
Design/Graphic Design, Web Design, UX/UI Design
[email protected], 208-716-1812
Deborah Pang Davis
Independent Designer, Syracuse, New York
UI/Visual Designer
Joanna Giansanti
Giansanti Design, Syracuse, New York
Design/Graphic Design, Brand and Identity, Communication Design
moc.ngiseditnasnaig@annaoj
Ā Kaila Pettis
Graphic Designer, Rutgers University Athletics, Piscataway, New Jersey
Digital Media Designer, Social Media Strategist
https://www.linkedin.com/in/kpology1
Antionette D. Carroll
Founder and CEO, Creative Reaction Lab, St. Louis, Missouri
Design Strategist, Social Innovator, Creative and Community Developer
https://www.linkedin.com/in/antionettecarroll
Marla Bonner
Brand Designer, Amazon, Seattle, Washington
Letterer, Illustrator, Designer
https://www.linkedin.com/in/marla-bonner-41305b32
Ā  IDEAL MENTOR CANDIDATE:
Has a willingness to share skills, knowledge, and expertise (not just critique).
Takes personal interest in the mentoring relationship and is committed.
Exhibits enthusiasm in their field.
Provides guidance and constructive feedback.
Has respect by colleagues and employees in all levels of the organization.
Sets and meets ongoing personal and professional goals.
Knows the balance of business and personal life.
0 notes