#graphic design basic knowledge
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wpbunch2023 · 1 year ago
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Graphic Design: What skills do I need?
Are you want to know graphic design basic knowledge to become a Graphic Designer? Here, WP Bunch provides Some Skills that needed to become a Graphic Designer, like Creativity, Proficiency in Designing Software, Designing Principles, etc. Learn about website development services in India, visit now!
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ladywaterfall · 1 year ago
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job searching in the "marketing and communications" category is like you must know how to produce social media videos, podcasts, text for articles/newsletters/social media posts/PR statements/onboarding guides and I'm like I can do that but then they ALWAYS casually tack on "graphic designer" like do you not know that is an entirely different skill set with whole separate educations dedicated to it?? graphic designer is a whole ass separate job?? fun fact you actually want two people
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scyaxe · 1 year ago
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lowkey how hard would it be to get a web store running
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bc-jpeg · 1 year ago
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What do you think about Mumbo's art cam in the newer episodes?
I am personally still shocked like, HE CAN DO ART NOW? This man won't stop suprising me, I love it so much, also I don't see many people talking about that and I have no idea why because for me it's the best thing ever.
Anyways, hope you're doing good :D byee
the man does literally EVERYTHING.
when mumbo created @a.creative.junkyard for his art practice, only then I realized that he had literally been doing something like this for several years already. firstly for youtube, and after that he created many presentations of film projects to work with his clients, which already means a quite good basic skill in graphic design and especially the design eye.
still a big fan of his works from this account.
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I love how he got creative with the start of season 10, using his skills to add some fun to the editing by creating new slides for his episodes. the way he’s sincerely passionate about creating such things, I empathically feel his joy.
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mumbo started visualizing the whole stories through what he creates, and all the effort, work and fun is absolutely worth it. he may have had some small storytelling pieces before, but now it has definitely moved to another level.
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the hand drawn concepts. if you look closely at the video, he strokes the colors manually. mumbo gets so immersed in the process when drawing these concepts, it feels therapeutic even. I always liked to see the concepts of the other hermit’s bases, that they drew by hand. since my main hobby is drawing, it always brings me closer to people on some other level when I see their drawings. as a big fan of mumbo, I’m so infinitely happy that he started to show this part of the process too. these concepts always add even more to the result, I don’t know how to explain it in words. just more. more sense of life from a story, from a building itself.
mumbo has knowledge and experience, but it's like he's been focusing on other aspects while building on the server before. in season 9, he started moving in a different direction more, and now it has achieved clear visible progress, he’s more actively experimenting and isn’t afraid to take on something that he has never done. now mumbo is even more confidently saying that he’s proud of himself.
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this may seem insignificant to an outsider viewer, but
for a man who has been building redstone stuff and solid giant symmetry for several years in a row, it’s mind blowing.
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when-the-uhh · 3 months ago
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Does the rest of the world know sticks exist??
In AvA 2 Alan asks his friend for help after TCO goes rouge
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It seems that
1 Alive stick figures existing is normal, atleast to alan and his friend
2 What theyre named establishes how powerful they are, their ‘level’
3 Stick figures attacking back is not uncommon
also what does he mean by “That guy”????
By in AvA 3, it’s now established that Alan is not special in his ability to create drawn stick figures, other animators and graphic designers are able to create them and likely are as informed on sticks as Alan is
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It talks about how the world has been uninformed about the slavery of sticks but still doesn’t help determine how much the world knows about just the existence of them
The fact that the page was one of the top results and how casually alan talks about his drawing coming to life it seems that, atleast from 2006-2010s, most internet users likely know that drawn stick figures are exist in some capacity
In AvA 4 Alan is surprised by the fact that TSC can talk, before then most people probably assumed that sticks were the equivalent to shimejis or desktop pets, especially considering Alan’s previous treatment of … all of his sticks and the fact the stick slavery page even had to exist
Even after this he probably still doesn’t see them as fully sentient until after he gets to spend more time with them, considering the whole ‘i’ll let you live if you do something for me’
In AvM 9, Purple is shown living on someone’s mac, it’s very obviously taken over yet the owner is out of the picture and never shown, the mac was probably left on or abandoned since it’s unlikely that Purple would’ve been able to just .. convince some random person to let them take over their computer
In AvM 24 we for the first time actually get to see someone else interact with stick figures, his first reaction is to pull out a bow and then sword
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It’s unsure whether this reaction was that of ‘why are there stick figures in minecraft?’ or ‘what are those things’
By this point, sticks existing within their own creators pcs should be known, if not slightly forgotten by time due to most sticks now living in the outernet, but if it’s the latter, then sticks were just a dated thing of the past and people have forgotten they exist
(As a side thing, even in the past people probably only knew of drawn stick figures and not of the outernet and stuff, like when Grace uploaded Mitsi she probably didn’t think Mitsi would come alive)
In the influencer arc we never get to see the in universe comments, so unclear if the general reaction would’ve been ‘who gave this stick a phone’ or ‘cool animation man, looks almost real’
In AvM 36, the most recent episode, the cg start going viral due to CHEATING in bedwars and we finally get to see a actual reaction
and it’s still unclear ????
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1 Influencer arc is canon to AvM, thus Green should be known
2 Confusion on why there are sticks in hypixel, this could be due to sticks being known only to stick to their creators desktop, or that their confused on what a stick even is (purpled’s and cromn7’s comments seems to suggest the second)
3 People keep calling hacks, and that the sticks are cheating, either because the sticks aren’t playing the game right (CUS THEY ARENT.) or that their accusing them of hacking in a stick figure model in the first place
SO BASICALLY
1 people assume that these are rouge sticks that somehow got into minecraft, this implies that sticks are still known on the internet
2 people don’t know what these things are and this is the first time they’ve seen a alive stickman, sticks are a long forgotten thing of the old internet
3 people assume that they’re hackers that somehow changed their models to sticks, doesn’t really say anything about stick knowledge
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shiyorin · 5 months ago
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Slice of life with Rogal Dorn (and Imperial Fists)
It's a sequel to this one. Of course I'm too lazy to write it seriously, but here's basically what happens next if you're curious.
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Somehow, three days later, you found yourself at Home Depot, pushing a cart while Rogal filled it with lumber, cement mix, and various tools. You'd called in sick to work, using vacation days you'd been saving for a trip to Florida.
Instead, you were funding the fortification of your modest suburban home by a giant amnesiac with one hand who worked with frightening efficiency.
"The perimeter will be secure by nightfall." Rogal informed you as you loaded supplies into your hatchback. Despite his size, he'd proven surprisingly inconspicuous in public, people seemed to glance at him, then immediately find something else to focus on, as if their brains refused to process his existence.
You nodded, hoping your neighbors wouldn't notice the construction.
By sunset, your backyard had been transformed. What had been a sagging chain-link fence was now a sturdy wooden barrier, reinforced with metal bracing at strategic points. Despite having only one hand, Rogal worked with astonishing speed and precision.
"I appear to possess construction knowledge." he noted, studying his handiwork. "Perhaps I was a builder or engineer before."
"Maybe." you agreed, genuinely impressed. "You built this faster than the contractors who redid my bathroom, and they had two hands each."
For the first time, you caught what might have been the ghost of a smile on Rogal's stern face.
*****
Two weeks into your unexpected roommate situation, you were adapting to the strangeness with surprising ease. Rogal had proven to be a model houseguest, if one ignored his constant structural critiques and predilection for reinforcing random elements of your home.
Your bathroom plumbing now worked better than it ever had. Your kitchen cabinets were reinforced to withstand what Rogal called "orbital bombardment", whatever that meant. Your home security system had been upgraded with parts he'd somehow fashioned from your old DVD player.
You'd settled into an odd routine. You went to work at the graphic design firm while Rogal stayed home, building and planning. You'd stop at Home Depot on your way back, bringing him modest supplies that he somehow stretched into impressive constructions.
"This is my life now," you told your reflection while brushing your teeth one morning. "I have a giant amnesiac handyman living in my spare room. Could be worse, I guess."
That evening, you came home to find Rogal standing in your backyard, staring intently at a man in black armor kneeling on your lawn.
Not a man in black armor, you realized as you approached cautiously. A man who seemed to be black armor, as if it were grafted to his body. His head was shaved, his face severe, and a massive sword was strapped to his back.
"Um, Rogal?" you called. "Who's this?"
Rogal turned to you, his expression thoughtful. "I believe this is Sigismund. Though I cannot explain how I know this."
The armored man rose, towering nearly as tall as Rogal. "Father" he said to Rogal, then looked confused at his own words.
"Oh fuck." you whispered. "There's more of you?"
"I awakened in a field approximately seven kilometers from this position," Sigismund stated. "I was drawn here by… something I cannot explain."
You looked between the two giants, noting the similar stern expressions and military bearing. "Fantastic. Now I have two of you."
Sigismund surveyed the yard, his gaze lingering on Rogal's fortifications. "The perimeter is well-constructed, but lacks depth. A determined assault would breach it within minutes."
"That's what I said" Rogal agreed. "But we have limited materials."
"I have a more pressing question," you interrupted. "Where is he going to sleep? I don't have another spare room."
Both men turned to you with identical blank expressions.
"Sleep is optional." Sigismund stated.
Your headache returned with a vengeance.
*****
One month and three more arrivals later, your modest home had become something unrecognizable. Your backyard now featured what could only be described as a miniature fortress, constructed with materials that should have been insufficient for the task.
Alexis Polux, another giant man, had appeared next, followed by two others who identified themselves as Vladimir Pugh and Halbrecht. All wore the same confused expression upon arrival, all knew Rogal somehow, and all immediately set to improving your home's defenses.
None could explain their presence or past, though they occasionally used terms like "Astartes," "Imperial Fists," "Black Templars" and "Crimson Fists" in their conversations.
You had given up questioning it. Your house now had the most sophisticated security system on the block, plumbing that would survive a nuclear winter, and structural reinforcement that made you wonder if your property taxes would go up.
Your neighbors had started avoiding eye contact when you collected your mail.
"The garage conversion is complete." Alexis reported one evening as you returned from work. "It will accommodate our increased numbers."
You nodded, long past being surprised by anything. "Anyone else show up today?"
"Negative." Rogal answered from where he was modifying your kitchen island. "Though I sense others may yet arrive."
"Of course they will." you sighed, setting down your grocery bags. "Because why wouldn't they?"
You'd taken to buying food in bulk, as your houseguests consumed calories at an alarming rate. Somehow, your grocery bill was offset by the fact that your utility costs had plummeted, Sigismund had reconfigured your HVAC system for "optimal efficiency."
"Your dwelling is becoming more defensible," Rogal noted with what, for him, amounted to enthusiasm. "Though the neighboring structures remain vulnerable."
"Just focus on our place, okay?" you said, unpacking groceries.
Our place. When had you started thinking of it that way?
When you sat on your reinforced back deck, watching Halbrecht and Vladimir construct what appeared to be a guard tower in the corner of your yard, Rogal joined you.
"You have accommodated us without question." he observed, lowering himself carefully onto a bench he'd built. "This is… unexpected."
You shrugged. "What was I supposed to do? Call the authorities? That would have gone well."
"Nevertheless. You have shown remarkable adaptability."
You glanced at him, surprised by what sounded almost like a compliment. "Thanks. You guys aren't so bad yourselves. Apart from the constant construction noise and eating me out of house and home."
"We contribute what we can." Rogal said solemnly. "Though I recognize it is… unconventional."
You nodded, a small smile forming. "But hey, my house has never been in better shape."
Rogal nodded. "The fortress will stand."
"It's a suburban ranch house, Rogal."
"It is whatever we make of it." he replied simply.
Vladimir, who was now visible on your roof positioning what appeared to be gargoyles shaped like eagles, gave you a solemn thumbs up.
"This isn't happening," you muttered. "And why does my ranch house suddenly have castle turrets?"
"Improved sightlines for defensive operations," Sigismund answered, appearing beside you in full black armor. "Also, Vladimir insisted the aesthetic was important."
Alexis approached with blueprints for what appeared to be a moat system that would encircle your entire property.
"We require your approval for the next phase." he said solemnly.
"Is that a moat?" you asked weakly.
"With optional crocodiles." Halbrecht added, nodding seriously. "I have located a supplier."
You looked at your once-normal house, now a bizarre hybrid of suburban ranch and medieval stronghold, surrounded by giant men with amnesia and apparent fortification compulsions.
"No crocodiles." you said firmly. "But I suppose the moat is fine."
"A wise decision." Rogal approved. "Water barriers are highly effective deterrents."
You sank down onto a nearby bench (reinforced, naturally) and started laughing uncontrollably. The giants paused their work, watching you with identical expressions of mild concern.
"Are you experiencing a malfunction?" Rogal inquired.
You wiped tears from your eyes. "No, I'm fine. Just processing that I now live in the most defensible split-level ranch in Ohio history."
"Not yet." Rogal corrected seriously. "But we are making progress."
As if on cue, a large delivery truck appeared at the end of your driveway. The driver stepped out, consulting his clipboard.
"Got a delivery of… sixteen tons of granite and a medieval trebuchet kit for this address?" he called uncertainly.
Vladimir and Halbrecht exchanged what could only be described as excited glances.
"That would be for us." Rogal confirmed, striding toward the truck.
"I didn't order a trebuchet!" you hissed after him.
"Of course not." Rogal replied calmly. "I used your Amazon account. The reviews were quite positive."
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frozenartscapes · 13 days ago
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Computers can tell a lot about a person.
Mira's computer is all harsh edges and red accent lighting. Despite what most people think, she is insanely knowledgeable in PC builds and constructed hers all on her own. She wanted something powerful, intense, not likely to fail. It's got the top graphics card, RAM, and CPU. She's engineered a special liquid cooling system for it. She even customized the case to fit her specific style. She does play games on it when she's got free time but she mostly wanted something impressive just to say she could do it. (This is based on lingering rebellion from growing up with a brother and parents who always insisted computers like that weren't for girls. That the only computers she should be focusing on are basic ones designed for spreadsheets and emails.)
Zoey's computer is the epitome of Girlie Pop. (Mira definitely helped her get it set up.) The case and accessories are all white with soft pastel accent lighting and elements. Bright, colourful graphic elements decorate not just the computer itself but her whole desk. Mira definitely made sure it could pack a punch - Zoey needs it for music editing software, after all. But just like Zoey, it's deceptive. It just looks like a cutesy Gamer Girl computer, although the main games Zoey plays are low key simulators and RPG games. (Zoey strikes me as a big Stardew Valley girlie). She also has a pretty solid streaming setup, and while she doesn't do it nearly often enough the fans go nuts whenever she does.
Rumi's computer starts pretty basic. She technically has two: a desktop and a laptop. Both exist for function over appearance. Once again, Mira helps with the setup, although Rumi is a little more familiar with the process. But she was insistent that she just wanted something that works, something that has good performance and a lot of storage for all their songs and other media. Rumi manages a lot of the background stuff for their group, so she's the one often looking over spreadsheets and timetables and other various documents (the girls insist Bobby can handle all that but Rumi is...well, Rumi). Following the events of the movie, she starts customizing it a little more. When she upgrades the RAM, she gets cartridges that have RGB lighting. Mira sneaks in one day and adds light strips to the inside of the case and behind the monitor to cast against the wall. Slowly but surely, stickers in Zoey's unique style end up on both her desktop and laptop, until her work spaces reflect not just herself, but the two women she cares about more than anything.
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dazais-guardian-angel · 1 year ago
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Dazai Osamu and the Dark Era: the visual novel (a fan project)
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On a whim, I've decided to finally just publicly release this project that I've had laying around for two years at this point, for Dazai's birthday today. It was originally made for my very dear friend @letmereachforthestars , when I first introduced her to the series and wanted her to be able to read my favorite BSD light novel in an easier-to-read format. You need a computer to be able to play. The details and links are under the cut:
If you've never played a visual novel before, it's basically a novel in the form of a video game. Text will appear line by line, one a time on the screen, and it will be accompanied by relevant background visuals, music, and sound effects, to make the reading experience more immersive, and more stimulating than just reading from a book. Some visual novels have actual gameplay elements to them, and some are just books and nothing else (oftentimes dating sims/choose-your-own-adventure novels), the latter of which this is. If you've played the mobile game Bungou Tales/Mayoi, the story sections of that game are basically mini visual novels.
This game was made with screenshots and music from the anime, sound effects from the anime and Bungou Tales and free sound effect online sources, as well as graphics and fonts and other assets from Bungou Tales and other official BSD art (particularly the official anime soundtrack cd covers). The script is taken entirely from the official Yen Press translation of Dark Era, with the exception of about two or three iconic lines that I used different translations of because I felt like they had more impact. Additionally, at the very, very end, I added on the original ending scene from the Dark Era stage play and wrote a few fanfic lines of my own to accompany it you can tell because they are very cringe and don't match Asagiri's writing style.
Before playing the game, there are a few very important things to keep in mind; PLEASE read all this:
I am not a professional in the slightest. I took some coding classes in high school, and have some photoshop skills (when it comes to the design elements of the menus), but for the most part the former wasn't much help here; this was my very first time ever using the Renpy engine, and I made this entirely from scratch. I used my knowledge of playing other visual novels to emulate the kinds of effects and timing that is typical for these games, and I think it turned out pretty well all things considered, but it's still very amateur. This is most evident in the sound effects. The sound effects have no volume consistency between them, and some of them, particularly the gun/battle sfx, can come on very suddenly and be loud. I highly, HIGHLY encourage going into the settings and turning down the sound effects volume (the music should be fine), so that you're not startled by certain sounds when they happen, and for a lengthy time. I wouldn't blame you if you decide to turn the sfx off entirely if's too distracting, honestly 🫠 I am no expert in sound files equalizing and making sound files loop seamlessly, so this was by far the most tedious and frustrating part of the process of making this for me. Hopefully it doesn't ruin the game or break immersion too much if you decide to leave them on (I hope you do, for the rain and clock sounds at least, but again I wouldn't blame you if you can't).
Dark Era is the most faithful light novel adaptation in the anime, but there are still a handful of scenes, mostly fight scenes, that got shaved down significantly. Because of this, there are numerous occasions where I had to simply linger on a black screen or the same screenshot for a long period of time, while tons and tons of narration happens, because there's simply nothing I can show to accompany said narration. This is not ideal, but unfortunately I didn't have much else of a choice in those instances, so I hope it's not too distracting. There are also a few instances of straight-up inconsistencies between the novel and the anime (ex. the fight between Oda and Akutagawa happens in the woods in the novel, but in the anime it's still right outside the art museum), so sometimes what you're reading won't quite match the screenshots I use. Fortunately it's never anything major, but it does happen.
There will sometimes be long, unchanging black screens. Don't worry, the game isn't broken; just wait long enough and it will continue.
Sometimes, a character will get cut off when speaking, and when that happens the dialogue will auto-force to the next line. If you didn't get a chance to see what was said before, check the text backlog/history (in the menu or the H key).
Last but not least, this game was made with the default text speed in mind. Meaning, that when it comes to certain specific scenes, the mood/tone of them, made up of the timing of music, transitions, sound effects, etc, all of it was arranged around the speed at which things progress when using the default text speed. I completely understand if you can't, but if at all possible, please try not to change the text to go too much faster or slower, especially faster, because certain scenes will lose a lot of impact otherwise. If you already know Dark Era, you probably have an idea of some of the scenes I'm referring to. At the very least, during the more high-stakes/intense scenes, please try to play through those all at once without stopping, for the greatest impact based on how I designed the game, and only pause/quit during the slower scenes. There are specific moments that I'm really proud of how they came out, and I'd like for them to have the maximum impact that I intended :') (also note that if you make the text appear instantly, the cut-off dialogue mentioned above simply will not appear at all, and you won't even know to look back for them, so please refrain from making the text instant at the very least)
Ignore the cringe sappy final message
...I think that's everything. With all that out of the way, here are the links for both PC and Mac:
Download the PC version
Download the Mac version
This was a passion project for me for a good many months back in 2022. It started out just as a gift for my friend, but in the end I was really satisfied with how it turned out, despite how tedious and frustrating it was to work on. I've been hesitant to share it with the fandom for all this time because I kinda doubt anyone would really be interested in something like this especially since it's not stormbringer or beast, but someone on discord who tried it told me that I should share it, so here it is. I'm sharing it not just because I'm proud of my work, but because Dark Era is a truly amazing light novel — underrated, in my opinion (yes, I said what I said) — and far better than the anime adaptation, as good as that is, and I want more people to read it. If reading the books is hard for you and you've never read Dark Era before, if I can help just one more person to read it with this, I'll be happy, and consider my job done. 💖
I so desperately want to make more of these visual novels for the other light novels, but sadly, some of them simply aren't possible thanks to how many scenes are missing from the anime, like with Entrance Exam in particular. I've also been waiting with vain, thin hope that Bungou Tales will eventually reach seasons 3 and 4, so I can use their Fifteen and Untold Origins title screens like I did here, if those ever exist. However, I'm also held back thinking about certain scenes that would require some redrawing/drawing additional details to match what's written in the novels. If anyone has any ideas on things I could do to possibly get around these issues, or just thoughts in general about how the other light novels might be tackled, or if you're an artist who can recreate the anime's style and takes commissions/knows someone who does, I'd absolutely love to hear from you! As well as any advice/help on how I can smooth out/improve this project here!
Anyway, sorry for the long wall of text. Thank you for reading all this, if you did, and if you do try the game, please let me know your thoughts; I crave any and all feedback. 💙✨
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felassan · 1 year ago
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New interview video from TheGamer: 'Exclusive Interview with The Directors of Dragon Age: The Veilguard'
"Will there be returning characters? Will the light prevail against the darkness? Will our comic book and graphic novel knowledge of Dragon Age finally come into play?"
[source]
The video has some footage from the DA:TV booth at SDCC.
Info from this video:
More will be shown of the skill trees over time
"We have 700 new unique characters to talk to"
This may be the biggest game they've ever made
"Rivain, that more tropical feel. Something we've never really been able to do before in Dragon Age is, what does the coast of Rivain look like?"
Lots of love has been poured into how the areas look. They all look and feel different, but also coherent and consistent with the style of the game as a whole
The writers did a good job of finding the light in the darkness of this story
Just after timestamp 5 mins 0 secs, John says Emmrich's surname Volkarin aloud
Emmrich's character design is kind of like the more classical, Hollywood actor type
On returning characters, they're excited for people to see them, especially in the context of how 10 years have passed in-world since the last DA
Each choice in the game, especially the major ones, has significant consequences on gameplay, what content is available to you, and also how characters in the world regard you. "No choice should be easy, we never want to make players feel like there's a right choice. There's always going to be a consequence, some that you don't expect, and some that change the world in real ways"
On casting - Ashley: "Casting is a collaboration. The ensemble that the companions create was basically where we started. We put the character art on the wall, we saw the writing, we auditioned vastly and we assured that the cast was very dynamic and complimenting, and opposing, to each other. We spent a lot of time in getting those companions the juiciest they could possibly be"
The acting talent was cast across 5 years
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laika290 · 2 years ago
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ever wonder why spotify/discord/teams desktop apps kind of suck?
i don't do a lot of long form posts but. I realized that so many people aren't aware that a lot of the enshittification of using computers in the past decade or so has a lot to do with embedded webapps becoming so frequently used instead of creating native programs. and boy do i have some thoughts about this.
for those who are not blessed/cursed with computers knowledge Basically most (graphical) programs used to be native programs (ever since we started widely using a graphical interface instead of just a text-based terminal). these are apps that feel like when you open up the settings on your computer, and one of the factors that make windows and mac programs look different (bc they use a different design language!) this was the standard for a long long time - your emails were served to you in a special email application like thunderbird or outlook, your documents were processed in something like microsoft word (again. On your own computer!). same goes for calendars, calculators, spreadsheets, and a whole bunch more - crucially, your computer didn't depend on the internet to do basic things, but being connected to the web was very much an appreciated luxury!
that leads us to the eventual rise of webapps that we are all so painfully familiar with today - gmail dot com/outlook, google docs, google/microsoft calendar, and so on. as html/css/js technology grew beyond just displaying text images and such, it became clear that it could be a lot more convenient to just run programs on some server somewhere, and serve the front end on a web interface for anyone to use. this is really very convenient!!!! it Also means a huge concentration of power (notice how suddenly google is one company providing you the SERVICE) - you're renting instead of owning. which means google is your landlord - the services you use every day are first and foremost means of hitting the year over year profit quota. its a pretty sweet deal to have a free email account in exchange for ads! email accounts used to be paid (simply because the provider had to store your emails somewhere. which takes up storage space which is physical hard drives), but now the standard as of hotmail/yahoo/gmail is to just provide a free service and shove ads in as much as you need to.
webapps can do a lot of things, but they didn't immediately replace software like skype or code editors or music players - software that requires more heavy system interaction or snappy audio/visual responses. in 2013, the electron framework came out - a way of packaging up a bundle of html/css/js into a neat little crossplatform application that could be downloaded and run like any other native application. there were significant upsides to this - web developers could suddenly use their webapp skills to build desktop applications that ran on any computer as long as it could support chrome*! the first applications to be built on electron were the late code editor atom (rest in peace), but soon a whole lot of companies took note! some notable contemporary applications that use electron, or a similar webapp-embedded-in-a-little-chrome as a base are:
microsoft teams
notion
vscode
discord
spotify
anyone! who has paid even a little bit of attention to their computer - especially when using older/budget computers - know just how much having chrome open can slow down your computer (firefox as well to a lesser extent. because its just built better <3)
whenever you have one of these programs open on your computer, it's running in a one-tab chrome browser. there is a whole extra chrome open just to run your discord. if you have discord, spotify, and notion open all at once, along with chrome itself, that's four chromes. needless to say, this uses a LOT of resources to deliver applications that are often much less polished and less integrated with the rest of the operating system. it also means that if you have no internet connection, sometimes the apps straight up do not work, since much of them rely heavily on being connected to their servers, where the heavy lifting is done.
taking this idea to the very furthest is the concept of chromebooks - dinky little laptops that were created to only run a web browser and webapps - simply a vessel to access the google dot com mothership. they have gotten better at running offline android/linux applications, but often the $200 chromebooks that are bought in bulk have almost no processing power of their own - why would you even need it? you have everything you could possibly need in the warm embrace of google!
all in all the average person in the modern age, using computers in the mainstream way, owns very little of their means of computing.
i started this post as a rant about the electron/webapp framework because i think that it sucks and it displaces proper programs. and now ive swiveled into getting pissed off at software services which is in honestly the core issue. and i think things can be better!!!!!!!!!!! but to think about better computing culture one has to imagine living outside of capitalism.
i'm not the one to try to explain permacomputing specifically because there's already wonderful literature ^ but if anything here interested you, read this!!!!!!!!!! there is a beautiful world where computers live for decades and do less but do it well. and you just own it. come frolic with me Okay ? :]
*when i say chrome i technically mean chromium. but functionally it's same thing
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vintagerpg · 4 months ago
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Let’s check out some of the excesses of Goodman Games this week. First up, some humble beginnings: Idylls of the Rat King (2002), the very first Dungeon Crawl Classic.
Despite using the D20 system (that is, 3E D&D), this is one of the earliest third party products that harkened back the 1E-era for inspiration, aesthetic and attitude. It is, to my knowledge, the first notable commercial product to use the 1E trade dress (though I would not be surprised if there were earlier examples) and the scenario structure is very reminiscent of that period in terms of design. A town is being hassled by goblins! The players intervene, crawling the three-level dungeon, only to learn, in a very DCC-style twist, that the goblins are also wererats! And, well, the title tells you there is a rat king to contend with. Quick and easy.
Jeff Doten did the cover art, Goodman mainstay Brad McDevitt  did the interiors. Joseph Goodman himself did the old school graphic design. The module is basically the foundation for all of Goodman Games product to come, and marks an important anticipation of the imminent Old-School Revival.
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carylmeanslove · 5 months ago
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CAN'T FORGET THE FORGET ME NOTS.
Universe speaking to us about Lukola? or Lukola deliberately choosing the hotel due to their China pattern sending us a message? You be the judge.
The flowers in this China patten look to be Forget Me Nots.
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As you can see from my graphic above the China pattern on the Ritz's website looks to be a bit of a different pattern & design. The flowers are more spaced out on the China on their website compared to the room service pictured dinnerware. The rims of the plates are different too. On the website it's a light scalloped edge & there being no scalloped edge on the room service picture. Idk if it's because one being a saucer & the other is a dinner plate.
In saying all that I still wanted to give you guys the tea. 😆 See what I did there. Those of you who know me, know I had to do my floral knowledge thing.
Forget Me Nots
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Our lovely pair Luke & Nicola love & respect each other so much. But do you see what else they symbolize?
Remembrance = They remember each other. These two who bring each other up unprompted, in interviews that are about themselves & their careers.
ETA: Luke remembers so much about when he met Nicola. Even things others wouldn't. That shows how important that moment was to him.
Luke remembers Nicola's birthday & has been known to be the first to wish her a happy birthday. No one should count this year because anyone who has any common sense knows that social media means little in real life relationships. When you see each other in person it's not needed in a REAL relationship to interact on social media. Any two people who do it's fake as all get out. The fakest of fake. As fake & performative as NDA Obligation like one particular liking every single post situation we know.
Eternal Love = We know they love each other. They have said this. Eternal love is the kind of love that is never-ending, it's supernatural even. Just like every in our face 'out there' level stuff we see about Lukola. The matching outfits months apart/in different countries, the body mirroring, finishing each other's sentences, the reading each other's minds (Yes, they've said things about reading each other's minds. You don't believe me go re-watch the WT interviews & videos)
Respect = They have shown so much respect for each other. Being a team, backing each other up, standing up for each other even when some in the fandom are hating on the other like after papgate debacle. Correcting people with just plain horrible assumptions like the cake Fondant picture.
Fidelity & Faithfulness = That even though he is having to take A out due to NDA obligations he still looks miserable. Anytime he was or is around A his look screams he rather be away from her, that he wants to be home with Nicola. He still does what he has to do because he remembers why he is in this situation. He fell on the sword to protect the woman he loves. Everything he & Nicola share (IYKYN) is the most important thing to him so he does what he must.
So, all the above along with all the other clues in that room service picture that screams Nicola. Not to mention that the whole photo dump was very Nicola coded. I think this could be added to that list.
For the unaware or unsure about the other items in the picture.
The iPad playing Love Island? Didn't Nicola mention watching stuff on an iPad recently? Nicola loves Reality TV & has mentioned Love Island Kisses when talking about Polin's kisses.
The Pasta? Pasta to which Nicola in the past has asked Luke to bring home for her.
What looks like could be Curry sauce for the French fries. Nicola has mentioned Curry Sauce. Also, French fries are made of potatoes & we know how happy potatoes make her. The excellent spuds they are.
The color of the flowers being blue could allude to Bridgerton & so can the vintage style furniture of this room. Basically, it's a period piece room.
And finally, the one for my nephew who I have talked his ear off about this couple, I must add his personal find. He sees an N traced in pasta sauce on the edge of the plate closest to the camera. N for Nicola.
Also, the pasta plate on the left of the picture @furbs905 on Tumblr, noticed the fork is on the left side of the plate as a left-handed person would lay a fork. I tip my hat to you for the observation, furbs. It makes this whole photo even more Lukola coded due to we know Nicola has had to send Luke photos from her phone to his phone to post in the past due to him not having any. If her camera is the one who took the room service photo, she would have sent it to his phone for him to post it to his account.
So anyway, I am going to wrap this up because it's getting long.
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lilmisssammy · 1 year ago
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The Path Iceberg
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This is an Iceberg for The Path- created by myself with editing help from my good friends Samhain, Torr and Gloria. If you don’t know what an iceberg is, it’s a chart to discuss different levels of knowledge for a specific topic, the farther you go down, the more obscure or dark the topics become.
Before you read, I need to state that there are discussions of Rape related to people aged 9 to 19, Death, Potential Triggering content within links, and Spoilers for The Path. 
Thank you! And Enjoy!
This is an Iceberg for The Path- created by myself with editing help from my good friends Samhain, Torr and Gloria. If you don’t know what an iceberg is, it’s a chart to discuss different levels of knowledge for a specific topic, the farther you go down, the more obscure or dark the topics become.
Before you read, I need to state that there are discussions of Rape related to people aged 9 to 19, Death, Potential Triggering content within links, and Spoilers for The Path. 
Thank you! And Enjoy!
Tier 1 - The Sky
The Path is a psychological horror art game created by Tale of Tales, now Song of Songs, in 2009. It follows a modern retelling of Little Red Riding Hood as it's experienced between six sisters, the wolf-loving 9-year-old Robin, the precocious 11-year-old Rose, the tomboy 13-year-old Ginger, the brooding 15-year-old Ruby, the confident 17-year-old Carmen and the responsible 19-year-old Scarlet. Each sister takes turns walking to their grandmother's house, with the only rule being to stay on the path. And the only way to win is by dying. The Path is a walking simulator and is seen as one of the best representations of the fact gaming can be art. 
Tale of Tales was a Belgian game development company that ran from 2003 to 2015. It was founded by artists Auriea Harvey and Michaël Samyn in an effort to bring art to an interactive medium. They're known for games like The Endless Forest, Graveyard, Fatale, Sunset, and especially their cult classic The Path. In 2015 they ceased making commercial video games after the release of Sunset, and now work on art projects together under the name Song of Songs. Currently, they’re working on a remake of The Endless Forest, which is currently in its beta stage open for patreons!
Little Red Riding Hood is a fairy tale about a young girl with a red cape who meets a wolf on the way to her grandmother's house. The basic story has Little Red walking through the woods to bring food for her sickly grandmother, where she meets the wolf who wants to eat the food and her. The wolf tricks her into telling him where she's going while she stops to get her grandmother flowers. When she finally gets there, the wolf has eaten her grandmother and tricks her into getting into bed so he can eat her as well. Depending on the version, a hunter may come in and slay the wolf saving the granddaughter and grandmother from his stomach, or the grandmother could be unharmed in the wardrobe. 
Auriea Harvey is a digital artist and sculptor currently living and working in Rome. She’s one half of Tale of Tales and is specifically credited for Design, Direction and Character Design on The Path. She was also the author of the post-mortem on The Path which you can see I’ve heavily referenced throughout this whole post. She currently has an art exhibit at the Museum of Moving Image called My Veins are the Wires, My Body is Your Keyboard which features images, models and the ability to play the path! 
Michaël Samyn is a graphic designer and digital artist specialising in VR from Belgium, currently living and working in Rome. He’s the other half of Tale of Tales and is specifically credited for Design, Direction and Programming for The Path. His most recent work, apart from actively working on The Endless Forest, is The Viriditas Chapel of Perpetual Adoration, an utterly stunning VR experience you can get on Steam.
Tier 2 - Tip of the Iceberg
The Path as a game is about building your own interpretations of the character's struggles via item reactions and rooms in Grandmother's House. There are generally two main interpretations believed by most who play the game. One is that the game shows each girl's death, Robin being mauled to death by a wolf, Rose drowning after she falls off the boat, Ginger being strangled/electrocuted on the flower fields wires, Ruby getting into a car accident, Carmen being killed and chopped up, and Scarlet being hung by the string seen on her wolf’s claws. However, these are also usually viewed as metaphorical examples of the sisters feeling like they died after extreme traumas. Using the items and images as clues, there is a common consensus of what each sister went through that made her feel like this. Robin's is learning about death and the consequences of actions, Ginger's is getting her first period and being forced to grow up, Ruby's is falling in with the wrong crowd and getting into harmful behaviours, Carmen's is getting taken advantage of while drunk, and Scarlet's is falling under the weight of responsibility placed upon her to look after her family.
Some places reported that the game would be about rape or pedophilia, like this spread in a Dutch gaming magazine. Something that gives credence to the rape interpretation is the basis of Perrault's version of the tale where the wolf tricks the sister to take off her clothes and get into bed together, as well as the uncomfortable positions the sisters appear in after their encounter. Though, this is how Auriea addressed it in the post-mortem- 'Some say blindly that the game is "about rape." And while that could be one of the interpretations -- and I understand it -- for me, those black-out moments after meeting her wolf are the moments of realization. Those are the times when a girl grows. And what happens in Grandmother's House is not a murder but a shedding of childhood and an initiation to womanhood. Each girl is one step closer to her fate.'
The Path may have intended answers that are mostly agreed on, but the format of the game is purposefully set up so there is no wrong or right answer, allowing for more personal or specific interpretations. You may notice I didn't mention Rose in the last section- and that's because there isn't an accepted answer. The most popular ideas are either her blooming spirituality, or dealing with illness, though those are both contested. There are other popular interpretations for each character- Robin having a family member pass, Ginger being a lesbian or trans man in love with her wolf, Ruby's experience with ableism or addiction, Carmen experiencing society's sexualization of teenagers, Scarlet having extreme psychological issues, with Rose's ranging anywhere from the struggle of a gifted child, actually dying or even the creators not having an actual set intention! 
Each sister you can play as has their own Live Journal- Robin's is named Kid Red, Rose's Innocent Red, Ginger's Tomboy Red, Ruby's Goth Red, Carmen's Sexy Red, and Scarlets Stern Red. Here the sisters post about their lives and talk to one another and sometimes other people, there seems to be a group of people who didn't know these were fictional characters, and one person talking about the Rio World Cup. Nowadays, this blog project could be seen as an early form of an ARG, considering its interactive nature.
The Company of Wolves is a 1984 gothic horror film about a grandmother warning her granddaughter about straying from the path and never trusting charming men. Multiple stories are told about girls falling for people who are secretly wolves and how it became their downfall. There are similar themes of femininity and sexual awakening, as well as the usage of Charles Perrault's Le Petit Chaperon Rouge at the end of the movie and in the trailers for the game. 
If you've played The Path in recent times you may notice that there are various bugs that range from bearable, game-breaking, beautiful or simply funny. The creators have an image folder of beautiful glitches from developing the game and the VK fanclub has compiled some glitches found themselves.
The game is turning 15 this year- and as time goes on the web aspects that hosted information about it are slowly going out of date. There's been an effort to archive images, the character models for the sisters, and object textures. 
Jarboe Devereaux is an experimental rock musician probably best known for being an early member of the group Swans, who co-composed the soundtrack for The Path with Kris Force along with lending her voice to some narration in the soundtrack and trailers. A lot of her music is experimental and I honestly recommend listening to it if you want! At the moment she’s working on her next solo album to come out in late 2024, as well as considering a tour in Europe after the album is released!
The Path of Needles or The Path of Pins is a line from one of the earliest versions of Little Red Riding Hood, the wolf asking which path she will travel down, the needles representing maturity while the pins represent childhood. It's said to be based on a French village in which a girl was sent off to become a seamstress for a year, as a sense of sexual maturation. This features heavily in the trailers as well as being part of The Grandmother’s Tale read by Jarboe, with it being referenced to by Ruby in her reaction to the needle. 
The Prologue is a short free version of The Path you can find on their website where you play as the mysterious Girl in White. You're unable to interact with items or go to grandmother's house in this version- but you are much more able to explore and find your way back to the path on your own, something you cannot do in the full game.
Izzzyzzz is a YouTuber who makes commentary videos who posts deep dives on things like famous fandom stories, old media and internet legends. In late 2021 they posted a video covering The Path which now sits at 1.4 million views, introducing a good chunk of the modern fan base to the game, as well as causing a surge in new content for the game, with a follow-up video in 2023! Their most recent video is about the game Palworld and it’s plagiarism, as well as having a new line of merch out.
Despite being released in English and Dutch only, The Path very quickly grew a fanbase in Japan and even more so in Russia. Screenshots from Auriea's post-mortem showed Russia was the second biggest purchaser of the game. The European social networking site VK has a fan club of 5.4k members as of writing this- as well as having produced 251 fanfictions on ficbook (for context, Rule of Rose, a game with similar themes and an overlapping fan base has 5 fanfictions on it) Japan's is a lot less archived, but on niconico you can find a lot of fan videos for The Path that is simply not there on the English net.
Though not like how it's used in other games- The Path has an inventory system in which you can collect, store and view items found in the forest. These are deemed "Distractions", and you're able to use these to unlock parts of grandmother's house. There are 30 items you can collect, the bread and wine are already collected which unlock the house and gate respectively, but there is also: A Knife (Unlocking a knife on the kitchen table), a Bullet (Unlocking a deer head), a Feather (Unlocking a Cage with a bird), a Mask (Unlocking the curtains in the kitchen), a Dead Bird (Unlocking a tv), Treasure (Unlocking a stack of money), a Needle (Unlocking pills), a Two-Headed Teddy Bear (Unlocking the bear in grandmother's house), a Boot (Unlocking a table), a Record (Unlocking a stereo), Flowers (unlocking hanging flowers), a Balloon (Unlocking Balloons on the ceiling), a Piano (Unlocking a Cobweb), the Playground Tower (Unlocking a picture frame), a Bunker (Unlocking beer in a fridge), and a Grave (Unlocking a Vase). Each sister then has three special items that unlock secret rooms. For Robin, an Open Grave, Swing and Shopping Cart unlock a crib with a birds-nest, a side staircase and a birthday party. For Rose, a Living Crow, a Skull and a Well, unlocking a long corridor of bathroom stalls, a flooding hallway of doors and a greenhouse. For Ginger, a Twisted Fence, a Climbable Tree and a Shed unlock a hallway, a bedroom and toys under the bed. For Ruby, a Scarecrow, a Wheelchair and a Car unlock a hallway, gymnasium and giant cage. For Carmen, beer, campfire and bath unlock a bush corridor, a basement and a row of fire. And for Scarlet, a cobweb, a clothing line, and a tv unlock a music room, a library and a hall of books.
Tier 3 - Beneath the Surface
Kris Force is an electroacoustic composer, performer and visual artist you'd probably best know from her work as Amber Asylum and with Neurosis. She’s an extremely talented multi-media artist, including such skills as painting, sound and photography. At the moment her most recent release was The Embrace, with Jarboe whom she collaborated with on The Path!
1001 Video Games To Play Before You Die is a spinoff book from 1001 Albums You Must Hear Before You Die, featuring games from 1970 to 2013, with The Path being listed right between Punch-Out for the Wii and EyePet the pet simulator. Listed as being so effective due to its interactivity.
The Girl in White, the mysterious forest girl who brings the sisters back to the path, seems to be tied with two of the sister’s Wolves. Ginger’s, The Girl in Red, and Carmen’s, The Woodsman. The Girl in White has a small tent next to the Woodsman’s area, as well as sharing the same skin colour, hair colour, eye colour and similar-looking boots. With the Girl in Red it’s much the same, the only things being different are the colour of their dresses, and the directions their pigtails point, and is directly named as the Girl in White’s twin. There’s even art of all three together named “The Woodsman’s Daughter” but not saying which one is his daughter. 
Fey Wolf, if you aren't familiar, is the name in the files for Scarlet's Wolf, the white-haired pianist found in the theatre. You'd not be faulted for seeing them as either an older woman or a long-haired man, or even a genderless ethereal being. The Fey Wolf was never specifically gendered by the creators, but insights about The Girl In Red Wolf reveal that she is intended to be the only female wolf.
Laura Raines Smith is an extremely prolific animator specialising in modelling and textures and was the main animator in a lot of Tale of Tales games. Some of her Tale of Tales animations can be found here, but she's also worked on games like Borderlands 3, Rage of the Gladiator and NHL 95. Her most recent work from what I can find was the animation and rigging on Saturnalia in 2022! 
If you’ve been in the community or if you’ve seen people discuss theories for The Path, you have probably seen the interpretation that Ginger is a lesbian, or transgender. This goes beyond just a shared headcanon, there’s a mountain of evidence for both camps that seems potentially intended. Starting with Ginger being transgender, just out of respect, in this section Ginger will be referred to with gender-neutral pronouns. Their appearance is particularly androgynous compared to their sisters, with a short bob cut and a black shirt and shorts- along with having the gender-neutral name Ginger that doesn’t quite fit the family naming theme that could be seen as a chosen name. Ginger also is associated with things that are seen as more masculine, their favourite video game is an action-adventure called Ico, they enjoy exploring the forest and trying to blow things up or fake crop circles, as well as having “boy” toys under the bed, little army men and dinosaurs. Ginger also notoriously dislikes things that are more “girly” like dressing up pretty, going as far as to make their entire family forget their birthday to avoid it. Their wolf can be seen as a manifestation of that, of all things girly and feminine, literally being only known as a Girl in Red- and the GIR’s obsession with barbed wire could be how they feel their feminity is trapping them. Ginger getting their first period is near-universally considered to be the “proper” interpretation of their route, but people who believe in Ginger being transgender use their overwhelming reaction to their first period being a sign of gender dysphoria, and fear of now believing they will be stuck to becoming a woman. This can be summed up in this image, of Ginger clutching their legs together with what's supposed to be in the middle being completely absent, instead with a drawing of flowers in place and barbed wire across, a clear sign of how they see their period as trapping them into womanhood. For the lesbian side, Ginger never specifically states that she doesn’t like men like Scarlet, but more shows her complete disinterest in them and romance in general. She mentions how she hates that “kissing stuff” and describes Carmen as “Hot, if you’re into that kinda thing.” While that does seem to show Ginger isn’t into romance at all, there are some things. The recurring image of two girls holding hands as a doodle can be found all over the game, and her general identity as a tomboy is sometimes seen in young lesbians yet to have come out, but most of the evidence lies within her wolf and their relationship. They’re clearly close, they have a handshake, and Ginger is more comfortable with affection with her than compared to her own grandmother, with the two girls hugging deeply and the GIR even lifting her into the air. The Wolf Encounter is comparably tamer and almost sweet compared to every other wolf encounter, ending with the Girl in Red grabbing Ginger’s hand and pulling her down to lie together in the sun. The final flashes show an image of the GIR leaning in, almost looking like she’s kissing something. On the GIR’s development blog, their relationship is described as “They are what is missing from each other's lives” as well as describing why Ginger was chosen to have a female wolf as “And the girl most likely to be attracted would be Ginger.” These development notes as well as the general tone of the wolf encounter seem to apply that Ginger and her wolf’s interactions weren’t as antagonistic as the others, almost as if her goal was not to hurt, but to trap her, seemingly to stay in the relationship.
If you’ve lurked on forums about the game for any amount of time, you’ve probably heard the question of “Getting an A” in the game's grading system, and speculation on how it’s possible. Well, I’m sadly here to tell you it’s impossible. Even if you get all of the items, all 144 flowers, successfully succumb to the wolf, and become Grandmother's favourite grandchild, you are unable to get an A. It honestly should not be a surprise- The Path is not supposed to be a normal game that rewards you for your completion, it’s… The Path.
Lisa Falzon is an Illustrator turned tattooer and multimedia artist from Malta. She was originally approached early on in the production to design the box art, though I don’t know if this was ever made or shared, and went on to inspire multiple other aspects of the game, being described as "Awkward Realism." She even drew Ginger when Tale of Tales interviewed her! At the moment she’s working in her own Tattoo shop called Upward Spiral Ink- her tattoos involve amazing detail and beautiful shading, I highly recommend checking it out!
Emriss, Redsbane and Bonedevill are three accounts found commenting and interacting with the sisters' live journals in the comments between 2008 and 2009. Most of Emriss' comments come from 2008, while all of Redsbane and Bonevill's are from 2009. The common through line is interaction with the accounts by the sisters and deactivation. Emriss plays a more neutral role, while Redsbane and Bonedevill lean more antagonistic with them referencing something bad happening to the sisters, Redsbane also seemingly implies the 'Bane' of the 'Red' sisters. With these accounts not archived on the Wayback Machine it's not clear if these were accounts used by the creators to provide interaction, or if they are actual fans playing along.
Ruby’s Leg Brace is probably the most iconic thing about her, with the rarity of video game characters using disability aids, her open usage of one is a welcome sight- but from the beginning of her development it’s not clear if she needs it. In her original plan sheet it’s noted that she may just be using it for show and later her description on the website saying “When asked about her leg brace, Ruby says she’s in pain, but she doesn’t specify where it hurts,” implying she doesn’t need it. Conversely, one of Ruby’s secret items needed is a wheelchair, and the final flashes put an emphasis on her legs and how they’re bent out of shape, seemingly saying she needed the leg brace due to a car crash, or an alternative reading is that Ruby was already disabled before the accident, as she gets violently thrown through a high school gym, as well as being the quickest character in the game, maybe signalling she used to be a school athlete before the onset of a condition or an accident.
Kirin San may be a kind of mysterious figure for non-Japanese fans of The Path, especially if you’ve gone through fanart, seeing a random man or giraffe in a little suit with the red sisters. The truth is, Kirin-San could probably be best described as the Japanese Izzzyzzz, being a big part of how the game became popular over there, with his playthroughs inspiring animatics and leading to a Japanese translation coming in 2010 from Zoo Corporation! This is a weird side note I didn’t know where else to put, but while I was researching this topic I found out that apart from translating games like GTA and Left 4 Dead into English, they also create hentai card games like Pretty Girls Mahjong Solitaire as well as developing medical prescription systems, so that’s hilarious. 
144 is described as the essence of the game by the creators, that it represents “a girl's restlessness, the sound of footsteps on dry leaves, the smell of pine trees, dim sunlight through filtering clouds.” The original working title of it was 144, with the original intent to have 144 red riding hoods. This was quickly abandoned due to the scale, but its importance remains, the 144 collectable flowers in the forest are the most obvious example of this, but it's all over the rest of the game. There are 36 items (144 divided by 4 being 36), 18 secret rooms (144 divided by 8 being 18), 3 secret rooms per sister (144 divided by 48 being 3) as well as six sisters (144 divided by 24 being six).
Something talked about in the postmortem but was not mentioned by name in the game is that The Girl in White is quite literally an older version of one of Tale of Tales past characters, The Deaf Mute Girl in The Pretty White Dress from 8. Her models were created based on making them look like the Deaf Mute Girl but at the age of 13. With 8 never coming out; the Girl in White is both the first occurrence of this character and the second time she was in a game.
Tier 4 - Middle of the Iceberg
An interesting detail that 1c changed when they translated the game into Russian is them choosing different names for the main six girls, unlike every other translation which keeps their original. The names are: Robin as Алина/Alina, Rose as Алиса/Alice, Ginger as Ада/Ada, Ruby as Агния/Agnia, Carmen as Алла/Alla and Scarlet as Аврора/Aurora. The translated names are no longer themed around red things, but around the alliterative A’s, probably due to their name puns being lost in translation.
This is an entry that’s probably more well known to people NOT into The Path, in that The Path is featured and shouted out by name in Hetalia. Yeah, Hetalia, that Hetalia the anime about personified countries that once was the second most popular Anime/Manga fandom on Fanfiction dot net, features The Path in both the anime and manga, with Belgium showing off the game as something from their homeland.
Something never mentioned in the games is that each of the sisters was given birthdays. On their livejournals, you can see posts of them celebrating Robin’s, Carmen’s and forgetting Ginger’s, but they aren’t the only ones with birthdays. On their live journal profile descriptions, their birthdays are listed as the 13th of October 2000 for Robin, the 13th of March for Rose, the 13th of September 1996 for Ginger, the 13th of May 1994 for Ruby, the 13th of November 1992 for Carmen, and the 13th of April 1990 for Scarlet. Rose doesn’t have her birth year listed but it’s probably just 1998, due to all of the sisters being spaced by two years. Something interesting is that all of the sisters were born on Friday the 13th, but only Rose would be her actual age as of the game release. Since the game came out on the 18th of March 2009, the actual character ages would be 8 for Robin, 11 for Rose, 12 for Ginger, 14 for Ruby, 16 for Carmen and 18 for Scarlet. Part of me thinks that this is why Rose’s birth year goes unmentioned on live journal, though if she wasn’t born in 1998 she would not fit the profile of being born on Friday the 13th, but it’s possible it was either a mistake or related to another entry on this iceberg.
Only mentioned in one development image and the development blog for Ginger’s Wolf, is the idea that Ginger and Rose were at one point supposed to be twin sisters, both being 13 similar to the Girl in White and her twin The Girl in Red being 13. In the accompanying image found on Flickr, you’re able to see above Rose her age is listed as 11, or as 13 if she was a twin. The thing is- the sister that has age 13 listed above her is very clearly NOT Ginger, it’s Ruby, and it’s Ginger who’s listed as 15. Well, they’re not listed by name, but Tomboy Red and Goth Red are the names used for Ginger and Ruby as seen on Livejournal, and their appearances are nearly identical to those from the final product. Especially weird considering that Ruby was the first character ever made for this game, and she was listed as 15 in that as well!
You probably noticed this if you looked at the image where Rose and Ginger are listed as twins, but they aren’t the only ones with stark differences that go unexplained. The Girl in White is listed as LDMGIAPWD, an acronym for the Little Deaf Mute Girl in a Pretty White Dress, simplified in print as the Girl in White and in fan discussions as the GIW. Another thing you’ll notice is that Scarlet has… A different design. With a long buttoned dress reminiscent of something straight out of a period piece set in an asylum, and a hat with things that look like antennas with flowers. And then it comes to… Rose and Carmen’s original names. Virgin Red and Sexpot Red. We’ll start with Carmen. Sexpot is a more crude way of describing someone who’s sexy, which is what Carmen’s nickname was then changed to. It’s still kind of a touchy issue with fans that Carmen, a minor, uses the name Sexy- but it’s still far more appropriate compared to Sexpot. Sexy gives more of a feeling that it’s self-appointed when compared to Sexpot which is more voyeuristic. And Virgin Red. Virgin has two contexts that are relevant here. Virgin within the context of purity and innocence, related to the Virgin Mary as an example of goodness not seeing bad. And Virgin within the context of never having sexual contact with anyone. Given the fact her name was then changed to Innocent Red and the fact she is ELEVEN- it’s likely that it’s related to that first interpretation, further giving evidence towards the view of Rose’s story being about her relationship to her spirituality. 
If you’ve read Rose or Ruby’s live journal you’d find out that on the 2nd of May 2008, Ruby dyed her hair black. That’s not surprising to begin with, you can see her with her hair as black throughout the game (Though sometimes it has a blueish look with some lighting)- a bit weird that it had to be pointed out as dyed due to all of her sister’s also having black hair (You can see Ginger’s black roots), but their live journals give a reason for why. In Ruby’s comment section, she’s asked about her original hair colour, which she replies was Green. It’s not clear if she means her hair was last dyed green, or if she has natural green hair. This seems like a reference to one of her final flashes that’s the same as another but with a green colouring. Anyway- this isn’t what we’re talking about. In the reply of that comment, someone calls her a liar, and says if it really was green, why did she get her sister to lie? What they’re referring to is Rose’s post about it- in which she says that Ruby had made her promise not to tell what her old hair is. There’s still a debate as to what her original hair colour is, and I don’t think we will ever actually get to know.
In 2022 @wammy4 on Twitter began multiple Twitter bots based on the sisters in The Path, posting various things sourced from lines in the game, live journal posts, quotes from grandmother's house and links to the game. It posted multiple times per day, now with so many posts it’s hard to keep track, but as of the fourth of April 2023, none of the accounts other than the creator has posted, due to Musk’s shutdown of free API bots and $100 per month bot subscription.
A staple of fandoms on the internet are Askblogs, where fans can ask characters questions and get a reply, usually with illustrated companions. The Path is no outlier, having a dedicated askblog on VK- with over 800 followers. It’s been active for years and has over 2 thousand different images, and has asks for all of the characters in the game, as well as gender-bent versions. If you can speak Russian I highly recommend checking it out, and even if you can’t, the art is stunning!
The Red sisters aren’t the only ones who have live journals, within the comments you can find Grandmother Red interacting with her grandkids, asking when they’ll next come down to see her. However this livejournal is different from the others given that hers is deactivated, even with the wayback machine- and her livejournal was never linked on the official website next to the others.
Fuco Euda is a Japanese-based surrealist painter focusing on the horrific, sensual and innocent, with girls nearly looking identical as if they were family, or the same girl. She was first referenced all the way back when Ruby was being designed as an artist to look into for inspiration. Her artbook LUCID DREAM is out, with a special bound edition if that’s something you’d be interested in!
Alice Knows Karate is an alt-pop band that takes inspiration from fairytales and J-pop, creating a unique nostalgic sound that feels straight out of a video game. They’ve got various albums you should definitely check out, but what we’re specifically talking about today is their 2018 album Fablewave, with their song ‘The Path’. It was originally posted on the head of the band Keiko’s YouTube channel in 2009, with an updated version coming ten years later. It’s outrageously good, it captures the essence of the game perfectly with amazing lyrics, and I got a bit too attached and it ended up as my number-one song on Spotify in 2023. The rest of Fablewave is also based on other fairytales and fairytale-inspired games, particularly ‘Alice, What Have You Done?’ based on American McGee’s Alice. Their most recent work is Grounded, and they’ve also been featured as the theme song for Penny Larceny: Gig Economy Supervillain! 
The Path was supposed to be Tale of Tales' first commercial project, and as so it included advertising, but being Tale of Tales, they did this the most extra way they could. Around where they lived, they made a Tear Off poster, with what I believe is Martha Samyan’s art of Robin. The poster asks the reader to choose the path of pins or the path of needles, while linking to the website. On their blog they provide a blank download of the tear-off poster so you can print it off, to draw on it and place it around you!
The Path was Tale of Tales' first foray into creating commercial games, and because of that, there are various different selections of merch, such as: Signed Posters, USB drives, CDs of the soundtrack, Polaroids, Shirts (via Redbubble) and a sticker. Nearly all of this, save the shirts on Redbubble, are no longer purchasable, being limited items when they came out, and then finally being sold in 2015 as Tale of Tales moved. I am still so mad I never got those Polaroids and am still madly searching for auctions of them.
The Rose Problem is a catch-all term I am using to describe basically ‘What the hell is up with Rose’. It’s no secret that Rose is divisive when it comes to interpretations- so much so that I couldn’t include her in the first interpretation section. So, what is it that makes Rose so difficult? Well, you can barely see her wolf, her house is almost all flooded and she speaks with flowery prose. The reason people seem to view her route as spirituality or disability is because of her continued mention of disconnect from herself. But there have been oceans of other disagreeing ideas, related to her perhaps going through puberty early, her experiencing guilt related to her family, her being potentially molested, or even her literally dying. It’s been put forward by some that Tale of Tales went into Rose not even having an intention in mind, or it shifted from one idea during development and becoming aimless during that period.
Scarlet is known to be the last created sister, Tale of Tales describe the making of her as being the first to be born and last to be made, and because of that, her wolf was the last to be made. The final wolf is named the Fey Wolf- related to the Fae Court. As an Irish person who’s in full belief of the Fae, I don’t see the resemblance. But that wasn’t his final name- maybe it wasn’t his final appearance. His original name, according to a rough floor plan of what Grandmother’s house would look like with the secret rooms was Boy Toy Wolf. That’s… A name change. Especially considering the fact Boy Toy refers to a young man in a sexual relationship, usually with an older woman, and the Fey Wolf is a sort of elderly-looking androgynous thing with a 19-year-old Scarlet who is not into relationships. But because the Fey Wolf’s making has no text, it’s not clear if his appearance or purpose even changed between the name change.
Quest3d was a tool used for making 3D applications, with an intuitive way of programming by using graphs and seeing it in real-time without the need for a compiler. On Mobygames only 8 games were ever listed as created by Quest3d, 6 if you don’t count The Path and The Prologue- with three of them being a Ship Simulator. I say was because it’s pretty much gone. You can’t open their unique file in anything so you’re kinda screwed if you want to do anything with the game files.
The Shrine and the Playground Sign are two interesting objects that you really can’t see in the rest of the game. They both appear along the path but not in the forest, and unlike the crow, you can’t interact with them. Though not immediately clear- the reason why those appear is to signal to the player that the Graveyard and Playground are accessible. That’s probably self-explanatory for the Playground Sign, but for quite a few people the Shrine may come as a surprise, including me before I researched it.
The Path, like everything, has speedrunners. There are two categories- All Girls and Failure%. There have been seven runs altogether, one in all girls and six in failure%. Failure% is reaching grandmother's house without interacting with any wolf, beginning when you gain control and ending when you leave first person in Grandmother's house. Though there are no guides available, the strategy is clear, using Ruby as she’s the quickest. The world record holder as of now is from Krayzar with a one-minute 35 seconds. There's only one speedrun for All Girls, and I’m going to be honest, I don’t think there’s a strategy, at least not one clear from the world record holder Multiwinner who admits that the run they sent in was their first and only attempt. If you want to try this out, go ahead! You’ll have the chance to make history!
In 2020 a zine by the VK fan club for The Path was released- featuring illustrations, comics and stickers, a full collection of all included is linked here. As far as I can tell, this is the only one of its kind! It really is a marvel, and I have said this for like the third time, but if you have a copy of this I would love to buy it from you. I do have to warn you- there is nudity in here of Ruby.
Tier 5 - Bottom of the Iceberg
Tale of Tales references three artists and illustrators that inspired the feeling they were going for The Path, naming them as Lisa Falzon, Fuco Ueda and Ray Caesar. For its first anniversary, three sets of interviews of those artists by the six red sisters. You can find the interviews here, but some highlights are: Carmen asking Lisa if she has a boyfriend followed by Scarlet asking if Lisa is a feminist, Robin asking if Fuco Euda's paintings showed "Good girls or naughty girls", and Ginger just asking if Ray Caesar would ever make a video game.
One of the more confusing things mentioned in the Post Mortem is the fact that Tale of Tales at one time considered creating a mechanic where you would have to dance battle your wolf. No, I am not joking. I just have one question. In a game about exploring your deepest trauma in a wolf-infested forest. Why did you make them dance?
The Path Tribute Project was a group of Vocaloid songs created based on characters in The Path on niconico. The project is from 2014, and due to this and a lack of updating links, I’m unable to find the original organiser of the project and one of the songs, but what I do have, is a Paste Bin of all the found links, the Tumblr blog it was advertised on, and a short compilation of all of the songs reposted on VK!
The canonicity of the grandmother house pages is up to discussion, with Rose, Ginger, Ruby and Carmen all seeming aware they’re in a video game created by these people with Scarlet not making mention of Kris’ involvement with the game. The outlier is Robin, who says not only is Jarboe real in their universe, but that she lives in a black house in their forest- and that she was the one who taught the family the Safe Song. There clearly is not a black house in the forest- the only house is Grandmother’s which is white. Maybe she’s referring to the tent in the Campsite, we never exactly do see the Woodsman go into it, or it could even be the Bunker, as it seemingly has a panel over the door, but neither of those are housey.
Given The Path’s limited characters and interactions, the game’s fanbase has never really been prime with shipping, the most you would see is Ruby and her Wolf along with Ginger and her Wolf. But one pairing stands among them all as the most. Ship to exist. The Woodsman, and the Fey Wolf. There’s a weirdly large amount of fanart for this, despite their status of never interacting or existing near each other, but I suppose what fandoms do best is see two men and decide they should kiss. Should I show examples of this? Yes. Am I going to? No. Just… Take my word for it and understand why I am not showing you a sweaty bald man making out with whatever the Fey Wolf is.
Shamus Young was a game critic and blogger who was an early modder in the Doom Community, and held some infamous views related to parts of The Path. I want to preface this by saying- Shamus Young passed away in 2022 at the age of 50, and out of respect for him and his family, I will be only relaying what he wrote instead of including my opinions. The reason Shamus gained a particular status in the fan community is for his interpretations of Rose and Carmen. Starting with Carmen- he states that he knew girls like Carmen in high school, that would “Find the biggest, strongest, best-looking complete-jerk they could get their hands on, and then endlessly whine about how ‘men are such pigs.’” He then goes on to explain that he believes Carmen was not raped, because despite being drunk she had taken the alcohol without asking, and that it was not rape because “She came on to him.” He does say that it “does not excuse the forester for sharing his beer and hooking up with an (in some states) underage girl-” and then proceeds to say “But I don’t think he’s a rapist.” At the end of the aftermath saying that “Maybe this one bad experience will make her more careful.” Rose’s analysis begins with him prefacing that “I don’t actually want to talk about this one, because it involves stuff I wouldn’t even bring up on my blog.” and then again stating “And I really hope you’ll keep a clinical head on when I bring this up and try to be polite even if you disagree, and furthermore I hope we can keep this discussion civil and remember that this is all open to interpretation.” Before he goes on to explain how Rose’s water motifs are a representation of discovering masturbation- that the reason why her wolf is a Cloudy Male figure is that “She knows she’s attracted to men but she doesn’t know what men look like yet, or how sex works”. As stated at the beginning of this entry and by Shamus himself, I’m keeping this civil and I am not shaming him for his personal interpretations.
There’s quite a bit of Micheal’s Daughter Martha present in the game at various points. Martha made the original pictograms, I believe the poster art was also by her- but the most clear inspiration is Robin herself. As mentioned in her Making of post, Robin’s outfit is based on her, specifically her outfit of her blue hooded cloak and stripey boots. Martha’s actually an artist now too! Martha Samyn is a textile artist and interior architect, with her last exhibit being at Texture Kortrvijk in January! You can actually see the start of her textile art related to The Path, showing off her Ruby-inspired outfit for her doll!
A last-minute change mentioned in the post-mortem was the fact that The Path did not contain any text until the playtest. And when I mean any text, I don’t just mean instructions- until they had people play the games they hadn’t thought to include text for the items, to show what the characters were thinking, because they saw that “Some players had difficulty to let their imagination work.” That’s a wise lesson for you all. Involve Beta testers.
The Path Fangame, titled The Path Fan Project, is a game by Kinder and Doll, a spiritual follow-up to The Path with less of a focus on horror and more on open-world explanation and interaction with the sisters. The graphics are astonishingly pretty, with quite a few new locations like a train, a cave, and a treehouse. The game also involves slight voices, giving the characters voices for the first time! I again urge you to play it, especially since I am unable to because of the age of my computer. 
The-Red-Path is a LiveJournal community never officially linked on the website like all the other LiveJournal profiles, with only six members- the six sisters. This account has only three posts, all posted in 2008, between April and August, only one of which I will be bringing up. On the 16th of April Robin asks whose turn it is to visit their grandmother, with Rose mentioning that they’ve all gone down the path already. There's a weird sadness in this post, with the normally boisterous Carmen asking why she couldn’t just go with anyone else.   
You have probably heard of the first urban legend about The Path, the ability to get an A, but this one you likely haven’t heard of. There’s a phone present on the road on the other side of the path, calling it will allow you to transport the sister back to the apartment without needing to go to grandmother’s house. The general idea is then, if you go through the wolf encounter, but turn around on the path and walk back to the phone- would you be able to call it and actually return back home without the sister disappearing? There have been testimonies of being able to do it, as well as fanfictions about the concept, and not a lot of checks due to the fact you can’t run after the wolf encounter and your speed is already extremely low. But I am going to come out and say, no, I don’t believe it’s possible. I don’t think the creators would have overlooked that idea, especially since they had a large number of beta testers, but I do really like the idea and I wish it was true.
That’s the end! I have quite a few things I left out, due to it maybe not being interesting or my losing of sources, but I’m glad I could finally do this. In all honesty, The Path changed my life. It’s helped me through a lot in my own journey of healing and accepting trauma, and I will forever be grateful. Happy 15th anniversary!
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marcysdreamydays11 · 8 months ago
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New UPDATED Gaza blog lists
I am putting down ones that are verified to my knowledge(If it is not correctly verified please inform me) I will update this
@aboodalqedra13 - Abood is a young man and business owner in Gaza who has lost everything since the bombardment. He has lost many family members, his home, his business, and he and his family have been displaced many times now. They are suffering from the cold, illnesses, and a lack of food and clean water. Donate!
its okay if you cant donate we be struggling with money its fine boosting and bringing attention to these issues is just as much helping.
UPDATED AS OF 12/1
@nohaakram7
Noha Ayyad, a Palestinian from Gaza, specifically from Shujaiya. Her family was forcibly displaced from their homes to the southern Gaza Strip, and they now live in tents in the central area, They are in a small tent suffering from a lack of water and food, including children who were deprived of their basic rights to education and life like the rest of the children in the world. The Israeli Defense Forces completely bombed their house, and they lost their business. Her brothers worked in the clothing trade and had a clothing distribution shop. It was destroyed along with the house. They lost their work and all their money, and they no longer had a place to return to.
Her mother suffers from arthritis and back pain, and her brother suffers from paralysis in his right leg and needs regular treatment. He also suffers from a lack of necessary medicines in Gaza, as you know.
gofundme link!
Noha is 86% towards their goal they have raised 72k/85k
reposting and spreading attention helps just as much as donating :)
UPDATED AS OF 12/2
@hananalanqar78
Hanan Alanqar, a divorced woman from the war-torn Gaza. is living with her brother, Jihad, who battles multiple chronic illnesses, along with his wife, Ola, and their ten-year-old son, Yousef. It’s her heartfelt commitment to care for Jihad, especially as he navigates these health challenges without much support. Together, they're finding strength in each other amidst our struggles. GoFundMe!
Reposting and spreading awareness helps just as much as donating Hanan has only reached 1% of her goal!
@savepalestineinfamily19 His name is Mohammed Almadhoun, and he is a graphic designer from Gaza. It has been over 200 days of relentless violence and suffering. His family and him are now homeless, living in a tent, enduring diseases, epidemics, and pollution. They face severe shortages of food, water, medicine, and all basic necessities. GoFundMe! Spreading awareness does just as much as donating!
UPDATED AS OF 12/7
@mohammedatalah-amir-malak - GoFundMe! 29% towards goal reblogging does as much helping as donations
Mohammed from North Gaza has sustained an explosive bullet wound in his hand and needs immediate treatment, injections and bone grafting and has no extra money his house is completely destroyed and they need to build a new life. Basic needs his two children, his sister Amir and Malak, need weekly for each child Diapers $120 Milk $100 Medicines and diapers $200Basic needs Food is expensive up to $150 every three days
@helpmohammedfamily
Mohammed Al-Khaledi's family, is experiencing a tragedy that words can hardly describe. Mohammed, a young man in his twenties from Gaza, dedicated his life to working hard to provide for his small family. He worked as a freelancer day and night, spending years saving for his modest apartment and preparing for his wedding, all amid the daily challenges of life in Gaza.
But these simple dreams he built through hard work were not spared from the ravages of war, which left its painful mark on every home. While Mohammed was trying to secure his family’s needs during the recent conflict, a shrapnel wound struck his head, leaving an injury that has greatly affected his daily life.
His beloved wife, who stands by his side despite all the hardships, is now carrying their first child, living with an unimaginable worry about the future. The home that should have been a sanctuary of warmth and safety has become a symbol of the suffering caused by the war and the memories of fear.
Despite all this pain, Mohammed has not lost his faith or hope. He now needs your support to overcome this difficult time. Your donations will help with:
Covering the medical expenses for Mohammed’s treatment so he can return to his family in better health.
Providing for his pregnant wife and ensuring a safe delivery for their awaited child. gofundme
@imtithalcrusadecreator
Imtithal from Gaza, lost all her dreams and her job as a dentist, she lost her home, she lost her brother Obaida who was killed and he had young children, and her family lost their entire livelihood because of this war in Gaza. They live in miserable conditions and live in poor conditions with her family of 35, most of whom are young children. They are always trying hard to provide a living as hunger and thirst kill us. The scene continues, full of depression, sadness, fear and horror. The siege imposed on them, the genocide that follows them, all kinds of torment and suffering, the spread of diseases, all of this and more kills life in Gaza, kills their existence, and their lives have turned into an endless nightmare, amidst hopes hanging by a thin thread. They are suffering now, and they do not know what tomorrow will bring. They do not know when this war will end!!! Because they have lost everything beautiful, they are about to lose more. They face harsh conditions and a dark future for our lives, displacement, poverty and pain. But there is a glimmer of hope with your help and generous donations. They can leave Gaza and build a new life and rise from the rubble. Every small donation can make a big difference. That is why they seek through your donations. To get out at a time when an individual pays huge sums of money ranging between ($5,000, $10,000) per person. Her family are in dire need to get out of Gaza so that they do not lose their lives, and they also need to rebuild their lives again, so that they can rise and return as they were. A new home, the opening project
gofundme
Its okay if you don't have the means to donate to these fundraisers reblogging and telling their stories and such does help as much
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i've been thinking about AI a lot lately, and i know a lot of us are, it's only natural considering that it's forced onto us 24/7 by most search engines, pdf readers, & microsoft and apple, but i think what is increasingly making me crazy, as an academic, college teacher, and grad student, is the forcible cramming of it into our everyday lives and social institutions.
no one asked for this technology -- and that's what's so alarming to me.
technology once RESPONDED to the needs and intuitions of a society. but no one needed AI, at least not in the terrifying technocratic data mining atrophying cognitive thought that it's evolving into, and no asked for this paradigm shift to a digital shitty algorithm that we don't understand.
it's different from when the iphone came out and started a revolution where pretty much everyone needed a smartphone. there was an integration -- i remember the first iphone commercial and release news. it wasn't so sudden, but it was probably inevitable given the evolution of the internet and technology that everyone would have a smartphone.
what i know about AI is this: from the first 6 months of ChatGPT's release, they have tried to say it is INEVITABLE.
I walked into my classroom in Fall of 2023 to a room full of 18 year-olds, and suddenly, they were all using it. they claimed it helped them "fill in the gaps" of things they didn't understand about writing. i work with 4th year college students applying to med school -- they use "chat" to help them "come up with sentences they couldn't come up with on their own." i work with a 3rd year pharmacy school student applying to a fellowship who doesn't speak english as a primary language and he's using "AI to sound more American." i receive a text from an ex-boyfriend about how he 'told ChatGPT to write a poem about me.' (it's supposed to be funny. it's not.) i'm at a coffee shop listening to two women talk about how they use ChatGPT to write emails and cut down on the amount of hours they do everyday. i scroll past an AI generated advertisement that could have been made with a graphic designer. i'm watching as a candidate up for the job of the new dean to the college of arts and sciences at my university announces that AI should be the primary goal of humanities departments -- "if you're a faculty member and you're not able to say how you USE AI in your classroom, then you're wasting the university's time and money." i'm at a seminar in DC where colleagues of mine -- fellow teachers and grad students -- are exclaiming excitedly, "I HATE AI don't get me wrong, but it's helpful for sharpening my students' visual analytical skills." i'm watching as US congressional republicans try to pass a law that puts no federal oversight on AI for ten years. i'm watching a YouTube video of a woman talking about Meta's AI data center in her backyard that has basically turned her water pressure to a trickle. i'm reading an article about how OpenAI founder, Sam Altman, claims that ChatGPT can rival someone with a PhD. i'm a year and half away, after a decade of work, from achieving a PhD.
billionaires in silicon valley made us -- and my students -- think that AI is responding to a specific technological dearth: it makes things easier. it helps us understand a language we don't speak. it helps us write better. it helps us make sense of a world we don't understand. it helps us sharpen our skills. it helps us write an email faster. it helps us shorten the labor and make the load lighter. it helps us make art and music and literature.
the alarming thing is -- it is responding to a need, but not the one they think. it's responding to a need that we are overworked. it's responding to a need that the moral knowledge we need to possess is vast, complicated, and unknowable in its entirety. it's responding to a need that emails fucking suck. it's responding to a need that art and music, which the same tech and engineering bros once claimed were pointless ventures, are hard to think about and difficult to create. it's responding to the need that we need TIME, and in capitalism, there is rarely enough for us to create and study art that cannot be sold and bought for the sake of getting someone rich.
AI is not what you think it is -- of course, it is stupid, it is dumb, and i fucking hate it as much as the next guy, but it is a red fucking flag. not even mentioning the climate catastrophe that it's fast tracking, AI tech companies by and large want us to believe that there isn't time, that there isn't a point to doing the things that TAKE time, that there isn't room for figuring out things that are hard and grey and big and complicated. BUT WORTH, FUCKING, DOING.
but there is. THERE ALWAYS IS. don't let them make you think that the work and things you love are NOT worth doing. AI is NOT inevitable and it does NOT have to be the technological revolution that they want us to think it is.
MAKE ART.
ASK QUESTIONS.
STUDY ART.
DO IT BAD; DO IT SHITTY.
FUCK AI FOREVER.
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lakemojave · 6 months ago
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Mojave reads X-Men: X-Men #1, X-Men #2, and Tales of Suspense #49
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That's right gang, I'm finally sitting down and reading some comics. Now I've attempted to read a manga or two in my life, I've read some tintin comics in the library as a little kid, I've read an Alan Moore graphic novel in my day, but never have I actually read a serialized, long running comic series like this. I have very limited vocabulary for talking about comic books, and my experience with superhero media is pretty much limited to movies and shows. I have never read or critiqued a comic book of any kind.
Now I should say that even though I don't really give a shit or fuck about superheros, I do have a favorite superhero, and it's none of the X-Men. I do have a place in my heart for the caped crusader, so why am I not reading every single batman comic ever written? Well you see, the reason is simple. If I read a batman comic, even if it's a bad one, I will be distracted by how much i already like batman. I will probably learn a thing or two about batman, but I won't really be properly immersed in the comic-reading experience if i start with somebody I already enjoy.
So I'm excited for this! I'm basically going in blind, except for some passing knowledge about the over-arching themes of these characters and season one of X-Men '97 (a fantastic show that you all gotta watch). Now I know some reading guides online will recommend that you skip some stuff, but I wanna challenge myself to do a completionist review of this whole series. For an artistic medium that I don't know shit or fuck about, this may be a long commitment, but this is gonna be a fun way to do it.
If you wanna follow along with me, I'll be basing my order based on the reading guide from this website here:
Now for the review!
X-Men #1
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This one is really fucking stupid.
In this first issue, we meet our X-Men and learn their powers through a goofy ass training scene, Jean Grey arrives, then they defend a military base from Magneto, and that's about it. It doesn't do enough to establish what exactly a mutant is, but it does establish the X academy as a safe haven for mutants where they can learn to be superheros, and how Magneto wants mutants to rule the world. There isn't much nuance here yet, but these motivations will echo down throughout the entire X-Men saga.
The designs here are particularly undercooked compared to the more modern iterations, but I do like that Professor X has always been a bald dude stuck in a chair. Magneto's imperious personality is established here as well, but the X-Men themselves are mostly just rough sketches of the idea of people. We're not gonna get into the family drama soap opera nonsense for a little while I think.
(Also my favorite part of this panel is how you can't tell cyclops has a visor and it looks like it's just a guy. With two eyes. Which is, by definition, not a cyclops.)
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I also adore how whimsical this first issue is. The fighting is very cartoonish and everyone says what they're thinking out loud. I dunno if that's just how comics tend to be or if this is a product of the age, but I actually find it really endearing! I have a fondness for this era of comics where you could pick up a batman off the shelves and see a panel of him shooting and killing his enemies with a mosin nagant, or that infamous panel of superman melting a dagger with his heat vision and slurping up the molten metal.
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Also, poor Jack Kirby. You can tell by the homogenous designs and Magneto's crooked ass eyeballs that he was very overworked in this period. The superhero team composition here is definitely less creative than the Fantastic Four for instance, which was running at the same time and will crossover with our reading list a few times.
Though my favorite panels from this issue are right here:
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I'm sorry if the difference in time between your two panels is "Exactly fifteen seconds" then you don't need a text box explaining it.
Either way, while this first one isn't very good, I was really entertained. I'm really looking forward to immersing myself in this period of the art form and learning a thing or two about this franchise!
X-Men #2
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That's right baby. We're gonna be in stupid town for a few weeks.
In this issue, a new evil mutant attempts to take on the X-Men and realize his loosely sketched evil plan for world domination and such. This guy, The Vanisher, has teleportation powers so fast that none of them can lay a finger on him. With his X-Men's reputation on the line, Professor X himself has to step in and use his psychic powers to vanquish The Vanisher and his army of goons on the White House lawn.
We learn a lot of new things about the X-Men in this issue; one, that Charles is a snitch for the FBI; two, sometimes the X-Men will just randomly start fighting each other almost completely unprompted.
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Oh yeah also they call Jean Grey "Marvel Girl" in this run. I don't know why, ya just gotta deal with it.
The Vanisher basically has Goku instant transmission, allowing him to teleport literally anywhere he wants in an instant. In his master plan to steal US Army secrets and rule over humanity, a bunch of random low level goons just start worshiping him cause he's just that awesome. Like they're not even getting anything out of serving him, they just love this freak.
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God could you imagine the alternate timeline where The Vanisher is the X-Men's arch enemy instead of Magneto? I think I would've canceled this series early if that happened.
Needless to say, this one is also insane. Like whenever the X-Men need to go anywhere, they rely on the goofiest modes of flying transportation that I've ever seen.
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This one is also pretty dumb, but I can't say I had a bad time reading this one too! I think the first one was more interesting, seeing the prototype for such an all time comic villain, but this fight against the Vanisher is just a straight forward good time.
Tales of Suspense #49
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Here we have our first ever crossover! In this comic, Angel accidentally gets nuked by Iron Man during a weapons test. The radiation makes him turn evil. Iron Man has to stop him.
This is the goofy bullshit I crave. There is no explanation for why any of this happens. Angel suddenly swears his life against all crime fighters and tries to make friends with the evil mutants. Iron Man talks completely different than I'm used to in this modern MCU era (plus his identity actually is secret!) Although the other X-Men do show up in this one, It is so strange to me that the first X-Man to make it into another series is one of the most forgotten characters of them all.
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Oh man they just. They just don't make em like this anymore.
I do like that the X-Men as characters are starting to settle into their personalities. Angel's the boyscout, (normally,) Iceman is a little shit, Beast is a funnyguy, and Jean is a woman. Cyclops is still a little undercooked, but in terms of actual art I think I like how he looks in this style better than anybody. It helps that the art is getting ever so slightly better issue by issue.
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But I also love that there's like. No backgrounds. It's crazy that in these early comics they just frame characters in a blank, colored void. I have no idea where these guys are right now.
The writing is still hilarious. Like everyone in these comics just says whatever they're thinking out loud. If these comics weren't written for little kids I'd make a big stink about it, but I just find this so endearing.
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Eventually Iron Man does the thing where his power runs out and he falls to the earth in the middle of the fight, then Angel comes back to his senses, possessed by the instinct to save him. As he flies away, good ol' Anthony Edward Stark gets a call from Professor X saying that some day he hopes that the Avengers and the X-Men will one day fight alongside each other...as allies! And from this day forward, they'll never fight again!
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Um. Ignore that.
See y'all with more soon!
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