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#ghosttrack#ghost track#wyvern#wyvern: graphical mud#wyvern rpg#graphical mud rpg#graphical mud#mobile game#pc game#wyvern graphical mud
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Lily Orchard and Pokemon: Gen 4
Yay, we get to hear Lily bitch more from now on.
"Gen 4 runs like shit because the game is trying to process 3D graphics all the time, like with battle transitions, health bars and movement!"
Then how the fuck do you explain Platinum, which ended up fixing all these issues then?
"Also I'm modding the game to remove the FPS cap and give myself a Ralts as the starter-"
W-w-wait, what?!
Why the fuck are you modding the games...in a retrospective all about looking back at the games as they hold up? Your complaints and footage WON'T line up, thus weakening your arguments!
Also, I don't give a fuck about how much you like Gardevoir. Ralts doesn't get an attacking move until Level 6. Starters start at Level 5. And Ralts is INTENTIONALLY weak to compensate for how strong it is fully evolved. Modding in a Ralts WILL affect your gameplay because the games aren't built for that.
For fuck's sake- USE A DIFFERENT TEAM!
"I encourage Barry to try and jump over the grass because I wanna see him get mauled by a Bidoof-"
Wait a minute. Was-was that fucking Peanut Butter from Pokemon Rusty?
...Oh great, Lily Orchard is probably taking her takes from Dorkly. That explains a lot.
"Well Ralts doesn't get an attacking move so I 'threw the match-'"
Sounding pretty salty there, Lily. Maybe you should try diversifying your teams and actually ENGAGE with the Pokemon by using a damn starter.
"I'm getting stopped all this time like a small child in a brony conve-"
I will call Taka in here to maul you, Lily. You were kicked out, deal with it.
"Uh oh! My Ralts is worse than a Magikarp! Whoopsie!"
Keep this in mind. It will be important later.
"Oh no! It takes a whole minute and ten seconds for me to get through an encounter with Team Galactic! TOO LONG!"
Speaking as someone who has played every Gen of Pokemon...as well as playing a few games with Pokemon's older, edgy brother SMT- You are making mountains out of mole hills Lily.
Games, especially RPGs given how they don't tend to be very interactive games, tell stories to stimulate the player's brain. This requires time, Lily. I know that you like being lulled into a silent stupor as evidenced by your love of Team Aqua/Magma and later Lysandre (No I am not joking) but most ACTUAL people like having some kind of engagement with the game. Pokemon, even at it's most verbose, is fucking SMALL POTATOES compared to your usual JRPG.
I brought up SMT for a reason Lily- that series compensates for having a less engaging battle system than Pokemon's by having a more robust story. If you played any SMT, even one like Nocturne- your brain would likely shut down.
JRPGs like having stories. You signed up for this with Pokemon. Now judge it accordingly.
"People gas up Cyrus as one of the best villains-!"
No they don't. They gas TEAM GALACTIC as one of the best villains because they fuck with the fundamental forces of existence, giving them an air of a series threat. I don't agree, I like Cyrus for being the only one with a reason for doing what he's doing. But people usually like him for the stuff OUTSIDE his home game.
"Reading Pokemon stories is just like watching subbed anime: reading the most inane bullshit!"
... Lily, you hate anything anime, don't you?
"Sinnoh ugly because grey and mud and forest gross!"
... 1- Lily, you literally show a grey tiled route being dyed orange in evening light.
2- Yes Lily. Mountainious regions and marshlands have mud and rocks.
And 3- The forest looks dark and damp because that's a fucking FOREST. If you paid attention the BGM in the previous forests, you'd notice that is what the developers intend the forest areas to be like. You basically just said ''the previous three gens completely failed at their jobs!'
*Lily proceeds to have a fake existential nightmare about Pokemon and Youtube*
Cool Lily. Too bad you mention these minor things and not...you know...the strewn path of broken lives you've left in your wake on this planet.
Could have had some kind of respect for you.
"Pokemon games hold your hand like a creepy uncle with a MLP collec-"
@takashi0 get in here! Lily's being an ass about bronies again!
"Oh my god! So many forced tutorials! Why won't they let me skip everything like the Underground tutorial! POKEMON BAD!"
Lily, the reason why the game won't let you skip the Bike is because you NEED it to progress the game and it gives you an improved movement option. It also won't let you skip the Egg tutorial because Pokemon breeding is necessary for getting certain Pokemon or helping you get certain Pokemon (like multiple starters). And this is why you can't skip the catching tutorial: you'd just be throwing Pokeballs at random and failing constantly.
These are necessary aspects of the game. A game for kids who may have never played a Pokemon game before. Deal with it.
"I don't know why I'm here, I just keep ignoring the dialogue."
So you talk about the story being ass...while acknowledging that you aren't paying attention to said story...
Like, I know that Lily is implying she's long since gone through the game and experienced the story, hates it and is now skipping over it but you are now making a retrospective of the games. Now would be a good time to pay attention and possible reconsider your stance.
"HMs are so cool! You can use your Pokemon to transverse the region! People are so dumb for bitching about them. You have 24 moveslots, just set aside some and forget coverage, dumbbnuts!"
So what you're saying is that we should have random required HMs in Pokemon Gyms to challenge them properly? You know, like Chuck's Gym? That you couldn't complete without backtracking?
Or that maybe we should have moves like Cut, Rock Smash, Flash, Whirlpool and Defog (which you basically call useless) be necessary! After all, who cares about player expression? It's just 20.8% of your moveslots!
... This is why you use your BRAIN Lily.
"You need to adapt to roadblocks, you useless clowns!"
Remember this, it will be important later.
"Archie and Maxie were charmingly stupid but Cyrus is completely crazy!"
A- That's intentional with Cyrus and UNINTENTIONAL with your favs.
And B- You outright emphasized that they were gonna blow up a volcano to try and expand water/land for Pokemon. How is THAT not crazy?
"Barry demands yet ANOTHER Battle-"
It's the fourth fucking battle Lily. Just because you cut yourself anytime a rival shows up doesn't make it excessive.
"*another 'cobs bad' joke*-"
Yeah yeah, you want cops gone because your abuse victims keep calling them on you and you have a bad experience with them.
Move on.
"Hey I'm not a cop, it's not unethical if I go on a rampage-"
You REALLY don't know when to keep your mouth shut, do you?
"Cyrus can no be cult leader, HE HAVE NO MOTIVE OR PESONALLITY!"
...
"Fellow members of Team Galactic! Hear me! My name, as I appear to you today, is Cyrus. This world of ours is a crude one. In a word, it is incomplete. It has been, and always will be, a struggle to survive in this world. We humans and Pokémon are likewise incomplete. Because we are all so lacking, we fight, we maim... It is ugly. I hate the incompleteness. That we are all incomplete, I hate it with my entire body and being. The world should be complete. The world must change. Then, who will change it? Me, Cyrus. And Team Galactic. Yes, all of you. Together we pored over myths and exposed their secrets. Together we captured legendary Pokémon. And now, Team Galactic has obtained the energy to change the world! The power of dreams is within our grasp! Understand it, fellow members! My long-held dreamworld is on the verge of becoming reality. All those headed to Mt. Coronet, and those who remain here... Though our missions may differ, our hearts beat as one. Let there be glory for Team Galactic!"
-
"But, I must say... You are a remarkable specimen. Those Pokémon have nothing to do with you, do they? But still you come to rescue them out of pity? Such pitifully useless emotions... It's illogical and irrational. Pity and compassion are products of the weak and faulty human heart. You were compelled to come here by such vacuous sentimentality! I will make you regret paying heed to your heart!"
Perhaps pay attention to the fucking dialogue, Lily. Because these are pretty blunt and obvious examples. Cyrus appeals to people feeling that the world is harsh and unfair, promising them a bright tomorrow if they listen to him. Then he explains how he believes emotions have caused these problems so he wishes to erase them.
"Oh really Looker? You think I'm so dumb that-"
Lily, you just got done humiliating yourself by being outsmarted by a children's game and will continue that streak throughout this video.
Yes, you are that dumb.
"Cyrus has double the dialogue Maxie and Archie have in these games but it is so stilted and devoid of personality! Archie and Maxie are SOO much better by being stupid and trying to better the world-!"
Lily, those guys were not intended on being stupid. They were intended to be well intentioned extremists. They seem stupid because the games made their acts so dumb that the intentions are overshadowed by their stupidity.
Cyrus does more than try to be evil, you can tell from comparing his dialogue to Giovanni's-
"Blast it all! You ruined our plans for Silph! But Team Rocket will never fall! <Player>, never forget that all Pokémon exist for Team Rocket! I must go, but I shall return!"
And his so-called 'stilted' dialogue would probably fit a man who is OPENLY TRYING TO RID THE WORLD OF EMOTION. If your assessment is correct- that would be good writing.
Archie and Maxie are badly written. You are praising bad writing over good writing.
"Platnium has gotten away from the feeling of adventure that makes Pokemon good-"
You know what helps with a sense of adventure Lily?
A story. Something to give structure and stimulation to the player.
You praised one of the dullest games in the series in Emerald and are going to praise THE dullest game in the series. All while demonizing the games that actually stimulate.
You're full of shit.
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Heartless Parasite Game Concept - Current Progress & Demo
So I've been spending the week talking about this game and what I want it to be like. You can even check out the Warclema Master Post for links to those posts. Now, I'm going to share what I've completed of it so far.
I've sadly only got two levels for Kisei's side of the story, neither of which is complete. It's just a tutorial level with the sheep host body and the parent helping out, and a combat level with two enemies. The gameplay is supposed to represent her abilities as a neutromorph (they're in the master post I linked earlier).
Tutorial Level
It's supposed to be an easy level to teach the basics while removing the stakes and the risk of failure. Instead of trying to protect the host body from damage, you're protecting it from filth, but it uses the same concepts that are used for dealing with damage.
It uses mouse controls. Left click places a black marker or turns a yellow marker back to black. Right click removes markers, which is useful because you can only have so many on the board at once (they represent neutroslime, which the character only has so much of). The top left corner has a counter to indicate how many you have available to place. You can hold a button down and drag across the board to place/refresh/remove markers more quickly.
The things to deal with are mud (which use the wound graphic I made for the combat portion) and leaves. Mud can be removed by having black marker placed over it for long enough with the length of time being variable. If you're quick, you can place a black marker where the mud will be and it won't even show up. Leaves on the other hand have to be surrounded to be removed.
You may be wondering about the yellow markers in the screenshot. If left alone, black markers will eventually turn yellow, becoming inactive. This is supposed to represent the tendency of neutroslime to revert back to an inactive form if concentration on it lapses.
I still have some code put in for placing a leaf when space is pressed.
Combat Level
A level to show off combat. There are only two enemies so far. One is supposed to be a swarm of fish that can fly, and the other is supposed to be a rhinoceros with fire magic.
The fish randomly chooses between a simple wound attack, rapid attacks, and an attack that leaves one of its fish stuck on the board (remove just like leaves in the tutorial level). Pretty much weak and fast sort of theme.
The fire rhino, or pyroceros, is more of a heavy hitter, doing attacks that do greater damage or wound a larger area. While the attacks from the fish can be blocked by placing a neutroslime marker where it's going to be, a number of the pyroceros' attacks will actually pierce through it, though the attempt to block will reduce the damage. It also has fire damage, and some attacks will produce a flame that will move across the board, leaving burns. It will have to quickly be extinguished by placing a neutroslime marker over it.
The auto attack button at the top determines the speed of combat and cycles between off and three speeds. Kisei and enemies have the same attack speed at the moment, but there are plans to change that.
Also, it's possible to swap between enemies with space.
This is Nowhere Near Complete
I am still using graphics that I just threw together. I am still deciding how to handle the star points on the board. I'm pretty much ignoring Epy's half of the gameplay for now. There is still a lot to do.
Current Snag
Have you ever taken a break from playing an RPG and come back to it with no idea where in the plot you were or what you are supposed to do next? Well, I had some computer trouble that left me without my computer that I was making this on for an extended period of time. It's been over two months since I got it working again, but I still sort of dread trying to continue from where I left off. Yes, it's a stupid reason to put off getting back to making it, but it's the mental block I have to overcome.
Want to Try it Out?
You can download my current demo of it at this link.
Next Post
Next post is going to be the poll for next week's topic. I've decided to try switching things up by posting them around the same time.
Warclema Master Post
#Warclema#original setting#game dev#videogame concept#neutromorphs#game design#puzzle game#Go#work in progress#game demo#indie games#game development
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Lordsexch Contact Number
Online fantasy games have captured the imaginations of millions around the world, offering players an escape into intricate, imaginative universes where they can live out their wildest dreams. if you want Lords Exchange Contact Number These games are more than just a form of entertainment; they are a medium for storytelling, social interaction, and personal growth. This essay explores the development, appeal, and impact of online fantasy games, illustrating how they have become a significant cultural phenomenon.
The Genesis of Online Fantasy Games
The origins of online fantasy games can be traced back to text-based adventures and early role-playing games (RPGs) from the 1970s and 1980s. Games like "Dungeons & Dragons" laid the groundwork for the fantasy genre, establishing conventions such as detailed world-building, complex characters, and immersive narratives. With the advent of the internet, these elements were adapted into digital formats, leading to the creation of Multi-User Dungeons (MUDs) and later, Massively Multiplayer Online Role-Playing Games (MMORPGs).
MMORPGs like "Ultima Online" (1997) and "EverQuest" (1999) were pioneers in bringing persistent, shared virtual worlds to players, where thousands could interact simultaneously. The release of "World of Warcraft" (2004) marked a turning point, setting new standards for the genre with its expansive world, engaging storylines, and social features. This game attracted millions of players and demonstrated the potential of online fantasy games as both a commercial success and a cultural staple.
The Appeal of Online Fantasy Games
The enduring popularity of online fantasy games can be attributed to several factors. First and foremost, these games offer a unique form of escapism. Players can immerse themselves in fantastical worlds that are vastly different from their everyday lives, allowing them to experience adventures, magic, and epic battles.
Moreover, online fantasy games provide a sense of community and social interaction. Unlike single-player games, MMORPGs and similar genres emphasize collaboration and competition among players. Gamers can form guilds, participate in large-scale raids, and engage in player-versus-player (PvP) combat, fostering a sense of camaraderie and shared purpose.
Customization and progression also play crucial roles in the appeal of these games. Players can create and develop their characters, choosing from a variety of races, classes, and abilities. As they progress through the game, they acquire new skills, equipment, and achievements, providing a continuous sense of accomplishment and growth.
The Evolution of Online Fantasy Games
Over the years, online fantasy games have evolved significantly, driven by technological advancements and changing player preferences. Modern games feature stunning graphics, intricate storylines, and sophisticated gameplay mechanics that were unimaginable in the early days of the genre. Virtual reality (VR) and augmented reality (AR) technologies are beginning to make their mark, offering even more immersive experiences.
Additionally, the monetization strategies of online fantasy games have evolved. While early games relied primarily on subscription models, many modern games have adopted free-to-play models with microtransactions. This approach has broadened the accessibility of these games, allowing more players to join without an upfront cost, though it has also sparked debates about the ethics of in-game purchases.
The Impact of Online Fantasy Games
The impact of online fantasy games extends beyond the gaming community. These games have influenced popular culture, inspiring books, movies, and television series. They have also contributed to the growth of esports, with competitive gaming tournaments attracting large audiences and substantial prize money.
Furthermore, online fantasy games have had social and psychological effects on players. For many, these games provide a sense of belonging and identity, particularly for those who may feel isolated in their offline lives. However, they can also lead to issues such as addiction and social withdrawal if not managed properly.
Conclusion
Online fantasy games are a testament to the power of human creativity and the enduring appeal of fantastical storytelling. They have evolved from simple text-based adventures to complex, immersive worlds that captivate millions. While they offer significant benefits in terms of entertainment, social interaction, and personal growth, it is important for players to engage with them mindfully. As technology continues to advance, the future of online fantasy games promises even more exciting and immersive experiences, ensuring that they will remain a beloved pastime for generations to come.
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aouu tough question but two answers if it's favorite one personally or favorite game generally.
Personally I think I've liked the Civilization games the most (it bounces between Civ4 and Civ5). While I have to give some deference to, like, Three-S for the 2600 or Va-11 Hall-A for PC which I both love, the Civilization franchise really was the start for me fucking around with computers and programming, and also helped get me started with being fascinated with world building. The idea of trying to get players to emulate historical civilizations in addition to balancing the strategy game with more educational elements is really something that has stuck with me for my whole life. Plus I like it when map do a funny shape and the colors.
Of games generally, I think it's a toss-up between LamdaMOO, pedit5, and Super Star Trek. They're all games in the RPG lineage (LamdaMOO and pedit5 are also milestones on the road to the MMO, but nevermind that for now), but I think that they're not as well known as they should be. I am basing a decent chunk of what I know off of Aaron Reed's 50 Years of Text Games, which I strongly recommend.
Starting with the earliest, Super Star Trek (~1970) was a type-in BASIC game that is the immediate progenitor to Rogue (in a sense, Rogue was a Star Trek-like) with players navigating a randomly generated galaxy as a member of Star Fleet hunting down Klingons. While it wasn't as complex as Adventure or Zork, it was definitely revolutionary in terms of how people concieved of games. Many games of the era were either in the arcade space or on mainframe computers, but this was a major leap forward in terms of what one could do on a home computer.
Pedit5 (~1975) was one of the first multi-user dungeons (MUD) with text-based graphics and basic RPG elements (leveling, equipment, names, classes, monsters, spells, gold). While many of these influences were not unique to Pedit5 (having taken them from D&D, which had been developed around the same time in the same region), Pedit5 created a persistent world with multiple people in what I consider to be among the first in the MMO lineage.
LamdaMOO (1990) is similarly, in this lineage, but is fascinating to me in that the world was built by its users. Registered users of LamdaMOO have (it's still online!) the ability to create new objects within the world of any type. This includes stuff like Rooms, Newspapers, Helicopters, and even the character one plays. While there were unsavory events that really killed off LamdaMOO when the developers tried to sell it as a social experiment, there's exists a body of research focused on how users interacted. I would note the promulgation of spivak pronouns (e/em/eirs) and work on emoticons and digital identity in this regard.
The second set of favorite games generally would probably change if you asked me later, since they're the first ones that came to mind, but I think it gives a good overview :-)
My psionic warriors
ask questions of me and i shall answer them but dont feel pressured i suppose but i would very much like to answer them
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Your fics are amazing! Would you ever write about König?
𝐂𝐑𝐘𝐏𝐓𝐈𝐃 — 𝐊𝐎𝐍𝐈𝐆

synopsis : rumours of an elite soldier have the base reeling. murmurings of 'monster' and 'freak'. what happens when you come face to face with the beast, only to find he's nothing like the whispers cautioned?
pairing : könig x f!reader
warnings : 18+ mdni. war, violence, graphic gory imagery, self-conscious könig baby, little bit of hand kink, basic bitch smut, p in v sex, unprotected sex, size kink, tight fit, sugar-sweet teeth rotting smut. this feels so basic… but I was struggling. please note, kilgore is a name previously linked to könig. I have used it as a codename 🙂
könig masterlist ୨୧ main masterlist ୨୧ join taglist ୨୧ ask

Warfare training preps for the inevitable—those moments you need to fire a weapon and how to camouflage and navigate enemy territory without detection. These inescapable horrors are 'another day in the office' by the time you enter the field, the prickling chill of fear driven out of your system. Whistling RPGs are not dissimilar to the scream of your Drill Sergeant's commands, the cold, hard ground of a dilapidated building no more uncomfortable than the standard-issue barracks mattress you would ease your wearing bones into after training.
Fear, beaten out of each man and woman that slipped on the uniform, held no commonplace in the military. Weapons, the call to war, brutality and sirens did little to raise the blood pressure.
Whispers held far more weight and struck unease into the hearts of even the most desensitised of fighters.

It was inarguable that each military in every country, at any time, had its own 'boogeyman'. Notorious fighters with absurdly large kill counts consisting of three digits that inevitably earned a bounty for their head, funded by the enemy—elite warriors who acquired a legendary reputation that ultimately became horror stories. The Ghost of Kyiv, The American Sniper Chris Kyle. These military cryptids kept their enemies awake at night, baying for blood and begging for the piles of bodies they left behind to stop growing.
After years in the SAS, you were beginning to think that there was no such thing. Each soldier was prolific, brutally efficient and inarguably the best of the elite forces. It was only upon entering Task Force 141, a genuinely mean feat, that you began to hear the unshunnable, hushed whispers of Kilgore.
“Did you hear about Berlin?”
“Kilgore? Yeah, heard he blew away a whole Al-Qatala cell.”
“Twelve of ‘em. The hostages were traumatised.”
These mumblings had persisted for months, consistently updated with crazy tales of whole garrisons blown to smitheries by this massacre-happy hulking mass of pure military precision. You, like the rest of 141, elected to ignore the gossip. This was a battlefield, filled with elite soldiers, not a school playground.
✰
Austrian mud splatters your camo-clad shins as you sprint through the forest terrain, your heart lurching in your chest as your rain-soaked fingers almost fumble your gun to the sodden ground. It’s freezing cold, the gush of rain edging on a flurry of sleet as lightning cracks above your head. Clothes soaked through, the moisture and icy wind form something of a ‘Pact of Steel’, working together to deep freeze the marrow of your bones.
As you slip in the mud again, heel skidding across the slick soil, you realise how dire the situation truly is. Separated from 141 during the firefight, you’d navigated north. You continued running for the safe house once discovering your coms had been dispatched by a stray bullet— that certainly would have ripped through your heart and dispatched you instantly if not for the layers of plastic settled over it.
Thunder rumbles in the clouds above, the boom reminiscent of a distant air strike. Slurried earth gives way beneath your feet as you push on. Exhaustion gnaws at your joints as you scramble for safety, bested only by the adrenaline that buzzed in your ear like a vicious drill sergeant. “Move it! Do you wanna die?! Well fucking move!”
You can hear their boots in the mud, the advancing Al-Qatala mercenaries chasing after you and shooting blindly at your heels, competing with the distance and dense foliage. You’re like an injured fox, feverish bloodhounds nipping at the end of your tail— what could they do with an SAS hostage? How much leverage would it buy?
Bullets whistle by your feet, the proximity of some enough to set your hair on end. They’re closing in, jowls dripping with slobber as they attempt to close their teeth around you. Just a little mor—
Crack.
Chaos erupts behind you, the thump of a body and a flurry of shouts. Panicked voices overlay each other in different languages, Urzik and Persian. You scramble for cover behind a treetrunk, the bark cutting at your palms as you brace for incoming fire.
"Kilgore!" Someone shouts, and your blood runs cold, eyes wide as they dart around the foliage for the legendary soldier. The whizzing of high-powered bullets persists, dropping Al-Qatala mercenaries into the mud beneath them. You hear the yelled orders, Urzik fighters urged to retreat.
You're unsure if one fails to hear the directive over the din of warfare, but you hear the advancing feet of the mercenary advancing on your position—the squelch of the mud beneath the rubber sole of his combat boots. You scramble with your weapon, checking the gun's safety and readying for a one-shot shoot-out.
When a bullet shreds through a victim's head, the sound is reminiscent of a watermelon being cracked open. It's a sickening crunch. A wet spray of warm blood cuts through the downpour of rain, splattering across your face. Some of it is solid, brain matter and shards of cranium.
It's not silent by any means. The rain continues to beat against the floor, pattering in the puddles that had formed in sole-shaped prints in the soaked earth. Cracks of thunder sound in the distance, and the droplets drum against the leaves in the forest's canopy. However, the sounds of the firefight cease.
"You can come out," a voice calls to you. Accented; Germanic. You hesitate for a moment, once again strengthening your grip on the gun you'd clung to. Your lungs strain with the sudden intake of breath, ribs crushed beneath your tac-vest. "Ghost sent me."
Easing your head out from behind the tree trunk, you marvel, somewhat horrified, at the gigantic, hulking build of the man who stood in the clearing. Fallen enemy combatants surround him, a blanket of corpses draped across the turbid forest floor. A black veil covers his face, and his equipment litters his tac-vest.
You'd be lying if you said you were unperturbed by the sight. Instead, fear lurches in the pit of your stomach, and you freeze in place. It's only when your eyes catch the crystal white slicing through crimson on the patch sewn into his shoulder that the airy voice, which certainly doesn't match his enormous frame, brings you a sense of safety.
"The safe house is ahead. We could get you warm–– clean you up?"
✰
Staring into the bubbling pan of water settled over the small fire, you relish in the warmth that creeps across your chilled body. Still, you're soaked, the damp clinging to the threads of your clothes. The scent of iron still assaults your nose, the water that you pick off the fire cautiously heated enough to scrub the blood from your face.
Kilgore, who informed you upon entering the safehouse preferred to be called by his name König, had seated himself in the corner of the large, relatively empty room. He looked ridiculous like this, attempting to compact his body into the crevice. You don't doubt it's an attempt to ease the nervous energy bleeding through your pores, your hands trembling as you attempt to dip the rag he had gifted you into the hot water.
"Did..." You swallow thickly, glancing up at the Austrian, "Did you tell the Lieutenant where we are?"
"Mhm-hm," he nods slowly, his jade eyes watching you from beneath the face veil. They're sharp and bright, contrasting so strongly against his uniform's muted and inky shades. "He's planning evac."
You scrub the gore from your face, wincing as you feel the shards of bone scrape across your face. König's eyes bore into you from the other side of the room, watching you struggle to remove what was left of the grime the rain had failed to wash away.
"I've-... Heard a lot about you," you speak to him, attempting to cross the vast space he had consciously put between you. His green eyes gaze at you, unblinking as he watches your expression. König is trying to read you, trying to comprehend how you feel. He's cautious, trying not to push you outside of your comfort zone.
"About Berlin?" He asks, and his voice is so soft that it reminds you of a child attempting to speak after being reprimanded by their parents–– wary of a second bout of raised voices.
"Yes," you mumble, dipping the crimson rag into the water before laying it across your skin again, "About Berlin."
König hums softly, casting his eyes to the aged, wooden floorboards. The woodlice have chewed through them, moss growing in some parts. You can see he appears uncomfortable, his knuckles white from the fists that form in his lap.
"I didn't mean to scare anyone," König admits in a whisper, catching you off guard. His shoulders sag slightly, and you see him pick at loose threads in the knees of his camo trousers.
"N-No... I meant to say how courageous it was," you point out, watching his fidgeting hands still suddenly, "You risked your life for those hostages... saved them singlehandedly. No one else would have done that."
Hesitant silence settles between you both, König considering your words carefully as he stares at his lap. You can't see his face, the veil concealing all but his eyes, though you're almost sure he's stunned by your comment. It takes him a moment to discern his next step, but he finally lifts his body from the wooden chair he'd pulled into the corner. It creaks with the shift in weight distribution, floorboards straining as he walks across the space towards you.
"You also saved me," you point out, watching him kneel before you, "Faced a whole cell..."
König steals your words from your mouth when his huge hand settles around the bloodied rag in your palm. He doesn't speak at; first, silence hanging between you once again as he dips the cloth into the water. Then, he soaks it until it drips, droplets pinging off the surface, and wrings it out. His dorsal muscles ripple beneath the backs of his palm, veins a ballpoint colour and standing out against his pale skin.
"Ghost asked me to," he mumbles, carefully holding the damp fabric and slowly reaching for your face. He gives you time to pull away–– you don't.
"You could have ignored him," you whisper, suddenly breathless with this proximity. He still towers over you, even balanced on his knees, head and shoulders slumped over you. You can see the ocean green of his eyes clearly, the halo of brown flecks that cover the circumference of his pupil. His eyelashes flutter when he blinks, so pretty and oddly feminine.
The pressure of the cloth against your skull is so delicate. König appears to be afraid of hurting you, gently brushing away the flecks of blood in your hairline. He shakes his head gently, considering your kind words. "What kind of man would I be, Leibchen?" his voice is airy, tone flimsy.
Those stunning eyes take a moment to gaze into yours, searching for your answer. Instead, all you manage is a weak shrug.
"Were... Are they afraid of you?" You whisper to him, struggling to find the words to broach a topic that appears to affect König so profoundly. It's his turn to answer wordlessly, offering an equally frail nod.
König takes your chin ever so gently in his hand, his palm almost eclipsing the lower half of your face, and turns your head in search of further blood-spatter. He sweeps the makeshift face-cloth over your skin, focusing on removing the grime altogether.
You'd heard the cruel rumours, the whispers of 'monster' and 'freak'. This König you'd met couldn't possibly be the same they uttered about maliciously. He held a child-like kindness, the brutality of the job seemingly doing little to chip away at his humanity. The same couldn't be said about the others.
"König," you whisper his name softly, watching as he continues to focus on clearing up your skin. His soothing touch smoothes across your temple now, removing some mud speckles. "Don't listen to them."
You can see his eyes soften, once again turning to yours as you reach to fiddle with the edge of his veil. Upon tracing the border between the pads of your thumb and forefinger, you find that it's t-shirt material, the zigzag seam stitching rough against your touch like barbed wire. "They haven't seen you like I have."
Those eyes gleam with amusement, little crows-feet creases forming in the corners. He's smiling, and your heart stutters against your chest.
"That right, Leibchen? I've had a mask on this whole time."
The gentle teasing lilt to his tone makes you lightheaded, urging you forward with your frankly ridiculous plan. You begin to lift the edge of his veil upwards. You take it slowly, his pupils dancing across the bare skin of your face as you reveal the point of his chin. His skin is equally as pale there, barely exposed to sunlight.
König doesn't stop you as you continue to lift the fabric from his face, exposing the curve of his lower lip. The skin there is soft and plush, little creases in the flesh making your heart thud awkwardly against your ribs. Finally, you stop at his cupid's bow, so soft and subtle it's barely there at all.
You can feel his gaze warming your skin as you trace his lips with your eyes. Hesitation holds you still, uncertain about the final step of this stupid plan. König, as ever, doesn't push you. Doesn't even breathe. When you lean forward, the tip of your nose brushing his own that still lay beneath the cloth, you hear a sharp yet gentle inhalation. It triggers goosebumps across your forearms, butterflies battering the pit of your stomach.
Soft. His lips are so soft when you mould your own to their shape. König's veil tickles the skin of your face when you kiss him, and you feel his gigantic hands settle on either side of your neck as he begins to return your affections. They swallow you, and your pulse leaps against his palm.
König smiles, and the kiss turns toothy and a little lopsided. You can't help but giggle nervously, his thumb tracing the curve of your jaw as he presses gentle pecks to the edge of your mouth. Despite his massive, intimidating frame, each action is deliberate and soft.
"... Are your clothes still wet, Schatz?" He's breathless despite his seemingly put-together appearance, his nose bumping yours as he interrupts your answer for another fragile kiss. "We could get you out of them."
✰
Your standard-issue military t-shirt slips and falls from the cot's mattress as König gently pulls your hips towards the edge. His fingerprints have already bruised into your thighs despite his attempts to be gentle. When he'd begun to panic, you told him not to worry–– he'd already bruised up your neck with his teeth and lips; what was a couple more?
Butterflying your legs out for him, König groans softly as you expose your glistening cunt for him. You're shy, covering your face with your hands as his fingers massage the soft, malleable flesh of the inside of your thighs.
"Schatz," he whispers, and you peer through the gaps of your fingers. König gazes down between your legs, green eyes gleaming as he positions his cock between your folds. "So beautiful."
It's ridiculous, you think, staring down between your legs. König is huge in every sense, the shaft of his cock thick and veiny and drowning out the seam of your sex as König shifts his hips forward to swipe the length of him across your weeping cunt. You can't help your mind running away with itself–– surely he needed a weapons license to carry that thing-?
A weak chuckle sounds above you, and you crane your neck to catch his eye. "I will take it slow, Schatz, I promise you."
You believe him. He had been so delicate with you this whole time, laying you down gently on the bed, careful when removing your gear and your clothes not to let the material snag on your nose or chin.
König's hand disappears beneath the face veil, spitting into his palm before he smoothes it over the head of his cock. He groans, eyelids fluttering beneath the mask as he drags his hand over the length. It's a pretty sight, you think, such a colossal man shuddering in bliss. When he sweeps his cock through your folds again, he carefully taps the tip of his dick against your clit to illicit a whimper.
"Mhmm, gentle. I promise you," he repeats, inching the tip of his cock down until it settles at your entrance. The soles of your feet find purchase on König's hips, and he massages your calves gently as he begins to inch into you at your nod of approval.
Oh, Christ.
König stretches you the moment he sinks inside. There's a delicious burn, one that has you lifting your hips with a whimper as you equally try to escape and dive into it. He's wheezing, eyes glued to where your bodies meet as he watches you flutter around his size.
"Ha-So tight, Schatz," he groans loudly, stopping when you firmly grip the bedsheets. He notes your expression of slight pain, the tears welling in your eyes as your body attempts to accommodate the intrusion. König seemingly can't help the flurry of apologies that fall from his mouth as he leans over you, settling his thumb against your clit in an attempt to ease you open. "Here. I want you to feel good, Engel."
The tremors in your thighs rattle against his hips as he circles your clit slowly. It's blissful, the sticky, warm arousal that blooms through your abdomen as he teases at the sensitive nerves. You arch your back against the mattress, moaning out his name breathlessly as he continues to inch his cock further into you. You barely notice when he finally settles the rest of him inside, wailing softly when it twitches and knocks something earthshattering inside you.
"O-Oh fuck––" you choke on your curse when König shifts his hips forward, jutting into your cervix and winding you suddenly. You probably look ridiculous, eyes rolling back into your skull as you claw at the vast expanse of his chest. You drag pink lines down the pale skin, drawing blood to the surface, but it does little to phase König this far along.
"Good, Liebling?" He murmurs, continuing to assault your clit. You can barely form a coherent sentence in response, drooling around a string of 'yes, yes, yes'. It's all he needs to find comfort in advancing, easing the length of him out of your weeping cunt before driving it back in at an achingly slow pace.
You want to slam your fist against his pectorals and insist he go faster, but you're not sure you're ready for it when he slides into you balls deep. It's as though he's settling among your lungs, filling you so good that you're seeing static in your line of vision.
The sound of a desperate groan from above barely brings you back down to earth, noting how he's staring at your face. His pupils are blown wide, almost devouring the green of his irises. It takes you a moment to realise you're drooling, his slow and steady pace already pushing you to a mindless edge.
"Oh-" you moan, digging your nails into his abs. They ripple beneath your touch with each deliberate thrust, and König hisses at the sharp sting and the crescent moon indents they leave behind. "F-Fuck, König- Too much-!"
"It's too much?" He wheezes, eyes searching your face. You desperately shake your head, terrified he'll pull away from you despite the inching arousal building at the base of your spine. Wrapping your legs around his hips, your heels press into the small of his back and hook him in place despite your protests.
It sparks something feral in the hulking man, his hips surging forwards and jolting you up the mattress. Your breath escapes you in a squeak, arousal soaring and buzzing thickly in your abdomen as König mumbles in German, his soft voice coming out all gritty under the strain of his exertions and bliss.
"Mhmmm- fuck-" you babble, eyes rolling again as you lift your hips to meet his. He sinks impossibly deeper, and your breath stutters as you feel the telltale tug of your orgasm. "Oh God- König, I'm-"
"Tell me," König whispers, rutting up inside you. He doesn't bother to inch out of you now, repeatedly battering so deep inside you that you struggle to inhale as your orgasm approaches fast.
"Hngngg- hah-ah- I'mgonna- c-cum-" you choke with each sudden thrust, his thumb quickening its pace against your arcing clit. Perhaps he shifts his hips slightly or reaches even deeper than before, but he brushes against something utterly debilitating, and you cum with a loud shriek of his name.
It bursts through you with blistering heat, your fingernails sinking deep into the curves of his bicep as you brace against the waves of bliss that crash over you. König keeps fucking into you, your walls squeezing tight around him as his thumb persists in its assault on your throbbing clit. Tears stream down your face, and König can't hold on much longer as you strangle his cock.
"Hah-Shit-" he slurs, his voice barely reaching your ears as he buries himself as deep as you can take him. He cums with a haggard moan, body trembling as his cock spurts inside of you. There's so much of it, too, leaking out of you before he even manages to move.
Both of you take a moment, both stunned by the overwhelming ecstasy. König doesn't bother withdrawing from your heat as he slumps beside you, turning you on your side to face him. He offers no words, burying his face into the crook of your neck and holding you tightly.
Your chest heaves as you suck in oxygen, skin prickling with heat as König encases you in his massive arms. You don't need the sheets, his body-heat burning hot beside you as you press your skin to his.
No words need to be said, you think. König had offered his feelings in the form of his reverent touches and delivered his thanks for your kindness in the delicate kisses he'd pressed to your lips as he carried you into the bedroom.
As you lay in the dark, settled into König's side, you trace your fingers over the curved scars, the bulletholes that have healed over against his ribs. They rise and fall beneath your touch, lungs expanding and deflating with each breath. It's a sobering moment, the thrumming of his pulse against your palm reminding you of his humanity despite the whispers at the base that had insisted upon his bestiality.
You realise those who speak cruelly of him and ruin his self-worth don't understand their impact. To them, he's a cryptid–– his very existence called into question. They hadn't seen him with their own eyes, only heard the mind-boggling tales of his startlingly impressive missions and monstrous size.
They hadn't felt his heart, the way it fluttered against your touch when you'd offered compliments. Hadn't experienced the soft plush of his lips pressing into your own in heartbreakingly sweet kisses. He was no monster.
And when Lieutenant Riley came for you the following day, choosing to ignore the marks left on your skin and the way you hesitated before climbing into the helicopter to offer the Austrian a gentle wave and a promise that you would return, you began the mission to rewrite his story. To change hearts and minds.
It didn't take long at all.
"Did you hear about Kilgore?"
"I did! He saved a member of 141. Incredibly brave–– I heard the situation was dire."
"She spoke very highly of him. Said we could count on him."
"I certainly wouldn't mind fighting alongside someone so dependable and courageous."
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it'd be so easy to do a s1 redo with age appropriate characters. you could have all the fun s1 drama and storylines but with characters that are 21+ and even alternative fcs to give it a twist, it surprises me there aren't any active rps like that around
Despite the one (super problematic) redo rp we can see in the tags, there aren’t any others. You’re right. And they are really easy to open up, run, and figure out plots and stuff for because you already have a full seven seasons worth of script to work with if you ever get lost. There have been rps like that before, which might be why there aren’t any now. Nobody wants to be the person that takes a thousand years to make a whole rpg only to get spammed with anons about how unoriginal and they are as thieves. I don’t think anyone looking to do a redo rp should feel like they might get harassed for theft, but it might happen. I can see gleerp sending out anon hate if another season one glee redo in college were to open up, even if they made their original. But it’s not like there’s anything unique or new that the admins over there created themselves, so there’s nothing for them to claim as intellectual property. If it were a season one redo with a twist, that might be a different story if someone were to snatch the unique twist. But it shouldn’t apply to the basic skeleton of a redo rp because you’re redoing something that someone else made, it’s not your original brain child.
Nobody wants to be the person that takes a thousand years to make a whole rpg only to get no apps either, because the community is pretty much dead and nobody applies to anything that their current friends aren’t already in. I wish it wasn’t like that, but it is. For this second issue, it would be nice if people were more open to joining things that aren’t made by their friends. If we could get that “I’ll join anything that looks interesting based on the plot and nothing else” energy back, we’d have a lot more rps in the tags. Graphics used to be the hot button, where nobody would app if the graphics weren’t stellar, but now it’s about friends. I remember seeing photoshop-less groups popping up a few years back to retaliate against the super pristine, elitist, you have to spend approximately ten lifetimes and sacrifice your first born to make a successful rp mentality, but those aren’t around anymore. I think that in general, the grpc and rp in general has been starting to really die off and wind down because people are no longer comfortable joining anything but their friend’s rps. So new people try to take their hand at admining an rp and in the past, that could have succeeded but in this rp climate.. it just ends up closing. Because people beg and scream for original rps all day and all night, but they won’t join them. The only rps in any of the tags that I’ve been able to find lately ALL have the same plot: open fandom or oc, everyone magically poofed from their hometowns and woke up here for no reason oh well here we are, let’s just write like that’s normal and nobody is going to be upset about being uprooted at all. The only rps I’m seeing in the grpc tag that are really active are just open town, no plot rps. All of the original ideas that I’ve seen started have all died off before they could even begin. Nobody seems to realize that by not applying to rps that are run by other people, they’re refusing to cross pollinate masterlists and create new breeds of friends that can blossom and flourish. If we all joined any rp we wanted to, we’d be making a ton of new friends left and right. Instead, we’re quarantined to our own friends and will only rp with the same people we’ve been rping with for five years. Think about it. If we all made our own rp, but refused to join anyone else’s rp... how are we going to get members in our rp? If nobody is joining anyone else’s rps? It’d just be the one admin per group and nobody else. You have to reach out and cross pollinate to keep the rpc active and fresh. I really do think that this right here is the number one killer of all things roleplay these days. I do still have places to rp but I have heard so many people complain about how hard it is to get their rp masterlist to flourish.
It really would be easy though, and to be honest it would probably get more people involved in it than the pedophilic alternative. It’s 2021, not 2012 despite what my dyslexia might want to say about it sometimes; most people have learned how to spot and avoid a dumpster fire and with all of the people going to jail for internet activities that involve pedophilia and cp in 2020 and 2021 (I thought we learned the lesson with the former Glee actors much earlier than now, but I guess not), it’s no wonder people are avoiding pedo rps. You really have to want to engage in pedophilic activity to be hard-headed enough to not age the characters up appropriately and cause no actual harm to yourself or anyone else, it’s not like it used to be when people were dim enough to do it without thinking. Like twincest, incest, and other problematic behaviors that used to saturate the community... the silent time where people ignored the nasty and joined anyway while pretending to not see anything they thought might be problematic are over. We’ve all seen prominent figures in the grpc being torn down from their pedestals for engaging in problematic behavior, pedophilia being one of those things that people are getting mass hate for. So it really is a fight to keep writing it. You have to go through being dragged through the mud and hated on in order to cling to these things nowadays. To me, that just makes it even worse. Not only are we all advanced enough now to be beyond the 2012 insanity, it is also costly to a person’s reputation and ability to go through life without being flamed by anon hate to continue to live by offensive behavior in a way that wasn’t “real” back in 2012. Not to mention, we’re all 9 years older than we were back then. So we should have matured 9 years and we should be 9 years further away from being invested in children having sex and writing out the whole “teenage sexual awakening” and “coming of age” stories. Maybe 9 years ago when we were all 18, it might have been closer to relevant and something cathartic, but why on EARTH would someone that is around 30 years old still NEED to write children coming of age if not because they’re pedophiles? That’s the one argument I always see for this. But I want to write a coming of age story, but I want to write about my character maturing as a teenager and finding adulthood. WHY? Why do you want to do that? Why do you want to write that? Why do you want to obsess (because let’s be real, we all obsess over our muses and their relationships and lives) over children having sex? Why? Why can’t you write an appropriate coming of age story for someone in college? Why is it that the characters being 14 is so integral to your smut and your plot and your needs as a writer?
You’re also risking the law, as I’ve stated many times. Feel free to Google what happens when the FBI decides to look at your internet history and finds pedophilic content there. And the FBI will get involved if it’s a bigger case, like a roleplay group that contains a dozen members that are all tied to the pedophilic content. You can even Google “roleplay” with that and you’ll find horror stories of people being sentenced to 10-25+ years in FEDERAL PRISON for roleplaying the 18- having sex. That alone, if your morals are weak, should be enough to keep you away from writing pedophilic content. I just don’t see how anyone could ever say to themselves that they needed to write 14 year olds having sex SO BADLY that it was alright with them if it meant they had to go to prison for it. That’s making these people’s need to write child porn sound like an addiction. Nasty.
I honestly, truly, definitely, genuinely do not understand. You have to be a SERIOUS, GENUINE, SERIOUS PEDOPHILE with a SERIOUS PROBLEM to be willing to write in a group like gleerp that has minors having sex in it. Look at the risk. I do not ever want to be able to understand how the “reward” of being able to write 14 year olds having sex with each other is going to outweigh the negative risk. Even just your run-of-the-mill, every day pedo is going to be too scared to do something like that, because the risk outweighs the reward. So.... I just don’t understand how 30 year old adults are so invested in these characters NEEDING TO BE children in order for them to want to write them. Like... Age them up to an appropriate age and make it a college rp and have exactly the same plots and exactly the same things and exactly the same everything except suddenly it’s appropriate and not pedophilia or... keep them kids and get hated on daily and risk getting yourself and everyone else in your group locked up?
I think the choice is clear to any sane individual.
#glee rpg#glee rp#glee rph#rpcha#rpcw#rph#sebastian answers#you didn't ask for all that but I rambled#Anonymous
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Red Dead Redemption 2 PC
Red Dead Redemption2 PC
The old west feels brand new again.
Oh Jesus Christ, what have you done? “Thomaschen 978 wants to know why a dozen carcasses and a couple of horse corpses are placed on rail tracks bordering the early industrial city and are the New Orleans stand-in St. Denis.” You killed half. village.” PC Games For Free
We are on round two of the recurring corpse pile. My poses got the idea to jump in front of the train after a few rounds of Lose Your Friends and Toss Them in the Sea in the Couple Friendly Strangers. Like GTA 5, Red Dead Redemption 2 has its own bowling minima, we explain to Chen in a roundabout way that provokes his fear. Die in the shared open world of Red Dead Redemption 2 and you’ll react fast enough to move your corpse around. Best RPGs games pc
The boy is in line with us. We should make it bigger. As the train comes around again, another pose tries to take us out. The chain defends us but does not bring it back to the tracks. He goes away screaming. Death of a true warrior.
Red Dead Redemption 2 could be the biggest, most humble videogame ball pit for an annoying story about impulsive children, the forced disintegration of the community, or simply a quiet and reflective hiking simulator. It’s just about what you need it to be, and it’s good at it.
Just hours before the corpse-bowling, I was alone through the icy forests, stepping into the long shadow cast across the snow by the rising moon. I heard a gunshot from a distance. The tracks of some wolves marked snow in the same direction. I saw them who won. Anytime I pay attention and look closely, RDR2 is the result of my curiosity. Best Racing games on pc
The mind-numbing expanse that makes up the vast world of RDR2 speaks to the creative force of a development team with an intense, obsessive dedication to realism (and all the money and time needed to do so). Like how my friends’ characters flare up when I fire a gun at them, how animal carcasses disintegrate over time, how NPCs react according to a sloppy or bloody outfit, how to stir through a doorway. Scares everyone everywhere.
It is hard to believe that RDR2 is so deep and wide and is also a harmonious, playable thing. I was already playing it for days worth the console version. This is why I am particularly disappointed that it ended up on the PC to some extent.
For every non-taught multiplayer adventure, disconnect or crash on the desktop, desktop. The rock star’s best storyline and character so far has been filmed through Frame Hutches’ slideshow and addressed over the launch weekend.
RDR2, one of the best Western games and one of the best open-world games I have ever released with enough stability issues, is recommended for the hard way until everything is completely smooth.
Morgan trail
EVERY PRETTY VISTA IS SOMETHING TO LOSE THROUGH ARTHUR’S EYES.
The story genre of Red Dead Redemption 2 follows the dying days of the Wild West. The sprawling industrial world faced the bandits and social downtrodden of Arthur Morgan’s small band, an imperfect but loyal, loving and self-reliant community.
Capitalism is reducing its value as resources to humans. Indigenous USA America is driven from the plains to make way for ‘civilization’ and commerce. The forests are brought down for timber, the hills are cut down for coal, and Morgan’s chosen family is caught in the middle, forced to flee, assimilate, or respond with violent protests is done. They do all three.
This is Rockstar’s most serious drama, and it’s really, really long. If you are running, the story ends after 40 to 50 hours and then continues for 10 to 15. The main story missions of Red Dead 2 feature distinctly rockstar fare: ride to a destination that is talking to everyone, tightly scripting though, entertaining things, riding, and chatting to the final destination.
Missions are often thrilling action sequences or artificially mundane pictures of wrench labor and trade, full of long-winded Bespoke animations, and outstanding performances. They are only hopelessly harsh, to the point where it feels like I am following the stage directions rather than playing the role of a vagabond in the Old West.
Step out of line in these campaigns and this is a failed situation. As opposed to Red Dead Online, there are very few of them that encourage players to think for themselves, each designed to advance the story. The RDR2 show is at least a spectacle of the slow pace of life in the Old West.
This is not the death and theatricality of a lifetime; My favorite missions include shoveling, drinking wine with a friend, proposing an old romance and riding a hot air balloon. Working through a greater rut, stricter tasks are considered meaningful in the end anyway, inspired by extraordinary, ambient world-building and characterization.
Side missions, minigames, small activities, and random world events — whether they hunt great guns, capture a play, or stumble upon a woman trapped under a horse — all set Arthur’s character and setting in subtle, rich ways. Please inform.
Nested in the third act of a fully animated and voice theatrical performance, something like 10 minutes, it is possible that the response button is pressed after an artist has included a telephone. Arthur would shout, “Hell with the telephone!” It is an optional activity, a long one, and an option is to react in that short window. I think most players will remember this, but this is Canad Response 1 through 3 because this is something Arthur would say, a rageless goofy set his way in the right way.
He would write complete, real diary entries about the 50-hour campaign, sketching memorable scenes and depicting the state of affairs of his chosen family, which people once knew changed their fortunes between hope and despair. It is meant to be a completely alternative reading, but a refreshingly intimate take on a masculine figure that unsettles many doubts and hopes as to the next person.
He sings himself on a lonely ride and lowers his old body in the mirror. He will have an exciting conversation with the horseshoe woman as he gives her a ride into town, both commenting on the troubles of working for wealthy, ungrateful men as a growing necessity. I feel it all. Best horror games on pc free
Hillbillies can capture him after making the camp, a couple may try to rob him after inviting him to dinner, a man with snakebite can come out of the forest by stumbling and tell him to suck venom is. These haphazard encounters portray brutal life on the fading frontier, as nature pushes back against inner poppers who want to change it. Arthur is the perfect vessel to see it
This is because Arthur Morgan is one of the darkest human characters I have played during a great turning point in American history, playing a playful, cruel and compassionate role according to differing theories.
The game world, beautiful as it is, is made more beautiful and tragic by how it is ready to play it on every occasion. Every beautiful vista has something to lose through Arthur’s eyes, power lines and train tracks, cut through the skies, and the rest of his life is slowly filling with factory smoke. Just about everyone sees a sad end in RDR2, too. This is a story that I might not sustain every moment, but I will not forget its brutal arc or the man in the middle of it all. God damn is it sad? An apocalypse that led to this.
Ren Der Reflection
Assuming that you are able to run it at high settings, the biggest strength of RDR2 is how it exquisitely renders the Old West setting on PC, drawing more attention to the nuanced details that make it. This is one of the best looking games I’ve seen and a rare experience that justifies a new GPU or CPU.
Better draw distance and a greater range of vegetation detail were added, making some vistas look photographic. Long shadows vary from walking or roaming between places to rides, to cute nature tours. Due to animal attacks, bullet holes, rain, mud, or rapid flow of blood, the markings on the clothes are caused by very high-resolution textures, which tell a very little story about your friends.
A new photo mode makes it easy to share those moments of amazement. The way the player rides on RDR2 for just sightseeing and sounds is an important feature. I am desperately trying to get an artistic portrait of my horse’s silhouette to sit against the moon, yet another self-proclaimed goal was tolerated by this ridiculously large complex game.
With 2080, i9-9900K and 32GB of RAM, I can run RDR2 mostly on ultra settings with some resource-intensive settings completely off or switched off. But some hardware combinations are proving troublesome for RDR2, leading to random crashes in some APIs and, more recently, to a hotfix, leading to hitching problems for some 4-core CPUs.
During the first weekend, I couldn’t spend more than an hour without crashing on the desktop, though Vulcan switched from DX12 (which gives me better framerates) back to static stuff. Sometimes the UI malfunctions and I cannot select a select or purchase option, the map fails to appear, or I get paged unexpectedly from game servers.
The graphics settings are almost too much as well, and probably confusing. In our test, only a handful of settings affected performance by more than 1-2 percent. Large residuals, the mapping between MSAA, volumetric lighting, and parallax occlusion, affect performance by 5 to 25 percent. Most of them don’t make a big visual difference anyway and are best left out.
The way the settings are presented is made to feel underdeveloped: a huge list with unclear presets that require tinkering to make RDR2 run in a satisfactory framerate. It is hard. The PC should be the best place to play, not the best place to play, after all, after a few patches. It’s a shame for a game to look good. upcoming pc games
Cowboy poetry Red Dead Redemption 2 PC
Like in singleplayer mode, in Red Dead Online I can make my goals reasonable and watch them. The problem is, it is basically hamstrung by a frustrating multiplayer leveling system that locks basic equipment and cosmetics behind long XP requirements that can meet hours, perhaps days,
The option is spending gold, premium currency, items and clothing to unlock them immediately. A fishing pole is not available until level 14. A damn fishing pole in an outdoor recreation game. This is not spectacular and is a terrible way to invest players.
out a basic suite of tools (fishing rod, bow, varmint rifle, nice hat, etc.), Red Dead Online opened up widely. I have largely ignored traditional matchmaking modes such as gunfights and horse races, cheap thrills, I will play much better versions in different games, to have fun. It led to the most inventive, serene, real, and sometimes buzzing echo I’ve ever had.
I once walked into the middle of a fire in Blackwater and took the player corpses one by one to the church cemetery. Some were captured and participated in the ‘burial’ of their friends. A corpse thanked me for the gesture. Later, in an extended streak of criminal activity, my pose and I caught another player and instead of killing them on the spot, we rode into the swamp and threw them into the garter infected waters. I got the idea to act like a friend. Best pc games 2017
On a less absurd note, I set myself a constant goal of earning strictly enough money from hunting to buy cool-weather gear and a fine rifle. I am going to hike in the mountains and find the best way to hide there, a wild mountain man adorned with animal skins, which almost touches the floor.
In the meantime, I’m stopping gunmen across the city by running through the streets and calling for a parley. I am participating in an eight-player ballroom. I am living the life of a normal cowboy in the best shepherd game. I hope it clears up soon.
RDR2 PC System Requirements
OS : Windows 7 SP1 64bit
Graphics Nvidia GeForce GTX 770 2GB / AMD Radeon R9 280
Processor: Intel Core i5-2500K / AMD FX-6300
Memory: 8 GB RAM
DirectX: Version 11 Or 12 Support
Storage: 150 GB
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Portrayal of Rape and Sexual Assault in the Wolf Art and RP Community
!TRIGGER WARNING! Rape/sexual assault will be discussed below this text. There will be one somewhat explicit excerpt from an RP. Please be warned.
I’m just going to dive right in here. There is a prevalence of dA animal comics and RPGs that use rape and sexual assault excessively. Not only is it common to come across, but it’s usually written in a horribly offensively way. Rape is a serious topic and deserves to be treated as such when being depicted in media. However, a large portion of people seem to write about it like it’s a fetish or using it as “shock” value to make their writing seem more “adult.” Newsflash: writing about rape doesn’t make you an adult, nor does it make your story good.
What’s so bad about writing rape?
First off, let me state I’m not of the opinion that rape should never be written about. I don’t believe that there is any topic that should be blacklisted when it comes to art and literature. HOWEVER, it needs to be researched and written about carefully. I shouldn’t need to tell anybody that rape is a terrible thing to have happen. A lot of the time when I see rape, it’s used as an edge factor or for shock value. Characters that have been raped usually fall into 1 of 2 categories. Either the character’s whole story becomes about the aftermath of the rape, OR the character never acknowledges the assault again.
People who use rape in the backstory of their characters, (who lets face it are usually female, hmmm) are used to make the character look more sympathetic or give a reason for the hard outer shell. It’s a cheap, lazy way of making a character seem tragic while also trivializing the pain that sexual assault victims go through. Think about it this way: you are literally trying to explore something that ACTUAL VICTIMS would give anything to have not experienced. Why? Women [and men] have enough of a hard time dealing with this in the real world, but people want to exploit that pain because they think it’ll make their writing deep and mature. That’s fucked up.
What do you mean by fetishizing rape?
By going into graphic details about said rape. No one needs to see that shit. I don’t need graphic details about how someone is being raped or how what the rapist is thinking during the actual event. Do a scene fade to black or have it implied.
Someone kindly provided CCS with screens of a recent rape RP on dA where while the character was getting assaulted, the person writes “As soon as she felt his rod, she bucked harder, something that could be interpreted as her wanting it, when in fact she was trying her best to get away.” STOP. I’ve seen this language before in other RPs, where the character getting assaulted, where the female character is portrayed as maybe appearing to want it. NO ONE WANTS TO BE RAPED. NO ONE WHO IS GETTING RAPED APPEARS TO “WANT IT.” Why would you ever say something like that?!
Women who go public with their sexual assault are always dragged through the mud because maybe they “wanted it” because they dressed or danced or looked a certain way. Saying “this could be interpreted as wanting it” is perpetrating rape culture that is harmful to everyone involved.
The sad thing is that above mentioned RP was written by 3 women. Good job shitting on your own team ladies.
But I’m an adult. Why can’t I write about it?
Just because you are an adult does not mean that you can or should write about rape. Being above the age of 18 does not automatically absolve you of all responsibility when writing about sensitive subjects. Furthermore, when you post something in public, you need to be prepared for backlash when writing about something that is a touchy issue.
I also want to state that if you are writing about something like sexual assault and an actual victim tells you the way you are portraying it is offensive and triggering, please listen to them. Do you think you know more about it than someone who actually experienced it? By arguing with them and telling them they are wrong or overreacting, you are being dismissive and invalidating their experiences. You are part of the problem.
In conclusion:
Let’s do better guys. I really mean this. Everyone is better than this. There are so many topics to explore, including dark ones to write on besides rape and sexual assault. The possibilities are endless. It just takes a little bit of hard work and imagination.
And at the very least, if you must write gross, offensive, fetishizing rape stories, had least have the fucking common courtesy to keep them private.
I’m going to leave this article here, it expands further on some of these points: How Has Rape Become Such a Common Trope
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The Deviant: The Renegades Kickstarter launched last Thursday and we would have loved it to fund in 24 hours, but it was actually closer to 25. Possibly every backer was pranking us, but in the end it’s cool- we did fund, we’re gonna get this newest Chronicles of Darkness game into retail stores, and we’re moving into building additional books with the Stretch Goals!
So basically, the Deviant KS is doing great! Come join us!
Links for the Deviant: The Renegades and the Creature Collection for Scarred Lands 5e Kickstarters are below in the Blurbs! section.
We have had some folks, who I’m guessing have not backed any of our last few KSs, write to tell us that they’re taken aback by the listed international shipping costs. Yep, we are as miffed at those costs as you, and as I posted here a month or so back, we have chosen to go ahead and still ship internationally and post the costs, rather than stop shipping internationally as quite a few of our fellow TTRPG publishing have chosen for their KSs.
I figure it’s better to let prospective international backers know the cost upfront so they can make the informed choice that makes the most sense to them.
Usually when I explain this, I also let folks know that behind the scenes we have tried and are continuing to explore alternative shipping options. With Deviant‘s KS, we are still using our previous methodology, but with the concurrently running Creature Collection for Scarred Lands 5e Kickstarter (also doing nicely, thank you!) you can see one of the options we’re exploring.
In CC’s case, we’re working with Handiworks Games not just on the art and writing and design and Kickstarter for the book, but also with printers and fulfillment based in the EU. We’ll have a bunch of books sent over to the US for those backers, and then we hope that costs to ship from the EU for our international backers will be more reasonable.
Like I say, it’s an experiment that we think will work in a good way, but that’s never a guarantee in the rapidly shifting cost-structures of international shipping. And we’ll have to see if it is repeatable for other projects, too.
VtR2 Spilled Blood art by Michele Giorgi
But enough about Kickstarter, let’s talk about me.
Well, pretty much about how I spent my weekend, but it will circle back around to general topics about our hobby.
Have you ever had one of those time-frames where it seems that everybody you haven’t been able to get together with all want to hang out at essentially the same time? Well, that’s what happened to me, and for a twenty-four hour period I had three get-togethers (one was virtual) with old gaming buddies.
The first was an invitation from two high-school friends for dinner on Friday night which of course turned into talking about how my one buddy Johnny, aka Shithead the Dwarf, and I first met during our first D&D games as sophomores in HS. That’s the gaming club where when we started, we had the first four little D&D booklets and were waiting for the fifth booklet, Blackmoor, to be released.
It just so happened that my English class (that’s what we called Language Arts then, kids) had assigned me a journal to write, and in it I chronicled those first D&D adventures, so even now through the mists of time I can read all about how we’d stir through piles of mud with 10′ poles, and get attacked by 11 Stirges, and lose our Cleric to being swallowed by a Giant Frog.
The first few months we played with our very first DM, Robert, but then he had to get ready to graduate, and both Johnny and I stepped up as DMs. Johnny continued to run and play games until he graduated, and I did same but returned to our HS to run games for a couple of years since my art college wasn’t that far away.
When Johnny came home for break, and later when he was on leave from the Navy, there was always a seat at our gaming table for him, and some of his “temp” characters lived on as famous NPCs. Which was easier because my setting, my D&D “world”, has been the same since I first stepped up to DM as a sophomore.
(I share all this about my friend both for context and because I’ve known this guy for over 40 freaking years and that amount of time boggles my mind.)
And we weren’t the only players who ran games too, most of our players did both – which makes me wonder what we could have done with Community Content sites for all of our many worlds? Getting into Dragon Magazine was some folk’s goals, but if we could have published our stuff? Wow!
Of course, we probably would have needed the internet to make it happen, and we were just getting desk-top computers at that time!
BTW I just listened to the recording of our “What’s Up With Onyx Path Community Content?” panel from Gen Con on the Onyx Pathcast from last Friday, so Community Content might be on my mind. It’s a good panel if you’re interested in exploring publishing your own material for our games, so check it out on Podbean or your favorite podcast venue.
Dark Eras 2 art by Alex Sheikman
Then, Saturday all day was board games with the old gaming crew from both HS and the college years: Elmer the Troll, Thock the four-armed well, Thock, D’Gr’Gr the Duergar, and Ish, the gender-neutral Deep Gnome jester.
Obviously, those are their character names (from one campaign I ran), but in real life they are old friends and we’ve tried to get together once a quarter to play games, or go to the movies, or whatever, and this was one of those occasions.
We played Terraforming Mars and Blackbeard, and had a fun time learning the former while grinding our teeth trying to figure out what the hell the rules were so desperately trying to say with Blackbeard. Granted, it was an old Avalon Hill game, but seriously, these things were contradictory in the same paragraph.
This is one of the reasons I take the errata phase of our Onyx Path games seriously – can the audience understand and implement your text in the way you intended when publishing it? It’s sometimes hard to tell until you get it in front of that audience, so that phase for us gives us that feedback.
Then Saturday night, after our guests left, I raced upstairs to join our ongoing D&D 5e game on Roll20. It had been quite a while since we could get our schedules to line up (and of course it had to be this self-same day), and we were shifting from Justin running it to Oscar. So big change, although they had decided to keep our current characters and storyline with Oscar stepping in to add to our ongoing saga, and Justin could join in as a player.
So I had to play if I could swing it timing-wise. Turns out I could, and did, and a good time was had by all. What’s really interesting is the contrast as I look at the playing experience Johnny and I were reminiscing about, and the one I had on Saturday night.
Still playing D&D (from 1e to 5e!), but there’s our group doing collaborative world building as DMs. Not done by me and my HS friends in those early days; everybody was more about presenting THEIR world, that melange of influences and tropes that they wanted everyone to play in. The chance to tell the stories they wanted to tell. In a way, it was very personal, and it was how we all expected was just how it was done.
I do think part of opening up how and why we create and run our settings is the ensuing decades of game design that have experimented with more innovative ways to play. Not all the avenues that have been explored have worked long-term, but the accumulation of trying different things has enriched our hobby overall.
And, of course, there’s the huge difference that we played on Roll20. We had players on the West Coast US and on the East Coast, and we’ve had players coming in from London, places in Canada, the EU, and Micronesia previously. Being able to pull your group together from all over the world is such a boon when I remember worrying if all of our group would make it just from all over Philadelphia for our weekly session.
What I’m saying with these comparisons, is it’s a great time to be a table-top RPGamer!
DR:E Jumpstart art by Sam Denmark
Final thing about me – I’m going to do Inktober again this year. That’s the challenge to do one drawing in ink every day for the entire month. Any kind of ink. Last year I depicted characters that were all from the MithraukoQuest storyline of my old game world. This time around I’ll be doing characters and creatures that are part of the world, and from different gaming groups’ adventures, that weren’t part of the years the players fought against Count Mithrauko – so look out for my drawrings on social media.
All this, all these years of playing, and the years of reading genre fiction and comic books, the years of TV and movies, of studying fine art and graphics, all go together so I can decide what games we’re publishing, and what seems like it’ll play well at the table, be characterful and immersive, will look really cool, and have visual hooks like page layout and symbols – all of it comes to together and powers up my ability to make sure you have:
Many Worlds, One Path!
BLURBS!
Kickstarter!
Our Creature Collection Kickstarter for Scarred Lands 5e is skittering on creepy-crawly legs towards the next Stretch Goal to add more monsters – that the backers vote on – to the book! The first group of creatures to be added by backer voting are:
Flay Beast
Fleshcrawler
Gray Lancer
Hellfire Bloodshark
Iron Tusker
Love-Scorned Soul
Mist Murderer
Night Tyrant
This book was designed with amazing art by our friends at Handiwork Games, and they’re running the Kickstarter for us on our brand-new Onyx Path Kickstarter page! https://www.kickstarter.com/projects/339646881/scarred-lands-creature-collection-for-5th-edition-rpg
And, we’re running this Kickstarter, too!
The Deviant: The Renegades Kickstarter launched last Thursday and we funded in just a tad over 24 hours and are vengefully slamming through Stretch Goals now! https://www.kickstarter.com/projects/200664283/deviant-the-renegades-a-tabletop-roleplaying-game
Onyx Path Media!
This Friday’s Onyx Pathcast features an interview with Red Moon Rising, one of our favorite actual play groups! Go to https://onyxpathcast.podbean.com/ or to your favorite podcast venue!
This week should be the last one where the Onyx Path News goes directly onto YouTube, as soon, Matthew will be streaming directly to Twitch! In this week’s news, Matthew discusses Deviant: The Renegades, Scarred Lands, Vengeance of the Shunned, freelance writer tips, and more! Check out this week’s news here: https://youtu.be/Zf-YB2drW54
Speaking of Twitch, please follow our channel if you haven’t already done so! Our schedule is filled with games including Vampire, Scarred Lands, TC: Aberrant, Pugmire, Scion, Mage: The Awakening, and Hunter: The Vigil, as well as videos on Storytelling advice! Visit www.twitch.tv/theonyxpath and give us a follow, and if you have an Amazon Prime membership and haven’t already subscribed to a Twitch channel for free using it, just type Amazon Prime Twitch into Google and please use it on our channel! The first season of our Scion story is coming to a close this weekend, so thank you to David for running it, and please check out any parts you missed on our YouTube channel
Look forward to October, because we’re going for a special Character Creation Month, where every Saturday we create characters for different games, including Scarred Lands, Deviant, Scion, and more! Remember to find us on Twitch!
Remember, if you miss any content on our Twitch channel, some of it finds its way to our YouTube channel here: www.youtube.com/user/theonyxpath Don’t forget though, that some of that content is Twitch exclusive or belongs to the Storytellers running their games, so don’t miss out and remember to follow us!
The ENnie award winning Red Moon Roleplaying continue their actual play of The Sacrifice, from V5 Chicago by Night, with Klara Herbol as the Storyteller and Matthew Dawkins as a player! Please check them out on www.redmoonroleplaying.com
This week, the Story Told Podcast have created a Geist: The Sin-Eaters 2nd Edition primer: http://thestorytold.libsyn.com/episode-36-geist-the-sin-eaters-2nd-edition-primer
And here’s the newest Occultists Anonymous content right here, for you Mage: The Awakening fans: Episode 45: Get Out Within the lair of the Seers, the cabal strikes while they still have an advantage. Mage-on-Mage combat! The most harrowing experience the cabal has had yet, threatening mind and body. https://youtu.be/kvTU3Wp8KEs
Episode 46: A Deal Is Struck The cabal recovers from battle and deals with the decision Wyrd made without consulting Songbird or Atratus. Emotions are ragged but there is still Mysteries residing in Lynnewood Hall.https://youtu.be/o5HR_Oj3cjk
If you’ve not been keeping up with our TC: Aberrant actual play, please do give it a look here on our YouTube channel! Collateral Damage is a superb way to introduce yourself to the Trinity Universe through an Aberrant lens: https://youtu.be/WFBBZrUZVkE
And here’s Paws & Claws, our Pugmire actual play! Lots of content for you to watch and interact with: https://youtu.be/ga7wb3ESdEA
It’s been a while since we last promoted them, but Devil’s Luck Gaming are embarking on Season 3 of their Scarred Lands pirates campaign. As one of the best actual play shows around, do yourself a favour and start watching from Season 3. You will not regret it: https://www.twitch.tv/DevilsLuckGaming
Drop Matthew a message via the contact button on matthewdawkins.com if you have actual plays, reviews, or game overviews you want us to profile on the blog!
Please check any of these out and let us know if you find or produce any actual plays of our games!
Electronic Gaming!
As we find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is awesome! (Seriously, you need to roll 100 dice for Exalted? This app has you covered.)
On Amazon and Barnes & Noble!
You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble).
If you enjoy these or any other of our books, please help us by writing reviews on the site of the sales venue from which you bought it. Reviews really, really help us get folks interested in our amazing fiction!
Our selection includes these fiction books:
Our Sales Partners!
We’re working with Studio2 to get Pugmire and Monarchies of Mau out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the screen, and the official Pugmire dice through our friends there! https://studio2publishing.com/search?q=pugmire
We’ve added Prince’s Gambit to our Studio2 catalog: https://studio2publishing.com/products/prince-s-gambit-card-game
Now, we’ve added Changeling: The Lost 2nd Edition products to Studio2‘s store! See them here: https://studio2publishing.com/collections/all-products/changeling-the-lost
Scarred Lands (Pathfinder) books are also on sale at Studio2, and they have the 5e version, supplements, and dice as well!: https://studio2publishing.com/collections/scarred-lands
Scion 2e books and other products are available now at Studio2: https://studio2publishing.com/blogs/new-releases/scion-second-edition-book-one-origin-now-available-at-your-local-retailer-or-online
Looking for our Deluxe or Prestige Edition books? Try this link! http://www.indiepressrevolution.com/xcart/Onyx-Path-Publishing/
And you can order Pugmire, Monarchies of Mau, Cavaliers of Mars, and Changeling: The Lost 2e at the same link! And NOW Scion Origin and Scion Hero are available to order!
As always, you can find most of Onyx Path’s titles at DriveThruRPG.com!
On Sale This Week!
This Wednesday, we’re releasing the EX3 Dragon-Blooded Screen PDF and two more of our monthly Adversaries of the Righteous!
Conventions!
Save Against Fear: October 12th – 14th GameHoleCon: October 31st – November 3rd PAX Unplugged: December 6th – 8th 2020: Midwinter: January 9th – 12th
And now, the new project status updates!
DEVELOPMENT STATUS FROM EDDY WEBB (projects in bold have changed status since last week):
First Draft (The first phase of a project that is about the work being done by writers, not dev prep)
Exalted Essay Collection (Exalted)
Dragon-Blooded Novella #2 (Exalted 3rd Edition)
Exigents (Exalted 3rd Edition)
Many-Faced Strangers – Lunars Companion (Exalted 3rd Edition)
Player’s Guide to the Contagion Chronicle (Chronicles of Darkness)
Contagion Chronicle Jumpstart (Chronicles of Darkness)
N!ternational Wrestling Entertainment (Trinity Continuum: Aberrant)
Creating in the Realms of Pugmire (Realms of Pugmire)
Redlines
Tales of Aquatic Terror (They Came From Beneath the Sea!)
Kith and Kin (Changeling: The Lost 2e)
Crucible of Legends (Exalted 3rd Edition)
Contagion Chronicle: Global Outbreaks (Chronicles of Darkness)
M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition)
Second Draft
Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire)
Across the Eight Directions (Exalted 3rd Edition)
One Foot in the Grave Jumpstart (Geist: The Sin-Eaters 2e)
Scion: Demigod (Scion 2nd Edition)
Terra Firma (Trinity Continuum: Aeon)
Wraith20 Fiction Anthology (Wraith: The Oblivion 20th Anniversary Edition)
Yugman’s Guide to Ghelspad (Scarred Lands)
Vigil Watch (Scarred Lands)
Pirates of Pugmire KS-Added Adventure (Realms of Pugmire)
Lunars Novella (Rosenberg) (Exalted 3rd Edition)
Development
M20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition)
Creatures of the World Bestiary (Scion 2nd Edition)
Heirs to the Shogunate (Exalted 3rd Edition)
City of the Towered Tombs (Cavaliers of Mars)
TC: Aeon Jumpstart (Trinity Continuum: Aeon)
Mummy: The Curse 2nd Edition core rulebook (Mummy: The Curse 2nd Edition)
Masks of the Mythos (Scion 2nd Edition)
TC: Aberrant Reference Screen (Trinity Continuum: Aberrant)
Titanomachy (Scion 2nd Edition)
Trinity Continuum Jumpstart (Trinity Continuum Core)
Monsters of the Deep (They Came From Beneath the Sea!)
Manuscript Approval
Mythical Denizens (Creatures of the World Bestiary) (Scion 2nd Edition)
Scion: Dragon (Scion 2nd Edition)
Legendlore core book (Legendlore)
Post-Approval Development
Trinity Continuum: Aberrant (Trinity Continuum: Aberrant)
Deviant: The Renegades (Deviant: The Renegades)
WoD Ghost Hunters (World of Darkness)
Scion LARP Rules (Scion)
Cults of the Blood Gods (Vampire: The Masquerade 5th Edition)
Editing
Lunars: Fangs at the Gate (Exalted 3rd Edition)
Hunter: The Vigil 2e core (Hunter: The Vigil 2nd Edition)
City of the Towered Tombs (Cavaliers of Mars)
Let the Streets Run Red (Vampire: The Masquerade 5th Edition)
W20 Shattered Dreams Gift Cards (Werewolf: The Apocalypse 20th)
Geist 2e Fiction Anthology (Geist: The Sin-Eaters 2nd Edition)
Oak, Ash, and Thorn: Changeling: The Lost 2nd Companion (Changeling: The Lost 2nd)
Dragon-Blooded Novella #1 (Exalted 3rd Edition)
Scion Companion: Mysteries of the World (Scion 2nd Edition)
Post-Editing Development
Chicago Folio/Dossier (Vampire: The Masquerade 5th Edition)
TC: Aeon Ready-Made Characters (Trinity Continuum: Aeon)
W20 Art Book (Werewolf: The Apocalypse 20th)
Night Horrors: Nameless and Accursed (Mage: the Awakening Second Edition)
Indexing
Geist 2e (Geist: The Sin-Eaters 2nd Edition)
Dystopia Rising: Evolution core (Dystopia Rising: Evolution)
ART DIRECTION FROM MIKE CHANEY!
In Art Direction
Contagion Chronicle
Trinity Continuum: Aberrant
Hunter: The Vigil 2e – Sam on the fulls.
Ex3 Lunars – Contracted. More sketches coming in.
TCfBtS!: Heroic Land Dwellers – LeBlanc on this.
Night Horrors: Nameless and Accursed
Ex3 Monthly Stuff
Trinity RMCs – Contracted.
Cults of the Blood God (KS) – Contracted.
Chicago Folio – Sending contracts and art notes out.
Mummy 2 (KS) – Characters being worked on, fulls next.
Memento Mori – Contracted.
City of the Towered Tombs – Contracted.
In Layout
They Came from Beneath the Sea!
Dark Eras 2 – Files with Aileen
Trinity Continuum Aeon: Distant Worlds
VtR Spilled Blood – In progress.
DR:E Threat Guide – Helnau’s Guide to Wasteland Beasties
W20 Art Book
DRE Screen
Geist 2e Screen
Proofing
C20 Cup of Dreams
M20 Book of the Fallen – PDF back to Phil for review.
DR:E Jumpstart – Sent to Eschaton for approval.
At Press
Trinity Core Screen – At Studio2.
TC Aeon Screen – At Studio2.
Trinity: In Media Res – PoD proofs coming.
Trinity Core – Printing. PoD proofs ordered.
Trinity Aeon – Printing. PoD proofs ordered.
V5: Chicago – Files sent to printer.
Aeon Aexpansion – Backer PDFs out, errata.
CoM – Witch Queen of the Shadowed Citadel – Backer PDF out to backers, errata gathering.
Signs of Sorcery – PoD proofs ordered.
Today’s Reason to Celebrate!
And so we now are in Autumn! Falling into fall! Let’s celebrate the season that starts today where things get really colorful and then die! (OK, nature is just sleeping…really.) And Saturday was, I hear, Batman Day, which works well, especially if you recall the first drive in the Batmobile to the Batcave in Tim Burton’s Batman with the low angle shot up the road with swirling dead autumn leaves in the car’s wake. Lovely, just like the season.
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Each car has been faithfully rendered with great pixel art, with a supreme attention to detail. There’s no denying that Pixel Car Racer is a good-looking game. Making the World of Pixel Car Racer Your Own
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This could be new parts for your gearbox, a decoration for your garage, or a straight upgrade to your car. These crates are earned (slowly) through playing the game, while you can also use real money to buy crates and unlock goodies. You’ll need to unlock different crates to unlock new parts for your cars and to kit out your garage. LIke all good mobile games, Pixel Car Racer has gacha elements. Thanks to the active community online (on the likes of YouTube and other social media) there are lots of discoveries to be made and fun to be had. The two meat-and-bones of the game include the Drag and Street race modes, although the developers have promised many different limited-time events and other modes arriving shortly. No RPG car-driving experience would be fitting without plenty of different game modes to try.
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Learning how to handle each car is part of the fun – some will require more grinding manual gear changes, whereas other automatic cars will handle that part for you.
#Pixel car racer hack tool apk freeload android
From an Audi R8 to an Aston Martin Vantage, the range of different vehicles is what makes this a great game for car lovers with an Android phone. There are literally hundreds of cars in Pixel Car Racer, all delicately recreated in pixelated graphics. Master the ways of Pixel Car Racer to get your hands on the goods! Sure, the levels start out simple enough, but over time you’ll be placed up against more challenging opponents. This is done by completing a range of different Drag and Street game modes, which include races and chases. That means you start out with a smaller, slower car, and it’s up to you to unlock faster vehicles. Pixel Car Racer is a racing game with some deep RPG elements. Plus, there’s a huge range of different cars available, from super-fast Audis to classic Aston Martins. There’s huge attention to detail, including the different ways you can spec out your car, the driving mechanics, and even the track and story design. Forget the cheesy graphics and boring game mechanics, Pixel Car Racer takes the genre to another level. The truth is, this is no ordinary Android racing game. Called a sandbox RPG experience, there is a lot more to this game than just racing – level up your driver, car, and build the garage of your dreams by racing to the top of the leaderboards. Taking retro-style pixel graphics of old and pairing them with modern gameplay mechanics, what you get is a fantastic and addictive racing game ideal for passing the time. Pixel Car Racer is a unique Android game developed by Studio Furukawa. Read more: Online Skater, Race Max Pro - Car Racing, Mudness Offroad Car Simulator, Wheel Offroad.

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Kingdom Come Deliverance Review
I played on: PS4 I paid: £54.99 Available on: PS4, Xbox One, PC Notes: N/A

Kingdom Come is a game with the sensibilities of old school CRPGs like Wasteland or classic Fallout with the graphics and presentation of newer RPGs such as Skyrim or the Witcher 3. Similar to early Fallout nearly everything you do matters. The level of detail in this game is sometimes jaw-dropping. Popular YouTuber Nerd3 stated that Kingdom Come is the game that Skyrim wanted to be. I agree with him but there are clear influences from games like Mount & Blade in there as well. From the Medieval European setting to the importance of class and social standing Kingdom Come proves it's more ambitious than a simple Skyrim clone. Sadly, however, all of this potential is crushed by bugs, glitches, game crashes and good old-fashioned prejudice.
You start your story in 15th century Bohemia which is now the modern day Czech Republic. You're a peasant called Henry, the son of a blacksmith. Of course, according to video game cliché, your hometown is burned down and your parents murdered in front of you. This is boring, overused and just lazy in terms of video game plots. Kingdom Come does improve after this weak opening. The story soon finds you getting taken in by Sir Radzig Kobyla and trained by his men. Unlike games like Skyrim, this story is rather linear. You can't change the outcome of events, being a simple blacksmith's son doesn't allow you the power to do so.
What you do have control over is how you complete the tasks set before you by your Lords and Ladies. If you are well spoken, dressed and clean then you can use your silver tongue to complete a lot of objectives. People will take you less seriously if you're covered in mud and/or blood or have tattered clothing. Visiting bathhouses or using a local trough will help keep you and your laundry clean. You can also stick to the shadows and creep around in the silence of night in order to knock-out and kill foes. Then there is good violence for when things go wrong. Bloody swords will scare most common folk but bandits and soldiers will fight back. This leads to the combat which is fun but clunky. When you make it past the learning curve this is an enjoyable system but it's not an easy one. The buggy and glitchy nature of the game makes the combat all the more cumbersome. While not a perfect system it does improve over the mindless flailing of Skyrim.

History is no excuse for prejudice and this is something Kingdom Come has a real issue with. Everyone is white and heterosexual. Their exists no cases of homosexuality which is inaccurate for the era. While the act of sex between two men was not allowed during this time, men were still most likely romantic with each other. King James I and IV of Scotland and England was one of history's most openly gay men and he was around during the medieval era. I will admit the extent of romantic relationships between men is up for debate but what isn't is homosexuality between women. It was perfectly okay for women to freely partake in both romantic and/or sexual relationships with each other. Due to the extreme sexism of the era sex was thought of as an act that was only possible with a man. This meant that women being romantic and/or sexual with each other was not even thought of as 'sex' back then and as such was common.
I say all this because Kingdom Come makes a point to be as historicity accurate as possible. But only with certain points. The creators didn't look into this part of the history or the fact that although people of colour would have been rare they would not have been unseen. Humans have always moved around the globe and as such there have always been mixed populations. Yes there would have been prejudice but that doesn't mean no people of colour as we see in this game. While maybe only around 1% of the population of Bohemia would have been non-white that is still part of the population that this game ignores. Kingdom Come uses inaccurate historical realism as an excuse to exclude people of colour and the LGBT community. Yet they ignore the historical fact that everyone would have been speaking Czech or Latin but instead speak English in the game. There is not even an option to have the characters speak in their correct tongue with English subtitles. This shows who they were willing to bend the 'historical realism' for. As normal in the gaming community it's English speaking white men.

What Kingdom Come is really good at though is it's world building and immersion. This is a world that feels steeped in details and history. NPC's will hide under cover from the rain. Villagers will gather at the local tavern in the evenings. People will get undressed before they get into bed as well as talk to each other and generally go about their lives. If you are told something is urgent then people won't wait around for you. Unlike most games, you are not the centre of this world and that feels great. All of these details and changes from existing gaming traditions help create a beautifully immersive world. That makes it all the more off-putting when you fall through the floor or see textures, outfits and entire buildings pop in a few meters in front of you. It's not uncommon to get stuck on a flight of stairs, shallow river or bush. I've had the floor swallow me up and grassy hills throw me into the air as well as walls and guards allowing me to phase through them. To say this game is a bit buggy is an understatement. Outside of all of the other issues I have with this game, as well as all the stuff I love about it the thing that kills it is these bugs and crashes. I got 18 hours into the game and now it won't load after a conversation with a captive bandit I was questioning. That's it, 18 hours and I can't get any further in. I could restart but I don't want to have to replay almost an entire days worth of content to get back where I was and maybe have the same problem.
Kingdom Come is an ambitious game and one that can be a lot of fun at times but with a few big issues. Ignoring people of colour and the LGBT community from the history it tries so hard to teach players about is horrid. The bugs are off-putting at best and game breaking at worst. I very well might return to this game in a year or so and re-review it because by then the bugs may be fixed. As it stands now in 2018, however, it's a mostly broken mess.

Recommendation Rating: 3 out of 10.
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Role Playing Games
A role-playing game (RPG) is a genre of video game where the gamer controls a fictional character (or characters) that undertakes a quest in an imaginary world. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines.
There are several varieties of RPGs that exist in electronic media, such as multiplayer text-based Multi-User Dungeons (MUDs) and their graphics-based successors, massively multiplayer online role-playing games (MMORPGs). Role-playing games also include single-player role-playing video games in which players control a character, or team of characters, who undertakes quests and may include player capabilities that advance using statistical mechanics. These electronic games sometimes share settings and rules with tabletop RPGs, but emphasise character advancement more than collaborative storytelling.
It is true that the fans, players, programmers, video game writers, and designers, among others, contribute to the overall success of the RPG game industry. However, many often overlook the vital role intellectual property laws play in keeping the industry alive, thriving, and, most importantly, profitable. Without legal protection, RPG games would probably not have evolved into the multi-faceted, technical, and creative masterpieces we know them to be today, with each RPG game composed of a source code layered with audiovisual effects, artistic character and environmental design, musical scores, storylines, and unique gameplay, to name a few.
A copyright protects literary and artistic works from the moment of their creation. As applied to RPG games, copyright covers the source codes or software, character and environmental design, music, dialogue, and story. This means that these aspects of the game cannot be copied without first obtaining the consent of their creators; otherwise, the imitators may be liable for copyright infringement, entailing the payment of damages. Other remedies, such as an injunction, may also be obtained.
Types of Intellectual Property in RPG
Copyrights
Why they exist: "To promote the Progress of Science and useful Arts, by securing for limited times to Authors and Inventors the exclusive right to their respective writings and discoveries" (U.S. Const., Art. I, ¶ 8). The basic idea was to provide a short-term but relevant amount of time for creators to exercise control over their work so that they’d produce the work at all.
What they cover/protect: the expression of an idea.
What they don’t cover/protect: ideas, methods, systems of operation, independently existing facts, and more. Game mechanics are not subject to copyright – they are methods or systems of operation which should therefore be patented.
How that coverage arises: by placing that expression in a fixed medium (paper, computer file, etc.).
How long that coverage lasts: for individual creators, the life of the author, plus 70 years.
What’s free for the taking: Content not subject to copyright and content where the copyright has expired or otherwise fallen into the public domain.
Trademarks
Why do they exist? To prevent consumer confusion by identifying the source of a product or service.
What they cover/protect is a word, picture, colour, scent, or design meant to convey the source of a good or service; or, when licensed, the approval of the source of the good or service.
What they don’t cover/protect: The products themselves. A trademark is designed to convey who produced a product, but it provides no protection for the product itself. A trademark means that you know that your D&D adventure was created by the folks who make D&D rather than a third-party author.
How that coverage arises: Use in commerce followed by registration.
How long that coverage lasts: Indefinitely, as long as the mark is used in commerce continuously and the trademark holder continues to rejig their mark.
What’s free for the taking: Because the trademark only indicates the source, the underlying product itself is unprotected.
Patents
Why they exist: "To promote the Progress of Science and useful Arts, by securing for limited Times to Authors and Inventors the exclusive Right to their respective Writings and Discoveries" (U.S. Const., Art. I, ¶ 8). The basic idea was to provide a short-term but relevant amount of time for inventors to exercise exclusive control over their inventions in exchange for making their methods public. If it seems like this is repeating copyright, it is. By design, they are both constitutional commands to Congress.
What they cover/protect: inventions that are useful, do something new, advance their field in a non-obvious way, in a method that can be described and is technically feasible.
What they cover/protect: inventions that are useful, do something new, advance their field in a non-obvious way, in a method that can be described and is technically feasible.
How that coverage arises: Registration
How long that coverage lasts: Up to 20 years, with re-registration required along the way.
What they don’t cover/protect: The result of what the patent does. A patent protects a process, not a result. The now expired patent on tapping ‘Magic cards’ stopped other card game designers from indicating a card was used or otherwise unavailable by turning it 90 degrees. But, nothing prevented other game designers from indicating that a card was used by placing a token on them, turning them upside down, etc.
What you can’t protect
Now that we have a (very) basic idea of the types of IP, let’s talk about what they don’t protect in the gaming world, game mechanics and public domain content.
Game Mechanics
Game mechanics are generally accepted as not being protectable IP. There are two main reasons for this. They fall into a legal hole in the space between copyright law and patent law. For at least two reasons, copyright law doesn’t cover methods, systems, procedures, etc. First of all, this is the arena of patent law. Secondly, copyright protects the expression of an idea, not the idea itself.
Public Domain Content
The public domain covers material that either was never subject to IP protection (think Beowulf for copyright or the pulley for patents) or where that protection has lapsed for some reason. Material that’s fallen into the public domain is free for the taking. For the most part, this covers copyrighted works published before 1923 in the United States. Copyrighted works published from 1923-1978 are a minefield and to understand their status requires a hire of an attorney. Works published after 1978 are almost certainly protected (even if not registered), which makes the database of registered copyrights something of a false negative. You can find out something is protected, but have no clear way to identify if it isn’t. Trademarks and patents are a little bit easier – they are based on registration status and there are online, searchable engines for both. Patents expire after 20 years, and trademarks expire upon abandonment.
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A Brief History of Online Games
Electronic gaming has advanced decisively as of late. As information data transfer capacity, handling power and screen goals consistently increment; engineers are keeping speed to give more sensible and vivid Internet amusement encounters. It is difficult to envision a world without the abundance of web based games that the present web surfers have generally expected, yet the historical backdrop of web based dp boss gaming returns a long time before the standard reception of the Internet.
The primary games to be played over PC networks were created in the mid 1970s. These were based on multi-client townhouse terminals at colleges. The last option a piece of that decade saw the appearance of multi-client prisons (MUD,) which later developed into multi-access prisons (MAD) and enormous multiplayer online pretending games (MMORPG.)
In 1985, the game Islands of Kesmai was delivered for clients of the business CompuServe PC organization. With illustrations comprised of ASCII text characters, this multi-player RPG looked similar to the rounds of today; however in numerous ways, it was a forerunner to the advanced MMORPG. The dream pretending clashes of this game were among the earliest precursors of the present internet battling games.
Later during the 1980s, the primary games were created which utilized the Internet Protocol (IP) to impart. In 1991, the game Neverwinter Nights was delivered for AOL endorsers. This is broadly hailed as the principal 3D graphical MMORPG. As the Internet filled in prominence among the overall population, the 1990s saw a blast of pretending, shooter, procedure and web based battling games with multiplayer abilities. Probably the most eminent are Doom, Warcraft and Quake.
Constantly 2000, most business game programming bundles included the capacity to play online against different players. Albeit a significant number of the most famous web based games were intended for multiplayer activity, designers rushed to exploit Internet innovations, for example, Flash and JavaScript to make single-player games too.
The year 2002 saw the send off of gaming organizations like XBox Live and Steam. As informal organizations filled in prominence consistently, organizations, for example, Zynga got on board with that fleeting trend to make easygoing games that clients could play against their companions. Today, the choices for internet gaming range from business programming bundles, to interpersonal organization gaming, to program based games and, surprisingly, portable applications.
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Hippoglyph (text based client)
A platform for text based gaming. Language can be pretty amazing to emerse yourself in. You can't have the same experience with a movie that you can with a book, and interactive imagination is state-of-the-art. An RPG physics engine that includes a nexus for entering and exiting worlds, with deeper game mechanic of time stamping world states to utilize an object structure of individualized randomseed, and creates a time travel mechanic that lends well to the ecosystem of a heartbeat driven mud. Preforming with intervention localized to have butterfly effects. An editor mode uses glyphs to build maps and link exits, with basic logic programming and a standard of functions in order to make compatible worlds. Playing the game you'll have the opportunity to explore an unlimited universe of creative content while progressing with the same character. Trying to retain a universal core of simulation and rogue-like reward. Characters are based loosely in mythology and science fiction, or world included custom entry and story modes. Client has 60 unlockable races and a spectral fragment system you generate with retired characters. Overall a story and world client for inspiring dream-like adventures. A simplified environment graphic or siluette shows an area type, the day sky, weather, and star generated night. Flickers the foreground with fire, the background with lightning, and shakes with the earth. Food enables hp healing, coffee can heal extra mp and stacks disabling mp healing. Mittons in Brass, I don't know. YingYang Marbles quest gets out of hand, like aggression maybe being feminant.
Avatar (modular rogue-like experiment)
A pixilated 2.5D raycaster first person rpg heavy on retro fantasy, with an experimental rogue-like dimension portal and modular world loading design. Levels are randomly selected to compile effects on your persistant character and objectives while retaining the ability to back track. Alternatively focused on a universe like Marathon, with text based interactive AI terminals and prehistoric planet survival. Regardless, has a 2.5D retro simulator for space travel also. Right now the basic raycasting fakes an illusion of vertical depth (strobe might work), and is missing transparant faces to round out the block style map design, allowing levels to be made easy. Could enable a map editor or procedual generated content. The original idea being a chaotic explorer of seemingly endless prehistoric universe dimension fantasy. It might also include a blind portal system. Never knowing where one might lead or what might come out, similar to the Palladium Rifts game with epic mysticism or magic revolving around it.
Deep Zone (Guardian Legend, prequel)
Miria returns to her homeworld to find humanity destroyed, greeted in space by a malfunctioning planet defense system which has neutralized the surface, and then within the fortress by a warning message left for her. Uniting had allowed evils to usurp domination, having faith in technology and opening rifts to dimensions beyond reality. Miria is a military version of the companion bot. She can transform, fly, grow giant, and otherwise pilot specialized mechs, aquiering new technology throughout the game. Explore the deep world to find surviving gynoids who can help rebuild the surface, and discover the ruined temples swarming with monsters. Enter a rift after defeating its guardian, put into alien space for a second boss in order to close it. In the deepest and uncharted area, containing the apollyon, Taraxippus, close the 9th rift to complete the game, continuing the battle while entering the rift. "Curse you for my jealousy. I will destroy the world to end my suffering, and nothing can escape the power of my revenge. Embrace the wrath you have earned for neglecting the importance of my existence, you miserable, selfish children!" The gynoids become guardians of knowledge in catastrophy the universe has fundamentally. Evolution of technology breaking an ecosystem, themes of universal apocalypse, adult anime, and technology having a way of creating straight lines that drive an anologue reality insane. 4bit collision maps generated by overlaying space with a digable mask, background climbing or water and a solid tilemap.
Automa (Guardian Legend, sequel)
A heavily mechanized coalition and militarized society of giant pyramid-like city structures, drug infested with every aspect of life controlled in some way, symptom upon symptom. Zephyr, a gynoid-like transferable intelligence who cannot cope with her violent programs becomes defective. Haunted by old routines she periodically becomes mindless and berserk. Gigantic titans of ancient technology are destroying resources like runaway trains with incompatible communication, civilization too busy with complex programming and distraction to even notice or have any effect. Miria comes to this world and meets Zephyr. Together they explore an approaching catastrophe. Switch between Zephyr, who can transfer into mechs, or the sub-systems of buildings, and Miria who can pilot mechs, transform with alien technology, fly or grow giant. Much of the game is avoiding the militarized police controlled by the ancient technology, with expansive terrain maps between cities where they can use flight modes and encounter automations. Abandoned relics such as a bottomless cement waterfall of bowling pins, lifelessly loud, seem to forshadow an artificial insanity. Miria and Zephyr are registered as defective and destroyed in the end. The original programming wanting survival is unstoppable and continues to negate evolution for permanance. Unavoidable dark ending with hidden alternate of escape. Technology in control, going insane, anything that can happen will, miscommunication metaphor and theme about the absolute nature of words, fitting yet neglect a whole story and in turn can make things fit into completely wrong ideas. A spin city, brainwashed by its own slander. Example of audio dialed up digitally. Too much of a good thing, and our minds being products of experience, warpped by supernatural editing and that artificial sturggle to be yourself.
Omicron (multiplayer adventure)
A small civilization living on a fantasy planet with a toxic atmosphere, forced to explore underground from volatile surface happenings, radioactive by ancient technology. Side view pixel art with platforming and a mix of input and combo-like percent generated combat. Changing world state and ocean simulation with vehical. Titans and monsters create obstacles to avoid or defeat. World view of big things in water and giant bones on land, lured by food, with smaller things like wolves forced into strategy of fighting back. Origin of poison breathing trees, mutating dinosaurs coming out of the ocean, and a mamualian version of reptiles like cats. Giant, environmental creatures still lurk in the deep planet, as well as temples of random occupance. Non-players of bipedal alligator are aggressive and maliciously harming, even to each other. Similar shark-like race appear unreasonable. Escalading sized monsters further down, deeper house of mirrors labyrinth of crystal with background slipping and portals back to abandoned castle of purple.
Trent grew from a fifth dimension, terraforming water and became centry to maintain it and starfish to explore, creating spider, shark, lizard and octopus in water, wombat, gremlin, seadog and dodo on land. Symbol of tree in gradiant from individuality to empathy stereo blur seeing deeper, surrounded by an inpenetrable circle of fire. They became spideroid, wyvern and wolfcat on land, and dodo, dolven and thrull in water, as well as normal rats and octopus. Wolfcat castle of clay with planted trees and fireflies. Machines for crafting and fire. Also the playable race. Dolven castle of tree roots cocooning fresh air, island between continance with a star gaze theme. Dolven chatter like electricity, overlays map with transparency of solids and wolfcat can ride one for this effect. Wyvern castle of gray rock and undead thorn bushes. Observitory to surface with security breach measure. Thrull castle of obsidian rock and undead dinosaur bone, chemical labs and libraries. Empty castle of purple rock and tunnels of tooth-like crystals and caves like roaring mouths. Endless horizontal scroll, round earth theory. Laser is like derailed straight line, damage maybe doesn't heal or needs an oppupied temple with a hot tub. Keep world alive way to fix surface with true self thing and reincarnate ending.
Tech orbital for magic casting thing, maybe firebreathing. Suit of flight to become magic visor suit with stun immunity. Auto near paralax background run to descend pits or climb on. Spideroids tech laser, cacoon trap, and have natural undead quest giving without orb casting. Technodrome in a deep ocean burrowed underground. Theme of tech giving mentality supernatural grand theft auto, crossing absolutes and creating lasers. Spideroids can teleport you to purple rock chamber of abandoned castle with cybernetic cocoons you emerge as a zombie in shades of gray. Defeating technodrome allows natural disaster to end the planet, no longer protecting itself. Zombie wolfcat can gaze and stun dodo but cocooning creates blob invasion. Clusters multiply size changing circles connected by rubber bands endlessly to fill areas and create giantoids that collapse to a black hole. Maybe themes of escalating into an addiction of digging deeper, seed of madness, combine victory and feeling of loss, the same thing expecting novelty, triggering doomsday surface detonator to break apart and explode the planet completely. Dodo have a teleport pocket, and with one on their back a wolfcat can hug them for that effect, disappearing to an asteroid game-like movement, also loading near areas at random. Respawning environment and random loot. Unique and key items are passed around, hunted for and fought over. Themes of kleptomania, finding treasure and navigating a deep world that contains prehistoric evidence, weird technology and abandoned structures.
Time Storm (multiplayer adventure)
Set in a universe of complexity and ruled by artificial intelligence. Ships are like fish in a pond and act as your character and recruit a range of pilot characters from andoid to organic. Company ships and pirating rogues roam an interstellar society, endeavoring to understand the worlds and exploring dangerous, colossal constructs of unknown origin to find secrets and new resources. Customize and swap ships in garage space to utilize missiles, harpoons and various guns in effort to create tactical and modular exploring tools. Company and clan acquisition war masks an underlying theme to find purpose through inner peace. Unconscious alien threats come from the deep space, and playful UFO's might appear as well to be helpful or mischievous. Large threats to planets and stations at times, including large scale battleship war to contest realisate. Planets are randomseed hashed for resource generation which can include prehistoric wildlife and function as passive idle games. Volitile portal technology can be destructive or random. Top down vector engine with a blind aution black market theme and gambling element with minigames. Abyssal is a graphical nethack with heavy text element for interaction with planets or as a starting point. Quest and item scheme similar to Hippoglyph. Can either build your tower or take your hero deep into the abyss. Honeycomb map surface to build towns and recruit heroes in the vien of master of monsters. Explore the world, develop relationships or defeat others. Deep within the planet caves find creatures and hidden relics as a dungeon explorer. Select a race and types of magic to begin with. As you recruit heroes or summon monsters they evolve with experience. The more towers you control the more power you gain. If you take over the world you win but without a good ending since you've destroyed everything else. The goal is to venture underground and defeat the demonlord or something. Theme of technology taking over space like an ocean, to render resources of planets and become entropic with no other place to go. Planets are fortraces and abyssal is grounding. Ships have pilot slots and need at least one main but can cycle explore. If main dies ship is salvage, or it goes insane. If ship dies you start a new pilot and retrofit ship clone. Ai of ship can loose sanity, destroy their pilots and become an auto attacking npc.
Stardust Misery (puzzle story)
You're a soldier for an advanced race yet abducted into a strange universe and tasked with finding solutions to a hostile maze. Themes of simulation theory and tempting the god, Fate, with danger. You begin to question existence and seek clues for the sake of understanding. Reading into things and getting paranoid, tower of babel theme, if you don't know something it can be made to look like anything. Action platforming puzzle game. Progress through areas by defeating monsters and avoiding traps, navigating complex level design with precise movement techniques and physic puzzles. Weapon systems are modular and add tactical elements. You also become harassed by an imp who wants you to fail, and become captain hypothetical as you explore the survival of an increasingly alien space, improvising the variety of vaguely deserted planets and situations. Grade of humor when you can't trust someone, at all, as well as making someone laugh when theyre in an extremely dangerous situation and trying to hide. Trying to find clues to reach a survivable point with imp taking them and distracting. Alternate mode might include: Jin Saotome (mega man clone and mechs), Miria (transforms and mechs), Shantae (genie with animal transforms), Arthur (knight who controls magic weapons), Volgar / Rygar (barbarian with super strength), Kaho (priest with magic spells), Morrigan / Lilith (vampire with shadow magic), Jack-o (weird angel thing), "Captain" Kronos (castlevania whips and dagger), Strider / Ryu (ki magic like lovecraft summons), Vi (half demon / angel monster), Kirby (brown plant dragon, fly like gargoyle). Characters should cover a wide range of platforming techniques.
Cryptic Plague (puzzle story)
A seemingly endless underground world. World is secretly alive. Trees and rocks grow clues to unlock depths of the planet or challenge you monsterishly. You start the game in an encampment with a tutorial. It teaches you to do certain things, but you can stop doing that and travel freely to discover the uncomfortable and naked universe without the preconceptions which direct you on an impossible earand. If you complete enlightening quests you retain new tiers when you die, otherwise permadeath. RPG with a retro arcade look and medieval fantasy feel. Dragons have human forms and try to enlist you into campaigns against their enemies. A magic sword will randomly appear, offering a powerful weapon for a short time. No classes except guilds, limited by how much you can learn. Portals lead to alternate dimensions and link between random places. You never know where they lead or what might come out. Fiery hell where evil things come from. Heart of dimensions final battle. Dark arcade look, top down tile engine with vector based physics. Fluid movement, maybe locking targets to zoom in on encounters with heartbeat combat, as well as areas traps or obsticles. Creatures are rare enough to feel like special encounters with some puzzle like solutions, otherwise navigating an interactive environment.
Legacy Weapon (action story)
Begins with Sophia waking up from a nightmare in a swamp with memory loss. Normally a girl with white hair, she uncontrollably becomes other creatures and treated as a monster. A shadow demon, Orose is beginning to take over the world. Defend towns while using or avoiding the random morph. A serpentine waterfall fae helps you to transform blond, green and dragon-like, or use amulets to control normal forms. Polar Bear, Red Bird, Brown Spider, Black Wolf, Yellow Frog, Gray Cat, Blue Goat, Purple Octopus, Bronze Armadat and Orange Crab. Armadat being aardvart-like, with long ears, callused armor, rolling, burrow, and has subsonic chatter. Beasts will restore, heal, teleport or enpower you, Sefirot, Nihphex, and Baphomet, combating the incarnations of Orose, Belphegor his devine protector, Orobas, Jowblex, and Vorbola, who curse you to a shadow magic blue naiad that no longer morphs, with mention of the Demiurge. Themes of being different discovering solutions, empathy, and how without desire or fight there would be no motivation, care or force of nature. Theme of utopic extreme, picturing singular ways of thinking, science even destroying the elements of discovery, mutation and misgief. Three tower quests unlock the shadow demon's protective barrier, and five underground temples hold books that summon armor with stun immunity, and a pendant that causes a magical version of the wearer, a chromatic seraphim, demon devourer to end the game. She also uses a bronze shield and shortsword, an undead oak longbow, and a cloak of thorns. Pink Pig from Boink, to be captured for infiltrating a castle. Enpower will enlarge full body dragon with anteloupe horns, sloth claws, stegosaurus fins and tail spikes, needed for Cyclops battle seeing world less enjoyable looking close with one eye closed. Cursed enpower might create Cybernetic Lobsteroid which cannot uncurse but combats Geryon for a subquest ending.
Dragonaught (tactics)
A mideavil fantasy world plagued by the monstrous effects of god-like beings such as Cthulu, filling the world with fantastic beasts. Many towns have arenas and careers to become champions. Side quests eventually lead you to discover that the arenas are a devise to create subliminal fear and desire for protection, as an evil king hordes wealth and commands self-serving economic performance. Serah, an angelic paladin will intertwine with a sub quest, who transforms green and like a dragon. Annah, a ninja with demonic transformation is on a quest to recall her true self and defeat the demons who had corrupted her, becomes a hairy wolf dragon with vampire-like healing, infiltration and magic. Themes of becoming concious, thinking for yourself, and that everything counts, a path of math. Different builds for different classes. Fight monsters in arenas and dungeons. World map has sparse random encounters that are situational and story driven. Can focus on building a career or following the quest line. End games can trigger apocalyptic battles. Maybe if your hero is female you attract different sub characters. Is that weird? You're weird. Random encounters could include monster stalking like packs of wolves.
Apocalypse (multiplayer sports)
Play as waring civilizations with unique characteristics, like being aquatic, insectoid, feathered, demonic or artificial, with their own breed of technology. Two sides compete on a side view map with their base at each end and strategic towers between them. There's also a dimension of dinosaurs, swarming and eating each other, which cannot invade but is difficult and brutal. A tower defense game, platformer and fighter game like. Control the invasion in real time, applying tasks for the computer to automate or control a unit yourself. The match is over when one side is conquered one way or another, with a tug of war between the colossus if a game continues very long. Includes a basic fighter game, alien arena, with the various creatures abducted and placed together experimentally to combat, or as a companion game to put champions one on one. Select from different alien people and creatures, each with a unique technique and effects based on the main game. Arenas can involve platforming or hazards. Different modes can offer items during a fight, a tag team mechanic or alternative goal to win.
Hour of the Horde (multiplayer sports)
World of Pleonexy? The starting town acts as a central point, branching off into the realm with very few alternate means to avoid passing through it. Areas cover a wide range of medieval and modern fantasy and contain special rogue-like dungeons, generated minor quests, and a major quest list. Guild and clan system after selecting your race. "A shadow shall fall over the universe, and evil will grow in its path..." Themes of boiling pots, motivation and corruption. Invasion events with heaven/hell, or alien insects. Dangerous and very big pig-bears can go anywhere, even safe zones. Random snakes in strategic spots that the player is likely to go. Birds can counter a snake ambush if one is around. Locker system with unstoreable magic items. A glowing green amulet makes one person super powerful and can be fought over, based on the Locnar. It digests the person if they keep it too long without attacking other players, and maybe can't remove it. Player killing transfers unspent experience. Spend experience to raise skills and stats but they become more expensive until nearly impossible to raise. Dying causes you to loose a percentage of stats, making it devastating at high levels to encourage playing within a sweet spot. Can alternatively play in beastmode as one of many creatures and try to survive or harass players. Careful approach to combat since a wounded animal is an easy target. Different creatures have different rituals to grow and focus on fight or flight.
Rancor (level based)
You're a dragon-like monster trying to kidnap a princess, who maybe wants to be kidnapped. Various levels end with a castle like Mario, guarded by a boss. Ghouls and Ghosts style Map with some navigation choices. Eating items causes effects, and maybe character swapping to create puzzle elements. Cast: Drake (fire, claw, tornado, flame/dash), Basilisk (spit, smash, electrocute, stone/skeleton), Wyvern (frost, bite, portal, waterfall), Griffin (reflect, claw, hammer, knock), Hydra (headshoot, bite, hypnotize, poison), Thallid (beam, slime, spore/corpse, bomb), Eliphid (spike, grapple/oil, banish, teleport), Ogre (frost, rancor, shadow, knock), Dryad (fire, bubble, plant/trap, heal), Chimera (siren, mix/morph, foxfire/trespass), Gremlin (sword, slash, anchor, climb), Bangren (drain, claw, barrier, resist). Fire burns doors/bush. Frost makes metal doors breakable. Hit the side of an item block and it will pop out oppositely. Rock crushing for items maybe, or eggs can hatch items and cast magic. Puzzles with eggs, needing to carry them in mouth. Swap current dragon for another by eating glyph rocks. If dragon dies you swap, needing something to restore it. Eat flowers for abilities maybe, or special creatures, frog, crab, butterfly, mouse, spider. Shake screen on landing if really big. Frog becomes giant blob if science. World very reflection opposite.
Muddy Apples (level based)
Based on the Appleseed manga, shadowgate varied between top down landscape puzzles of combat. Deunan, Hairy, Zelda and Klaus, military heroes, discover too late a plot to rewrite history and instigate war. While attempting to remedy the conflict they're framed as traitors and forced to retreat to an enemy prison. Another plot to release super bacteria unfolds, as well as a threat of nuclear doomsday. Themes of information war and the anticipation of weapons, such as having a gun around causing desire to see it go off, or drama in movies wanting reality to become dramatic. The modified bacteria plague escalates, and within the oceans begin mutating massive dinosaurs that come onto land and continue to mutate. The military tries to suppress a pandemonium of insatiable reptiles, while holding off an apocalypse of nuclear chain-phase technology that would render the planet devoid of life for eternity. The story ends with the group living like cavemen, unlikely to survive, launching a time capsule of bacteria into decaying orbit to survive the chain-phase explosions. Alternate ends in these scenarios. Lots of war torn, abandoned, modern cities to traverse carefully, favouring night. Use of technology including power suits. Fight storng dinosaurs which are individually relentless, then weaponised into missile-clad cyborg. Find points of safety, such as well protected buildings and attempt to reach a military base in the moutains. Mix of shadowgate with top down tactical simulator games with metal gear and mass effect like mechanics. Alternatively the top down landscape could be side view like Omega Warrior but jumping isn't an input, and interacting with landscape has tactical realism. Simple shmup game included, similar theme and accessed in game. Fight your way to defeat the boss ships that control the swarms, discovering bizarre and fantastic opponents. Enter deep space to locate the floodbringer homeworld and try to remedy the infection at its source.
Megaton Entropy (level based)
A classic Mega Man game with selectable levels and a huge fortress to defeat. Dr. Wily has uploaded his intelligence into the Ghost Machine to control a network of robot masters. Using the technology to make himself smarter it has increased his insanity, infecting the network and causing an irreversible breakdown of robot facilites. Mega Man must sever his connection, shutdown environmental disasters and rescue others being zombified before time runs out, to then face the fortress and confront Wily. Rescued masters won't remember anything but can combine their abilities with Mega Man. Playable characters: Rock Man, Bass Man, Grimalkin Girl, Tighty Whitey and Mega Maid (transformable). First wave, last 4 contain sub quests: Plant Man (jungle), Steam Girl (desert), Mouse Man (woods), Sheep Man (hills), Hornet Man (mountain), Toad Man (swamp), and Tidal Man (ocean), Golem Girl (space), Ring Man (temple), Skull Girl (crypt). Second wave, to deactivate the barrior: Chain Man (factory), Splinter Man (trash), Lizard Girl (snow), Abyssal Man (lava). Final Fortress: Serpantine Dragon (shark), or Carapace Dragon (lobster), end with Cement Machine. Inferno Man and Glacier Man, end with Corrupt Dragon (poison). Clock Machine (contained auto-scroll maze), end with Ghost Machine. Tunnel underground, Mutant Wily (alien phase), then escape a timebomb to win and celebrate a post apocalyptic return of nature. Includes Mutant Pinball, an open world pinball game, set in an organic, monster-like environment full of puzzles and traps. Could intertwine a mysterious story, articulated through the ball as a character and the world as a metaphor, with eyeballs. Unlock areas to progress and fight monsters in pinball style arenas, earthquaking or in water. Powerups give your ball tactical approach. Evolve from area configurations and world changes. Safe areas can pause your ball to make decisions, input area interactions or equip abilities. Score acts as currancy for parts of the game that might require it, such as area unlocking, energy fueling, weird minigames, ability activation or devinity worship.
Fatality Quest
Point and click shadowgate-like game with interactive scenes. Space simulator lets you hail or attack other ships. Mix of graphical and text based. Similar to books such as Gulliver of Mars, which depict a headstrong captain-like character lost in fantastic interplanetary adventure. Ruined cities, forsaken peoples, copper-skinned swordsmen, ancient rocket ships, castles of ice, jungles of certain death, alien princesses, insect civilizations, sarcasm, weird and awesome monsters, floating battleships, and the fate of the universe. Stun Hunter racing engine to participate in planet themed archaic career racing. Travel to alien planets and customize your racing machine, or tamed animal thing. Can also place bets, or participate in alternate games, gambling and city attractions.
Omega Warrior (arcade rogue-like)
Suto-3D side scrolling tile engine. Background of day sky, weather and star generated night. Darkness, torch light, platforms with bridges and a swimming mechanic in water. Explore caves, ruins, and menu-like towns with attractions and path embarking, to unlock castles of dragons and world changing events. Simplified character building with sarcastic, responsive dialogue in reaction to combat or discovering. I'd feel safer doing trust exercises with a sofa. 4 players or mercenaries, stetching the field of view between everyone to force sticking together, when out of view maybe yelling where they are. Build fire, add wood, cook meat or grab torch. Cloak protects the durability of items from weather. Poison cures infection. Castles burrow downward to a bottom with the dragon and a terrace portal. Dragons come slithering "out of chaos" subpixel, spiral from center growing larger and then start walking on tiles. Burn tiles, detect traps, find keyitem loot and break slabs with glyphs for random casting. Auto jump, hang or drop from ledges or crouch at obsticles. Combo locking combat of % chance special attacks, with commands to abort, or casting from a held button menu. Target lock and range attacks. Tombs might raise and break apart to enter a random powerful monster.
Starting cast: Barbarian, mystic brute: Resist hp drain. Astral mark: Cannot heal. Examine: Info/compass. Berserk: Haste. Lizardman, skillful quick: Eat poison. Dash: Ambush/flee. Ravage: Bites anti-heal. Electrocute: Stone if poison. Nymph, plants magic: Resist illusion. Crush: Structure damage. Entangle: Plant trap. Summon: Random pet. Android, configurations: No energy points. Steam: Repel, jump. Module: Hp, shield, laser. Grapple: Harpoon.
Tier1 cast: Grimalkin, cat-like gremlin: Speed bonus. Reflex: Counter. Derange: More damage/takes. Shadow: Hides for ambush. Miconnid, toothy monster: Immune to sleep. Spore: Anti-armor, explode corpse. Hover: Attach. Devour: Eat corpse. Spriggan, small, auto-big: Resist magic damage. Vanish: Disappear for time. Decoy: Multi-image. Enchant: Luck bonus. Leprechaun, magic skeleton: Resist ep drain. Gobble: Drain hp and slows. Puddle: Transform. Dopple: Clones target. Mermadon, fish-like speed: Swim breath. Raise: Corpse. Squirt: Anti-fire and stun. Whirlpool: Drowns target. Cecaelia, psychic tentacles: Immune to blind. Suffocate: Drain breath. Lance: Drain haste. Teleport: Hover jump.
Tier2 cast: Demogorgan, demon with hover: Immune to death. Seizure: Damage % hp. Minion: Support familiar. Armor: Hp shield. Seraphim, angel with hover: Immune to stun. Reflect: Transfers status. Mjolnir: Distance attack. Regen: Healing. Blue Elf, weird magics: Beer drinking bonus. Rubber: Resistance. Reflex: Counter. Vanish: Disappear for time. Gray Elf, shadow magics: Bonuses from darkness. Dim: Lower light. Nightmare: Arrows of shadow. Shadow: Melds. Kobold, magic mutants: Immune to illusion. Raise: Corpse. Derange: More damage/takes. Foxfire: Ghost only. Halfling, dragon magics: Luck bonus. Enflame: Fire breath. Siphon: Drain ep. Charge: Builds damage.
Unlockable: Ushikuma, lobster bear: Energy from moon. Foxfire: Ghost, freeze touch. Trample: Galloping. Spawn: Onikuma. Troglodon, cyborg ant-like: Resist effects. Spike: Summon icsicle. Charge: Builds damage. Banish: Freeze, break %. Gargoyle, dragonope statue: Immune to fire. Break: Crushing touch. Siphon: Drain ep. Harden: Immobile and immune. Hobgoblin, troll with horns: Regen bonus. Enflame: Fire breath. Chant: Terrifying ep poison. Mutate: Form changing. Chicken, vulnerable at first. Can aquire mechanized gear. Barrier: Deflect magic. Ninjitsu: Dash attack. Fly: Hover.
Careers: Valkyre: Cure: Heal, regen. Bless: Shield, status. Hammer: Break and stun. Smite: Turn undead. Avatar: Bonus stats. Vampyre: Drain: Steal hp. Mask: Ghalych strength. Deform: Increasing damage. Blight: Lowers ability. Gaze: Stun undead/ghalych. Rogue: Fletch: Create bows. Sneak: Hide movement. Trap: Various traps. Soothe: Heal and stun. Dash: Sprint attack. Wizard: Tornado: Cast wind/fire. Enrage: Attacks all. Warp: Cast reposition. Enchant: Luck bonus. Arcana: Bonus info/compass. Knight: Bash: Damage, break. Fury: Extra hps. Taunt: Attacks you. Counter: Extra attack mode. Block: Extra parry mode. Advantages: <Force <Magic <Nature <Death <Hope.
Armor of 5: Ring of Portals, Ring of Protect, Feathery Ring, Crepuscular Ring, Ring of Gold and Metallic Ring. Leather Bracer, Emerald Bracer, Spidery Bracer, Adamant Bracer, Gemstone Amulet, Undead Amulet, Viridian Amulet, Orange Amulet, Scarf of Grasp and Metallic Goggles. Toothy Fur Cloak, Cloak of Darkness, Pale Sage Cloak, Vermillion Cloak, Cloak of Midnight, Cloak of Radiance, Crimson Tabard and Mantle of Gloom. Cerulean Robe, Verdant Leather, Tattered Robe, Woolish Parka, Gray Scalemail and Jade Plantmail. Glowing Chainmail, Suit of Flight, Yellow Ringmail, Shadow Ringmail, Misty Boneplate and Rubicund Chitin.
Hands of 2: Sanguine Shield, Phantasm Shield, Iron Shield, Mushroom Shield, Bronze Buckler and Cobalt Buckler. Bone Wand, Wooden Marbles, Wand of Thorns, Mirage Wand, Iron Kir-Threen and Gothic Boomerang. Orb of Teeth2, Conflict Orb2, Wooden Shortbow2, Wooden Katana2, Darkening Bow2 and Ashen Oak Bow2. Knuckle Duster, Froghand Cestus, Catspaw Gauntlet, Lizardy Gauntlet, Rock Gauntlet, Doom Gauntlet, Furry Red Claws2 and Big Moldy Claws2. Wooden Katar, Charm Dagger, Ghost Dagger, Obsidian Dagger, Plague Knife, Nightmare Talon2 and Butterfly Knife2. Wooden Baton, Oaken Club, Greenish Mace, Morning Star, Dusty Cludgel, Hammer of Aegis2 and Dinosaur Bone2. Axe of Thorns, Corrupted Axe, Abyssal Axe2 and Flame Ax-Sword2. Whip of Thunder, Chain Lightning, Meteor Chain2 and Anchor Chain2. Spectral Pike, Gnarled Staff, Vorpal Halberd2 and Barbed Harpoon2. Gleaming Sword, Maelstorm Sword, Frozen Claymore2 and Dark Broadsword2.
Scroll, wand or orb magic: Stamina: ep heal and/or regen. Vitality: hp heal and/or regen. Equilibrium: hp and ep are averaged. Entwine: Share healing and damage. Lucidity: No ep drain, hangover. Hazard: Small heal, chance of big dam. Doom: Ball that implodes. Blob: Ball that sticks heavy. Telepathy: % to confuse target. Time Snare: Repositions target. Sleep: Stun until attacked. Muddle: Stun, disarm, stop combat. Lightning: Outside only. Earthquake: More damage inside. Flame Wheel: Catches and damages. Frozen Touch: Chance to freeze. Goblin Punch: Hit from a distance. Dyrnwyn: Flame bow hurts evil. Shadowstil: Shoots with evil. Division Fist: Barehanded break. Magic Cloud: Null magic or affected. Dopplegang: Multiple images attack. Spike Shield: Be slow and reflect dam. Feathershed: Stacking projectiles while hovering. Dreadnaught: Magic storm cloak. Royal Guard: Flourish of flying swords and knockback.
Area Types: Forest + Haunted: Centry Clock. Rocky + Snowy: Crystal Clock. Meadow + Swamp: Tyrmhagodt. Desert + Tomb: Death Gator. Unlockable: Moon + Oasis: Chickesaurus. Underground + Corrupted: Wurm. Ocean + Atlantis: Lava Clock. Volcano + Jurassic: Tar Clock. Dungeons with secret or chance miniboss: Crypts, graveyard of secret passages (Griffin). Ships, unlockable alien or ghost ship (Slime Clock). Caves, can find portals or treasure (Chimera). Zones, unlockable fantasy or hell zone (Concrete Clock). Encampments, can find merchants maybe (Mummy Bandit). Shrines, summon area with secret passages (King Slime). Temples, can find portals or treasure (Furry Spider). Towns, menu-like maps, path selecting (Bird Warrior). Rock Castle: Green Dragon. Clay Castle: Blue Dragon. Obsidian Castle: Red Dragon. Ice Castle: Gold Dragon. Menu-like town areas with paralax entrance: Darkness Den, only from underground: Black Dragon (vampyre). Tech Fortress, to access moon: White Dragon (valkyre). China-like: Bangin'Bangren inn. Indian-like: Astral shrine for ships. Futuristic: Minigames. Stone Rustic: Metal forge. Dickensian: Science lab. Natural: Dimension shrine for zones.
Ending boss: Uragryph summons Dark Heart (swarm). Hippocamp summons Omukade (ride). Draconope summons Kraken (moving target). Goblin Warrior summons Hydra (multi target). Gnoll Warlock summons Taraxippus (barriers). Neferet, green axe knight, secret boss leading to paradise area with extra treasure, or teleport to crystal labyrinth with random monsters and wall food. Giant minotaur-like teddy bear with laser eyes. Gwendolyn transforms multiple Gaasyendietha: Giant ferret weasel with t-rex arms and additional oversized arms, standing on big elephant feet (for weight, opposite of hoof precision). Giant peacock thing with following eyes. Poltergeist becomes massive ghost mouse with glowing red eyes and tattered skeletal final form. Science lab monster with environment mechanics. Potion of Summon, attacks everything: Jubakko (red tree), Myrmid (blue ant), Gaja (green elephant), Hehu (black frog), Karkinos (yellow crab), Vorhe (white boar), Hecate (purple spider), Judjub (pink bird). Potion of Portal, teleports temporary realm: Manticore (air), Gnome (earth), Salamandra (fire), Wendigo (cold), Wart (frog alien with four vertical-slit eyes like a crown or devil horns). Goblin: the end of the world is, Omukade. Player: Omukade? that doesn't sound like heavenly music and trumpets. Goblin: ...trumpets?
Extra critters: Piranhacon, shark-like slugs. Roc Gagana, dragonite bird. Thalladite, drow miconnids. Juggernaut, golem automaton. Apollyon, skeletons of random form. Valkyn, flying bird people with tridents. Ghilaton, bipedal fish-like cyclopic alligator. Owlbear, beaked monster bear. Urhundyn, big slug with horns. Geryon, meld of 3 warrior. Gigelorum, shrinking purple monster. Kasai Rex, zebra striped velociraptor. Kelenkenope, giant bird moa. Quetzalraptor, quadruped bird. Ankylobadon, spikes and armor. Stegomotops, spikes and armor. Dimetraloch, large fin shocks. Tarbosaurus, giant rex-like. Apatosaurus, giant bronto. Jorogumo, woman upper half and spider body. Tarasque, elongated lion head, six bear arms, scorpion legs and armor. Amarok, giant wolf. Ghatotkacha, big person of magic. Gogmagog, unihorn big cyclops with 4 arms. Hecatoncheires, giant multiple of fifty body parts. Kludde, cat-bat. Ogopogo, giant serpent dragon. Vritra, snake dragon. Sleipnir, floating dragon horse with blurry 8 legs. Akhekh, antelope features, cross of griffin and drake, tiger fur and claw, feathered wings. Drakon Kholkikos, like Akhekh but big with 3 tongues and magic teeth. Chainsaw Lobster, cyborg carapace. Hatuibwari, four eyed rear winged drakes. Vodkobynikrax, double tailed snake, wings, human head, ox horns and drooping rabbit ears. Yahglamog, bipedal wolf-like bats that teleport. Baku, boar, elephant tusk & nose, dream eater. Ghul, shapeshifting horse skeleton that regenerates. Jungonock, rhino-tops pangolin, sting bites. Centycore, lion body, horse hooves, elephant ears and single ten-point antler. Carbuncle, squirrel like with ruby in forehead. Tiamet, fish like crocodile, grabbing tongues. Chatloup, cat head, stag horns, claws, hoofs. Boreyne, antelope, ram horns, dorsal fin, barbed tongue, tiger claws, hind talons. Ass-Bittern, donkey with bittern bird head. Anthalops, antelope with beak and saw horns. Arguhoga, fish body, random eyes in scales, four talon, tusks and ox horns, shoot rocks. Enfield, bipedal fox lion, throw axe and bomb. Gwnhidwy, satyr mermaid throw water balls. Heliodromos, vulture griffin mummy. Wolpertinger, goat-like unicorn lion rabbit. Jackalope, horned chimera rabbit. Kitsune or Kumiho, good or evil multi-tailed fox. Angwm, anteater like black bats turn red. Veluetan, tortoise with long haired spike shell. Lukwata, predatory catfish salamander. Mandragora, plant monster insanity screams. Merrow, undead merfolk monster. Mermicoleon, fish like antlion insect monster. Musimon, goat added with ram, double horns. Muscaliet, weasel mole with lower of squirrel. Nagha, snake jaw, lower snake, knife & shield. Udmup, shark body, human arms, eel tail. Platypus, cross of duck and beaver with sting. Glatisant, leopard body, talons, snake head. Surmalox, bronto unihorn, flippers, eel body. Scolopendra, whale shark tentacle centipede. Swamfisk, mollusk, rabbit ears and cow teeth. Tarandrus, color changing horned squirrel. Tatzelwurm, shoot rock, acid bite, electrocutes. Tiphon, wolf, lion tail, mane, pointed snout. Xaggorota, orca dragon, backward fins and b&w teeth. Maorete, spell casting otter-like monkey. Yippotryll, six leg hippo with bigger maw. Whowhie, dog headed furry chicken dragon. Zlatorog, white goat with gold horns.
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