#i have so many questions about the ad algorithm
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psychic-waffles · 3 months ago
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Tumblr ads have never been even remotely normal but can someone explain to me why for WEEKS they've been trying to sell me copious amounts of hazardous chemical dichloromethane
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phishykunt · 1 year ago
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backfliips · 6 days ago
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As someone who admittedly has attention issues of my own, I think it's important to talk about how attention is a skill that can be learned and often requires conscious and focused effort to build. I think a lot of people despair over the current state of media --- short-form algorithm-driven content that is built to snare and lure and diminish people's attention spans for profit --- and while that despair is certainly built off of legitimate concerns, I want to stress that the damage being done is not irreversible.
Over the course of the COVID-19 lockdowns I fried my brain so intensely with tik toks and instagram reels that I was getting bored 2 seconds into a 5 second video and was finding myself scrolling so quickly that I wasn't even watching anymore. I was lethargic and unhappy and though my mood was definitely simultaneously impacted by the hovering doom of COVID-19 and living in complete isolation for months at a time (I don't recommend that, BTW), I found myself losing passion for the things I loved doing: drawing, reading, and writing. I felt miserable and useless and incredibly guilty for leaving my productive and fulfilling hobbies behind while I chased... not even happiness. Just something to occupy my brain and turn it into mush.
As time passed I realized that I wasn't even having fun on tik tok anymore. I'd see funny videos and get a rush of endorphins, and then the next second I would have completely forgotten what I just watched. I was refreshing social media pages to see numbers I didn't even care about. Everything was an endless loop of swapping between different apps, just time passing and passing and my attention span dipping lower and lower until I would go for days without feeling any sense of joy or accomplishment.
And this was most definitely aided by the fact that I was unemployed and stuck in a terrible worldwide epidemic, but as soon as I deleted the tik tok app and put harsh time limits on instagram (15 minutes a day, which I rationed compulsively) I suddenly wanted to draw again. I started reading books again. I started writing and spending time outside and getting inspiration from the world around me.
Now, years later, I work with teenagers whose lives are dictated by their phones. My coworkers often lament the state of the world today --- which, again, is a valid stance to have --- but in the few months after my workplace implemented a no phones policy, I watched disengaged students bounce back to productivity. Instead of scrolling during lectures they paid attention and asked questions and engaged their peers in conversation. During lunch they played board games and talked to each other. Students even told me about how they didn't even want to go on their phones when they got home from school!
It isn't perfect, and I'm not advocating for a world devoid of phones, but I just want to highlight that these neural pathways can be built and exercised. People's brains are resilient and fascinating and much stronger and more adaptable than many people are willing to give them credit for.
I've expanded my time limits across more apps on my phone, setting days where I can't even access social media at all from my phone, and in that short period of time I've found myself far more engaged with the world around me. I've been zipping my phone up in a bag instead of keeping it in my pocket, adding a step to access it, and I've found that that alone is keeping me from using it to a huge degree. I'll toss my phone across the room when I find myself on it when I don't have any reason to be scrolling. And it's helping!
My main message here is that it's never too late to focus on your focus. Change and improvement doesn't happen until you make an effort on your own.
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seat-safety-switch · 6 months ago
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"Do you want the regular treatment, or do you want ad-supported?" asked the cheery front-desk attendant.
What's the difference, I asked. The difference, they said with a perky lilt to their voice, is that the ad-supported is cheaper. It's streamed, and vendors buy ads on it. I had already stopped listening by the time they said it was cheaper.
Like many similar occasions in my life, I should have asked more questions. It turns out that my proctologist was in fact live-streaming my haemorrhoid surgery. The ads were just to support his Porsche habit. Every so often, he would look up at the screen, read the incoming chat messages, and reply with a catchphrase. Every time someone subscribed, or spent some of the show currency ("holes,") an airhorn would go off.
Even so, I saved a lot of money on having my butt inspected. After things got going, I actually started to fall under the sway of celebrity, too. My ass was becoming a movie star, getting its fifteen minutes of fame in a way that would be horrifying to ancient, less evolved, civilizations. Sure, it did get weird once the Doc broke out his vtuber and then accidentally set the character to "maximum cleavage" while reaching for the cauterizer, but waving the top-heavy blonde catgirl around did make him like a quick thousand dollars in tips that fateful evening. Lots of in-joke chanting about that one, too, all emitted through a demented-sounding voice synthesizer running on a speaker in the corner of the office. I think it's still on VOD, you can go look it up any time you want.
As I walked out of the clinic very slowly and gingerly, I thought about the nature of celebrity today. How remarkable it is that two complete strangers can meet during a medical procedure, and both of them would become instant luminaries of entertainment, if only for the thirty or forty minutes the stream lasted. When I got home, there was an offer waiting in my in-box from Amazon to run a butt-centric talk show. Their algorithms had seen something they liked.
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jibunbosh · 1 year ago
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Mesmerizer is a satire of TikTok, YouTube Shorts, and the rest of the modern short-form vertical video format
A brief thematic analysis.
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I'm sure there are countless people already interpreting the imagery and details in this wonderful song & MV, like here and here, so I won't spend too much time retreading that ground. Miku and Teto are dancing. Miku gets hypnotized. Teto signals for help, but gets hypnotized at the end as well.
That part is obvious enough, but that's still pretty surface-level. What is this seemingly hyperspatial horror scenario supposed to mean to us?
While checking to see if anyone before me's already come to the same conclusions as I did and if I should bother not writing this text post at all (lol), I came across udin's great analysis video. She comes to the conclusion that the song tackles themes of disillusionment with reality and the ways we indulge in escapism to relieve ourselves of the pains of the world.
I agree with that reading! From practically the very beginning, we have Miku call to us - the viewer - to push away our true feelings. Teto comes in to peddle a solution, inviting us to surrender and empty our minds - in her words, "pretending to know nothing."
You, the viewer, are a critical character in this masquerade. For nearly the entire video, Miku and Teto's eyes are unfailingly trained on you. Or, well... perhaps they can't actually see you, but they can see a camera, or whatever other aperture the point of view is supposed to be from. And they know they're being watched. (Who else would Teto be sending distress signals to?)
Let's put a pin on that for later.
udin notes very early on that Miku and Teto are, conspicuously, kept in vertical frames - very similar to the video formats of TikTok (and Instagram Reels, and YouTube Shorts, and whatever other clones of the format exist.) You know, just like the animator Caststation's Rabbit Hole fan MV that went viral some months ago.
Hey wouldn't it be crazy if the song's producer, 32ki, released Mesmerizer shorts too haha. Wouldn't that be crazy.
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Wow, wild.
These short-term vertical videos are captivating & alluring. If you're reading this, it's more likely than not that you've also found yourself caught up in them at least once, scrolling through the infinite algorithmic slurry and forgetting about the real-life issues you have at hand. Would you say, then, that you felt hypnotized? Mesmerized, even?
And so these two invite us to join their world and focus on the... uh... rectangle.
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Their dances are repetitive, following the same loop. Their outfits are distinct, but their choreography isn't. They're copying the same formula, repeating it ad nauseam to the best of their ability.
They're doing a fucking TikTok dance.
Back to the pin I told you about earlier, with Miku and Teto looking at a camera.
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Miku sways with the camera, eyes looking directly at it like a swinging pocket watch. She's been looking at it the entire time, after all. We've been seeing her via our screen this entire time, but, again, she doesn't necessarily see us. She's beholden to the camera, which she dances for day after day, caught up in its spell. She's hypnotized by it. Eventually, she breaks.
Teto, on the other hand, resists. For a while, anyway.
Despite her being the one jumping to us with the "solution" at the beginning of the MV, there's very quickly good reason to question how much agency she has in this. She dances for the camera as well, but she doesn't want to. She's signalling for help. She wants out.
Many content creators (as much as I personally loathe the non-specificity and soullessness of the term) have struggled with the adaptation to the short-form video format, and the preference the algorithm has had for these captivating, bite-sized videos. They're catchy, and easily drive up metrics. Practically anyone who's publishing their work via video format online needs to learn to adapt or fall behind, even if that means whittling their content down to fit the frame, the time, and people's shortening attention spans. Sometimes, that means compromising on specificity and completeness... or, in other words, the true representation of a full work.
The song's writer, 32ki, has been releasing songs on YouTube for several years. Their first YouTube Short, however, was posted only a year ago: a short, whittled-down segment of their previous song, CIRCUS PANIC!!!, hoping for it to win the ProsekaNEXT song contest. It was their first song to achieve widespread popularity and hit a million views.
The shorts, however, aren't the "true" versions of the song. The full song just won't fit.
We're being mesmerized as consumers of this endless stream of content, rather than appreciators of music and art. However, that relationship isn't completely symmetrical across the plane that is the 4th wall. Miku and Teto are trapped not by their attention spans, but by a compulsion to project their "truthful acting" and peddle that window into a colorful, problem-free world.
We, as the collective audience, need not dwell on any one thing for too long - we need only swipe, and move on to the next video. However, Miku and Teto are trapped behind the screen for eternity, day after day.
They're the only characters we get to see, of course. There's no evil 3rd voice synth character that's plotting to keep them trapped in there. We can't put a face to whatever force is hypnotizing them and trapping them behind the screen. It's faceless - like the inscrutable algorithms of YouTube recommendations or the TikTok For You page, or the impersonal corporations that develop & maintain those aforementioned apps. Miku and Teto's likenesses, on the other hand, are being exploited and extracted from for their entertainment value, being strung along by that metaphorical hypnotizing force like puppets on a string.
Many people, represented by Miku, enjoy their success on such platforms. It's freeing and liberating to throw oneself wholeheartedly into such an endeavor, of course! Others, represented by Teto, harbor their doubts of the emotional veracity of such a medium, but know they have little choice lest they face destruction... perhaps not literally as a person, but as an idea.
Wouldn't it be easier just to let oneself be swept away by it and give in?
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wholesalemagnesiumoxide · 2 months ago
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The Simslops Afterword
hello everybody! thank you for reading my book. seeing people talk about it has been very gratifying & encouraging.
i was going to write this up essay style, but doing it as a q&a is more fun and still lets me cover everything i wanted to, so let's begin.
q&a
first off, a question from @aminoasinine which i'll address in parts:
I really enjoyed Simslops, and in particular I think the "dwarf fortress event log" style of writing is a great way to showcase the machine/algorithm aspect of it. What software was used for this? Did it have trouble keeping track of so many characters? I noticed the centipedes and other numbered masses were accurately tracked throughout the text, which is something that I know AI tends to struggle with. I'm also curious to know how much of the chapters' 'plot' was laid out in advance by the prompting, and whether any major events were the result of emergent narrative. In particular, the coffin + Maude's Salvation plot towards the end definitely felt like direct intervention on your part, but was the AI reacting to you inserting those things, or were you editing the text around them after the fact?
the simslops is the product of a custom program written in nodejs. the source code is available at the download page if you want to examine it in detail, but the core of the framework is as follows:
there are actors, items, and rooms with names and numerical flags.
there are actions, each defined by their conditions, effects upon the scene, and chance of being selected.
each chapter is defined by its starting conditions and available actions.
each round or tick (whatever you want to call it), a random available action is applied to the scene.
this is repeated until an action ends the scene or there are no more actions left to perform.
each action narrates itself when applied to a scene. for example, the source code for the "pick up an item" action looks like this:
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hopefully this is at least semi-intelligible if you don't know javascript. the first parameter defines what the action acts upon: in this case, an actor and an item. the second is the condition: the item must not already be held, and it must not have the pickupAttempted flag. the third is responsible for how the action affects the scene, and the string it returns is how the action is described in the text. when an actor goes to pick something up, if that something is immovable, this is noted. (otherwise every scene devolves into everybody struggling to pick up a couch.) if it's not immovable, the actor picks it up. the first case is described with "actor tries to pick up item, but it's hardly portable." (a reference to the inform 7 default responses) and the second with "actor picks up item." the fourth parameter says to multiply this action's weight by ten if the item in question has a description and has yet to be examined.
each action is defined similarly. a handful use grammars for more varied output, but the majority just have simple fill-in-the-blank sentences. all together there's nearly 6k lines of nodejs to define the whole book. this project started as a test case for this framework, actually. i was outlining a short story and hating it and had a thought: what if i wrote a program to generate an outline for me? then i could have a skeleton to work from and could get to the fun part, the actual writing. out of whimsy i decided to put some simpsons characters in a room and make them fuck. this is a more exhaustive test case than you'd expect. it handles solo actions (moaning) and pair actions (lustful looks & sex.) sex only happens when both participants are horny, which requires setting flags for each actor. kramer's appearance is an action not tied to anything in the scene, and giving birth is an action that creates new actors. a great deal of my motivation here (and in many other things) was "wouldn't it be funny / fucked up if..." but it also did its job of test case pretty well. once i added items, that necessitated inventories; theft & picking up & putting down all require certain types of checks.
it's funny that you mention emergent narrative, because i really think the simslops really became what it was in the telling. early in the process i became enamored with the image of one of the characters descending through text adventure geography, lost and alone. thus came the turn to pathos. i had read "does marge have friends" some time prior, which inspired maude's inclusion and the role she plays. from there i built things out with twin eyes toward thematics and "funny/fucked up". i do find it interesting to what extent all that was emergent from the implementation. it's a framework that tends towards reducing things to mush. a semantic satiation machine.
anyway, i hope this answers your question --- it's not LLM-based, it uses older, more "traditional" procgen techniques. the plot of each chapter is roughly scaffolded by the actions i attach to it. it's really incredibly authored; it's difficult for this framework to surprise me except by juxtaposition. under this framework it's also pretty trivial to track any number of actors. so, to answer this question from @zedogica:
how much of simslops was embellished from the original generated text? a few moments stood out to me
none of it. you can download the source and get your own personal simslops. the only human embellishment was done during development. in an ideal world, this would live on a server somewhere and everyone could download a unique generation. unfortunately, i don't have the knowhow for that kind of thing. (my understanding is that you need to do a lot when writing server-side code to make sure you don't expose a million security vulnerabilities.) i've contented myself with doing what i can client-side: releasing the source code & setting up the download button to give you one of five pre-generated outputs.
returning to aminoasinine's question:
I also really like the difference in language used during the Deviltongue chapters. It's interesting to see what changes when the tone is explicitly defined as 'horror' or 'scary', and how that seemingly translates to those bizarre compound words like tribulationmalice and torturefrenzy. I think it's my favorite chapter(s) in general because of how it takes a much different tone and hammers it into the same monotonous nothing as the other chapters despite its more 'active' and ostensibly 'less boring' setting than your standard centipede sex house. everything shakes and moans and howls with blood-malice, lymph and spines standing on end, over and over until it doesn't mean anything anymore. everyone and everything is trembling in fear of a grim finality bearing down that never actually comes, because nothing ever ends. It's the same nothing-emotion as all the unbearable passionate lust in the sex scenes, an emotional signifier that signifies absolutely nothing.
thank you! the strange compounds are a product of the aforementioned grammars, as are the shaking and moaning and howling. writing the dungeon & horror chapters made me realize i really like broad, dumb pastiches. there's something very satisfying about taking cliches and mangling them.
Anyway, the choice to have 'pet the dog' in every scene did not go unnoticed, I think the last three lines are my favorite part, and finally, I think every book from now on should open with a horoscope chart made from out of context quotes. Thank you for making this, I will be watching your neocities with great interest :)
thank you for reading it! two fun facts about the horoscopes:
each entry's text is taken from a random item description.
the dates are wrong, each offset by a day. due to my strong personal convictions i wished to stress that this novella in no way endorses the practice of astrology.
an anonymous question:
So Marge crying during the video game sequence show the reduction of feelings into simple fun, even though the human experiencing the games in question might feel other emotions when playing them. But what do the horror sections represent? I got the gist of most parts, but as I don’t engage with horror medium often I feel like the commentary is lost on me. What were you trying to say with the horror sections, in other words?
first: one of the major benefits of the framework i used here is that it's very good at creating unintended juxtapositions. the only prerequisite for weeping is if the actor in question is holding part of a corpse, but depending on the context, it can take on a number of different connotations.
second:
a lot of usamerican horror films (particularly aliens and predator) are sublimations of the anxieties surrounding the vietnam war. both are about big grizzled soldier guys getting picked off by an unseen yet omnipresent foe who can strike from anywhere. hell, one of them is even set in a jungle. slender: the eight pages, being a game about the Scary Getter following you around in a forest, feels of a type with these.
seymour skinner was a us soldier in the vietnam war.
in that vein, another anonymous question:
also I understand almost all of the references in the chicken’s names but how does sylvester stallone figure into colonialism?
one of sylvester stallone's two big roles is the rambo series, where he's a heroic us soldier rescuing prisoners of war in vietnam, repelling the soviets in afghanistan, or performing other jingoistic acts of horrendous violence. the other is rocky where he plays a white boxer (the "italian stallion") who's built up as a contender to the current reigning champion, Black boxer apollo creed. he's of a type with the other americana culture slop included, i think.
another question from aminoasinine:
Damn, I thought of another question right after I sent that long-ass ask. What was the thought process behind making The Bart such a minor part of the story? Is it out of a desire (or the AI's internal rules) not to have a child present in the gore/sex chapters, or is it more about how Bart as a character seems almost /more/ of a product or symbol than any of the other characters? Like, he can't really mingle with the other 'people' in this setting, because he is something beyond, having transcended any semblance of characterhood to become ONLY product? Is this the end state of every simslop, to eventually be reduced to a series of identical stimuli on a conveyor belt of endless content?
i settled on the cast of characters pretty early. homer and marge are obvious. ned is also pretty obvious. maude is the emotional core. "kramer bursts in" is a pretty common meme. and i had steamed hams edits on the brain, so seymour gets to come, too. i scaffolded out my story with a focus on these six and whatever pathos & resonance i could wring out of them.
i don't think i had any plans to include bart until i came up with that pun. "the work of bart in the age of mechanical reproduction." that + the factory itself is a very good illustration of the funny/fucked up philosophy & dichotomy. (i think i also had the bart doll from the trash meteor episode of futurama in mind.)
anyway, to answer your actual question: yeah, i didn't want to put bart in the main story because i didn't want to put a child in the mix, and he didn't fit in the outline i had drawn up. i think the intermissions pretty accurately capture the pathos of bart & milhouse, though. the funko pop scamp and the perpetual punching-bag.
this next question is from @where-your-eyes-dont-go:
I'm curious about the reason for "_ pets the dog" being such a frequent refrain in so many sections. I could read it a few ways— it's an action that's often used to humanize characters, and it occasionally does seem to give the characters more apparent personhood, the action almost automatically being interpreted by the reader as affection showcasing an internal life—but its repetition seems to force the reader to instead view it as just another merely automatic process. It also could be a bit of commentary on the common claim that a "pet the dog" button in video games automatically makes such games better. I'd love to know more about your thought process here.
early in the development process, i added "actor votes blue." as an inane flavor action. rqd suggested they pet the dog, and i thought it was brilliant. "can you pet the dog" is exactly the kind of empty posturing i want to satirize. i thought it would be best if the dog is never simulated otherwise. just as petting the dog is an empty gesture in games, in the simslops the dog only exists "in flavor", not mechanically. there is no dog actor or dog affection flag, it's just implied there's a dog around for each scene. the suggestion of something cozy and wholesome and cute happening without any actual substance. (and bob was there, too.)
(a friend had to dissuade me from adding "actor realizes why they're called Kojima games" as another flavor action.)
this anonymous question befuddled me a bit:
have you read Marge Simpson Anime?
"marge simpson anime... what in the world is marge simpson anime?" and then i looked it up and found a tumblr blog with a bunch of drawings of marge and went "oh yeah! marge simpson anime!" i haven't read it, but i've definitely seen it around, and i'm definitely at least in conversation with it.
(on the subject of things i'm in conversation with, i realized recently that i absolutely should have put too many cooks and the simpsons au where homer is in pain in the further reading section.)
a question from @theoretically-questionable:
I'm curious as to why the choices of both explicit sexual acts and disregard for consistent anatomy within said acts were made for Simslops; was it simply a transgression, influenced by the (surprising) amount of actual simpsons porn, or something else?
this one also befuddled me. my original intent had been to generate oddball descriptions of a consistent set of genitals, but, like. on further reflection, that super isn't borne out by the text. i think my mental image of things changed when i added the "adverbly-verbing" snowclone to the sex grammar. (score one for emergent narrative.) my initial motivation was that i think over-the-top, too-mechanical-to-be-erotic sex is a fun thing to write a generator for, and i find kramer and homer doing obscene things to each other amusing. the end result is a lot more mastaba snoopy in a way i really like.
here's a question from @txttletale:
why the simpsons? as opposed to, for example, family guy
i've had to think for a while on this. my instinctive response is "it was essentially random, an act of whimsy," but that's not a very good answer. surely something drew me to the simpsons, even if it was subconscious. let's try and peel it back a layer. my next theory has to do with pathos. it is very difficult to wring anything remotely poignant out of peter griffin. you put peter griffin in a scary cave and he goes "this reminds me of the time i was in the descent" and we get some inane cutaway gag. i can't imagine lois expressing anything more sincere than a scott the woz video. there's an obvious pathos to meg, the constant butt of the joke; treating her with any degree of seriousness gets you pathos in spades. similarly, that comic where chris griffin and bart simpson go to couples therapy is genuinely affecting. there's something there, but it's a very different something from what the simslops ended up being. (for one, i wouldn't feel comfortable doing all the centipede sex stuff if my principal characters are kids.) there's a similar issue with trying this with south park (which was also something i don't have much familiarity with). while the fandom has bafflingly devoted a great deal of time and energy to the emotional struggles of those little weirdos, i don't really see much potential there.
on the other end, we have futurama, a show with perhaps too much emotional weight to go in the blender in the same way. like, there are the episodes with fry's dog and fry's brother and leela's parents. similarly, bob's burgers and bojack horseman (and i'm sure many other shows) draw their characters too realistically. the simpsons hits a sweet spot. its characters are cartoon-enough, commodified-enough, and emotional-enough. they're in the goldilocks zone along all these axes.
in the simpsons movie, there's a bit where bart and ned go fishing. bart messes up somehow, ned goes to assist, and bart flinches away, expecting to be strangled. what was once a comedy routine, a subversion of the "father-knows-best" sitcom family, is treated with real emotional weight.
how did they ever come back from that? by the end of the film homer had redeemed himself as a person and as a father. it was the emotional climax of the movie or whatever. roll credits. there were a million billion more seasons and despite the increasing age of the voice cast, more simpsons are extruded every day. why bother? the rotten heart was laid bare nearly two decades ago.
finally, a question from @fattyopossum:
have you seen any interpretations of it youd consider like. unexpected, in either a good ro bad way? any takes on it now that its been out that youw erent expecting people to get or new interpretations people brought to it that really resonated with you
a lot of the thematic weight of the simslops feels post-hoc to me, like a new interpretation that wasn't there when i wrote it. again, it really became what it was in the telling; technical decisions lead to thematic weight. all characters who have sex have the same genitalia. i decided this because it made writing the sex grammar easier. however, it's also a huge thematic boon. casting marge and maude as transfem makes maude's abjection and their love for eachother much more impactful. it's really easy for me to get chicken-or-the-egg about it. which came first, the High Artistry or the Funny/Fucked Up?
(the real answer, of course, is that it doesn't matter. the text exits anyway and i must shepherd it as it exists, not as i intended it. ego death of the author.)
as for other people's interpretations: i'm quite pleased about the reasoning that anon expressed earlier for why marge was crying while platforming. i was also happy to hear a friend's read that kramer had finally found peace in the meadows, that she's with the girls and relaxing and having snacks. it's not really borne out by the text, but it's such a comforting thought, right? maybe if we imagine kramer happy, she will be.
trivia
the first commit hit my git repo in september 2024, and the simslops released march 2025. all in all it took about six months of on-and-off work.
the name "deviltongue" comes from a character i played in a game of neptune's pride. he ended up getting betrayed and dying badly. so it goes. (on a similar note: as a kid, i thought his name actually was "slideshow bob".)
originally, the sundervalley chapters were going to feature more of the classic cozy small farmer simulator tropes. homer was gonna go fishing and chat up the town's eligible bachelors: crow, tom, and cam. it would've distracted too much from the real core of the chapter, though, so it never got implemented.
my original design for the cover looked like this:
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i'm still not sure i made the right decision switching to the final composition. i like the oddness of eyes on the hair in that version, but the lines over the hair in the this version remind me of one of the ways you see dicks censored in hentai, which feels thematically appropriate.
on that subject, this texture:
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is a heavily mangled collage of a bunch of ai generated images, each of which was created by using the name of a simpsons' character as both prompt and negative prompt. it shows up in the download buttons and (in heavily desaturated form) on the final version of the cover.
the blurbs were slightly modified grammar output. i was pretty fried the day of release & wasn't able to think of anything, so rqd suggested i use a relevant wikipedia extract and use a grammar for the blurbs. i think it turned out pretty well.
there are six secret characters in the simslops. have you found them?
future work
i think i've taken this framework as far as it will go. the system of numerical flags got bent when i stored the farm workers' country of origin as text. the more linear plotted segments required a set of flags trading off each other, which is fiddly to coordinate. generally, everything is very siloed off. the clearest example of this is in the grammars for generating the various bits of procedural text. they're fun to write, and i'm always delighted by the results, but there's a lot of duplication of effort in my current approach. each chapter that uses procedural text has its own grammar with its own set of words and phrases. this is basically fine in this case, but it's not something i want to deal with for future projects. writing grammars is fun, like building a shipyard in a bottle, but it gets mind-numbing after a while. you can only come up with synonyms for laugh so many times, yknow?
my dream is a single massive grammar all output text runs through. since my grammar system can handle conjugating verbs and adding a/an in front of words, integrating all text output with that system would simplify all sorts of things. then i could have big lists of words to query for relevant adjectives or nouns with specific associations, procedural sentence structures, referents that know what adjectives apply to them...
it's really easy to get feature crept in this sphere. we'll see how much of this i'll be able to implement. i don't think all that is necessary to make the simslops framework useful, really. the only thing it urgently needs is some kind of event emitting & handling system. currently all the little special cases have to be implemented specifically. for example, there's a check in the "drop item" action for if the item in question is fragile. if it is, it breaks. if the item is also smoky, we get the "orange smoke pours out" effect. it'd be a lot cleaner (and make me a lot happier) if i could just say "when a smoky object breaks, emit orange smoke" and similar things.
thank you to everyone who read the simslops, and an extra thank you to everyone who asked me questions. now it's time to go back to work on the next issue. it's going to be a very different beast. i hope you enjoy it.
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ppumeonae-bigvibe · 1 year ago
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cherry on top
↖ navigation: seventeen masterlist || main masterlist
pairing: bf! seventeen ot13 x gn! reader
↬ tags: established relationship? yes!, kissing mentioned (hehe!), quite wholesome, my list my rules!, reader uses lipsticks (not implied, but a regular user of lipsticks/ tints/ gloss)
summary: seventeen buying reader lipstick!
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𐙚 those who know which color suits you, even your favorite types 𐙚
ᯓ★ seungcheol, jeonghan, mingyu, myungho
the sister-havers are understandable: they have sisters for siblings so they would know a thing or two (before you jump at me, yes i do know vernon and seungkwan have sisters so hear me out); and whereas for minghao? i'm so sure my man is born a fashionista so makeup would be easy for him; and for seungcheol i think that clip of him explaining the different perfumes/ cologne is enough for me to put him here
you don't have to tell them: they would be able to pick a similar or the exact shade right off the bat just by looking at your lips; call it unexplained hidden knack or that special eye for choosing makeup products
purposely (sneakily) grabs you by the chin to kiss you full on the lips just to see how good the product works; love love loves to watch you put on makeup and would gaze at you as you went about your business
bonus if they know color theory, or suggest different shades they think might look good on you (and i'm certain it will)
"you like it?" you swiped a sheen layer of gloss on your lips, before turning to your smitten boyfriend for approval. he does a once over, smile widening at the sight of you. he pulls you in by the waist lovingly, "i like that very much. now, give me a kiss!"
"no! you're gonna ruin it!" he rolls his eyes, "i'll buy you another." he knows you couldn't resist, so before you open your mouth to retort, he yanks you towards him and captures your lips. "i'll buy you as many as you want, so long you keep letting me do this."
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𐙚 those who has some clue and tries to buy something you like 𐙚
ᯓ★ joshua, soonyoung, jihoon, vernon, seungkwan
i know vernon has a younger sister and kwanie has sisters, but hear me out: i don't think they are that interested in makeup products at all hence they are here; for joshua because he is such a gentleman he would take pictures of your lipsticks to know which ones to get, similar for hosh and wooz i think they would make sure you're physically with them so they don't get the wrong ones
because they aren't sure of the exact type/ shade/ tint, he would make the effort to know your favorite brands and colors at least so that he could go get them when he goes out shopping for your gifts <3 !! he wants to surprise you too, and might throw in other skincare products they are more confident in getting
call it algorithm influencing, but he sometimes sees the targeted ads on your phone and makes a mental note to ask you about it
very much prefers you in your natural state, but loves it when you doll up for them/ yourself because you are beautiful in their eyes (have you seen them barefaced wts!!)
"you like this one?" he leans over, his taller frame standing out painfully in the makeup section. you nod your head, "yeah? looks good doesn't it?" you swatch another color on the back of his hands and he observes closely, "this one has sparkles in it, but it's a lot more lighter than the other other one."
"i can't decide which one to get though." you frowned the back of his hands are littered with various shades, matching yours. he shakes his head, sporting a silly grin, "it's okay! we can browse longer. let's get something you really like."
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𐙚 those who don't know, but buys something anyways 𐙚:
ᯓ★ junhwi, wonwoo, seokmin, chan
dedicated to the brother-havers and single children: i feel that these bunch of people are the group of people who don't know much about makeup and are perhaps less interested in it as you are; might even be clueless about it
they seem like the type to ask many questions about why some products are matte or glossy or why are they so liquid-y or why has there got to be many shades (in the sweetest and non-annoying way)
very green forest behavior when they know not to mess with your makeup products and to keep them stored away neatly
call it algorithm influencing, but when he spots some makeup brand promoting items, he'd come and ask for your opinion (so that he could take you out and buy it for you uwu)
unexpectedly i think somewhat related to makeup, wonwoo or dino feels like the type to enjoy doing facials with you
"i'm not sure if you like this, but i overheard you telling your friends you were running out. thought this might make your day." his heart was beating out of his chest, but he plays it cool by gifting you a small bag. you excitedly take it from him, and he relishes in the way your eyes practically light up. looks like he bought the right one.
"oh baby, thank you!" you hug him tight and he reciprocates the gesture, an affectionate beam all over his face. "it's the one i told you about! no way! you got it!" he exhales dramatically, "anything for you my love."
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@ppumeonae-bigvibe 's work ; likes and reblogs are appreciated <3
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trainsinanime · 7 months ago
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So much of the talk about fanfic comments is bound up in ideas of rules and exchange and trades and so on. Lots of talk about how nobody comments anymore, but also just as lots of talk about receiving the wrong types of comments. I can sort of see why someone, especially someone who speaks English as a second language, might be intimidated by it. But at the core of it, it's really quite simple: Do you like that a fanfic exists? Does it make you happy? You can make the creator happy by leaving a comment that tells them so!
Every other consideration is kind of secondary and arguably misses the point entirely. For example there's the talk about people setting up private discord servers to discuss fanfic, and is that a good thing or a bad thing and do fans deserve spaces to discuss things away from their creators and… look, that's all too complicated. You do whatever you want. But if you love a fanfic, telling its author that you do will make them happy. And as elementary-school as it sounds, we all want to be happy together here in this world.
Can you comment on old fics? Yes. A multitude of polls have proven that there is no fanfic author ever who had a problem with that, and most of them don't even understand the question. Is that a thing on Instagram or something where leaving comments on old works hurts the algorithm or something? No clue. I only use Instagram to get ads for model trains. Over here in the fanfic world, the rule stands: If you like a work, any work, no matter how old or weird or how much the author apologises for it in the notes, if you let them know you like it, you'll make them happy.
Does it intimidate you? Do you think that surely this author of this great fic that rewired your brain already knows how good they are, and your little comment will seem insulting next to it? No, don't worry. Telling them that you like it will still make them happy.
What to comment? Fashions and opinions have changed on this over the years I've been in fandom, and today the general rule is to not include anything negative at all, neither about the work nor "I hate this fandom/pairing/trope except this time" and so on. Telling people to please update soon is right out. But at the end of the day, it's actually quite simple: Tell people that you liked their fic. If you can think of anything specific you like, mention that, if not, that's okay too.
(An aside: I also think fanfic writers could stand with being a bit more tolerant at times. Someone telling you they like your fic in not quite perfect terms is still someone telling you they like your fic.)
There are also people talking about how lack of comments will drive authors out of fandoms or fanfic writing in general, and how more comments may motivate them to write more. To tell you the truth, it's not quite as easy as that, fanfic writers stop writing for all sorts of reasons and many new ones start writing every day. I am not the biggest fan of talking about this in economic terms at all. We're a community. We'd like to make each other happy (which may take different forms depending on what sort of fanfic it is). A happy fanfic writer is its own reward.
The key here is: Don't overthink it. Don't think of reasons why you have to comment, don't think of reasons why you shouldn't be required to. Think about whether the author of the fic that you enjoyed would like to hear that you did so. The answer is always yes.
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letteredlettered · 7 months ago
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Related to your last post: For me tumblr would work better as a community site if there was a function that would hide reblogs of the same posts. I get overwhelmed if I follow more than ten people in the same fandom because of the repeating posts. With work and everything else, I don't have the hours to find the original things people are saying. Reddit works better sometimes except the subreddits often have very surface level discussions with high amount of newcomers asking the same questions and the topics are quite limited. Maybe I should just try if there is life on Dreamwidth :P
This ask is a response to this post I made about feedback to fic and fandom community.
Anon, I agree 100% regarding the difficulties of tumblr for discussion that builds community. If you're following this discussion, than you may have already seen these follow-ups:
@eleadore added their thoughts about preserving reader spaces in a reblog here
@yiiiiiiiikes25 added thoughts similar to yours re tumblr's poor functionality as a community space here
@thehoneybeet added to the post that sparked my post here, about how to foster the kind of community we're all saying we want.
I'm linking these posts because I want to call attention to them; I think they're great. But I'm linking them in response to you specifically because yes there are multiple vectors to this problem--the web enshittification I described in my post, the splintering of fandom after the death of livejournal, and the difficulty of tumblr as a venue.
But it's that last, the difficulty of tumblr as a venue, that means that even like-minded people who want the community we're discussing can't really have it. Some went to, and are still on, dreamwidth. Frankly, I still find myself deeply irritated that fandom didn't move there, that it accepted AO3 and not DW. But I think a large factor in that particular exodus actually has to do with the fact that AO3 is closer to the direction the enshittified web went than DW ever could be. AO3 has a "like" button and is not built for deep, meaningful interaction. Again, this is because it was meant to be a limb of the fandom community, not replace community entirely. I'm not claiming that AO3 is enshittified but rather that it bears more similarity to current social media sites because it's only one part of a community that was at the time, thriving (yes, in spite of strikethrough and everything that was happening on LJ at the time).
In my opinion, tumblr straddles the divide between that old style of community website and the new one. Like livejournal and DW, you can view tumblr chronologically, without an algorithm feeding you content. You can remain anonymous, and everyone can see anything you post. But like other more modern social media sites, you can reblog and like, which you couldn't do on LJ and DW. The fact that tumblr is sort of both--and that it wasn't sold to the Russians and torn apart, like LJ--is why fandom fled here and why scattered pieces of it remain here, despite so many others moving on.
One thing I wanted to talk about in my original post, but couldn't find a place for, was how so much of the "community" aspects of fandom are now private. I think that's happened partly because tumblr isn't a great place to hold a conversation, so the conversation quickly gets moved elsewhere--but instead of somewhere where everyone is still welcome (ahem, like Dreamwidth), it gets moved to private spaces. Or the conversation never starts and exists only in the kinds of spaces meant for such things.
@thehoneybeet makes great points about this in the post I linked above. They mention "the invite-only server, the private ao3 challenge, groups and experiences that you need to be in-the-know about to even begin to participate in. that, essentially, require an invitation."
@eleadore mentions it at the beginning of their reblog (also linked above), saying, "i feel discussions of this nature have been severely crippled over the yrs, and people prefer to take to private group chats and such instead of engaging [...]" But they go on to mention "private discord book club servers."
To be clear, I'm 100% with @eleadore about the necessity for spaces for readers, and also 100% with them at the idea that there can be spaces authors don't have to touch. Writers don't "deserve" to hear every single thing anyone's ever said about their fic, positive or negative. Earlier this year I in fact made an impassioned post about the fact that I believe that bookmarks are for readers, not writers, and that making them a space purely for an author's comfort limits the functionality of bookmarks for readers, both in terms of finding fic but also in terms of finding friends.
So, yes, I agree that it's okay to have private discord book club servers. But the mention of discord did make me do a double-take, because in my opinion, discord is a huge part of what I perceive as the problem. You can't find a discord for your chosen fandom by searching discord. You have to have the link. Even if the discord isn't invite-only--which many of them are, you can usually only get the link by knowing someone.
There are all kinds of reasons for why discord is so private. Discords are run by mods, who feel responsible for what happens to people in spaces for which they are responsible. And mods who take a laissez-faire "everyone just do what they want" approach often have servers dominated by people who make the environment difficult, sometimes through racism, sometimes through bullying, sometimes by constantly bringing up traumatic or triggering content, sometimes just by making everything about them all the time. It's not like lj or even tumblr, where you can just unfollow. You're kind of stuck, unless you've got a mod who is policing vigorously, which is a huge job and impossible to do in ways that will make everyone happy. It's just easier if you don't have anyone and everyone wandering through.
I hate that. It makes me want to throw things. To me, fandom is about a space that's for anyone and everyone. You shouldn't have to know someone to get to have discussions about the thing you love. That's not why I'm here. In fact, in some ways I'm in fandom to get away from that kind of bullshit, so I don't have to construct some kind of social persona that is palatable enough to be accepted. I'm hear to talk about blorbos and read porn, maybe write a thing or two. A private discord book club made intentionally as a safe space for readers is a great use for discord. But discord as a place for fandom actually makes me feel a little ill.
I don't have a good suggestion of where fandom community should be built. To me, the best place is dreamwidth, and I think that after fifteen years, I really need to give up on the idea that enough people will move there (in this economy????) to really get the numbers you need to be able to find the people with whom you really click and connect. When tumblr tried to ban nudes, a lot of people talked up other possibilities--and some people went, to Mastadon, to pillowfort, even to twitter and IG. But those spaces all have their downsides, and none of them have the critical mass to be a real fandom home. As before, I have no conclusions about this. I just wanted to highlight some other aspects of this problem and describe some other food for thought.
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rewvyu · 2 months ago
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An Update On Infinity Nikki Protest
This is for those that are interested in or following the Infinity Nikki protest, especially what is happening on the CN side.
While Papergames has been silent since they last issued the apology statement, many more issues had risen such as; players realising the main story opening retcon, the most recently Sea of Stars currency bug, and more bugs.
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Before I begin, this is for those that are unaware of the protest or need to catch up, I have covered some of it on my other posts below (not everything about the protest or boycott are covered, but the main gist of it): 1. The Beginning Of The Protest 2. Summary Of Papergames Apology Statement (For the protest) 3. CN Stylists Protest Continues (After the Papergames Apology) 4. CN Stylists Consensus On Papergames Apology Statement 5. Protest/Boycott/Girlcott Misinformation & Trolls
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The Current CN Stylists Sentiment
Disclaimer: This is my interpretation after reading and watching multiple CN Stylists' posts/videos on Xiaohongshu, Weibo, Douyin, and Bilibili. I do try to be as unbiased as possible, but most posts and videos are usually recommended by algorithm or just more popular than some of the lesser known ones.
In recent days, many CN stylists have continued to voice out their discontent on how Papergames are treating them by ignoring the issues raised and for not fixing the bugs in-game fast enough.
From what I have seen, is that CN stylists that are protesting and boycotting have begin to break into two groups. The first group are those that continues to strongly protest and boycott Papergames. The second group are those that have given up hope that Papergames will ever address their concerns.
For the first group, not much has changed as they are still making the similar demands that were from the beginning of the protest with some added demands such as reverting the opening story and UI, and to compensate for all the bugs that are still not fixed.
As for the second group, they have been voicing out hopelessness of Papergames ever going to address their concerns. Leading to many of those that are in this group considering to completely abandon Infinity Nikki and Papergames' IPs, or some chose to continue playing, however they have pledge to continue only as free-to-play and not spend any more money.
With all that said, there are still a lot of CN stylists protesting in Infinity Nikki Official social media post's comment section.
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Additional words from myself
Please be aware of misinformation and trolls that are trying to fan the flame. I have written a post on this topic recently, however misinformation and trolls continue to spread like wildfire (such as encouraging stylists to chargeback, etc) within the Infinity Nikki community, and this is happening in both CN and Global side.
I have also seen mainstream media websites that are covering the protest and boycott. However I do need to warn everyone that based on what I have read so far from the mainstream media, a lot of their coverage are very shallow and can be easily misunderstood. Especially most of the coverage sources originate from Reddit and poorly machine-translated Xiaohongshu posts, which sometimes can be inaccurate and/or biased.
My word of advice would be to always fact check and question those internet posts, articles, videos (and mine is no-exception to this advice).
Lastly, please do NOT attack anyone (inclusive of the developer's employees) because they do not share or disagree with your view/opinion.
Everyone is trying and doing their best for Infinity Nikki, and I believe Papergames employees also want the best for Infinity Nikki (just like an artist would always want to put out their best work).
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fiveeven · 5 months ago
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TikTok Ban: A Little Too Convenient?
The TikTok ban saga has been wild to watch unfold, but honestly, the closer you look, the more questions arise. Between members of Congress holding Meta stock and Facebook’s sudden interest in integrating TikTok accounts, it feels less like a genuine privacy concern and more like a potential power play. Let’s break this down.
Congress Loves Meta—And Hates TikTok Did you know that several members of Congress own Meta stock? A 2023 analysis revealed that lawmakers with financial interests in Meta, Alphabet, and Snap could stand to benefit if TikTok faces a U.S. ban. This raises potential conflicts of interest, especially when these same lawmakers are involved in crafting legislation that directly affects TikTok.
Meanwhile, Meta, despite its long history of privacy violations (remember Cambridge Analytica?), doesn’t seem to face the same scrutiny. It’s hard not to wonder why Congress is suddenly so concerned about user privacy when it comes to TikTok but continues to give Meta a pass.
Meta’s Sudden Interest in TikTok Integration With TikTok under threat of a U.S. ban, Facebook recently added features allowing TikTok users to link their accounts to their profiles. While this feature aligns with broader trends of social media integration, the timing feels a little too coincidental. It suggests a strategic move by Meta to retain users who might migrate away from TikTok or prepare for an influx of creators seeking alternative platforms.
Even If Trump “Saves” TikTok, I’m Not Buying It Let’s say Trump swoops in and “saves” TikTok at the last minute. I still have serious concerns about what that actually means. Trump is transactional—he doesn’t do anything unless it benefits him or his allies. If TikTok is “saved,” I can’t help but wonder:
Does it get sold—in name only—to a U.S. company like Meta, keeping the same issues but with a different logo?
Does it stick around but get neutered, suppressing content like other corporate-owned platforms?
Or does it become a tool for pushing American propaganda, especially with initiatives like Project 2025 on the horizon?
These are just questions, but I think they’re valid ones. If TikTok survives under Trump’s “protection,” it’s unlikely to remain the platform we know today.
Is This Really About Privacy? The ban is framed as a response to concerns over data privacy and national security, but critics argue it might be more about corporate competition and information control. TikTok’s algorithm has surpassed its competitors in engagement and reach, making it a significant threat to U.S.-based platforms like Meta.
It’s worth noting that many social media platforms collect similar levels of user data, and the difference often lies in who owns the company. In TikTok’s case, its ties to China have made it a target for U.S. lawmakers.
The Bigger Picture Regardless of what happens with TikTok, the implications of this ban extend far beyond one app. It sets a precedent for government control over digital platforms, raising questions about freedom of expression, competition, and corporate influence.
If we’re not questioning these decisions now, we risk handing over even more control to a small group of powerful entities—whether they’re corporations, governments, or both.
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stickia404 · 4 months ago
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"We do what we must, because we can"
Whenever you get an idea, you must ask your self some questions: is this possible? How long would it take? Is it worth it? Should I even do this? However, some ideas politely ignore all of these questions and go straight into action.
Introducing the World Slate:
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World Slate, The Great Work, Ghost-Circle, "Sophia why the fuck did you even think of making this," whatever you call it; it is a massive Spell Circle that is approximately 11 thousand blocks by 12 thousand blocks large. This covers about 30% of the overworld of the HexxyTest server.
For those who don't know Spell Circle Tech: a Spell Circle calculates ambit based on how big it could be, rather than based on where it does runs. So you can "trick" a Spell Circle into having a massive ambit by having a looping system that connects to outer "prongs" via a directrix. This is how the World Slate has complete ambit over 30% of the whole overworld. However, there is a large problem, lag.
Spell circles (shouldn't) gain lag while running; since they now, in 1.20, run each pattern while going over them. On the other hand, during a start-up a Spell Circle needs to calculate what slate it can run on, caching it into its NBT data. This seems like it could be a large source of lag, since it's doing a flood fill over possibly thousands of blocks; but, that is only half true. If all the slate blocks are in the same loaded area, the flood fill only takes a few milliseconds, barely anything. But, to get the block data to find where the slate could go, it has to load the chunk the slate in, which is not that bad, IF the slate does not go across ~1400 chunks. Loading, and calculating, that many chunks will lag a server badly (maybe even kill it); so the project seems hopeless.
But, there is a way to fix the lag of loading ~1400 chunks in less than a tick, optimizations.
Since I know Java and some bits about modding, I have been trying to fix some more laggy parts of Spell Circles. I have already fixed a moderate lag source of looping Spell Circles (chunk bans are fun!). So it hypothetically shouldn't be too hard to somehow optimize Slate Discovery.
There are 2 large problems with optimizing Slate Discovery though: How to locate them, and how to store the found slate. The 2nd problem is much easier to solve, rather than storing them in a set of raw Vec3s like it does now, it would be best to compress them down (maybe into a string representation or something) then uncompresses them when it is running. This could be done with a small, quick compression algorithm.
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However, optimizing the finding of the slate is another problem. The best system would be finding the slate without loading the chunks, but this is impossible, so we need to use a 2nd method.
That 2nd method would be to break up slate discovery over time, so instead of loading ~1400 chunk all at once, we can just load 200 chunks each tick until we get all ~1400 chunks. This system does have some minor problems, and a big problem. The small problems would be: how to keep discovery going if the server closes, how would you serialize the discovery list, how would you tell the impetus to look over time, etc. And these problems are simple enough; however, the big kicker is that the player could move slate during discovery.
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As said by Chloe, people could move the slates in discovery, meaning they could cheat the system by moving the slates while they are being scanned, and still get "world ambit" for about fre. This is, unfortunately, just a problem that would have to be accepted for a system like this.
I do think that flaw can be somewhat ignored though. Since, if you are willing to make a Hex (or a massive contraption) that works every tick to move earth-shattering amounts of slate; then you can have world ambit fuck it.
Or you know, instead of doing this whole massive problem if optimizing slate scanning just do something like re-adding the slate limit
However, if you have any ideas of how Slate Discovery could be optimized; or if I am insane for starting this project; please let me know.
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hi derin! i’ve been following you for a little while, and also bemoaning the nature of publishing fiction (indie or trad) for a little bit longer than that, and i only just realized today that…of course web serials are a thing i can also do!
i really love the idea of publishing serially (though i’m not totally sure i CAN, i’d like to try), so while i add this to my list of potential paths, do you have any advice for getting started? building an audience? marketing? figuring out if writing/publishing this way will work for you to begin with?
i know that’s a lot of questions, and you don’t have to answer all of them! i’m throwing spaghetti at a wall out here. i hope you have a good day though, and thanks in advance!
Getting started in web serial writing
Web serial writing has the lowest barrier of entry of any major method of publishing your story. You can literally just start. There are two steps:
start writing your story
decide how/where you want to publish it
The writing part, I assume you have handled. The important thing to note here is that you gotta see the project through. Start and don't stop until you're done. For publishing, you have a few options:
1. Publish on a website designed for web serial novels
There are a few of these around, they're usually free to publish on (although most offer a paid account to give you ad space or boost you int he algorithm or whatever), and your best choice generally depends on which one happens to gravitate to a niche that best suits your kind of work. The big names in this industry are Royal Road and Scribblehub, which, last I checked up on them (about a year ago) tended towards isekai and light erotica respectively. (You absolutely can publish outside these niches on these sites, it's just much harder to get traction.) Publishing somewhere like this comes with multiple advantages. Firstly, there's a writing community right there to talk to; there's usually a forum or something where people gather to talk about reading or writing on the site. Second, the site itself is designed specifically to publish web serials, and will come with a good layout and hit trackers and 'where you left off' buttons for the reader and all that; generally all you have to do is copy-paste the text of a chapter into the page and the site will do everything else for you. Third, there's an audience sitting right there, browsing the 'latest arrivals' or 'most popular' page of the site; if you can get high in the algorithm, you have to do little if any marketing.
The downsides of such places usually come down to the same things as the advantages. Such sites are a flooded market. Your story absolutely will drown in a sea of other stories, a great many of them terrible, and most of them with the advantage of catering to the site's niche. Gaining an audience there is often a matter of trying to game an algorithm, and the community can be... variable. Some of these places are nice but most of them are a bunch of authors trying to tear down everyone around them to make their own work look better by comparison int he hopes of poaching audiences for their story instead. If you go this route, I'd recommend shopping around for a site that fits you personality and writing style (or just posting on many sites at once; you can also do that).
These places also tend to get targeted by scrapers who will steal your story and sell it as an ebook, which is very annoying.
2. publish on another site
Plenty of people publish web serials here on Tumblr. I do not know why. This site is TERRIBLY set up for that. It makes tracking stories and updates a pain in the arse (people end up having to *manually tag every reader whenever they post an update*), building and maintaining archives are annoying, community building is surprisingly difficult for a social media site, and it's just generally far more work for both writer and reader than it needs to be. You often do have a ready-made audience, though.
This does tend to work better on other sites. Reddit has multiple communities for reading and writing various types of fiction; publishing on these is a bit more work than somewhere like Royal Road, but not very much, and many of these communities are very active. There aren't as many forums around as there used to be, but you might be able to find fiction hosting forums, if that's what you prefer. And of course, many writers who simply want to write and don't mind not being paid choose to write on AO3.
These sites are a good middle ground compromise for people who want a ready-made community and don't mind putting in a bit of extra work.
3. make your own site
This is what I did. You can make a website for free, giving people a hub to find you and all your work, designed however you like. You can also pay for a website if you want it to be a little bit nicer. This option is the most work, but gives you the most control and leaves you free of having to worry about any algorithm.
The obvious downside of this is that there's no community there. If you host your work on your own website, you need to bring people to it. You need to build an audience on your own. This is not an easy thing to do.
Building an audience (general advice)
Here is some general advice about building an audience:
1. Consistency. Consistency. Consistency.
If you want people to read your writing, the best piece of advice I can possibly give you is have an update schedule and update on time, always. If you need to take a break, give people as much warning as possible and tell them exactly when you will be back, and come back then. Do not take unnecessary breaks because you don't feel like writing. (Do take breaks if you get carpal tunnel or need time off for a major life event or something -- your health is more important than the story.) If you're taking a lot of breaks to avoid burnout, you're doing it wrong -- you need to rework your whole schedule from the start and slow down updates to make these breaks unnecessary. Two chapters a month with no breaks is a billion times better than four chapters a month with frequent burnout breaks.
Consistency. Consistency. Consistency.
A reliable schedule is the #1 factor in audience retention. If readers need to randomly check in or wait for notifications from you to check if there's an update, guess what? Most of them won't! They'll read something else. You want your audience to be able to anticipate each release and fit it in their own schedule. I cannot overstate the importance of this.
2. If you can, try to make your story good.
We writers would love to live in a world where this is the most important thing, but it actually isn't. Plenty of people out there are perfectly happy to read hot garbage. How do I define 'hot garbage'? It doesn't matter. Think of what you would consider to be just a terrible, no-effort, pointless garbage story that the world would be better off without. Someone is out there writing that right now, making US$2,500/month on Patreon.
It is, however, a real advantage if you can make your story good. At the very least, it should be worth your audience's time. Preferably, it should also be worth their money, and make them enthusiastic enough to try to get their friends into it. Managing this is massively advantageous.
3. Accept that you're not going to get a big audience for a really long time. Write consistently and update on schedule every time anyway.
It took me over a year to get my second patron. For the first year, I updated Curse Words every single week, on schedule, for over a year, and had maybe... four readers. One of them was a regular commenter. One of them was my first patron. There was no one else.
My audience has grown pretty rapidly, for this industry.
You're not gonna start publishing chapters for a big, vibrant community. You're just not. And you have to keep going anyway. These days, I have a pretty good readership, and those couple of loyal readers (who I appreciate beyond words) have grown into a much larger community, who hang out and debate theories with each other and liveblog and drag in new readers and make fanart. My discord has over 550 members, with volunteer moderators and regular fan artists and its own little in-jokes and games and readers who make a point of welcoming newcomers and helping them navigate the discord, all with very little input from me. I start crying when I think about these people, who do the bulk of my social and marketing work for me just because they want to help, and my patrons who, after writing for over 4.5 years, have recently helped me pass an important threshold -- my web serial (via patreon) now pays my mortgage repayments. I can't live off my writing alone, but boy is that a massive fucking step.
You're not gonna have that when you start. You're gonna have a couple of friends. And that's it. Maybe for a year. Maybe less, if you're good at marketing and lucky. Maybe longer.
You have to update on schedule, every time, anyway.
Building an audience (more specific advice)
"Yeah, that's great, Derin, but where can I find my fucking audience?" Well, if you publish on a web serial site, then the audience is there and you jsut need to grab their affention using the tools and social norms offered to you by the site. I utterly failed at this and cannot help you there. You can still use these other tips to bring in readers from off-site.
1. Paid ads
I've never paid for ads so I can't offer advice on how to do it. I've Blazed a couple of posts on Tumblr; they weren't helpful. This is, however, an option for you.
2. Actually tell people that your story exists and where they can find it.
I used to have a lot of trouble with this. I didn't want to bother people on Tumblr and soforth by telling them about my personal project. Unfortunately you kind of have to just get over that. Now I figure that if people don't want TTOU spam, they can just unfollow me. If you're like me and want to just politely keep your story to yourself... don't. You're shooting yourself in the foot doing that.
You need to mention your story. Link your story in your bio on whatever social media sites you use. Put it in your banner on forums. Make posts and memes about it. Eventually, if you're lucky, extremely valuable readers will start to talk about your story and meme and fanart it for you, but first, you need to let them know it exists.
It will always feel weird to do this. Just accept that people can unfollow you if they want, and do it anyway.
3. Leverage existing audiences and communities
Before I started doing this web serial thing, I used to write a lot of fanfic. The original audience that trickled in for Curse Words comes from AO3, where I was doing a full series rationalist rewrite of Animorphs. They knew how I wrote and wanted more of it. Nowadays, I still occasionally pull in readers through this route. Most of my new readers these days come from a different community -- people who follow me on Tumblr. Occasionally I bring in people who don't follow me because we'll be talking about how one of my stories relates to something different, and fans of that thing might decide they want to check my stories out.
Your first readers will come from communities that you're already in and that are already interested in something similar to what you're doing (people reading my fanfic on AO3 were already there for my writing, for instance). Keep these people in mind when you start out.
One additional critical source of existing communities is your readers themselves. A huge number of my readers are people I've never been in any group with -- they were pulled in by their friends, relatives, or community members who were reading my stories and wanted them to read them too. This is an absolutely invaluable source of 'advertising' and it is critically important to look after these people. enthusiastic readers, word-of-mouth advertisers, and fan artists are the people who will bring in those outside your immediate bubble.
4. Your "where to find me" hub
If you're publishing on your own website, you can simply link everything else to your homepage, and put all relevant links there. For example, I can link people to derinstories.com , which links out to all my stories, social media I want people to find me on (you don't have to link all your social media), patreon, discord, et cetera. If you don't have your own website, you're going to have to create a hub like this in the bios of every site where you garner audiences from. This is the main advantage of publishing on your own website.
Monetisation
There are a few different kinds of monetisation for web serials, but most of them boil down to 'use a web serial format to market your ebook', which to be honest I find pretty shady. These authors will start a web serial, put in enough to hook an audience for free, and then stop posting and release an ebook, with the intention of making readers pay for the ending. Now, to be clear, I am absolutely not against publishing and selling your web serial -- I'm doing exactly that, with Curse Words. I am against intentionally and knowingly setting up the start of a web serial as a 'demo' without telling your audience that that is what you are doing, soliciting Patreon money for it, and then later yanking it away unfinished and demanding money for the ending.
Monetisation of these sorts of stories is really just monetisation for normal indie publishing with the web serial acting as an ad, and I have no advice for how to do that successfully.
Your options of monetisation for a web serial as a web serial are a bit more limited. They essentially come down to merchandise (including ebooks or print books) or ongoing support (patreon, ko-fi, etc.) Of these, the only one I have experience with is the patreon model.
This model of monetisation involves setting up an account with a regular-donation site such as patreon, providing the base story for free, and providing bonuses to patrons. You can offer all kinds of bonuses for patrons. Many patrons don't actually care what the bonus is, they're donating to support you so that you can keep writing the story, but they still like to receive something. But some patrons do donate specifically for the bonuses, so it's worth choosing them with care.
The most common and most effective bonus for web serials is advance chapters -- if people are giving you money, give them the chapters early. You can also offer various bonus materials, merchandise, or voting rights on decisions you need to make in the future. 'Get your character put in the story' is a popular high-tier reward. If you're looking for reward ideas, you can see the ones I use on my patreon.
Patreon used to offer the ability to set donation goals, where you could offer something when you were making a certain amount total or had a certain number of subscribers. They recently removed this feature because Patreon hates me personally and doesn't want me to be happy, so you kind of have to advertise it yourself now if you want to use these goals. I release chapters of unrelated stories at donation goals, and I found this to be far more effective than I thought it would be.
The important factor for this kind of monetisation is that it's ongoing. The main advantage of this is that it makes your income far more regular and predictable than normal indie publishing -- your pledges will go up or down over a month, but not by nearly as much as book sales can. The main thing to keep in mind is that it's not a one-time sale, which means that however you organise things, you want to make sure that donating keeps on being worth it, month after month. Offering bonuses that aren't just one-time bonuses, but things that the patron can experience every month, helps here. So does making sure that you have a good community where patrons can hang out with other patrons. (Offering advance chapters does both of these things -- the patron can stay ahead in the story and discuss stuff with other patrons that non-patrons haven't seen. I've found that a lot of my patrons enjoy reading an emotionally devastating chapter ahead of time, discussing it, and then all gathering a week or two later to watch the unsuspecting non-patrons experience it for the first time.)
Whatever method you use for monetisation, rule #1 is (in the words of Moist Von Lipwig): always make it easy for people to give you money. The process of finding out how to give you money should be easy, as should the process of actually doing it. And, most importantly, the spender should feel like it's worth it to give you money. This is a big part of making it easy to give you money. Make your story worth it, make your bonuses worth it, make sure that they're happy to be part of your community and that they enjoy reading and supporting you. And remember that support comes in many forms -- the fan artist, the word-of-mouth enthuser, the person who makes your social hub a great place to be, the patron, all of these people are vital components in the life support system that keeps your story going. And you're going to have to find them, give them a story, and build them a community, word by word and brick by brick.
It's a long process.
Good luck.
.
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bobfloydsbabe · 11 months ago
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hi!! I’m kinda new to tumblr and I’m trying to figure out how to be a respectful reader. So I’m just going to dive right in, I’ve added my age to by bio - which I’ve read that you should do from many blogs - but how do I go about supporting works? Recently I’ve just been liking + commenting but I was wondering about the proper rebloging etiquette? (for example do I add tags? and if I do, is it the same ones that the original poster used when they uploaded?)
sorry for the super long ask 😭 have a good day!!!
Hi Avalynn! Welcome to the madness that is tumblr–we’re so happy to have you!
You’re off to a fantastic start by adding your age to your bio! This lets authors know you’re of an age to read fics labeled 18+ and respect the boundaries they have put in place to protect themselves and readers alike.
Liking and commenting are a great first step. That being said, Tumblr doesn’t have an algorithm. What that means is liking and commenting doesn’t get a fic in front of more people, but that’s where reblogging comes in. Reblogging is NOT the same as reposting. Think of it as sharing something you love with other people–by reblogging a fic you’re telling your followers I loved this and you might enjoy it too!
A blank reblog (no tags or comments) is appreciated for the reason stated above. I discourage adding the same tags as the author because it doesn’t serve a purpose. Your reblog will not show up in the general tag, only the original post will. If you want to add tags, I recommend something like "this was so good" or "loved the tension in this" and similar things. You can then add a tag with the character like #bob floyd or #bob floyd fic to make it easier for yourself to find fics you’ve previously enjoyed and reblogged.
The key to a fanfic writer’s heart, however, is reblogging WITH comments. Add your commentary underneath the post! Share the things that made you laugh or cry or feel some type of way. Pick out your favorite quotes or interactions and tell the author why you loved them. You don’t have to be super detailed in every single reblog or comment, but even a little goes a long way. It gives writers, myself included, motivation to keep working on the story.
There are certain types of comments and tags you should not use. These include but are not limited to "more please" or "update soon please" and similar phrases. They’re demanding and make most authors feel unappreciated, like we’re just machines churning out content and not actual humans with lives outside the internet.
If you have other questions, please send an ask or shoot me a DM. Reaching out about this shows you’re willing to learn and want to understand the etiquette, which is a big difference from most new readers around here. Thank you for showing us that there are people out there who know the value of fanfics.
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post-punk-revival · 5 months ago
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How did you discover your kintypes?
Good question!
Short answer: I didn't, you can't, (math analogy)
Long answer:
I don't believe one can ever actually "discover" their kintypes, because that's one of those concepts that you can have puzzled out down to the most minute detail and still not be able to touch the pure truth. It's too subjective. It's like science. The most you can do is go with the closest theory you have, and that's what you tell people, and if there are no glitsches then it's as close to right as you can come, but the relationship I have with the certainty of my kintypes is asymptotic.
I know what you're asking though is how I landed on the ones I've named, but idk, it's kind of different between them, and they all have to come with the background understanding that they might just straight up change. I'm an osprey from dedicated and extensive research, comparing behavioral and anatomical data points, and deciding on the most exact conclusion that also makes me comfortable. I'm an alien because over several years I slowly and gradually had the creeping realization that I wouldn't have ever been anything else still knowing I'm alterhuman, but I'm a novakid specifically because I found them on a fan wiki for homebrew D&D races and was up until 6 am frantically having (literal) lights go off in my head and then less than a few hours after I first heard of Starbound, I was one. I know the robot bug and audiophage kintypes because I've had those feelings for so long with no good analogue in media or folklore that I decided to just say fuck it and make it myself so I can at least have an image, but I could always stumble upon something that proves me wrong! I'm a specific big fish beast because none of the other specific big fish beasts were adding up and this one does, but I'm open-minded to ones that might fit more.
Although Leviathan, and a lot of my other kintypes, are kind of nebulous by definition; AI, audiophage, my Cambrian mollusc thing and vaguely-objectkin thing I have going on, I've realized just can't be things I point at and go "Look it's me, Pandion haliaetus carolinensis" like my theriotypes. I spent a while trying to decide on WHAT kind of computer I was specifically, but there just isn't one. I will see myself equally as a 1950s vacuum tube IBM and a modern chat algorithm. Then on a different day I'll relate a lot to sentient spaceship AIs. Leviathan is something that, unlike the things I questioned before landing on it like mosasaur and kaiju and [insert every species of fish ever], is both physically and conceptually inconsistent depending on the depiction. I can point to both a traditional illustration of a giant apocalyptic fish that fights G-d and also a modern illustration of a wild-animalistic sea dragon with tentacles and say "me!" So at that point I can also point to shifts of both gills and fins and also many clawed talons and a reptilian tail and say "Leviathan!"
A lot of them are just like... kind of acceptances, and I can't pinpoint when or where it was that I was like "So I've been writing [something] from the POV of this species or roleplaying as or using it as an avatar and reblogging posts about them jokingly going 'haha me' and pointing them out as something I have attachment to for utterly no reason than my association with them and even just straight up referring to myself as 'basically one' sometimes, so eventually I gotta say I guess I am sort of a [raven/fish/centipede/cephalopod/drain fly therian] and just don't even really need to talk about it." It just feels like whatever. Not an epiphany. Just ascribing a label to something that was already there, regardless if it was always there or not.
But like... to bring it back around to the original thesis statement... there's nothing to discover, or unearth like a core. At least not for me, and at least not anything that actually can have that done to it. There's not really a mathematical equation that'll show me the one true self. The closest I can get is f(x) = 1/x and call it a day, and if you don't look too closely, after a while it will start to look like a straight line.
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cindylouwho-2 · 4 months ago
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Etsy 4th Quarter 2024 Earnings: Sales Are Getting Worse, With No End In Sight
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Slide 5 from the earning presentation, © Etsy. Yes, they are going to be adding the skill and craftsmanship of products to the search algorithm, all decided by AI, of course.
Well, Etsy sales were down again in the fourth quarter of 2024 - as expected - and no one announced any serious plans to fix that. If the C-suite isn't hiding some plans for growth that they aren't ready to announce yet, we should probably be very concerned about Etsy's future.
Let's dive into what we learned in the fourth quarter financial results materials and call.
First, here are the official sources:
the press release
transcript of the conference call
slides from the conference call
video of the call (click on “Webcast” under 4th Quarter on the left)
my summaries of the fourth quarter for 2023, and the third quarter 2024 for comparison
And the key numbers (covering October to December 2024, compared to the same period in 2023):
Sales (GMS) on Etsy were $3.3 billion, down 8.6% year over year
Total sales for all 3 marketplaces - Etsy, Reverb, and Depop - were $3.7 billion, down 6.8%
Revenue including all 3 sites was a record $852.2 million, up 1.2%
Seller service revenue was up 8.1% , while marketplace revenue was down 1.4% across all 3 sites
Net income was $129.9 million, up 56.0%, in part due to the layoff payouts of around $27 million at the end of 2023 cutting into last year's figures
Active buyers on Etsy alone stand at 89.6 million, down 2.6%
Active sellers on Etsy alone are at 5.6 million, down over half a million from the third quarter 2024 and down a whopping 1.4 million from the fourth quarter 2023 peak. [Note that “active” means one charge or transaction in the past 12 months; many “active” shops currently have nothing for sale] That's a 20% reduction in Etsy sellers in just one year.
75% of Etsy buyers are still in the US; they will no longer report the percentage of sales that involved at least one party outside of the US.
Note that the decrease in sellers has been greater than the decrease in sales over the past year, including in this quarter, so the average sales per shop is higher than 1 year ago. I suspect that is partly because fewer people who never would have made a sale now open in the first place, given the increased ID and cost requirements - they were likely pulling down the average.
Separating Elite Artisan Goods From The Pack
Remember when I questioned whether Etsy really wanted hand-assembled items on the site any more, despite them still being allowed under the Creativity Standards? And remember how the Creativity Standards have tiers of creativity, with "made by" being the top? Etsy is still looking at how to differentiate between listings with lots of "value added" or higher levels of skill compared to those with a lower skill level, and is currently testing machine learning to help determine that. This was mentioned in connection with listing quality scores, so it is intended to be added to the various algorithms.
No doubt there will be lots of errors, but even if the machine learning works correctly, it will change ranking and make some shops less visible, including currently successful shops. They still may end up doing more with the Creativity Standards as well, such as filters. In short, every seller should think about all the ways this could affect their business, and how to present their goods as higher quality/skill.
2024 Focus: Gifting. 2025 Focus: Personalization
They will continue to push gifts - sales of gifts are still increasing, compared to overall sales - but are also turning their focus to personalization and customization. Here is the main quote of interest from the CEO:
"Personalized or customized items make-up roughly a third of our GMS today and we're already experiencing strong growth in some subcategories like personalized party decor and personalized apparel, which both grew double-digits in 2024. Today, the personalization process on Etsy can be clunky and often very manual. So this year, our roadmap includes improvements to seller tools and buyer functionality." [my emphasis]
That is good news to anyone doing personalization and custom items! I expect variations will improve, at a minimum.
But I wonder if they are going to do anything about the Etsy rules that actually discourage offering truly custom goods, such as the inability to take down payments easily, and the relatively-short time frame that sellers have to ship an item? Many sellers refuse to risk doing truly custom orders on Etsy now.
Back to gifts for a moment. Remember last year's big release of Gift Mode? Touted as a revolutionary tool that would match your recipients with their perfect gift using Generative AI, it never really worked the way they said it did, probably because CEO Josh Silverman demanded the developers release it a year early, before it was finished.
It used to look like this:
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Go to the Gift Mode URL now and check out the changes: https://www.etsy.com/gift-mode
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The page is now called Gift Finder, and it simply lists a bunch of options for occasions, interests and recipients. The old Gift Mode personas - which as last year went on I thought were better on average than Etsy's gift guides/Editors' Picks, despite the AI errors - are hidden way at the bottom.
Sometime last October, they removed the original Gift Mode and put the far less ambitious Gift Finder page in its place. No announcement was made. If they were planning on a relaunch, they'd let us know, right? Over 6 months of development, and millions of dollars in advertising and promotion - including a very pricy Super Bowl ad - have vanished from all but our memories, without a mention. If any of us failed this hard, we'd lose our businesses.
New Discovery Tool
Since the app is the highest converting platform, they are spending more time there, including the addition of a Shop tab that is browse-able. For years, Etsy has been talking about adding more features that would allow visitors to find interesting items without actually looking for anything specific. This appears to be a new serious attempt at that.
They are going to carefully data mine users' every action to help personalize the shopper's future searches and feeds. Silverman described this as "dramatically expanding the signals we collect."
Depop
Depop US sales were up about 60% last year, "making Depop the fastest growing U.S. fashion resale player".
CEO Kruti Patel Goyal is leaving Depop and returning to Etsy, but a successor hasn't been named yet. It's hard to say if Depop will continue to grow at such a clip without the same management.
Why Were Sales Down?
The shorter US holiday shopping period led to higher sales in December, while November and October were down. In addition to the usual concerns about the economy, sales were down due to:
shoppers looking for deals on many types of items, which is not Etsy's strength, according to Silverman.
Etsy putting more effort into long-term goals (such as raising overall quality of merchandise) than their usual sharp focus on incremental gains in sales.
various international countries having difficult retail climates.
They do expect sales to improve in the latter part of 2025, but not in the first quarter. They were unable to articulate why sales should go up, other than that they expect their current initiatives to improve conversions and buyer retention, and that they will go back to refining the tools they introduced last year to also increase conversions.
The work done last year likely meant a loss of "at least a few hundred million dollars of GMS." In short, they admit that removing shops and listings, while also restricting new shop sign-ups, cost them a small fraction of the site's overall sales.
Miscellaneous
Etsy Ads were the primary reason for seller service revenue growth.
They will be using more machine learning in Offsite Ads, which they started doing last year.
Expenses were down due to less fraud.
Categories that were up in the 4th quarter were few, but included subcategories like personalized clothing and vintage jewelry.
Orders are currently producing a higher rate of 5-star reviews.
Etsy Insider is working okay so far; it is still in closed beta.
A higher percentage of shops are now making sales.
Silverman's answer to a tariffs question largely focused on China and the fact that few of Etsy's goods came from China relative to the competition.
The total number of weddings is down, and they are smaller than they used to be.
The seller census from November 2024 is summarized here, starting on page 12. Half of Etsy sellers only sell on Etsy, and 80% are women. We will likely get a more detailed analysis in the next few months.
Silverman proudly declared they were able to cut shipping estimates by 2 days last year, but didn't mention that some of those estimates were wildly inaccurate, leading to real problems for innocent sellers who were not the ones who said the order would arrive in 1 day from the other side of the country.
My Thoughts
While Etsy is trying to pivot to being known as a place for higher-quality goods, unfortunately the many years of reseller slop and people drop-shipping from hidden locations are making it really tough for the corporation to turn this around. Social media sites and even traditional media regularly feature posts and articles about Etsy scams, non-handmade items, and the impossibility of finding quality goods on the site.
Etsy can make it harder for new shops to sign up, and remove more listings and shops than they used to, but the negative perception is still out there, plus the site is still overflowing with resold goods passed off as handmade.
[I did a quick test, searching for a type of ring I re-sell on my website, which has a style distinct to my supplier. I easily found 2 shops apparently reselling these rings on Etsy in the first 3 rows of search. One is actually using the supplier's photos; the other took their About page manufacturing images from stock photo sites. The first shop is literally using an exact photo that the supplier has for sale currently, and the item on the supplier's site is unique. The second shop just opened last year, after Etsy changed a lot of the rules and procedures. Their reviews complain of quality issues and drop shipping from India despite a shop location listed in the US. They are averaging over 3 items sold a day since August. In short, Etsy's site clean-up isn't working, folks.]
But apparently Etsy's management aren't ready to give up just yet, so that is going to mean a lot more pain for established shops in the coming year. In particular, if your products do not display a high level of craftsmanship as determined by Etsy - and who knows how well that will work anyway?- your visibility will likely drop in the coming year. If you don't sell personalizable items, you are going to be less likely to benefit from Etsy promotions and site upgrades. The push for diverse items and a higher percentage of shops making sales is diluting the visibility of some of the largest shops, including successful shops in small niches, and it looks like that will continue.
If you are currently struggling for Etsy sales and do not fit into Etsy's new image, it's probably time to start making other plans. Again, Etsy might have some great idea that hasn't been mentioned yet, but it is going to have to be a doozy - and happen soon - to pull this out of the fire.
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