#js putting it out there
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antipastotheif · 2 days ago
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Idk man, all of us queers are mentally ill
and we DO love yearning
and undying devotion…..
and “I’d burn the world for you”…….
maybe I’m projecting……….
Blake is the only redacted character I see as being straight
No queer would be doing all that
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saturnniidae · 1 year ago
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kayleerowena · 1 year ago
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new random haunted house generator just dropped!
tip jar - patreon - rss feed
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livetogether--diealone · 2 months ago
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sinnerball will return in 10 days, stay tuned ~
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bitegore · 2 months ago
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I made a character sheet to plot your OC's development over time! (There's supposed to be a character name in the big white space next to "over time" but it got eaten a little lmao)
You can use this for whatever you want, and you don't have to credit me. Feel free to change or edit anything you feel like. Please don't tag me if you credit me - just link to the original post.
Credits, explanations & a transparent version under the cut :D
Credits:
The actual image was made with the free NBOS character sheet creator, which is a sort of dated but free and solid text-layout sheet maker intended for ttrpg style character sheet creation.
Fonts used were Bisdak (titles) and Rockwell (body). Both are free! You can use them to fill it out if you like.
Inspired by a comment @maybe-solar-powered-calculator made on this other post about filling it out for characters at multiple points along their arcs. Thanks for putting the idea in my head :D
This is explicitly released under a CC0 1.0 deed, ie: you can do fucking whatever you want with it and I don't care and you don't have to tell anyone where you got it from and no one gets to stop you.
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Last time I made one of these I got a bunch of questions on all manner of things, and I can never keep up, so I'm just appending a set of notes for how to use it and a glossary because I know some of these phrasings will be confusing.
Ignore or change anything you don't feel like works for you here. You can do whatever you want forever.
Suggested / intended use & general notes:
This sheet could work for something story-level, if you want. But it's really only good for individual arcs; if the character goes through multiple arcs in your story, then they're going to fit poorly here. In that case, you're probably better off doing versions for each arc, or just adapting this to a different format more suited to your thing.
Also, if your arc has a nontraditional structure - divorced from the typical "rising action - climax - conclusion" type of structure where there's a clear 'important turning point' - it may not work as well either.
The mindset section is meant to come at it from a 'golden mean' standpoint - that is, everything on either extreme of the slider is 'too much' and therefore bad. It's not bad-to-good! The far right side is a flaw too. They're only grouped the way they are on basis of the specific OCs I personally had in mind when I put it together.
Growth is labeled 'worse'-to-'better' but it means, like, active decrease in that area vs active increase; if nothing changes, it should stay at the center even if it sucks. The category is about contrasting changes, and sometimes changes are for the worse!
The entire sheet is very deliberately subjective. It should really be answered from the character's perspective - how they feel about it, not what's necessarily true. Technically you can do whatever you want and I can't stop you, but it's a better tool if you approach it from the point of view that the character may believe things that aren't true - that will define their behavior way more than the objective facts of the story.
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Definitions:
This part is long as hell - recommend using ctrl+f to find the specific words you're stuck on. I defined everything.
General categories:
Mindset: how your character thinks about themself and how they act. Their understanding of their own approach to life. Attitude, viewpoint, decision-making process, that sort of thing.
Circumstances: the relationship between your character and the world around them. Where they are, what that place is like, and how they feel about it.
Growth: how the character and their impact - their attitude, their behavior, their immediate surroundings - changes over time.
Outset: the start of the character's arc.
Present: the 'center' of the arc. If you're planning something ahead of time and it hasn't 'happened' yet, then this is the near future.
End-game: where they are after the conclusion of the arc.
Mindset terms:
Center of the world: "If I have a problem, it's the only thing that matters to me." Self-centered, self-absorbed. Doesn't necessarily mean anything beyond that - they don't necessarily have to be unpleasant to be entirely focused on their own life.
my life isn't relevant: "Everyone else's problems are so significant, I don't pay any attention to my own". Someone who ignores or neglects their own life in service of some other thing, or doesn't consider their own behavior to have any real importance.
Only see enemies: Paranoid. Everyone's out to get them. Anyone who seems nonthreatening is hiding their potential for danger and everyone who seems threatening is a threat. The character must remain ever-vigilant, lest the cashier at the 7/11 suddenly stab them, or their best friend turn out to secretly be trying to poison them to death.
Only see friends: Naïve. Everyone is a good actor who wishes everyone else well, and if they don't seem like they're acting from a place of kindness or care then you probably don't understand what they're up to. The character is pretty sure the stranger holding that knife is, like, someone to chat up maybe, they're clearly only hanging out in this dark alleyway because it's a nice spot and no other possible reason.
overthink everything: Ten thousand thoughts per every single action taken. Maybe they never get around to acting at all. They have to consider every possible outcome. What if by eating lunch they accidentally trigger the apocalypse?! Who's going to think about these things if not them?!?!?!
impulsive to action: Act first, think never. What do you mean "consequences of actions"?
Unilateral decisions: "I will make every choice and no one else's opinions or thoughts are relevant". Discounts outside suggestions. Firmly convinced that they know best in any situation, and will brook no disagreement with their views when it comes to actually doing things.
Command me, please: "I don't know what to do and I don't know what to even start with, someone please tell me what to think". No confidence in their own views. Will not make any decisions unless forced and even then will beg someone else to please tell them what to do. Has no idea what's best and is pretty sure anyone else will have a better idea.
can't ask for help: No one will ever help the character; they have to do everything themself, even the things other people have repeatedly offered to do for them and have much more experience with. Doesn't necessarily mean that no one will help them or that they are explicitly barred by some real-world circumstance; just that, for whatever reason, they refuse to ask for help. This is an attitude thing - will they ever reach out? No? Then they're here.
too reliant on others: Have they ever solved a problem alone? Do they believe they're even capable of doing so? The character all the way at this end of the scale absolutely never expects to be able to do anything themself, has no trust in their ability to solve a problem, and needs someone else to come save them from it. The kind of person who needs ChatGPT to do their homework. Again - doesn't actually mean anyone will help them, or that the people they're relying on are reliable - just that they think they are helpless without ... well, help.
Weapon maker: This has to do with problem-solving strategies and not actual weapons. The weapon-maker is a character who views every situation as a conflict that cannot be de-escalated or solved by cooperation, and responds appropriately. The most fundamental weapon maker character turns everything into an argument, a fight, a war, etc. There are a bunch of other responses to conflict, though - they might avoid problems that need solving because they avoid conflict generally too. Fundamentally what you want to answer here is: when they see a locked box and they don't have the key, do they respond to it the same way they'd respond to someone telling them "you can't open this box"? And how do they respond to that? Typical weapon-maker approaches: - brute-force the box open or try and then give up if it doesn't work; and also get into an argument that might turn physical with the hypothetical person - shrug and give up immediately, in both situations so on and so forth. Another hallmark is that they kind of suck at problem-solving and give up if brute-forcing a problem doesn't work. This is not someone who is picking locks unless someone else told them to - they have one solution, it's to make everything into a conflict, and then to win that conflict by beating them or to give up because they think they'll lose.
Tool maker: This person approaches every situation like it's a puzzle, not a fight - up to and including actual fights. Tool-maker characters generally assume that a situation can be solved by just finding the right approach and doing it the clever way. There's the same fundamental question as above - if your character sees a locked box and has no key, would they approach it differently than someone telling them they're not allowed to open the box? 'Typical' tool-maker approaches: - I can trick the person into giving me the key by saying the right things, and I can also pick the lock because fundamentally there are 'right answers' to both of these - If i make friends with this person, they might change their mind, because now we're cooperating. I can still pick the lock because there are 'right answers' there. - The person has a reason for wanting me not to open the box, so I can definitely figure out what that is and solve the reason so then they'll let me open it. I can take whatever it is even if they really want to keep it if I just find the right answer. I'm going to break this box into little pieces because that's the easiest way to get into it but I could probably open it some other way if that wouldn't work.
A note - the center of this bar is someone who generally has different responses to different kinds of situations - like, in the box example, they'd approach the box and the person with two different general attitudes and processes - but generally responds to those situations using the same kind of decision-making process for each category every time. Most people are nowhere near either extreme. Characters tend to be classifiable into weapon-maker and tool-maker because they are fictional and it's easier to define one kind of approach than many. Approximately average approaches: - pick the lock if no one's around, but give up if someone is there because someone telling me not to open the box is a conflict i think i'll lose but a locked box is just a puzzle that i can solve - argue with the person, but give up on the box, because they're approaching the box as a puzzle and they don't think they have the skill to get into it, but the person is someone who can be convinced or bullied into handing over the key
I made this particular dichotomy up, which is why I think I get a lot of questions on it whenever I put it into anything, but I also don't know of any other snappy way to describe this sort of thought or approach variance, and it's genuinely useful for character writing in my opinion.
Pessimist spot-finder: Generally a downer but not necessarily. This kind of character just approaches everything with a close eye for problems, issues, reasons to find fault. If they're miserable, it might be why, but like, they can be a cheerful spot-finder if you want, I just wanted to get at "the glass is half empty" and "the glass is half full" more than anything.
Optimist upside fan: The opposite. "The glass is half full". If there are problems, they can find something about them that's not so frustrating or bad to focus on. Pretty damn good at overlooking minor issues if there's no reason to fixate on them. Not necessarily cheerful.
Abysmal company: could not give less of a damn about treating people the way they 'should' be treated. Maybe they take pride in that. Maybe they just think it's irrelevant. Either way, they know they treat people badly and they don't see any reason to stop. Does not necessarily mean that they treat people badly if they think they're doing the right thing and are wrong. Doesn't mean they're actually pleasant or unpleasant to hang out with, either, unless you really want it to mean that.
Decent to others: treats people well as a matter of course, or at least they sure think they do. Makes an effort. Would probably care and/or consider changing their behavior if someone said they were treating someone poorly. As before - they can be completely un-self-aware and just think they're doing right by people while treating them completely horribly.
Morality is irrelevant: 'abysmal company' for broader approaches to life and problems. Maybe they just know they're myopic and don't think other people's problems matter. Maybe they just gave up on trying to differentiate between 'good' and 'bad' and outsourced it to someone else or stopped paying any attention. Maybe they just like to take morally unjust actions and can't be bothered giving a damn when someone points out that they're morally unjust, or maybe they're proud of it. Kind of a villain trait generally, but not necessarily - it doesn't have to mean they act badly, just that they don't care if they do. Also, this is about how they choose their own actions and view their own behavior. They can think morality is relevant for other people as long as they ignore it when they act themself.
Always in the right: feels morally righteous in every decision they make. Standard superhero type of trait. Doesn't necessarily pass judgement on others, doesn't necessarily act well according to everyone's moral code (see: blue and orange morality), but they are extremely principled and will never deviate from the moral code they personally believe in. And they do genuinely believe in it.
Circumstances terms:
Generally terrible to generally excellent: how subjectively decent is your character's situation, overall? If they think everything is horrible, but the situation is charmed to everyone except them, then it's generally terrible.
Need for changes to passive tolerance: will they do something about it? Do they feel like they have to?
No agency in action to decisions are huge: agency being "how much power do I have to make changes here?", this just asks how much they have. No agency means that, no matter what they do, nothing will happen - they might be locked in a cage or somehow otherwise completely unable to use any sort of power at all, even the power of just leaving. The other end of the spectrum is where every decision the character makes makes a huge difference, not just to themself but to everyone around them as well. They can start wars, they can have anyone they want killed, they can do anything whenever they feel like it. If they think they have no agency even though they do actually have agency, they don't have agency here. If they feel like they have all the agency in the world and can do anything, then they do even if it's not true. It's perceptual again.
Stakes are deadly to mistakes solvable: what are the consequences of failure? Will you die, will you lose status you can't afford to lose, will you lose belongings, will you have to apologize, will nothing happen at all? Mistakes solvable is where they think every mistake is solvable forever - the character pushes someone through a woodchipper and they come out and to fix it, maybe an apology has to occur, but not much else. Does not necessarily mean no one gets hurt or killed as long as the character thinks there are no permanent consequences. This is the most important one on this section to keep subjective because it will greatly influence how your character approaches situations. A character who thinks everything is deadly-stakes may go to cartoonishly-extreme lengths to avoid turning a report in a day late. A character who thinks all mistakes are always solvable may push someone through a woodchipper and then just assume they can say they're sorry and it'll all go away. The setting and their approach do not need to be applicable.
Needs go unmet to attended with care: how do the people around them treat them? Do they pay attention when the character needs something, or do they ignore it? Does the character have to do everything themself around here, or are there people who will help out?
Regarded poorly to regarded well: how do they think other people see them? Are they respected, are they liked, or are they disliked? Do people broadly trust them or are they pretty sure everyone regards them with suspicion?
Nothing changes to changes in seconds: functionally the 'stability' meter of your setting - is the situation generally stable, or are things constantly changing? Does your character feel like every five minutes, there's a new problem that needs dealing with, or do they feel like nothing has ever happened ever?
Growth terms:
Changes in place: do they go somewhere else? Does the physical setting otherwise change (eg; earthquake, war, etc) ? Are there any other reasons that the 'vibe' or 'experience' of the place is different from before?
Change in power: does the character's percieved agency (see: no agency in action to decisions are huge) change? Alternately you can use it if they've gained or lost power in some percieved way (deposed, assigned a commanding position, etc).
Change in bonds: do their relationships with people change? Have they made new friends, lost old friends, changed the nature of their relationships with friends or partners, etc?
Change in beliefs: straightforwardly, have their beliefs, morals, etc, changed?
Change in hurts: have they undergone some horrible experience? Do they have past trauma from some pre-arc horrible experience they're healing from and/or discovering they're more powerfully subject to? Did they experience a physical injury that they're recovering from or which materially changed their life? Did something recent dredge up old issues? So on and so forth.
Change in hopes: Do their desires for the future look the way they used to? Do they care about different things now? This is something the character is not actively working for, but may be tied to actual goals.
Change in fears: are they overcoming fears? Growing past them? Gaining new ones? Are they scared of shit different from how they used to be?
Change in goals: Not the same as a hope because it needs to have a specific, achievable outcome the character is actively working toward. Do those material goals look different? Perhaps they no longer want to work against something, maybe they didn't have any goals and now they do. Or maybe they've realized the goal is impossible, or something has happened to make that goal unachieveable. Whatever it is, if there's a change, it's a change.
Change in self-awareness: their beliefs about who they are and what they're like, and what their circumstances are. Have they gotten more self-aware, have they gotten less self-aware, or has nothing changed?
Change in relationships: their relationships' overall health and resilience, as far as the character is concerned - which doesn't mean they're necessarily good, just that the character thinks they're how they're supposed to be. Have they improved? Have they gotten worse? Have they not changed?
Change in knowledge: do they feel like they know more about the world, their place in it, the people around them, etc? Not necessarily how to do things - just general information and awareness.
Change in social standing: how does others' regard for the character change over this part of their arc? Do people like them more or less? Are they respected more or less than before? Has nothing changed? And so on.
Change in skills and abilities: do they feel more skilled than they were before? Do they feel like they know how to do as many things as before? Again - not necessarily rooted in reality - a classic example of a character being wrong about this is a 'big fish in a small pond' character who used to be the high school sports star going to college on a sports scholarship and discovering they're not the best any more, and suddenly feeling like they're the worst - when they're better than they've ever been in an objective light. Use a subjective viewpoint for this.
Change in agency in life: how does the character's percieved agency change? Do their decisions matter less now than ever? Do their actions make way more happen than before? (See: no agency in action vs decisions are huge)
Change in outlook: Here's the upper/downer part. Are they more or less hopeful for the future? Do they think things are more terrible now? Are things improving as far as they're concerned? Or has that not changed?
Change in goal progress: how do they feel like they're progressing on the goals they've set for themself? Are they getting further and further away? Are they getting closer?
If some of this doesn't make sense and you want a clarification, you will have to tag me to get my attention, because I'm turning notifications for this post off the minute it leaves my immediate social circle.
Transparent version: (sorry you had to scroll so far)
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chainlxnk · 11 days ago
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three queers staring at eachother
for @tam-ship-week day 2 - sotam!!
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croquettish · 21 days ago
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there was a post recently about the beautiful Italian version of Hans' bawdy poetry that invokes Alain de Lille's De planctu Naturae, which establishes that homosexuality is "against nature." The Italian version, of course, then declares that Alain de Lille was wrong, and that there's no more perfect love.
So I got curious and looked at the German and French versions.
The German is very similar to the English, but the French... is unique enough that I think it's worth remarking on... because it's just one sentence.
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My tenderness for you is perfect.
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kizykoolors · 9 months ago
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ARLIGHT PEOPLE, AFTER A TON OF HARD WORK AND HAIR PULLING, i present to thee....
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My designs for Calypso and Circe!!
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supemaeve · 1 year ago
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I really thought that deep down you were a hero. Well, you were wrong. There's no such thing.
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mcdonaldsnumberone · 4 months ago
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LUCKITTY-CAT!
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❤︎ a multistep guide for adisorn to help you a new cat adjust to their new lifestyle. ❤︎ adisorn moore x gn reader ❤︎ wc: 2k ❤︎ content warning(s): yandere, kidnapping, one (1) mention of blood, petplay (not in the sexual sense)/adisorn treats you like a cat, written before full game release/based on adisorn as portrayed in the free demo ❤︎ adisorn moore is from the game online obsession being developed by sourmiiiilk
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Prepare space for the cat beforehand.
This was arguably the easiest step for Adisorn Moore. Thanks to the excuse that he was moving in, no one batted an eye about him buying all sorts of locks, security measures, and a truckload of otherwise pretty suspicious material. He did have to do a couple laps around his new place to decide which of the rooms was best to keep you in.
His bedroom was tempting, but he doubted that he could get much done if he had to potentially fight you each time he wanted to sleep or get a change of clothes. However, he did like the idea of being able to eventually get you into his bedroom, to spend time closer to you and with you. Maybe if you settled in nicely enough, he could use the idea of his warm bed as a potential reward for your good behavior.
The bathroom would be a good choice to ensure that exits and entryways were tightly secured, but he also didn’t want to have to give up the comfort of his bathroom just yet. Besides, the bathroom offered just too many outlets for you to make drastic choices, and he didn’t want you thinking you could take the easy way out after all the hard work he’s put in.
The kitchen was easy to eliminate, so that left Adisorn with his guest bedroom. He didn’t have to do much to prepare the room. A few contractors and a bit of money was all it took to eliminate the single glass window, and a few YouTube tutorials gave him good insight into how to replace the locks on the door. All he had left was to set up some cameras and keep the room’s furnishings to a minimum, and he had the perfect set up for a new cat to pick up.
He doesn’t like that the room looks so barren. It’s the perfect antithesis to just how vibrant and rich you were as a person, but at the same time, Adisorn understands that sometimes he has to take the extremes in order to get what he wants.
He’s sure with time that you’ll come around to understand him.
You always have.
2. Provide enrichment for your cat. 
The first few weeks were the worst. If only you knew how much it broke Adisorn’s heart to have to wear you down like this. He never expected this whole ordeal to be easy, but knowing it and actually carrying the deed out were two completely different things.
You tried every trick in your book to win back your freedom. 
He stood on the other side of the door as you bargained with him. You begged, pleaded, cried, screamed, groveled until your voice went hoarse. Of course, your freedom wasn’t something he was willing to negotiate with you in the first place, but you were desperate. You needed to try everything you knew. Nothing was too sacred or too profane to yell out. Day in and day out, you’d hurl curses and praise at him, trying to find any weak point in his mind to wedge yourself into so that you could somehow do something. Anything. 
You offered up money. You swore that you would never tell the authorities if he just let you go. You threatened him, saying that it was just a matter of time before your family and friends would figure out you had gone missing and then everyone would be hot on his trail.
When that didn’t work, you turned to more physical methods. He could hear you grasping at the walls, slamming your fists against the concrete in hopes of finding a weak point that might let out just enough to let you escape. You’d scratch like a real cat at the door until you’d bleed, evident by the dried crimson droplets Adisorn would discover underneath the crack of your door. You’d fight him whenever he’d come around to let you wash up or to drop off food, biting and screaming and clawing and crying like a wounded animal at death’s doorstep not quite yet ready to have its life snuffed out entirely. 
It wasn’t worth trying to rationalize anything to you at this stage. He just had to wait it out. You were smart, and soon enough, you’d realize that there really was nothing you could do to help yourself. No one was coming to save you, you were too weak to find a way to break out or overpower Adisorn, and all you had left to depend on for your own well-being was him.
Sure, Adisorn was to be feared and hated, but the one thing worse than Adisorn right now was to not even have him at all. The dread would settle in with time, as long hours would net you nothing but a sense of hopelessness that you couldn’t quell on your own. 
And at that point, Adisorn was more than happy to welcome you with open arms and a faux apologetic smile.
After all, even seeing him for a little bit was a big upgrade than being left all alone in a starkly empty room with nothing but your panicked thoughts. 
3. Perform regular grooming and care.
It took him a while to trust you to be left to your own devices. Even with him breaking down your immediate walls, you still had enough fight left in you that he couldn’t fully let his guard down. You would turn anything—from an old toothbrush to a ragged comb—into an opportunity. 
Adisorn detested having to treat you like this. He fell for you because you were so capable and kind, so empathetic of everything he did, so the last thing he wanted to do was strip you down to nothing but a shell of yourself and have to take care of you like you were a doll. It wasn’t an easy line to balance by any means, but with enough trial and error, reward and punishment, he was able to drill some semblance of a routine into you.
You no longer tried to scratch his eyes out whenever he let you out to brush your teeth and wash your face. You no longer tried to twist the towels in the bathroom into something to strangle Adisorn with. You no longer tried to steal the parts of the toilet in hopes of using it as a weapon.
It was almost domestic after a while. You’d stand next to him, eyes bloodshot, and brush your teeth at the same time he did. He always made sure to pick out toothbrushes with your favorite colors, and Adisorn would even ask you every now and then if you wanted him to change the color. 
He did his best to let you out for hygiene at the same time every day, and as the weeks and months bled by, your expressions of rage, disbelief, and disdain quickly turned into that of anticipation and almost a kind of longing. 
Like you had missed his presence.
4. Allow for exploration and play.
How much time had passed since the fateful day that he had snatched you up all for himself? The numbers, the pain, the tears and struggle were nothing now that he had you where he wanted. He could vividly recall the excitement he had felt when he first moved in, scanning his entire apartment to decide where he wanted to keep you and just how good it would feel to slowly open you up to the other sectors of his abode.
And finally, that day came. 
He didn’t miss the way your eyes would widen when you first stepped into his spacious bedroom. Your gaze fell over all of his belongings: his closet filled with all kinds of clothes, a big bed with soft pillows and matching sheets, walls that weren’t a drab shade of soulsucking grey, and the occasional bit of StarBlitz merchandise. 
You must have missed having your own bedroom. Having your own things. Having your own normal life. 
“I figured you were getting lonely in the guest room. And, well, you really aren’t a guest in this house anymore,” Adisorn cracks a bad joke, in hopes of getting a reaction out of you. It’s really a 50-50 as to whether or not you’ll reply to him or treat him to a dose of cold silence, but it’s a gamble he’s willing to take each and every time. 
Your lips tremble as you take a shaky step forward. It reminds of a shy kitten wobbling on its unstable legs as it ventures out into the wide world. 
“It’s so big,” your voice is quiet and weak. Nothing like the strong, lively voice he had gotten used to before he had kidnapped you. “And… it smells like you. There’s so much here.”
“Consider it yours as much as it is mine, snowflake.” A strong hand comes down on your shoulder, pulling you in close to his side. “I’m letting you have this much because you’ve been so obedient lately.”
You look up at him. It’s true that over the long, long course of your imprisonment, Adisorn has taken painstaking measures to ensure that the fight in you has left. You don’t know whether to laugh or be grateful. Having him open his bedroom up to you feels like a mockery, like he’s showing off everything he’s stolen from you and expecting you to fall to his feet and treat him like some merciful god. But at the same time, you, of all people, aren’t in the place to argue. 
Not when you don’t even have any of this in your current room.
“...Thank you, Adi,” your lips move numbly, and the words tumble from your mouth like stones. They weigh against your conscience, as if the admittance of your gratitude was somehow a stain against your soul. “It’s wonderful.”
“You’ll be sharing with me, of course. But y’know, still better than nothing.” He gestures vaguely around the room with his hand. “Sharing a bed is better than sleeping on the cold floor. Getting to pick out your own clothes from my selection is better than you having to wear whatever I get you.”
He pauses, before he peers at you with fond eyes. It takes everything in you not to visibly shudder underneath his touch. It makes your skin crawl to think that at some point in your life you had been foolish enough to trust him, to hold affection for him, to consider him a friend. 
“And above all, you’ll have me to keep you company regularly. You won’t be so alone.”
When did this nightmare start? When had you turned into something so weak and pathetic? At what point had you grown too confident in yourself, to lose sight of the predator lurking at the edges, the lone hungry wolf licking its maw in anticipation for its next meal? 
And at what point did you learn to accept it? His fangs against your body, bleeding you dry of any will to retaliate, are just as sharp as ever, disguised under a screen of generosity in hopes that it could lure you into a sense of security. Maybe Adisorn was never the tough wolf you made him out to be. He never considered this sadistic farce to take place on equal grounds.
In his mind, you needed him. You couldn’t make it out there all on your own. You couldn’t take care of yourself, couldn’t understand the workings of the cruel world evolving around you. You needed someone to guide you in the right direction, to become the guardian angel you didn’t realize you needed, to love you in the way you had once loved him.
You needed him to take care of you. To scoop you up in his arms. To lavish his affection onto. You were never a capable, human counterpart in his eyes. Even from when you first laid eyes on him in your small town, he saw you for who you truly were. No better than a helpless, mewling kitten, calling out to him to be taken, to be loved. 
To be housebroken.
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lilywalkers · 1 year ago
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mad scientist pandora evil surgeon evan hot professor barty and weird man off the street regulus
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alligaytorswamp · 1 month ago
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the most normal and human idols you've ever seen <3
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Note
Anotha day, anotha day added to Tally Halls hiatus
indeed
is tally hall still on hiatus?
yes.
counter;
4,936 days
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eroswmorals · 6 months ago
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Top favorite bands/artists in order
My Chemical Romance (obviously)
Paramore (I keep forgetting how much I love Paramore lmfao)
Remo Drive
Mitski
Fall Out Boy
Billy Joel
NOAHFINNCE
Green Day
IDKHBTFM
Bikini Kill
Blink-182
The Clash
The All-American Rejects
The White Stripes
Jet
The Smiths
The further down the list, the less songs I can name cus I don't know a fuck ton about them but I like the vibes and would recognize them and they're on my playlists
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nanatsuyu · 1 year ago
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saying kandrew wouldn't work romantically because they have a habit of snapping their teeth at each other about their potentials and that kevin wouldn't respect andrews no's in a sexual context because he pushes his buttons on court is such a bad faith argument that misses nearly all of their canon relationship development
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catscidr · 1 year ago
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im sorry i know i should be writing reqs but i just can’t stop thinking about slightly creepy office au coworker dottore...... im horn
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you have a boring 9-5 job, trying to find joy in the mundane, else you go crazy. waking up to birds chirping outside of your bedroom window, the tasty to-go coffee and breakfast sandwich you always get in the morning, and your coworker greeting your still-sleepy self when you step into the office. always one to gossip, she’d motion for you to hurry up and sit at your cubicle so she can gush about whatever rumor was currently roaming the building. 
“have you seen zandik lately? his temper is worse than usual! think he just got broken up with or something? honestly, i see why his partner would call things off, it seems like he’s always prioritizing work over people...” you take a long sip of your coffee, relishing in the newfound energy that flooded your system. it takes you a minute to process your coworker’s claim. 
“how do you know he was even in a relationship in the first place?” you ask, scoffing in amusement at how fast her brain seemed to work; it was almost impressive, really. “well, he’s handsome, for one. and he’s loaded! i don’t understand how he can afford such a nice car with a salary like ours,” she sulks as she finishes her rambling. you take the opportunity to finish your food, setting your half-empty cup down to start prepping your workspace. 
“inheritance? or he’s crazy good at managing money,” you suggest. just as you thought your coworker was about to drop the topic, she perks up and slams her hand on her desk a tad bit too loudly. “oh! or maybe he works a second job? y’know, the cost of living is getting pretty high, so maybe he has a 5-9 on top of working here!” 
someone shoots her a look that says “it’s still early, lower your voice”, and she grins at them awkwardly before turning to look at you with a smile that rivals someone that just uncovered the cure to a deadly disease. 
you pause your typing, fingertips resting idly on the mechanical keyboard. “why do you care about what he’s up to, anyways? usually you avoid talking about zandik or any of the higher-ups because you know they’ll probably get us in trouble,” you point out, your shoulder getting hit as soon as the words leave your mouth. giggling lightly at how dramatic her reaction was, you turn your attention from your computer to your coworker. you’re met with a petrified expression and uncomfortable body language along with the lack of natural light behind you. 
“and why, pray tell, are we gossiping about my foul mood?” someone says from behind you, though you could recognize its owner anywhere. your blood runs cold— the warmth from your morning coffee having vanished from your body, not a single trace left in the presence of the office’s most intimidating employee (arguably). your coworker flashes him a wide, albeit shaky smile, and shakes her head a bit too quickly for it to be considered normal. 
“n-not gossiping! we’re just concerned for your health! right?” she says your name, nudging your foot from underneath the desk. you don’t have time to decide whether you want to detach yourself from your predicament or to go along with her bullshit because zandik bends down to your level, flashing a smile that doesn’t quite reach his dull eyes as he speaks for you. “then avoid spreading rumors about my personal life, it gives me a headache,” he murmurs quietly.  
you’d catch the unspoken threat in his voice if you weren’t so flustered. he was so close you could smell his cologne— musky sandalwood that made your head spin, losing whatever train of thought you had just seconds ago. “s-sorry,” you’re the one that apologizes since your coworker was frozen in fear, looking more like a deer facing headlights than an office worker. 
zandik’s lips stretch wider, vermillion eyes narrowing at her before flickering over to you. you immediately look away, suddenly now noticing the sheer lack of space between you two. if what you were doing before was unprofessional, then this was beating it by a landslide. although you couldn't help but wish that he bent down to your level more often. though, at the same time, he looked good looking down at you…
he stays like this for a few more uncomfortable seconds before straightening his back and walking away, no words spoken between the three of you. your coworker exhales a breath she had been holding in, and turns to face her desk in silence. 
you're left with a rapidly beating heart and the need to take a bathroom break even though you just clocked in not even ten minutes ago.
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