#lcd console
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spent the time i could have been sleeping poking around in petit computer. now i have battleship board data schemes in my head and a quick/dirty ptc-specific ascii code comparer in my pink ds.
might qr-ify it and post it at some point idk. im just glad i was able to make a dinky little thing to functional completion (<- voice of a man who has been beating his head against a wall wrt other attempted programs)
#rosie babbles#i nearly had a functional swatch beat time clock but then i started trying to optimize it#and now my disorganization is becoming the death of me#then i had the ideas to try and make battleship and yahtzee.#yahtzee is simple enough to be its own old-fashioned lcd-screen console (i had one once)#and like. LOOK at battleship. it's basically BUILT to be turned into a ds game#im not counting the ds battleship game that already exists.#if i can't immediately demolish the irls without touching a STORY MODE(???????) then that's not the battleship i wanna play
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I get being upset about the price of Switch 2 games (I already feel a crisis debating buying a $60 game).
...comparing it to the price of a Nintendo DS game isn't a fair comparison at all.
#nintendo direct#switch 2#the largest DS games were less than a gigabyte#even the smallest switch games are like 3 gigs#and the graphically demanding switch 2 is going to require more gigabytes#there's a reason there's a huge jump in storage space and they're still encouraging you to buy 3rd party micro sds#there probably is an element of greed in there#but things are just expensive in general now and they're going to get moreso after the tariffs#Nintendo widdles down the price as much as they reasonably cab#*can#that's why they're releasing with an lcd over the more expensive oled#it's easy to pin it on a singular enemy but it's a system wide economic issue#miyamoto is not twirling his mustache and cackling like a villain over charging $20 more dollars for a first party title#also ds games were solely handheld games#a switch 1/2 game is more comparable to a console game
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#Black Box#servView#1port#lcd#console#drawer#ctax#kvm switch#kvt517a#xcalable#youtube#@inphi#@lucent#@marvell#@nokia#@alcatel#@xcalable#amazon#ebay
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Pack Mixage Elgato StreamDeck+ et Microphone Elgato Wave3
Bénéficiez de 25% de réduction sur le Pack Mixage Elgato, comprenant le Stream Deck+ et le microphone Elgato Wave 3. Parfait pour les créateurs de contenu, ce pack optimise le streaming, le gaming et les podcasts.

Pack Mixage Elgato StreamDeck+ et Microphone Elgato Wave3 - LaRevueGeek.com
#Elgato#pack mixage audio#console de mixage#micro condensateur#podcast#streaming#gaming#tactile#boutons LCD#PC/Mac#réduction 25%#plug-ins#anti-distorsion
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Whirlpool W10861510 Washer Console | HnKParts
#W10861510#Whirlpool#WashingMachine#Console#HnKParts#HomeAppliance#KitchenAppliance#Manufacturer Name:Whirlpool#Product Number:W10861510#OEM Part Number:W10861510#The Whirlpool W10861510 WhirlpoolConsole is the Engine of your washing machine#housing all of the control elements and display screens you use to operate it. It usually has knobs#buttons#and an LED or LCD screen that allows you to select wash cycles#change settings like water temperature and spin speed#and monitor the wash progress.#700 Nicholas BLVD Suite 105 Elk Grove Village IL 60007#https://www.hnkparts.com/w10861510-whirlpool-console
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My retro video game pet peeves:
No, sprite flicker on consoles like the NES didn't look like that. The NES ran at 60fps (and how it managed this on contemporary televisions which technically didn't support progressive scan is a fascinating piece of technical bugfuckery, if you have an afternoon to kill to read up on it), but YouTube downsamples all videos that are below a certain resolution to 30fps, which makes sprites that are flickering at 60fps look weird. The way that sprites sometimes seem to disappear entirely for long periods in NES gameplay footage on YouTube is also usually an artefact of this process – YouTube just happened to exclusively pick frames where the sprite in question is not visible when converting from 60fps to 30fps.
No, not all old-school pixel art was explicitly designed with "CRT fuzz" in mind. While this was often the case for games originally released for non-portable consoles, portable consoles have always had LCD screens (yes, even the original Game Boy!), so CRT fuzz simply wasn't a thing for them. Conversely, while desktop PCs of the era did use CRT monitors, from the mid 1980s onward, PC monitors typically used a variant CRT technology that had a much higher scan rate than contemporary CRT televisions in order to improve legibility of small text; such monitors had pixel sharpness comparable to that of modern LCD monitors, so CRT fuzz wasn't a thing for most PC games, either.
No, the textures on N64 and PS1 games weren't that bad. While these consoles were technically capable of resolutions up to 480p, this was very demanding for them, and rarely used outside of menus and cutscenes; actual gameplay output for games on these consoles typically ranged from 192p to 240p. The textures were of an appropriate size for the gameplay resolution. The whole "razor-sharp polygons with drab, muddy textures" look that pops up in a lot of retro media inspired by games of this era isn't imitating how such games look on their native hardware – it's imitating how they look when played on desktop PC emulators that have to stretch the textures all to hell in order to render them.
Like, I'm not saying these aren't valid aesthetic choices for modern retro games – particularly those that are trying to capture the experience of playing pirated console games on a janky PC emulator – but it's the spurious assertions of greater authenticity that often go with them that get my goat. If you want to slap a CRT filter on a Game Boy Advance title because you like the look of it, be my guest, but insisting that this is "how it was meant to be played" is simply false.
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Nintendo Switch 2 will launch on June 5, 2025.
It will be available both as a standalone console for $449.99 / CAD$629.99 / $699.99 / €469.99 / 49,800 yen, and as a bundle with a digital copy of Mario Kart World for $499.99 / CAD$699.99 / €509.99 / 53,980 yen.
“Nintendo Switch 2 is the next step in at-home gaming that can be taken on the go based on eight years of play and discovery that began with Nintendo Switch,” said Nintendo president Shuntaro Furukawa in a press release. “With its new features that expand the possibilities of gaming experiences, I truly believe that Nintendo Switch 2 is a leap forward in our journey of putting smiles on the faces of everyone that Nintendo touches.”
Switch 2 will include the following peripherals:
Nintendo Switch 2 console
Joy-Con 2 controllers (L+R)
Joy-Con 2 Grip
Joy-Con 2 Straps
Nintendo Switch 2 Dock
Ultra High-Speed HDMI Cable
Nintendo Switch 2 AC Adapter
USB-C Charging Cable
Latest details:
GameChat Enables New Ways to Play Socially, All Together
With the new online feature GameChat, people can play games and talk like everyone is in the same room, even if they are miles apart. Whether sharing a victory or just waving hello, GameChat makes it feel like online friends around the world are on the same couch. Once GameChat is up, players can start a chat with friends anytime by pressing the C Button on the right Joy-Con 2 controller. The system’s built-in mic can be used to voice chat while playing games with up to 12 people in different locations. Up to four friends can share their screen, and if they connect a compatible USB-C camera, such as the Nintendo Switch 2 camera (sold separately), they can also video chat, seeing each other’s faces as they cheer, shout, or laugh while playing. Additional friends can join the chat via audio only. Until the end of March 2026, GameChat can be used without the need to have a Nintendo Switch Online membership. Afterwards, a Nintendo Switch Online membership will be required.
When initiating a GameChat session, the user invites people from their friend list. Safety features are in place to help players have a safe and secure chat experience, such as the ability to report a person while in a chat session. In addition, Nintendo recognizes the important role parents and guardians play in their children’s online experiences, so children under the age of sixteen will need their parent or guardian to approve their use of GameChat with an updated version of the Nintendo Switch Parental Controls App.
A Multitude of New Features and Experiences
A large, vivid screen that allows smooth motion expression – Nintendo Switch 2 has a large 7.9-inch built-in LCD screen that displays in full HD at 1080p while maintaining the same thickness of Nintendo Switch. Even while on the go, Nintendo Switch 2 offers vivid, detailed game experiences, as well as smooth graphics showcasing character movements and their rich facial expressions.
Joy-Con 2 controllers attach to the system with a “snap” – Joy-Con 2, the newly designed Nintendo Switch 2 controllers, magnetically attach to the Nintendo Switch 2 console. In addition, either Joy-Con 2 controller can be operated like a mouse by sliding it on a surface like a table or on a pair of pants. They can be used in multiple ways, including for games that require aiming.
A new freely adjustable stand and a new USB-C port – The angle of the new stable stand on the back of the Nintendo Switch 2 system can be adjusted freely so that players can find their preferred viewing angle. While Nintendo Switch has one USB-C port on the bottom of the system, Nintendo Switch 2 has a port on the top of the system as well, which makes it possible for players to use the included AC adapter to charge the system while playing in tabletop mode. It is also possible to connect a compatible USB-C camera, like the Nintendo Switch 2 camera accessory to enjoy video chat on GameChat.
Powerful processing speed and graphical performance – Nintendo Switch 2 has significantly improved CPU and GPU performance over Nintendo Switch, resulting in faster processing speed and enabling new visually advanced gameplay. It also makes it possible to achieve more detailed graphics and faster loading times.
Crisp audio quality and spatial 3D sound – On Nintendo Switch 2, the sound quality is more natural and clearer with an even more balanced sound range. When playing in handheld mode or tabletop mode, players will be able to experience games with even more immersive, three-dimensional sound.
Internal storage of 256 GB – The internal storage of Nintendo Switch 2, where digital games and save data are stored, is 256 GB, which is 8 times the storage capacity of Nintendo Switch. For additional storage, Nintendo Switch 2 only uses microSD Express cards, which have faster data reading speeds than previous microSD models.
Nintendo Switch games are also playable on Nintendo Switch 2 – In addition to Nintendo Switch 2 games, Nintendo Switch 2 can play compatible physical and digital games released on Nintendo Switch. Some Nintendo Switch games may not be supported on or fully compatible with Nintendo Switch 2. Nintendo Switch Joy-Con controllers and peripherals, such as the Nintendo Switch Pro Controller, will also be usable on Nintendo Switch 2 by connecting them wirelessly to the system. For more information on the compatibility with Nintendo Switch games and accessories, please visit the Nintendo website.
The new Nintendo Switch 2 Dock – By connecting the Nintendo Switch 2 Dock to a TV, users can output video at up to 4K resolution and play games at up to 120 fps, via compatible games and TVs.
Multiple people can play one title with GameShare – With GameShare, a new Nintendo Switch 2 feature, players can share and play the same game with others who do not have the game. If one person has a Nintendo Switch 2 system and a game compatible with GameShare, that person can invite others to temporarily play the same game together via local play with their Nintendo Switch 2 or Nintendo Switch system. Between Nintendo Switch 2 systems, GameShare can also be used along with GameChat for online play, so that players can chat with others while all of them play the same game.
Virtual game cards add benefits to digital games – With virtual game cards, players can easily manage all their purchased digital games, play games on two different systems, or even lend or borrow games. The virtual game card menu shows all of the digital games purchased with a user’s Nintendo Account, making it easy to access the games and load them on the system. Once a virtual game card is loaded onto a system, it can be played even if the system is not connected to the internet, and other users who are on that system can also play the game. Additionally, digital games can be lent and borrowed among members of the same Nintendo Account family group in the form of virtual game cards via local wireless communication.
Nintendo Switch Online – Nintendo Switch Online will be available on Nintendo Switch 2. On Nintendo Switch 2, players with a Nintendo Switch Online membership will be able to use features like GameChat along with existing online features. For a limited time, all Nintendo Switch 2 owners can access GameChat without a Nintendo Switch Online membership through the GameChat Open-Access period, which lasts until the end of March 2026. After that time, a Nintendo Switch Online membership will be required to use GameChat. In addition, for Nintendo Switch 2 owners, Nintendo GameCube – Nintendo Classics will be released right at the system’s launch. Players with a Nintendo Switch Online + Expansion Pack membership and a Nintendo Switch 2 system will be able to access a growing collection of Nintendo GameCube games with clearer image quality and higher resolution than the original releases. The classic game lineup available at release will be F-Zero GX, The Legend of Zelda: The Wind Waker, and Soulcalibur II. Along with the classic games, a dedicated wireless controller designed after the original GameCube controller will be available for purchase by paid Nintendo Switch Online members.
Variety of accessibility features – In addition to existing accessibility features on Nintendo Switch, to support players’ wide range of gameplay styles, Nintendo Switch 2 offers a variety of new accessibility options including the ability to adjust font size, enable screen reader, and speech-to-text features within GameChat.
Safe and secure game experience on Nintendo Switch 2 – With the Nintendo Switch Parental Control app, parents can easily support their children’s gameplay by using their smart device to check what kind of games their children play or set limits on how long the system can be used daily. As for GameChat, children under the age of 16 will need the parent’s or guardian’s approval on the Nintendo Switch Parental Control app to start a chat, which makes it possible for parents and guardians to manage their children’s chat experience securely.
Nintendo Switch 2 will be available for pre-order in North America from participating retailers beginning on April 9, 2025.
New Games for a New System
Nintendo Switch 2 will launch with games that highlight its new capabilities while bringing everyone along for the ride. From brand new titles and system exclusives, like Mario Kart World and Donkey Kong Bananza, to exhilarating experiences like EA Sports Madden NFL and Cyberpunk 2077: Ultimate Edition, to upgraded versions of Nintendo Switch games like Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV and Sid Meier’s Civilization VII – Nintendo Switch 2 Edition, there is much to share and play.
Put the pedal to the metal in Mario Kart World, a brand-new experience set in a vast interconnected environment. Race seamlessly across connected courses that deliver Mario Kart racing like never before. Twenty-four drivers can compete in a race. Participate in the new Knockout Tour mode, where you’ll barrel through back-to-back courses and checkpoints, with no pit stops along the way. If a player doesn’t make it to each checkpoint at a high-enough placement, they will be eliminated. And in Free Roam, it’s possible to go off the racetrack and drive in any direction you wish, explore areas that pique your interest and take some photos at scenic spots with a group of friends. Mario Kart World races onto Nintendo Switch 2 on June 5. More details will be revealed in a Mario Kart World Direct presentation on April 17 at 06:00 PST / 09:00 EST.
Get ready for Donkey Kong Bananza, a brand-new 3D platforming action adventure—available exclusively on Nintendo Switch 2. Crash, bash, and climb through nearly everything in DK’s path and tear off chunks of terrain to swing around and throw in groundbreaking exploration. The more that is demolished with powerful punches, the more areas open up to discover. Break on through this adventure full of mayhem, surprises and bananas when Donkey Kong Bananza crashes onto Nintendo Switch 2 on July 17.
The new capabilities of Nintendo Switch 2 allow for compatible physical and digital games released on Nintendo Switch to receive paid Nintendo Switch 2 Edition upgrade packs featuring enhanced graphics, exclusive content offerings, and new gameplay experiences.
Star in Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV, featuring unique new modes and minigames that showcase mouse controls, the system’s built-in mic, and Nintendo Switch 2 camera (sold separately). Invite friends to join Bowser Live, a game show-themed experience with 2v2 team battles and physical challenges! But beware: Losing teams may have to answer to Bowser himself! Get ready to see what’s new in this party when it launches July 24.
See the Kingdom of Hyrule in a whole new way with The Legend of Zelda: Breath of the Wild – Nintendo Switch 2 Edition and The Legend of Zelda: Tears of the Kingdom – Nintendo Switch 2 Edition, available with performance upgrades on Nintendo Switch 2. Smoother frame rates, faster load times, and better graphics will make for a fresh experience when revisiting these adventures, and now players will also have a little extra help. Also on the way is an update to the Nintendo Switch App (previously known as the Nintendo Switch Online App), called ZELDA NOTES. This game-specific service is exclusive to the Nintendo Switch 2 Editions of the games and helps players navigate to various locations, like that difficult-to-find shrine or hidden Korok, and will even feature commentary from Princess Zelda herself that was not part of the original games. Both upgraded titles will be available from Nintendo Switch 2 launch day, June 5.
Kirby’s 3D platforming adventure gets an extra Nintendo Switch 2 boost in Kirby and the Forgotten Land – Nintendo Switch 2 Edition + Star-Crossed World. A mysterious meteor crashes in the world of Kirby and the Forgotten Land, revealing a new story for Kirby. He must use his abilities, including new Mouthful Modes, to clear a trail through uncharted territory. The upgrade pack will include this new content which can be played in single-player and local co-op, as well as improved performance for the entire game. Jump into Kirby’s star-crossed world when it launches August 28.
The galaxy’s greatest bounty hunter Samus Aran returns in Metroid Prime 4: Beyond. This title will release on both Nintendo Switch and Nintendo Switch 2, with the latter allowing for both standard controls and Joy-Con 2 mouse controls as players wield Samus’s arm cannon with more precision, plus enhanced visuals and performance. Choose between Quality Mode and Performance Mode, both of which support HDR, based on your preference and playstyle. Explore the immersive world in 4K at 60 fps or enjoy smoother action in full HD at 120 fps on compatible displays when the game launches in 2025.
In Pokemon Legends: Z-A – Nintendo Switch 2 Edition, you can enjoy your adventure in Lumiose City on Nintendo Switch 2 with enhanced resolution and frame rates, coming late 2025.
Kirby Air Riders, a brand-new title originated from the Nintendo GameCube classic racing-action game Kirby Air Ride, and Masahiro Sakurai, the director of the Super Smash Bros. series, was announced for release this year. The trailer revealed a dramatic introduction of Kirby on his Warp Star machine and other Kirby air riders on a variety of unique machines, as they joined together on a racetrack. Kirby Air Riders will glide onto Nintendo Switch 2 in 2025.
Use the Joy-Con 2 mouse controls and enjoy a new experience by strapping into Drag x Drive. A new online three-versus-three game experience, Drag x Drive (pronounced “Drag and Drive”) challenges players to use the mouse controls with both Joy-Con 2 at the same time to intuitively steer, speed up, perform tricks and make plays such as dunks. Get ready to gear up when Drag x Drive launches on Nintendo Switch 2 this summer.
While it’s understandable that players will want to hit the ground running (or racing) with Nintendo Switch 2, they can also explore a variety of features and details the new system has to offer. Players can enter a virtual exhibition with Nintendo Switch 2 Welcome Tour and gain insights into what makes Nintendo Switch 2 such a unique gaming experience. Through tech demos, minigames and other interactions, players will get to know the new system inside and out in ways they may never have known about otherwise. Nintendo Switch 2 Welcome Tour will be available to buy from Nintendo eShop from Nintendo Switch 2 launch day, June 5.
Exciting Games from Global Developers and Publishers
From acclaimed hits like Split Fiction and Elden Ring to sports phenoms like EA Sports Madden NFL and NBA 2K, and highly anticipated games like Hades II and Borderlands 4, Nintendo Switch 2 is the place where players can find the full range of gaming experiences. Here are some of the games coming to Nintendo Switch 2 from development and publishing partners.
The Duskbloods: The moontears will flow for one and one alone in The Duskbloods, a brand-new multiplayer title from the creators of Dark Souls and Elden Ring, FromSoftware. Available exclusively for Nintendo Switch 2, The Duskbloods launches next year. Read more in our upcoming developer diary series, Creator’s Voice, with the game’s director Hidetaka Miyazaki, coming on April 4th.
Hades II: Battle beyond the Underworld to vanquish the Titan of Time as the Princess of the Dead in this bewitching sequel to the original rogue-like dungeon crawler. Hades II lets players explore a bigger, deeper mythic world with the full might of Olympus at their call in a story that reacts to their every setback and accomplishment. The game is coming first on console to both Nintendo Switch and Nintendo Switch 2, taking advantage of the new system’s higher-definition display with responsive action at a target of 60 frames per second. Look out for more information about Hades II later this year.
EA SPORTS Madden NFL and EA SPORTS FC: EA Sports is bringing fans together from across the world—both on the pitch and on the gridiron. EA Sports Madden NFL and EA Sports FC will be coming to Nintendo Switch 2.
NBA 2K and WWE 2K: Dominate on the court and in the ring—NBA 2K and WWE 2K are coming to Nintendo Switch 2.
Hyrule Warriors: Age of Imprisonment is the newest title in the Hyrule Warriors series and is developed by Koei Tecmo Games with support from Nintendo. The game features epic battles against hordes of enemies as it tells the untold story from Hyrule’s distant past of the Imprisoning War that ultimately led to the events of The Legend of Zelda: Tears of the Kingdom. Fans of the Legend of Zelda series and players of both The Legend of Zelda: Breath of the Wild and The Legend of Zelda: Tears of the Kingdom can experience the thrill of battle and this canonical tale featuring Princess Zelda, King Rauru, and other familiar characters. Fight for Hyrule’s future when Hyrule Warriors: Age of Imprisonment comes to Nintendo Switch 2 this winter.
Split Fiction: Jump between sci-fi and fantasy worlds in this co-op action adventure, where contrasting writers Mio and Zoe have become trapped in a simulation of their own stories. Split Fiction keeps you on the edge of your couch with weird and unexpected moments as players have to coordinate and work together to overcome challenges. Players can also invite a friend to play with for free via cross-play on Nintendo Switch 2 with Friend’s Pass. Jump into the action when Split Fiction releases the same day as Nintendo Switch 2.
Cyberpunk 2077: Ultimate Edition: For the first time, Nintendo players can step into the shoes of V — a mercenary determined to become a legendary cyberpunk in Night City. With the powerful processing speed and graphical performance of Nintendo Switch 2, every neon-lit street and firefight feels more immersive than ever. With this edition, players can enjoy the full Cyberpunk 2077 experience, featuring the base game and the critically acclaimed Phantom Liberty spy-thriller expansion. Climb the ranks when Cyberpunk 2077: Ultimate Edition releases the same day as Nintendo Switch 2.
Final Fantasy VII Remake Intergrade: Experience a modern reimagining of one of the most iconic games of all time on Nintendo Switch 2. Set in Midgar, players will immerse themselves in a standalone gaming experience designed for RPG players that crave unforgettable characters, a powerful story, and a strategic battle system that merges real-time action with command-based combat. Including Final Fantasy VII Remake Episode INTERmission, an additional story arc happening during the events of the game, players can fight for the future of the planet when Final Fantasy VII Remake Intergrade comes to Nintendo Switch 2.
Street Fighter 6: Experience the next evolution of Street Fighter in Street Fighter 6 with three distinct game modes, new gameplay features, and enhanced visuals. Fight your way to the top with new game modes exclusive to Nintendo Switch 2 like Local Wireless One on One and Avatar Matches. Enjoy new party modes utilizing Joy-Con 2 controllers like Gyro Battle and Calorie Contest. Plus, players can check out three new amiibo figures and 22 amiibo cards at launch. Choose from Street Fighter 6 Years 1-2 Fighter Edition, or the digital version of Street Fighter 6, for Nintendo Switch 2 on launch day.
Sid Meier’s Civilization VII – Nintendo Switch 2 Edition: Steer the course of history in Sid Meier’s Civilization VII – Nintendo Switch 2 Edition. Featuring new mouse controls that offer a more intuitive experience, players’ decisions will shape the cultural lineage of their empire. Construct cities and architectural wonders, improve your civilization with technological breakthroughs, and conquer or cooperate with rival civilizations as you explore the world. Whether you choose to follow history or forge your own path, create a legacy that echoes through the Ages when Sid Meier’s Civilization VII – Nintendo Switch 2 Edition comes to Nintendo Switch 2 on launch day.
Hogwarts Legacy: Experience Hogwarts School of Witchcraft and Wizardry like never before in Hogwarts Legacy, which has been updated with Joy-Con 2 mouse support, improved graphics and audio, seamless map load times, and controls for Nintendo Switch 2. Players can become the center of their own adventure with this open-world, action role-playing game as they discover magical beasts, customize their character, master spell casting, and become the witch or wizard they want to be. Rediscover the magic when Hogwarts Legacy arrives on the same day as Nintendo Switch 2.
Bravely Default: Flying Fairy HD Remaster: Follow four Warriors of Light on a journey to restore the elemental crystals in the HD remaster of the Nintendo 3DS RPG masterpiece, Bravely Default. Experience an RPG that brings new depth to classic, turn-based battles with the introduction of the “Brave & Default” system—featuring an array of options to customize your characters with over 20 unique jobs. The game also includes quality of life updates and two new minigames that leverage the dual mouse controls of Nintendo Switch 2. Bravely Default: Flying Fairy HD Remaster comes to Nintendo Switch 2 on launch day.
Borderlands 4: Experience outrageous enemies and killer loot on the dangerous new planet of Kairos in Borderlands 4. Become an unstoppable force blasting through enemies with an arsenal of weaponry. Deftly defy death from every direction as players flex their skill expression with glide, dodge, fixed-point grapple, and more. Hop into the action when Borderlands 4 launches on Nintendo Switch 2 in 2025.
More adventure awaits in new and updated titles including…
Tony Hawk’s Pro Skater 3 + 4: Two legendary Activision games return with new skaters, gnarlier tricks, a sicker soundtrack, and, for the first time in over a decade—new parks! Drop into cross-platform online multiplayer and relive the classic fun. Tony Hawk’s Pro Skater 3 + 4 launches on Nintendo Switch 2 this summer.
Elden Ring Tarnished Edition: With over 28 million copies sold worldwide, Elden Ring is an award-winning action RPG set in an authentic dark fantasy world. Explore treacherous dungeons and face epic boss battles. Including the base game, the “Shadow of the Erdtree” expansion, and new weapons, armor, a new Torrent appearance customization, and more, Elden Ring Tarnished Edition arrives on Nintendo Switch 2 in 2025.
Yakuza 0 Director’s Cut: Discover the decadence and danger of 1988 Japan in Yakuza 0 Director’s Cut. The definitive edition of the acclaimed origin story is coming first to Nintendo Switch 2. Players will have to fight through Tokyo and Osaka’s entertainment districts as Kazuma Kiryu and Goro Majima in an epic crime drama. With the Director’s Cut, players will find deeper insights into character backstories and incidents with never-before-seen cutscenes, plus, the new Red Light Raid online multiplayer mode. Yakuza 0 Director’s Cut launches on Nintendo Switch 2 on launch day.
Fortnite: Whether you want to be the last player standing in Battle Royale, Zero Build, Reload, and Fortnite OG, or you want to explore LEGO Fortnite experiences, blast to the finish with Rocket Racing or headline a concert with Fortnite Festival – the choice is yours. Find it all in Fortnite on Nintendo Switch 2 on launch day.
Enter the Gungeon 2: Experience the reloaded sequel to the iconic bullet dungeon crawler with Enter the Gungeon 2. Featuring a new 3D art style, weapons, and new gameplay tricks, players can load in on Nintendo Switch 2 next year.
HITMAN World of Assassination – Signature Edition: Enter the world of the ultimate assassin in HITMAN World of Assassination – Signature Edition. Explore intricate environments as you use disguises and stealth to execute missions. Experience the best of HITMAN, HITMAN II, and HITMAN III including the main campaign, contracts mode, escalations, and more. HITMAN World of Assassination – Signature Edition releases the same day as Nintendo Switch 2.
Project 007: Step into the shoes of James Bond and earn your 00 status. Featuring a wholly original Bond story, Project 007 will come to Nintendo Switch 2.
And that’s not all, as Nintendo Switch 2 welcomes STARSEEKER: Astroneer Expeditions, Daemon X Machina: Titanic Scion, DELTARUNE, Survival Kids, Star Wars Outlaws, Hollow Knight: Silksong, and more!
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I bought my car two years ago, and the CD player has never once worked. The door to the slot was jammed shut, and I assumed there was no disc stuck inside it because nothing happened when I pressed eject and it never played anything. For the first few months I owned it I would occasionally try to get it working, but the long term solution was to take the entire dashboard off and either fix or replace the entertainment console which would be prohibitively expensive. Since then, I've totally written off the CD player and have exclusively used the tape deck underneath it instead (the car's from 2006). It doesn't have a 3mm jack, but I bought a tape-to-aux converter so I can still plug in my phone and listen to my playlists that way.
Well, today I was listening to some music and I noticed that the LCD screen on my dashboard said "DISC IN," and there was a little red light flashing next to the slot. On a complete whim I pressed eject for the first time in over 20 months, and a CD popped out!

This has been in there since before April 2023, and the back is all scratched to hell and cloudy. The eject button had never worked before, so this caught me completely off guard! I had my car battery replaced in December of last year, so maybe that jumpstarted the old system? I have no clue. I don't even know if the player works, I don't own any CDs and I'm afraid to try it because another disc might get stuck. If it does work, I'm definitely gonna start a new collection. Tapes are nostalgic novelties, but I really do like being able to skip back and forth. This could be the start of a new era for me.
There's a huge used book sale this weekend and every year there's a corner of the warehouse dedicated to vinyls, tapes, and CDs, so I'll be sure to pick something up to give it a test. They also sell 8 tracks, but my car isn't that old. I'll keep you posted.
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About the Nintendo Switch 2: It's around the same price as the Steam Deck LCD (at least in €, 429 vs 469) and the Switch 2 seems to be similar on handheld mode and will have better resolution/FPS in docked mode (plus a slightly bigger screen and batery).
yeah it's a competitive price for current consoles on the market- i dont know why people are acting like it's the most expensive thing on the earth? i guess its cuz recession? and also a lot of economic fears right now surrounding america's political climate- but honestly unless it was like 200 dollars people were going to call it expensive regardless. if it was like 600 i would agree it was priced way too high (and i might consider not buying it) but 450 is the price i was expecting.
of course if u cant afford it or you decided its too high of a price that's totally reasonable and i'm sure the price will be lowered in a year or two. im just saying the price they are asking is not out of the ordinary- hell it's kind of extremely ordinary. thats just. the price of consoles.
#the 3DS was a lot cheaper cuz it was a handheld. it's processing power was Not good#the wii u could run BOTW#the 3DS could barely run minecraft#asks
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NINTENDO GAMEBOY
Being a non-gamer, then Nintendo President Hiroshi Yamauchi would give the game to his superstar programmer Shigeru Miyamoto, the creator of their most popular franchises Super Mario and The Legend of Zelda, to see what he thought. Several days later, Miyamoto confirmed to Yamauchi that it was a great game and when Yamauchi asked why, Miyamoto responded “Because even your secretaries and accountants are playing it!"
video source: https://www.instagram.com/reel/DHJ3HB-tu2P
Release Date: • Japan: April 21, 1989 • North America: July 1989 • Europe: 1990
Manufacturer: Nintendo Designer: Gunpei Yokoi & Nintendo R&D1 Display: 2.6" monochrome LCD (160×144 resolution) Audio: Mono speaker, stereo via headphones Power: 4 AA batteries (10–15 hours playtime) Multiplayer: Game Link cable (for games like Tetris and Pokémon)
Key Features: Portable: One of the first truly successful handheld consoles. Durable Build: Known for its toughness—could survive falls and rough handling. Cartridge-Based Games: Swappable game cartridges. Simple Controls: D-pad + A, B, Start, Select buttons.
Iconic Games: Tetris – bundled with the console, helped it become a global success. Super Mario Land – Mario’s first handheld adventure. The Legend of Zelda: Link’s Awakening – a deep handheld Zelda RPG. Metroid II: Return of Samus – expanded the Metroid series on the go. Pokémon Red & Blue – launched the Pokémon phenomenon.
Legacy: Over 118 million units sold (Game Boy and Game Boy Color combined). Laid the foundation for Nintendo’s handheld dominance. Predecessor to all later Nintendo handhelds: Game Boy Color, GBA, DS, 3DS, Switch Lite.
#retrogaming#8bit#retro gaming#80s#industrial design#z80#retro#nintendo#GB#gameboy#zelda#super mario#tech#technology#old tech#retro tech#vintage tech#technique
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Switch 2 Price: Objectively
Before I get started let me just say that I absolutely agree that $450 is a lot of money, not denying that one bit. Please do not be mean in the comments, I am mildly autistic and was abused as a child so I cry stupidly easy.
It goes without saying that some of this price has also been adjusted due to the new 24% tariffs on Japanese goods. (This has not been confirmed by Nintendo but it follows the market trend of companies passing those costs directly to consumers).
With that out of the way, lets look at the hardware specifications of the Switch 2 that have been confirmed by Nintendo and nvidia.
4k 120 FPS when docked
7.9" 1080p HDR LCD screen built in
DLSS, ray tracing, and g-sync support
256GB SSD storage
These specifications put the Switch 2 firmly above the capability of a PS4 in the form factor of what is essentially a tablet. The Switch 1 was about as capable as the PS3, which is also somewhat impressive for the formfactor. While we likely won't have actual benchmark tests until review units go out near launch, we can still see that the hardware is quite good based on the info we have. Now let's take a look devices with similar capability of Switch 2 that are currently available on the market.
PS5
The PS5 is a more powerful system than Switch 2 without a doubt with Sony originally toting 8k resolution support. However it is also a much larger device and is notoriously sold at a loss as has been the trend with all console manufacturers since the 1970s. The PS5 slim comes in at the same $450 as Switch 2 due to its lack of Bluray drive. It also cannot be played anywear other than your home unless you invest in the $200 Playstation Portal streaming handheld.
Xbox Series X/S
While the Xbox Series S comes in at $150 cheaper than the Switch 2, it has also been notoriously hard for developers to get their games running in 4k on the device and is widely considered a non option for others, with Microsoft having to wave certification requirements for certain games such as Baldur's Gate 3 in order for Larion Studios to even consider porting it to the Xbox.
These are also not a portable system and are likely to be discontinued soon due to Microsoft shifting focus away from console exclusivity and on to their GamePass streaming service.
Laptops
The lowest price I could find on a laptop that features similar performance to Switch 2 will cost you around $650. And while laptop PCs can do much more overall due to the nature of the Windows desktop environment, I'm looking at this from a purely gaming performance focus. These lower end devices often suffer from performance dips due to lack of proper cooling and the overhead of the OS as well.
Handhelds/Steamdeck likes
The Steam Deck is a pretty incredible value starting $400 with access to a vast amount of the Steam Library. However it struggles with running complex games in 4k and its ray tracing support is quite lacking as well, but to be fair the device was not really designed to do that. It also only has a 720p 60hz display and is quite a bit bulkier than the Switch. Steam Deck competitors such as the ROG Ally and Legion Go are a bit more capable, but have notoriously poor battery life and are much more expensive in the $700-800 range.
Switch 1
The Switch 2 is also bound to compete with the Switch 1 for sales due to pricing and availability in the first couple of years of its lifespan. While the system is 8 years old, it still has quite a vast amount of support from developers and publishers due to it having a great lifetime sales figure. It has unfortunately been notoriously under-powered since its initial launch in 2018 with developers often having to greatly pare down their games in order to get them running on the system and often releasing 1-2 years after they have already launched on other platforms. The system also hasn't dropped its price from $300 outside of rare holiday sales.
The extra power of the Switch 2 should allow for more games to run on the system at a much less compromised experience compared to PS5/PC ports.
TLDR; Yes $450 is expensive, but the cost of the hardware is a fair market price.
$80 for the games is batshit insane tho.
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Love in the Time of Calculation
as promised: the first chapter of the ranchers SEN fic! this fic takes place inside the au I created for Stretching Endless Night. I'm hoping posting this first chapter will actually get me to. write the rest of it. since I've got so much of it written. jazz hands!! enjoy!
In order to continue supplying food for a growing station, Commander Tango Tek, second to the head of engineering on the space station Prometheus, takes a six month study with the Empire-2 station at the behest of his admiral. There, he meets their botanist and horticulturist, Jimmy, a man he's only communicated with in communiques, voice memos, and documents. When they meet for the first time face-to-face, Tango realizes they both have something very interesting in common. In the face of all odds, two androids fall deeply, horribly in love. (6711 words)
Tango flips a switch on his navigation panel.
“It would be funny,” he says, slowly, enunciating as the recorder picks him up. “If I were to start these with some outlandish startdate. I would find it hilarious, I think, but I don’t know how many other people would. So…
Stardate 2105.47: I’ve just made brief contact with the Ring-style Space Station known as the Empire-dash-2. After discussion of docking procedure, I was forwarded the…passkey for the docking sequence and I should be arriving within two hours of my current time. That time is…in hour format…8:07pm. Lookin’ forward to meeting them, as much as they’re probably lookin’ forward to meeting me. I’ve never spoken to them in person—it’s all been electronic. So…it’ll be interesting, to say the least!” He nods, feeling some inclination to sigh—despite there being no way to. Motions he’d learned and copied from his peers.
“Thus begins my month-long stay with E-dash-2. I can only hope some work with hydroponics actually gets me somewhere. They tell me the guy’s a genius, so I’m inclined to believe them.”
Tango jabs his finger against the stop recording button. After a beat, the small, LCD screen flashes SENT in dark, bold letters. Leaning back in his chair, Tango folds his arms over his chest, and sets his boots on his console. The ship around him hums faintly, enough to be heard if he pays attention to it. As he leans back, he surveys the inside of his ship, the LTS-111, the small craft that he called home. In comparison to other ships on the Prometheus, it’s smaller, built for short term travel between locations, a cool, dark grey inside. There’s two swivel chairs at the helm, a large front, port window, overlain with his control panel, above and below his chair. Behind him, a door opens to a short hallway—mess hall and his room, just a plain, grey-white with one bunk. There’s a crate with his belongings, of which there are few, a plant on the windowsill to keep him sane. The mess is devoid of food and drink. It’s a luxury he doesn’t need. It’s nice when he can, but it’s nothing but an experience for him. Nothing to be gained from poorly made HASA meals full of crude protein. The edge of his boot catches the lip of the console, pulling at the rubber. He’s tucked his flight suit into his boots. His eyes follow the bright red and gold stripe down the side—division colors. Commander, engineering and technology. On his sleeve there would be the same designation, as was on all of his uniforms. Even the plain black, well fit shirt underneath, even his boots. HASA; Commander. Luckily his boots didn’t have a commander or engineering tag. If he felt so inclined to sand off the small rubber HASA branding he could.
His eyes follow a line across the ceiling, to the small strip of light that brightens the room. He runs his fingers over the seam in his sleeve—habit, again, but he’s not sure from whom.
The hour passes slowly. Tango spins simulations in his mind, projects from the ship's computer the schematics of E-2. He can see the docking station there on the map and traces out the line from there to the botanical garden. He spends time memorizing that path, and out to other locations, and rolling the names of his new compatriots around in his language acquisition program. None of these things are foreign to him—he’s built for new experiences, new learning opportunities. He can feel where known things end and new begins, and craves to fill the space, often and continuously. When that hour ends, there’s a tinny beep from his communications panel. He looks over the message displayed.
LTS-111 prepare docking sequence.
Tango dials the coordinates into his navigation system, overriding the current charting program to pilot into the docking bay. As he does, a crackling voice jumps to life.
“LTS-111, this is Fwhip, Commander of E-2. Do you copy?”
“E-2, this is Commander Tek of Prometheus. I copy. The Rift is ready for docking procedure.”
“Commander!” The voice—Fwhip—laughs. “It’s good to have you. Glad to hear you made it safely.”
Tango nods to himself.
“Myself as well. Looking forward to meeting you all.”
The line clicks out. Tango resettles in his chair, sitting up straight, taking in the sound of Fwhip’s voice, the designation, the information. He files that away.
The curve of E-2 comes into view, stark white and grey, glittering gold where the paneling reflects light. He watches as the shining craft sits suspended amidst stars, its own field of gravity and oxygen and life shining a faint blue in the light of the nearby sun. He feels that warmth through the front viewscreen, despite the gold foil and shade to block it. It’s nice. In the closest approximation to nice he could get. He pulls the seat’s harness over his chest, snaps it in place as he begins standard docking procedure—slowing to a noticeable crawl, flipping on his communications panels, and switching to reserve thrusters. The Rift was made with older tech, anything he could salvage and amass from ships being decommissioned. It functioned—better than the standard HASA ships and was fully compliant—well beyond what he’d ever expected. Though he wasn’t quite human enough to have real expectations.
The ship settles into a launch port on the far side of E-2. Tango takes his time collecting his belongings. He wanders into his room as the ship powers down, settling into a dull hum. He repacks his bag, giving a quick once-over of the bunk before he lifts the trunk into his arms, the weight negligible. He settles the plant in the corner of his bag, making sure it’s settled before he slings the bag over one shoulder and sets the crate on one hip. His startup keycard sits in his front shirt pocket, and his credentials badge in his back pocket.
The first thing he notices as he enters the launchpad for E-2 is how clean and bright it is. The launchpad is devoid of anyone working, and there are certainly no other docking ships. The two other ships Tango can see are relatively new and clean, parked closely together. He glances around the space, looking for any sign of movement. His footsteps echo quietly around the empty chamber. To his right, beyond a stabilizing membrane is the winking stars of space. There’s a planet in the far distance, but it’s much too far to see anything notable.
The bay door to his ship closes as he steps toward the winding steps up to the lofted second floor. He starts up the steps, lifting the crate into his arms.
“Commander Tek!”
Tango startles. Looking up to the second floor, he sees someone lean over the railing, waving enthusiastically. Tango squints at him, surrounded by the white facade of the walls around him.
“Commander Fwhip?” Tango says, cocking his head to the side. He sees Fwhip nod again.
Tango smiles a little, eyebrows furrowing despite it. Fwhip. The intonation matches what he heard crackling over the communicator of his ship, though, of course, without the static. He’s wearing stark black, with a large diagonal line cut in red across his chest, up to his collar, and over his shoulders. Tango realizes for a moment that his jumpsuit may not have been the prime choice for meeting a commanding officer—no matter the rank or office. Especially considering that he was supposed to be both a liaison and a researcher.
But as Fwhip meets Tango on the landing, he shakes his hand firmly. There’s a spark, somewhere, in his eye, his heart rate elevated as Tango greets him. He’s winded, too, like he ran all the way here. Tango feels a piece of information in his mind click unexpectedly into place.
“Commander Fwhip,” he says, copying the smile Fwhip is giving him more fully. “It’s a pleasure.”
“Oh, please,” Fwhip laughs. “Commander, the pleasure is ours. Congratulations on your most recent publication.”
Tango nods. Somewhere, something kicks in his chest, just the faintest flicker of painful phantom sensation. It took him two years to publish that paper—and it was a damn shame he had to die to get it published in full, despite Doc and Etho’s help.
Fwhip’s hand is warm in his, enough to notice the change in sensation between them. He can feel Fwhip’s heartbeat in his palm and the way his breathing stutters for a second when Tango and him shake hands. Fwhip looks down at his hand. Tango lets go first, the noticeable white lines on his skin pulsating in and out. His hand feels stiff as he stretches it, feeling metal extend and retract.
“You’re…” Fwhip starts. Tango sees him frown, just the smallest change between his eyebrows.
“An android?” Tango finishes. He watches color rise to Fwhip’s face as Tango tilts his head, expression neutral, amused, even. Fwhip laughs, even if it’s born from a touch of embarrassment. Tango hums something low, a version of a laugh he can manage to sound normal.
“It’s not strange, if that’s what you think I think,” Fwhip says, leading Tango toward the stairs. “Unexpected maybe, but—to be fair, they didn’t tell you anything about me, either.”
“That is very true,” Tango says. He feels that itch, then, that want to know, to delve deeper. He shifts the box in his arms as they round the stairs, reaching the upper platform. “I think most people are surprised to find that I’m an android.”
“That’s a shame—you’re brilliant for more reasons than just being an android,” Fwhip says, and the click comes back again, like he’s cracking a combination lock one number at a time.
“I appreciate that,” Tango says, inclining his head. If there were anything in his face to indicate blush, he would be bright red. He hums instead, tilting his head back and forth in a dismissive sort of shake. Fwhip backsteps to walk by his side, raising his eyebrows over his glasses.
“So,” he starts, motioning to the door. “Did you have any questions about the ship as you settle in?”
Tango looks down at his shoes for a second, letting the thought spin in his head. He nods, just once.
“Yeah,” he says. “I’d love to hear more about the botany division—I got a real short mission briefing with Admiral Xisuma before I left. I know we were in a hurry to find the sweet spot of travel.”
“Of course,” Fwhip says. “Lining up that parallel can be real difficult if you don’t time it right.”
“The Admiral’s got an eye for interesting navigation patterns.”
Fwhip laughs, nodding his head.
“Glad to hear you’re in good hands,” he says, opening the door for them. Tango follows him into a brightly lit hallway, lined in white and cream and bright floor lights. Along the edges are colored lines, intersecting and dividing—red, blue, green—to locations Tango can’t see. He follows Fwhip down a corridor, further from the launch platform. Tango knows this layout—further down the hall is a passenger elevator meant for the science team. They’ll take it down four flights to the belly of the ship, where many of the labs rest, tucked away. The ship's rings orbit each other, so he’ll be in this ring for as long as he’s doing research. They’re relatively straight forward, broken into divided sections inside. He traces the pattern out in his mind as Fwhip begins to speak.
“Well, to give you a station briefing, our main team fluctuates, but I’d say we have about 15 to 20 of us at any given time on command, and then a hundred of personnel and staff besides ourselves. I work closely with Lieutenants Scott and Pix, and both of them know our botanist pretty well,” he turns to Tango as he calls for the elevator, pressing his keycard to the small panel next to it. The numbers above the sliding doors illuminate in orange, bright and blocky. Tango raises his eyebrows.
“His name is Jimmy,” Fwhip continues. “He’s a Lieutenant Junior Grade, but he’s incredibly good at what he does. I’ll let you two get acquainted when we get down there.” The elevator doors slide open. Fwhip gestures Tango inside before he himself steps in, pressing the button for their floor. Tango sets his trunk at his feet, toeing it off to the side and out of the way. “He spends most of his time down there, so you may not see him much at all besides when you’re working.”
Tango hums. He screws up his face into an approximation of thinking, running the words over in his head. A junior lieutenant. A higher officer, for certain, but for him to be teaching Tango—there feels like there should be a catch. Tango pulls at the seams of the phrasing, the intonation. His eyebrows furrow.
Fwhip answers his question before it leaves his mouth.
“He basically revitalized the hydroponics system overnight—nothing’s changed in the watering or feeding system, but the plants grow like crazy now,” Fwhip folds his arms, glancing over at Tango as Tango folds his hands behind his back. “I think it was his specification for a while, so as soon as he got here, he requested the transfer, and his work brought him up the grade.”
“That’s impressive,” Tango says, a touch quiet. The only other person he knew who’d ever done something like that had been Mumbo, and most of his ideas were feats of engineering so large they required a three-room modified lab space and a blast chamber. Meridian supplied that—though Prometheus—himself included—was sad to lose him to their sister station, especially after how long he worked with Tango.
“He’s written a paper on it—it’s in the works of being reviewed now,” Fwhip says. “I don’t know how likely it is to go through, though.”
Tango hums again.
“Why’s that?”
Fwhip shrugs. “He’s just not a nice guy to work with,” he says. “And I don’t mean that to be rude, either.”
The elevator doors open. They spill out into a lackluster hallway, still the same bleach white as the floors above. Taking a sharp right, they follow the curved edge of the ship down the green line, toward a series of crew cabins. Fwhip gestures toward a room closer to the middle of their row. As they stand there for a moment, he offers Tango a keycard.
“We got you a room—well before we knew that you…probably wouldn’t need the bedspace,” he says, shaking his head apologetically. Tango waves his hand. “You’re welcome to it, though.”
“Oh, I’ll absolutely take it,” Tango says, trying that smile again. Fwhip smiles back this time, one that touches his eyes, and makes Tango smile harder.”I like having my own space. Normally I have an office, so this’ll do just fine, I think.”
He presses the keycard to the door as Fwhip lifts his crate into his arms, struggling under the weight for a moment. The door slides open. Inside, as the soft yellow lights raise to bright, is a sparsely furnished room. Fwhip carries his crate into the room, setting it at the foot of the double bed. The room is small, clean, tidy. He turns in a small circle as Fwhip sets the crate down, nodding his head.
“This is great,” Tango says, dipping his head. “Thank you.”
Fwhip nods, clapping him on the shoulder.
“Absolutely,” he says. Moving past him, he gestures back to the hallway. “I’ll be forwarding you the ship changelog, so you know who’s on shift at a given time, and when meals are, if you have any interest.”
“That sounds great,” Tango says, moving with him to the hall. He follows Fwhip back down the hall, back towards the elevator. They diverge at a second hallway and down a third, following the winding corridor through the ship’s interiors. The walls shift from opaque to translucent as they follow the path down, with more and more people shuffling about. Fwhip moves through the hall easily—Tango navigates with a bit more difficulty, skirting past doors sliding open and bright lights and the new rush of people. As they weave through, Fwhip says:
“Figured I’d show you down to the lab,” he checks his wrist, a brief flash of numbers and notifications that Tango doesn’t quite catch fully. “I’ve got a bit before I have to be back at the bridge.”
Tango hums.
“Great—I’ll…hopefully be able to find, uh, Jimmy?”
Fwhip nods.
“Mhm—” he says. They pause at a lab closer to the end of the corridor. Through the high ceiling and tinted glass, Tango can see the warm yellow and purple light that floods the space. The lab stretches further down the hallway and out of sight. Fwhip tilts his head toward the lab.
“This is it?” Tango asks.
“This is the one,” Fwhip says. He steps back from the door, letting Tango tap his card, the door sliding open for him. It stays open for a moment as Tango steps in. Fwhip checks his wrist again.
“I’ll let you find him,” he says. “Hopefully you’ll get a briefing before you leave to unpack.”
Tango nods, smiling again. The warmth of the room starts to roll over him as he stands still—cooling kicks on to adjust, like a sigh out of his chest.
“Thank you, Commander,” he says. Fwhip nods, dismissing him, before the door shuts between them, and Tango stands, alone, in a room full of plants.
He picks his way around the lab for a long while. The quiet is nice, the sound of air circulating and the soft hum of lights and electronics. He hadn’t run this particular section over in his schematics—something about it almost felt invasive. He wanted to learn it for himself, standing in the center of the room, hands braced on the work table. The equipment portion of the lab is its own self-contained room at the front of the lab—big enough for a table, several workstations, shelves of equipment. He rounds the table as he spots a secondary sliding door, obscured by the semi-translucent, white glass.
Tango presses his loaned keycard to the scanner, watching the door slide open. Stepping inside, he stands amongst a huge lab filled with rows of vegetables, aquatic plants, and small trees. He can see potatoes, carrots, beets, neat and lined in suspended troughs of water and sitting in cups on the floor. Along the walls are digging and planting tools organized haphazardly, strewn about in small piles. The air is warm and humid as he walks his way around a series of rows—it almost feels like its own planet, like the atmosphere alone were thick enough to taste.
Tango walks along a row, watching the plants with a careful consideration, as if they would move, or reach out to him, or something. But they’re just plants—unmoving beside the slight wave in the airflow. He reaches out after a moment, brushing one of the leaves, feeling it between his fingers. It’s rhubarb. He doesn’t think he’s ever seen rhubarb before. He doesn’t think he’s ever seen this many plants before.
Moving around the hydroponics, Tango wanders around the other side of the lab, watching as it stretches out and further back, rows of plants in tight lines, purple lighting and tubes for irrigation running across the ceiling. He turns into a slow circle, moving back through the rows as he does. The rows loop around back to the supply stations, where Tango walks backward, trying to see the end of the lab, where else it could lead, where else he could explore.
His foot catches under him, sliding out as his knees buckle and he lurches sideways.
He yelps loudly, flailing as he falls, losing his balance and smacking into the shelf behind him. A handful of ceramic plants pots and glass beakers fall with him, smashing to the ground as the shelf comes loose. Tango scrambles up, slipping again as he lands on his hands and knees, fumbling as he tries to scoop the glass into a reasonable, unnoticeable pile, to fix the shovels that must’ve fallen with him, the stacks of gardening gloves under his right boot. He mutters to himself as he does, babbling as his mind whirs with simulations. They were always there—right? That’s fine! He tries to stack a pair of gloves back on the shelf, watching them slide directly off.
Shoot. Shoot! Damn it!
“Shit—” he mumbles.
“Hello?”
A voice calls out from the other side of the room. Tango hears a door shut. He pushes the broken shards of a pot near his knee together, like he could even try and fix the shattered pot. He searches wildly for the voice as he does.
“Hi—” he manages, voice warbling unexpectedly. “I’m so sorry—I didn’t mean to.”
“What?” the voice comes again. “Who…”
Tango follows a shape through the row of plants as a man in grey steps around toward him. He blinks, owlish and confused, as he stares at Tango. Tango can see the name stitched into his quarter-zip.
Jimmy.
“I’m so sorry—” Tango starts again, but the man—Jimmy—is already halfway to kneeling in front of him, taking the broken pot from him, scooping the rest of the shards into his hands. Tango realizes, all at once, that he’s still sitting on the ground, surrounded by the carnage of him falling unceremoniously over into the stand. He starts gathering the tools around him into his arms.
“It’s…it’s alright—” he sighs, a trickle of confusion, of agitation, leaking into his voice. “Walk me through it, what happened?”
“I walked into it—” Tango says, feeling foolish all of a sudden. It’s not a tangible feeling. He just knows something is churning and curling in him and he can’t place what. “One minute I was turnin’ around lookin’ at this place and the next—wack.”
Jimmy hums under his breath, something amused. Tango blinks at him as he rights the shelf and replace the items from the floor.
“Wack?” he says, starting to laugh. “I…yeah. Sorry, I don’t organize things very well, it seems like.”
“I don’t either, I’ll be honest…” Tango says, shaking his head. “You’re Jimmy, then?”
Tango scrambles up with glass still in his hands and Jimmy turns back to him as he looks around for somewhere to put it. Jimmy nods his head over to a waste bin, dropping the shards of clay pot into it.
“Mm,” Jimmy nods. “You’re…?”
Tango makes a half-sound as he turns back to him, waving his hands.
“Commander Tek,” he says, sticking out his hand, smiling a bit lopsided. It feels lopsided at least. He’s trying to copy what he knows, and he thinks he’s failing. “Er, Tango. You don’t have to call me Commander.”
Jimmy raises his eyebrows.
“Ah—Fwhip told me you were coming,” he says, tilting his head a little, something like a smile coming to his face. “You’re sure just Tango?”
Tango nods.
“Too fancy with the whole thing. I prefer just Tango, anyway.”
Jimmy smiles in full. The action alone splits his face in half, stretching up to his eyes. Tango copies him, after a beat, something that falters just a little bit as he does.
Jimmy takes Tango’s hand. As he does, a buzz of electricity spikes up Tango’s arm and to his elbow, pooling there, zinging cool and bright. Tango startles, jolting back, making a small, sharp sound that gets lost as Jimmy audibly yelps. It didn’t hurt, but it felt new. Tango likes new.
He feels something wash over him, even as he jolts—memory, knowledge, understanding, like an imprint of knowing the man before him before he even did. Jimmy blinks, a furrow coming between his eyebrows. Tango, for a split second, wonders if the feeling is mutual.
“Sorry,” he blurts. The static shock dissipates as he shakes out his hand. “Sorry, I might still have glass….”
Tango looks over his hands, prodding at the silicon for any shards left there. There aren’t any, though—he even brushes them together, trying to feel for anything. Tango glances back at Jimmy. He’s looking him over, that curious, owlish expression on his face again. His mouth quirks up a little, the sides of his mouth lifting.
“You’re an android,” he says.
Tango’s eyes flick over his face for a moment. It’s completely symmetrical, brown eyes clear and bright, hair neatly parted. His movements are smooth as he steps back and adjusts his sleeves and reaches to gently brush something from Tango’s jumpsuit.
“So are you,” Tango finally says, mouth quirking up. His mouth tastes like static electricity.
“Huh,” Jimmy says, soft, thoughtful. The edges of his mouth fully curl up in a way so human and so foreign. Tango catalogs it immediately. “That’s so interesting.”
Tango huffs out an approximation of a laugh—which causes Jimmy to laugh in earnest. The tension dissolves as he laughs, and Tango feels his shoulders drop. That tingling feeling still hasn’t left Tango’s hand. He wonders for a moment if it ever will, or if every time they brush together it’ll light up like static, or if maybe they just happened to be carrying just enough electrical discharge to shock each other. Tango hopes it doesn’t happen again. He’d like to be friendly without risking a shock.
“So,” Tango starts as they stand together in the hydroponic farm. “Is there a reason ESA lets you use terracotta and glass in space?”
Jimmy shrugs.
“They want it to feel more like Earth,” he hums, amused, turning away from Tango. He wanders a bit before Tango startles to catch up, following him through to the lab room. Jimmy pushes up the sleeves of his ESA sweatshirt. “Not that I would know what that feels like…though I do like it.”
They step through to the lab with the door hissing shut behind them. The humidity and heat follow them in, clinging to Tango’s jumpsuit. He can hear Jimmy mumbling to himself under his breath as he circles the large lab table in search of something. Tango tracks him with his eyes, pausing in the space where Jimmy once was, folding his arms. Jimmy fumbles around for a moment, digging through his cabinets, with Tango watching over his shoulder.
“That’s nice,” Tango says, eyes following him. Jimmy hums, nodding in response. “I can’t say I’ve ever seen Earth myself, either.”
“Oh yeah?” Jimmy says. When he turns back, he’s holding a data pad, a thumb drive and a blank badge. He lines them all up on the table, sitting next to each other. “Have you ever been planetside?”
Tango nods.
“A few times with my old crew,” he starts, waving his hands back and forth. “Some dry and dusty ones for sure. Not too exciting.”
Jimmy tilts his head a bit. He’s still smiling, and Tango, for a moment, can’t take his eyes off it. He isn’t sure anyone’s ever smiled at him for that long, or maybe he’s misreading it—emotions were a fickle, strange thing. Maybe Jimmy was simply happy.
Tango leans against the table, back pressing to the side of it, glancing down at the data pad and keycard for a moment. Jimmy looks away as Tango catches his eye. Tango thinks he sees him flush as he turns back around to the computer.
“They haven’t really briefed me on why you’re here,” Jimmy says. “Why’d they send you?”
“To E-1? We’re uh…our science director was looking for a secondary project to help bolster our food supplies—stretch it out a little longer?” He folds his arms over his chest. “Our admiral’s been in contact with Fwhip a few times conversationally, but we normally reach out to the Meridian, a station in our system, for help, but they weren’t having any hydroponics success. So…here I am.”
Jimmy nods absently as he continues typing.
“Hopefully I can give you something useful to take back,” he says, glancing up to Tango. Tango nods, raising his eyebrows.
“I mean, they say you’re the best,” he offers. It’s true—everything Pearl had told him seemed to point directly to whoever was running the botanical experimentation lab on E-2. And here he was, an android, standing in front of Tango.
“Do they?” Jimmy asks.
“Mhm!”
“That’s very nice of them…I uh, I’ve got a badge for you,” Jimmy says, sliding the piece of plastic toward him. Tango picks it up, turning it in his fingers as he listens. It has a small symbol on it, like an overlapping square and a green stripe all the way around it. When he looks back to Jimmy’s face for a moment, he notices that same green stripe around his upper arm. Green. Science. It was fitting. He fits that bit of information right next to what he knows Prometheus’ color to be: nearly the same shade.
“It’ll get you into this lab and ones like it, um, all the way down this hall,” Jimmy unlocks the data pad, pushing it toward him. “And you can record anything you’d like on this pad.”
“Oh, thank you, that’s great, actually” Tango says. He tucks the card into his pocket, where it rests against his chest. The data pad is blank, no notes, no sketches, and no documents. Just the time and date. From what he can recognize, he’s been aboard for about two hours. “Is, uh, is there somewhere we can share notes, or should I be handing this off to you periodically?”
“Whatever you write there will also be stored on the lab computer,” Jimmy says, gesturing back to the screens behind him. “Either of us can access it at any time. It should recognize you as having access to the console, so there shouldn’t be too many problems with that.”
Jimmy studies him for a brief moment before he picks up the thumb drive, twisting it in his fingers. Tango watches the movement, eyes flicking between it, and the pad, and the screen.
“So,” Jimmy starts again. “I can’t say I was expecting an android, but that does make this whole process a lot easier.”
He holds out the thumb drive—Tango holds out his hand. The small bit of plastic that falls into Tango’s palm is lightweight and bright white. He holds it between his thumb and forefinger, frowning just a little.
“What’s this for?” he asks, setting the data pad on the table again. His hands feel an itch to turn the drive around in them, nervous ticks surfacing as he receives data and writes to disk. The humidity, Jimmy’s expression, the curious glint in his eye, the buzz of excitement he can nearly feel in the air. For an android, Jimmy was certainly animated, certainly running high on emotion. Tango could reach out and grab it, if he knew he would catch something.
Jimmy nods a few times, leaning on the table in front of him.
“That right there,” he says, pointing at the drive. “Is all of my research. That way you can just—” he mimes a plugging motion, patting the back of his neck. If Tango’s chest could cave, it would have, as he feels some gear shudder and start again. “Get it all.”
Tango blinks. His vision stutters for a moment, fading out on the edge as he tries to process Jimmy’s comment, his voice. He feels that tug at his eyebrows as they furrow, a copy of a motion he’d seen so many times on so many faces. Jimmy’s research rests in the palm of his hand, still cold, despite the heat leaching from Tango’s synthetic skin.
“I think—” Tango says. What a stupid turn of phrase. He knows—he’s not thinking this time. He knows. “I can’t do that.”
Jimmy hums, face morphing into concern for a moment. Tango sees how his posture stiffens, almost a gut reaction to the change in Tango’s voice. Write to disk. Catalog. He softens his stance as Jimmy pipes up.
“What d’y’mean?”
“I think I’d rather just learn it from you,” Tango says, closing his fist around the thumb drive. “I’ll keep this, but I would like to learn from you, if that’s alright.”
Jimmy raises his eyebrows high on his forehead, nodding a few times. His dark eyes go wide, too. They flick across Tango’s face, looking for something, before they land on the table in front of him as Jimmy raps his fingers against the plastic top. Tango tucks the data drive into his pocket, where it rests with the keycard, sticking his hands in his pockets to give them something to do.
“Oh—I mean—I, sure. Sure, we can do that,” Jimmy stutters, shaking his head. “Yeah, that should be fine, you should be able to learn that way.”
“I hope so,” Tango says, nodding. Jimmy nods with him, that color briefly back in his cheeks. “I’d at least like to try. It’s what I’m known for, honestly.”
“Mm,” Jimmy says, face settling on that half-pleased, half-curious look. “Sure. That would be nice, I think. I don’t know how much I have to teach, but I can try.”
“I’m sure you’ve got plenty, Mr. Plant Guy,” Tango quips, patting him on the shoulder as he rounds around him. Jimmy laughs. The tingling sensation of touch before has gone now, and the new touch offers nothing but the sensation of soft sweater fabric, of coolness from Jimmy, and a brief flicker of information that he doesn’t quite catch. It feels like energy he can’t process. A line of code that doesn’t slot itself into place. He gives his shoulder a quick squeeze before he pulls away, gesturing to the door.
“Do you think you might be able to walk me back to my cabin?” his shoulders shrink a fraction. He tries to quickly run the simulation in his mind, etching out the turns of the hallways in the belly of the science department. All he can remember are faces, half-recognizable from research and names partially unobscured by association. “I lost track of how many turns Commander Fwhip made.”
Jimmy shrugs, nods, patting the table as he pulls away.
“Sure,” he says, fishing his keycard from around his neck. “My cabin is close to that area, so I know the way back pretty well—-”
“You have a room?”
The door slides open in front of Tango, the cool air of the hallway flooding into the room. He steps through, into the empty, well lit space, with its green stripe and green carpeting. The white-yellow lighting smooths out the edges of the walls around them, dotted with windows of the station’s central core as they slowly rotated around it. Jimmy pauses for a moment to watch as Tango does, before he nudges him with his elbow. Tango turns to follow.
“I like the bed,” Jimmy says, making a pleasant, almost chirping sound. “And the sleep cycle. And a space for my things that isn’t the lab.”
Tango nods.
“Our secondary engineering lead gets onto me when I don’t rest, but I prefer to not have to,” he says, shrugging his shoulders, waving one hand about. That gesture was from Doc, who loved to make things more nonchalant than they had to be, gesturing with his part-plastic, part-metal arm. “It wastes time.”
“You’re a busy man, Tango,” Jimmy says. He pauses just as he’s about to say Tango, like he had meant to say Commander, but had skipped the instinct. It stutters as he speaks. Tango feels a little bit of a twist, somewhere in the gears of his chest. Maybe everyone should just call him Tango. It felt a lot better, somehow. It felt earned.
“I try to be,” Tango says, waving his hand again. “I’m built for continuous learning—neuroplasticity. It’s what I’m meant to do…kind of.”
“Interesting…” Jimmy hooks a right at a fork. Tango notes it. “I don’t think I’ve met an android without a base program. And it was HASA who decided that?”
Tango nods.
“That was the plan, anyway. So far, it’s worked out alright. I have no issues, our technicians make sure I’m running smoothly, I can run my own diagnostics as far as I’m aware. And…I get to take back knowledge to our ship,” he sticks his free hand back in his pocket. They take a left, following the curving wall. “That’s a win to me.”
“That does sound nice,” Jimmy says, frowning a little, mostly in his voice than on his face. As the wall evens out, Jimmy slows to a stop. Before them, on the leftmost side, are a row of doors, which Tango recognizes. He marks down their exact location, how the wall hugs the left, looping back around on the far side. Jimmy splays his arm out, gesturing to the doors. Tango manages a smile.
“Thank you,” Tango says, nodding. Jimmy hums.
“Of course, glad I could help,” he says. He looks pleased, now, none of the nervous flit that he had when they’d first met. Tango, too. He feels settled, somehow, like he was already beginning to understand the space around him, already acclimated to new gravity and new routine. Jimmy’s easy smile and tone of voice made that all the easier to do.
As Tango steps away, toward his door, he turns back to Jimmy, who’s folded his arms over his chest. Something’s there, in Tango’s chest, maybe just a trick of mechanics, something he can’t really place. It smooths out any bumps in logic programming. It makes things even, whatever the thing in his chest is. Jimmy makes a noise, and Tango’s eyes flick up to his face.
“Y’know—not to jump ahead or anything, since I know we’ve just met. But if you wanted to, my cabin is a bit closer to the lab. If you ever feel like you want a roommate, you’re more than welcome to stay there,” Jimmy starts, clasping his hands together. The small smile on his face hasn’t really faded, and his voice is even with curiosity. “There’s—there’s only one bed, but you said you don’t sleep. So it should be fine.”
Jimmy continues to babble, now, eyes flicking down to the patches at Tango’s knees.
“I can always request you to the room next to it—I think that one’s unoccupied, too. If you ever want to sleep, that is. But you can let me know. Figured it might be nice to have a roommate so you’re not lonely,” he finishes, shrugging a little. Then he startles, blinks, and waves his hands. “Unless you like being alone.”
Tango tries to make a sound to dissuade him from that idea, but it gets caught in his programming and his vocal filter and it kind of sounds like a wheeze, or maybe a laugh, but he shakes his head several times, copying Jimmy’s easy smile from before.
“No, no…” he assures. “That sounds really nice, actually. I’ll…I’ll let Fwhip know that I’d like to do that.”
Jimmy visibly relaxes, and the smile comes back to his face, and he laughs a little, an actual, natural laugh.
“Sure thing…” Jimmy scrunches his nose. “Roomie.”
Tango feels something flip-flop over as he jumps, shaking his head again.
“Don’t call me that—” he manages, before Jimmy waves his hands again and says:
“I’m just joking, Tango!” and reaches out to clasp his shoulder. That rush of static only prickles for a moment, leaving a warm sensation in its wake. Tango feels it trickle down his elbow and to his wrist as Jimmy steps away from him. “Have a good night, alright? I’ll see you at 0700.”
Tango nods, realizing he’s still smiling just a bit, even as he steps into his room and the door slides shut behind him. He stands at the threshold, with his back to the wall, for a long moment, letting the memories play in his head as he does. The quiet hum of his room and the orange-yellow lighting soothes his otherwise spinning mind to a controlled simulation. Even still, Tango’s hand and arm prickle faintly with sensation he can’t place, and a warmth in his chest he’s not sure he fully understands.
Pulling away from the door and into his room, Tango furrows his eyebrows and starts an internal diagnostic.
#tangotek#jimmy solidarity#fwhip#trafficshipping#team rancher#mcyt#mcyt fic#solidaritek#solidango#mcyt au#text#fics#sen au#i really didn't know how to tag this one i'll be honest#chapter one of the SEN au ranchers fic yaaaay!!!!#i've got about... three chapters done so far?#i'm really enjoying writing it but it is notoriously difficult#i don't know *why* either#i'm just struggling so so bad KJSDHFKJHSFG thus. this. to maybe kickstart myself#so here it is!! yaaay!!#it might get tweaked in post but we'll see. i like it too much <333#WEHEHHEHEHEE anyway YAAY
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Live in your world. Play in ours.
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450 dollars. no games (so really, 530 dollars before tax). determined before tariffs. using an LCD instead of an OLED screen os we're definitely getting some Switch 2 Supreme shit later. a whole button on taht 530 dollar console's controller that has no functionality unelss you're paying another $3 per month/$20 a year purely for online functionality in your already 80 dollar game. joycons don't use hall effect so fuck knows what the drift negation they're trying will be, if anything at all, they could say fuck it and refuse to design their joycons in a way to fix that issue. you'll buy the $70 controller packs anyway. this industry needs to crash
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console de mixage Elgato Stream Deck + compatible Mac, PC
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I've had some time to go over my initial thoughts about the switch 2 and I wanna discuss them.

I do like the bigger joy cons but I'm not sure how to feel about an all black look with coloured highlights on the connectors and control sticks. It reminds me of those RGB lights that some pc gaming handhelds have and I always found them kinda tacky. Also why is the red now orange? I don't like it, make it a nice hot red instead. It's common knowledge that red on black is one of the most pretty colour combos of all time. I hope the other colours that eventually come out do change the entire controller and not just change the highlights.
I am worried about the sticks due to well, you know, and i am praying to the gods that the joy cons have actually good control sticks that don't break down easily. How the hell does my Wii Nunchuck from 2007 have no stick drift, yet controllers made 10 years later break down so easily?
I love the chunkier look of the Switch 2 because I always thought that the Switch was a bit too flat and it didn't have enough grip to it. An 8 inch display sounds lovely even if it's gonna be an LCD panel.
Although there are these annoying bezels UGH!!!!!!!!!!!!!! WHY NINTENDO WHY!?!? YOU GOT A FAT ASS PANEL! USE ALL OF IT DUMMY!!!
Now about that backwards compatibility... I got a few questions.
1. Will the system transfer process be easy and will it transfer EVERYTHING?! I'm talking saves, miis, photos, games, etc. Everything. It better be easy and stress free as possible, i wanna be able to put my Switch 1 to rest and not have to pick it up ever again.
2. Will we be able to use Switch 1 joy cons with backwards compatible titles and have all of their features intact? There are some experiences like Ring Fit Adventure and Labo that will be unplayable on Switch 2 unless you can use Switch 1 joy cons. Nintendo, i swear to god, if you lock us out of those titles and not give us the option to play them i will be very VERY mad.
I am very relieved that backwards compatibility is a highlight of the console and that Nintendo is actually not gonna abandon their old hardware like they've done time and time again. They can be very stubborn and stuck in their ways, it's actually really frustrating that it took them until the Switch to realise that MAYBE HAVING A PROPER ACCOUNT SYSTEM THAT CARRIES OVER TO OTHER DEVICES INCLUDING PURCHASES IS A GOOD FUCKING IDEA!!!!!!!!!!!!!!!!
NEXT! Let's talk about the elephant in the room, new Mario Kart.
Firstly, oh my god the models are so lovely omg I'm so happy they changed up their looks.
Bowser and DK looking extra silly, we love to see it.
The animation and details look really good too. They got that nice squash and stretch.
I will say, i don't know if it's because of youtube's shit compression or how the gameplay is shown, but the graphics don't seem to have had a noticeable leap in quality, the game looks like it could run on the Switch 1 with ease. It seems like they are going for a different art style and i respect that. Then again i cannot make any major judgements on the footage shown because it only lasted for 10 seconds.
What really interests me about this new Mario Kart is that there isn't going to be just 12 racers, but potentially 24!!!!!!
If you're gonna evolve Mario Kart then this is not a bad way to do it, it's gonna increase the chaos and expand the track design. And it looks like the tracks may be actually expansive and larger in scope but we'll have to wait and see.
24 racers means that the character roaster has to be pretty damn big in order to reduce repetitiveness. However, i don't wanna see another Mario Kart 8 situation where a lot of the roaster could have easily been alt costumes, so i wanna see some changes...
MAKE THESE GUYS SKINS FOR BOWSER JR! I DONT CARE IF THEY HAVE DIFFERENT WEIGHTS! THESE FREAKS SHOULD NOT TAKE UP NEARLY A FULL ROW!!!
Make them costumes that don't fill up character slots... please... Nintendo don't be fucking stupid for once in your existence.
Leave these babies behind in Baby Park.
Don't get rid of her... Please. She's my goat, my MVP, my smingus chungus, my bingus smungus, don't get rid of one of the best non Mario characters from the series.
Add these creatures as optional costumes too.
Speaking of these fellas... Since i talk about Splatoon a lot, i can't help but bring up the fact that now we have a new console on the horizon and due to Splatoon's massive popularity, i wouldn't be surprised if Nintendo shadow drops a Splatoon 4 announcement this year or the next. Splatoon 2 did get shown during the Switch's reveal and released in the launch year so maybe by the end of the year, we could have something on our hands...
Then again, certain elements of Splatoon 2 such as the hero mode THAT I DESPISE WITH ALL OF MY HEART AND SOUL!!!!!.... and content did suffer due to Splatoon 2 being rushed. So maybe don't announce Splatoon 4 this year, please? We can wait, we'll be patient.
In terms of a first party launch lineup i wanna make some predictions and copium picks.
New 3D Mario game
Metroid representation, either a cross gen release of Prime 4 and or a bundle of Prime 2 and 3.
F-Zero representation, a new game FINALLY after the positive feedback from 99, or a GX re-release.
A Wii Sports/ 1 2 Switch like casual game
A new IP
A new Kirby, either 2D or a follow up to Forgotten Land
Something Fire Emblem related
The last thing i wanna talk about is the third party support, I'm not gonna say much but i guarantee a lot of third party companies are gonna be HUNGRY to port their PS5 and Xbox series games to a much more powerful handheld, so I'm gonna list off some games that i would absolutely love to see on the Switch 2.
If Nintendo wants to repeat the magic of seeing Skyrim on a portable tablet then i think one game in particular would fulfill that same shock or even surpass it.
And that game is....
If they can do it, if they can somehow find a way to make it run on Switch 2 and show gameplay of this thing... oh my god, it'll make peoples jaws drop. It's launching on the damn Xbox Series S, I'm sure with some programming magic it COULD run on Switch 2.
#nintendo#nintendo switch#switch 2#long post#game discussion#splatoon#splatoon 4#mario kart#donkey kong#rockstar games#grand theft auto#gta 5#gta 6#like a dragon#yakuza
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