#line buffer
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takmiblog · 10 months ago
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(http://www.op316.com/tubes/balanced/ubbconv.htm)
さて、肝心の音ですが、全く申し分のないものでした。広帯域かつ安定感のある音が得られます。ノイズも全く気になりません。これならば、音のクオリティを損ねないで処理することができそうです。最大出力電圧を大きくするには、プラス側の電源電圧を高くした��で各部の定数を見直します。マイナス側はプラス側の付き合いで同じ9Vにしているだけで、これ以上高くする必要はありません。後に、この回路をベースにしてスタジオ用マイクロフォン・プリアンプのためのライン送り出しアンプを組みました。結果は良好で、今も都内各所にて活躍中です。
平衡プロジェクト
■■■汎用変換ライン・コンバータの実験■■■ Unbalanced-Balanced Line Converter
by ぺるけさん
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clouvu · 10 months ago
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Cooking up an older Clervie outfit design so I don't have to keep drawing her looking like her child self but Long
#genshin impact#clervie#ngl i have so many thoughts about an older clrv's design but at the same time artistically im not that creative </3#mostly tried to make her look more like a direct contrast to arlecchino's design (which was already present but we ignore that)#cause arle's design is mostly very sharp and angular while i'd imagine clervie's being much more rounded out and softer#like they are the round vs pointy cat meme in human form#the hair was really tricky cause on one hand much like everyone else we dont really keep the same hairstyle our entire lives#butttttt at the same time idk i feel like her long hair flowing down (and her headband) are very recognizable parts of her#so i decided to not change much (also cause i dont trust myself making multiple drastic changes without changing their identity too much)#also halfways through coloring I realized she's kinda giving crucabena outfit wise but we ignore that </3#anyways clervie would def be a support/healer character if actually playable (leaning more towards buffer support imo)#ITS A MASSIVE 50/50 IF SHE WOULD BE A HYDRO OR ANEMO USER but i decided hydro for the time being cause it compliments HOTH's dpses more#aka Arlecchino Lyney and partially Freminet since if i remember correctly he's more physical based but cryo nonetheless#i just really like the idea of Clervie's passive being along the lines of boosting stats/dmg if there's HOTH members present in a team#anyways sorry for the text wall I just really need to be kicked out of the kitchen#i am UNDERCOOKING the food#character design is not my passion </3
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ivorysodapop · 1 month ago
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朔間 Sakuya is fun to think about for 10 seconds before it becomes devastating. If Sakuya lived as their third sibling do you know how much mental illness would be erased between the three of them
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spottedenchants · 5 months ago
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Talks Machina 49: Curious Beginnings
Bidet, hello bees, smiley day, and hi! The @mightyneinrewatch has begin [sic], and here is an extra part!
Talks Machina, the Q&A aftershow that aired on Tuesday nights following each new episode of Critical Role, is no longer available on Critical Role's YouTube channel. However, its questions, answers, stats, and goofs can be found on Encyclopedia Exandria, a CR fan wiki hosted through Miraheze.
Check out the above title link (or this link right here) to read through the cast's answers to fan questions about Campaign 2 Episode 1: Curious Beginnings, all lovingly summarized by fellow fans for your perusal.
Thank you, and see you next week with Episode 2! :D
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birchclancomic · 2 months ago
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Moon 15
First --- Previous --- Next
"Event" text associated with each panel: Panel 1: Snowbelly and Snuggles had a discussion over some fresh-kill about how their former lives had differed from each others’, as well as how they differed from their current lives in BirchClan.
Panel 2: Snowbelly and Snuggles were making small talk and ended up talking about how Marshpaw had been doing lately. Snowbelly talked about how he reminded him of his younger brother Gingernose, and the two cats laughed as they traded stories of the antics Marshpaw and Snowbelly’s brother got up to as kits.
Panel 3: Froststar and Palefire watched as Tumbleweed tried desperately to find the herbs and other items Marshpaw kept hiding from him, and reminisced about how they remembered that Tumbleweed had been much the same when he was a kit himself.
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calicotisane · 3 months ago
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Chapter 3 Page 44
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astro-duck · 2 days ago
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Erm okay…so the biggest problem that I have with B.O.Y.D in the DuckTales 2017 finale is that they took his head off his body. I think I know why they did this: because he’s too powerful. He’s literally a robot built for fighting, there’s no way he’d get captured because he has laser eyes and can fly and can beat Gizmo Duck no problem. So they just sort of nerfed him. But I think that’s lame.
First, I think that there should have been a cooler fight sequence. Let more characters show off what they can do, showcase their different fighting styles, etc. That would have been neat. Launchpad getting the Gizmo Duck armor is sick, but I think it should come after a longer battle where more characters got to show off what they can do. Not just B.O.Y.D. How does Violet look in battle? What about Gosalyn? Let’s see Lil’ Bulb fight Magica. As it stands, nothing really happens in that scene outside of Launchpad getting the armor, and that makes me a tad disappointed. Instead of having B.O.Y.D. and Gosalyn (also Lena, Violet and Manny) show up and immediately get captured, maybe let them do something cool?
But then, why not use the battle as a chance to develop B.O.Y.D.’s character a little bit? I think that’s instead of having him just unable to use most of his abilities, they should’ve just had him refuse to. Because yes, he’s equipped to be a very powerful fighter, but he just isn’t. That’s not the type of person he is. He doesn’t want to hurt people, even if they’re villains or whatever. The only times he’s ever used his abilities to hurt people were completely against his will, and he doesn’t like that (obviously). Why would he voluntarily use those powers? He shouldn’t, instead he should take a firm stance against hurting anyone. (It’s also worth mentioning that the characters being fought are not acting of their free will, Bradford made them into fighter zombies. And idk, I feel like B.O.Y.D. may have some feelings about that)
He can, and should, still play support. Have him fly around, save people from immediate danger, scan people to see if/how bad they’re hurt, etc. You can even him have him do little check-ups on antagonists, because he doesn’t want anyone to get hurt. (and it’s a kids cartoon, so it’s an easy way to confirm that the bad guys who are getting their shit rocked are totally fine, actually). He can use his abilities to disarm/distract opponents, even. Have him get caught at one point, and squirm a little bit but not ever resort to using violence on whoever has him, and need to get someone else’s help to get out. Because he is technically very powerful, but he’s also just a kid who refuses to hurt anyone (even to save himself), and who needs his friends’ help, sometimes.
I understand why they couldn’t devote that much time to this one random character who is in two episodes, I’m not asking for that. I’m asking for one little line of development for him, something where someone is like “well, you’re a really good fighter, fight them.” And he just goes “But I don’t wanna hurt anyone.” And that’s that. Also a cooler fight sequence with a support/medic character. But I don’t think that’s too much to ask for.
But also, even without the epic battle that I want from the finale, they could have just had him not use his abilities. One line where someone’s like “wait can’t you fly and shoot lasers and stuff?” And he says “yeah, but I don’t wanna.” And they can be annoyed or whatever but it’s fine. Just anything except what they did because I think it’s boring.
B.O.Y.D. is such an underutilized character. D:
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random-dex · 1 year ago
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#0056 - Mankig
Flying Pig Pokemon
"It lives in treetop colonies, and is rarely seen outside of rampages. If one becomes enraged, the whole group rampages for no clear reason."
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#0057 - Primair
Flying Pig Pokemon
"It becomes angry when it senses anyone looking at it. It uses its large wings to chase down anyone who runs from it."
Note: both sprites are loosely based on Mankey and Primeape's BWB2W2 sprites.
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dimalink · 2 months ago
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Bufcolor – this is a new word
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Game about different colors. You need to collect/build columns with colors. Fill every column with its own color. Control with keyboard. Arrows and space. And, also, there is a buffer. It is additional little column, where you put a little cube, that you do not need now. Buffer contains only one little cube. It is need for exchange.
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For a long time, I wanted to make lots of small games with Basic. And, this time, I achieve this point. It is, exactly this kind small game. About different colors. Little cubes. There are several columns. For example, 3 or 5.
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And, also, there is little column number 6 – this is buffer. Withing this you put little cube for exchange. In buffer it can be only one little cube. And you need to set all the colors in columns, except buffer with same colors. First little column with green, second with red. This is about you. You select colors. But only one idea – each column need to be with its own color. With the result. In this case you complete the level.
youtube
This kind of entertainment can be with Ms Dos, Nes, MSX, other 8 bit computers in 80s. It is funny thing, entertainment for engineer at the evening. To collect columns.
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There are several color palette. And two types of visual view. First – it is simple columns. Something like to down view. Everything is straight. Second - it is isometrical. Something like pseudo 3d. With some angle. So this way it is more beautiful. But  a little less with understanding. Amount of columns is different from 3 to 5.
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I had for a long time lots of ideas. I think they are for Basic. Ideas for simple games. And so this is a moment of realization – it is here. With using of Basic. This is one more small game.
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Title is consist with two words. But it is as a one word. New word. Bufcolor. This is after word buffer. And color. This is all the idea. You collect columns with colors. And you need one more little column as buffer for exchange. And here it is to appear a new word – bufcolor.
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So, how it is cool to know how to programming with Basic. With suing this language you can do realization of lots your ideas. For example, computer games. Spirit of 80s. 8 bit computers. This is just amazing. Once again, little plus goes to side of the Basic. And dialects of Basic. Such as Free Basic. This time for this thing. And amazing code editor – Gvim.
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Little columns and colors. And, also, a buffer for 1 little cube. To replace little cubes, when all of them are full in columns. With most beginning, they are filled with chaos order and random order. And you need to sort them. And to have a situation – that every column is with its own one color. You need this buffer. It is very valuable term. Without it - it will be impossible. And buffer -it is so minimal length little column with 1 little cube. You can put in buffer only one little cube. But this is enough. To start to make exchanges between little columns.  
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Select little cube. Put in a buffer. Later, select little cube from columns and put it to the empty place. Later, take from buffer little cube, which is already there and put it at the empty place in columns. For example, this way.
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Control is simple. With arrows from the keyboard. And space to select a column. Or cancel your selection. Select you made and next do move. This is a fantasy, dream about little columns and different colors. There are max columns with 5. And number six for buffer, always 6 -it is buffer. So, palette is with 5 colors. But colors for little cubes are random way to go. So, every time you launch -you see different color picture.  Firs little cube was green.it is now red during next start. And alter blue. So, neat again – some else color.
And yes - have your excellent Basic day!
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Basic Pascal version 1.18 "Duckling" – most newest version. In this version there are 4 new games! Puddles at Countryside, Duckling Pseudo 3D, Road to Countryside, Duckling Goes 2D. And even more retro games! It is a pack of retro games with modern versions of Basic and Pascal.
It is now in development new version Basic Pascal pack games. This game will be included in a new version.
Basic Pascal: http://www.dimalink.tv-games.ru/games/basicpascal/index_eng.html Website: http://www.dimalink.tv-games.ru/home_eng.html Itchio: https://dimalink.itch.io/basic-pascal
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takmiblog · 10 months ago
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(http://www.op316.com/tubes/balanced/line-buffer.htm)
この種のラインレベルの送り出しに関してはいまだこれがベストである、という定着した方式がなく、プロ機材においては基板ユニットごとオプション扱いになっていることがあります。たとえば、我が家にあるOtariのマスターレコーダーにしても、STUDERのCDプレーヤにしても、基本仕様では最も廉価かつ物理スペックが良くなるOPアンプ仕様のものが実装されていて、別にお金を払ってオプション指定するとライントランスを使ったユニットに交換される、という風に。自作オーディオをされる方は「えっ、いまどきトランスなんか使うんですか?トランスなんか使ってカマボコ特性になりませんか?」と思われるかもしれませんが、業務用のライントランスの特性はそれはそれでノウハウがあるようで、ばかにできません。もちろん、トランスはコストが高いために採用される場面はどんどん減ってきてはいますが、お金が許すのであればトランスはむしろ歓迎される傾向にあります。そのトランスをたっぷり使った機材で録音された作品が2012年の今でも堂々レコ芸の特選盤になるわけですから、我々の浅知恵ごときでものごとを判断してはいけないようです。
この実験は、ライブやレコーディングの現場で使用する汎用のラインバッファを決めるのが目的のひとつです。都内のある大手音響サービス会社のエンジニア諸氏からも相談を受けており、いろいろなものを試作して現場で使ってもらって、プロのエンジニア達の意見を聞くための前準備でもあります。次のステップでは、実用に耐えるユニットとして試作機を何台か作り、まずは我が家で試験運転します。
もうひとつの目的は、まだ製作に至っていない自宅用の平衡型ラインプリアンプで使用するラインバッファ用としての模索です。パワーアンプへモニター出力と、メインレコーダーとして使っているProToolsやOTARI MX-50Nへの送り出しの2系統の出力が必要なので、ラインバッファも2系統すなわち都合4台必要になります。
(中略)<Sansui ST-92>
今度は、SansuiのST-92を組み込んだ時の特性です。Ry=820Ω、負荷(RL)は600Ω、位相補正コンデンサ(Cx)には22pF/32pFでST-53Aの時と同じです。
周波数特性は、22pFでは80kHzあたりで山ができており、32pFでようやく大人しくなります。高域側の減衰の肩特性がくこれくらいですとオーバーシュートが出ますので、Cxの値は32pFでは不足で39~47pFくらいが適切です。歪み率特性は、ST-53Aとほぼ同等と思っていいでしょう。
平衡プロジェクト
Balanced Line Buffer with Line Transformer
by ぺるけさん
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pencilofawesomeness · 3 months ago
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Last Line Challenge
Thanks to @bumblebeehug for tagging me when the last line I wrote is a cool one, lmao.
“Sure, but the exact nature and effectiveness does depend on the individual. For example, for me, it’s not a bluff—” He flicked dismantle off of his gathered energy and tore the curse into three different pieces that immediately dissolved to sludge. “—it’s a warning.”
(Soon, soon, I shall feel comfortable to start posting With the Storm... soon....)
Tagging, uh.... Dang Bee tagged a lot of people already, so if you get double tagged, I'm sorry. Also no pressure as always: @kiliinstinct, @classysassy9791, @thehylianidiot, @xxthe-hidden-spyxx, @phoenix-before-the-flame, @creaticare
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ariadne-mouse · 7 months ago
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For the serious poll, go here.
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kindredsuffering · 2 years ago
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this is a piece from the beginning of this year that i don't think i'm going to go back to, so i figured i'd post what i got to with it because i am proud of how the lineart came out. also featuring my atlas outfit redesigns for cinder and neo!
my vision for this piece was a re-imagining of the detail where ironwood realizes cinder has gotten into the academy (with the glass queen's piece on his death) and instead here Cinder and Neo wait in Ironwood's office for his return to fight him then and there
below the cut is the further along version of this piece where i'd done most of the texturing, as well as my original sketch
my plans for this piece were to shade the entire piece as a completely dark room with just the light from Ironwood's holographic table thing illuminating Cinder and Neo
woe the textured pieces be upon ye. this, at the time, was my first time attempting to texture a piece. i like how it came out, especially the look of the black part of cinder's outfit
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...and this was my sketch. WHICH I PROMISE I'VE GOTTEN BETTER (marginally) AT DOING SKETCHES NOW. ive discovered the wonder that when you make a sketch that's more than a vague "ehhh i want to draw something along these lines" it actually makes lining way faster! fun fact!
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blurredcolour · 1 year ago
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Lol y’all after four years of dodging this bitch, Covid finally caught up with me…save me caregiver!Brady, save me…
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brother-genitivi · 1 year ago
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insomnia is being a bitch I am SO tempted to do a 1am workout LMAO
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boygirlctommy · 1 year ago
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no way you guys can guess what clip im animating right now
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