#ludum dare 53
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Reloot Re-release rerererere
I just released a polished version of a game I made for Ludum Dare 53 last year! Featuring improved graphics, controller support, polished gameplay, and a browser port.
Play it on your browser over on itch.io! It's a pretty short game :)
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Here's a little update to our Ludum Dare 53 game: Hexpress.
Content Additions
Added Explosive Crossbow and Multilazar wand. Added Day / Night Cycle & Dynamic Lighting System. Added Critical Hits & Damage Numbers
Changes & Improvements
Overhauled Some Wand Code. Rebalanced Most Wands Improved Camera & Rendering Improved Game Feel
Play it here:
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Hexpress (2023)
Creator(s): RunicPixels, Flashkirby and Kazzymodus
Type: Unity
Language: [EN]
Status: Available
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Flipping Finches was a game I made for Ludum Dare 53 back at the start of May.
The theme was Delivery, and I got 9th in Theme! It's a difficult-ish flying platformer where the bird will do a flip every time you turn around.
You can play here https://aeveis.itch.io/flipping-finches.
I originally was not planning on doing this game jam this time around, but the concept of delivery has been on my mind for a long time (ie Courier Canopy), and I've been slowly exploring possible mechanics with birds (Relay PeaJay, this game). I don't plan on expanding the jam game but there were some interesting experiments between move sets and player input I will still have to figure out.
#aeveis#game dev#ludum dare#prototype#ldjam#flipping finches#bird#pixel art#platformer#game#ludum dare 53
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Got my Ludum Dare 53 game done and uploaded just in time!
Play here!
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Check out my game for Ludum Dare 53: The Pigeon Post Principle. A puzzle game where you must help Anne-Marie the postal pigeon deliver all her letters!
There are 15 levels in total, I hope you will enjoy it! :)
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[Game Jam Showcase stream soon!]
I'm doing a short stream later today with Ludum Dare 53 game jam games! I've handpicked a few but we're mostly going to be in RANDOM mode!
Come by later and see some potential new banger game concepts 👀
Starts ~ 5 PM Eastern / 2 PM Pacific / 10 PM BST on my channel! 🦆
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I wrote a short twine game for Ludum Dare 53! Please check it out here:
birds and their song
warnings for weird body horror/gore (full tw at the link)
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Package Panic: How I used AI art for our team’s Ludum Dare 53 game
For anyone interested in working with AI art in their games, I wrote a blog post about my workflow (including my mistakes) during Ludum Dare 53. I avoided getting too technical about prompts and settings, and I included links to various tutorials. This might also be a good read for AI art skeptics, since I try to show my work and thought process for each step:
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Going live in thirty minutes (5pm EST) streaming some Ludum Dare 53 games with DecadeDecaf on Youtube and Twitch.
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Ludum Dare 53 Devlog
So I decided to do the recent Ludum dare that was coming up sense i’ve haven’t done one in awhile. I practice a bit of coding before hand and while doing that I was trying to think of a solution to a typical problem I have in game jams where I get easily distracted by youtube or something, so I thought turning the internet off would help before hand I wrote out a few style’s and do and do not���s 1: No 3D unless if it involves simple models and textures 2: Have game finished on Saturday 3: Sunday be polish And Menus + sound and some graphics 4: Almost No writing 5: Little Music 6: NO COMPLICATED MENUS! UI CODE IS THE WORK OF THE DEVIL! 7: NO RPG'S I also had a few ideas of style’s I could do or gameplay types that I might be able to fit the theme into Idea 1: Temple OS style FPS Idea 2: City Builder Idea 3: NES Zelda Idea(Warning Too Big! most likely) The Jam eventually started at friday on 7 PM with the theme being Delivery The First Idea was A NES zelda where you deliver packages and I immediately had a bad feeling about it sense it’s like many of my other game jams “Oh I have this fantastic open world game idea!“ 7 days later: “oh shit I have 3 hours left and it’s nothing that I wanted!“ But in the end I couldn’t come up with a Idea and I wanted to get started so I went with the Zelda idea where you deliver packages to people I should also mention I will occasionally be using the internet but only for a hard problem and to have a change in Music considering I don’t have much on my computer
Chapter 1: Friday So the first thing I did was made a Sprite sheet for getting some basic graphics by 9:45 PM I got the camera and Movement sorta done On 10:21 PM I created the MapManager where it manages the world and each screen you move too. I also created some Gizmos to tell me where a area is Chapter 2: Saturday 1:21 AM. well it turns out the back end of the code was actually quite complicated. I had to find a way to convert a world position. To a location of a room. then that room as a 2D array with no negative int’s that I also have to convert it too. Made it Incredibly annoying. I needed to do this for enemy AI to move tile by tile so I used a method that was likely incredibly Inefficient and horribly complicated but only did it because it was what I was similar with I also created a Test AI that just Moved Randomly just to Move it can’t go out of a room and collide with walls. Tho some enemies spawn into walls due to the fact that unity’s tile colliders made it hard to tell what is and what isn’t a collider sometimes. I then went to bed 12:49 PM After a Incredibly long sleep I made the Health system like zelda where you have half hearts. Also created the Item interface so I can have a sword with a attack now 2:55 PM The Inventory system. My fucking god what a pain, like I said UI code is the devil. And in the end it didn’t even entirely work, just hard to just convert a 1D array to a 2D grid. Should’ve write it on MS paint or paper to help Now this is where thing’s get a bit Iffy sense I forgot to record alot of stuff I might’ve spend the rest of the day on a Quest sytem + some NPC’s and the entire map Chapter 3: Sunday 12:52 AM So Here I thought up some enemies and coded them. one of them being a Bull that charge’s at you until it crashes into a wall, the other is some kind of zombie that throws at you and the other is a Bear that charges at you. stops and slashes at you and I mostly added him as a excuse to add bear traps. sense while thinking of gameplay I thought of luring and trapping enemys as a gameplay thing 1:00 AM Added money and made enemy flash when you hit them 2:19 AM got the basic UI for the store. sense alot of it was just Reuse inventory code so it’s not too hard. alot of the hard stuff will be the buying code and such 2:44 PM finally made it able to buy items and also equip them
So then I ran out of footage I know I wrote most of the quest. then created the character’s and graphics which took awhile. also the enemies. The Sound. by then it was Monday. I missed the combo deadline but I might be able to do the jam. so I just wanted to get it finished as soon as possible. I sorta felt like it was pointless considering you just deliver pointless packages to NPC’s. I wasn’t able to do the dungeons and I didn’t feel all that invested. Didn’t even did the soundtrack though luckily I didn’t forget the sound. The graphic looks alright. the Main menu was....lacking to say the least and I enter early on monday after spending all night on it. and went to sleep halfway though I came up with a Idea for a Pizza delivery Crazy taxi ripoff that I felt would’ve been better After the game jam I decided to watch a few streams of people playing games. one of them being someone called LittleDoctorGames. and while watching them I noticed that I was able to submit my game and I did just for the hell of it. Eventually I realized I had to create a twitch account and be in chat for them to play. Not really planning on using it much other then lurk and occasionally have fun in chat. I actually had a pretty good time in there with nack’s(I think that’s the person who run’s it). we enjoyed talking about metal, a few movie’s and was just a good place to have joke and chill. honestly too the point where I didn’t really mind that it took awhile for them to get to my game, next night actually. Was sorta worried sense i’m not exactly used to see people looking at my game’s and most of the time it’s a somewhat bland reaction. but it was actually really great somehow they enjoyed my 5 AM quickly slapped together dialogue where I stopped caring. and the gameplay didn’t turned out bad. It was actually fun for some people which is sorta a foreign concept to me. that people actually enjoyed it. I guess I was lucky to pick zelda sense I learnt from that game that even if the AI can be annoying with their random movement. it can be enjoyable from the choices you make and exploring. Which some people seem to enjoyed. being impressed by the size of the map for a game made in Ludum dare In all honestly the more I look back at my abandoned projects I was amazed by how well this came out. Even simple projects sometime can just be left in the dust but this one turned out fine despite it being ludum dare Which is often way too short for me. I guess the turning off the internet work amazingly and sorta made me sad I didn’t gave my all on the game by the end to resolve some of the issues making it a solid ludum dare entry. But I guess that’s more next time A few more fun fact: Most of the music are half recorded song’s for meme’s. 3 rammstein album’s. a tool album and 2 tear’s for fear’s album. and when I had the internet on I was really into Biting Elbows. I think on sunday and monday I listed to the elemental album 4 or 3 time’s alone another fun fact is the funny glitches. one of which happen after the game jam finished which was when I was showing a family member and realized bear traps where Infinite but yeah Ludum dare 53 was surprising fun. I’ll definitely be revisiting and I’ll definitely be using that no internet rule for more of my project so expect more progress soon here’s the game I made https://ldjam.com/events/ludum-dare/53/fetch-quest-simulator
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Ludum Dare 53 (Delivery)- Aspect Traveler
Where have I been the past three days? Ludum Dare's been on! Zero and I have been crunching like mad to get this sorta story-based resource management game together.
Play as a nameless mountaineer guiding a star- or, a little girl? or a literal star? hard to say- to the top of a freezing mountain, so she can become a universe. Apparently. What's even going on with angels?
To reach the top, you'll need to keep from emptying out on any of your stocks of Aspects- but what those are, and what sorts of things lead to gaining and losing them, is for you to discover along the way. Try not to freeze to death!
(Dropbox link if LD's file hosting is zonked out still.)
#ludum dare#indie games#game jam#gamedev#aspect traveler#razzafrazzin createjs and LD site and CORS restrictions breaking the damn audio...#works fine if you download it
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Finished our Ludum Dare Game
Traverse the kingdom and play our action packed wand delivery game.
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Heyya, ya girl's gone fuckin insane, I submitted a game on time for Ludum Dare 53
It's gay because all my art is. lesbeans.
Just u watch, It's gonna be a wild couple of weeks as my toomuch genes overwhelm me again and I vegetable on the floor for another monthyear.
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heyaa I participated in ludum dare 53 game jam with a coder friend and we made this!! I made all of the art and we're making this thing into a "full" game too dkjskjsgnk i'm p excited
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Ludum Dare 53 - Day 1
Here’s my progress for day 1 of the 53rd Ludum Dare game jam!
The theme is Delivery, so my game is about an alien with a squiggly arm delivering packages on various planets
More progress updates tomorrow!
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