#ma3d
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kylemartintheed · 7 years ago
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botanistllc · 5 years ago
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3D lighting get inspired by BOTV ⁣ .⁣ .⁣ .⁣ .⁣ .⁣ #lightingshow #malighting2 #ma3d #show #ma #luz #shows #ma30daychallenge #grandma3wing #production #grandma3 #sharpysaturday #listings #stagelighting #malighting #arte #circalighting #ma3 #iluminador #ma2 #iluminacao #lightbox #malightinglatinamerica #robelighting #wingcommand #claypaky #wysiwyg #ma30day #produçao #eventos https://www.instagram.com/p/CGWmSIun0Nc/?igshid=35qd3q12py28
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heraldinho · 6 years ago
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Meu novo mapa para estudos são 8 beam, 8 spot robe at1200, 12 k10 bye modo 97 Channel, 12 led rgbwav, 8 ribalta sgm, 8 elipso etc, 12 par64 f5, 4 strobol atomic, 2 fog haze, 1 console grandma2 #malighting #gm2 #maonpc #ma3d #onpc ##lighting_design #lightingdesign #lighting #iluminadores #iluminador #soudaluz #sdl #artnet #tecnicodeluz #tecnicosprofissionais #ssbh #supersombh #estudar #projetos #3d #gma2brasil (em Bello Horizonte, Minas Gerais, Brazil) https://www.instagram.com/p/BvxruzAH1Gg/?utm_source=ig_tumblr_share&igshid=10wo9txn6372q
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chrisvslights-blog · 6 years ago
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One of my fav scenes I created for a Young Culture song. 
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danrpaulsen · 8 years ago
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Small gif taken from the short-film “Arctic” I directed during the MA. 
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xx-0t0c0l0buz-m4nu1-xx · 5 years ago
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HAIIII!! 1z b33n fur3vur!! 1 ma3d sum kand1 w1th mah fr3n 2day!!!
(They/He/It/Ny)
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larsjerome-blog · 8 years ago
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#malighting #grandma #onpc2 #lighting #software #hardware #2portnote2k #apple #macbookpro #windows7 #ljlife #ma3d #veranstaltungstechnik #wochenende #steht #vor #der #tür #letzte #Vorbereitungen (hier: Saarbrücken)
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aarondluke · 8 years ago
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It's a dreary, rainy, work-from-your-hotel-room kind of day in New York. ・・・・・・・・・ #roadlife #roadielife #tourlife #lighting #programming #newyork #ny #grandma2 #commandwing #ma3d (at New York, New York)
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lafortis · 5 years ago
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i wanna know stupid life facts
stupid life fact number one: I work for and with the dudes who do most of the concerts in the Toronto area. I don't do that or anything, but the company I work for is now owned by them, so that's kinda cool. I'm meeting all sorts of important ppl.
stupid life fact number two: I have earplugs coming in the mail because the ones I have now are too long for my ear canal or whatever and are probably giving me tinnitus
stupid life fact number three: I should set up MA3D on my desktop so I can program lights while I'm home but even with a 3d model I just don't think it's the same as seeing them irl and also I'm lazy
stupid life fact number four: I am so weak after quarantine it's unreal, I went from functional strongfat to just plain ol' fat and it's literally actively hurting me when I go to pick up shit that shouldn't be heavy only for it to be quite heavy indeed
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danrpaulsen · 8 years ago
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Solar System Script
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For the MA, I delivered a scripting assignment at the beginning of the year. It was a python script in Maya that allows the creation of an animated solar system. 
You can find the script on GitHub
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The latest version can be found on GitHub, and hopefully I’ll give it one or two more updates. As it has some issues I couldn’t resolve in time for delivery. Plus now I noticed that additional definitions (or even classes) could have done the trick.
The file has a ReadMe so that you can generate your own planets in Maya. The script generates a sphere, then applies a textureDeformer node. The deformer is connected to a noise node. Another sphere is generated without the deformations, to simulate water. A surface shader is assigned to each of them, with a defined color from the UI, the non-deformed sphere has a lower value. The spheres are then grouped and animated through an expression. And lastly stored in a global list.
The solar system creates a sun, then runs through all the items in the list and generates a curve to whom each planet is attached to. The motion path speed is defined by the size of the planet and the speed factor in the UI. Each orbit takes the size of the previous planet and adds a random value to the next one, in order to avoid any overlapping. Finally, the script adjusts the time slider, the far clip plane of the camera, frames the solar system and plays the animation. 
Each planet can have its own moons, which are treated as mini-solar systems on their own, grouped and then parented to the motion path like any planet.
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It was a fun script to do, and it took a couple of days to create, little less than a week. If you’re interested in expanding it don’t forget to share the results! 
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fawazer-blog1 · 7 years ago
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knt aklm w7da wbdon sbb ma3d 9art trd m3 enh ma t6agena
يمكن انقفطت او يمكن ما تبي تحاكي او يمكن تحاكي واحد غيرك
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jur-ie · 5 years ago
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Leh ma3d 9rti active mthl awal?
not in the mood abd
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sono-mag · 6 years ago
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Tutoriel GrandMa2 : MA3D
Tutoriel GrandMa2 : MA3D
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talahhh · 7 years ago
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Weenk ma3d srna nshoofk?
Mwjuda
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ttturki · 7 years ago
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Leesh tg63 am ma3d tnzl shy bin ftra w ftra
Nothing interests me to reblog it
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ryanimglv3-blog · 8 years ago
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Target Audience Research
I MA3D 4 G4ME W1TH Z0MBI3S 1N1T
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So I have looked into the audience of I.M.A.G.W.Z.I.I, and have found out that the target audience in the game is extremely lower than what I am aiming for in terms of age rating. The reason  I.M.A.G.W.Z.I.I appeals to such a younger target audience is due to the fact that there is no real gore involved, other than cartoon blood. The gore is so low that it is appropriate for teenagers the ages of 13+. No for my target audience, I am going to be implementing lots of blood and gore into my game due to the age rating my game is directed to appeal to (16+). I have realised that if my game is going to be WW1-themed, I have to include violence and gore others wise there would be no realism and my target audience would become bored of the game. 
Lil’ Tommy
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I have also looked at features in IMAGWZII, and have seen that the game has things such as power-ups, which were most likely included to keep players occupied and provide them with an asset to collect in order to gain an advantage on the zombie horde. In my game, I will be implementing things such as rain - so that my target audience can get an immersive experience when playing, as well as realistic one. I am also going to add a semi-noticeable HUD, so that it doesn’t distract the player too much. I want Lil’ Tommy to be a realistic game but also to be difficult, and if the HUD is extremely vibrant then it would be too noticeable and ruin the immersive experience you would get when playing.
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