#onishima jsr
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shigiooo · 2 months ago
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the entire jet set radio plot in one drawing
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phoneyotc · 1 year ago
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doodles
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dedtoot · 2 months ago
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edgeanescence · 1 year ago
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really quick mockups of hayashi and onishima. or those jsr/f cops i think would be really funny if they interacted
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stressed-flinx · 9 months ago
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Got art block real bad! Have a autumn-y Onishima I drew in an attempt to save myself.
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netscapenavigaytor · 2 years ago
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My Jet Set Radio New Game Predictions
Here's what i think theyre going to do for the new jet set radio!
They are going to retell the plot of the first JSR and/or Future but with a new coat of paint
There are going to be purchasable DLC graffiti and music packs
the graffiti editor will be even more hostile to human life
Corn is going to die in the first ten minutes of the game
They are introducing a new member of the GGs named "Snorf", and his catchphrase is going to be "It's snorfin' time!"
Pots is finally going to have the fully humanoid body he's always wanted.
yoyo is not going to be in it, they are replacing him with Ecco the Dolphin (This has actually been Confirmed by SEGA!)
You play as a member of Poison Jam this time. you get to chill in da sewers and watch monster movies between levels ^.^
They are going to implement motion controls.
We'll finally get confirmation on which members of the GGs are and aren't furries!
@dailyoyo is going to be working on it :D everyone contgraltulate them for how many sega employees they had to slaughter to get here
Beat will lose both of his arms and get giant horrible frightening mechanical claws as replacements
there will be a sanity meter mechanic!
It will be "Fortnite 2".
There will be a chapter of the game where Beat's headphones go missing and you have to find them! During the entire chapter, there will be no music whatsoever to emphasize Beat's lack of headphones.
there is going to be a 2-hour segment that is just an artsy and inscrutable experimental depiction of yoyo goig into a dissociateive spiral
Hayashi and Onishima will both be in the game, and they're going to be making out sloppy style every time they're onscreen. They won't even function as enemies? They're just a setpiece?
There will be no rival gangs, the entire plot will entail the GGs turning on each other like rabid dogs for ill-defined and petty reasons.
to be innovative and try something different from teh rest of the series, the soundtrack is going to be bad.
Yoyo is going to perish and be consumed by a malevolent warehouse, which will merge with his consciousness.
Bis/Mew/Ryth will have a new name
There's gonna be robot doppelgangers of ALL the ggs! uh oh! theyre all going to die before they get any significant screentime though in order to punish me specifically
There is going to be a minigame where you play as an overworked ordinary Rokkaku Group employee desperately trying to balance the company budget as Gouji continues to pour more money into the Killing Teenagers fund.
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^ can someone buy this for me. i cant pay you back
New mechanic where you can escape enemies by killing them, but the character you used to do this will go into a crisis over having had to take a fellow human's life at such a young age and the traumatic effects will lower their stats. Pots is immune to this effect
yoyo will get euthanized
There will be a new area named "The Unforgiving Abyss". Grind down the spine of the thousand mile long leviathan who perished within!
Ice skating instead of rollerksating?
aiai from super monkey ball will be in there
You won't be able to play it without pirating it to be truer to the spirit of the game
The moral of the story will be that the real radio was the jet we set along the way.
um
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pooptiesquat · 5 days ago
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REVIEW OF JET SET RADIO
I started playing Jet Set Radio HD back in 2016, right after I finished high school and began college. I was at a point in my life where I wanted to dress myself with a stronger cultural understanding. I started reading Japanese fashion magazines like Popeye, keeping up with music reviews through Pitchfork and learning about Rick Owens, Raf Simons, A$AP Mob, XXXtentacion, Margielas, and Onitsuka Tigers. Simons and Owens, both excellent fashion designers, were inspired by the youth and fringe cultures, respectively.2016 saw the rise of rappers such as Lil Yachty, Lil Uzi Vert, Desiigner and discovered them through the infamous No Jumper Podcast, hosted by BMX rider Adam22. 16 years junior, the taste makers were MTV, playing nu-metal bands such as Cold. Oakleys and extreme sports were all the rage, with Tony Hawk and Dave Mirra being the most prominent faces of the X-games. The youth culture of 2016 was similar, but different in many ways.
Jet Set Radio was the culmination of that.
In an interview with GamesTm, Masayoshi Kikuchi, the director of Jet Set Radio, stated that he wanted to make Something dealing with pop culture and something that was cool. Ryuta Ueda, the art director of the game, designed characters that laid the foundation for the title's signature look. Their goal? Make a game about street punks that expressed themselves through the art of graffiti. This informs the design of the game, as in that same interview, Kikuchi brought up that the open world design posed a challenge to its speedy controls.
It's why the first thing you learn on Jet Set Radio is how to move, boost, jump, grind and lay paint. Players can perform tricks, jump off half-pipes to do flips and skate on walls. To a post-sixth generation video game player, the movement in JSR can be considered stiff. Jumps are somewhat committal, meaning if you jump to the left, it's hard to immediately move right. It's like other action games such as Ghost N Goblins or Castlevania. The utilization of fixed jumps in these games was to dictate that the player should make an intentional choice with either a consequence or a reward. Jet Set Radio rewards the player by linking grind rails and wall rides to ensure that they can move to their tag spots swiftly.
To the core gamer, JSR may seem like it's a game about "flow", a vague word gamers use to refer to the flow state. Post-sixth generation players use this word as adoration. The frame of mind tends to be, If the game lets me move and do things how I want with no interruptions, then that is good flow. Good flow is the equivalent to good game design, they say. I invite you to see this line of thinking as a mistake. JSR is a simple game that has mechanics that can frustrate beginner players. You'll learn on the first real stage of the game that speed is dictated by boost and jump momentum. Simply jumping on a rail won't have you automatically move along it. Instead, you'll most likely slide down and get hit by the stray bullet of Captain Onishima, one of the main enemy types that show up in the early game. If you were like me back in 2016, you'd probably find the graffiti system difficult at first. Players are prompted to follow directional cue cards in which they rotate the analog stick in certain directions. I played this game on keyboard back in 2016 and now in 2025, with a controller in hand, I think it's an underrated aspect of the game. It's slow at first but at some point, stronger players will figure out that the motion inputs don't change sequence (depending on who you play as) and you can put the input super-fast without waiting for the input cue to show up. continue reading in the link!
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flowergirlmiwa · 1 year ago
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jsr tips/paths vol 2 Love Trap
time for me to give more tips on my favorite video game the original jet set radio!!!! this time it's all about love trap, which you can play as the second level in the game
As the level starts, you want to ignore what's in front of you. Turn around, collect the cans and walk up the stairs. At this point you're standing on the under construction highway and looking over the playground. This along with the overpasses on the street make up one of my favorite places in the game to infinite grind, since you can vary it up and find fun new ways to link up combos. Right now the only cop in the level is Onishima, and we're not going to get tricked by the abundance of small tags here. Either hit the Love Shocker and tag the medium point there or leave it for later. The difference is when the poison gas cops will show up, if you want to play it safe leave this tag for later, usually I just hit it and have them spawn once we're done with the next section. Moving on.
At this point you want to go down the trafficked road away from the playground and the overpasses. Tag the two here and mind the cops on motorcycles that are scripted to spawn just to rush you as soon as you start tagging them. If you're quick you can tag it before the cops hit you, otherwise you can go to tag, then dodge the cops and return to tag it once the coast is clear. Like do you babe I'm sure you know what you're doing by now. I forgot I'm not supposed to actually be giving a walkthrough for the game but more just give my route. Whatever
At the end of the road on the left are the two tags that are left. If you didn't tag the playground yet, you're going to just go back the way you came (through the trafficked road, not jumping down to the stairs), and if you did then that except now there's police cars to jump over and cops to avoid.
At this point all the tags are in the playground or on the (not empty anymore) under construction highway. Hit everything in the playground and the first big tag on the under construction highway (use the elephant slide to go back up there). Presumably you're playing as Gum and will need to stock up on cans before tackling the final two tags.
You have to wall jump over to the other side of the under construction highway. Technically you can grind on the crane but don't worry about it. You need 14 cans to do the final two tags, so as Gum you have one shot to mess up before you have to retreat to get more cans.
The only thing getting in your way in this level are the poison gas cops. With my route you get all the big tags besides the ones on the under construction highway before they have a chance to get in your way, and they aren't a threat to you while you tag the ones on the under construction highway because they aren't near you. That only leaves the playground and wall jump as concern areas. Just try to be as quick as you can and do your best to avoid the clouds of poison. Consider practicing with that pivotal wall jump so you can do it under pressure
Pretty easy level still so with Gum and solid execution you should be well on your way to a simple JET rating for this level. If you can't do it on your first try, just spend a little time doing an infinite grind on the overpasses or in the playground.
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stjeromeshospital · 5 years ago
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Whadda bout Onishima? Nobody ever draws him :0
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THIS guy...
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palatteflags · 6 years ago
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Captain Hayashi and Captain Onishima based Pan flags! (From Jet Set Radio series) ^^ For an anon~ hope you like these~
Want one? Send a message!!
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dedtoot · 2 years ago
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two of them
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Glitch in the PC version of Jet Set Radio… two Onishimas…?
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shigiooo · 11 days ago
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a few somewhat cursed onishima doodles i made today
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phoneyotc · 1 year ago
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sorry
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dedtoot · 1 year ago
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the only two jsr characters that have cartoony shark teeth for some reason
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also he got some rabid dog idk
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edgeanescence · 1 year ago
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i think they should both come back for the new game but theyre like shitty partners that have to work together
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stressed-flinx · 1 year ago
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Captain Morrison and Inspector Graves are on the case!
JSR/JSRF oc lore blurb:
Graves is a relic of the old police force before the Rokkaku group took over. He was kept aboard because of his honestly admirable intense hatred for Rudies of any sort.
He prefers to bark orders that than go out on the field.
Morrison is one of the new additions to the police force by the Rokkaku group. She's actually a transfer from their overseas organization known as The Golden Rhinos. Back in the day she was known as Assassin #4
She is more than willing to chase punks around Onishima style.
RAA I finally figured out names and lore to fit these two! I can't wait to make Bomb Rush Cyberfunk designs for these sleeze-balls considering the more techy nature of the police force in that game ehehe. ✨️
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