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After picking up the 'Mythras corebook' in a DrivethruRPG sale in January, I've developed a moderate addiction to and burgeoning collection of d100 and BRP games and source books. I've gotten a big chunk of the Mythras material published by The Design Mechanism themselves, as well as 'Perceforest' by Aeon Games and 'Riftbreakers' by Blackoath Entertainment. To expand outwards a bit from Mythras and into other d100 systems I've picked up 'Openquest Companion' and 'Openquest Dungeons' from Openquest 3rd Edition, 'The Grand Grimoire of Cthulhu Mythos Magic' for Call of Cthulhu 7th edition, and just yesterday I broke into Runquest: Roleplaying in Glorantha by picking up 'Sironomandidi: Hero Wars in the East Isles - Vol 4'. I've become highly intrigued by the simplicity of the d100 percentile roll, which feels much more elegant than massive clattering d6 dice pools and still leagues less restrictive than a d20 roll. There's a shocking amount of rules toys that have been created around it as well in the various games of the Basic Role Playing family. I haven't posted any art in awhile because I've been quickly converting much of the math, stats, and behind the scenes calculations of my indie PC game project from being d6 dice pool based over to d100 percentile rolls. :3
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Hexploratores Volume 1-7: Dreiparte Village (Openquest/D20Quest) Now Available
Hexploratores Volume 1-7: Dreiparte Village (Openquest/D20Quest) is now available to buy on DriveThruRPG. Published by Prudence Publishing, this supplement we have contributed to is in a series that details hexes from a setting in finer detail. The supplement can be used to build the setting, or dropped into others.
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One of the all-time greats, RuneQuest, one of the first fantasy role-playing games that did away with levels and classes in favor of organic, skill-based character advancement, with its system heavily tied to its particular setting, Glorantha. While there have been many different versions of RuneQuest between its first and second edition and some have eschewed Glorantha altogether in favor of a generic mythic Earth setting, the latest edition once again takes place on Glorantha. Glorantha is one of the greatest fantasy settings of all time, dreamt up by the late and great Greg Stafford who poured his love for history and mythology into a bronze age fantasy setting with a very young history where magic and religion touch every facet of society.
There are lots of RuneQuest clones including Mythras, Legend, and OpenQuest out there, each doing their own thing, and while they are all fantastic games worthy of support in their own right the original game with its original setting is still worth all the fuss.
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Have you played JACKALS : Bronze Age Fantasy Roleplaying ?
By John-Matthew deFoggi

The Zaharets, the land between the Vori Wastes and the Plains of Aeco, is well-known as the Land of Risings. Dominated by the rising city-states of Ameena Noani and Sentem, facing each other along the great War Road, the Zaharets has always been home to powerful civilizations. Beastmen ruins dot the landscape, a constant reminder of the Kingdom of Sin and the fragility of the Law of Men. Even older are the great ruins of the Hulathi, the legendary sea peoples, and the Hannic mansions sealed beneath the mountains, awaiting those who would seek out the Lost Folk. Scars abound from the wars between ruined Keta in the north and Gerwa in the south. And, far to the east, the legends of Muadah still beckon occultists and Jackals who seek to plunder its corrupted ruins.
Inspired by the myths, cultures, and history of the Ancient Near East, and by such ancient texts as the Iliad, the Epic of Gilgamesh, and the Old Testament, Jackals is a Sword & Sorcery roleplaying game set in a Fantasy Bronze Age. With mechanics based on the popular OpenQuest system, the game places players in the role of Jackals – adventurers, explorers, sellswords, and scavengers – and sends them out into the peril-filled land of the Zaharets to make their fortune… or perhaps fulfill a greater destiny…
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Jackals (2021) is Osprey’s most ambitious RPG to date, the first to launch with an accompanying campaign. An additional sourcebook has also surfaced.
Back in 1982, Chaosium published QuestWorld, as a sort of open world for RuneQuest (as opposed to the closed, Stafford-approved Glorantha), where players would essentially come up with their own RQ variants. The box set was an interesting, but failed, experiment. Jackals strikes me as the sort of thing I bet Chaosium hoped would emerge from the scheme.
It is powered by OpenQuest, a tweaked retroclone of RuneQuest. Jackals tweaks it some more, but at heart, if you’re familiar with the BRP style d100 skill games, you’ll ken this system fast.
Like RuneQuest, the game world is extremely important. Characters get the choice of one of four cultures (modeled loosely on the real world Bronze Age cultures of Greece, Egypt, Israel and the Arabian desert), each of which determines the bulk of their baseline attributes. As the titular Jackals, they wander the world, beloved by communities beset by the taint of Chaos, manifest as a variety of beast-people who kill and destroy indiscriminately, a sort of embodied anti-civilization. When no such problem exists, though, most folks don’t want Jackals around.
The world they wander is a rich one. I love Glorantha for its strangeness, but the War Road feels familiar (thanks to its dim relation to our Middle East). That gives the setting a kind of excitement akin to knowing the song on the radio, even if it is a cover. The mysteries are intriguing, the art lovely and the maps! My goodness, these are some of the best dungeon maps I have seen in years! A handful of scenarios round things out and pave the way for the grand, world-changing campaign, The Fall of the Children of Bronze.
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Please ask me something. I miss hearing y’all in my inbox.
#ask me anons#ask#askmesomething#askmeanything#bored#talk#questions#openquestions#talking#indie#alternative#follow#cute#aesthetic#love#beautiful#mine
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How much stress are you conditioned to handle before you get a mental or physical reaction? What person A finds overwhelming might be a normal work load for person B. To figure out what’s a normal work load for person A, we need to ask him / her an open question: “How many hours of work would you consider a normal work load for you?” If you don’t ask this question you run the risk of comparing them with your standard. This is not fair for you or the overwhelmed person A and both of you will end up frustrated. #gainingclarity #realisticexpectations #openquestions #defineyournormal #knowyourself #beingyourself #beingtruetoyourself #liveauthentically #wellnesslifestyle #healthybeing #healthydoing #healthyliving #healthythinking #nowmindset #intelligentmindset #negotiatemindset #winningmindset #navigatemindset #growthmindset #mentalmastery #healthyplanning #peaceofmind #yourbodyspeaks #listentoyourheart #listentoyourbody #planyourlife #strategicplanning #winwinsituation #healthycommunication #healthydialogue (ved Nesbru, Akershus, Norway) https://www.instagram.com/p/Chbxzb-KOJf/?igshid=NGJjMDIxMWI=
#gainingclarity#realisticexpectations#openquestions#defineyournormal#knowyourself#beingyourself#beingtruetoyourself#liveauthentically#wellnesslifestyle#healthybeing#healthydoing#healthyliving#healthythinking#nowmindset#intelligentmindset#negotiatemindset#winningmindset#navigatemindset#growthmindset#mentalmastery#healthyplanning#peaceofmind#yourbodyspeaks#listentoyourheart#listentoyourbody#planyourlife#strategicplanning#winwinsituation#healthycommunication#healthydialogue
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OpenQuest: Crucible of the Dragons ~ D101 Games (2014)
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Do quadro(design original) para as estampas várias.... já passaram algumas horas e muitas ideias com bueeeeee de fotos a mistura para surgirem os primeiros esboços em estampas.Ve o resto na @kimbundu_heat e diz-me o que pensas🤗 #openquestion #kimbunduheat #acrilicosobretela #acrilicpainting #pattern #designer #instadaily (at Luanda, Angola) https://www.instagram.com/p/BqSVHqXgmMU/?utm_source=ig_tumblr_share&igshid=1l9qro9xh7d5m
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Home office salary
Facebook announced that they welcome the home office adjusting the salary to every worker location…
And the question is… Why is that? Is it really fair?
In an ideal work, where the meritocracy defines your position and your salary, the money earnt would depend on your value and contribution to the company.
Although we know that this is far than reality, in that case scenario we are talking about differences in the same person… if a current Facebook worker stays in California doing home office, he will probably earn more money than if he moves to Kentucky (without considering taxes variable), although their contribution will be exactly the same.
It means that the home office will not help to reduce world differences, you will keep less paid in Africa than America, or in Barcelona than Berlin, independently than your contribution. What it seems like a lost opportunity.
On the contrary, if we have “Silicon valley” salaries around the world… could we increase the internal differences? Will we have a two paths world? The homeworkers with a salary than can buy half of the country and the locals with a salary adjusted to the living cost.
About the question, what is fair? In my opinion, it is clear. Earn what you deserve. #TeamMeritocracy
Regarding the deeper one, which option will bring us a better world with less differences? I don’t have the clue. #OpenQuestion
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Do you think rejection makes us stronger? #openquestion #rejection #rejectionmakesyoustronger (at Crawley) https://www.instagram.com/p/B9u1yRjHASb/?igshid=1q8ztzmtmnhwy
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Hexploratores Volume 1-6: Treaty Island (Openquest/D20Quest) Now Available
Hexploratores Volume 1-6: Treaty Island (Openquest/D20Quest) is now available to buy on DriveThruRPG. Published by Prudence Publishing, this supplement we have contributed to is in a series that details hexes from a setting in finer detail. The supplement can be used to build the setting, or dropped into others.
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Hi, same anon obsessed with morality.
Okay, I admit that my ask was a bit too emotional because non-evil original roleplaying games exist even in sword and sorcery style (World of Dungeons and Oracle are some I would recommend), and existence of Gondal setting testifies that it's not a male thing in any way.
However, my probably naive concern goes a little further - I don't play D&D, but I use it for monsters and settings. It's hard to invent absolutely everything from a scratch, you know? But this leads to an ethical concern I have - doing this is still feeding into D&D hegemony and embracing Gygax's and Arneson's rotten legacy (though I am starting to think that Gygax was a lesser evil, holy fuck). And let's not fool ourselves here - derivative games like Pathfinder or Knave are still their legacy (though maybe Cairn isn't, I am not sure).
So like, what are options of games that are generic fantasy that have a lot of monsters and settings to steal and that are also both not "D&D but different" and aren't objectively evil?
I know literally a handful of candidates, so I am asking your followers to share. And no, Warhammer isn't such game.
What I remember is:
Fantasy Age is not without a sin, but it's presented as "you can depict these demi-humans as equal people or you can be a hitler, it's up to you", so progress I guess?
Jackals is built on OpenQuest and is pretty generic if you exclude it being about bronze age, but I remember some potentially creepy details of how it treats demi-humans
Blue Rose looks the most morally fine, but it's not exactly generic
Lightmaster is ugh, because it doesn't have inherently evil demi-humans, but it has inherently different demi-humans who are always savages, so it's a thin ice (though otherwise it's a blast)
D6 Fantasy doesn't really have monsters in core book, but there are probably third-party bestiaries that may even not be vile
GURPS does have bestiaries of fantasy creatures, but I don't know anything about their morality
IDK about rolemaster, but you said that it's not good.
So like, which extremely ethical non-OSR heartbreaker that was published ever am I missing? Should I look into Das Schwarze Auge, or does it suck the same way?
Ultimately I think you're thinking about this too much to your own detriment. It's good to be aware of the fact that lots of (especially older) fantasy stuff does carry some fucked up expectations and approach it with a critical eye so you don't end up replicating it, but if you become single-minded in your pursuit of the perfect, unproblematic fantasy RPG you're not only setting yourself up for disappointment but also denying yourself a lot of stuff that's good but flawed.
Anyway, not a game but a supplement for OSR games, but Skerples' Monster Overhaul is pretty good in this regard and does this via simply accepting the revolutionary paradigm of "orcs are just some guys."
Another game out of the left field, Chivalry & Sorcery is really surprising in this regard, because it's the sort of game that gives off vibes of being written by "the presence of women in a medieval setting is extremely inaccurate" types, but the authors actually make a point of saying that player enjoyment and comfort should always take precedence over adherence to historicity when it comes to issues like players wanting to play women or queer characters. But it's in its treatment of orcs and trolls (and as far as I've understood, dwarves and elves too, but I haven't read that supplement yet) where it gets really cooking. Chivalry & Sorcery is a game written by medieval history nerds and they wanted their game's worldbuilding to adhere to a medieval European paradigm. So when it came to adding orcs into the game the authors asked "how would orcs fit into the worldview of a medieval Christian?"
The answer is that just as medieval Christian philosophers mused that if cynocephali or those guys who only had one big foot were to exist then surely they must be just some guys, orcs would also have to be just some guys. This means that they would be human in terms of having been created by God and tracing descent to Adam and Eve and also could receive the eucharist and be saved.
Anyway, all of which is to say that the middle ages were woke,
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Open question nih! Boleh banget tinggal komentar di bawah ini, atau iseng aja ask ke akun itu. Nanti mau dibikin videonya. Semua pertanyaan yang dijawab akan direkam. Tapi kalo nanti ada yang di-cut, berarti jawabannya bikin kerusuhan umat. 😂😂😂 #RidhosPasop #PasopMenulis #Ridhos2019 #openquestion #bukapertanyaan #silabertanya #kepo #asyik #bertanya https://www.instagram.com/p/B0D3_4VFCg_/?igshid=qx5xw85ncrz2
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Tweeted
Participants needed for online survey! Topic: "Consumer perceptions & behavior in situations involving new technology" https://t.co/7T6wRB1ylD via @SurveyCircle #ConsumerPerceptions #ConsumerBehavior #NewTechnology #OpenQuestions #phd #survey #surveycircle https://t.co/eAoZEdxfSB
— Daily Research @SurveyCircle (@daily_research) Apr 1, 2023
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Rally Shift For Mac
Rally Shift For Mac Os
Rally Shift For Mac Pro
They use manual sequential mostly in modern rally. Either a performance shifter (like stick, but just up and down) or paddles. Stick shift is rare in rally now, as for sequential transmissions are quicker in shifting gears thanks to modern technology. The downside however Is. Rally Shift February 18, 2004 MAC; KeyWords January 1, 2006 PC; IndustryPlayer January 21, 2008 PC; JelloCar October 6, 2007 PC; OpenQuest October 25, 2007 PC; Bob Saget Killer 2000 January 1, 1997. Rally racing is not short on excitement. So given the sport’s ability to deliver an exciting experience, a decent Rally racing game is long overdue on the Mac. And I am glad to say that our wait is over. Rally Shift delivers a pretty good racing experience. Rally Shift offers three game play modes: Time Attack, Single Race and Championship.
Here are the DiRT Rally System Requirements (Minimum)
Rally Shift For Mac Os
CPU: AMD FX Series or Intel Core i3 Series
CPU SPEED: Info
RAM: 4 GB
OS: 64bit Versions of Windows 7, Windows 8, Windows 10
VIDEO CARD: AMD HD5450 or Nvidia GT430 or Intel HD4000 with 1GB of VRAM (DirectX 11 graphics card required)
PIXEL SHADER: 5.0
VERTEX SHADER: 5.0
SOUND CARD: DirectX Compatible soundcard
FREE DISK SPACE: 50 GB
DEDICATED VIDEO RAM: 1 GB
DiRT Rally Recommended Requirements
CPU: AMD FX-8150 or Intel Core i5 4670K
CPU SPEED: Info
RAM: 8 GB
OS: 64bit Versions of Windows 7, Windows 8, Windows 10
VIDEO CARD: AMD R9 290 or Nvidia GTX780
PIXEL SHADER: 5.0
VERTEX SHADER: 5.0
SOUND CARD: DirectX Compatible soundcard
FREE DISK SPACE: 50 GB
DEDICATED VIDEO RAM: 3072 MB
Click here for the latest video card drivers
System Requirements Lab may earn affiliate commissions from qualifying purchases via Amazon Associates and other programs

Gameplay Sound Graphics Value
Publisher:CodeBlender SoftwareGenre: SportsMin OS X: 10.2.8 CPU: G4 @ 400 MHz RAM: 256 MB Graphics: 8 MB VRAM
Rally Shift March 8, 2004 | Perry Longinotti
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One of the most neglected game genres on the Mac is racing. Sure, there have been some good racing games on the platform but aside from the occasional novelty title or outdated licensed game we really have not had a lot to be excited about. After you finish the yearly Nascar Racing (a must-have for any oval racing fan) refresh there really isn’t a whole lot left.
Seeing this hole, and recognizing the Mac community’s long standing support of shareware game developers, CodeBlender has released RallyShift, a WRC racing game. And this is for good reason, very few forms of racing translate to video games as well as rally. Games like the PS2’s Grand Turismo series, WRC and the multi-platform Colin McRae racing series have popularized the WRC and has vaulted humble econo-boxes like the Subaru Imprezza, Mitsubishi Lancer and Ford Focus to modern equivalents of the last century’s hottest hot-rods.
For those not familiar with the WRC championship, a few facts about rally racing: The WRC is arguably the second largest racing series in the world in terms of viewership and global reach behind Formula 1. Cars eligible for racing in the series are highly modified versions of actual production cars – beneath the 350 HP, four wheel drive, 1,200-pound machines is the unibody from a typical economy car. Races are essentially time trials, where racers attack the course against the clock. Times are added up and the lowest accumulated time over the course of several days of racing is the winner. Courses range from tight asphalt roads that wind their way up mountains with sheer drops, to logging roads in Northern Europe which sport jumps that are taken at 130 miles per hour sending cars sailing through the air, snow and ice covered roads, and sub-Saharan villages where the local pastime is to throw giant suspension destroying rocks onto the track. Rally racing is not short on excitement.
Radmin for Mac OS X: Comments See what people say about this set of alternatives to Radmin for Mac OS X and leave your own opinion. Guest, 2 months ago. I suppose RealVNC can be a good solution when dealing with remote access control. It's available both for. Radmin is one of the most secure and reliable remote access software products today. It’s been chosen by over 100,000 companies worldwide for remote tech support to employees. Governments and military, technology experts, and financial organizations rely on its vast capabilities. Radmin is a must-have tool for every IT Professional. Radmin for mac. Radmin VPN is a free and easy-to-use software product to create virtual private network (VPN). The program allows users to securely connect computers, located behind firewalls. Famatech hasn't yet released Radmin for Mac. This list of alternatives to Radmin for Mac will help you find many similar applications that will provide you with all the functions to access your computer remotely and use it the same way you would with Radmin. All these programs are secure, easy-to-use, and provide you with the tools to control. Download Radmin - the fastest PC Remote Control Software. The trial version of Radmin is free and fully-functional. Download Radmin 3 - Download Radmin 3.5.2 for.
Best mac keyboard and mouse. Select the ”Show Input menu in menu bar” checkbox. If it's not, click the add button (+) and choose from the languages that appear. Make sure that the keyboard language that you use is listed on the left side. Click the Keyboard tab, then select ”Show keyboard and emoji viewers in menu bar” checkbox, if present. From the Input menu in the menu bar, choose Show Keyboard Viewer.
So given the sport’s ability to deliver an exciting experience, a decent Rally racing game is long overdue on the Mac. And I am glad to say that our wait is over. Rally Shift delivers a pretty good racing experience.
Rally Shift offers three game play modes: Time Attack, Single Race and Championship. The game includes five tracks only two of which are available at first. The other two need to be unlocked by playing through the championship.
Quicktime download for snow leopard. Cars include the Mitsubishi Lancer (three versions), Subaru Imprezza and the Ford Focus. Weights and power vary by car, but I did not feel a significant difference when playing them. The color schemes are reminiscent of the popular Rally teams but lack sponsor names – this is understandable given the lack of an official license.
Game play tends towards the arcade side of the spectrum. Cars handle predictably, and there are some limited tuning options. I like a lot of body roll and loose handling for my Rally car games and I was able to get the feel that I like. Not as loose as Sega Rally, but not as tight as Collin McRae Rally. Car setup choices are fairly limited: gearing, suspension, and transmission.
Rally Shift For Mac Pro
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