#opensim
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xenosparadox · 8 years ago
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4-14-17 Opensim standalone instance
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fruitsoftheweb · 11 years ago
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"This is the first three-dimensional, muscle-driven simulation of a full running gait cycle."
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smithevan · 14 years ago
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Personal Reminder
For now it seems I'll be using OpenSim, but there are a few things I need to find out more about it for future use.
Look to see if OpenSim supports module creation.
What is OpenSim programmed in?
How hard is it to work in the OpenSim source code.
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ddra · 14 years ago
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zero-zoxx-international · 5 years ago
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The Plant Mystery, 2012 by 100 Olezgiruf (OpenSim) - Place: Sandbox Plaza 1
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srcxor · 10 years ago
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I’m part of “The Wrong” this year and next, specifically, Wronggrid Pavilion.
This takes place within Francogrid.. which is one of the many grids within the OpenSim “Metaverse”.. a sort of open source version of Second Life.. this presented a number of challenges, not the least of which is the necessity to work with relatively low-poly models and less complex textures.. but those limitations are exactly what made it such a useful experience.. I couldn’t rely on my “usual” tricks :-)... so here are a few screenshots from my section in the exhibit..
To learn more, to learn how to access the grid and the exhibit, go to these sites:
 http://www.atelier.digitaliiis.com/WRONG/NET/index.php  
https://www.facebook.com/groups/WgGridPavilion/
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metapundit · 13 years ago
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Metrics are Important in the Metaverse Too
Outside of statistics wonks and intellectual masochists (is there really a difference?), not many people get excited when the words "metrics" or "analytics" enter into a discussion.  Yet, despite their lack of appeal, metrics are the lifeblood of any serious effort to build better products and services.  This applies just as much to virtual worlds as it does to anything else, perhaps even more-so. 
Right now our metrics tools are quite crude when it comes to Opensim.  The system knows how many users are in a region, and with some extra effort, its possible to pull together a reasonable snapshot of how many users are logged into a grid.  Beyond that (to my knowledge) there are no tools which can provide much in the way of data which world creators can make real use of.
The easier it can be made to collect meaningful data about how users interact with the worlds we build, the better we will become at building worlds users flock to.  Without metrics we're just stabbing around in the dark.
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twixelle-onelove-blog · 14 years ago
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Ultime élégance by Aelin Quan on Flickr.
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limaj · 13 years ago
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smithevan · 13 years ago
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Real-world train station that I virtualized for work back in 2010.
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slproblems · 9 years ago
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Submitted by poriferathief
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zero-zoxx-international · 5 years ago
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Seascape, 2012 by 100 Olezgiruf - OpenSim, Sandbox Plaza
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liftedpixel · 8 years ago
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metapundit · 13 years ago
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The animation system in SL/Opensim may need some revisiting if what we consider "naturally-moving" avatars in-world is best emulated by real people pretending to be steampunk robots.
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darioalvarez · 14 years ago
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OpenSimulator is an open source multi-platform, multi-user 3D application server. It can be used to create a virtual environment (or world) which can be accessed through a variety of clients, on multiple protocols
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metagames · 14 years ago
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Un mondo virtuale in una chiave usb...
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