#paper mario colour splash
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rainbogen · 6 months ago
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magister-magolor · 1 year ago
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even after almost 8 years, my heart still belongs to kirby planet robobot and paper mario colour splash
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The Koopalings in paper Mario colour splash
i think i'm going to keep the Koopalings as bosses in this game, i know they objectively aren't good bosses, but for some reason i like them so i decided i'm going to try work them into something better
the main way im doing this is just giving them more story involvement.
for example wendy in chapter 4, im going have her show up way earlier and have her race mario to the purple big paint star with her own pirate crew made out of bowser minions.
she can have a massive dilapidated old pirate ship she has tricked out with bows and gold rings to give her more personality and va va voom too
another example is that in chapter 6, im going to make is lemmy was using his magic to turn the forest weirder so he can use it as his own personal playground.
this would explain why all forest stages in the game have something weird going on about them in them.
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magister-magolor · 1 year ago
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I LOVE COLOR SPLASH
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"I really like Color Splash" said me and only me :'3
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occasionalmariosprite · 1 month ago
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I see alot about the Paper Mario Games online, TTYD is a Masterpiece, SPM is really good and has memorable characters, Sticker Star is the Spawn of Satan and Origami King is a nice return to having good Paper Mario Games I even see 64 be praised alot
Genuinely no one cares about Colour Splash. have you ever thought about Colour Splash for more then it having that cute Rainbow Road and Mario Kart reference same with Huey, Poor Huey I really like his design! its nice but hes in just such a forgettable game... maybe a Late Switch 1 Colour Splash Port can help his relevance? It's already a very pretty game I don't think it'd need much cleaning up for a quick Port
oh and Kerstis here uh I have no thoughts on Kersti.
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katlimeart · 1 year ago
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uncommonincorrectquotes · 1 year ago
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A: keep quiet! Or else i'll... B: else you'll do what? A: A: well, i've already locked you in jail. there's not much else I can do without warranting a content warning on this quote.
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indigosfindings · 6 months ago
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mario franchise game titles sorted by how much they sound like a character's special move
wario blast
donkey kong barrel blast
luigi's hammer toss
tetris attack
donkey kong jungle beat
super mario sunshine
dr mario miracle cure
yoshi's cookie
mario tennis ultra smash
paper mario colour splash
donkey kong jr math
mario teaches typing
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memories-break-our-fall · 3 months ago
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hi . does anyone remember paper mario colour splash . does anyone even think about that game . ever . cause I do
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beadoesthings · 1 year ago
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paper mario colour splash is the best paper mario and i will die on this hill
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rainbogen · 8 months ago
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field-o-dandelions · 4 months ago
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i modeled part of my island after "Plum Park" from Paper Mario Colour Splash!
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I even tried to incorporate all the details (the table normally has an orange umbrella so the chair is orange instead)
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Huey will die
No fake out
He will perish because I hate that life bong sacrifices get to live
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object-obsession · 11 months ago
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Mario franchise > Multiple characters throughout the video games
Inanimate Object Characters List | Entry: 51
I have played plenty of Mario games (far from all, but I'm a not-so-often-gaming gamer in general) and I've been a huge fan of some of them, so naturally, I would not forget about the eligible characters from the Mario universe. However, since it is a franchise so immense, I doubt if I have even come across all of these characters. Thus, I will put all characters I know in this list and add new ones if I find them.
Please notify me if you find a character is/characters are misses.
Also, I'm skipping food characters, so Goomba etcetera don't count.
And to save space, I'm not adding the video games' cover images.
Now let's begin.
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Franchise: Mario (1983-)*
*based on the series' first installment
REOCCURING ENEMIES:
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Characters: Bullet Bill, Torpedo Ted, Banzai Bill, Chain Chomp
The Bullet Bill family (bullets) and Chain Chomp (wrecking ball) are definitely eligible for this list. Funny thing is that I actually had Bullet Bill as one of my most favourite Mario enemies before I actively realized it was, once again, an object. It may have been at that point that I concluded that it's not even a conscious preference. Haha.
HONOURABLE MENTIONS:
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Characters: Thwomp, Whomp, Wallop, Walleye
These are guys made out of stone, so they are not actual objects, but they are sentient regularly inanimate "things", so I'm adding them.
The mighty Whomp King (with the design he got in Super Mario Galaxy 2) was my favourite among these. I once started writing a story about him (may still finish that one day). Also, Walleye is cute.
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Now we go to the next set of eligible Mario characters, which are those that occur less often or solely in one video game. For this post, I went with the European release dates.
Super Mario RPG: Legend of the Seven Stars (1996)
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Character: Exor
Super Mario 64 (1997)
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Character: Mad Piano
Super Paper Mario (2007)
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Characters: Boomer (bomb), Thudley (weight), Fleep (window shade), Cudge (hammer), Picolo (music note), Sproing-Oing (slinky, I think, but it also looks like a hamburger - man's got seeds on his face), Mister I (eyeball) King Sammer (crown), Dorguy the First (door), Tileoids (tiles)
There's two more variation of Sproing-Oing [Boing-Oing, Zoing-Oing, Dark Sproing-Oing], one more variation of Mister I [Red I] and two more guardian doors [Dorguy the Second, Dorguy the Third].
Mario & Luigi: Partners in Time (2006)
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Character: Stuffwell
Paper Mario: Sticker Star (2012)
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Character: Kersti
Paper Mario: Color Splash (2016)
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Character: Huey
Super Mario Odyssey (2017)
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Characters: Cappy, Volbonans
Cappy can transform in different types of headwear. Volbonans come in different sizes [2] and colours [5].
Paper Mario: Origami King (2020)
Sounds familiar? Yes, that's right!
I already did this one before, because they deserved a seperate post.
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Characters: The Legion of Stationary [Jean-Pierre Colored Pencils the 12th, Hole Punch, Rubber Band, Scissors, Stapler, Tape]
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PS: this post excludes the character type tags outside of the characters that appeared in this post. Furthermore, it is only catagorized in the video games catagory, despite including more types of media, for simplicity.
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zozo720 · 1 year ago
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Ever since TTYD HD's announcement, there was always something worrying me about it. And that's the classic purist Paper Mario fans who shove TTYD down the throats of anyone who's even remotely a fan of the modern games.
I haven't seen too much of that, but that could just be me actively avoiding the places where that toxicity usually comes from. But having beaten the game and loving it even more than the original GameCube version, I can safely say that they managed to bring in a lot of what makes Colour Splash and Origami King great too, particularly the visual style and music
With all that in mind, it seems very possible that whatever Paper Mario game comes next, it could very well have the best of both worlds. The unique characters, locales and battle mechanics of the original trilogy, with the lovingly crafted artstyle, soundtrack, and characteristics of the modern games. I don't think the modern trilogy should be shunned entirely, and it's nice to see that even a remake of TTYD can feel like a modern title at the same time
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kaasiand · 1 year ago
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I played through Color Splash for the first time this past week, the last paper mario I hadn't played yet (I had watched a full playthrough back when it came out but hadn't played it for myself so I thought now might be a good time right before TTYD remake comes out) and felt constantly frustrated and left thinking to myself "wtf Sticker Star did this better" over and over. Like there were some good moments in there but a lot of the time it felt like the game wasn't taking itself seriously and trying TOO hard to be funny, to the point where it felt like it was making its own world less believable. Most of all though.. it only really made me want to revisit Sticker Star again. So... I'm doing that right now and man I'm actually having such a great time?
Sticker Star is MADE to be replayed and fucked around with. It rewards exploration AND experimentation, and it actually somehow manages to make the most of its lack of a proper exp system thanks to its nonlinearity. In the final level of World 1, I grabbed the stuff I needed to access the rest of worlds 2 and 3 without actually fighting the boss (I just backtracked my way out of the level lol) and just continued in W2 and W3. I have now finished like, only half of those two worlds but have defeated the big cheep cheep anyway and moved on to world 5. It's really cool how the game LETS you do this without having you be underlevelled, since you're always as strong as the stickers you hold. And you DO permanently become stronger, but it's through exploration rather than battling/grinding, using those max HP hearts found in the overworld!! I found one of them in W5 today in a secluded spot I had never even found before, which kinda made my jaw drop lmfao. And I suppose the album pages make you stronger through letting you hold more powerful and bigger stickers too
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^ really funny stuff from the battles that I missed in Color Splash. Also in Color Splash's battles, the card list & steps to colour them in made everything so goddamn tedious; it was impossible to see a lot of your cards at once. Even the perfect action commands I'd often avoid because of the dramatic slow-mo effect (which got REALLY annoying real fast) which Sticker Star thankfully didn't have
Also in Sticker Star you get to upgrade your stickers which is fun!!!!!! Color Splash feels like a Sticker Star sequel that keeps all the wrong things and changes exactly the things that acted as like, Sticker Star's problems cancelling each other out. And don't get me started on Color Splash's one billion loading screens and extremely tedious gameovers compared to what's always basically instant in Sticker Star
I think the three things that would best improve Sticker Star are
Allow Fling-a-Thing from anywhere in the world, possibly as an upgrade of sorts (Things shouldn't turn into stickers immediately when you grab them like in Color Splash though! Otherwise it turns a currently infinite stash into a finite one)
The enemy summons from Color Splash!! This was the one thing I think was a straight improvement to Sticker Star's systems. But put Sticker Star's spin on it where they work together with the sticker upgrading system, with shiny enemy stickers and such. And add action commands on them, like how Sticker Star had those on the shell/shuriken/boomerang/etc attacks
Change Scuttlebugs to be based on their original Super Mario 64 design. I don't mind the other changed enemy designs in this game as much, I only really hate the modern Scuttlebug design
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