#paper mario cs
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Protector of the Big Paint Stars!
[Have I ever posted color splash art here?? I dunno-but since I did art of human Kersti, I decided it was only fair if I drew Huey too!]
#paper mario color splash#huey mario#mario huey#huey#paper mario cs#paper mario#digital art#artists on tumblr#digital artist#paper mario tok#pmcs#fanart#humanization#paper mario art#color splash
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old ms paint art power hour!!
#paper mario#dimentio#dimentio spm#super paper mario#pmtok#paper mario the origami king#pmtok olly#king olly#paper mario color splash#huey cs#ok!olly#ok!dimentio#ok!huey
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I LOVE COLOR SPLASH
"I really like Color Splash" said me and only me :'3
#PAPER MARIO#COLOR SPLASH#COLOUR SPLASH#PAPER MARIO COLOR SPLASH#PAPER MARIO COLOUR SPLASH#PM#PMCS#CS#MARIO#SUPER MARIO#NINTENDO#WII U
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So I've been thinking about the character of Paper Mario (TLDR: the Paper Mario character exists in PM, TTYD, CS, and OK. Super Mario exists in PM, TTYD, and SPM. Sticker Star is not real.)
(For clarity, normal Mario will be referred to as Super Mario and the character of Paper Mario will be referred to as Paper Mario. The original Paper Mario game (known by some as Paper Mario 64) will be abbreviated as PM)
The important things are that
Miyamoto (I think) said that the Mario in PM is the same as Super Mario, and
Paper Mario shows up as his own character in Mario and Luigi: Paper Jam
My initial thought was simply that the Paper Mario games are simultaneously a retelling of a story of something that happened to Super Mario, whilst also being directly the story of Paper Mario. The problems with that logic are primarily Color Splash (CS) and Origami King (OK), where the characters must be made of paper for the plot to make sense. My solution therefore, is that PM and TTYD follow my original idea, whereas CS and OK are the adventures of Paper Mario later that didn't happen to Super Mario. The remaining two games, Super Paper Mario (SPM) and Sticker Star (SS) are outliers. SPM is weird because it differs significantly from the gameplay of ordinary Paper Mario games and so I believe it only takes place for Super Mario, and not Paper Mario, and merely has a 2D art style. Sticker Star is tricky, because of the stickers, it can't have occurred to Super Mario, but it also requires a "reader" of a book to place the stickers, so it doesn't make sense to have happened to Paper Mario. Therefore, I believe SS is entirely a work of fiction. You could depict this as a Venn Diagram with Super Mario on one circle, and Paper Mario for the other. SPM is only in the Super Mario circle, PM and TTYD are in the middle, CS and OK are in the Paper Mario circle, and SS is outside of the circles.
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HI Y'ALL !! So uh. Holidays are comin up and I wanna get my friends something nice. So if y'all'd consider commissioning me I'd be happy happy :]
I take all payment through Ko-Fi USD prices
art examples + more examples
ART RULES:
I will absolutely do OCs and fandom characters!
Ships are a per discretion situation
I can do mecha, furry, anthro but they aren't my strong suit
No NSFW / 16+ (this includes gore)
I turn down per my own discretion
Doodle/Sketch Art Comms!! Base price of $2 I'll do any 2 characters roughly + slightly clean up the sketch :]
Doodle Page!! $10 One whole A4 sized paper full of doodles (like 10-15, depending on how big the characters/how many)
Clean Color!! $10 Lined and Colored drawing of up to 2 characters No scene backgrounds, can do basic props and furniture/plants
Full Page!! $30 Essentially the Doodle Page, but fully lined + colored
You can use my art (with credit) for non-commercial purposes (Such as icons, banners, personal stickers/posters/keychains etc.) You may NOT use it for monetary purposes or AI training.
I also do writing comms!! $1 per 100 words -> my ao3
I will write for DRv3; Kirby; Paper Mario (SPM, CS, TOK) I might write Genshin Impact ; SCP ; CCCC
Please contact me with questions BEFORE commissioning !! Either through here (tumblr) or ko-fi's DM system.
Pay full upfront-- I can usually complete commissions within a month, however December may be a crowded time for me, doesn't mean I won't give updates !!
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#super mario bros#paper mario#paper mario the thousand year door#paper mario 64#super paper mario#paper mario the origami king#ceri makes a poll
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Paper Mario: The Thousand Afterthoughts
Game: Paper Mario: The Thousand Year Door (May 23, 2024)
Console: Nintendo Switch
It's that time again!! If you had told me not too long ago that I'd have to give my thoughts on 2 different Mario RPG remakes on Switch (and an upcoming brand new M&L) so close to each other, I would've laughed you out of the room. But here we are. And now I look quite foolish, don't I?
My mood is kinda in free fall and I only want to write about these Mario RPGs when I'm in a good mood, but I think I'm okay right now. So I'll capitalize on it. Similar to the Super Mario RPG Remake I'll try to focus on what makes this such a lovely remake rather than gushing about why I adore TTYD. But if you're curious, it has some of the best characters, writing, and combat in the series. While I also think it's a really padded out game. That's my micro review of the original. Okay? Okay.
As always, this isn't a review. Just me throwing up my thoughts. Go play Thousand Year Door RIGHT NOW. Either the original or the remake. I'll wait.
Now that they're gone-
SPOILERS FOR THOUSAND YEAR DOOR AHEAD, YOU'VE BEEN WARNED!!
Opening
I feel like I've given you my long, tragic backstory with Mario RPGs a billion times but if you somehow missed it. These were my favorite games of all time, they fell off, I get sad, so on and so forth. Thousand Year Door is one of my favorite video games ever, in the trio of greatest Mario games ever made you have Super Mario RPG, Bowser's Inside Story, and TTYD. And, yeah, needless to say. I was bummed when Paper Mario started to go in its new direction. But I'd like to not give that the oxygen of attention at the moment.
So when they were like "Oh there's one last thing" in that direct, the MILLISECOND that first note hit I was like "HUH???" And I flipped my fucking LID, I couldn't believe they were ACTUALLY gonna remake TTYD. And not only that, it was looking good! And then it came out and I couldn't afford it lol.
But thankfully my good friend (Idk if they want me to name them here so I'll avoid it for the time being) bought it for me. Which was so so so nice of them and I genuinely appreciate it cause this was such a wonderful experience. So this review is sponsored by my friend :)
And again, I'll skip the suspense. This is another WONDERFUL remake that's a total love letter to the original and understands what made it so good.
Stuff I liked
I think the best place to start would be with how faithful this is to the original. It doesn't change pretty much ANYTHING. If there's any major changes to stuff that was in the original (not counting new content) I can't remember it. Not that I was expecting them to change it but still, it's nice that they didn't like, butcher it or something crazy. It's the same good plot, pretty much an identical script (with any changes being for the better imo.), and the same wonderful gameplay.
But of course, what makes a remake interesting is what ACTUALLY gets changed. And I think pretty much right out the gate you'll notice the MASSIVE graphics overhaul this game got. It takes a more papercraft approach like the secondary Paper Mario Trilogy (SS, CS, OK) but applies it to the worlds from the original game. And it looks AMAZING! This is basically exactly what I wanted ever since we got to see the SS Flavion in Smash 3DS lmao. In addition to that there's SO many new sprites in this game for each character. It's actually crazy just how much new animations there are for everyone. Not just teammates, who now have back sprites and TONS of facial expressions and reactions, but even enemies and NPCs have TONS of new things that can do. Sometimes enemies will laugh at you if you get fucked over, people will change to match the mood of what they're saying. It's actually crazy, I had to stop playing every 5 seconds to look at all the new sprites and details. One of my personal favorite new expressions is Mario tipping his hat in respect when death is brought up. It's small but it's such a Mario thing to do and I actually flipped out when I first saw it.
Then there's the redone soundtrack. OH MY GOD it's SOOOOO GOOD. This might be a better OST than the original, and may be one of my new favorite Mario RPG OSTs in general. Every song is lovingly redone and they all sound SO NICE. In particular the battle theme, which changes for each chapter, is SUCH a treat. I adored that. All the boss remixes are great (Cortez in particular was a big shock that I loved) and I believe the teammate themes are actually new. This was also a lovely addition. Bobbery (not biased because he's my favorite partner) probably has my favorite theme. And some of my favorite songs, 'Happiness and Sadness' + 'We're Counting On You, Mario' were both SO well done!! And it's changes and upgrades like these that REALLY add to the experience and make it even better in my opinion! Or at least, wonderful to reexperience!
Then of course there's the combat, which is pretty much completely unchanged as far as I can recall? But they did actually add new super bosses which was really cool! You can fight Prince Mush which is neat, and Whacka which is AWESOME! This actually gives a reason to do the Pit of 100 Trials a second time (fun fact, this remake was my first time ever beating the pit! And I did it without dying. You can retry a floor if you die in this remade version of the pit, just as an fyi).
And the game over all is filled with nice little changes like that. Stuff that's maybe not ground breaking, or giving you a brand new reason to try it like the changes to Super Mario RPG's combat. But in my opinion, these small quality of life improvements are just as good. A much easier to access quick travel room to warp to each chapter is added in the sewers. Saving is instant, similar to Origami King and such. Most of the backtracking that people complain about has been cut out with simple pipes and springs in convenient locations. They even add more stuff to collect like letting you unlock CONCEPT ART WHICH IS SO FUCKING COOL, I still haven't looked through it all but it's actually amazing they did this and I'd KILL for Mario Art Books from every Mario game please just release more Mario concept art UGH. And of course there's the changed dialogue to confirm vivian being trans which is so nice, and I'm honestly shocked they actually did it. It feels almost un-nintendo of them to do. But I'm so happy they did it! It's a real remake, baby!!
In general, yeah, this game is perfect. It's filled with clear love for the original, without being afraid of acknowledging where improvements were made in future titles. Like, again, instant saving or the really nice graphics or music changing for each chapter. And while there aren't any WILD changes like brand new cutscenes in the Super Mario RPG remake, I'd say what they add and ultimately didn't add makes this such a wonderful remake all the same. I had a blast playing it and it felt so good to just, genuinely no coping love playing Paper Mario again!
Stuff I didn't like
But of course no game is perfect. And I do have some nit picks. Like, why don't they use Mario's official new signature when he signs up to join the Glitz Pit? No but seriously, folks-
There's not much wrong with this remake, there's some small stuff like them not fixing EVERY bit of fluff from the original. You still have to mash 100 times for the 'I Love You' scene. Which is funny! But like, no one complains about THIS but you all complain about a little backtracking? Amateur hour. I also think the Prince Mush fight isn't as cool as everyone says it is. I'm not huge on fights where you have to play 100% perfectly but I know that's just a me thing. And I wish SO badly they could've done a tiny bit more to have teammates interact with each other more. Although I do love that everyone comes out whenever you stand on the altar in front of the door. But like, I think everyone should've come out when the Crystal Stars are gathering everyone's wishes... OH MY GOD I FORGOT THEY MADE THE CRYSTAL STARS UGLY IN THIS REMAKE OH NOOOOO GAME RUINED-
But really, I think my big main complaint is that this remake feels a little... Too easy? Compared to the original. In the original the game is MASSIVELY padded out by having you get constantly fucked over by the stage elements. But this time I swear I got hit by a stage element maybe 2 or 3 times. But my enemy was CONSTANTLY getting fried or slammed to death in every fight. It's too common on the enemies, but feels like it's massively toned down on you. I think in the original you can get fucked over a bit much, but this doesn't feel like a compromise, if that makes sense?
Final Thoughts
But WHO CARES!! This remake is SO good! Genuinely, if you love Thousand Year Door, if you hate Thousand Year Door, if you've never played Paper Mario in your life. I think you owe it to yourself to finally experience this wonderful video game. It's truly one of my favorite video games ever and I think it's such a fantastic entry into the RPG genre.
From small changes to big changes, this is a wonderful remake. I don't know if I'd say it's a replacement to the original, personally. I actually think the original's more simple graphics have a GREAT and cartoonish feel to them that's lost a little bit with the papercraft look. And obviously nostalgia is a hell of a drug, but if someone told me they prefer this version? It's absolutely a no-brainer why. I'm so happy I loved this game so much...
Sooooo, how about that Paper Mario 64 remake, guys-
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And that's that! Once again, I know I've said this a million times. But even though this remake was amazing and made me fall in love with Paper Mario all over again. I'm still waiting patiently for them to do a new Paper Mario in this style. I'm only so impressed that they made an amazing game amazing again. I want to know if they have what it takes to make something BRAND NEW with such a wonderful plot, characters, and combat. I'm very excited for the potential of future Mario RPGs regardless though, and I can't wait to see what's in store for us with Brothership. But Intelligent Systems, I AM wait for a new Paper Mario in this style. You've been warned.
That's all I have for now. Go out and play a game you adore!
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I CANT FIND OG PAPER MARIO CONTENT BECAUSE PEOOLE TAG TTYD, TOK, SPM, AND CS AS PAPER MARIO AAAUUUUGHHHH
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Alright, finished Origami King so now I can say I've played every Paper Mario. I sort of have the beginnings of a thesis for a video that would be at least half about the series, but I'd prefer to wait for a more timely opportunity...though who knows what that'll be, since Nintendo could announce a new game at any time and The Thousand-Year Door probably isn't coming to the NSO soon if at all lest it cannibalize sales of the remake.
OK was a cute game. The overworld gameplay and world design are on par with the N64 original even if aesthetically I think I prefer Color Splash just a bit. While the puzzle-based combat could be kind of tedious there are various workarounds for that and the bosses largely make up for it...
...except for the final boss, which has too much button mashing and too many auto-Game Overs for my liking and feels pretty cheap in general to end with a puzzle scramble under a tight time limit that you can't extend. This is doubly annoying because you can't get 100% completion until after beating the final boss, yet only by getting 100% do you unlock the final scene in the ending.
That's just one of several baffling decisions in OK that will frustrate completionists. Thank goodness I knew beforehand not to equip battle accessories and always save scum out of Game Over screens so I could get those bonus marks on my save file. Nothing in this game was as bad as Sticker Star's postgame battle grind or CS's RNG-fest temple nonsense, but I still didn't appreciate design choices like that.
It is weird how so many reviewers call this a step in the right direction or something to that effect re: the general trajectory of the series when it doesn't really resemble either the two oldest games or the two that it followed. At least one part of what I'd like to explore in video form is that PM really doesn't have as much of a cohesive identity as people like to pretend it does, at least when it's being taken as a whole and not "64 and TTYD and then these other games that suck and don't matter also Super Paper Mario is there".
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It depends on what character we’re putting in
If it’s a character who has a 3D form or is normally 3D (like the majority of the bosses from SPM and every TOK boss, as well as any Thing (From SS and CS) that’s an official character (like Huey or Fan)
Otherwise, 2D with Paper Mario rendering is the way to go
TLDR: there’s some 3D characters in some paper mario games, and those should be 3D, otherwise do 2D
(Totally not me just realizing that the tldr is almost as long as the rest of the post)
Super Mario Bracket: BONUS POLL
[link to all polls]
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So is it possible to summarise all the games' lores in a single post/message to someone who knows goose egg about the stories and has only seen boss fight videos but wants to get into the series?
WELL!!!
The good thing about the series is that all the games are perfectly good as standalone content! If you wanna hop in on the ttyd remaster, feel free! The most youll miss out on is easter eggs and callbacks.
HOWEVER!
If you'd like to get into the series as a whole, i suggest playing them in the order i did, which is the order of release. You'll get to experience the evolution of the style of art, story, and gameplay over time!
There are 6 games not including Paper Jam, which is a crossover with the Mario + Luigi series, and I personally consider it to be more of the latter continuity. I would categorize the games as follows:
Classics: Paper Mario (Nintendo 64), Paper Mario: The Thousand Year Door (Gamecube, remastered for Switch). As the earliest games in the series, they have a similar turn-based combat gameplay style, a closed walk-based map, and a system of collecting partners throughout the story in simple JRPG fashion. The stories are divided into chapters and in structure are pretty similar, but still unique from each other. The art style of these two games are what the series is known for, being similar to a pop-up storybook in terms of visuals.
Outlier: Super Paper Mario (Wii). This one is its own category primarily because the gameplay is much closer to a 2D platformer than a turn-based RPG like the prior two, and I personally believe that's important to note before getting into it if you're playing them in order of release, because the contrast can be quite jarring. However, it's also stylistically quite different from the previous two in story structure and art style, being more akin to a cyberspace aesthetic with unique character designs and even other playable characters. I'll also note that the story, albeit in the collect-them-all style of essentially all Mario games, is highly unique when it comes to how things play out and especially the villains.
Comapnion era: Paper Mario: Sticker Star (3DS), Paper Mario: Color Splash (WiiU), Paper Mario: The Origami King (Switch). These three are stylistically much closer to papercraft like Yoshi's Woolly World or Kirby's Epic Yarn, putting much more emphasis on the "Paper" in "Paper Mario". They return to a turn-based combat system with different mechanics, but there are no longer a party of partners- instead Mario is accompanied by a singular companion who helps along the journey in their own unique way that adds to the gameplay. Sticker Star and Color Splash use a system involving material required for attacks, while The Origami King adds on with a rather unique combat stage that also functions as a puzzle system. Sticker Star in particular is a bit devoid of story, but it's still got its merit and is overall highly enjoyable; SS and CS also function with an overworld map much like the 2D Mario games, while TOK returns to the walk-based maps of the classics. The stories are no longer divided into chapters, instead progressing in level-based segments.
All-in-all, you can hop into the series wherever it interests you, but if you want to get into the whole thing, I definitely suggest playing in order of release to follow how the games evolve and change over time- and so you can pick up on Easter eggs as you play further in time!
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OK!AU INFOGRAPHIC 2 Despite the name, OK! doesn't JUST focus on Origami King- It aims to give more depth to the Mario series as a whole. For example, Color Splash is quite the contentious game due to it's rather lackluster villain- (And battle system, but not like I can change that.) So, why don't we fix that? OK!Huey goes largely unchanged in personality, but does give him back a cuter version of one of his beta designs because I just love it that much. Both Huey, Vanta, and the Paint Stars in OK! are based on the Hawaiian Hoary Bat. Vanta is a completely new addition to the story, as the Black Paint in Color Splash is almost barely able to be argued as it's own character. Regardless, they take the role as villain in OK!
To learn more about them both (But mostly Huey) go see on Artfight!
#paper mario color splash#color splash#huey cs#black paint#ok!huey#ok!vanta#ok!au#i know i said id focus on oratta next but i lied okay
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Tried a Color Palette Challenge with these two boys.
This is just some old art thought i can post it here for fun.
(Color Palette by Doberart)

Also meme for this rarepair/crackship
#cherri draws#mario odyssey#super mario odyssey#mario cappy#cappy#paper mario cs#color splash#paper mario color splash#huey#huey paint can#paper mario huey#rarepair#crackship#huecap#ship name i guess
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they need to get helpers to solve puzzles instead of using ancient mystic powers, and then ALSO they battle with them in ways that mario can't with his current adventure
kinda like in mario & luigi or in super mario rpg, they could do bros attacks or triple moves, but instead that concept goes to the rival character, who gets unique team attacks because they're forging hard earned relationships with their team
and regardless of whether mario has full-fledged partners like in paper mario 64 and ttyd, assorted living equipment and equal allies in super, advice fairy from ss/cs, or the rotating blend from tok, the rival still has the deeper ally system as a means of contrast
like there's the way mario works with his support cast, the usual stuff for the most part
then this rival newbie who actually uses The Power of Friendship™ to do everything
had an idea for paper mario that people probably already made previously in the past at some point, BUT
what if they did a new game where mario gets a rival character that shows up for just about every chapter for the story, and it's not just some one-off or joke character, but one that's an equal?
like, some new oc character to distinguish them from bowser or past rivals (wario, waluigi, spike), but also, someone that isn't necessarily a villain too, because that can be the big bad threat
and then you go around the game, collecting helpers and star bits or usual magical stuff, but then SO DOES THE RIVAL
maybe make those things related in some way, like your new goomba bff had a sibling that, oops, ends up with rival oc
and you basically get a scenario with doopliss but without body snatching and lasting for the game
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I really like Super Paper Mario




I like the others too but Super is clearly the best 😎
#nintendo#super mario#super mario bros#paper mario#paper mario 64#paper mario the thousand year door#paper mario ttyd#super paper mario#paper mario sticker star#paper mario ss#paper mario color splash#paper mario cs#paper mario the origami king#paper mario tok
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Yellow Toad: Good night, sweet prince...
Source: Squeezing the giant turnip and then talking to one of the Toads in Sacred Forest. Footage from Mario Party Legacy’s Walkthrough on Youtube
#thanks nintendo#paper mario#paper mario color splash#paper mario cs#does meme awareness count as lore?
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