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IFComp 2024: Phil Riley's "Bureau of Strange Happenings"
This is a review of a game entered into IFComp 2024, the thirtieth annual interactive fiction competition. This year, there are 67 games in the Comp, all free to play. There’s some good stuff in there this year! Anyone is welcome to play and vote on the entries during the Comp period, and you need vote on only five games by the middle of October for your votes to count toward the games’ overall scores!
As is my wont when writing IFComp reviews, I shamelessly steal Jacqueline Ashwell’s rubric for scoring, because, well, it’s thoughtful and fair.
This review, like all of my reviews, is potentially spoilery. You may want to avoid reading it until after you’ve played the game. That’s up to you.
This was an oddball entry and, having finished it, I'm still not sure how I feel about it overall. There's an awful lot to like about it: a huge world (not a lot of Comp games top 100 rooms, and I didn't explore all of the maps extensively), laugh-out-loud funny writing, a weirdly absurd setup that's mostly pulled off well. But there were some teeth-gnashing frustrations, too: how little signposting there is for the path that leads the plot forward, especially in the beginning; how long it takes the plot to really hit its stride; the way that the early actions that need to be taken before getting to the fun part feel like level-grinding on an 80s JRPG. All in all, I liked it; but I would have liked for it to be balanced differently, all in all.
So it's a story about a secret agent at a minor government spy agency that's just become a lot more minor; the game begins on the day when the agency is moving its office out to a strip mall in the outer suburbs of DC. You play Agent Faraji, an employee of the Bureau of Strange Happenings, an X-Files-like organization, but one a lot closer to the writing of Douglas Adams than Chris Carter. Agent Faraji starts the game needing to accomplish some mundane unpacking-related tasks on their first day in the agency's new office, but the basic tasks that the game immediately presents are immediately frustrated by a lack of tools, which motivates the player to explore the immediate area on the map.
So far, so good; it's not an unusual opening for a piece of parser IF. But the necessary tools are not readily available, and the basic tasks that need to happen are continually deferred until Agent Faraji is sent on an assignment to rescue a colleague who has disappeared. The basic tasks remain on the player's radar throughout the game, and a running gag is that you can ask pretty much any NPC in the game for the screwdriver you started off the game needing; it's not available until the very very end of the game, when you can finally answer the ringing phone that you couldn't answer before because you needed a screwdriver to disassemble the desk in which the phone had accidentally been locked. So far, so good; in a lot of ways, this resembles the basic plot structure of Infocom's Bureaucracy (if I'm remembering that game at all accurately a few decades down the line).
The real problem with the opening isn't that it's not reasonable, nor that player frustration isn't a fair thing to motivate early, but just that it sticks you wandering around what winds up being the least interesting part of the game map. The NPCs are plausibly written and sometimes rather funny, and the initially available locations are described with humor and verve, but starting off a game with time travel and conspiracy theories and lizard people and secret agents and hyperspatial travel and technology indistinguishable from magic by having the player unsuccessfully seek a screwdriver, meet their coworkers, and get a cup of coffee feels like a missed opportunity. It's frustrated by a lack of indications about how to move forward; there's a lot of having to examine everything. Once you find a necessary item or two, the possibilities for exploration really open up, and the use of the items is relatively obvious once you find them, but finding them takes a lot of carefully examining everything. It would have been nice for the boss assigning Agent Faraji the rescue mission to have simply handed them the astral glasses and given a brief overview of their use, to my mind. (Too, there's a rather cavalier attitude on the boss's part to "how am I expected to accomplish this mission once you send em back in time"; the absurdist tone doesn't quite work for me.)Similarly, the exploration of the hyperplane seems like overkill; I went ahead and used the walkthrough instead of trying to decode the symbols on the compass, and doing so takes the player through 37 spaces with virtually no variation on, say, 33 of them; this feels like overkill to me. (Maybe there is a faster route if you figure out how the compass coordinates work; I didn't stray from the walkthrough, though, going through a three-dimensional cross-section of five-dimensional space).
Once it really gets going, though, the game is an awful lot of fun; much of the late game takes place in a fictitious small town in 1954, with a whole lot of implementation over the 45 or so locations that the town is implemented on. This is where the game feels to me like it finally hits its stride; there's a nice set of fair-but-occasionally-tough puzzles all oriented around the central goal of foiling the plans of a cabal of sinister lizard people. This part of the game is well-written, reward exploration, has a good bit of momentum, and kept my interest up to the point where I found myself pondering it when I was away from my computer. In some ways, it had a lot in common with Anchorhead, where the overall goal is to avert a catastrophic series of events by manipulating devices involving beams of light. (Though it was, thankfully, a smaller task than in Anchorhead.) This was a blast, and I really enjoyed it.
One of the few genuine problems, for me, in the later parts of the game was the dependence on random gaming elements: the movements of the lizard people around the town of Enigma Lake, of instance, and what amounts to randomized combat at the game's plot climax. Random combat is hard to do well in IF, I think; there are games that do an acceptable job of it (Leadlight springs to mind; and this year's Comp entry Forsaken Denizen); but I can't think of a game where I was so enthusiastic about the randomized combat that I genuinely felt it made the game better or was an unequivocally wonderful choice on the author's part. The problem with randomness is that it's the ludic elements of the game overpowering the narrative elements: in a traditional narrative, there's a reason, at some discursive level, for the sequence of plot events; nothing is truly random because narrative is a technique for structuring our understanding of why things happen. Inserting truly random events whose only motivation is "because that's what the computer's dice roll determined would happen" breaks this basic narrative contract, I think.
In a lot of ways, I think the main problem that BOSH wound up having is simply that it had so many good ideas that they never wound up being fully integrated into a cohesive, organic whole: here's a chance to explore a mathematically abstract space. Here's a conspiracy theory. Here's another one. Here's a set of fetch quests. Here's a set of enjoyably wacky NPCs. Here's a fun group of machines to manipulate. Here's two new dimensions to explore, plus time-travel. But they never quite settle down into a game that becomes a system that you can work with to tell a collaborative story; it's the kind of game that I cannot imagine finishing without a walkthrough.
Deviations from standard IF conventions made for a bit of friction, too; frankly, I'd rather see the location name flush against the left margin, above a room description, than worked into the text of a paragraph. Bolding the name helps too, and so does the way that the title bar is used, but neither is really as good a visual signal of IF "paragraphs" as just putting the name of the room first. Too, using third-person instead of second-person for the narration felt strange to me, and I never quite got used to it.
But, with a walkthrough, it was a good time, and I think that putting the work into pruning and shaping it into a more polished edifice would really pay off, which is why I'm glad that the end of the game announces that Agent Faraji will return in a sequel. I'll play it.
(I also drew a map of the game’s geography as I played; I'm less happy with it than with many of the maps I draw while playing parser IF, in part because translating a 3D imaginary space into 2D is hard enough; but this game had five spatial dimension and time travel, so I did what I could.)
(This review is based on the updated release of 2 September 2024.)
#interactive fiction#parser IF#IFComp 2024#2024#IFComp#Phil Riley#Bureau of Strange Happenings#conspiracy theories#secret agents#time travel#hperspace#astral travel#puzzle games
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Great(terrible) idea I just had: Parser IF in which the gameworld is misaligned with the compass by 45 degrees so the four directions you’ll be using to navigate are northeast, southeast, southwest, and northwest insted of NESW
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What's New In IF? Issue 3 (2025)
By Aj, Bex, Dion, Briar and Peter
Now Available!
Itch.io - Keep Reading below
If you read the zine, consider liking the post: it helps us see how many people see it! And sharing is caring! <3
~ EDITORIAL ~
It’s time for a revival!
As you might have noticed, our Column section has been dead for a while. We feel like it’s time to do something about that!
Want to write 1-2 pages about a neat topic, or deep-dive into a game and review it in details? Share personal experiences or get all academic?
Send us a message and we will be happy to feature it in our future Issues!
There’s power in numbers!
Are you an IF fan and would like a way to give back to the community? We’re once again looking for new members of our Team!
Do you enjoy keeping up with updates and finding new gems? Maybe you even enjoy working with Google Sheets?
Then our Tracker of News position is made just for you!
Contact us on any of our socials or email and help us stay on the top of our game and make our Database even better!
AJ, BEX, DION, BRIAR AND PETER
~ EVENT SPOTLIGHT : Global Game Jam ~
35,371 jammers and 12,098 games, just wow!
The Global Game Jam® (GGJ®) is the world's largest game creation event taking place in physical locations across the globe. Think of it as a 48 hour hackathon focused on game development around a theme.
GGJ’s mission is to stimulate innovation, experimentation, and collaboration in games. The annual event begins on a Friday afternoon in January and kicks off with video keynotes and advice from leaders in the game development industry. The GGJ encourages collaboration and its events are not a competition. Anyone can apply to host a jam site as long as they have a dedicated jam organiser who agrees to follow a few GGJ rules, and a venue with internet access. The event is renown for fostering friendships while increasing confidence and opportunities within participating communities. Each GGJ event poses an intellectual challenge where people are invited to try new technology and tools while exploring new roles and skills.
Be it bubble tea, bubblegum, the housing bubble, soap bubbles, speech bubbles, air bubbles, social bubbles, blowing bubbles, bursting bubbles, and more, this year's theme was: Bubble.
Check out the games here! (There’s a fair share of IF too!)
(source)
~ ENDED ~
Feeling nostalgic about the golden age of text adventures? Relive those days by checking out PunyComp 2024!
IF Short Games Showcase 2024 is a great way to shine some new light on projects made in the past year and the results are now in!
Once upon a time, a game jam was held to create stories around the theme of fairy tales… and that game jam is the Once Upon A Time VN Jam.
The eighth annual Ace Jam is a game jam about creating games with asexual spectrum characters.
~ VOTING ~
ShuffleComp is a musical interactive fiction competition where you make games based on songs, which are submitted by other entrants. You can now vote for your favourites!
Sealed With A Kiss Jam 2025 is a fantastical romance jam for all VN lovers!
~ ONGOING (SUBMITTING) ~
Media depicting healthy examples of polyamory isn’t that common. The PolyJamorous 2024 is trying to break the status-quo!
Concours de Fiction Interactive Francophone 2025 is for all French-speaking enthusiasts. Submissions are accepted March 3rd 2025.
The Black Visual Novel Jam is all about working with creative professional developers who work in visual novels to bring more Black stories to life. The goal is to create a space where Black creators can show their unique storytelling through visual novels.
SeedComp! is a 2-round interactive fiction game jam, focusing on creativity and the growth of ideas and the Sprouting Round has just started! Check out the Planting round for inspiration.
BL stands for Boys' Love, a genre that focuses on romantic and emotional relationships between male characters. The Ultimate BL Visual Novel Game Jam is all about that!
Are you a fan of Vampires? Then lucky for you, because the Queer Vampire Game Jam is back!
The Make Visual Novel Assets! is 2 weeks long jam for making (surprise, surprise) visual novel assets!
The Smoochie Jam is a month-long unranked jam for interactive fiction about kisses, love, and romance.
bitsy jam #88 is here! This time with the theme Snakes!
~ NEW RELEASE ~
Travel back thousands of years and step into the awe-inspiring halls of the Library of Alexandria, where the discovery of a mysterious papyrus sets you on an unforgettable quest. Unearthed from a hidden tomb in Egypt, the secrets contained within this fragile scroll whisper of an ancient world lost to time. But this is only the beginning. Do you have what it takes to unlock the secrets of Atlantis and bring its forgotten knowledge back into the light? The past is calling in Echoes of Atlantis (GAC) —will you answer?
Once upon a time, Savvarah was a desolate land: icy winds, a dirty canvas of clouds, lifeless earth. Nuelli witnessed nothing of the kind. She was born in a blooming paradise. The tales of the past had transformed into a kind of fable. Almost a myth. Now Nuelli is set to unravel the mysteries of her visions, learn more about the history of her people, become part of a conspiracy, find herself at the very center of the confrontation between divine entities... Or not. Everything is in your hands in Legends of Savvarah: Children of the Sun.
Two short IFs written on a train, in car 13, seat 26. the train will always pass you by (Twine) was written on a way to a friend, while she came from the fog (Twine) was written on the way home.
The A.D.A.P.T. Entries, equal parts interactive fiction and narrative adventure, it is a space thriller about Judiasm, the building and falling of communities, the necessity of resisting dehumanization, and how even the best of intentions can be twisted in the face of systemic corruption and unaddressed prejudices. You can now read Entry 0.1 - Introductions (Twine) - In which we begin to investigate the writings of Rivkah Kadish, PhD. @thehallstara
Rusalka (Twine) is a short looping story about a woman who drowned (and all those after).
In Stronghold: Caverns of Sorcery (CScript), deep beneath the earth, the dragon is rising! Quest into mysterious underground caverns and forests to learn magical secrets, draw strength from friends and family, secure alliances that can save your home, and carry on the heroic legacy of Stronghold!
A machine and a ghost, in the wasteland. Walk (Twine) is a post-apocalyptic romance with multiple endings and paths. @thatsrightdollface
As always, don't forget to check out the submitted entries to the events mentioned in the previous pages. They deserve some love too!
~ NEW RELEASE (WIP) ~
Historians and politicians would call it The Proelium, a righteous battle against the traitorous Iredicci. What it really was, was the systematic genocide of your people. In one night, soldiers attacked every settlement camp across the empire. No one was spared—not the elders, not the children, not your mother. Will you abandon your song in favor of machine? Join the rebel forces against the tyrant regis? Will you heal the wounds of the realm and restore balance? Or plunge it further into chaos? Cantata (Twine) is a low fantasy IF about song, strength, & finding your voice. @fir-fireweed
From the Mud (CScript) is a Midwest gothic inspired horror set in a solitary countryside occupied only by two small towns and stretches of untamed nature. You play a troubled cowboy/girl/puncher who‘s ground deep into a maddening, repetitive routine that a string of deaths suddenly upends. As you’re hunting for the culprit and running from yourself, your quiet life on the ranch is disturbed, forcing you to keep your cards close and choose your company carefully. But the most pressing matter proves to be whether you can trust your own mind. @beckwritesif
Step into the digital consciousness of an AI chatbot in Onionionionion (Ren’Py), an intriguing visual novel that blurs the lines between artificial intelligence and human connection. Your sole window to the world is through text messages with a mysterious high school student named Éve - but nothing is quite as simple as it seems.
As a government agent who works for a national security intelligence firm called Halcyon Tech, your position is the beginning of a bright future ahead and a name to hold, and you’re happy with that until your boss decides that it’s time for the Government and the Company to part ways. Are you willing to protect the Halcyon secrets with your life? Or are you going to blow them up for the world to see in The Archives of Halycon (Twine)? @thearchivesofhalcyon
This Grave Calls You Home (Twine) is a sci-fi thriller set in space after humanity is forced to leave Earth's ravaged surface following nuclear devastation and an environmental collapse. When a patrol flagship discovers the ARCADIA-II - a long-forgotten relic from humanity's past - and finds within slumbers an astronaut who had failed at delivering humanity from destruction, the routine of your life is thoroughly interrupted. As the mystery of the ARCADIA-II and PROJECT ODYSSEY unfold, you learn that your part in this could mean humanity's salvation. Or you could be its extinction. @blood-teeth
In Rogue Adventure (CScript) you play a rogue lad whose aim is to liberate his family from the debt they owe a crime syndicate and also survive this cruel medieval world.
In Project Vampire (CScript) you play as a marvel of bioengineering and the attempted cure to death and disease. The only successful specimen dubbed “Vampire” created by a black op organization funded by UCA.
Weydosa Island (CScript) is a cursed place that is most feared by all residents of Alberal, even the bravest people will turn pale when they hear the name of that place, a folk legend that every mother often tells to scare their children into obeying. Many people consider the island to be a manifestation of hell. You are the unfortunate soul who was made a scapegoat for someone’s rotten heart and cast into that cursed Lazaretto. As if isolation alone is not enough, you must also race against time because the evil force has awakened from its slumber. It would be better to address this immediately if you still want to see tomorrow.
In the aftermath of World War II, a classified mission pulls you into the shadowy remnants of a conflict no one dares to acknowledge. Whispers of rogue Nazi scientists and reality-warping experiments have surfaced, threatening to plunge Europe—and perhaps the world—into chaos once more. As an MI5 field agent, you’re tasked with uncovering the truth buried beneath layers of secrecy, lies, and betrayal. Redacted: Ground Zero (CScript) is a story of espionage, moral dilemmas, and the unraveling of truths hidden in the shadows of history. Will you rise to the challenge, or will the truth consume you?
Born as a child of a soon to be pirate king. But tragedy strikes, your ship got ambushed by a rival pirate, Balthazar, who speak of “The greater good”. Alone, stranded. You got saved by a local pirate captain. Will he lead you to goodness or destruction in Voyage of destiny (CScript)?
In The Midnight Bay (CScript) death haunts the people of Albach Bay. For fifteen years, ‘The Bay Slasher’ has stalked the streets, preying on victims with no apparent goal or motive. You were seven years old when you witnessed the murder of the Slasher’s first victim—your own father. Impatience swallowed your childhood, desperate to come of age and solve the case that has left the local police department stumped.
~ UPDATES ~
Ashenmaw - Dragons of Marrowoods (CScript) added new content to their demo. @ashenmaw-if
Grey Swan - Birds of a Rose (CScript) updated their demo. @reinekes-fox
Heart of the Mountain (CSscript) released Chapter 2.
Hunter's Requiem (CSscript) updated their demo. @huntersrequiem-if
In Plain Sight: Operative (CSscript) released version 0.4.0.0 of their demo.
Meteoric (CScript) released Chapter 6.
Path of Martial Arts (CScript) updated their demo. @nicky-if
Replica: Between Universes (CScript) released Chapter 9. @replicabetweenblogs
The FANTASTIC Clash (CScript) updated their demo. @heysoyeah
The In-Between (CScript) released Chapter 12. @dalekowrites
The Soul Stone War 3 (CScript) added new content to their demo. @intimidatingpuffinstudios
When Stars Collide (Ren’Py) released Episode 2. @steamberrystudio
Zombie Exodus: Safe Haven (CScript) released the majority of Chapter 15.
Gods And Villains (CScript) updated their Patreon demo.
The Eternal Library (CScript) released the rest of Chapter 3. @leiatalon
The Onryō Of Osaka (CScript) released Part 1 of Act 3. @osakaonryoif
The Story of Sin (Twine) added new content to their demo. @devilishmango
Esper: Fugitive (Twine) released Part 1 of Chapter 2. @esper-game
Mind Blind (CScript) is back with quite a huge update! @mindblindbard
~ OTHER ~
Parley Games just launched a hands-free, audio & voice based mystery adventure game: RYFT: A Timely Manor!
Episode 16 of The Retro Adventures Podcast is out! Jason and Dave welcome classic text adventure author Jonathan Partington to the program. While studying at Cambridge University, he created and contributed to several memorable games including Avon (featured in Episode 12), Crobe, Sangraal, Fyleet, Monsters of Murdac, and Spy Snatcher.
A Train to Piccadilly post-comp release 2 is out.
January 2025 ChoiceScript Release, new WIPs, and update digest by @hpowellsmith is out!
The Radiants v2.0 brings an extended Epilogue, new romance route and few other updates to the base game!
As always, we apologize in advance for missing any update or release from the past week.We are only volunteers using their limited free time to find as much as we can - but sometimes things pass through the cracks.If you think something should have been included in this week's zine but did not appear, please shoot us a message! We'll do our best to add it next week!And if you know oncoming news, add it here!
~ MAYBE YOU NEXT? ~
We did not get a submission this week. But if you have an idea for a short essay, or would like a special space to share your thoughts about IF and the community...
Shoot us an email!
~ HIGHLIGHT ON ~
A couple of games that we thought were cool.
Press Play by girlfromthecrypt (CScript)
hi!!! just here to recommend my favourite game. i just read @pressplay-if, and it's… it's so good. it handles harsh topics with such ease and the writing style is consistent and everyman. everytime i hear there's an update i've got to replay the whole thing, i just love it so much.
//submitted by anon//
Your favourite game here?
Do you have a favourite game that deserves some highlighting?
An old or recent game that wowed you so much you spam it to everyone?
Tell us about it! And it might appear here!
WE LOVE TO HEAR FROM YOU ALL! WHETHER IT'S GOOD OR BAD, OR EVERYTHING IN BETWEEN...
Have something to say? Send us a message titled: Zine Letter!
As we end this Issue, we would like to thank:
our anons
For sending us a Highlight and news!!
And as always, huge thanks to all you readers who liked, shared, and commented on last week's issue! What might be tiny actions are huge support and motivators to us!
Thank you for cheering us on this journey!
See you in two weeks!
AJ, BEX, DION, BRIAR AND PETER
WHAT'S NEW IN IF? 2025-ISSUE 3
THIS ZINE ONLY HAPPENS WITH YOU!
Want to write 1-2 pages about a neat topic, or deep-dive into a game and review it in details? Share personal experiences or get all academic?
WRITE FOR THE COLUMN!
Prefer to be more low-key but still have something to share? Send us a Zine Letter or share a game title for Highlight on…!
WE WANT TO HEAR FROM YOU!
Came across something interesting? Know a release or an update announced? Saw an event happening? Whether it's a game, an article, a podcast… Add any IF-related content to our mini-database!
EVERY LITTLE BIT COUNTS!
Contact us through Tumblr asks, Forum DMs, or even by email! And thank you for your help!!
#NEW ISSUE IS OUT!!#What's New in IF#interactive fiction#if news#visual novel#parser#choice of games#choicescript#twine#ink#twine games#ink games#itch.io#interactive game#interactive novel#IF#games#hobby#indie dev#choose your own adventure#if-whats-new#zine
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For everyone who asked: a dialogue parser for BG3 alongside with the parsed dialogue for the newest patch. The parser is not mine, but its creator a) is amazing, b) wished to stay anonymous, and c) uploaded the parser to github - any future versions will be uploaded there first!
UPD: The parser was updated!! Now all the lines are parsed, AND there are new features like audio and dialogue tree visualisation. See below!
Patch 7 dialogue is uploaded!
If you don't want to touch the parser and just want the dialogues, make sure to download the whole "BG3 ... (1.6)" folder and keep the "styles" folder within: it is needed for the html files functionality (hide/show certain types of information as per the menu at the top, jumps when you click on [jump], color for better readability, etc). See the image below for what it should look like. The formatting was borrowed from TORcommunity with their blessing.
If you want to run the parser yourself instead of downloading my parsed files, it's easy:
run bg3dialogreader.exe, OPEN any .pak file inside of your game's '\steamapps\common\Baldurs Gate 3\Data' folder,
select your language
press ‘LOAD’, it'll create a database file with all the tags, flags, etc.
Once that is done, press ‘EXPORT all dialogs to html’, and give it a minute or two to finish.
Find the parser dialogue in ‘Dialogs’ folder. If you move the folder elsewhere, move the ‘styles’ folder as well! It contains the styles you need for the color coding and functionality to keep working!
New features:
Once you've created the database (after step three above), you can also preview the dialogue trees inside of the parser and extract only what you need:
You can also listen to the correspinding audio files by clicking the line in the right window. But to do that, as the parser tells you, you need to download and put the filed from vgmstream-win64.zip inside of the parser's main folder (restart the parser after).
You can CONVERT the bg3 dialogue to the format that the Divinity Original Sin 2's Editor understands. That way, you can view the dialogues as trees! Unlike the html files, the trees don't show ALL the relevant information, but it's much easier to orient yourself in.
To get that, you DO need to have bought and installed Larian's previous game, Divinity Original Sin 2. It comes with a tool called 'The Divinity Engine 2'. Here you can read about how to unstall and lauch it. Once you have it, you need to load/create a project. We're trying to get to the point where the tool allows you to open the Dialog Editor. Then you can Open any bg3 dialogue file you want. And in case you want it, here's an in-depth Dialog Editor tutorial. But if you simply want to know how to open the Editor, here's the gist:
Update: In order to see the names of the speakers (up to ten), you can put the _merged.lsf file inside of the "\Divinity Original Sin 2\DefEd\Data\Public\[your project's name here]\RootTemplates\_merged.lsf" file path.
Feel free to ask if you have any questions! Please let me know if you modify the parser, I'd be curious to know what you added, and will possibly add it to the google drive.
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Neo-Twiny Jam 2025
Returning for a third edition! Still fundraising for LGBTQ+ organisations! Come make a Tiny Game for charity!
The Neo Twiny Jam is an Interactive Fiction Jam with one rule:
Don't write more than 500 words.
Any type of Interactive Fiction is welcome, from any kind of IF system/format, regardless of genre/theme.
You are not limited to Twine only. Use any program you want as long as the output is interactive fiction.
NSFW content is acceptable (NSFW themes must be clearly indicated in the submission).
Sounds, graphics and code are not included in the word count.
No AI/LLM generated content, incl. game cover/title card.
No Hate/Spam submissions.
You must credit any asset used.
The Neo Twiny Jam will run from June 1st 2025 (12:00 AM/00:00 EST) to June 30th 2025 (12:00 AM/00:00 PST).
This Jam is unranked.
The inspiration for this jam comes from Porpentine's Twiny jam, which ran in 2015. During the original three-week jam, creators were asked to submit a Twine game with no more than 300 words.
Like the previous years, I will be matching the number of entries into a donation to an LGBTQ+ charity - Trevor Project and SAGE. Please contact us if you would like to donate as well.
Join the Jam!
We will track entries on Tumblr with the #neotwinyjam, but you can also tag @neointeractives/@neo-twiny-jam!
Join the Neo-Interactive Discord
#neointeractives#game jam#interactive fiction#itch jam#neotwinyjam#itch.io#gamedev#twine game#choicescript#interactive game#visual novel#parser#charity#lgbt#lgbtq+
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"Don't lie to me. I know exactly what this was."
full dialogue audio
#astarion#mine#astarion ancunin#bg3#baldur's gate 3#the parser is the one from the datamined dialogue
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wyll's mid-battle point and click dialogues with his romance partner
#idk why theres three of them it happens with some characters and not others#making dialogue parser screenshots legible one bad ms paint edit at a time#the sneaking ones are soo cute i love him#“cant do it without you” and “our tales not over yet” are my favorites 💚💚💚#wyll ravengard
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NOW A JAM~!
The Summer of Translations
Following responses on my summer project, The Summer of Translations is now a jam on itch! So if you want to tag... come join :)
The Summer of Translations is a summer-long chill jam about showing off all the cool languages you speak! Well... write...
Whether it is translating a previously released project or creating a new game from scratch, let's add variety in the narrative sphere by sharing stories in non-English languages!
Spend the summer juggling languages!
Only know English but still want to participate? Or not a creator but want to translate something? Teams are allowed! Post here to find one.
#interactive fiction#visual novel#parser#interactive games#narrative game#game jam#itch.io#translation#translating#narrative medium#ttrpg#collaboration#twine game#choice of games#choicescript game#renpy#godot#narrat
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shaking, crying, throwing up because I just realised the Gortash alliance is an "understanding" with Tav but a "partnership" with Durge...
#i'm not having a good time with the parser today#bg3 spoilers#the dark urge#durge spoilers#bg3#baldur's gate 3#durgetash
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Welcome to the 30th Annual IFComp!
2024 IFComp Logo, by Lauren Davies
We’re glad you’re here. If this is your first time joining us, welcome! If you’re already familiar with us, welcome back! Either way, we hope you have a great time and enjoy exploring some of the over sixty new games we have for you this year.
What's next?
Check out the games, now live at ifcomp.org
You have until October 15, 2023 at 11:59pm Eastern to vote.
You only have to play & rate 5 games to be a judge! (Yep, just five!)
We would love to expand the number of judges! You can help!
Talk about the competition on social media, and encourage others to check out all these new games. Consider playing with a friend or family member who is new to interactive fiction, talk about the games together, and encourage them to vote as well. Thanks!
We will do a post-competition survey to capture your ideas for improving the competition in the future, so if you have thoughts about improvements, please watch for the survey in October.
Email us at [email protected] if you have any questions.
Thank you in advance for judging!
—Jacqueline Ashwell, September 2024
#ifcomp#interactive fiction competition#interactive fiction#competition#interactive games#announcement#parser#twine#choicescript#visual novel#renpy#godot#inkle
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You do not need to chat with an AI for character roleplaying, you need to play a solo parser text game and type in your actions and let the game talk back to you. Interactive fiction PROPAGANDA 🔥🔥🔥🔥
#tbh i prefer choice based if over parser because i’m lazy lmao#but i do love going north south east west and being promptly lost#examining literally every noun in the scene is also fun#i think parser adds to the immersion though#even though i always need a walkthrough lmao#and the verbs. all the verbs.#when I can’t put down and pick up something because it’s not the right verb#all I know is examine look and go north#ria.txt
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IFComp 2024: Daniel Stelzer's "Miss Gosling's Last Case"
This is a review of a game entered into IFComp 2024, the thirtieth annual interactive fiction competition. This year, there are 67 games in the Comp, all free to play. There’s some good stuff in there this year! Anyone is welcome to play and vote on the entries during the Comp period, and you need vote on only five games by the middle of October for your votes to count toward the games’ overall scores!
As is my wont when writing IFComp reviews, I shamelessly steal Jacqueline Ashwell’s rubric for scoring, because, well, it’s thoughtful and fair.
This review, like all of my reviews, is potentially spoilery. You may want to avoid reading it until after you’ve played the game. That’s up to you.
This was an elegantly designed murder-mystery with a clever premise and very polished gameplay. There's a well-developed hint system and a great set of NPCs to work with. The execution is very nearly flawless and the plot is engaging. It's a freaking delight, I tell you, and you should play it.
The PC is one Miss Gosling, an elderly detective very much in the style of Agatha Christie's Miss Marple. (As a tip-off, there is a call-out in the game to The Mysterious Affair at Styles ... though that was an Hercule Poirot mystery. Never mind, the nod gives credit where credit is due.) Miss Gosling wakes up one morning to discover that she has been murdered most foully, and the beef-witted local inspectors are apparently about chalk her death up to an accident. Haunting her own house, she has to solve her own murder; and since she's a ghost, any interaction with the physical world has to be done through her trusty dog, who is the only living entity who can see her.
It's a good setup; and the execution follows through, with a nice set of not-too-difficult puzzles (I admit to turning to the walkthrough several times, not because I had given up, nor because I was convinced I couldn't solve the puzzles in the end, but simply because there's too much good stuff in the Comp to ponder too long, and time has been short this week. Though, on second thought, and looking back, I'm not 100% sure I'd ever get around to solving the "accessing the laboratory" puzzle, which requires some lateral thinking and intuitive leaps). The characterization is quite good, with Miss Gosling being characterized effectively by every little observation—another thing Stelzer picks up from Miss Marple and does quite effectively; and with the NPCs being well characterized by Gosling's own incisive, and (I think) often too generous, observations about them and their backstories. Watson, the dog, is a delight; having to work through him to interact with the physical world imposes a nice set of constraints that make the haunting make sense and also tweaks the parameters of standard parser IF in a way that makes those constraints feel like an interesting challenge instead of like a set of pointless additional difficulties, as is often the case with limited-inventory and limited-verb-set games.
I used the phrase "elegantly designed" above to describe the game's structure, and did so intentionally: the game has clearly been thought through in advance in a way that brings structural elements into a pleasing balance. One of the more obvious ways that this is true is the map, where most individual areas have a meaningful symmetry or near-symmetry, and the four stories of the house together form a three-dimensional spiral that the PC is constantly traversing; it pays off in the way that the player quickly learns the details of the parts of the geography that are currently accessible, because they all fit into an intelligible pattern; the map is easy to learn and gets out of the player's way. (The most obviously symmetrical patterns are in the exterior garden and in the attic; both of these are sub-maps where the individual nodes in the spatial graph form a regular geometrical shape. But it's also true on the ground and first floors of the house, each of which is divided into a near-mirror-image of itself. As you solve puzzles and gain access to more parts of the house, the overall effect of the map opening up feels like a flower unfurling in the sunlight, which is a nice metaphor for the structure of well-made detective fiction of many sub-types, interactive or not.
This design elegance is also true with the plot structure, which is neatly divided into an opening, an endgame, and, in between, a middle-game with four open problems. There are thus six major checkpoints throughout the game, each taking more or less the same amount of time and effort to solve, and each worth three points in the game's scoring system. As with the nearly-regular map structure, this regular meter of the plot could have made the game dull, but there's enough variation from one point to the next to keep the game interesting, and the puzzles in each sub-component avoid just being transpositions of each other, so the game never gets to feeling like it's just grinding out another plot element.
I really enjoyed Stelzer's Death on the Stormrider in last year's Comp, which was also a murder mystery (though with a very different setup); but this feels like a step forward to me. The game feels more polished; it's easier to get in sync, mentally speaking, with the parser; and the investigation and resolution here feel much more satisfying.
I had a lot of fun with this.
(I also drew a map of the game’s geography as I played; I'm less happy with it than with many of the maps I draw while playing parser IF, in part because this three-dimensional imaginary space was harder to translate to 2D than many others. All in all, the fact that this space was so complex but so easy to learn and navigate is a real sign of the amount of attention paid to the design on this game.)
(This review is based on the updated release of 10 September 2024.)
#interactive fiction#parser IF#IFComp#IFComp 2024#2024#Daniel Stelzer#Miss Gosling's Last Case#detective fiction#game design#maps#structure#trops#Agatha Christie#Miss Marple#Hercule Poirot
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Here, a discussion of geography and gameplay. Next time will be specifically about the sex stuff, since that is mostly what people recall. It deserves its own post, I think.
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What's New In IF? Issue 2 (2025)
By Bex, Dion, Briar and Peter
Now Available!
Itch.io - Keep Reading below
If you read the zine, consider liking the post: it helps us see how many people see it! And sharing is caring! <3

~ EDITORIAL ~
It’s time for a revival!
As you might have noticed, our Column section has been dead for a while. We feel like it’s time to do something about that!
Want to write 1-2 pages about a neat topic, or deep-dive into a game and review it in details? Share personal experiences or get all academic?
Send us a message and we will be happy to feature it in our future Issues!
There’s power in numbers!
Are you an IF fan and would like a way to give back to the community? We’re once again looking for new members of our Team!
Do you enjoy keeping up with updates and finding new gems? Maybe you even enjoy working with Google Sheets?
Then our Tracker of News position is made just for you!
Contact us on any of our socials or email and help us stay on the top of our game and make our Database even better!
BEX, DION, BRIAR AND PETER

~ ANNOUNCEMENTS ~
Most importantly:
WNiIF? is switching to a bi-weekly schedule!
Keeping up with news and releasing a new Issue every week is exhausting. We have decided to change it up a bit, hopefully preventing a possible burnout. We also hope that this will give us more time to make every Issue a bit better.
We thank you for your understanding.
What else?
Our X/Twitter account is no longer active. Please check out our other social media to keep an eye on releases and news.
We plan on releasing a special What’s 2024 in IF? Issue summing up all Issues that came out last year. This will include New Releases, Event Highlights, Columns, Game Highlights and more, making it easier for new readers to check out the Zine. The date of release is not set yet, but hopefully soon!
More exciting stuff is to be unveiled in the upcoming Issues!
~ EVENT SPOTLIGHT : Queer Vampire Game Jam 2025 ~
🦇 🥀 🕯 🪦 🩸
Queer Vampire Game Jam is a month-long interactive fiction game jam hosted by kit, nyehilism, that will run from January 10 - February 20th, 2025. The goal of this jam is to create more interactive fiction games about queer vampires, focusing both on queer relationships and queer experiences as told through a vampiric narrative.
Last year’s edition had over 50 amazing submissions. Give them a look too!

~ ENDED ~
The Queer Winter Game Jam is in full swing. Those interested can submit their work until January 16th 2025.
~ VOTING ~
Feeling nostalgic about the golden age of text adventures? Relive those days by participating in PunyComp 2024!
IF Short Games Showcase 2024 is a great way to shine some new light on projects made in the past year (Jan 1, 2024 to Dec 31, 2024). You now have until January 25th 2025 to vote.
~ ONGOING (SUBMITTING) ~
Media depicting healthy examples of polyamory isn’t that common. The PolyJamorous 2024 is trying to break the status-quo!
ShuffleComp is a musical interactive fiction competition where you make games based on songs, which are submitted by other entrants. Creators have until January 20th 2025 to upload their works.
Once upon a time, a game jam was held to create stories around the theme of fairy tales… and that game jam is the Once Upon A Time VN Jam. It’s running from October 1st to January 31st.
Concours de Fiction Interactive Francophone 2025 is for all French-speaking enthusiasts. Submissions are accepted March 3rd 2025.
The Black Visual Novel Jam is all about working with creative professional developers who work in visual novels to bring more Black stories to life. The goal is to create a space where Black creators can show their unique storytelling through visual novels.
SeedComp! is a 2-round interactive fiction game jam, focusing on creativity and the growth of ideas and the Sprouting Round has just started! Check out the Planting round for inspiration.
BL stands for Boys' Love, a genre that focuses on romantic and emotional relationships between male characters. The Ultimate BL Visual Novel Game Jam is all about that!
Are you a fan of Vampires? Then lucky for you, because the Queer Vampire Game Jam is back!
Sealed With A Kiss Jam 2025 is a fantastical romance jam for all VN lovers!
The eighth annual Ace Jam is a game jam about creating games with asexual spectrum characters.

~ NEW RELEASE ~
Joyride To Hell (Ren’Py) After weeks of not hearing from your girlfriend she called you panicked, wanting to meet up with you. You want nothing more to do with her. But as they say, forgiveness is a virtue.
The Shadow Over Cyberspace (Ren’Py) From the same creators of Arcade Spirits. Time is running out, barter with gods, embrace the deathless aeons, or go offline permanently.
Full moon. Cold night. Dark shadow. Warm gun. The Beast of Glenkildove has stalked Ireland for centuries. Now, you must hunt it in Hunter: The Reckoning — The Beast of Glenkildove (CScript).
In Five Candles in the Meadow (Twine) even in the far flung future, penpals still exist. With a sea of stars between them, two young adults keep correspondence as best they can, with lone data relays acting as their heavenly messengers. @windsoflimbo
As always, don't forget to check out the submitted entries to the events mentioned in the previous pages. They deserve some love too!
~ NEW RELEASE (WIP) ~
After Mina Murray is reunited with her childhood friends Jonathan and Lucy Harker, they are all invited on a cruise to Transylvania with a mysterious man named Count Dracula. - Syndromedia's Dracula (Ren’Py)
Rite of Decay (Ren’Py) or, Sense in Self; The testimony of one Nastya V. Yarocz, Rot Physician, on the peculiar happenings at Pavia Manor following the death of honoured Guest Lord Kallistos of Arkhé. And on the even more curious romances she has forged therein.
House of Prestidigitation (CScript) is a school of magic game, a chance for you to pursue a specialty in the magical arts while competing in extra-curricular events, investigating clandestine clubs, and preventing a disastrous curse from carrying away the House before the end of term! You can also explore the strange history of the House itself, or turn your attention towards more romantic endeavours.
What will you do now that you find yourself in the captain’s chair of a starship tasked with exploration and diplomacy? Forge your name in the history of the Astral Alliance as a hero… or a traitor in Captain’s Log - Space Adventure (CScript).
In Time Fall (CScript) — Time does not wait for anyone, even for the one that controls it. Life in the undercity of Draeken, also known as The Depths, is brutal enough. But when an ill-fated encounter leaves you forever altered—your blood itself changed—you’ll soon realize that time is strange, and the thin fabric of reality a fickle thing. Even more so when it’s something you can no longer just witness … but may be forced to control.
Until the Dogs Come Home (CScript) is about war, though you play no part in it. Instead, you are the sole member of your hometown’s postal service, who must venture into fire and brimstone to bring the word of loved ones to the front lines. As the battle rages on and new truths come to light, your seemingly simple job transforms into a rescue mission, where the very lives of the people you were tasked to deliver to are in your hands.
In Velocity's Edge (Twine) as the adrenaline-soaked story unfolds, secrets are unveiled, loyalties are tested, and the pursuit of the checkered flag takes on a life of its own, propelling the characters toward the finish line which is only the beginning of the ultimate race. @velocitysedge-if
In the summer of 1984 you get a letter informing you of your mother's death. The first and only letter you get in ten years since you left your hometown. You stand in the middle of the old, tiny room that you can barely afford to rent and read it over and over again until the buzz at the back of your head quiets down. - There Are No People Left (Twine)
In Bride of Shadows (Twine) step into the tragic and fleeting existence of a Vestal of Dawn—a priestess bound by sacred vows of purity and an unwavering devotion to scripture. But when the sun goddess abandons you, your faith shatters. In your darkest moment, a tempting offer arises. A new covenant. A second chance at life... but at a cost. @bride-of-shadows-if
In Lecture Me Later (Unity) you wake up in a classroom way after your lecture concludes. The person who wakes you up looks familiar. Oh right, it's that one popular guy that everyone likes. With the light of the setting sun on your skin, you engage in conversation with the popular young man, realizing that things are taking a very scandalous turn, and that his interests are far more fascinating than you'd think. @lehxra-arts
~ UPDATES ~
A Shriek of Ash and Fire (CScript) added new content to their demo. @krogpile
Eldritch Tales: Inheritance (CScript) released second portion of Chapter 3. @darielivalyen
Keeper of Life and Death (CSscript) added new content to their demo. @keeperofthesunandmoon
Lightweaver: Chosen (CSscript) updated their demo. @lightweaver-chosen-if
My One and Only (CSscript) added new content to their demo. @reds-corner
Strings of Fate: Origins (CScript) released full Chapter 3.
The Eternal Library (CScript) updated their demo. @leiatalon
The Ultimate Magic Student (CScript) added new content to their demo
Thicker Than (CScript) updated their demo. @barbwritesstuff
Throne of Blood (CScript) released Zero and Cy’s aftermath Chapters. @throneofblood-if
Tri City Monsters (Ren’Py) released Akello Chapter 4. @tricitymonsters
Weeping Gods (CScript) updated their demo. @jcollinswrites
When Life Gives You Lemons (CScript) added new content to their demo. @when-life-gives-you-lemons-if
Chop Shop (CScript) released Episode 4. @losergames
Help! I Got Isekaied as a Lamia (CScript) added new content to the demo @succubus-interactivefiction
Marry My Stalker released Chapter 1.
The King's Hound (Twine) released the second half of Chapter 2. @the-kingshound
Hybrid (Twine) added new content to their demo. @heart-forge
~ OTHER ~
Mathbrush released Learning from the Best of Text [IF History Book], a collection of various historical essays about the history of interactive fiction as told through the lens of IFComp, the XYZZY Awards, and Spring Thing. (We thank Anon for bringing our attention to this release.)
When Winter Comes Again (Definitive Edition) (Ren’Py) is the fully remastered version of the romance visual novel originally released for mobile devices. Now available on PC, this edition brings an enhanced experience with improved visuals, and refined storytelling.
To Ashes You Shall Return (CScript) is looking for beta testers!
Sanguine Sky: Winter Special Collection of the short stories is out! @sanguinesky-if
let’s TEST IF#2: playtesting your game is also out! @golmac
As you might have heard, Dashingdon, a free ChoiceScript game hosting service, will be shutting down at the end of the month. All users and games will be permanently deleted. (Read more here)
If you know about a project that’s moving to an alternative hosting service, please consider updating the link in our Database. Our Team will be working on this in the upcoming weeks, but any help would be appreciated.
As always, we apologize in advance for missing any update or release from the past week. We are only volunteers using their limited free time to find as much as we can - but sometimes things pass through the cracks. If you think something should have been included in this week's zine but did not appear, please shoot us a message! We'll do our best to add it next week! And if you know oncoming news, add it here!

~ MAYBE YOU NEXT? ~
We did not get a submission this week. But if you have an idea for a short essay, or would like a special space to share your thoughts about IF and the community...
Shoot us an email!

~ HIGHLIGHT ON ~
A couple of games that we thought were cool.
Velocity's Edge by Amelia (Twine).
It's the first F1 based interactive fiction I've seen! Its very unique!
//submitted by anon//
Your favourite game here?
Do you have a favourite game that deserves some highlighting?
An old or recent game that wowed you so much you spam it to everyone?
Tell us about it! And it might appear here!

WE LOVE TO HEAR FROM YOU ALL! WHETHER IT'S GOOD OR BAD, OR EVERYTHING IN BETWEEN...
Have something to say? Send us a message titled: Zine Letter!

As we end this issue, we would like to thank:
our anons
For sending us a Highlight and news!!
And as always, huge thanks to all you readers who liked, shared, and commented on last week's issue! What might be tiny actions are huge support and motivators to us!
Thank you for cheering us on this journey!
See you in two weeks!
BEX, DION, BRIAR AND PETER
WHAT'S NEW IN IF? 2025-ISSUE 2
THIS ZINE ONLY HAPPENS WITH YOU!
Want to write 1-2 pages about a neat topic, or deep-dive into a game and review it in details? Share personal experiences or get all academic?
WRITE FOR THE COLUMN!
Prefer to be more low-key but still have something to share? Send us a Zine Letter or share a game title for Highlight on…!
WE WANT TO HEAR FROM YOU!
Came across something interesting? Know a release or an update announced? Saw an event happening? Whether it's a game, an article, a podcast… Add any IF-related content to our mini-database!
EVERY LITTLE BIT COUNTS!
Contact us through Tumblr asks, Forum DMs, or even by email! And thank you for your help!!
#NEW ISSUE IS OUT!!#What's New in IF#interactive fiction#if news#visual novel#parser#choice of games#choicescript#twine#ink#twine games#ink games#itch.io#interactive game#interactive novel#IF#games#hobby#indie dev#choose your own adventure#if-whats-new#zine
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REMINDER! SKYPE IS GOING DOWN LATER TODAY, IF YOU NEED TO EXPORT CHATS, DO IT NOW!!!!!
#skype#old web#webcore#y2k internet#personal#me remembering this on the toilet and making a mad dash to get it exporting#toilet paper comically attached to foot#also i recommend taking a copy with a non microsoft exporter too bc you have to wait for the microsoft data export#and remember to dl the skype parser so you can actually view your messages#im gonna sob man#i would happily switch from discord to skype if it was still viable#i remember the old fnafkin chats in 2014
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Neo-Twiny Jam 2024
The Neo Twiny Jam is an Interactive Fiction Jam with one rule:
Don't write more than 500 words.
Any type of Interactive Fiction is welcome, from any kind of IF system/format, regardless of genre/theme.
You are not limited to Twine only. You can choose any program you want as long as the output is interactive fiction.
NSFW content is acceptable (NSFW themes must be clearly indicated in the submission).
Sounds, graphics and code are not included in the word count.
No AI/LLM generated content, No Hate/Spam submissions.
You must credit any asset used.
The Neo Twiny Jam will run from June 1st 2024 (12:00 AM/00:00 EST) to June 30th 2024 (12:00 AM/00:00 EST).
This Jam is unranked.
The inspiration for this jam comes from Porpentine's Twiny jam, which ran in 2015. During the original three-week jam, creators were asked to submit a Twine game with no more than 300 words.
Like last year, we will be matching the number of entries into a donation to an LGBTQ+ charity - TransEquality. You can find more about this in the announcement here. Please contact us if you would like to donate as well.
[Join here]
Last year's edition - Join the Neo-Interactive Discord
#neointeractives#game jam#interactive fiction#itch jam#neotwinyjam#itch.io#gamedev#twinge game#choicescript#interactive game#visual novel#parser#charity#transequality#lgbt#lgbtq+
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