#raincode thoughts
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renavi0 · 1 year ago
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Oh...
A lot of time passed between the time I watched raincode playthrough for the first time and when Yakou dlc came out, so I completely forgot that Makoto said that
Now there is an even more chance that Yakou can be resurrected, since Yakou has a prototype of a cell regeneration medicine
It also makes me think that Makoto might actually be thinking about finding a way to resurrect the zombified citizens of Kanai Ward
Perhaps Yakou's wife's research was lost and because of that, scientists and Makoto were still unable to create a cell regeneration medicine
In my head, the cell regeneration medicine thing in Yakou dlc now makes more sense
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snivyartjpeg · 6 months ago
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some city folk
(ch 5 spoilers below)
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for anyone curious about makoto under his mask, here's my rough draft of the designs of these lil guys!
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thejesterfrog · 1 month ago
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WIP ANIMATIC - RAIN CODE CHAPTER 0 SPOILERS!!!
i'm so swamped with projects atm that i haven't been able to touch this in like 2 monthhhhssss..... but i'm sure one day i'll buckle down and at least properly finish the sketch version. my idea was to have it linearted n stuff but knowing my motivation dips that is NEVER happening LMAO
anyways WIP rain code animatic!! song is rule the world by zayde wolf (generdyn remix)!!! ig i'm just posting it to try and get myself to commit to it. i've always wanted to do a super cinematic recap animatic like this with dynamic shots and movement and all n rain code happened to be one of the best medias i could think to do it with
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sofieflee · 6 months ago
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Sleepovers are already such fun, but the more the merrier right? Ofcourse it’s only polite of the boys to give Fubuki her own space under the covers. That blanket is totally big enough to keep the two of them warm!
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ibblescribbles · 3 months ago
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Do you think you will ever check out Raincode? It's made by the same people who made DR but with a more focus on mystery. (It has the same vibes and stuff, I feel like you would like it a lot) another thing, the writing is so banger
Yes, I've already played Raincode!! Really enjoyed it, especially for the DR-like vibe and I actually made charms of the main cast:
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I have sketches of Yomi and Yakou that I've been meaning to add to this set for ages but haven't been able to bring myself to refine them ;v; Makes me happy when people recognize the Raincode merch at cons tho! I'm really excited for Kodaka's new game too, I haven't played the demo yet!
#i think raincode just didnt have the same grip as DR for me#while i enjoyed it a lot and the general plot kept me hooked i think there were plot points that i wish had been explored more#and the ending was a bit predictable to me which doesnt necessarily make it bad but it set it up to be very shocking and then it was kinda#like yeah... saw that coming ages ago#i think there was a lot i wanted from the premise of the game that it just didnt provide which tbf happens quite often in DR too#but i think the biggest thing is that the characters in raincode feel a bit one dimensional and dont really get devloped as much as id like#now i played before the DLC content was released and have yet to play the DLC so ik that the charas get more fleshed out in that but the#game felt a little bit incomplete to me without that#i think dr appeals to me so well bc the main plot of the game allows for extremely strong archetypes of characters so even when theyre bein#comically over the top or die off early there's still a lot of room for personal headcanons and theories#but raincode misses the mark on that just a tiny bit#perhaps its also just that the cast is so small too#i like the dr murder mysteries bc whether im attached to the victim or murderer or hate their guts im personally invested in the trials#with raincode i didnt like that most of the mysteries felt so impersonal and the NPCs more often than not were generic#it def removed a layer of investment for me#ALL THAT TO SAY. I DONT DISLIKE RAINCODE#like i said i really enjoyed it and i think chapter 3?? Or whichever chapter they infiltrate the school in was my favorite specifically bc#it actually does kinda hit the mark with having NPC's with proper designs and also i really like desuhiko and his ability despite him being#the “pervert” archetype#all of this is mostly reflection on why it doesnt have as much of a vice grip as danganronpa has on me even after all these years#but as a game it was really fun to play and i did enjoy the overall storyline#i think yomi mightve been my next kokichi if his writing didnt flop so hard towards end game#he was so my type of character and then he just kinda. ended up doing nothing.#also i think makoto is ugly. no offense. send tweet#askibble#OH ONE MORE THING i really enjoyed the initial chapter and how the game opens up but im really mad that they didnt call back to the prologu#detectives at all#like i really thought maybe they'd at least haunt the narrative but nooppee#i really like that one girl pucci. or wahtegver her name was#ive been wanting to replay it recently tbh
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pixelatedraindrops · 1 year ago
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Small detective SOS!!🌡️ Desuhiko to the rescue?⚡️
A silly little thought that came into my head a while ago on one of my walks and I decided to try to draw it out.
Hey Kokobolt nation is this anything for ya’ll?
(got to try practicing drawing desuhiko more, don’t expect me to draw him often)
Bonus:
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finsterkiibo · 1 year ago
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KINDA A PART TWO TO THE COMIC IN MY LAST POST!!! (here it is! it’s also got their references and more info about this au!!)
I think it’d be funny if these two are constantly trying to run into Yuma again to ask about. everything (how the hell he got into Kanai Ward and etc.) but it’s almost like a scooby doo chase where he’s just out of reach every time LMFAO
also I feel like shuichi would unintentionally take notice of Kiibo and Yuma sounding similar just for the sillies (same English VA, but I do have a lore reason. that I won’t spill. SPOILIES)
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biggie-chcese · 9 months ago
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Ways I Would Change Rain Code Chapter 3, Everyone's Favorite Chapter
(let's join hands and frolic in the fields of missed potential together yayyy yippeee 🐬🌈🫧 <3 spoilers btw. this is another long ass rant/critique so warning for that too)
chapter 3 is pretty infamous for being rain code's weakest chapter but i love this game and want it to be better, so here's some changes i'd make to it. these overhauls are gonna be pretty big in some places but hey! if that's what it takes!
Part 1: The Beginning
gonna start off with saying that makoto's introduction is perfect. i would change nothing about it. he's intriguing, his exchanges with yuma are fantastic, and he lays down some nice lore and foreshadowing. no notes
AS FOR WHEN YUMA LEAVES THAT PENTHOUSE... HOO BOY
i take so much issue with the introduction of the resistance. as hilarious as it is that they kidnap yuma by simply picking him up like a piece of furniture, it just kinda ruins every subsequent interaction he has with them. he has no reason to believe a single word shachi is saying. that man can preach about non-violence all day but that doesn't change the fact that he and his crew kidnapped yuma. and if i were yuma, that would be on my mind the entire time. just from a narrative standpoint, it feels strange for him to put more stock into what the resistance says than makoto, who literally saved his life. meanwhile the resistance kidnaps him, threatens to kill him like three times, and foists a menial task on him. why is he giving them the time of day at all? just lie about taking their request and go look for your friends.
so how would i change this? it's simple: have the resistance give yuma a good first impression
picture this: after leaving makoto's place, yuma returns to where the submarine used to be. he's devastated to not see any trace of his allies and breaks down. this is where he can have his sulking session like he has on that couch after being kidnapped in canon. shinigami teases him while he's down but eventually lifts his spirits when she talks about the detective who left an impression on her. yknow. "i want to eradicate all unsolved mysteries and bring happiness to everyone!" yeah, that guy. you know him. determined to keep going, yuma gets up and decides to search around for his friends. the player has control now and can talk to several NPCs asking about them. the final NPC says to yuma, "All the gunk and trash of Kanai Ward's rivers flow down into Dohya DIstrict. If you're looking for a body, that place is your best bet." that NPC gives yuma directions to dohya district, and the area is unlocked on the map! the player can take yuma there next
when yuma steps into dohya district, he has his initial shocked reaction to the place being completely flooded. it's horrible here, but he presses on, looking around and asking a couple more people if they've seen any bodies. as he's asking around, he sorta forgets that he is a small, frail, vulnerable outsider that looks really easy to rob, and so a couple of thugs come along to remind him of that. they corner him with knives, egging him on to fork up any money he's got (which would be none. yuma's broke ass lmao) and with no other options, yuma cries out for help.
in comes the resistance! i think this is where shachi saves yuma by breaking up the conflict peacefully- quite literally practicing what he preaches (SHOW, DON'T TELL!!!). the thugs leave, and shachi asks yuma if he's okay, inviting him to their hideout in the process. this is where we can have shachi drop the lore about dohya district as they walk there together. the resistance gets introduced, and i would change very little about their introduction! however, i would leave out the parts where they threaten to kill yuma, because yuma needs a reason to trust them. and let's be honest: those scenes do nothing but unnecessarily raise stakes before fizzling out immediately. yuma can still refuse their offer for him to join them because, well, they just met. and it's still a reasonable decision for him to make without the death threats and kidnapping. maybe instead of death threats, the resistance leaders get all riled up and loud, then shachi quiets them down and tells yuma he wants to talk about the issue in private on the roof. yuma can still witness shachi get his gun through the crack in the door.
everything is the same after that, including fubuki's scene because that part is perfect. everything about her in this chapter is perfect. i think she could've had a little bit of her labyrinth development outside of it but oh well. she kinda gets that in ch 4? moving on.
Part 2: Lamp Oil? Rope? Bombs?!
i actually love the bomb threats as a concept- they add a lot of stakes to the game. however, the pacing completely ruins that. yuma wastes too much time in between them in a way that makes the bombs lose all of their urgency. so let's just cut that all out and make them yuma's first priority. let's say yuma has 15-20 minutes reach and disarm each bomb. this gives him no time for lollygagging, and he goes running around the city immediately, trying to dodge all of the peacekeepers. he can even be intercepted by guillaume and dominic at these times and narrowly escape via QTEs and detours. this still gives our culprit at least 45 minutes to enact his plan, which is plenty of time. after disarming the bombs, then yuma can return to the hideout to confront the resistance. there, he finds nobody is there except shachi's corpse, slumped against the couch, with his revolver nestled in his right hand.
shachi's clothes are wet, implying he just came in from outside before shooting himself. the safe that held the gun is wide open. nothing else seems to have been moved around. since there's no evidence of a struggle, perhaps it... truly is a suicide?
"wait that's a pretty big change" you might be thinking. or not. im not psychic. but please consider: this game has enough locked room mysteries in it, and it can survive with one less.
my idea is that this mystery should have at least one more layer of complexity to it because the entire canon mystery hinges only on icardi's escape method... i guess there's also the "suicide or homicide?" part but anyone who has ever engaged with the mystery genre will instantly figure out that shachi is left handed the very second they bring up the gun's irregular design. so why not have a situation where the body is moved? we haven't done anything like that ever since chapter 0.
my other biggest gripe with this mystery is that icardi didn't need to kill shachi at all. he could've just done his robbery and left kanai ward (or, well, tried to) without any hiccups. why kill shachi? why does the game never touch on that? i guess we could go off of icardi hating shachi's ideals but... going out of his way to kill him during his otherwise perfect heist? idk, it seems like a super lukewarm motive for all that.
so why not have shachi get in his way? shachi directly tries to stop icardi by following him in secret and confronts him at the site where he's about to bomb the hydroelectric plant. and that is where shachi dies. i think shachi's true cause of death should be drowning, since it's the best way for icardi to kill him. and how does icardi do it? well, he threatens to drown servan first. in shachi's attempt to rescue servan, icardi gets the upper hand. icardi then transports his body back to dohya via the waterways to keep anyone off his trail. he then frames it like a suicide by shooting the corpse in the head. there, he plants the gun, cleans up a bit, and leaves.
there are a number of types of evidence for yuma to deduce this later. maybe shinigami notes that the gunshot wound seems way less bloody than it should be. maybe yuma finds something belonging to shachi near the hydroelectric plant, like his necklace (maybe stuck to a grate or buried in rubble from the explosion?) along with evidence of a huge struggle. also, yuma sees multiple safes floating outside a bank near the plant. also there should be a few more red herrings among the solution keys. yuma will still interrogate margulaw to get the lore on the others, of course
i want yuma to know that shachi was trying to save servan, but i honestly dont know how to make that clear through evidence. maybe servan leaves something behind on purpose?
(yuma can meet kurumi during all this the same way too idc. i don't really think her inclusion in this chapter is necessary but w/e i wont take what little screen time she has from her. poor girl)
in the end, yuma and co get cornered by guillaume and dominic at the hydroelectric plant's bomb ruins instead of a random office, so he can get his final batch of clues right beforehand. then just before dominic crushes him into a small purple stain, he panics and goes into the labyrinth as usual.
Part 3: Down the Rabbit Hole We Go!
just a heads up, i'm changing nothing about fubuki in this labyrinth. fubuki and her interactions with shinigami are the best damn part of it, so imagine it's still there under this new format. anyway.
now i get it- this mystery still hinges on icardi's abilities. im not a mystery writer, so just imagine a lot of this stuff is more subtle than it is presented here.
let's frame it like this: the mystery casts a lot of doubt on shachi at first. from the evidence, yuma's initial assumption is that shachi did the hydroelectric bombing to send a message to the rich, then returned to his hideout and ended his own life.
as we go through the labyrinth, we first deduce that the bombs were all a diversion to keep yuma and the peacekeepers away. after that, we learn about shachi being left handed, then we deduce that this had to be a homicide. after that, we try to figure out shachi's actions before he died, eventually coming to the conclusion that he was present at the bombing of the hydroelectric plant, but if it was a homocide, someone else maybe tried to stop him. from here, we look back at how his body was discovered and figure out that his real cause of death was drowning. yuma then points the finger at icardi due to his swimming ability, and we take down his arguments accusing the others as usual.
after this, we find out his motive through actual RDM matches with his phantom instead of just mentioning it at the end of the labyrinth. through his motive, we learn more about how shachi's body was transported through the waterways and shot post-mortem at the hideout. then we can finally go to GOD shinigami mode, where icardi tries to say "this is what shachi wanted! he started the bombings and i tried to stop him. he realized the error in his ways and asked me to kill him!" but yuma counters that with the evidence servan left behind, saying that shachi has shown to be nothing but a man of peace, even til the very end.
when it's over, icardi says he hates this city and wanted to leave, but yuma scolds him on his selfishness, in how many people he endangered and how he killed a man who wanted to do some good for this world, all for money. pissed, he finishes icardi off with a silly little comic book
Part 4: Oh Yeah What About Guillaume and Dominic
imma be real with yall i do not like these two. they're just lame ass antagonists man. and maybe it's the black in me talkin but im not a fan of the dynamic where dominic, one of two characters in the entire game that's darker than a sheet of paper, is a big dumb brute whose likes include "sleeping lazily" and dislikes include "thinking," is completely loyal to this ambiguously pale little girl. i dont think guillaume herself is racist- she treats him exactly the same as her other underlings. actually she strikes me as one of those "im not racist! i hate everyone! ^w^" kinds of people and she actually means it. it's still pretty obnoxious though. sorry guillaume likers.
i'm also not even gonna accuse kodaka and the dev team of racism or colorism (though i could say something about how nearly all of the darker skinned characters in danganronpa such as akane, aoi, and yasuhiro are all portrayed as the Stupid Ones™ or the butt of a joke like daisaku from DR3 who happens to be the ultimate... farmer... ok. ok that's fine. whatever. the sole exception is sakura, an excellent character... whose appearance is still treated like a joke. also i will not complain about servan's afro + donut lips combo. i will not. do you see how all these little things build up to leaving a bad taste in my mouth? anyway im getting sidetracked). so i'll say it could just be chalked up to ignorance. either way, i think one simple fix to this is to let dominic talk... in the mystery labyrinth
a really fun payoff to his dynamic with guillaume is to simply have them swap their roles in the labyrinth. there, dominic does all of the yapping, showing he was actually paying attention to the case the whole time in the real world, and guillaume is on the sidelines occasionally making red text appear by calling yuma a little f- er- maggot. it still retains their running joke, but gives it a more memorable punchline imo. it doesn't really get rid of the weird undertones but i think it adds something to dominic that's sorely needed by showing him as smarter than he comes off as.
Part 5: The Ending
now my biggest change i'd make to this ending is making yuma recognize that he killed icardi for no reason. he... sorta does it in canon? but he's more worried about the fact that he killed icardi at all and not his trend of having a way too eager trigger finger when it comes to the labyrinth. and he hardly even hesitated either. he was so angry with icardi for killing a good man like shachi for his own selfish reasons that he mercilessly killed him for it. and i want yuma to acknowledge that more. i want him to reflect on how his tendency to just use the labyrinth the moment he feels like he's in danger is a terrible thing. please. please i want more reflection on this.
i wont change much else. however, when makoto replaces their submarine, i want there to be some consequence: all of their notes are gone. the inside of the sub is clean. the scent of yakou's cigarettes is gone. the furniture is the same, but it's all brand new. it's unsettling, but the NDA graciously accepts their new gift.
idk how much strain that'd put on the team that modeled the sub's interior, but i think it's worth it. the game needs some concept of change and consequence to it. make chapter 3 matter.
that's really all i have to say. thanks for reading!
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weemopuu · 2 years ago
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hiko's comment kinda did smth for me orz
↓↓ Bonus Undercut! ↓↓
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imagine settling with holding hands ^q^
also here for ref:
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brightstarblogs · 11 months ago
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RainCode Ship Week Day 6: Alternative Universe | Past/Future
I know this could work for the earlier prompt of dance, but when I saw AU I knew I had to draw the God AU boys! I promised myself I'd draw them for one of the days, so have them being dorks and dancing together! I drew a scene from chapter 1 of the fic, 'A Million Tiny Bright Lights in the Sky'.
Thank you once again @tastymarbar for designing these lovely boys!
@raincodeshipweek
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sourbombz · 1 year ago
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Anyway Yuma month??? Yuma month 😌 wanted to do my best to participate at least a little because I love Yuma!! So much!!
Day one!
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Anddd day 2
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renavi0 · 4 months ago
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Do you know what annoys me most about the rain code playthroughs on youtube?
The fact that half of let's players don't read gumshoe gabs
On the one hand, it's a bit the game's fault that it's easy to skip and not read. But on the other hand, gumshoe gabs really tell and show a lot about the characters
This makes me really upset that some people just don't want to take an interest in this and simply skip over some of the character development and history purely due to unwillingness to explore
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snivyartjpeg · 5 months ago
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attempted a study of the tbhk style with yuma!
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maukuja · 1 year ago
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wine glass viv from april with fucky wucky anatomy. posting this bc I'm proud of how I drew the wine glass lmao
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sofieflee · 4 months ago
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This post contains spoilers for the final Chapter of Raincode.
This is my idea for what Yuma looked like pre-canon. It is based on my headcanons for him and his backstory.
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Now Yumas age during the game isn’t really revealed to us. But since the game really pushes both Kurumi (who I’m assuming is at least 18 since she’s in her final year) and Shinigami as love interests, I’m choosing to believe he’s 18~19. Because if he’s not, either he or Shinigami has to be a creep interested in teenagers. (Personally I’m not all that big of a fan of either ship but that’s irrelevant).
Now Homunculi stop aging once they’ve reached maturity, so Makoto can be the exact same age as Yuma (physically I mean). He was created 3 years before canon, so if he was created when Yuma was let’s say 15, they would both have grown into 18 year olds during the games events.
All this to explain that I suspect Yuma was a child when he started his career at the WDO. As I mentioned he’s probably not older than 20 (I think). But I think him joining the WDO, finishing his training, being a detective AND actually being number one in only 2 years time would be a little too crazy.
My theory is that he developed his forte at a young age (between like 8-10) and the WDO heard about that and took interest. Something like Yuma meeting a master detective and accidentally copying his forte, said detective then informing the WDO. We know that the Unified government has authority over the WDO and since they cloned him, they clearly have an interest in number one.
No information about number one can be known by the rest of the world, so they either paid off Yumas family or he never had any to begin with (they also could have killed his family but I think this is unlikely). I’m leaning more towards the orphan idea, since that would be most convenient story wise. Also, post-canon him doesn’t seem to make any moves to meet his family (tbf we only see him for a bit then but it’s all I’ve got).
This would make him the ideal number one for the WDO, he would already have a forte and it would be easy to make him disappear from people’s lives. If he then also demonstrates a superior level of intelligence he would literally make the perfect number one.
Granted, these things don’t have to all be correct for him be number one. This is just my theory for the how and why he did become number one. And this is the theory that is present in my work that has either pre or post-canon Yuma (none of which I’ve finished, my bad).
Now for my actual designs
I don’t want to ramble much longer so I’ll keep it short.
- For tiny Yuma, I liked the idea of Yuma having Marie-Antoinette-syndrome (alopecia areata diffuse). This is a condition that turns the hair gray prematurely. Now it is often assumed that stress plays a role in the condition. So I thought the changing of Yumas hair color throughout his career would be a good story telling tool to demonstrate how this job has psychologically aged him. It could also physically demonstrate the stress of the job and in a way explain the mental state that caused him to fail to stop the actions that led to what happened to Kanai Ward.
-Number one, he got his outfit from the fake number one excluding the sunglasses and that yellow shawl. I based his hair off of that of Izuru Kamakura. It is also meant to accentuate his blindness to everything that lead to the situation in Kanai Ward. The idea is also that when disguising himself as a trainee, he cut off his hair and, along with his resignation, cut off his responsibilities as number one.
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rindragon-from-twewy · 5 months ago
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Wow been 2 weeks already? Time really is meaningless huh- Have Desuhiko on a Thomas the tank engine kiddie ride (Yuma version already in progress ;>)
Anyways Storm Cypher chapter 2's out ☆ I had to split character introductions for the train gang into two parts cuz I realised about half way through it was waaay too long to be one part but I was in too deep to start it over again- I have lived and I have learnt (I will do it again) <3
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