#roguelite
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miapcain · 6 months ago
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STAR CREW!!!!! STAR CREW! WISHLIST PLEASE SO I CAN EAT FOOD AND PAY RENT OK!
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clumsybearstudio · 11 months ago
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Hello Tumblr Community!
We’re Clumsy Bear Studio, a tiny indie team, and we’re so excited to share the first trailer for our debut game, Hungry Horrors! 🐻🍽️
Hungry Horrors is a roguelike deck-building adventure set in a magical world inspired by British and Irish folklore. But here’s the twist — instead of fighting monsters, you must cook for them! As a princess, your survival depends on preparing traditional dishes that either satisfy these legendary creatures or… well, let’s just say the consequences aren’t pretty! 😅
Wishlist on Steam
You’ll come across iconic figures from folklore like the Glaistig, Jenny Greenteeth, and Fear Gorta, all while mastering authentic recipes like Champ, Stargazy Pie, and Cranachan. It’s a game full of charm, humour, and strategy, where every dish and encounter is steeped in tradition and myth.
Check out the trailer below, and let us know what you think! We’d love to hear from you as we continue to bring this world to life.
🎮 If you’re excited about Hungry Horrors, please wishlist us on Steam! It helps us out a ton and keeps you updated on all the latest news. 🙌
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kri5wb · 2 months ago
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our nightmare game where you are trapped in a tiny cell with only a slot machine!! you have to pay off your debts... or DIE! we call it cloverpit 🎰 there is a demo on steam, would love to hear what you think
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thebadguyswinhere · 6 months ago
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I am a connoisseur of bullshit games but Noita defeated me. This game is just a whole other level of madness.
I have a good grasp on RimWorld, Fear and Hunger, Rain World, Lobotomy Corpiration, Oxygen Not Included and Darkest Dungeon but the wizard game broke my psyche
Finnish suicide witch game gets the title of a truly chaotic evil game
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bilgetbd · 5 months ago
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I released the alpha version of my new game "Balls, Dice & Stickers" on itch!!
it’s a roguelike deckbuilder where you throw balls at dice and use stickers to trigger wild effects
you can play the web version here: https://bilgetbd.itch.io/balls-dice-stickers
I really appreciate any feedback! thank you!
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sorryponiko · 5 months ago
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What if a silly wolf could turn into a... Bigger silly wolf spaceship rocket thing...?? Well Fenrir can do that
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godkillerbrigade · 4 months ago
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Gamers, it is once again FISH FEAR ME Friday
In this newspost:
Some pretty big balance changes!
An update on the WOMEN WANT ME expansion!
Community spotlight on FISH FEAR ME's first mod, Sea Sick Me!
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berrywinkle · 8 months ago
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I think the reason I like roguelike games isn’t because of the difficulty, but because the gameplay loop makes them easy to pick up and put down. Other games are time-demanding and need more commitment, but with roguelikes I can just play a run and then close the game after.
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last-sprout · 8 months ago
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Last Sprout Dev Diary - Nov 22, 2024
Hello sprout folks! I'm Valerie, or @oneominousvalbatross, and I've been working on Last Sprout since July, and I'm wildly excited to share some of the things I've been working on with y'all.
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Ignore that Twiggs' hat falls off that's natural.
I'm aiming for a Dev Diary once a week on Fridays, and I'm just gonna be giving a brief look into making a game! I'm learning how to do a lot of this stuff live, so I'm sure there'll be a ton of massive rewrites and changes. I have probably a dozen huge systems that are already built that I'm not going to be getting into in this post, since I'm already half a year or so into development, but I'm sure I will find space to include them later!
XP
I spent most of my time figuring out exactly how we wanted to represent XP in the world. We were pretty certain that we wanted XP to exist physically as a substance you picked up, so I started with a system from a previous build.
In that version, we just created a bunch of XP objects and scattered them into the world, then had some code that scooted them around. Of course, that means that we're tracking an individual unity GameObject for every single instance of a point of XP which is, uh, slow.
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This is what we call 'suboptimal.'
So obviously we needed to not instantiate an entire transform every time we needed to spawn XP. Even if we re-used objects that would just be prohibitively expensive for an object that really just needs a position.
I'm not going to go over each step in the process, but after experimenting with GPU instancing to just draw a bunch of XP objects at once, eventually I landed on extending Unity's particle system, since it has a lot of the settings I wanted access to.
To make the XP move how I wanted, I wrote a pretty simple process that iterates through all the little blobs and checks how close they are to a designated collector, then uses an exponential decay function (with thanks to Freya Holmér) to make them move towards Twiggs.
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I think every game should have an action that can be best summarized by making the noise 'SHWOOOOOP.'
Parrying
Parrying was a good deal simpler, but it still has its issues. Essentially, all a parry needs to be is a hitbox and an animation, with some callbacks to enemies to let them react to the parry. Whenever an attack hitbox intersects with either a Parrybox or a Hurtbox, it checks its tags to see if it's interacting with the appropriate entities, to makes sure enemies aren't hitting or parrying each other constantly. If it passes the test, it calls GetParried() on the intersecting object.
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GetParried(), idiot.
For the basic behavior, parrying just interrupts the attack in progress and knocks the enemy back by a set amount, but there's room in the system to add all sorts of neat effects, which I'm sure we'll be taking advantage of in the future. It's been a challenge to juggle the various kinds of hitboxes, but it'll definitely be worth it going forward!
Of course, between all these bits there were a ton of bugfixes and little experiments, but that's a topic for a later dev diary!
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uncrownedjules · 4 months ago
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I've crashed the number economy, I've left behind this mortal coil and only Nubby can save me now.
I'm so glad @wayneradiotv streamed Nubby's Number Factory because I'd not seen the game yet and it is so aggressively my jam.
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mellonhead58 · 3 months ago
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If you can put up with some periods of luck-based frustration, Blue Prince is a fuckin sweet mystery puzzle exploration game
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vgprintads · 6 months ago
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'Keep Driving - "Launch Trailer"'
[PC] [WEB] [VIDEO, TRAILER] [2025]
"An atmospheric management RPG about life on the open road. Pick up hitchhikers, work odd jobs, customize and repair your car, and map your route across the country. Use upgrades, skills and items to overcome challenges. And remember to take it easy. You’re young. You have time." ~Steam Blurb
Source: YouTube; Y/CJ/Y Games
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clumsybearstudio · 4 months ago
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The Hungry Horrors free demo is out now on Steam!
It’s our first ever Steam release – and we’re nervous, excited, and very sleep-deprived.
We’d love for you to check it out.
Hungry Horrors is a pixel art roguelite deckbuilder where you feed legendary monsters from British and Irish folklore instead of fighting them. Build your deck with traditional dishes like Yorkshire Pudding, Boxty, and Bara Brith. Each card is a meal, and every monster has their own taste.
Get it right? They let you pass.
Get it wrong? You become the next meal.
If you’re into:
• roguelites with actual strategy
• folklore, fairytales, and mythological creatures
• games like Slay the Spire or Hades
• cooking mechanics that aren’t just minigames
• grim but whimsical pixel art
…then you might just enjoy this.
The demo includes:
• 2 full biomes
• 6 unique monsters and 2 bosses
• over 20 traditional dishes
• deckbuilding, buffs, and branching paths
• and a really grumpy Buggane that hates potatoes
We’ve made everything in Godot, drawn every pixel in Aseprite, and poured our hearts (and stress) into getting this playable on Steam – including Mac, Linux, and Steam Deck.
If you give it a try, let us know what you think! Reviews help us so much with visibility right now, especially as a 2-person team self-funding everything.
Thanks for being part of this weird little cooking horror journey.
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videogamepolls · 11 months ago
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peppermintschnapps · 1 year ago
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YOUTUBE BULLSHIT: a channel I'm subbed to made a really awesome video essay on the retro game "Baroque" made for the Sega Saturn in 1998 -- but because he used the word "murder" in it, YouTube decided to age restrict the video which removes it from searches and recommendations. Basically, YouTube killed any reach his video might have had, and as such he's been forced to reupload it with a sprinkling of tiny audio edits.
Dungeon Chill put a lot of time and effort into this really well crafted video and it must be sooo sore to have YouTube unfairly rip that away -- SO, maybe if cryptic surreal games are up your alley, or if you're into obscure/forgotten games in general, OR if a thoughtful retrospective on Baroque (1998) sounds interesting to you... perhaps you could watch the video, throw in a like, or a possible sub 👉👈🥺 etc.
I'm watching it a second time anyway, because it's genuinely just that good!
youtube
thank you for your time and consideration
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