#rt!godot
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either one of your OCS or Mr rumble tumble game in any au/c!version of him that you wish, dealers choice!
This took me a while, apologies anon!
ask game is "10 headcanons for character sent in"
Im gonna go with rt and also some aus i like
Bird coded to me. Good at rocket spleef + skin looks like a puffleg hummingbird + crashes into windows. Ignore the fact these are 3 different flying styles and the fact he's good at rocket spleef for tf2 reasons
Obviously a malevolent god tho. Recently rewatched his city skylines series and,,, he is not beating the malevolent god allegations. Especially not with his new black hole rebrand
This one more ties into my headcanons for the concept of The Hub in mcyt, but i headcanon that there is a group of people like just chilling and running kingdoms in a section of the map. Rt was dragged into it by spiff, and after that news his kingdom was built by fans before he even got there. and it goes Really Well for him all the time :)
Because of who spiff is as a person, the hub is filled with tabloids of the most trivial elements of rt's life. PRINCE KING RT FOUND EATING A BAGEL
I was just talking about wardrobe headcanons this morning, so here's one for mc!him: he has a bunch of different fancy suits that he wears under the same big coat and you can barely see the cool suit
Rt.exe specific: he plays the games on kevin's computer. Usually he's wreaking havoc in the sims. Kevin approves :)
Eldritch dan specific: loves music boxes. Has a bunch of them sitting around his library, and just sits there enthralled whenever he sees them in someone's house in human form. the other lads hate this
the magistrex name is from a story he made about farming time or something, right? i don't have much in mind rn but someone should do more with this
Godort specific: kinda guy to drink boiling water. like outside of the coffee thing i think he drinks boiling water
he's god-like in the rtopia universe but like. some tma shit and not like the guardian angel or the god bosses or the evil thing
#rtgame#rtblr#<- yeah this is an rtblr post#ask#rt.exe#rt.exe au#eldritch!dan#muddy pages golden ink#godot!rt#godort#rt!godot#rtopia#rttopia#rtumblr
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𝚍𝚎𝚟𝚕𝚘𝚐_𝟶𝟸.𝟷
Moa's Ark & Zealandia
https://www.nzonscreen.com/title/moas-ark-1990/series
Moa's Ark (1990s TV series) opening animation. It was during the 90's that scientists formulated the "Zealandia" protocontinent theory and complexity of how species migrated over time, putting the last nail in the coffin of the idea that everyone got a free ride over on a piece of Australia. Going through Aotearoa's natural history doco archives has been a lot of fun.
Hello again! I took a bit of a break in posting long- form updates, but I think there's enough on my mind for a second batch of posts this week. After that there will again just be small updates on the Instagram until May - when I may have some sort of concept media for the sim to show off. For now I'll aim for a focused peek into a couple of aspects of it as usual.
This post is going to be all about the Moa, the species that got me hooked on this project. It's also going to be about species variation, and the tension between scientific accuracy and visual accessibility.

Moa skeletal reconstitutions at Te Papa Tongarewa, Museum of New Zealand.
A couple of interesting facts about the moa;
-We currently classify them as nine species. Here is a full catalog of every time someone thought they'd found a new one:




-Within many species, female moa can be more than twice the size of males (yes, this is one reason so many moa "species" were identified)

-Moa are unique in that they had no wings (not even the kiwi's tiny t-rex stubs) and, thank goodness because so many NZ species can be traced back to evolving from Australian fauna, their closest past relatives are South American tinamous rather than the emu.
-They also got a bad wrap for their past perception as tall, emu- like, big dumb grass grazers. Actually, while they're nowhere near as smart as multi-sense-foraging kiwi, they could identify and feast on a whole variety of twigs, herbs, leaves and berries - most of which were found in the more common forest than grassland.
This is why they have a bulky build and head-forward posture (until kinda recently, museum curators tended to give them that tall, emu/giraffe like posture, even adding extra vertebrae for show.)
Whanganui Regional Museum (This isn't close to the worst examples)
So; how do I even begin to approach the scope, as well as potential uncertainty, of data we have on the Moa?
Here's one way: Oversimplification!
Screenshots from Godot editor & runtime previews for compatibility (web) mode and forward+ (basically more shaders) renderer. The camera is RTS- style; getting the runtime shots was a bit finnicky.
I've started to build low-poly models in Blender for the fauna, which in the future I'd love to rig for animation and get super technical with appearance variation. For now I'll focus on the system for placing them in the right biome and basic pathing behaviour, and the Moa will be a North Island giant moa based vaguely off this model for an AR national park exhibit: https://moaparkotorohanga.wordpress.com/2014/07/08/a-collection-of-moa-feedback-from-trevor-worthy-and-lizzy-perrett/
While I'm not working directly on the simulator for the next while, I am building this 2D tool to represent the moa's species variation; it is *incredibly* helpful to have just set up a system where I can add and edit instances of a broader Moa "class", and I'm looking forward to giving each species its visual character (the main creative liberty I'll be taking is colour coding from grey to brown to communicate which of New Zealand's islands each species populated, as well as their preferred biome (there's 3 main ones: subalpine mountain, wet podocarp forest, dry forest/ lowland)
Moa "collection" project at time of writing.
If this exercise has highlighted anything though, it's just how difficult it is to reduce life's complexities to a single shape that represents a single numeric value. Those who read my last posts may remember that any given moa species' size may have varied over time and with temperature, (generally bigger during ice ages and smaller out of them) along altitude, (generally bigger and bulkier higher up) and just within species based on how they adapted to any given place. Not to mention the relatively massive lady moa.
And since we're only working with what's left of them all - the only intact gizzard samples proving that whole diet theory, and most of the remains we have to work with, are those found in Pyramid Valley in Canterbury (a swamp with surrounding mosaic of vegetation and forest) - who knows how to truly depict what life was like tens of thousands of years ago.





From the Moa book by Quinn Berentson
A very cursed JavaScript "spreadsheet".
So, very long-winded post. I hope you found something interesting within! Something that made you think about nature's craziness maybe. I meant to get across just how much there is to scientific communication, and I barely touched on how I aim to keep the overall narrative in focus (or basically be aware of it.)
I can't wait to work on this more collaboratively, with folks who really know their stuff about ecology and the cultural aspects of Aotearoa - I think the potential for collaboration and education is what's keeping me going with this project.
Until next time ! - here's some of my highlights from a trip to the Zealandia ecosanctuary.










Kia hora te marino
Kia whakapapa pounamu te moana
Hei huarahi mā tātou i te rangi nei
Aroha atu, aroha mai
Tātou i a tātou katoa
Hui e! Tāiki e!
May peace be widespread
May the sea be like greenstone
A pathway for us all this day
Let us show respect for each other
For one another
Bind us all together!
#devlog#gamedev#indiedev#programming#birblr#moss#plants#aotearoa#oceania#natural history#nature#godot engine#javascript#ecology#science
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Which tropes or mechanics do you think are overdone in the RTS genre? And what's something you'd like to see in an RTS that you don't see much of?
Which tropes or mechanics do you think are overdone in the RTS genre? And what's something you'd like to see in an RTS that you don't see much of? Hello peeps! I'm working on a little side project of mine, making an RTS in Godot based around some worldbuilding and art concept I've developed in the last few years, and while I wouldn't want to get completely sidestepped by outside input I am curious how I could make mine stand out (provided it ever sees the light of day).I myself grew up playing Panzers Codename 1 and 2, Age of Empires 3, Africa Korp VS Desert Rats, Man of War, Battle for Middle Earth and... I guess Spore's civilization stage technically counts? And in recent years I've enjoyed playing Stellaris, Iron Harvest, and to a lesser degree HOI4. So those are currently my frames of reference, and particularly I've always liked the inclusion of heroe characters on the map, since it's an easy tool for diving into storytelling and exposition. I do like the customization side some of these games offer for your units as well, while something I kinda dislike is how games like HOI4 have just so much stuff to keep track of to the point combat itself seems to take a step to the side. Oh, and something I also enjoy is being able to take control of individual units like in Man of War. But regardless, I'm curious to hear any input if you'd like to share, so thank you in advance :) Submitted July 02, 2025 at 06:18PM by RaptarK https://ift.tt/lMsWTwK via /r/gaming
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Engine: Godot
Genre: VR Shooter
Art: Synty Studios (Placeholder)
Inspirations: Helldivers 2, Halo, Titanfall
Reasoning: RTS AI / terrain is to build off existing solutions for large battles and maps. These units can battle using simulated physics for the most part, with detailed physics only being turned on near the player. In addition, those simulations can be used to calculate enemy AI accuracy against the player (real physics, but the AI has hacks, and the game system knows when the player will most likely be hit - because the system says the player should be).
Also I love watching RTS games but like playing shooters. PvP is getting boring and I prefer 1-4 games now.
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pov: you're being interrogated
#thanks kei for the caption-#rtgame#rtgame daniel#rtcu#rt!godot#my art#ive been here for 8 hours hi#anyway wanted to draw him as like commemoration for the final ep of aa#but i forgor#so. hi
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tiny rt! godot and flustered rt! godot
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i mean,,,,,,,,, i couldn't not
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Finally finished Godot RT
#art#digital art#rtgame#ace attorney#rt!godot#godoRT#rtgamecrowd#rtumblr#test repost because the other one got lost to the void#my art
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Uploading my silly little doodles here because why not
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Hey rtumblr how you been doing? :)
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hello rt tumblr i do not know how to caption this !
#rtgame#rt!godot#rtgame fanart#i have been on the outside of this community for a few months now and.#youre like the ally cats i watch fight /lh /aff#this is just a silly sketch because proper art hard if u guys like it ill draw an actual piece lol#art tiem
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Someone made a rt!Godot ask blog
I've expect nothing less 😌
Though I am very tempted to make a chat!trucy one and I should definitely be restrained from doing so cause that be chaos dbdh
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hops on the GodoRT bandwagon
Individual frames under cut
Bonus:
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fellas i know im 3 months late but shout out to @tsunesama for getting me out of art block
#rtgame#rtgamecrowd#godot!rt#binging the ace attorney playthrough was the best decision ive made in my life#this game is so stupidly funny#altho i dont get the exact reason why people drew rt as godot#but the design goes hard#proxi//art
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more rtgodot + richard wellington but as rt
#rtgame#rtgamecrowd#rtgame daniel#rt!godot#my art#rtgodot on the brain😔#its all ive been thinking about him for the whole day now#fuck
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um... I’ve never had coffee, or tasted space but isn’t space just, you know, space and is coffeee empty? whats the point of drinking it? Is it just flavoured air?
the scientists used to drink it all the time I think, never understood why, never understood humans
hello.
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