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literaryvein-reblogs · 5 months ago
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How do I write a scene where a previously “dead” character comes back and faces their friends who mourned for them, looking physically different than before? It’s been a few years since their death, but I don’t how to write the scene.
Writing Ideas: Back from the Dead
a list of resurrection tropes
Accidental Resurrection: A deceased character/s is brought back to life without having been intended to.
Attending Your Own Funeral: A resurrection happens when people are gathered together to mourn for a character's death.
Came Back Strong: A resurrected person is more powerful than they were before they died.
Damaged Soul: A resurrected person comes back in a worse mental state than before.
Death Amnesia: A resurrected character remembers nothing about the afterlife.
Escaped from Hell: Someone refuses to stay dead even though they're already in the afterlife, so they break out and head back to the land of the living.
Inhuman Human: A character is resurrected with their mind/soul intact but their body in bad condition.
Refusing Paradise: A dead character chooses resurrection over entering the peaceful afterlife.
Resurrection Revenge: A character comes back from the dead to avenge their own death.
Resurrection Sickness: Someone suffers physical weakness as a result of resurrection.
Resurrective Immortality: A form of immortality where it is possible to kill the individual, but they keep coming back to life afterwards.
Rotten Reincarnation: The cycle of death and rebirth is seen as heinous.
Unwanted Revival: A resurrected person isn't happy about being brought back to life.
Waking Up at the Morgue: When a resurrectee comes back to life, they're likely to find themselves wherever their dead body was stored.
We Can Rebuild Him: Saving a person's life by converting them into a cyborg.
Examples
In Classical Mythology, before Sisyphus 'died', he told his wife not to do any burial rites. When in the Underworld, he appealed to the queen of the underworld, Persephone, if he could go back up to earth to haunt his wife for not giving him the proper rites. She agreed and he came back from the dead.
Flynn Rider/Eugene Fitzherbert from Tangled. From the time that he says in the opening, "This is the story of how I died," it only leaves the viewer guessing until the climatic part, when he is fatally stabbed In the Back by Mother Gothel's dagger and, rather than let Rapunzel risk her freedom for his life, cuts off her hair with a broken mirror shard in a Heroic Sacrifice before breathing his last in her arms. Thankfully, Rapunzel's magic tear brings him back to life. This is justified, since in the original tale, Rapunzel healed her beloved prince's eyesight with her tear.
In The Brothers Grimm's "The Three Snake Leaves" the hero uses the titular leaves to bring his wife back from the dead. At first it seems fine, but after being resurrected her love for him has turned into hate and she tries to murder him on a sea voyage. He is rescued by a faithful servant and she is executed.
The basic premise of Pet Sematary is that what you bring back is not what first died. To disastrous degrees. Specifically, while they stop decaying and can pass for alive if cleaned up, what comes back is a moving corpse that cannot heal, saddled with whatever injuries may have killed it. To further worsen the deal, while the corpse has all the memories and echoes of their personality, what "comes back" is not the soul of the deceased but some form of Demon or Monster from Beyond the Veil bent on making the one who resurrected it suffer through killing those they hold dear, and then them.
Game of Throne's Jon Snow. Seemingly averted, for the most part. Despite his resurrection coming from circumstances similar to Beric Dondarrion's, the only marked change in him is a (more) melancholic demeanor and a new hairdo. His willingness to interpret the preceding events as an out from the Night's Watch may also count.
Inuit Mythology: Sedna is just an ordinary woman until her father chops off her fingers and throws her into the ocean. She becomes the goddess of the ocean, the most important goddess of the Inuit cosmology because it's only with her on their side that the people can avoid starvation. Her fingers turn into seals. Another version has her being thrown in the ocean first, followed by the chopping off of her fingers (which turn into seals), hands (which turn into walruses), and finally her arms (which turn into whales) to get her to stop clinging on to the boat.
Merlin (2008) has had a few resurrections, all of which went wrong. Tristan du Bois: undead wraith, Lancelot: Soulless Shell, Uther: Took a Level in Jerkass, which is quite impressive considering he was a genocidal tyrant in the first place.
The Twilight Zone (1959): In the episode "The Last Rites of Jeff Myrtlebank", a man comes back from the dead, but the townsfolk notice some things are off about him and decide that he's possessed by a demon. He manages to shame them away… and then lights his pipe without a match or lighter.
Osiris from the Ancient Egyptian pantheon died repeatedly only to return a short while later, suffering several indignities such as being resurrected without a penis, which was eaten by fish before it could be found and reattached. He averts the Trope in that he never came back in some monstrously horrific form, but true to it in that afterwards he was usually worse off than he was previously. And green.
The Lord of the Ring's Gandalf the Grey dies and comes back as Gandalf the White with augmented powers and authority. He is a lesser-angel figure on a mission from greater-angels and hasn't completed his quest so he is sent back and the restrictions previously placed on his power (to prevent overreliance or corruption) are relaxed.
Writing Template: Resurrection Scene
PART ONE
What is the purpose of this resurrection?
Is it based on the prophecy or is this resurrection random?
In prophecy usually a group of people, a village or more patiently waits for the prophecy to happen. Whether the person being resurrected will save the world, save their country or is a symbol. The prophecy can either be welcomed or feared. How has the people prepared for this resurrection? What is promised in the prophecy?
For a random resurrection, who decides to bring back the person or the deity. Do they have their own power or easy given to them? Why did they decide to wake up from their…. rest?
Describe the signs of the prophecy happening. What takes place right before the resurrection or during the resurrection that shows the reader something important is about to happen or is currently happening?
The skies can part, crows can gather, a national disaster such as an earthquake can occur. Maybe the prophet who spoke of the prophecy is dying or says it’s happening within three days. Depending on the sign it allow your reader to know whether the person who is being resurrected will be good or bad.
During the resurrection things may or may not go as planned. But that does not mean the person being resurrected is a bad person. There could be an evil force preventing the person from being resurrected. What are the witnesses doing in order to make sure the resurrection is going well? Do they close their borders or their gates to prevent outside from entering?
Who notices these signs and who prepares after noticing the signs. Is there a way for these people to rush the signs? Do they create their own signs as well such as using fireworks for celebration, going to a church to pray, dancing in the rain,etc?
PART TWO
Who witnesses this resurrection and what does it inspire them to do?
Who are the chosen people to witness and do they already have an idea this was going to happen? It doesn’t even have to be human.
Could only be family or friends, or random people, no one at all is worthy, or perhaps someone who is dreaming. Do they want to be better people after seeing this? Do they want to tell everyone they know after seeing this? Do they question the world around them and their existence? Or do they wish they never saw it?
For a random resurrection there must be a random people to view it. Because no one knows that it was going to happen. How are these random people taking it in? Do they run and hide. Rejoice? Scream and shout? And maybe they heard something about this but they didn’t know it was true. Now that they see it before their very eyes are they are shocked, and standing still like stone.
If the witnesses aren’t human but animals or creatures that you created, what do they do after and during the resurrection? Assuming that the person being resurrected is the main character, how do they feel about no one being meant to see this?
What are they inspired to do now? Do they wait until the resurrection is completed or do they start right away? What device,if any, do they have available?
They can be inspired to spread the word about the resurrection. Maybe do what ever the character being resurrected did so that they can resurrect too. Whether it’s sacrificing themselves or changing themselves for the better. Do they want to worship the resurrected person?
Some people may not even be able to finish the resurrection for whatever reason. Whether it is because they are fainting or they’re afraid or because they can’t wait to do with what they are inspired to do. Maybe their in a trance or were told specifically by the resurrector to go forth and do something. Also, if they have electronic devices they can use that to their benefit.
PART THREE
What does the person who is being resurrected look like? What are they doing?
Note their clothing, and their hair, and how their skin looks. Use some adjectives to describe them. What point of view is it? The witness’s point of view, the resurrector? Each person will have a opinion of what the resurrection looks like.
Their appearance:
Clothing: None, Robe, Torn clothes from when they died, Clothing restored from when they died, Wings
Hair: White or silver; Natural color; A bright color such as yellow or orange; Styled very long; Styled messy or clean; Like it was before; Flowing in the wind; Silky, thick, smooth
Skin: Clear; Still dirty from when they died (if they were in battle); Younger; Older
Adjective to Use: Glorious; Radiant; Superb; Extraordinary; Amazing; Awesome; Unimaginable; Promising; Inspiring; Flawless; Peaceful; Perfect; Timeless; Awe-inspiring
Depending on whose point of view it is, how is the person being resurrected seen? Is there envy, remorse? Example: An enemy just finished off the main character but he is resurrected shortly after. Also, what does the facial expressions of everyone in this seen look like? Does it match the way they look? The person who has risen from their… slumber may look like an angel but has a nasty look on their face. Or vica versa.
Does the look change? The person being born again can go from happy to mad in an instant. So can whatever they are wearing or his/her hair. Example:
From clean white rob, bowl-cut hair, and brown eyes — Torn robe, spiked hair, red eyes.
From Torn clothing, messy and dirty hair, and red shot eyes — Clothing fixed, hair fixed and eyes back to normal
These changes can be temporary or permanent.
Are they already doing magical things? Are they doing things they wouldn’t have done in the previous life? Are they better or worse off? What interaction do they have with the witnesses?
Do they now have powers? How do they use of these powers? At first do they scare the witnesses because they don’t know how to use their power? The may accidentally hurt someone or burn a tree down. Are they floating while being resurrected? Do they disappear after being resurrected or even fly?
Do these powers change them to be better than before they were dead or worse? Can they control their powers? Do they even want the powers? What are the power intended for?
PART FOUR
What message is sent to the people who are witnessing the resurrection? What is the person being resurrected thinking?
Is the witnesses being ordered to do something? Are they able to have a conversation with the person being resurrected? Are there any warnings or other prophecies?
They are probably told to tell people what they have seen. Or may not. Maybe they need to keep quiet about it for a while in order for the resurrected to attack the enemy with surprise. May they have risen only to tell one last message to the people. If that’s the case it has to be something important. For example: How to win a battle, how to create something, take away something, restore something, or improve something.
There does not need to be a conversation, however, they can still communicate. Whether it’s with gestures, with a song, showing the future or another prophecy using powers…. If a conversation does take place, who is doing most of the talking and are questions being answered not only for the reader but for the witnesses?
What thoughts are in mind of the main character, whether they are the person being resurrected or a witness? What do they see that no one else sees?
Maybe they want to go back to…. sleep. Or ditch and figure out their new powers. How about if the resurrect isn’t the correct resurrected or a fake. Can a witness see that? Do they notice? What if the resurrected see a witness that is a trader. What do they do?
PART FIVE
What is the next step for the person being resurrected?
How does the future look; what changes forever
After all is said and done, where is the resurrected going? How do they plan on getting there and are they going alone?
What is promised, what is warned, what is happening as the resurrected says his/her goodbyes?
What is left behind, given as a gift, or what words are repeated? How has this moment changed the history of your story? And who would believe it besides the witnesses?
Sources: 1 2 3 4 5 ⚜ More: References ⚜ Writing Resources PDFs
Here are some tropes and examples you can use as inspiration. When facing their friends, what are their reactions? Is it positive/negative? Are they accepted or treated like a stranger in this new form? Similarly, when they look physically different than before, is it a positive/negative change? Are they decomposing? Do they look the same or are they "better" now? Do go through the links as well for more examples. Or you may use (and alter as needed) templates, like the one I found above to help guide your story. Hope this helps with your writing!
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solarballs-confessions · 29 days ago
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If Sedna ever gets introduced (How many years have we been waiting for Sedna? 2? 3?)
I want Sedna to be a weird girl, like…Somewhere between Neptune and Ceres level of weird
Like in the way where she confuses people like the Cheshire Cat does to Alice
Example: Sedna: Oh by the way, if you really want to know, he went that way Metis: Who did? Sedna: Jupiter Metis: He did? Sedna: Who did? Metis: Jupiter! Sedna: What Jupiter? Metis: But didn’t you just say that…Oh Stars… Sedna: Can you turn yourself upside down? Metis: ???
I actually want for the rest of the Dwarf Planets out there to just be a bunch of weird people, but specifically Sedna to be the most weird one. Like they just go “Yep, that’s Sedna”
I so badly want weird girl Sedna and then I want Eris to have a huge crush on her (Knowing the writing, it’s never gonna happen but I can dream 😭💔 Oh well, that’s exactly what fanfiction is for—)
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toonjazzy · 23 days ago
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starshinedragon · 2 years ago
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SSO: WINTERDALE Fan written main storyline
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The Map of Winterdale:
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The Life Warden Trees of Winterdale:
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Story design:
-> This is the updated version of an old post, taking into account the new main story quests and describing the quests in much more detail. -> It takes place after aging Concorde up and escaping Devil's Gap, after all of the main story quests up to 2023 December. -> Part of SSO Rewritten (my writing project of the whole story of SSO until defeating Garnok). You can find the story related posts with the tag "sso rewritten" -> Phases 1-2-3 is the main story so far, here I wrote phases 4-5-6 which are the main story quests connected to Winterdale.
-> The area of Winterdale was established in the Star Stable Winter Riders game and I added elements from SSO (kallters, rangers, druids) to fill in the empty places. The focus characters of the Winterdale main storyline are going to be Katja (as the main opponent), Linda (as she is her rival), Mr Sands (redemption arc) and the kallters. The setup for them is already in the game with the extremely effective hook when the MC spots them in Dino Valley leaving. The thematic guide for the Winterdale story is the rumor of the Ice Witch, already suspected to be Katja. The final confrontation of this phase is tied to Garnok and Pandoria.  
So saddle up and get ready for the adventure!
PHASE 4 –  Entering and exploring Winterdale
PART 1: Icestorm
Unlocking Winterdale:
-> MC is called to Valedale. At the runestones before the portal spiral leading to the Secret Stone circle, we meet with Avalon, Evergray and the druids who arrived from Winterdale. The leader of the Winterdale druids is Cairn Stevenson (middle aged, but younger than Evergray, white beard, blue and brown robes) and his horse is a white Percheron wearing new brown and light blue druid tack, called Ossian. They came to ask for help, since the storm in Winterdale has gotten worse. Last night a huge blizzard hit the valley and they think it is magical and suspect the hand of the Ice Witch might be in it. They are unable to dispel it and ask for the help of the Soul Riders.  
-> We ride with them through Dino valley and they give us some exposition about Winterdale. They say Pine Hill ruled over most of the valley historically. They tell us about the cold micro climate, when the kallters migrated from Dino Valley to Winterdale, and that the current persisting winter storm started many years ago. The storm is sometimes weaker, sometimes stronger, but always present. It cut them off from the other parts of Jorvik as the Frostfire pass leading to Ashland and the Seaview pass leading to Marchenghast froze over and the blizzard halted the works on Northlink tunnel. The Lord of Pine Hill mansion, who has the strongest voice in how Winterdale runs itself does not seem to care anymore. Avalon asks them how did they leave and intend to go back to Winterdale then if there is no way open.
-> MC, the Soul Riders, Avalon, Evergray and Cairn arrive at the Icengate where Nanook and Sedna (kallters) wait for us on horseback. They perform a ritual and open the magical lock on the passage. The team is escorted through the tunnel of ice and rock, made of a similar design as Stonecutter’s vault. Halfway through it Magnus Steinar’s ghost appears as he guards this tunnel. Sedna tells him everyone here is a friend and they are to have safe passage through the Icengate whenever they please. The team exits the tunnel high in the mountains and looks over the snow covered Winterdale valley ravaged by the blizzard.
Fighting the Storm:
-> The team descends on the steep Meander trail (from the Winter Rider game) and arrives in Meander Stables, where the druids set up camp. You are greeted by Eric Lowe, the owner or Meander stables. There you are introduced to the other druid characters of Winterdale by Cairn. They tell you of the situation: the magical storm started some days ago and won’t stop. Katja’s frost powers wreaks havoc, flash freezes sweep across the valley every other minute and the winds, snow and raining icicles destroy houses, stables and threaten to freeze everyone to death. The team is asked to help the valley. MC agrees to help, while the druids try to figure out a solution to stop the storm.
-> MC is sent on four different missions in four consecutive days with the Soul Riders to introduce you to the layout of Winterdale. For each mission, you go to a location in Winterdale to help the people fight the storm by dispelling frost, gathering firewood, saving the animals, etc. To get anywhere, you have to ride through the storm. Each time a flash freeze is coming you have to take cover. Icicles rain on the way indicated by the circles appearing in front of your horse that you have to dodge. You and your Soul Rider partner get there, help out and return to Meander. First, you go with Lisa to Cape Point village, next with Anne to Icewind Station, then with Linda to Pine Hill village and finally with Alex to Anvil Woods Druid Village and back to Meander.
Dispelling the Storm:
-> In the meantime, Evergray and the druids tried everything and figured out that they can’t dispel the storm alone and need help from Fripp. MC is sent to ride back to Valedale through the Meander trail, Icengate passage and Dino valley (there is not an available trailer in Meander yet- not until you open Northlink). You ride to the spiral portal in Valedale and fail to open the way.
-> Katja appears on horseback, cornering MC, tells you that they have blocked your access to the Secret Stone Circle. MC vows to stop her terror of Winterdale, but she just laughs and tells you not if I stop you first – forever! She sends fer frigid powers after you. You race back to Meander the way you came, dodging icicles and also Ice Spectres, that are like shadow seekers, but made of mist and frost and are controlled by Katja. You get back to Meander and tell the druids that Katja blocked you from opening the portal. Evergray is unusually cheerful about this and when they ask him why is this a good thing, he tell you that he figured it out. Katja blocked you from going to the Secret Stone Circle, because the solution lies there. By uniting the power of MC, the Soul Riders, druids and kallters and Fripp, you will be able to stop the storm. Avalon, the forever optimist points out the only problem is getting there.
-> You can actually get to the Secret Stone Circle on foot, however, there is one problem besides the storm, and that is the cursed Nightmare Forest. You have avoided it so far, taking the paths next to the Meander river, but now you have to go through it. As only the Soul Horses are strong enough to go through the storm and the dark forest, Alex, Anne, Lisa and Linda are riding double with Cairn, Avalon, Sedna and Uyarak (the other magic user of the kallters beside Sedna) and MC takes Evergray. You ride through the storm, hiding from the flash freezes and ride into the dark forest. The Nightmare Woods in covered in snow and ice, shadow seekers patrol and dark blue and purple wisp-like spirits drift amidst the gloomy trees. The team takes the path through the abandoned Crescent Lake Ranger Station up to the Aurora pass and then the western road leading up to Starshine Mountain. You ride up the steep mountain path (design based on the Starshine Legacy games) and get to the broken bridge.
-> Katja appears behind you sending an army of Ice Spectres. You run through the narrow path and jump the broken bridge. She stops before the jump and her horse rears, not being able to come closer to the Secret Stone Circle. Fripp awaits you in the circle and tells you don’t worry, no servant of darkness can come into the circle again, because he woke up the guardian tree of the Circle: Astral Crown. You see the formerly leafless big tree towering over the circle now covered in azure and lilac leaves, that shine like stars. The riders dismount and form a magic circle, everyone positioning themselves in front of each runestone. They perform a ritual and dispel Katja’s Icestorm from Winterdale.
PART 2: Exploring the valley
The Roads to Winterdale: Marchenghast and Northlink
-> Now that the storm is gone, MC can properly explore the valley. The Secret Stone Circle’s portal to Valedale is open again. A cutscene takes you back to Meander so you don’t have to ride through Dino valley again. Eric, the owner of Meander stables thanks you for saving the stables and the village and promises to put in a good word for you for each place in Winterdale. The Meander Championship is unlocked, it runs through the Coldstone forest and Frostbitten fields.
-> After the full introduction to the Meander area, it is time to open Winterdale properly for people and the horse trailers. Eric sends you to Cape Point to meet a ranger friend of his (Aiobhinn, the leader of the Winterdale rangers) who will lead you through the Seaside pass up to the Marchenghast Castle. Eric apparently knows everyone in Winterdale.
-> At the Marchenghast Castle they open the gate for you. There are very few people and servants there and MC meets the lord of the castle. He was told that you stopped the storm and asks how. As you can’t say magic, can choose from different stupid options to try to explain scientifically how you stopped a whole blizzard. Whatever you choose, Lord Marchenghast laughs and says he know about magic in Jorvik, don’t worry he just thought you would be better at lying. He opens the gates and grants you safe passage through the castle and estate and sends you on your way. The rocks have been removed from the road in Goldenhills and cars can now access it, opening the trailer options in Winterdale.
-> MC rides to the Baroness and tells her that the storm is over and the work on the Northlink tunnel can continue. You are sent to tell this to the workers. While the main story calls you back to Meander, the tunnel dailies are now unlocked, requiring you to help in the work for seven days to build the tunnel.
Rangers and Pine Hill:
-> Eric tells you Aiobhinn liked you and is willing to properly show you Winterdale, now that the storm is gone. You are led though Coldstone forest with the blue crystals and trail riding pathways and arrive in Explorer’s Rest Ranger Station. You are going with Aiobhinn as she checks on all of her rangers throughout the valley. You help the rangers clear the paths covered by the snowstorm, unlock races. They show you the path leading to Frostfire pass, but it is not accessible, until it melts.
-> Next, you ride north, and he shows you Pine Hill village and tells the gossip about the lord of the mansion, Mr Sands. You meet the people of the village and stables, unlocking many side quests. The ranger shows you the Rimefang woods, but you only ride on the path next to Meander river, because the forest is infested with wolves. Frosted mammoth pine trees, fallen trunks, misty woods. If you go too close to a wolf, it will start to chase you and you need to gallop to lose it. If it catches you, you are teleported out of the woods with the message: “Your horse got you out, but be careful, next time you might not be this lucky!” She tells you there is a hidden kallter village in the middle, but you can’t reach it, unless they invite you.
-> You ride to Icewind station. You meet Henry Stevenson(the old guy from the Winter Riders game), second in command to Aiobhinn and brother of Cairn who is the leader of the rangers at Icewind station. He reports to Aiobhinn and tells you the rumors about the Nightmare Woods and that there are two abandoned stations there. They plan to man them again one day, but not until the woods are haunted. You unlock side quests and races in the Icewind Woods.
Druids and Cape Point:
-> Aiobhinn remains in Icewind and Henry offers to guide you through Anvil Woods to meet the druids and his brother. You ride to Anvil Woods and are introduced to their Life Warden Tree, Wise Leaf. They built their village around it. The tree is a gigantic oak who talks in verses, metaphors and talks like an old wizard and is generally whimsical and wholesome. In the side quests, you help the druids fight against Dark Core, as the corporation wants to cut down the forest. The Anvil Bay Championship is unlocked (joint project of the druids and rangers, organized by Henry and Cairn, running through Anvil and Icewind).
-> The druids tell you of their brothers and sisters in the other druid village of Winterdale: Jorwatch. You go there and meet them, unlock quests. They tell you that they guard the path leading to Jorcrater, since noone is allowed to enter as it is too dangerous. Finally, MC is asked to meet Fripp and Cairn in the Secret Stone Circle and you are rewarded with 100 Star Coins (just like at the end of each phase).
PHASE 5- The Kallters and Mr Sands
PART 1: The Redemption of Mr Sands
Secrets of Pine Hill Mansion:
-> Meeting at the Secret Stone Circle. The dark side have been awfully quiet lately and the Soul Riders suspect they are up to something. With Pine Hill Mansion so close, Linda proposes a plan for she and MC to sneak into Pine Hill Mansion (like she did in Starshine Legacy 2) and gather information. MC meets Linda in Pine Hill Village and they wait for nightfall.
-> The hole in the wall Lisa made back in SSL 2 is still there, hidden by a bush, but Linda knows where to find it. It is dark now and you have to find your way through the maze. You do, but there are some guards and dogs outside the house, you have to sneak past them. This time, unlike in the game, you get in through the greenhouse after finding an open glass panel. Linda tells you of the adventure they had here back in high school with Lisa, when she got stuck up in a scaffolding. Luckily, the house itself is empty so you are free to wander.
-> In the main hall, Linda shows you the pictures of the Soul Riders she saw last time here. However, there are four new pictures on the walls, paintings of the Dark Riders (Sabine, Katja and Jessica) similar in style, wearing similar ceremonial dresses. The fourth picture is still covered with a tarp, high on the wall, so you can’t see. MC and Linda get into the library and start looking for clues. Linda finds Sands’ journal. They find out about Rosalind, who was burned at the stake hundreds of years ago for being a suspected witch. She was in fact, a druid and Sands hates the druids because they didn’t save her. He himself turned to dark magics trying to bring her back, but only managed to reach Garnok, who offered him immortality and Rosalind back if he helps the forces of darkness achieve victory.
-> Mr Sands appears and captures them, trapping them in two magic circles. Linda and MC focus their powers (playing a slider-click mini game), but cannot bring his spell. Linda asks him about Rosalind and tells him she understands why he did it, but this is not the way. She manages to upset Mr Sands enough to break his concentration and MC breaks the magic circles. Linda makes a moonlight flash and they run away, escape through the main entrance. Meteor and MC’s horse wait for them there and they escape Pine Hill Mansion.  
Saving Justin (again):
-> Katja makes a plan to lure the Soul Riders into a trap. Just like she kidnapped James in Starshine Legacy 4, she now plans to kidnap Justin. Justin has discovered his druid powers since meeting the Singing Yew in South Hoof and has been training. Justin was to meet MC for training in Silverglade, but he doesn’t arrive. After waiting a bit, you get up to investigate. MC finds signs of struggle and uses moon vision to see what happened. You see Katja surprising Justin and even though he tries to fight back, Katja charms and mind controls him, like she did to James. You call the Soul Riders to tell them Justin was kidnapped, but they say Katja already called and gave them an ultimatum: she wants MC to come to Dark Core Platform and bring their Soul Horse.
-> It is an obvious trap, but you have to go. No sneaking this time: you are to meet the goons at the DC ferry in Moorland. MC and their horse are brought to the platform and led in front of the portal, where Katja, Jess, Sabine and Mr Sands wait for you. Katja is keeping Justin in a magic circle at the edge of the platform where he last fell and Mr Sands is not happy about this situation at all.
-> Katja says get on with it, sacrifice MC’s horse to bring Garnok into this world. MC uses her powers to make a shield around them. Katja says fine, then I will push Justin off the platform and time you can’t save him. MC asks Sands if he is going to let this happen? What would Rosalind think of him now? She would surely not want a kid to die so she can live again? Mr Sands hesitates, doesn’t know if he is willing to sacrifice Justin for a promise of Rosalind. MC says Garnok is a force of destruction, not life and he is lying to Sands and cannot bring back Rosa, but Justin lives and he is his family. Katja is waiting for permission from Sands and she is getting more impatient by the minute. She yells at Sands to give the order and he can’t.
-> Katja pushes Justin off the platform and MC can’t do anything from the shield. The Dark Riders laugh, but Justin levitates back up. He says he has been practicing and just like his mother, Catherine, he is also very talented. He didn’t like almost dying the last time and prepared for this case. Katja is furious, and raises her hand at him, saying, cute, but cheap tricks won’t save you from the true power of darkness. She shoots dark energy at him, but a shield appears around Justin, cast by Mr Sands and it reflects the power back to hit Katja. The explosion also dazes Sabine and Jess.
-> Sands shouts at MC to flee and take Justin while they are dazed. Justin jumps on your horse and you also want to take Sands. Before he can react, a blast of dark energy hits him from behind, cast as a joint spell of Jess and Sabine. Jessica says I have always wanted to do that. You have to flee and leave Sands there.
-> You escape the platform and leave with the little boat to Goldenhills. You ride to Jasper’s farm with Justin and meet the Soul Riders there. Jasper is scolding you for getting Justin into trouble, doesn’t like this druid business that took his Catherine from him. You tell the others what happened. Linda speaks up, says I am fine with being the one to say it, but we need to save Mr Sands now. Justin agrees.
Saving Mr Sands:
-> Meeting at the Valedale spiral, going to the Secret Stone Circle, Justin is also there. Reporting what happened to the druids. All druids from Harvestlands and Winterdale met to debate whether to save Mr Sands. The conclusion is that we need allies and intel so we are going to rescue him from Dark Core. The others say we cannot be even sure that he is alive, so Linda and MC conjure up a moon vision to look for him. It shows that he lives, but barely, kept captive in some unknown Dark Core facility. You have to find out where.
-> Spying on DC with Derek. As a government agent, he knows where and how to get the information to find Sands. MC, Justin and Derek go to every possible Dark Core location and follow a trail. Finally we end up at the station above Valedale and manage to find a photo validating that Sands have arrived to the location of his imprisonment. It is not written where as DC is very secretive about him.
-> We meet up at the Valedale spiral and show the picture to the others saying that is all we have found, ready to give up. Lisa looks at the picture and recognizes the place: it is the DC Barricade, where she freed Starshine from is SSL 1. It is located just north from Anvil Woods, but the road is closed so we need a boat again.
-> Going to Cape Point to find someone willing to ferry us there. The Soul Riders and MC all plan to go and we manage to convince Justin to stay in Cape West as it is too dangerous for him to come. With the guidance of Lisa, we sneak into the DC Barricade at night. Linda conjures a vision and now that we are closer, is able to find Sands. He is held in the main building where Starshine was also held. MC, Lisa and Linda are going on foot, trying to find Sands, while Alex and Anne take the horses to a point where we can get on to escape.
-> We go through the Barricade and see many weird Dark Core projects, shipments of drakonium, artifacts, pandorian creatures in cages and imprisoned in a runic circle there is a massive, formless shadow monster. We can only see its glowing six eyes and huge clawed hand. We manage to sneak into the main building and find Sands in the same cage where Starshine was imprisoned. He spots them, but someone is coming. MC, Lisa and Linda hide and see Katja is there to taunt Sands.
-> She laughs. Oh look, how the mighty fall. Held captive in the very cage where you imprisoned the first soul horse. Another failed quest of yours. You could not get anything done even back then. Maybe I am going to be the new general of Garnok now. Sands tells her no, she isn’t going to be as she is nothing compared to Elise. You are weak, Ice Witch. You compensate well with your smarts, but you always were and will always be weak. And you know Garnok only values raw power. You are nothing to him.
-> He knows this will make her lose her cool. Linda realizes this is an opening and attacks Katja. They duel and Katja is too angry to concentrate. MC and Lisa get the cage open and get Sands. Katja wants to shoot him with dark power again, but Sands throws it back at her, weakening her a great deal. Katja uses an illusion spell, but Linda had enough of her magic. She counterspells, makes Katja lost in her own illusion labyrinth. The team runs and gets on the horses. Alex has stolen the remote opening the gates as Lisa instructed and we escape. We get to the shore and the ferry takes us back to Cape Point. Justin meets him and Sands says sorry for everything.
-> Mr Sands reconciles with Justin and the Baroness and moves back to Pine Hill Mansion. The Pine Hill Championship is unlocked. He becomes our ally, gives the Soul Riders important information about Dark Core and the Dark Riders. He promises to help us against Garnok.
-> MC has a vision: Darko has been stuck in the realm between worlds ever since Elisabeth’s sacrifice. Now Garnok needs a new general, so he rescues Darko. MC tells this to the others and Sands warns them that Darko is unpredictable, dangerous, very power-hungry and not to be underestimated.
PART 2: Cleansing Starshade Woods
Gathering intel:
-> The Nightmare Woods are still inaccessible, infested with darkness and shadow seekers. Team meets up in Meander, Linda’s idea is to check on Mr Sands and ask him for help in cleansing the Starshade Woods. MC and the Soul Riders ride up to Pine Hill Mansion and knock. A very grumpy Mr Sands opens the door and tries to send you away. You convince him to let you in, but he continues to be extremely grumpy. He leads you to the library.
-> You ask him what he knows about the Nightmare Woods. He tells you it is was the dark side’s plan to stop you from accessing the Secret Stone Circle, Darko, Jess, Katja and Sabine all kept throwing their worst dark magics to corrupt the forest. Over the years, the Starshade woods got so dark, the druids had to leave, the rangers had to leave and now noone dares to go into the haunted forest. Sands doesn’t remember all the monsters and magic that was thrown in there, so the Soul Riders keep investigating and find lists of them.
-> Sands also tells you, that the forest has a dark secret, but even he doesn’t know what it is. You have to find out if you want to cleanse the forest. Going around Winterdale, asking to people about the Nightmare Woods. Long investigation, eventually you go to Lord Marchenghast, but he only gives you cryptic answers. You investigate the Baroness’ and Fort Maria’s library too to find out more about Lord Marchenghast.
-> You find out what happened in the Starshade Woods hundreds of years ago: that was where the witches (druids) were burned. You and Linda go to Marchenghast Castle to confront the lord about it, but you cannot find him. You go into the castle and get lost in it, realizing it is cursed. You keep wandering and see the pieces of history as it was basically a tragic misunderstanding and the then young and gullible Lord Marchenghast was pressured into ordering the burning of witches. He and the castle was then cursed by one of the dying druids to suffer misfortune until he admits the truth. You and Linda finally find him in the „throne room” of the castle. Linda realizes using her powers, that the visions were not the complete truth, the castle shows you the lies of Marchenghast. You get him to admit he is not blameless in the tragedy and it is his fault as well. When the truth comes out the curse of misfortune is lifted. Marchenghast gives you a diary of the events.
-> The main story continues as you prepare for the Battle for Starshade Woods, but the Matchenghast Castle side quests are now opened. Lord Marchenghast wants to open the castle as a museum for the public and host an equestrian championship. MC is tasked to try to convince people that the curse is gone. You get merchants and horse people to come and organize the first Marchenghast championship. As the name roughly means „dark fairy tale” new magic horse breeds will be available to buy here after you do the introductory fairy tale quest line for them.
Preparation:
-> MC and the Soul Riders make a plan for the Battle for Starshade Woods. Now you know the druid ghosts, that originally haunted the place and the dark creatures the forces of evil put there. You have to find ways to neutralize each. Linda briefs you on the plan: come back every day to decrease the darkness of the woods to a manageable level until we can finally go in to cleanse the forest. You get a progression bar and have to complete daily quests for some weeks like with the Rune Runner grind.
-> You get multiple, various dailies every day. One quest is always soul riding, where you are sent into the edge of the forest to close a portal, vanquish a dark creature, etc. The other two are coop quests with one of the Soul Riders. With Lisa, you sneak in, avoiding the hostile creatures and heal and cleanse plants and animals from the darkness. With Alex, it is basically a sniper mission, you ride to a high point and shoot Shadow Seekers with lightning. With Anne, you use your light powers to dispel the dark wisps, collect their light and use it to cleanse a patch of forest from the darkness. With Linda, you ride to certain points in the forest and dispel Katja’s illusions by playing various mini games.
-> Every time you reach a milestone in the progression bar, you get a quest about the druid ghosts that died or were burned in the forest. The druids were five in total: Nimue, Moria, Lucius, Einar and Rosalind. You have to help the ghosts find peace. First, you find them in the forest, then you solve their murder (for example one was frozen to death by Katja), you make their last wish happen (e.g. take their bones out of the forest and to the place where they want to rest eternally) or bring their descendants to meet them (convincing people to come meet a ghost in the haunted forest is tricky). Lucius was Marchenghast’s friend and now wants revenge on him. MC convinces him to just talk and maybe tell him to go to hell, but Lucius ends up forgiving him and from now on lives in the castle.
-> Rosalind is the last one, who wants to meet Sands when you tell her he is alive to make sure he is okay. You bring Mr Sands to the Nightmare Woods and Rosalind says goodbye and tells you all that now she can rest in peace. The progress bar is completed and the Battle for Starshade Woods can begin.
Battle for Starshade Woods:
-> Druids, Soul Riders and MC gathering in Meander again. As the darkness decreased in the woods, Sabine and Jessica appeared attempting to restore it. You cannot let them undo your work, so it is now or never. The plan is to sweep through the forest, dispelling the final remnants of darkness and cleanse the Starshade Woods for good. The battle takes three days.
-> On the first day, you go into the part east of Crescent Lake station and disperse the remaining Shadow Seekers and dark wisps with the soul riders. The druids march behind you, cleansing the trees and animals. You get to Crescent Lake station, but Jessica is waiting for you there, defending it. Boss fight: she stands in the middle with a magic shield around her, powered by Shadow Seekers she summoned. You have to charge your lightning powers with the „catch a runner” soul riding mechanic and shoot the shadow seekers. After that you can hit her shield and defeat her. If the timer runs out she releases a dark explosion that knocks you out and you have to start again. When you defeat her, she retreats into the dark woods. You have taken the eastern part of the woods back.
-> The next day, you meet up in Cape Point village and do the same dance. You cleanse the part of the forest west of Storm Hill with the druids coming behind you. Sabine is waiting for you at the top of Storm Hill, promising she won’t go easy on you like Jess and makes a circle of fire around her and MC. Her bossfight works similarly to the Mr Anvir fight in Pandoria, except she is the monster chasing you. You have to dodge waves of fire, falling firebolts, gather sparks of power the Soul Riders summon to charge your attack and then run into her. She flees and you have Storm Hill Station.
-> The third day, you help Lisa and Anne first in pushing the front in Crescent Lake, then you fight with Linda and Alex in Storm Hill. In the middle you find Darko who is ready to unleash a massive dark creature he borrowed from Garnok. The thing is standing behind him in a cloud of darkness and you can only see its glowing evil eyes. Darko says if the forest can’t be theirs then it will be noone’s and the creature will have it. Mr Sands appears and taunts Darko. He says maybe you got what you wanted but it is not as easy being Garnok’s general as he thinks. Mr Sands counterspells Darko and the creature attacks its master. Darko teleports them both away in a panic and we win. Linda asks Sands if Darko is dead, but Sands says probably not, he has proven quite difficult to get rid of. -> The Nightmare Woods are cleansed and it returns to its original state: the Starshade Woods. It looks similar to the Hollow Woods, but with blue wisps flying around and also has a mother runestone and quests. Now we can get to the Secret Stone Circle on foot and the Winterdale rangers send people to the Crescent lake and Storm Hill Stations. The Starshade Championship is unlocked.
PART 3: The Kallters
The Blizzard:
-> Katja appears once again and unleashes a blizzard, but only on the Rimefang Woods. MC and the druids want to help, but noone can reach the kallter village unless they are invited. MC goes into the blizzard into Rimefang Woods anyways, trying to dodge the wolves. They start chasing MC and you run, but end up cornered in a gorge. A kallter girl Erika and her wolf Idun appear and save you. She leads MC to their village.
-> You meet the kallters: the council of leaders are Takuraq, Sedna, the high priestess and Uyarak, the spiritual leader (kind of a druid) whom you already met in a previous quest. Erika is the daughter of Takuraq. You have already met Nanook, who is a horse breeder. Malina and Anniq are the twins of Sedna, girl with golden hair, boy with silver and they do a little moon and sun circle magic. Kauyar is the main wolf trainer and Nasami is his wife.
-> MC is led into the communal hall and the council of elders accept your help against the wolves and Katja, but you have to gather reputation before progressing with the main story. Erika introduces you to the kallter village. It is in the middle of the Rimefang woods, next to a small lake. You have fishing dailies here. All of the kallters have their own tame wolves that keep the wild ones away from the village.
Gaining their trust:
-> In order to be able to properly help them and move around in the forest, you need a wolf. MC is sent to speak with Kauyar, who helps you bond with a wolf. They will run next to you in the Rimefang Woods and keep the wild wolves away so now MC can go wherever in the Rimefang Woods. You name it like you name a new horse you buy.
-> MC gathers firewood in the forest, helps repair the village walls, lights fires that the storm estinguished. In the forest, you have to hide from the flash freezes and dodge icicles, like in the first storm when you entered Winterdale. You have chores in Nanook’s stables for the fjords. You are introduced to Silver Runebark, the kallters’ Life Warden tree, that keeps Katja’s storm from destroying the village. When running around in the Rimefang Woods, you can sometimes see a wolf bigger and meaner than the others watching you. The kallters tell you it is called Amarok, but are strangely secretive and refuse to tell you more.
Fall of the Ice Witch:
-> Once you gathered enough reputation, the main storyline continues. The wolf pack of Amarok attacks and MC helps Nanook protect the kallters’ fjord horses. Katja is there, helping the wolves wreak havoc and using her ice powers. She says she has finally come to have revenge. MC helps stop her from freezing the village, but Nanook is cornered by the wolves. He turns into a bear and fights Amarok. The wolves are driven back and Katja flees.
-> Sedna and Nanook tell MC, that Katja is half kallter and hates them, wants to destroy the village. Nanook and his brother were cursed by Katja into a form of a bear and a wolf. MC agrees to help break the curse. The brothers have to trust each other again to break it (Amarok thinks Nanook betrayed him). Sedna and the twins help MC.
-> You have to find clues on how to break the curse. With Erika, you sneak into the den of the wolf pack using your magic. You find the writings of Amarok that he wrote before going crazy and permanently becoming a wolf. It tells you the full story of how Katja became like this. For looking different, having strong powers and being only half kallter the villagers treated her like an outsider and blamed her for every bad thing happening. She eventually got recruited by Garnok and destroyed the kallters’ previous village in Dino valley, making them leave for Winterdale to find a Life Warden Tree, that can protect them from the monster they created.
-> You confront Sedna and Nanook with this and they admit it is the truth. Nanook also chose the village over Amarok at one point and he is bitter. Amarok in turn used his wolf form to hurt Nanook’s horses and the cycle goes on. Erika says this is stupid we cannot be like this or the village is done for. Katja appears in front of the gates. She says now you see MC, I have a good reason for doing this. Help me get justice. MC says no and Katja unleashes the strom, blasting open the gates and the wolves pour in. Nanook changes into a polar bear and fights Amarok again, wins. Katja wants him to give in to hatred and strike Amarok down. This way he would complete the curse and stay as a bear forever because of his hatred. MC shouts to him not to and Nanook realizes. He changes back into a human and holds out a hand, saying i forgive you brother and hope you can forgive me as well. Amarok has managed to change back to human as well and takes his hand. The curse is broken. Katja shrieks impossible, but she cannot do anything. MC and Sedna unite their power and dispel the storm and Katja flees. Amarok returns to the village and the wolves of the Rimefang woods are no longer hostile.
-> Unlocking the Kallter Championship. You are rewarded with 100 Star Coins as it is the end of a big main story phase. The Wintersoul grind: the second "free" horse, like the Rune Runner. Now that you have completed the kallter questlines, you can start the soul riding-like grind and reputation collection with Uyarak. The Wintersoul is a special silvery-gray kallter fjord horse with ice blue kallter markings and it wanders in the Rimefang Woods. It was created when the a remnants of katja’s evil storm was trapped in a horse that ran away from Nanook’s stable. It has part of Katja’s power, freezing parts of the forest around it, needs to be tamed and who better to take care of it than MC.
PHASE 6 – Apocalypse
PART 1: Ashland and Sabine
Frostfire:
-> The dark side is properly angry now, that you have defeated every one of them again. They gather more dark power and openly attack Winterdale, sending Sabine to wreak havoc with her fire powers. Sabine always wanted to prove herself as best- now she wants to prove herself to Garnok, drunk with power.
-> The siege lasts a week, Sabine attacks different magical parts of the valley each day, until she depletes the powers she got. Every day MC gets called to a location and has to stop her. She brags about showing you all, that she is better, stronger, than Katja, who failed, just like Sands. Once the week is over she leaves and noone like the calm before the storm. The Soul Riders decide you have to figure out where she went, but before you could get on with it the earth shakes and there is a plume of smoke rising from Ashland.
Ashland:
-> This is bad. You have to get there to stop whatever Sabine is doing before she makes the volcano erupt and destroys half of Jorvik. First, you five are taking Avalon, Evergray and a Winterdale druid and ride to Explorer’s Rest and a ranger escorts you to Frostfire pass, but it is still frozen over. The druid says there is another way into Ashland. You ride to Dino Valley, but of course the path is still frozen.
-> The druid directs us to go talk to the Life Warden Tree of Dino Valley in the summit. Glacier Heart is peacefully slumbering still and we debate how to wake her. Before the team decides on anything, the ground shakes again and she wakes. At first she gets angry at you, but you manage to explain to her, that this is not your doing and you want to go to Ashland to stop it, but the path is frozen. Glacier Heart sighs: Do I really have to talk to her? Can’t you people just melt the ice of the road? The druid tells her respectfully that we are in a hurry, trying to stop the volcano from erupting and covering half of Jorvik in ash. That does it, because Glacier absolutely does not want warmth in her valley.
-> You can hear the telepathic communication between the trees. Glacier Heart calls out to her sister, Fire Glory in Ashland. She is very chatty and very ADHD and very excited about everything. It takes some tries for Glacier to explain to her that people want to go to Ashland, but the road is frozen. Fire Glory is very excited that she will get visitors and says hold on one second. She uses her fire powers to melt the ice on the road and the path to Ashland is finally open.
-> The team rides to Ashland and arrives in Ashfall village. There is a small community living there, some families and druids. The people grow extraordinary fruits and plants in the volcanic soil and the druids are stationed there to watch the volcano. Ever since the first quake, ash is falling from the sky like snow and the ground shakes here even more often. You ask about Sabine, but they didn’t see anything as they had to hide. You leave your druids in the village and go to ask Fire Glory about her.
Firefall:
-> Meeting Fire Glory, who is on one of the surrounding peaks, overlooking a valley. She likes the warmth in here, can’t image living in a cold place like like Dino and won’t shut up about how much she finds the fires beautiful. Linda politely shuts her up saying surely she would not want the valley to burn tho. She says no and we ask her is she saw Sabine. She did see her.
-> First, Sabine went to the caldera, and tried to control the fires to empower herself, but could not. Glory then saw her running around in the valley looking for something. We ask if she knows what, and the tree tells us about the Firestones. Hundreds of years ago, then the mysterious meteor shower rained pandoric stones, many landed in Ashland. Along the years they collected the fire energy of Ashland, and their pink glow turning to orange, they have become Firestones. Sabine is probably looking for these.
-> The Soul Riders and MC run around Ashland to collect the stones before Sabine does. Two progression bars show your and Sabine’s stones collected. When you found all you can, you return to Ashfall village as the druids found some more firestone locations. You go out, get them and now you have more stones, than Sabine.
-> When you return to the village however, you find the Soul Riders locked in anti-magic nullification circles. They tell you Sabine came and she was stronger than the four of them and she kidnapped Avalon. Alex tells MC that you are the only one still strong enough to defeat her, that’s why she attacked them separately. Sabine called you all to the volcano to surrender or she throws Avalon into the volcano.
-> You five ride up to the caldera. Sabine is at the edge, holding Avalon with magic over the lava. She’d drawn five more anti-magic circles and orders you to stand in it and surrender. Your lives for Avalon’s. The Soul Riders and MC all do, their powers are useless now.
-> MC has a plan to play on Sabine’s weakness. You kneel before her and admit defeat, saying she was right, she achieved what Sands could not, succeeded where Katja failed and Dark Rider Malumi is really the strongest opponent. The Soul Riders look at you like you’ve lost your mind and their reaction sells it to Sabine, who lowers her guard. Then you push Sabine and blast her with lightning and reach out for Avalon, barely catching him. Sabine falls into the lava and as her concentration is broken so are her magic circles and the Soul Riders help you pull Avalon up. Alex says nobody tell Fire Glory, but I fripping hate this place.
-> You collect Sabine’s firestones and go back to the village. As you have no use for them, you take them all to Fire Glory. She is very happy and melts the ice blocking Frostfire pass, opening the final blocked path to Winterdale. You ride back there.
PART 2: The Fall of Pandoria
Spying:
-> With Sabine gone, Katja weakened and Darko hurt by his darkness creature the Keepers of Aideen decide it is the perfect time to strike. Council meeting in the Secret Stone Circle, making a plan for how to defeat Garnok. Fripp tells us that he found the weakest point of Garnok’s prison: the Pools of Pandemonium in Devil’s Gap. He tells us that as of right now, he is imprisoned between the dimensions, that’s how he is able to access both Earth and Pandoria and that is how he was able to get Darko out of there. We debate different plans, but no decision yet.
-> The Soul Riders gather in Fripp’s rooms below and say that Linda and MC should scout DC using visions. You sit down to meditate and a series of cutscenes take place. First you see Darko standing in front of the portal, talking to a shadowy figure in it. They talk about Garnok’s return approaching, but the plans have been set back, since Sabine fell. The dark figure says my return also nears, you just have to buy some time. Darko asks what strategy you suggest and the dark figure says: They are so trusting in each other, it is disgusting. Time for some doubt. Conquer and divide, sow discord, make them make a mistake.
-> Darko’s evil plan, what we don’t see, is to make the Soul Riders send Garnok to Pandoria, where he will gather even more energy, will be stronger than ever and will be able to finally anchor himself to Earth. Darko knows MC is spying in a vision and he stages a scene. MC and Linda see him and Jess talk about how they must stop the Soul Riders from banishing Garnok to Pandoria.
-> We tell what we have seen to Fripp, not knowing this is a trap. Fripp thinks it makes sense. We have to sacrifice one world to save the other. We tell this to the druids and they agree to the plan, believing Garnok will be powerless and unable to reach Earth anymore if we manage to banish him to Pandoria. However this decision really divides the good guys, as a lot of druids believe Pandoria is not evil, there are creatures living there and the Keepers swore to protect all life. Evergray doesn’t like it either: How would you feel if someone decided Earth has to go, just so your world can live?
-> Ydris appears: How indeed. I believe one would feel quite resentful towards said people and would swore never no help them with anything ever again. Some druids ask him how did he get in here, but he just point at the runestones. I am pandorian you imbeciles. Typical humans. You surround yourselves with the magic of my world, take what you want and let the rest rot. Don’t count on my help when Garnok comes to destroy you all. Zee rears and they vanish.
-> The druids still go ahead with the plan. MC and the Soul Riders are piecing together the ritual that they will use to imprison Garnok in Pandoria. You go to the libraries of Silverglade, Fort Maria and Pine Hill with Linda to study magic circles. You gather magical herbs with Lisa, practice portals with Anne and go to Pandoria with Alex to gather crystals.
-> Now you only need to go to Devil’s Gap and convince Sive to let you do this. Linda stresses the whole way how will you convince Sive to give up the ancestral home of the vala (even if they drew power from Garnok’s prison), but when you get there she’s nowhere to be found. The Chaos Vortex is worse, than ever, a storm is raging above the gorge and lightning strikes. MC goes well that was easy, but Linda says easy never meant anything good for the Soul Riders. You go back to Fripp to report that you are good to go. Your final quest is going with Anne to close all of the portals to Pandoria.
Devil’s Gap:
-> Arriving at Devil’s Gap: the team still debates wheater they should do this, but settle for yes, they won’t have another chance like this. Using the many narrow, winding stone pathways of the valley you draw the lines of the magic circle. At certain points you carve pandorian runes into the rock walls as makeshift runestones. You make the whole valley into a big magic circle to open the gate of the prison for a moment, then banish him to Pandoria. The success of your mission relies on the fact that he is technically still sleeping.
-> Once the magic circle is done, however, Garnok stirs. MC has to ride with each Soul Rider to four different points of the valley and help them activate a rune, before riding to the middle. While riding through the pathways Garnok’s tentacles appear (like in SSL 4 and when you escaped Pandoria after finding Anne). You activate the four runes and manage to ride to the middle to complete the ritual. Garnok roars, a portal opens and the dark presence leaves the Pools of Pandemonium and is sent to Pandoria.
-> The good guys think they have won, but trouble hits immediately. Darko appears on one of the rocks above you, laughing at how you fell right into his trap. He meddles with the spell. Linda and MC have a vision of Garnok turning Pandoria dark blue and purple, breaking the islands and laughing, deep as an earthquake rumbles through the doomed world.
-> You have to act immediately. MC and Anne open a portal to Pandoria and the Soul Riders go there to stop him from destroying all of Pandoria. Once he’s done, he will also come for Earth, your only luck is that he is too busy breaking Pandoria. Linda directs you to make a binding rune, similar to what you did in Devil’s Gap. Riding around, dodging his powers. You manage to contain Garnok in Pandoria, but the realm now answers to Garnok and tries to kill you. Escape from Pandoria, the portal is collapsing. Some sun circle druids sacrifice themselves, staying behind to stabilize the portal, while we escape.
PART 3: The Hope of Pandoria  
War effort:
-> Pandoria is off-limits now. All the portals are closed and the locations are guarded by druids to alert us if anything tries to come through. Garnok is empowered by Pandoria and even through he cannot come to Earth, his evil magic can reach it. Garnok-effect appearing everywhere in Jorvik, the sieges led by Katja, Jess, or Darko. MC has to fight it with soul riding quests.
-> Chaos in Ashland, a fiery entity terrorizes the valley. The Soul Riders are sent there to investigate. Sabine returns as a flying fire-ghost entity(the ghost model is like in the picture in SSL 3's Pandoria) and she is really pissed at you. She joins the sieges.
-> This cannot go on, we need a plan. MC suggests to use Jessica. We need information, have to find out how to defeat this kind of void power and how to seal Garnok back to sleep. Jess has a rivalry with Katja and still wants to outdo her to show Garnok she is the stronger one. We organize an ambush: Anne is the bait. When she attacks her, all of us appear and say we just want to talk. We manage to strike a deal with her- in exchange for information, she will have a victory over us that Katja did not. Some druids and Anne are against this plan, but they have to make a sacrifice to have a chance.
-> Jess tells the info we need right away. Anne is suspicious, says she must be lying, why not wait until we fulfilled our promise? Jess says because she can count on the good guys being disgustingly honorable and if she told something useful, they will surely make good on their promise. Jess reveals that Pandoria can be saved if we bring Garnok back to Earth to his prison. The prison ship also used the dimension between world to keep him imprisoned. If we manage to do this, his generals will lose a good deal of power also. Linda still uses moon power to see the truth and announces that she’s not lying.
-> Agreeing on the plan: the Soul Riders are to attack the DC Barricade, pretending that we are trying to free the creatures and get the artifacts. Now we cause all kinds of havoc in DC territory. Katja and Jess arrive to protect it. MC and the Soul Riders have set a trap for Katja and we imprison her in a circle. As Darko arrives Jessica attacks us and we pretend to fall back to put on a show for him. Jess got a good point from Darko for defending the barricade, while Katja failed again.
-> We tell the information we got from Jess to Fripp and he agrees to the plan. We need to try and save Pandoria even if it means endangering Earth, as we cannot let another world be destroyed by Garnok. We just need to convince the druids of it when we get the chance.
Shadowfrost
-> Evergray calls us to meet in Valedale. Why hasn’t Sabine come back to her human form? Evergray suggests the Dark Riders can be defeated by the combination of their own power and their opposite Soul Rider’s. For Sabine it was fire and lightning. Jess must be defeated by darkness (in Pi’s swamp) and Anne, Katja by ice (in Dino vale) and Linda. We plan to make these happen. We split up: MC helps Anne and Lisa defeat Jess first, while Alex and Linda prepare to defeat Katja. If we manage they too will turn into elemental ghosts (shadow and frost), like Sabine. They will still be able to fight us, but without human consciousness, just as primordial powers. Until they get their bodies back, this will leave Darko alone in fighting us.
-> Anne and Lisa lure Jessica into Pi’s Cauldron Swamp, playing on her pride. Anne can go all in, make it seem like she gave in to hatred, then when Jess is sure she will win, Anne reveals Jess has walked into a trap pursuing Anne. She stepped in the darkness seal made by Pi, which draws power from Jess’s magic. Lisa, Anne, and MC focus their powers on Jess, she disappears, a dark ghost flies away from the swamp. This was the easy part.
-> MC, Alex and Linda go to Dino Valley, but Katja knows already what happened to Jess, she is angrier than ever. Finding her at the Ice Witch portal, she attacks us. 1st race through Dino: to lure her to the frozen lake, where we can fight her. 1st phase: Soul-riding-like bossfight in the frozen lake, Katja has a frost shield. Dodging icicles, Linda helps see where K’s magic will hit, so MC can dodge it, Alex shoots her shield with lightning. MC has to keep them ice-free, free them if they are iceblocked. Without Linda, MC can’t see where the ice will hit and without Alex it is only her shooting the shield. After removing half of her shield here, Katja starts breaking the ice on the lake.
-> 2nd race: to the higher valley, through the pine forest. The 2nd phase of the fight takes place amidst the ice columns, same fight, lightning strike her, remove her shield. She is defeated, but with the last of her power, summons illusions of many characters, hides herself as one of them. Linda and MC is find the one and point at it for Alex to blast it with lightning. When Alex turns, the illusion wears the body of James. Katja begs Alex as James not to hurt him, but Alex collects the storm from above the valley and lightning strikes her. A frosty ghost flies away. Cutscene: Darko roars and curses before the portal of DC platform as the three elemental ghosts hover before him silently.
Saving Pandoria
-> Soulriding stuff all over Jorvik, fighting the three Dark Rider entities. The Keepers try to agree on the plan. The options: A, Fully sever G’s connection to Earth and get rid of hom for now (he still may find a way back later) and let Pandoria die, or B, Save Pandoria by bringing Garnok’s full consciousness back to his Earth prison, just like Jess said. The alliance finally decides to try to heal Pandoria, sever Garnok’s link to it and defeat the monster on Jorvik for good.
-> MC and the Soul Riders are going to the Garnok-ruled Pandoria: instead of pink, it is dark blue now. We are trying to stay hidden and set up a base camp. Anne really hates being here, we have to talk her into not breaking We have to avoid Shadow Seekers and corrupted creatures. We manage to heal a small bit of Pandoria.
-> Darko notices this and comes to confront us. He siphons power from corrupted Pandoria and gives the Dark Riders their human bodies back. They are so empowered, they are just toying with us. We take part in the three bossfights for each of them, losing in each. Our Soul Rider partner magics us to safety every time, but ultimately, it seems like we have lost. Our Aideen magics start to weaken as Garnok gets stronger. His giant silhouette appears on the horizon in the distance in an epic shot.
-> MC still wants to try and fight Darko, but he blocks all your pathetic attempts at magic. The Soul Riders are on the ground, giving up. Even Lisa says all hope is lost. Then, Ydris appears with the Hope of Pandoria to save the day. For him it transforms from a fridge into a pink and golden blazing Sun and flies up to the sky its searing rays of light burning away garnok’s darkness. The low roar or a kraken reverberates from the distance.
-> Ydris combines his power with the Soul Riders’ and MC's, but Anne is still on the ground. He shouts at Anne: Stand up Sun of Pandoria and help us send him back to his prison! Concorde walks to her and holding onto Concorde, Anne is pulled to her feet. She guides the spell, and we banish Garnok from Pandoria completely, back on his prison ship on Earth, fully anchoring him to Jorvik. Darko and the Dark Riders are also sent back to Earth.
-> Linda walks up to Ydris to thank him, but he says he is still angry at them for doing this to Pandoria. He only helped the world, but still won’t ever help us again. Pandoria is accessible again, but parts are still corrupted and in ruins. Garnok is banished from Devil’s Gap and the Chaos Vortex disappears.
-> Victory, end of main storyline in Winterdale. You get a reward of the final 100 Star Coins upon returning to the Secret Stone Circle and the druids talk about possibly soon heading north to meet their brothers and sisters in Spring Valley.
TO BE CONTINUED!
THE OTHER PARTS:
SSO Rewritten 2nd Part: Springvalley https://www.tumblr.com/starshinedragon/716459529087401984/sso-rewritten-springvalley?source=share
SSO Rewritten 3rd Part: Summerplains https://www.tumblr.com/starshinedragon/726343248992419840/sso-rewritten-full-story-series-summerplains?source=share
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wispstalk · 4 months ago
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Heya,
I'm so sorry - I'm completely forgotten the name of your little crow girl from Skyrim. But does she do any quests that aren't related to the thieves guild?
(Seena? Sedna? *bowing my head in shame* ^.^;)
haha no shame i have to check my notes for the proper spelling every time I write about her lmfao. Seadhna!
she does! there are some hints that there was supposed to be an alternate series of events, possibly involving Mjoll, so i'm toying around with the canon events but not rewriting the whole thing from scratch.
She also does a select few non-guild quests, which relate in some way to the thieves' guild. Some of it is debt-settling, and some is random chance, but there's always some tie that she can't shake off. Nocturnal is not quite willing to let this one out of her claws >:)
(link to ask game)
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aprilbrowines · 4 months ago
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Mess with me (you messed up)
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Summary: Tempers flairs as a young Meloetta gets in trouble at her boarding school earning her title the blue tsunami.
Writing Prompt: It was like she was always just looking around for the next fight to pick.
Slight trigger warning: mention of blood
@creativepromptfills
St. Sedna boarding school for girls, a place where young ladies are sent to become straight-laced, upright members of society and that one day they could work at L.A.W. keeping the peace.
Well… that was her grandmother’s plan for a young Meloetta gil, once her mother passed on and her father remarried to a woman with two sons of her own she got more brash and crude, shoplifting small things from the mall to acts of vandalism. She felt abandoned, walking a line between red-hot rage and blue longing. Melo wished for someone to stay close to her but dared not to expose the soft parts.
She was sent to the school as a way to remedy her behavior
As Melo sat at her desk trying to absorb what the teacher was regurgitating from the lesson plan, she would wonder what her mom was doing in the great starry blue, probably swimming to her heart’s content, floating without a care in the world.
She heard that when you die mother ocean would lift your soul up to the starry great blue where your body would be healed of sickness and that food would be fresh enough to–
“MELOETTA!”
A loud smack on the desk awoke her from her mental wandering as she looked up to see her teacher; a puffer fish-like alien looking at her with tired angry eyes. “Were you even listening?” she asked.
Melo dug in her fin-like ear with her pinkie, “Sorry about that miss Fugu i think got some wax in my ear.”
The teacher muttered under her breath about disrespect while some of the students snickered, picking her teeth with the same finger Melo sat back up once the teacher resumed the class. Once it was over she would head to the next class, she hoped that it was gym but sadly it was communication skill class.
“When talking with someone whose opinions don’t align with ours we shouldn’t be dismissive rather we try to understand why they have said opinion.” Mrs. Femur; an orange flamed Osteon explained. “Would anyone like to help me give the class an example?”
None of the students volunteered, keeping their heads down. Melo was playing around with her pencil when she noticed a note on her desk and read its content.
‘Still got some chum stuck between your teeth.’
Looking back she saw three girls snickering among themselves, the one who was covering her mouth looking smug was Javotte; a catgirl with narrow, green eyes.
She has short, silky, straight, white hair worn in a fluffy bob cut with fur that was white with black patches on her ears and tail. Javotte always had a bone to pick with Melo, wherever it was talking about her behind her back or making her trip and being late for class.
It was like she was always just looking around for the next fight to pick.
Before she could get a word out Mrs. Femur called Melo to the front of the class, getting up from her desk and standing with Javotte next to her.
“Now then the girls will acted out a conversation showing us the proper way to react to different opinions,” Mrs. Femur said. “Jovette, will you start us off?”
“I would be delighted too.” She said in a prissy tone that made Melo gag. She cleared her throat as she faced Melo. “I just don’t understand why you don’t support L.A.W.? they keep the galaxy safe from harm and people who want to cause destruction.”
Melo had to fight the urge to roll her eyes from the terrible acting she was faced with. “It’s just that I think that their methods seem rather invasive don’t you think?”
“Maybe but I think you might be overthinking things, besides you wouldn’t want another cataclysm wrecking havoc do you?”
“Wow i guess i didn’t think about that, i might have to think about that.”
Mrs. Femur clapped for the two’s performance as they both went back to their desks.
After classes Melo went to get her stuff from the locker when she senses someone behind her, she turns to see Javotte with her fluffy tail swishing back and forth.
“Can I help you?” She asks, confused.
“I have to say your performance at communication skill was subpar at best.” Javotte said “You could have at least put in the effort.”
Melo felt a flush of hot anger, her cheeks turning red and her jaw setting. Reminding herself of the pool she rolled her eyes at the cat girl pushing her aside to get to free swim.
“Look I don't have time to deal with your catty attitude, there’s a swimming pool with my name in it and I'm not gonna keep it waiting.” She said “I’d say come along but I'm sure you wouldn’t wanna ruin your totally natural white hair.”
Javotte growled as Melo walked away from her, she noticed that Melo’s locker was still open and had a wonderfully awful idea.
~~ People have different ways to unwind, some like to read while others would listen to music, Melo’s was swimming. Whenever she would have the time she would go to the indoor pool and do some laps, it was like she was in tune with herself surrounded by water as it would flow around her. Taking in her breathing and moving with the currents like her ancestors would.
Just as she was putting her hair in a swim cap she was called for.
“That’s odd.” she thought, going to the gym coach. “Hey coach, what's up?”
“Miss Gil we heard from an anonymous student that you were hiding alcoholic beverages.” the coach said, causing Melo's eyes to widen “Is this true?”
“What?! No That’s bullshi- that’s ridiculous.” she said
Dressed back in her uniform she and the coach go to her locker, once there she opens it to reveal tiny bottles of flavored alcohol. The coach looked at her while Melo was surprised and angry.
“I swear to the primaries I don't know who’s bottle but they certainly aren’t mine.”
“Miss Gil you know perfectly well that we strictly prohibit alcohol and the fact you lied about this is quite telling.”
“But I-”
“Miss Gil i’m afraid that you’ll have to lose swim privileges for the time being. Hopefully this will be a valuable lesson for you.”
“But I didn't…” Melo squealed, her voice thick with emotion. She felt her eyes getting misty, her fists tighten as she felt a ball of anger growing in her chest. She wanted to cry and stomp her feet but she knew that would only make her look more guilty. “Yes ma’am.” she said defeated as she went to her dorm, passing some of her classmates she saw Javotte sneering at her.
~~ Once at her dorm she slammed her door as hard as she could, it shook from the force. She was innocent! She was filled with rage, her chest heaving and her eyes blazing. FUCK HER COACH! She lashed out and kicked the dresser: Hot pain snaked up her foot and into her leg. Yelling, she hopped up and down on one foot, tears of pain welling in her eyes. LOOK WHAT SHE MADE HER DO! She hobbled to her bed and sat on the edge.
She was sure as hell that she didn’t smuggle booze, someone framed her!
She rubbed her leg and fought to regulate her breathing. She was so angry she shook; she didn't get this mad very often, but when she did, things got broken. Breaking things when she was mad felt soooo good.
If she did that, though, she'd get in even more trouble.
A knock came at the door, and Melo growled. "What?"
It opened, and Javotte stuck her head in, the corners of her mouth turned up in an evil grin.
"What do you want?" Melo said, narrowing her eyes
“I just wanted to say sorry that you lost your swimming privileges ,” Javotte said in a mocking tone “If i were you I'd probably hide my booze somewhere less obvious. But thankfully I'm not, I mean what would your mother say?”
She faked a gasp. “Oh right she’s dead.” and began to laugh.
Fiery rage burned in Melo’s chest, and before she knew what she was doing, she was up and running toward Javotte. Fear filled her eyes, and she turned to run, but Melo snatched her by her tail and yanked her back. "You stupid fucking bitch!" Melo cried; she balled her fist and brought it around, smashing her in the side of her face. Her knees buckled and she screamed. Melo hit her again, and again. Her vision blurred and blood crashed in her temples. Some vague part of her brain screamed at her to stop, but she couldn't; all of the rage she had built up over the years came spilling out, and when she fell, Melo mounted her and punched her in the eye, then the nose, which burst under her fist. she thrashed and sobbed. "Fucking little shit sucking bitch! I hate you! I hate you!" She screamed, biting Javotte’s arm.
Suddenly, an arm snaked around Melo’s neck and pulled her back. She drove her elbow back, and her captor let out a breathless humph. "Get off of me!" Melo screamed, and another arm grabbed her.
Javotte sat up, her nose gushing blood and her eye already turning black. She shook with the force of her sobs.
Melo screamed and fought as the school staff wrestled her to the ground. "Miss Gil stop this!" one of them cried, "Please!"
“Let me go, LET ME GO!”
After the fight both girl’s Parents were called by the principal, seated far apart to keep from any more fighting. Melo could see some of the students whispering about something… probably about her.
She sneered, causing them to quicken their walking. After her grandmother went to her defense offering a compromise the principal changed the punishment from expulsion to three day suspension. As the adults left the office Chantil looked at Melo with disappointment.
Melo didn’t care, she didn’t care about the lecture she was gonna get or in school suspension she had to do. Once her punishment was over she noticed how her classmates acted around her. How they would move to the side, keeping their heads low. Some would scramble in hurry apologizing quickly, even Javotte usual haughtiness was lessened to just dirty looks. Melo gave them a quick look as they flicked.
Fine… if they want to see her as a monster then she’ll be their monster, After all someone has to be the heel for people to boo at.
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thelazuliknight · 2 months ago
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Astrology Headcanons: Klaus
I love using astrology characters as character charts. So I actually made a few for other characters too.
I wrote a post recently figuring out when Klaus's birthday was relatively. You can find that here. With that said, I have figured out the astrology charts for multiple characters, including Klaus following a certain set of rules: - Use a canon birthday, unless unstated, then their birthday is the airing date of the first episode they appear on. If that is a pilot episode, then it will be the last episode they are in, and if that is the season finale, then pick their first centric episode. - Some characters have alluded to birthdays (like Klaus) and I say try to fit into what is alluded to. I chose the equinox for him because 1. That added up. And 2. he was born before the Gregorian calendar and with that, I think it would be pretty easy to remember for him to know he was born on the equinox (I like to headcanon that all of Esther's children were born on a celestial event of some kind bc she was a witch and controlled that idk---that said I still follow my rules for birthday picking). -Secondly, timestamp of their exact moment of screen time is time of birth. I used the military time, but I also like to alternate. If last character was AM, next character was PM. Klaus comes into frame for the first time in his first episode exactly at 9:57 in the episode, but because the character I chose a time of birthday for with the same method was am, he was born at 9:57 pm. I had to do the alternating thing because characters like Elena and Jeremy and Jenna were freakishly similar time stamps. And it felt more likely to have an alternation system. With that, Mystic Falls is obviously a fictional town, but maps have provided us where irl towns reside near by. I chose Lynchburg for any character canonically born in Mystic Falls, as the rising sign wouldn't actually change form that distance. That said characters like Finn and Elijah are difficult because they have unknown birth place in presumed Norway. Klaus, Kol, Rebekah are luckily Mystic Falls born. Katherine I chose the birth place of Vidin, simply because she was born into aristocracy--- and I could see her being born right on the outskirts or in Vidin itself. But this post is about Klaus. He was turned at 23-25, in 1001, I decided to pick a middle like 24. And so he was born in the year 977. So Klaus: 3/21/977 at 9:57pm. And yes, some astrology charts can calculate that far back in time.
Here is his birthchart:
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Here is it written out (I was going to write out all the aspects too, but decided not too):
Aries sun (house 5)
Capricorn moon (house 3)
Scorpio Ascendant (house 1)
Taurus Descendant (house 7)
Aries Mercury (house 5)
Pisces Venus (house 4) 
Taurus Mars (house 6) 
Aquarius Jupiter (house 3)
Leo Saturn ((house 9)
Sagittarius Uranus  (house 1)
Scorpio Neptune (house 12)
Virgo Pluto (house 10)
Cancer North Node (house 8)
Capricorn South Node (house 2)
Taurus Lilith (house 6)
Gemini Ceres (house 7)
Sagittarius Pallas (house 2)
Leo Juno (house 9)
Aquarius Vesta (house 3)
Aquarius Chiron (house 10)
Capricorn Pholus (house 2)
Aries Nessus (house 5)
Capricorn Eros (house 2)
Capricorn Pars Fortuna (house 2)
Cancer Vertex (house 8)
Taurus Asteroid Lilith (house 7)
Libra Priapus (house 12)
Aries Eris (house 6)
Aquarius Haumea (house 3)
Libra Ixion (house 11)
Taurus Makemake (house 6)
Gemini Orcus (house 8)
Aries Quaoar (house 6)
Capricorn Sedna (house 3)
Libra Varuna (house 12)
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leiloc · 2 years ago
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☄ My perspective of asteroids in a chart ☄
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⚀ Asteroids are newely introduced into astrology as they've been studied since 19th cenutry. For being pretty much smaller than planets, their energy has a background effect (mostly), but some of them have impact in a chart as much as planets (talking about Chiron and other asteroids).
⚀ One of the most used asteroids in astrology are Chiron, Ceres, Pallas, Eris, Psyche, Eros, Pholus, Sedna, Sappho, Nessus, Dejanira etc.
Some of my posts talk about Sedna sometimes, but other asteroids as well
⚀ When reading a chart, in my expirience, so called "background" asteroids if in aspect are read ONLY in conjunction withing 3° max.
⚀ When reading a chart with "higher energy" asteroids (such as Juno, Chiron, Ceres, Nesus, Pallas, Eris (most known asteroids in general)) are read in major aspects (conjunction, opposition, square, trine, sextile) and within 5° max.
⚀ Old generation of astrologers don't seem to accept asteroids in their readings but newer generations are prone to including them (aswell as me lol)
I know this is a short post but just a little bit of information about asteroids is needed. If you guys have any question write them down in the comments so I can make another part about asteroids
I hope this post kinda helped in understanding of asteroids and impact on individuals but if not, I will try my best to do it if you request so, stay safe y'all ♥
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goldengoodness-aura · 3 months ago
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Turning lead into gold: Sedna's journey- Part 1
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FYI: In astrology, Sedna people are those who have the dwarf planet Sedna predominant in their charts (making relevant aspects with personal planets, axes, etc)
I've taken quite a lot of time to fully understand what really means to be a Sedna girl. Many times, I have wanted to deny this essential part of myself, because admitting that there's something "different" with you, something that does not quite fit into the old paradigm can be fairly painful, confusing and lonely. If you take the time to quickly Google the myth of Sedna and what Sedna means in astrology, you will probably quickly become depressed. That's because people there is a tendency all over the internet (especially when it comes to astrology) to try to find quickly and simple expanations to things. But that can become quite problematic if you are really into astrology and stuff like that and you are using this resource to search for answers about yourself and why you feel the way you do, why you behave the way you do or why things in your life have unfolded in the way they did. I will never be one of those people that say that astrology (or anything really) has the power to define who YOU are. That kind of mentality is far far away of what I've come to believe and what I've experienced in my own journey of self- descovery. HOWEVER, astrology, like many other tools, can help you see stuff that maybe otherwise it would be more challeging for you to see. And that's why I'm writing this post in this very moment. Not because I believe your birth chart is who you are, but because I hope my words and insights may be able to somehow awaken some inner knowing inside of you. In astrology (as well in astronomy lol), Sedna is immensely fascinating. It is a dwarf planet in the outer reaches of our solar system. It's one of the most distant objects known in the solar system. Its orbit takes about 11,400 years to be completed ( in other words, 1 year in Sedna equals to 11,400 years in Earth). Take a moment to take THAT in. Take a breath. Isn't it absolutely amazing? Imagine being the consciousness of this planet for a moment. Imagine seeing everything turning around so fast and you are still there, just being. Humans born, die, born, die, Earth goes though all sorts of shifts and changes, species evolve, some extint. Life in all of its maginitude. And you are just a few years old. Sedna people are old souls. I know you probrably have heard this many times, but it's still true. They incarnate with some deep connetion to ancient wisdom, ancient knowledge AND trillions of life experiences both in human and other forms (just wonder: how many lifes can you live in 11,400 years?). Sedna people are not meant to be small. But they often do make themselves small. In my work as a healer, channel, medium and energy worker, I've seen a LOT of things. And most of my clients and people I connect to ARE old souls. That makes sense, right? Why would someone have any interest in me or my work if they do not feel some weird or fabulous resonance? Of course, there are also always some karmic reasons for why people meet at the frist place, but behind all of that there's a deep recognition of souls. We feel our peers. And old souls can see other old souls, once they are open to it.
To be continued...
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threerattsinatrenchcoat · 10 months ago
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Writer Interview
Tagged by the fantastic @beesht, @commander-krios, and @coreene!
(just realized I forgot to tag people ummmm @lolliputian, @aviatorasharak @bloobluebloo)
When did you start writing?
So long ago that I no longer recall when it was. I also like arranging and playing with words. It's a crutch for me; my brain often feels aimless and chaotic. Writing lets me lock down my thoughts so I can quit chasing them.Expressing myself face-to-face has always been a struggle; I hide behind screens, sunglasses and masks. I'm happiest when people don't know what I look or sound like, and writing is the easiest way to talk with people without my physical-ness getting in the way.
Are there different themes or genres you enjoy reading than what you write?
Love horror, adore it. I'm not super great at writing it (yet!).
I also love heists. I keep trying to write a heist. It is not going well.
Finally, I love mythologies and folklore. I'm currently really into American Indigenous (specifically Inuit and I just got a book on Latin American mythologies) and Middle Eastern (specifically Iranian). Or, at least what I can find in English, from a reputable source. I would love to write about characters from these (Esfandiyār! Sedna!) but I'm a white American who is neither a part of those cultures nor educated enough to treat the subject with the respect it deserves.
But I will talk about them and encourage other people to learn because they're very cool.
Is there a writer you want to emulate or get compared to often?
Haha, I specifically don't read while I'm writing so I don't emulate anyone, but creativity doesn't happen in a vacuum so..
My writing style and content were influenced by the authors I grew up on: KA Applegate, Terry Pratchett, Diana Wynne Jones, Terry Brooks, Sergio Lukyanenko, Neil Gaiman, Francesca Lia Blake, Anne Bishop, Terry Goodkind, Arthur C Clarke, Laurel K Hamilton. Some of those authors I was far too young to read, a lot I don't read or like anymore, but they definitely shaped my fascination with urban fantasy, people living normal lives in weird worlds, people finding the weird in normal worlds, horror and humor and how they fit together, how both are most effective when they're just reality taken slightly off-kilter, and how small any single person's perspective is.
I've also been on Tumblr for about a billion years and have the Tumblr/millennial accent and I'm too tired to change it. 
Can you tell me a bit about your writing space?
On my phone, swipe keyboard, usually while commuting or waiting in line or standing over the stove or late at night when I can't sleep. Writing isn't a priority in my life right now, so I squeeze it into all the empty spaces.
What's your most effective way to muster up a muse?
I wrote about this here under "recharging when I'm not feeling creative" and here under "where do you get inspiration", but short answer is taking a complete break from creating anything, slogging through whatever is blocking me or interacting with my community.
Are there any recurring themes in your writing? Do they surprise you?
Shifting identities and what defines a person. I was raised on the idea that the "soul" is a person's core unifying self. I'm fascinated by this concept because if you take away "soul" as an easy answer, then what is a person? What makes me the same person as who I was twenty years ago? As me, age 2 months? If I lost all my memories, am I still me? What if I only lose one thing, like my driving force, or a fundamental belief, or if I recover from trauma or receive treatment for a chronic condition? What if I was uploaded into a machine? 
Anyway, I'm rambling, but I think I probably assign my identity to experience: memory, skills, hobbies, achievements and failures, and those are the concepts I've been exploring a lot.
What is your reason for writing?
I get itchy otherwise.
Is there any specific comment or type of comment you find particularly motivating?
I like knowing the exact parts people like, so whenever anyone quotes part of a fic, I get excited. I also love hearing people's theories or if they noticed any Easter eggs or references. My writing is so self indulgent sometimes and meeting people who also like it feels like meeting people who would like me? (That sounds really pathetic haha but I'm leaving it because it's honest).
How do you want to be thought about by your readers?
Funny! And hopefully a bit creative. 
What do you feel is your greatest strength as a writer?
Finishing a piece before I publish it, I guess. Writers have a right to bail on a piece for whatever reason, even for no reason. Writers have a right to publish incomplete work. But, personally, I'm a little proud that I put out completed pieces. 
I also try to write in a way that's uncomplicated. I avoid using oversized words, complex sentences, too many pronouns or vague references. Keep things simple, you know? I want to write things that people can read when they're distracted, or only have time for a few paragraphs, or if they aren't great readers.
Usually when I'm reading my head is already fried and I don't have the time or spoons to get assaulted by a thesaurus.
When you write, are you influenced by what others might enjoy reading, or do you write purely for yourself, or a mix of both?
I'm only influenced if I'm doing a piece for someone, or if I know a specific person will read it and I want to make them smile. Beyond that, it's all for me :)
How do you feel about your own writing?
It's a little trite, but that's okay. I love happy endings, so I aim for that. I also love the bizarre, absurd and ridiculous.
I do overuse this sentence format, where it's two clauses together. I'd like to fix that. And like all my paragraphs are three sentences, gross.
Anyway, I like it overall.
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boatswainscall · 1 year ago
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It's endlessly frustrating to me as a MR30 the way discussions around what specific Warframes and weapons are "good" or not end up being framed.
Where the same bullshit always unfolds whenever new ones release with youtubers and the like talking about how "bad" they are when the reality is their metric of "good" is like.... being able to mow through exceedingly high-level eximus with steel path modifiers in the blink of an eye. Which is laughably non-applicable for like, most people playing at any given time. Not to say that information is not expressly useless - it will be for instance a great resource to look to once you take your first steps into Steel Path, Archon Hunts and Deep Archimedea, but it can be disheartening for people just trying to get through stuff like the Index or the Sedna arm of the Void to see all these weapons and builds and such that they cannot access yet.
The reality being most weapons are at least worth trying out to see if you personally enjoy them and most Prime, Kuva and Tenet weapons for instance will be reliable for use in most content until you take that step into Steel Path - with some still retaining their usefulness into that tier of content if built a specific way. There are weapons that are very much not worth looking into or building beyond MR fodder though, which are at the very least discussed when applicable.
As for Warframes though, you genuinely can't go wrong with most of them in most content - with specific ones being better suited for specific mission types of course ie tankiness, crowd control and defensive capabilities, but if you have a particular favourite that you want to stick with you won't get expressly punished for it outside of content that they are definitely not suited for, of which you can just switch up your loadout to better suit the situation. But even then some Warframes really can thrive in any environment if you have spent the time to learn their kit inside and out, which is something I do love about Warframe as a game.
Depending on how badly viral + heat will get bodied by the Jade Shadows update and its damage type reworks I may set aside time to sit down and try to write up my own guide of sorts for early to midgame players, with stuff like specific weapons, mods and generalized tips for building Warframes in general ie when to prioritize shields over armor/health etc. Because this game really is one I'm very passionate about and I did most of my learning on my own past a specific point due to not having any friends at the endgame level to ask for advice from. So I'd like to be that kind of resource for players in that position where I had none myself.
Again this will depend on how cataclysmic the shift in damage type meta is come that update because it'll mean I'll need to scramble and salvage my own arsenal from utter annihilation given how much of it is currently centered around viral + heat lmao. As well as my own eternal battle against executive dysfunction. But we'll see.
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dustbinflower0 · 6 months ago
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In my writing group today, we focused on the Innuit myth of Sedna, a woman who is deeply betrayed and wounded by her father when he cuts off her fingers. She sinks into the bottom of the sea, into darkness. From where her fingers were, whales and fish and other sea life are born.
Sedna's trauma leads her to fall deep into the darkness of the sea, much like the darkness and stillness of winter we've been exploring in all the folklore tales in this group. When Sedna is invoked by shaman to help others in need, they visit her at the black ocean bottom and comb out her tangled hair, braiding it as she cannot do herself without fingers. This soothes her and her rage quiets into benevolence.
Some of the writing exercises we did to explore these themes were, "When have you felt or been cut off by others? How did it affect you? What did it teach you?" or, what I responded to more, asking "What resonates for you in Sedna's tale?"
Tthe illustration of Sedna with her fingers just chopped off, bleeding and betrayed, sinking down into the water alone, embodied my experience in many ways. So I wrote about paternal betrayal. About my wounds, being wounded, self-wounds in attempt to rage and fight back, and protect. In Sedna's myth, when her help is needed it is the Shaman who must contact her. Unlike her violent father, the shaman is always a benevolent male figure. He is not afraid to go into the dark water or to be near Sedna's darkness and rage. He is with her, not able to fix or undo what her father did; but in combing and braiding her tangled hair, the things she cannot herself take care of, she is comforted and treated gently. She is soothed temporarily.
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I came to explore the wreck.
The words are purposes.
The words are maps.
I came to see the damage that was done
and the treasures that prevail.
I stroke the beam of my lamp
slowly along the flank
of something more permanent
than fish or weed
the thing I came for:
the wreck and not the story of the wreck
the thing itself and not the myth
the drowned face always staring
toward the sun
the evidence of damage
worn by salt and sway into this threadbare beauty
the ribs of the disaster"
-Adrienne Rich
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jupitersguardian · 2 years ago
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Some random Kousagi Headcanons:
This is just for an AU I'm imagining that I may write one day.
She is five years younger than Chibi Usa
She is the guardian of the Earth so Sailor Earth
Chibi Usa takes after Mamoru and is more "his" kid while Kousagi is much more like Usagi.
That said her powers are similar to Mamoru's they are based around flowers and plants while Chibi Usa's are simular to Usagi's
Chibi Usa sees her as an annoying younger sister but she does encourage her little sis and they will work together and do have their heartwarming moments
Kousagi likes to "borrow" her things. This makes Chibi Usa angry.
Kousagi looks up to Chibi Usa and wants to be just like her. She'll follow around her and her friends.
Her Sailor Team are the Kuiper Belt planets, Sailor Eris, Sailor Hamurea, Sailor MakeMake, and Sailor Sedna. Pluto should technically be included in there but what can you do. This is to parallel Chibi Usa's team being the asteroid belt planets.
She loves to garden. Makoto taught her everything she knows.
She also has some animal powers. What they are yet I don't know.
Her pink cat is named Apollo and is Diana's twin.
I want to make ChibiChibi her and Chibi Usa's adopted little sister who would have a disability. As for her senshi name... I'm thinking Sailor Lilith which was said to be the name of Earth's theoretical/lost second moon. In this story it could have just been destoryed.
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seafoamreadings · 2 years ago
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sedna (rx) back into taurus
having been in gemini since june 16. opposite a sun ingress! (as the sun moves into sagittarius.)
normally i would save a thing like this for the patreon or even not post it at all. sedna is so far away we can hardly feel the influence unless we have personal points directly affected. maybe there are global ramifications. i am posting this in advance, so i don't know the geopolitical context as i write.
but i post it now because sedna changes sign so rarely. as i said when she first moved into gemini several months ago, i think it is important to collect data about such rare astrological events. sedna is a small body but her orbital period is 11,400 years. she will not be here again for THOUSANDS of years.
what do you think is unique about this period as she retrogrades back and forth over the taurus-gemini cusp? what reflects her story about our lives now?
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sun-in-retrograde · 2 years ago
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Outer Planet Astrology 6 November Week
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I’m going to try doing this again - it’s nice to do a bit of writing and follow the aspects of my favourite dwarf planets. 
I don’t follow Pluto because while it’s pretty much the same as Eris in size - it’s covered by a lot more people. However it’s really active in the energies of other Dwarf planets this week. It’s a very Plutonian battle for survival kind of week, so lets get into it. 
Eris 
Eris is very much in its retrograde and this is interesting because it’s also conjunct the North Node - the speed of the two points are roughly the same and they’ve been within a 1 degree conjunction since 29 August and will remain so until 14 December. The way these two points have lined up to keep this going is pretty rare - the closest I can see to this was in 1968. 
Eris can often be about standing your ground and fighting for your space, and conjunct the North Node it will be aiming for that survival. This time round that came to a fore when Mars opposed Eris and Hamas attacked Israel sparking off Israel’s brutal reprisals. Last time round, when Mars trined Eris the USSR invaded Czechoslovakia.
So we have real fight or die energy present and on Saturday the Moon will oppose this. We may be looking at emotional exhaustion and an attempt to balance the high energies we’ve had over the past month.  
Sedna
Sedna is on a slow retrograde. It starts the week just ten minutes into Gemini and by the end, it’s 6 minutes into Gemini.Sedna will re-enter Taurus this month - a sign it’s been in since 1965 and only just left. 
On Wednesday, Sedna will have an exact trine with Venus. There’s also a less exact trine to Pluto, making this a grand trine. This feels to me like an opportunity to interrogate values - why you hold them and whether they serve you. Added to all this, there’s a close square between Saturn and Sedna. Which makes me think we’re not just interrogating our values, we’re jettisoning some of them. The bad end of this could be getting rid of your moral code. The positive is very similar - how many scruples do we hold that aren’t healthy? Can we get rid of them?
On Thursday the Moon will meet Venus. This could make things more emotional, if this whole thing shows up in your chart. This could be a useful time to consider things but on Friday Mercury is opposite Sedna. This could create a situation where people let their ethics get in the way of doing the right thing. Excluding people for being immoral when they might need us. Offering the enemy no quarter when we may actually need to come to a compromise.
Orcus 
Orcus is sextile the Sun for the end of the week, becoming exact next Sunday. The Sun is at 16 degrees of Virgo. This may be a time to get lost in your thoughts and interests, if you’re susceptible to this aspect and feel like indulging. Or if you can’t avoid doing so. 
Gonggong
Gonggong closely opposes Lilith all week. Lilith in Virgo is such an odd symbol - the Virgo is the Virgin, and Lilith is the OG monster fucker. I feel that Lilith in Virgo is Lilith throwing itself into doing the right thing so deeply that it loses itself a bit. Or rejects it entirely. This may be morals, but it could also be self care: having a twenty part skin care regime or saying fuck it and buying some cigarettes. 
Gonggong is a planet of revelations currently swimming in emotional Pisces at 4 degrees. If this interacts with your chart it may emerge as a realisation on what you can and can’t manage. It may be a time when you flip between too much dieting and self-care, and not enough. Or vice versa. 
Haumea
Haumea is trine Saturn within 1 degree - Haumea, an egg shaped world of growth and expansion, is at zero degrees of Capricorn. On Saturday, it trines Saturn in Pisces. This sounds quite nice, a chance to reduce your expectations for growth and live within your means. Something we maybe need at the moment. Haumea is square to Pluto all of this time, which feels honestly awkward because that means it’s semisextile Saturn. Haumea may have a sense of expand or die, while Pluto absolutely can’t see why Saturn is trying to put on the breaks. 
The Outer Planets Weather
The key concept for the week seems to be values - are they good? Even if they are, can we afford them? Eris and the North Node gives us a sense that now is the time to push forward if we want to be able to hold our ground. However, this has been going on for an age and this week offers some chances to step back and reconsider. Or be exhausted and give up. Consider your options carefully
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adapembroke · 1 year ago
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Diving With Sedna: An Astrologer’s Journey Begins
First having read the book of myths,
and loaded the camera,
and checked the edge of the knife-blade,
I put on
the body-armor of black rubber
-Adrienne Rich, “Diving Into the Wreck”
"The child who is not embraced by the village will burn it down to feel its warmth." 
-African Proverb
In Iceland, there is a Christmas tradition called the Jolabokaflod (“Christmas book flood”). Everyone in the family exchanges books on Christmas Eve, and the evening is spent reading together. After I stumbled on this tradition in the news, my family decided to do our own version last Christmas. We each asked for a book we wanted to read, and we opened our book presents on Christmas Eve. 
I asked for Never Whistle at Night: An Indigenous Dark Fiction Anthology because it felt fun to combine Jolabokaflod with the old tradition in the English-speaking world of telling ghost stories on Christmas Eve. 
My husband got me the book, and I read aloud the story “Kushtuka” by Mathilda Zeller. It was a wonderful ghost story, creepy and violent, but I was especially tickled that there was a reference to the goddess Sedna in it. 
I knew from Alison Chester-Lambert’s lecture (YouTube) on the dwarf planets that there was a dwarf planet named for Sedna, the Inuit goddess of the sea and the underworld. Aside from that, I didn’t know much.
A quick Google search told me that Sedna is best known for her violent origin story. While Sedna and her father are at sea in a boat, her father throws her overboard and refuses to let her back in the boat. Instead, he chops off her fingers when she clings to the side of the boat, begging to be allowed back in. Her fingers become sea mammals, and she falls to the bottom of the ocean where she becomes the protector of sea mammals.
It struck me that there are many different versions of her story. Each version of the story contains the story of the assault of Sedna, but they all give a different explanation for why the violence is happening. It is as if the Inuit received a common vision, and the different versions represent different ways that people cope with the hard truth that parents can do horrible things to their children.
Curious, I started including Sedna in all my charts and looking for her influence in astrology readings. 
Showing up in charts isn’t the same as having something to say in readings, of course, especially when the astrologer has done much research on the planet, but Sedna has been coming up a lot in readings this year. Recently, I was talking about Chiron with a client, and the only way to understand her Chiron was to tell Sedna’s story. What came after was so dramatic and so healing for my client, I knew that I needed to go deeper with Sedna. 
Most astrologers begin their research by looking at celebrity charts, studying history, or reading myths. My instincts told me that the best way to start learning about Sedna was to continue doing the work I was already doing. I would just do it in a more purposeful way. I would offer a reading in which I would tell her story, describe the places that Sedna touches in the charts of my clients, and help them process their responses to it. 
I asked the members of the Narrative Astrology Lab if they would help me develop these new Sedna readings. So far, eleven people have had or scheduled these readings with me.
I’m writing this in 2024, which is a big year for Sedna the planet. She was discovered in 2023, and 2024 is the 20th anniversary of the announcement of her discovery. As luck would have it, I happened to announce to the Narrative Astrology Lab that I was ready to start working with Sedna in charts on her last day transiting the sign of Taurus. Sign changes are significant for every outer planet, but especially for Sedna. Her orbit is 11,500 years long, and it takes her way out past Pluto--halfway to the next star! She’s moving quickly right now and approaching the fastest part of her orbit, but fast is relative. She spent almost 60 years in Taurus..
Because Sedna has been in Taurus for such a long time, most of the people who have gotten Sedna readings from me have Sedna in Taurus in their natal charts. As you might expect from her story, she tends to feature prominently in the charts of people who have been rejected by their parents, but parental rejection isn’t the only similarity. 
Just like Sedna is an advocate for the sea mammals who provide food for the Inuit, I have found that people with a prominent Sedna tend to be involved in advocacy. Sometimes, this advocacy is professional, such as fighting for fair treatment of women in the workplace. Other times, the advocacy is more informal and subtle, like building communities that are safe spaces or having a presence that makes women feel safe.
So far, the people who have answered the call to meet Sedna in a reading have told me that they found the process to be illuminating. It is far too early to know what Sedna in Gemini will bring, but Gemini is the sign of the storyteller, and I suspect that Sedna’s passage through Gemini will be a time for telling healing stories.
But Sedna is polarizing.
As I’ve started to talk about the things I’ve learned from Sedna publicly, I've been getting a crash course in the lengths to which people will go to convince themselves that bad things always happen for a good reason. 
Sedna cannot hide her scars. To face Sedna is to face her story. To face her story is to face the problem of evil… and the evils we need to keep us alive. She is the child of Omelas. She is the sacrificial victim on the altar to the lies we tell to make ourselves feel safe.
But for the ocean’s prey and rejected children and the ones who can’t hide our scars, she is one of us, and she is Goddess.
If you would like to learn more about Sedna in astrology, I will be sharing my research at a workshop on May 28, 2024. A recording will be provided for those who can’t attend live.
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