#shadowrun effect
Explore tagged Tumblr posts
Text
recent bot purge took half of my dash with it (so that's why it's so slow) and anyway if you post about:
mass effect
the elder scrolls
cyberpunk 2077
shadowrun
vtm (the ttrpg or bloodlines)
baldur's gate
neverwinter nights
fallout (i mostly post about f:nv)
then like or reblog this and i'll check out your blog!
#mass effect#the elder scrolls#cyberpunk 2077#shadowrun#vtm#baldur's gate#neverwinter nights#fallout#vampire: the masquerade#vtmb#tes#tesblr#cp2077#bg3#nwn#fallout: new vegas#random#signal boost
23 notes
·
View notes
Text
I wish the Dragon Age enjoyers a happy new game, and pray that BioWare doesn't cock it up, because I want my Mass Effect sequel game and I need it to be good.
#bioware#dragon age#mass effect#durian's thoughts#dragon age was never my cup of tea but i do hope that it's good#what can I say i've always been a bigger science fiction fan than a fantasy fan#shadowrun is probably the closest i've gotten into fantasy#why am i rambling in the tags?
16 notes
·
View notes
Text
been thinking about my shadowrun-mass effect crossover again and there’s no way in hell Miranda wouldn’t have quietly got Oriana a super-platinum DocWagon contract, which would make her loyalty mission…interesting
#mass effect#shadowrun#mass effect 2#alright so it’s just ‘Shadowrun eventually leading to a weird version of mass effect’#has been in the mind rotisserie for years
2 notes
·
View notes
Text
youtube
THE PILE PRESENTS: X-Play's 2007 Summer Games Preview | 5/4/07
If you like games (even a little), you're gonna love this special.
#The Pile#G4#X-Play#LAIR#Hellgate: London#Mercenaries 2: World in Flames#Shadowrun (shooter)#The Darkness#Age of Conan#Tabula Rasa#John Woo Presents: Stranglehold#DarkSector#Too Human#Mass Effect#WarHawk#BioShock#TimeShift#Code Monkeys#Star Wars#E3 2007#Attack of the Show!#Gcycle#Irish Spring#Burger King#Spider-Man 3#HP#Shrek the Third#Ditech#Colgate#Allstate
0 notes
Text
On western RPGs
Is there something against me playing them because three of the ones I've played crashed to unplayable conditions.
KOTOR 2, Neverwinter nights, Shadowrun:Hong kong
And for both Neverwinter and Shadowrun it was at the beginning of the game. After the first attack, and placing the seals respectively. I played through KOTOR 2 once on my second play through I couldn't re-board the Hawk after academy at the pole.
Context I started playing RPs with Final Fantasy and Suikuden, all the way back with the super Nes and Playstation, yes, I know old person on the internet, hush. I've played newer games.
Mass effect series, KOTOR 1, Dragon age: orgins, Skyrim, Fallout: new Vagas
But some western RP soft lock on me on a predictable basis.
*shrug*
#video games#mass effect series#neverwinter nights#shadowrun: hong kong#kotor 1#kotor 2#final fantasy series#playing video games#is it just me#it probably is#jrpg games#western rpg
1 note
·
View note
Note
What's a good cyberpunk RPG with magic/similar powers? Like Shadowrun if that system was good. I want samurai swording, hacking, and spell casting to all be valid character options. Thanks!
THEME: Cyberpunk with Magic
Hello friend! I have a little bit of a range with the options here, some more focused on combat, others more focused on vibes. I hope you find something you like!
Morbo's Catastrophic Sanctuary, by kumada1.
It is the year 2149, and earth’s temperature has stabilized. Thanks to a network of geosynchronous atmosphere control satellites, the tumult of the Climate Era has ended and humanity’s cities have begun to sink back into their normal routines.
Risen Cairo is a metropolis in three layers, built on the banks of the Nile Ocean. Its upper plate is resplendent with solar collectors and mansions overgrown with greenery. Its middle plate houses its working class and plumes with the smoke of its industry. And its lower plate contains those who have not fully integrated into society---late refugees from the Climate Era, or those whose fortunes have tumbled them down onto the lowermost economic rung.
Society is mostly peaceful, with football and airskiff racing being at the top of the news cycle.
Nevertheless, from the shadows, a presence looms.
All this tranquility is bad for business.
Morbo's Catastrophic Sanctuary appears to have both cybernetics and magic, based on the review and comments on the store page. The game is a classless OSR Mork-Borg hack, so I'm assuming character progression is very much up to you as a player, allowing you to pull from a variety of options to create a unique character that fits your interests. What's unique about this game appears to be your Behinder, a unique element of supernatural power special to your character, so I'm assuming that all of your characters will have some form of magic, along with some way of kicking ass.
Threnodyssey, by Superclaymation.
Clock in. Connect phylactery. Log on. Initiate curse ritual. Adjust necro-sync. Launch steel coffin. Bring NECRONAUTS online. Harvest oil. Destroy our enemies. Repair. Resurrect. Repeat. Reward. DEATH IS FLEETING, OIL IS ETERNAL.
A rules-lite customize-heavy 28mm miniatures skirmish game about unending corporate war…with skeletons.
Tactical fans unite! Threnodyssey is for the war-gamer at your table, with magic powers and high-tech equipment part of each faction your players control at the table. The idea of the game is that each player is a high-tech necromancer working for a highly competitive corporation. If you're looking to test your strategy with a cyberpunk flair, this is the game for you. However, if you're more interested in the themes of rebellion, maybe sit this one out.
CRAWLERS 24XX, by tibbius
The hour is late. The sky is dark. A hard rain falls on the weak.
Govcorp rations out education, medicine, magic, and tech to the favored ones. The rest of you have to subsist on odd jobs. Androids, trolls, and the unliving grind out their time in menial roles, constrained by myriad arcane restrictions on their movement, speech, and behavior. Unlicensed witches are subject to burning, and a witch registration is very expensive to get. The only real freedom is the anonymity of the net, but even there Govcorp dominates with advertising and intrusive tracking. You're always just one step ahead of them, you think. But it's hard to be sure. Are they just waiting to trip you up?
Take the roles of revolutionaries, quiet or loud, trying to effect improvements in the daily lives of ordinary people under a dystopic plutarchy reinforced by magic and technology.
24XX as a system takes more from OSR than Shadowrun, although I think that since the rules of these kinds of games are usually pretty light, you as a GM have license to decide where the flavor fits. Some of the character options in this game include a NetMage, which feels like a hacker, a Witch, which gives you spell-casting, and Brute, which is there to fight - weapons are very loosely described, so creating a street samurai is definitely on the table.
RuneHack: The Roleplaying Game, by Proph.
Runehack Role-playing Game (Runehack RPG) is a game about people who strive to change their world. Few kingdoms of old remain because more and more cities worldwide are purchased by the governing mega-corporations. Unlike previous groups that opposed them, Acumen aims to do so without violence by publicly revealing the truths that these companies are trying to hide.
Runehack used to be a traditional fantasy world. It underwent an upheaval after the wilderness was overrun by paramorph—a species of dangerous shapeshifters. Massive city walls protect civilization from these predators. Over time, people reconnected through the invention of runetech—technology based on the runic magic inherent to this world.
If you want a cyberpunk setting but less of a focus on violence, you might be interested in Runehack. Characters in this game are encouraged to think about stealth and subterfuge, so I think this is meant to be more of a heist genre, with magic and technology as added flavor.
Chrome The Flesh, by LazerSamuraiGG.
Do you want to upgrade yourself and become a living weapon? Or support your friends with apps, Nano, or drones?
Then what are you waiting for? Download Chrome the Flesh, a new urban fantasy TTRPG for free and paint the town red with your enemies.
One of the character options in this game is the Cyber Samurai, so I think when it comes to flavor, Chrome the Flesh is right on the money. The setting has corrupt corporations, a heavily competitive cyber-criminal underworld, and plenty of technological innovations that you can attach to your body, both legally and illegally. Magic feels more implied than baked in, although I definitely feel like the Medic's healing powers are more magical than technological, so it might be a situation where your mileage may vary. One thing's for sure though, and that's that the colour choices for the PDF really make the style of the game pop.
Also Consider….
My Technomancy Recommendation Post
My Modern Magic Recommendation Post
Balikbayan, by Rae Nedjadi.
If you like what I do and want to leave a tip, you can check out my Ko-Fi!
69 notes
·
View notes
Text
It will never not be frustrating to me that amputees appear in fiction ALL. THE. TIME. and yet they're almost never acknowledged as such. The Cyberpunk genre is especially guilty of this: amputees and prosthetics becoming a normalised part of life are a defining part of the genre/aesthetic and yet no one even consults with any amputees about how we get represented there. Most writers in those genres don't even consider that giving your characters cybernetic arms and legs means they're an amputee.
CW: Ableism, dehumanisation
This makes it REALLY uncomfortable to engage with stories in the genre because another common aspect of cyberpunk is the idea of losing yourself and becoming something distinctly not-human anymore because you have too many cybernetic augmentations/implants. Shadowrun even has mechanics for this, which state if you get too many prosthetics, which is what cybernetics are 9 times out of 10, your character becomes a monster. These mechanics and discussions surrounding "how many robot bits make you not human anymore" are really, really uncomfortable when you remember this isn't something that's unique to a far-off future setting. Those people you're discussing the humanity of already exist. They're called amputees. If you reframe the question as "how many amputations can you have before you stop being a person" I hope you can see why an amputee like myself is not going to feel safe around you or in your fandoms.
And it's a shame, because I REALLY want to like Cyberpunk. I really, honestly do. I love the aesthetics, I love the idea of big corporations being the villains and the anti-capitalism at the heart of the genre, and I love the idea of prosthetics being not only destigmatised, but desirable. When written from a disability-inclusive lense, it honestly has the potential to be an incredibly uplifting and empowering genre. but as the genre stands right now, it's actively hostile to the very folks who are usually the stars of its stories: amputees, all because people just refuse to acknowledge us.
Cyberpunk isn't the only genre guilty of this, it's common all throughout sci-fi as a whole, but Cyberpunk is the only one where it starts becoming a serious issue due to its rampant dehumanisation of a real group of people. In other sci-fi settings, it's just kind of annoying and while it can be a form of erasure, it's not usually harmful, just...frustrating. Fantasy does it on occasion too, think pirates with a hook and a peg leg, but nowhere near as much.
If you, as an author or creator, use any of these words to describe a character or their tech in a sci-fi setting:
cybernetics/cybernetic enhancements
bionics
robot limbs
cyborgs
augmentations
You are probably writing an amputee. Please, at the very least, acknowledge it, and be mindful that those are real people who actually exist, not just a fantasy group you can speculate about.
edit:
I originally posted this article on my old Tumblr account and lot of people commented/reblogged to tell me that originally in cyberpunk, the "less human the more robot bits you have" only applied to people who opted for their limbs to be replaced by cybernetics, because it was seen as "renting out your body to corporations for money" but people who had to get cybernetics out of necessity weren't impacted. The thing is though, I really don't think that makes it better, for a few reasons. For one, where do you draw the line at "opting" to get a cybernetic prosthetic? This isn't a black and white thing, even in real life. Most amputations are done out of necessity, but there are situations where it's not the only option, just the best one. Talking from personal experience, I lost both my legs below the knee as a baby, that was a pretty clear cut case, I had a blood infection and gangrene and they had to act fast. But the infection caused lasting side effects and impacted my physical body's development and growth. By the time I got to my early 20's it was causing a lot of pain in my right leg, in my knee specifically, and when I got a bone infection in the end of that stump, I chose to have the whole thing amputated up to the knee. They only needed to take a few inches off the end of my stump, but I asked them to go higher, because of the ongoing issues in that knee, issues that would have been made worse by the shortening of the leg. I choose to remove the whole thing, knowing the joint was degrading and I probably would have lost it later in life anyway. Even if it was salvageable, it would mean much more surgery, and I've had enough of those. A boy I played wheelchair basketball with was born with a partially formed leg, it was half the size of his other leg and he wasn't able to use it al all, it was just dead weight, so he opted to get it amputated too for convenience and so he could use a prosthetic on that side. I worked with a girl who's hand didn't form properly in the womb, resulting in a normal palm, but tiny "finger nubs" (her words) with no bones inside. They weren't actively harming her usually, but she opted to get them and the top of her palm amputated after an incident at work where we were tying balloons and one of her nubs got stuck in the knot. She decided to get them amputated because it meant accidents like that would be less likely, and she could use a prosthetic more comfortably. All 3 of these are considered "optional" amputations, so would people like us be penalised in your setting? does it make sense that the technology in your setting can tell the difference, or that corporations would care about the how and why? Even stepping away from medical grey areas, if your character opts for a cybernetic arm because the corporations will financially reward her, and she's struggling to put food on the table without that help, is that really optional?
Don't get me wrong, I do think that idea could work but it would take a lot of work to do well, and most works I've seen don't do the work. Even if they did though, it doesn't change the fact that most modern uses of this trope don't mention that bit or actively ignore it. It doesn't matter in most cyberpunk works I've seen if the amputation was optional or out of necessity, they still are more prone to being seen as "less human" and in most of the sci-fi writing communities I've been part of, the authors are genuinely shocked when I ask them to remember "people with cybernetics are real people already, they're not some far-off-distant future fantasy group, they're just called amputees". Like it didn't even cross their minds. These are the people creating the works in this genre. Even if it wasn't the original intention of the genre, it's still an issue in the modern version of it. Edit 2: Elaborated a little more on why I don't think the "only people who choose it" argument works in the edit. Also, please stop telling me that old cyberpunk doesn't have this issue, I literally address that in the post lol.
#Writing Disability with Cy Cyborg#id in alt text#disability#disabled#disabilities#disabled community#disability representation#cyberpunk#scifi#disability in media#writing disability#writing#writer#amputee#amputees in media#writblr#writerblr#authors of tumblr#cybernetics#cyborgs#science fiction#sci fi#science fantasy
662 notes
·
View notes
Text
God, I fucking love Shadowrun's take on augments/cyberware
Since at the base level, you've got the usual "Everyone has a natural limit" for how much they can have(especially as it has an effect on their inner essence as well). Then you've got the usual "generic replacements for lost/missing bits doesn't have as much of an effect"
And this also includes not just gender, but metatype as well. Both of which are noted as being capable of restoring lost essence as well.
And then, there's metatypes that can only exist through augmentation.
Recognition that there'll be those who's true self is intrinsically tied into technology and cybernetics is a really great look
And with how this section ends, y'know, I kinda feel seen:
Will our next stage be metatypes that express their true selves with cyberware? It would be a strange metatype that has ducted fans, ruthenium fibers, or a data-jack, but who knows? And what happens if some-one's truth is something that cannot be expressed with our current technology?
63 notes
·
View notes
Text
Changed Stars
More TTRPG reviews!
DieselShot sent me a copy of their big full-featured scifi TTRPG Changed Stars, and it was both polished and modern and a trip down memory lane to the mechanically robust heartbreakers of the 90s and early 00s.
I'll put the full review below, but if you like stuff like Farscape and Mass Effect and the Expanse, you should give this a look.
--
Changed Stars is a space opera TTRPG about a universe where humanity tried to colonize the galaxy and got quickly set to rights by the other reigning powers of space. Instead of simply backhanding humanity into their home gravity well, these powers took on humanity as a project---could they make us less like violent children and more like proper citizens of space?
The PDF is 306 pages, with small, dense text in a professional layout. This is an old school style full featured TTRPG, and it packs in information and art and mechanics. Everything is bookmarked and hyperlinked, and it feels relatively easy to navigate.
Writing-wise, both the ideas and execution are solid. The text feels compellingly told, and the geopolitical situations the book sets up feel chewy and interesting. Most of the conflict comes from humans falling back on old human atrocity-doing, and I think Changed Stars get a lot of mileage out of positioning us as the galaxy's work-in-progress disaster.
In terms of character creation, things are decently granular without being overcomplicated. There are four stats, twelve skills, quick and slow hp, and a decent spread of species to choose from. Classes are loose, and come with some attribute and skill bonuses, a couple feats, and a unique gimmick called an Edge Break where you can go all out in a class-specific way and then fall into a coma. To round things out there's a robust equipment section and a big chunky drones and vehicles chapter. Ships are quite detailed, and come with a wide range of things for crew to do in combat and while exploring, hitting a very gameable sweet spot in between "5e spelljammer" and "this game is now entirely about ships."
Mechanics-wise, Changed Stars uses a d6 pool. Sixes are hits, one hit is enough to succeed, additional hits can be used to "yes and" the success. Players have decent control over the dice with Edge, that same thing from the Edge Break I mentioned earlier. You can use it to nudge regular rolls too, taking smaller consequences in exchange for goosing the dice a little. Combat, survival, healing, and other tabletop staples are all at about the same level of complexity, but feel fully fleshed out. Violence feels dangerous, and its consequences feel life threatening, but you can absolutely go loud and have a hero moment without dying.
For GMs, there's a huge worldbuilding section plus general advice, safety tools, a bestiary, and a starter scenario. Nothing feels missing, but also I don't know that anything in here will fundamentally change the way you GM if you've been doing it for a while.
For visual readers, the art by Patrice Danielle Long is excellent! It's a mix of black and white and color, and it does a very necessary job of anchoring the descriptions in the text to something immediate and tangible. The xenofauana looks nice, and the playable species have a lot of charm to them.
I think the folks who might bounce off of this game are those who are looking for something mechanically simple. Changed Stars isn't complicated for the sake of being complicated, but I'd also say it's at about Shadowrun complexity level. A 4--6 player group that's been doing TTRPGs for a while should be able to tackle it with ease.
Overall, I'm glad games like this are still being made. A GM who clicks with the setting can spin a robust tale inside Changed Stars' universe, and a group who plays in it will get to make detailed characters, get into space hijinks, and more than likely shoot their way out.
#ttrpg#ttrpg homebrew#ttrpgs#ttrpg design#indie ttrpgs#rpg#indie ttrpg#tabletop#dnd#rpgs#changed stars#space opera
25 notes
·
View notes
Text
Catch me seeing that post about Shadowrun dragons occupying an ecological niche involving keeping Horrors out and chanting "You don't need to respond, you don't need to respond" to myself because like...
Sure, technically if you squint that's what's happening BUT ALSO SR dragons are 100% greedy, materialistic intelligent monsters who (for the great majority of them, sans the odd ones out like Dunkelzhan, Firewing, or Hestaby) are genuinely content to keep adding to and lounging upon their hordes, and whose opposition to the Horrors isn't some like. Primal ecological food chain role they're filling, but is instead effectively a handful of super powerful, quasi-immortal god kings (and lesser Horrors in their own right) who don't want to be eaten by Papa Verjigorm because Verjigorm explicitly wants to devour and destroy them all to spite...whatever the one horoi who went AWOL, made dragons in her own image, and then iirc banished the Horrors to protect her creations was named (i want to say like. Nightslayer or something but idr).
The mana cycle doesn't accelerate because dragons go away, it accelerates because people keep doing blood magic either because A) they have no idea that one of the long term side effects is that it steadily helps draw the Horrors closer, and B) they do know because they're actively working for the Horrors.
They're not "Keystone megafauna"; they're pre-nuclear war scientists and rulers who are the only ones left who understand concepts like "carrying around plutonium in your pocket is bad for you" and "the reason these particular style of bombs are all locked away in bunkers that everyone keeps finding and trying to use is because they're horrific instruments of death and misery" but they're not telling anyone so the only other source of information is the eldritch personifications of death and misery whispering in people's ears like "Yeah, sure. Nuclear power is great. You don't have to use it responsibly. Maybe if you get enough of it, you can (help us) kill those pesky dragons who keep executing people who manage to get their hands on it because clearly they want to hoard all that power and knowledge for themselves."
18 notes
·
View notes
Note
Hi thydungeongal! What do you think about the Ttrpg Apocalypse World? I don’t really have anyone to play with so I mostly read the manuals for fun and use the generators for fun, but I could see myself trying out looking for an online table. What are your thoughts on the story and gameplay?
I love it! Seriously, it's one of my favorite RPGs.
Apocalypse World is one of my go-to games I suggest to people when I think they should broaden their understanding of RPGs as a medium, because while there is a lot more variety these days the hobby still revolves around what I like to call "the adventure game" as the default. Your Dungeons and Dragons, 40k RPGs, Shadowruns, and Rolemasters, where the player characters form a party of adventurers whose job it is to get into situations and overcome them. Apocalypse World wholly rejects that format and instead plays around with the player characters as an ensemble cast who interface with the situation at entirely different levels of agency.
It's the perfect generator for stories that are basically post-apocalyptic prestige dramas where the player characters are pretty much bound to be at odds with one another.
I know the system is divisive and for understandable reasons: people who prefer more crunchy systems with more friction can feel that the system doesn't have enough crunch and focuses too much on narrative convention instead of modeling the fiction. There was, also, for a moment something of a "flavor of the month" effect to the system where I feel it was sometimes overused without interrogating what the framework actually brought to the table. But then again, it has also given rise to some of my other favorite games, including Monsterhearts, Legacy: Life Among the Ruins, Dungeon Bitches, and FIST.
Honestly, I absolutely recommend giving it a try. It, alongside Monsterhearts, is one of those games where if the MC plays their cards right they can take a sit back as they watch the players go at each other's throats.
33 notes
·
View notes
Text
I lived in a Cyberpunk World and it sucked
When I got really into Shadowrun, I kept always joking: "Basically we are right on track for this world. Just without magic or any of the cool stuff." Because that kinda how it is. Shadowrun (like a lot of Cyberpunk media) is in some point very good at predicting where the world is going, both when it comes to the effects of late stage capitalism and stuff like the environmental distruction. The only part we are lacking behind is all the cyberware and what not. Aka the stuff that make the Cyberpunk aesthetic.
But generally speaking, here is the thing: One of the reasons that Cyberpunk kinda lost a lot of the draw for me (outside of the hopelessness) is, that we already are living in a Cyberpunk world. Our present, as it is right now, it pretty darn close to the worlds we see depicted within a lot of Cyberpunk. Well, at least within the Cyberpunk that does more than just the aesthetic.
The thing is of course, that no matter how cool the aesthetic of Cyberpunk is, the point is that Cyberpunk is a dystopia. It is the worst outcome for late stage capitalism. And what a lot of people often like to forget because of the aesthetic is, that your rugged street samurai is not the normie of a cyberpunk world. Most people in a cyberpunk world are salariman, wage slaves. People who toil away day after day for their megacorps, paid and paying in the megacorps own currency and just... trying to somehow make a living in their lives, too numb to everything happening in the world around them to care.
The entire point of the protagonist of the Cyberpunk story is, that they have already fallen out of society for one reason or another. Maybe because they are too rugged of individualists, but often through trauma and injury.
And while the initial reaction one might have to how we have Cyberpunk in anything but the "cool stuff" we should not forget that the entire point of the "cool stuff" is kinda about how under late stage capitalism your humanity is worth nothing. You need to be productive, so you have to replace parts of yourself to increase your productivity. You replace your humanity to be a better cog within the system. It is also a world where there is no room for disability. Your disability has to be "fixed" because you need to be productive.
I lived in a Cyberpunk world. I still do. We all do. And it sucks here. And that is even without them replacing parts of us to be better cogs. And quite honestly: I want out of here.
79 notes
·
View notes
Note
What rpgs do you recommend? This blog made me find out about a lot that ive never heard of and wanna play some day ^_^
Ohhh hello!! I think it depends on what you like in an rpg in general or what rpgs you played before and your priorities!
For me the main elements I want are characters and good story, but characters will always be first so I basically only play rpgs with companions. I also love romance but I tend to play only queer romances so I mainly play rpgs that allow me to play a wlw or mlm romance.
You can also check my series of useless recs and what to expect for different recs!
Let me know what kind of games you'd like to play and I can give some more personalized recs!
In general my absolute favorites are (divided in types)
ISOMETRIC (so a lot to read, and you look everything from above):
Pathfinder Kingmaker: amazing character, fav polyamorous romance with a lady elf and an orc guy, the story is okay and the mechanics are fine, but the characters really make it shine.
Pathfinder Wrath of the Righteous: incredible customization of player character, great companions and romances, AMAZING story and villain. The mechanics and gameplay are like Kingmaker and not my favorite, but here they added turn based.
Pillars of Eternity (and sequel): amazing amazing story and very well created characters, the romances are not my favorite but I still love Tekehu!
Rogue Trader: this is set in a very bleak world where everyone is a villain so well, everyone is horrible. It is still quite a fun game if you do not mind the setting! And it has one of the most messed up romances ever (Marazhai)!
Shadowrun Hong Kong: I love the setting and the companion so much, but no romance.
Expediton Viking: Historical setting is not my favorite, but the game is still quite good and allows you do play as an usual companions rpg. It also has romanced!
DISCO ELYSIUM: I know I said I mainly play games with romances, and this has none, but everyone in the world should play Disco Elysium. One of the best isometric rpgs ever made.
Divinity Original Sin 2: If you liked BG3 maybe you will like this one too! The tone is much more humorous and absurdist, the story is quite good and the companions are amazing. The romances are also pretty good and as BG3 you can play as one of the companions.
ACTION RPG (is this even the name? Rpgs like Dragon Age and Baldur's Gate 3, so you can see the characters, and they speak)
Of course these need no introduction (but I put them in order of how much I love the companions and romances): Dragon Age 2, Dragon Age Origins, Baldur's Gate 3, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect trilogy.
Enderal: If you have Skyrim you can easily install Enderal for free, it is a mod but it is an indipendent game with its lore and characters. The only game that destroyed me and makes me cry when I think about it, so... play at your own risk. Amazing romances, incredible story.
The Technomancer: While the gameplay is a bit repetitive, the game is still pretty good! The characters are all interesting and the romance is kind of cute even if short.
OTHERS:
Sorcery!: This is an rpg that is basically the adaptation of a text game. It is absolutely perfect, one of my favorite games ever. It also has one of my favorite romances (Flanker)
Not exactly classic rpgs but still amazing: (I just wanted to recommend two of my favorite games that have roleplay elements):
Heaven's Vault
Dreamfall chapters (and the series in general)
#sorcery!#enderal#pathfinder wrath of the righteous#pillars of eternity#rogue trader#did i forget something#recs#ask
65 notes
·
View notes
Note
been following for a while but not like long enough to know totally whats up with the ghost city crew… i know its kinda shadowrun based so im curious what maksim’s ware kit generally is 👀
(love the ocs btw tho heart heart)
Oh thank you! Yeah it is definitely sort of... well I was gonna say "Shadowrun without the magic" but then that's just kind of standard cyberpunk LOL It started as a SR roleplay and then we filed off the serial numbers, there's still some people with Brain Powers™ but now it's the result of dubious genetic experiments, naturally.
I do have some earlier art that breaks down his kit, I made this when he was still a SR character but the only thing that's changed is I'd probably tweak the names of some things to be less immediately associated with that IP. And rather than depleted essence making him less magically adept, it just has the more general effect of over-taxing his brain and making his telepathy much harder to do. I'm having trouble finding the original post so.... I'll just drop it all here again lol
9 notes
·
View notes
Note
What's your favorite thing about Saturn? And how tall is she, or at least, how tall do you imagine being like? Does she feel insecure or does she love her height? I'm curious about the small details like that.
She is 187cm. I think. I see her being around 6'2. Not always great at visualizing that though XD But she's Tall, average height for elf-y in shadowrun. She definitely enjoys her height, that's why she also wears heels all the time. She is Aware Of The Effect She Has On Others (from being tall, muscular, and big booba)
My fave thing about her is her intimacy issues and inability to let herself form attachments with others. I love a character who has such backwards trauma-informed logic that it's just kind of absurd at some point. And that's very much her.
4 notes
·
View notes
Note
A modern day campaign magic item: a bottle of painkillers that always contains two pills. After being emptied and re-capped, shake the bottle and two more pills will appear.
Great for grizzled detective/cop or brawler types who get mildly beat down and always need just a little something to take the edge off.
Also, the never-ending coffee thermos.
Reminds me of the item a friend of mine is using in a D&D 5e campaign - a bottle that refills with whatever was inside it the previous day. He’s been making health potions at a steady pace for a while now by transferring them to new bottles.
I think these are very thematic items for a classic noir character, but I don’t know what kind of mechanical effect they’d have. Shadowrun has a pain resistance mechanic, but most of the things that grant it are pretty serious drugs. The coffee flask does exist in D&D though.
Now I want to read a fantasy novel narrated in a noir tone. “The dame that walked into my cottage was looking for someone else, I hoped. And when I say dame, I don’t mean like a noble title. She wore a pointy hat, a cloak with more stars than I’ve ever seen through this town’s permanent smoke haze, and a belt with at least two wands that I could see. If you don’t add that up and get ‘trouble’ then you won’t last long in Laethirian, Golden City Of Kings.”
87 notes
·
View notes