#sims 3 meshing
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bellakenobi · 5 months ago
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Tiptorial: manually reducing the poly from hair (if you're crazy enough and have a lot of free time)
First of all, get rid of the undersides and remap the whole mesh to the proper ts3 hair texture size;
Select one strand, revert the selection with ctrl+i and hide it all with H, to isolate the strand we want to work (do not separate it into another object, if you do that you'll mess with the strands order and will have transparency issues!);
We need to convert the tris into quads, for this, press alt+J. This strand had almost no issues converting it, but some might present it, then you'll have to select each square manually and dissolve the faces to turn it into a quad. It's easier to do that in the UV map with sync selection by selecting it like a checkerboard, then dissolve everything, then select one tri and press shift+g and select polygon sides, this will select everything that was not converted and then you can dissolve it.
After everything is in quads, alt+click on a edge to select the whole edge loop, then dissolve the edge. You can also press G twice to slide the edge along the mesh to better adjust it.
When the strand is like you want it, you can select it and assign to a vertex group so you can easily select all the dissolved strands to better work with the whole mesh (remember, do not separate any strand!)
And now you'll repeat the process with all the other strands 🫠
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bothebuilder · 2 years ago
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Beta testing is in session and provided we don't find any serious issues. part one of my curve project will be out soon:))
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millascreativecornerblog · 1 year ago
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Editing occlusion shadows on objects
This is a tutorial aimed at creators and converters who want to understand, at least a little, how to improve the appearance of their objects in the game. Yes, it’s a bit exhausting, just like creating an object from scratch, mapping it and texturing it, but the result is worth it. The shadow dynamics of TS3 are different from TS4. In TS4, the game itself creates these shadows when the object approaches a wall. In TS3 it is necessary for these shadows to be created using “lights” in TSRW. Of course, the occlusion is not perfect, but it gives the game a more realistic aspect by creating this idea of depth.
The icing on the cake: keep these shadows if they are large objects, like cabinets, sofas, beds, tables, chairs… Small decorative objects, like clutter, you can just delete these shadows. But if you are crazy about perfection and details, and really want even an ant to create its shadow when approaching a wall, my tip is that you clone using a small object as a base as this will make editing the shadows easier.
I will use as an example this armoire that I edited a while ago. The shadows have been edited and look like this when you open them in TSRW:
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In the game, this is how the shadows appear when we position the object close to a wall:
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To edit the shadows, you must click on the "MISC" tab in TSRW. These shadows are right below, where "LIGHTS" is written. Note that there is a + sign next to it and when you click it, a drop-down list appears with all the shadows separated. In this example there are 3 of these shadows. The names are the same, but let's say we have shadow 1 (front), shadow 2 (top) and shadow 3 (side). Edits must be made in the order they appear.
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Click on the three dots to the right of lights. A window as shown in the image below will appear:
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The lights that must be edited are found in the part where it says "OCCLUDERS". In this case, "Entry 1" corresponds to our "SHADOW 1" (front)...
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For the front shadow, we will start by changing these two parameters that correspond to the width and position of the shadow. My tip is that you copy the original value, change this value to 1 and then click on "OK" to see what happens (that is, to see what changes when changing the value, so you will know if you need to change it to a higher value or smaller...). If it's not what you need, just paste the original value copied previously into the corresponding field and change it little by little until you reach the correct size of the object.
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Front shadow height:
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For the distance the shadow is from the object, this field must be edited - remembering that we are still editing the front shadow (which corresponds to the shadow that will replicate the width of the object on the wall):
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For the other shadows, you must follow the same path: changing the values until it is proportional to the size of the object.
Bonus tip: Open various base game objects in TSRW and see how shadows are created. For example, select a chair and study each shade individually. With practice, you will realize that all you have to do is create a shadow on all sides of the object. For example: on a bed, you should have a shade for the headboard, another for the footboard, another for the side and another for the top, which would be the mattress. Therefore, it is important to study each type of object separately.
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Now you might be asking yourself: Oh, yes, thank you very much... But where do I start? How will I know how to create a shadow from scratch? OMG! Help me!
Don't worry, it's very simple: when cloning an object, like a bed for example, it's obvious that you will use a bed from the game as a clone... So just edit the original shadows that correspond to the clone, so that they are the size of the bed you are creating for the game. Only that.
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I say again: each object is a specific case. This tutorial is just a simple way to show you the way to understand how these shadows work and how they are generated for the game.
Yes, creating a beautiful object is hard work and requires dedication, time and effort. Therefore, value the creators who strive to deliver you a quality object ♥.
If you feel like helping me, here is a link for donations. Thank you very much ♥.
Tutorial inspired by: @bioniczombie and @sideshowsnob
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londonsimblr · 2 years ago
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Milkshape in Parallels/Windows 11
Edit: I fixed this - see this post for instructions
This is such a niche one but maybe a follower can help 🙏
Do any of you have Milkshape running on Parallels or via any other method on an M1 (64 bit ARM) Mac?
Do you remember if you installed any other required bits and pieces to get it to work?
I'm using a Windows 11 VM. Everything else one could possibly need (TS3, S3PE, TSRW, Blender, etc) works fine on the VM except for Milkshape! It just does nothing. Doesn't launch. Tried 1.8.5 betas 1&2 as well as 1.8.4.
The Milkshape 3d and developer's website are both long gone and I can't find a list of requirements to run it anywhere to check against.
So I'm starting up this clunky Windows computer all the time purely to convert an obj to wso and whack the wso on a USB stick to take back to my Mac (the Windows computer doesn't even connect to wifi loool). It feels really silly and so I would love to know if anyone else experienced this or fixed it 🙏
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tychosims · 1 year ago
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GinkoSims G122 Hair 4to3
CAS thumbnails Meshes by: @GinkoSims (TS4 Version Link) Converted by: me Polycount: (18k) Texture: My edit of Shockshame texture & My on personal controls.
*let me know if you have any issues
Please, no reuploading, no claiming as your own and no making profit out of my cc!
 @xto3conversionsfinds @kpccfinds @sssvitlanz @simstifulccfinds and every cc blog, thank you if you reblog! ♥
˗ˏˋ Download ˎˊ˗  & enjoy ♥
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angelsimoleon · 2 months ago
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sims 3 store clothes - child female dump
meshes by EA
removed shine
new CAS presets added
DOWNLOAD
Shrimp 'n' Grits || Lil' Sophisticate with Bow || Moon Rabbit PJs
Ruffles & Bows Swimsuit || Sunshine Dress || Little Bows
Like a Princess || Little Sundress || Bow Dress
these are not default replacements, so the original files are not required. credits to phantom__99 for the original files ♡
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elderwisp · 1 month ago
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BUFF & BONE
↬ dnd lore about buff and bone below
BUFF: Orc | Barbarian | Subclass: Path of the World Tree | True Neutral
✧˖ ° Being a strong fighter and leader is in Buff's roots. Or so that's what his father believed. You see, Buff is average. Unremarkable even. Buff never quite understood what being the son of a chieftain meant. Oftentimes he would found himself studying the world around him rather than paying attention to his duties. Replacing getting to know his subjects for mental acuity and self-discipline. Talking to people was overrated anyway. Disappointed, Buff's father sent his only son on a journey to prove his worth.
STR: 16 | DEX: 10 | CON: 14 | INT: 14 | WIS: 12 | CHA: 6
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BONE: Skeleton | Fighter | Subclass: Echo Knight | Chaotic Neutral
✧˖ ° Bone, previously known as " the Viper" was a masked member of the minor thieves guild faction out of the city, working as an interrogation and torture expert. This Faction and the local group of exiled necromancers have been at odds with each other in a dispute over a very powerful artifact that had the power to give eternal life with access an infinite number of universes and timelines. The necromancers accuse the thieves of stealing the artifact (naturally) and of course they did (obviously). After a few ill attempts of retrieving the artifact back ,the necromancers launched a full scale invasion of the thieves hideout. Knowing that all that follows is slavery or death, the Viper used the artifact, not knowing what to expect, binding to this soul and knocking him out. Unfortunately for the Viper, the Necromancers killed every one of the Thieves guild members and in fact, did take bone into servitude. He had remained with the Necromancers for 14 years, strung to a wooden board with all 4 limbs bound, suffering horrible attempts to remove the artifact from his being. Watching the artifacts side effects take hold, month after month his organic body rotting off and leaving nothing but clean white bone in its stead.
STR: 8 | DEX: 16 | CON: 12 | INT: 12 | WIS: 12 | CHA: 14
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HOW THEY MET:
Buff's quest was much more difficult than he anticipated. What exact fortune was he meant to bring back that would be enough? And it wasn't like his father left him with much. Taking to a nearby village, Buff began doing odd jobs in order to take care of his basic needs. His next particular gig was enough to finally buy himself a new pair of pants. The catch? He needed to clear out a group of necromancers holed up in a cavern. Sounds easy enough except Buff's luck had just run out. - The Viper on the other hand, had a change of luck one morning and he is startled by screaming coming from the entrance of their cave. After 10 long minutes of the sounds of death surrounding his Chamber, The door is flung open and in front stood a huge, bloodied Orc. Thinking this is the end The Viper lowers his head, ready to meet his FINAL fate but is met with the sensation of a hard thud on a cold floor. The orc had severed his bounds, No words are spoken but almost immediately after, The orc smiles and collapses with a deep wound in his abdomen region now visible. Later the Orc awakens and notices bandages covering his wounds and a cold meal sat besides him, and in the corner sits a very small Skelton with a very disturbed look. "Did you do this?" asks the orc. "I felt the need to save you, seeing that you saved me" said the skeleton. After a while of bonding and healing the made the decision the adventure forth together, in search of purpose. During the orc's healing process, he introduces himself as Buff, the son of a powerful Orc Warlord. And when asked the skeleton's name he responds "I don't have one, who I was doesn't exist anymore, call me whatever I guess" and with a smile and use of his tribes naming scheme, "the Viper" has now become "Bone".
Bone's portions are written by my bf, wahoo! <3
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alesjan · 19 days ago
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i feel like a victorian man seeing a woman’s ankle for the first time
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plumdrops · 5 months ago
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Anto Kaelyn S3 + Age Conversion
Credits: Anto - TS4 here
Braided or LOC version available
No tips colour available unfortunately due to UV placement
Hair = 24k poly
Adult
Braided: SFS | Google Drive
LOCs: SFS | Google Drive
Child
Braided: SFS | Google Drive
LOCs: SFS | Google Drive
Toddler
Braided: SFS | Google Drive
LOCs: SFS | Google Drive
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shimydim · 3 months ago
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[TS3] - SHIMYDIM DAISY S4-S3
Mesh & textures by me (S4 version here)
Teen to Elder
CAS Thumbnail
DOWNLOAD ON MY BLOG
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toadifylackoffantasy · 3 months ago
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Momo Manly Disco Heaven
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Retexture of Momo "Manly" Disco Heaven. I started from the ChazyBazzy version I had been using, as for some reason, this hair has been retextured terribly little and it was the only version that opens in TSRW that I know of!
11,3k Poly Low poly for curlier Alpha hair
Teen-Elder Male and Teen-elder Female separate files
Uses Ifca Textures and Controls
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Custom Thumbnails
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Simfileshare / Mediafire / Simblr.cc
This is my very first retexture. Please be Considerate but tips and feedback are welcome!
@pis3update @katsujiiccfinds @wanderingsimsfinds @darkccfinds @eternalccfinds
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bothebuilder · 2 years ago
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I DID IT!! my first piece of custom content! converted from a scan of a real life sculpture from 1905. i still need to figure out how to make it CASt able but i'm so excited
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deniisu-sims · 10 months ago
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@santosfashionsims Rihanna Robe made accessory
THIS CC IS OLD - I'm only releasing it publicly because Santos loosened his TOU after his TS3 retirement + I sent the file to @bellakenobi and she wanted a public link for a lookbook. Seriously, it has my old thumbnail style!
I only edited it to change the category from necklace to armband and compress the file. That's it.
Original link: https://santosfashionsims.tumblr.com/post/143632958216/rihanna-needed-me-transparent-gown-recolorable
DOWNLOAD (package): SFS / Dropbox
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melsts3cc · 1 year ago
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Shimydim Doll (all ages)
Mesh by @shimydim
Texture by @ifcasims
Download
Adult | Child | Toddler
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tychosims · 1 year ago
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Nightcrawler Indigo Hair 4to3
CAS thumbnails Meshes by: @nightcrawler Converted by: me Polycount: (32k) Texture: My edit of Shockshame texture & My on personal controls.
Two options to chose:
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*let me know if you have any issues
Please, no reuploading, no claiming as your own and no making profit out of my cc!
 @xto3conversionsfinds @kpccfinds @sssvitlanz @simstifulccfinds and every cc blog, thank you if you reblog! ♥
˗ˏˋ Download V.1 ˎˊ˗   / ˗ˏˋ Download V.2 ˎˊ˗   Hope you enjoy 🤍
My Ko-Fi Page ☕🤍
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angelsimoleon · 2 months ago
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the jessica dress
another one of my sweet treats edits made base game compatible! i did some slight texture tweaks as the original has clear straps that i thought looked ugly, so these have been removed.
this is one of my favourite dresses from the sims 3, and it was requested a while ago, so i'm glad to finally share it ♡
valid for YA/A
base game compatible
removed shine
4 colour variations
pregnancy morphed
DOWNLOAD (SFS)
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