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Scrum Doesn’t Work Without This One Thing
You can follow every Scrum rule.Run every ceremony.Refine every ticket. And still watch it all fall apart. Because there’s one thing Scrum can’t work without.And most teams skip it. I was interviewing for a job where things were many things were a bit… broken. They were honest about it. The team looked worn down. They admitted that they wanted to change things. I made an offhand…
#agile#agile coaching#agile mindset#agile transformation#agilefail#collaboration#devlife#engineering teams#product development#Scrum#scrum master#software process#software teams#Team Culture#team dynamics#work culture
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From Value Streams to Team Streams: Designing for Flow
Designing for flow is the cornerstone of modern digital delivery—but many organizations are still stuck optimizing for output instead of outcomes. Features are delivered, tickets are closed, yet customer impact remains unclear. Why? Because the way work flows through teams is just as important as what gets done. To unlock real performance, we must rethink how value flows—through people, teams,…
#agile delivery#designing for flow#DevOps#digital delivery#lean agile#organizational design#outcome focused teams#product development#Product Ops#software teams#team streams#team topologies#value streams#workflow design
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A new tool lets artists add invisible changes to the pixels in their art before they upload it online so that if it’s scraped into an AI training set, it can cause the resulting model to break in chaotic and unpredictable ways.
The tool, called Nightshade, is intended as a way to fight back against AI companies that use artists’ work to train their models without the creator’s permission. Using it to “poison” this training data could damage future iterations of image-generating AI models, such as DALL-E, Midjourney, and Stable Diffusion, by rendering some of their outputs useless—dogs become cats, cars become cows, and so forth. MIT Technology Review got an exclusive preview of the research, which has been submitted for peer review at computer security conference Usenix.
AI companies such as OpenAI, Meta, Google, and Stability AI are facing a slew of lawsuits from artists who claim that their copyrighted material and personal information was scraped without consent or compensation. Ben Zhao, a professor at the University of Chicago, who led the team that created Nightshade, says the hope is that it will help tip the power balance back from AI companies towards artists, by creating a powerful deterrent against disrespecting artists’ copyright and intellectual property. Meta, Google, Stability AI, and OpenAI did not respond to MIT Technology Review’s request for comment on how they might respond.
Zhao’s team also developed Glaze, a tool that allows artists to “mask” their own personal style to prevent it from being scraped by AI companies. It works in a similar way to Nightshade: by changing the pixels of images in subtle ways that are invisible to the human eye but manipulate machine-learning models to interpret the image as something different from what it actually shows.
Continue reading article here
#Ben Zhao and his team are absolute heroes#artificial intelligence#plagiarism software#more rambles#glaze#nightshade#ai theft#art theft#gleeful dancing
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Revsyntech: Result-Oriented Dedicated Software Teams
Scale your software projects effortlessly with our dedicated software development team. Get reliable, custom software solutions for your unique needs. Save time and money by hiring Revsyntech-dedicated software teams.
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krampus punish bad guys with his rod, so stay on the bad list ok
#gay#furry#art#krampus#fanart#team fortress 2#koko2unite#muscle#deer furry#artists on tumblr#from software#goat#tf2 krampus
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I don't like that the dev community picks on people who are most fluent in Python, when the ChatGPT-using "vibe coders" are right there. At least Python babies are coding. Bully the non-coders instead.
#coding#programming#anyone that doesn't know 'vibe coding' means they asked ChatGPT to write code for them.#Same concept as 'I am a creative bc an LLM regurgitated an output for me'. 'I am an artist bc I told a machine to paint for me.'#programmer#I don't know if people even use that phrase anymore to be honest I feel like it's fallen out of use in favour of engineer or developer#ai bullshit#like. If they hire anyone that actually does know the first thing about coding in favour of a prompt engineer (so-called engineer)#they are going to realise—to costs to the tune of millions—that you can't 'vibe code' your way out of security vulnerabilities. Idiots.#I think we're a good few years out from that since anyone that still has a dev team (i.e. everyone; yes even Salesforce*) realises that#letting a text generator run your business would be MADNESS. That's not gonna happen until the AI snakeoil salesmen manage to gradually#lower everyone's standards of accuracy; security and objectivity. When that happens we're all fucked#(*https://www.salesforceben.com/salesforce-will-hire-no-more-software-engineers-in-2025-says-marc-benioff/#tl;dr salesforce snakeoi— CEO says no more software devs; our AI is sophisticated enough.#Balls it is.)#software engineering#programmer humor#etc etc
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" Pipe dreams : VALVe turns vaporware tangible and student project into showstealer! "
Computer Gaming World n267 - October, 2006.
#VALVe#VALVe Software#Source#Source Engine#Team Fortress#Team Fortress 2#Tf2#Tf2 Art#Portal#Portal Gun#Aperture Science#Half Life#Half Life 2#Half Life 2 Episode 2#HL2 EP2#Tf2 Scout#Tf2 Soldier#Tf2 Pyro#Tf2 Demoman#Tf2 Heavy#Tf2 Engineer#Tf2 Medic#Tf2 Sniper#Tf2 Spy#Dr Kleiner
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Is this stupid? Yes. Do I need people to see it? Also yes.
#abomy talks#as ceo of Ted Spankoffski lesbianism you’re so welcome#someone take the free editing software away from me#I’m too lazy to make the bead drop transition smoothly you get the point#ted spankoffski#theodore spankoffski#paul matthews#bill woodward#starkid#team starkid#starkid productions#starkid musicals#tgwdlm#starkid tgwdlm#tgwdlm starkid#the guy who didn’t like musicals#hatchetfield#hatchetverse#hatchetfield universe#shitpost#chappell roan#super graphic ultra modern girl#video
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Issue 7 of the TF2 comic has been released!!!
MEET THE FINALE
It only took.... 7 YEARS!?
#team fortress 2#tf2#team fortress#tf2 comics#valve#valve software#valve games#heavy weapons guy#tf2 medic#tf2 sniper#tf2 engineer#tf2 spy#tf2 soldier#tf2 heavy#tf2 pyro#tf2 scout#tf2 demoman#tf2 miss pauling#tf2 merasmus#tf2 administrator#gray mann#tf2 zhanna#saxton hale#smissmas
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Demons: "Man, 2025 fucking sucks!"
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5 Second Rule the prompt for marc was "3 Words You Use to Flirt"
wdym by that alex🤨
#maybe he didn't mean it like that#but *I* am gonna take it like that#besides they laughed so hard after alex said it im sure they were both thinking it#please actually go watch the video and listen to how hard they laugh they found that hilarious#im sorry if that first gif looks odd i had to turn the vid into a gif then back into a vid and the back AGAIN into a gif so i could add tex#that's what i get for not wanting to pay for any editing programs/softwares#my gif#marc marquez#mm93#alex marquez#am73#motogp#repsol honda team
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Scrum by Induction: Why Nobody Reads the Rules
Scrum gets a bad rap. Ask most developers and you’ll get eye-rolls, sighs,and maybe a flashback to a 40-minute “stand-up” that wasn’t standing. But here’s the thing:Scrum isn’t broken.The way we do Scrum is. This post is part dunk, part explainer.It’s about the cargo-cult chaos we’ve built around Scrum—and what it was actually meant to be. When I started doing Scrum, I didn’t know what it was…
#agile#agile coaching#agile transformation#engineering culture#leadership#process improvement#product management#scrum#scrum master#software development#software engineering#software teams#team dynamics#teamwork
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Box Television — Team Fortress 2
Made in 2021
One of my earliest attempts at creating textures for a fully custom model. I looked around at some retro television designs from around the 60s and 70s for inspiration, and I came up with this.
Honestly pretty happy with this. Only reason why I never uploaded it is because I just didn't put in the effort of porting it from Blender to Source Filmmaker. It isn't because it was difficult, but because it's tedious.
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Under what umbrella does a camera for a 3D game tend to fall? That is, is it more of a game design concern, art direction concern, or engineering?
It's primarily a feature handled by game design and engineering. The designers figure out how the camera needs to behave for the intended player experience and then the engineers figure out how to translate those behavior rules into code.
Let's say that we're working on the camera functionality for in-game cinematics for a narrative-heavy AAA game like the Witcher or Dragon Age. The cinematic designers need a solid toolbox to build cinematics with, a set of tools that they will use to create most of the cinematics of the game. That toolbox might include things like:
Look at X (cut)
Look at X (pan)
Zoom in/out
Move to point Y
Ease In/Out (acceleration control)
Camera Shake
As a designer, I would expect that I would be able to activate one or more of these tools at specific time stamps (e.g. at frame 32, pan to Desmal while moving to point A and zooming in) while I script my cinematic. As an engineer, it would be my responsibility to take the description of each of these tools and create them in code. I would then integrate them into the in-game cinematic editor so that the cinematic designers can use them to create the in-game cinematics.
Similar discussions and work take place for things like what the camera should do while the player is in combat, what the camera should do while the player is exploring, and so on.
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Imogen would be the worst micromanager in the office
#cr spoilers#critical role#c3#c3e79#op#imogen#office team: has issues#manager: deploys monitoring software
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