#tessel project
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art-in-progressosoup · 2 months ago
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Can't leave out my boy Ravio- he's gotta keep an eye on his rental stuff!
It's the last Zelda Tessellation! Next time I'll post the whole thing put together!
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elderwisp · 9 months ago
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◁ || ▷ now playing
Icarus: Can we change the song? I’m not feeling the uplifting music today.
Aponi: Am I sensing grouchiness?
Winona: Nah, it’s the dread of recognizing a mistake. We all feel it too, Icarus.
Icarus: Winona, I swear to god-
[ the music gets louder ]
Icarus: So, what do we think?
Winona: [ cackles ] Oh this is GOLD! 
Aponi: It’s… Big.
Winona: I’m pretty sure the house has been broken into.
Icarus: No it hasn’t.
Winona: We’re gonna ignore the broken window? Alright.
Icarus: It’s not broken! 
Winona: It is. Have you even checked inside?
Icarus: I, uhm.
Winona: You checked, right?
Aponi: You’re stressing out your brother, I’m sure everything will be fine.
Icarus: It’s not fine.
Winona: You’ve doomed us. 
Icarus: I wasn’t trying to!
Winona: There’s rat poop all over the floor, we’re literally going to get the plague living here.
Icarus: Rats shouldn’t be common in this area-
Winona: Oh my god- Look!
Icarus: That’s… Uhm. Yeah that looks like it belongs to a rat.
Winona: Lovely, I’ll look up hotels in the nicely conditioned truck because I’m positive the AC is broken as well. Nice one.
Aponi: Icarus, I know that look.
Icarus: I messed up bad, didn’t I? Got too ahead of myself and put us in a terrible situation.
Aponi: Hey, don’t beat yourself up now. Sure, the house has some quirks, nobody’s perfect. Applies to homes as well but we’re in this together.
Icarus: I’m not gonna ask you to fix this.
Aponi: I won’t be much help, but I can do small things. We’ll all work together to build a home. It’ll be like a fun summer project!
Icarus: I can always ask Syx and Ares to help.
Aponi: Exactly! However I think for today, we can start by cleaning the place and uh, let’s stay at a hotel for tonight.
Icarus: Agreed. I’ll grab the broom and trash bags. 
Winona: Found a place ten minutes away. Can I borrow your card?
Icarus: In a second, we’re gonna clean up the place.
Winona: Why? Just sell the place. 
Icarus: No, we’re gonna make it a home. 
Winona: Dude.
Icarus: Winona, I really need your support in this. Please.
Winona: Whatever, but I call aux!
Icarus: Fine. Fine!
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threadedtheorems · 3 months ago
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Why have a regular star when you can have a mathematical star? ✨
This star is a section of the Penrose tiling, an aperiodic tiling that can cover the plane without having a repeating pattern. In the tiling, small symmetric areas like this star appear, but they don’t join together in a uniform way.
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art-of-mathematics · 2 years ago
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Tetrahedra and octahedra assembled to this object... .. I love how it can be regarded as art.... but also be used as a practical item to store stuff and build lamp shields and whatever...
... one can also turn it into a tiny hanging shelf to store lightweight stuff like origami models...
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bloodweiser-art · 11 months ago
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tesselation
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cosmic-expanse-fr · 1 year ago
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Gummy and Tessellation
30g/kt obo
see pinned for redirects
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arthistoryanimalia · 3 months ago
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#MosaicMonday :
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Coyote Head
Toltec, Early Post-Classic (900-1250 CE)
Offering of the El Corral Shrine, Tula, Hidalgo, Mexico
Ceramic vessel with shell mosaic and bone, H 13 x W 9.6 cm
INAH
“This vessel, known as the ‘coyote head,’ depicts the feathered canine from whose jaws a bearded figure emerges. It was made on a lead-colored ceramic vessel with mother-of-pearl mosaics that emulate the coyote's feathers. The teeth of both figures were made from bone, while the hair and beard were made from shells. This piece may possibly be an early representation of the ‘coyote warriors,’ later adopted by Mexica society.”
“Now, while talking about seashells and snails for the pre-Hispanic era are often contemplated the origin of marine environments, it is true that several species of freshwater were also used. Here stands out the Toltec society, whose population made outstanding use of those resources and whose obtaining would seem easier than that of the seas, although its current distribution does not rule out the existence of exchange networks, as happened with those.
The majority is the use of seashells necaradas, mainly of the genus Nephronaias, with which they were made tessels. Perhaps the best-known example of this phenomenon is the pottery piece exhibited in the Tolteca Room of the National Museum of Anthropology, identified as the Warrior Coyote or the Feathered Coyote and covered with iridescent shell mosaics. In addition, in archaeological projects developed in the region of Tula, in the state of Hidalgo, it is common to find complete valves, others in the process of modification, as well as finished objects elaborated with the mentioned genres.”
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xponentialdesign · 2 months ago
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4x4 Grid Tessellation Prior Block Arrangement This simple setup is now available in 2 forms: 1. Pre-compred After Effects project File 2. Live Touchdesigner Network Nodes both files now open source for non paying members
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sparkle-fiend · 2 years ago
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“In a certain kingdom, in a certain land, there was a village, surrounded by a forest, and a wide river nearby…”
**********
From the Steddie Big Bang project 020, Tessellation (by the incredible @maryofdoom).
Six stories about Steve and Eddie, in six very different universes - check it out here!
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just-mebs · 27 days ago
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I wanted to try my hand at designing a role swap version of Felix since he's my favorite and I always thought it would be fun. I have one for Blight too that I'll post after this. Felix's design is inspired by the Void from the Halloween event.
Blight's Version
Felix Richter - The Architect
The Architect is an overwhelming, crushing, Killer, able to hinder Survivors map wide using his power Load-Bearing Curse. Survivors inflicted by his pillars become trapped and slowed down by their own actions, unless they find a way to repair the foundational pillars of the trial.
His personal Perks, Hex: Built to Last, Desperate Measures, and Visionary, give him the ability to turn the tides of a trial into his favor, while simultaneously punishing survivors who play too boldly.
Lore
The italicized part is from his real lore, everything is the same up to that part-
Eventually, Felix's girlfriend announced that he was going to be a father. The news shook him to the core and, wanting to inspire his unborn child as much as his father inspired him, he quickly pulled his life together. What he needed was a project that would challenge him and cement his worth as an architect. As fate would have it, the perfect opportunity presented itself when [a group claiming to be] old friends of his father commissioned his firm 'Richter and Golder' to build something new and unconventional on Dyer Island. The challenge excited and terrified Felix, who now drowned his anxieties with articles and books on parenting.
He signed the contract without hesitation.
They offered him a contract: to design and build something extraordinary on the very island where he had once failed his father and lost him for good. To Felix, it felt like a chance at redemption, an opportunity to make amends for what had happened all those years ago. Maybe, just maybe, he could prove to his father- wherever he might be - that he had finally become the man he always wanted him to be. 
The project started like any other. He spent his time mapping out blueprints and envisioning ideas. He explored the island like he had all those years ago, picking apart rubble and terrain, finding inspiration in the ruins left behind from earlier buildings.
Old markings stuck out to him - markings none of his colleagues seemed to care for. Inspiration struck as he began constructing his projects, his drafting table filled overnight. He did not sleep. And even when he did, odd dreams began taking over his mind. Blueprints scrawled in his mind of spirals and symbols that defied geometry, walls that whispered in a voice uncannily like his own.
His employers were pleased with his work.
The more he was consumed into his drafts and designs, the more things began to go wrong on the island. The terrain seemingly shifted beneath their feet. Time stretched and contracted like breathing lungs. Tools rusted overnight. Materials refused to stay where they were placed.
More than once did the structures built up by his peers crumble for no apparent reason. Crystals embedding themselves into the supports, making them fragile and fall easily. More than once did workers get swallowed up by once solid foundation, their bodies later found pierced by the very same crystals, almost appearing to grow out of their cold flesh. 
None of this bothered him. He hardly noticed.
Silence gradually built itself around him. He stopped sending progress reports. His co-workers resigned. Some disappeared entirely. Felix remained.
He built alone.
His structure grew - stone upon stone, hallway after hallway - not for function, but for reverence. It was no longer a building. It was a labyrinth, a temple, a confession. Its corridors shifted behind him. Its rooms observed. He stopped designing and started obeying.
When he stood beneath the central spire, shards of crystals almost rooted into the structure, staring into the infinite tessellation of arches and blue voids above, something stared back. The Entity spoke, not in words, but in blueprints drawn into his mind.
Felix dropped to his knees and offered his hands. Hands that were now cracked. Hands that now glowed icy blues, hissing with a power he understood but didn’t recognize.
He was not claimed by the Fog.
He opened the door and stepped into it, willingly - the final piece of his own perfect design.
Load Out
Weapon: Fractal Point
A drawing compass that seems to have been corrupted by crystals. Barbed and sharp, this weapon proves lethality as it creates fractal designs into its victim’s flesh.
Power: Load-Bearing Curse
The Architect raises 5 structural pillars across the map:
Special Object: False Foundations
Each pillar has a 20 meter radius surrounding it. Every time something within the environment is interacted with within the radius (windows, lockers, pallets, totems, gens, etc.), the pillar takes structural damage.
As the pillar takes more and more structural damage, the survivors are hindered in different ways including slower vaulting speeds, slower generator repair, and more. These effects increase gradually depending on the structural health of the pillar.
Eventually, if left to deteriorate, these pillars will crumble and permanently hinder the survivors for the rest of the trial within the radius.
When a pillar crumbles, the radius of effect increases by 10 meters
Special Interaction: Steadying Structures
Survivors can steady crumbling structures by interacting with the pillars.
The interaction requires staying in the center of a metronome-like skill check trying to keep the line as much in the middle as possible (like a vertical wiggle skill check).
Special Ability: Architect's Eye
Holding down the ability button will allow the Architect to highlight any of the 5 pillars. The intensity of the each shows which pillar(s) have most recently been damaged
The Architect can teleport to highlighted pillars. Upon teleporting the pillar takes 15% damage.
The Architect can only teleport to a pillar once every 45 seconds.
All damages and repairs are paused for 15 seconds after The Architect teleports
The Architect teleporting cannot make the pillar drop under 35% structural health.
Special Ability: Shatterpoint
Press and hold the ability button to charge Shatterpoint.
Press the attack button when fully charged to release, creating a circle of crystals that has a 3 meter radius wherever the Architect places it. It takes 1 second for the crystals to grow, allowing the survivors to see the circle slowly form by their feet.
Survivors caught in the circle will be hindered by 10% for as long as they are within the circle. 
The crystals stay for 15 seconds or until the Architect places a new Shatterpoint
Unique Perks
Hex: Built to Last
"Fail once, improve the blueprint. Fail twice, reinforce the steel."
While this Hex is active, survivors who interact with any totem are cursed and suffer from a repair and healing speed reduction of 15/20/25%.
Every time Hex: Built to Last is cleansed, the totem reactivates on a dull totem. Every time a Hex Totem is cleansed, gain 1 Token (max 4).
 Each token improves endgame pressure:
1 Token: Survivors become Oblivious when interacting with an Exit Gate.
2 Tokens: Survivors who open an Exit Gate become Exposed for 60 seconds.
3 Tokens: When an Exit Gate is opened, all survivors scream and have their auras revealed for 5 seconds.
4 Tokens: The Exit Gate is blocked for 10 seconds when the gates are opened and all survivors within the Exit Gate are affected with a 5% Hindered effect.
If all totems are gone, the perk cannot reform.
Desperate Measures
They patch their wounds, but you exploit their pride.
While all Survivors are healthy, the next Generator a Survivor touches becomes blocked for 30/35/60 seconds, and they become Exposed for 20/30/40 seconds.
Can trigger once every 40/50/60 seconds.
You see the aura of the blocked generator.
Visionary
Your understanding of the terrain turns every setback into an opportunity.
Each time a Generator is completed, pallets within 16/24/32 meters of the completed gen are highlighted in white for 30 seconds. Any survivor who does a drop or vault action to a pallet while highlighted screams and the pallet is instantly broken.
Concept Board
Some visual representation of how I would design him visually
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art-in-progressosoup · 2 months ago
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I finally got all of the squares put together for the Zelda Tessellation!! It was a lot of work but it was totally worth it
At some point I might end up doing the bad guys/all the versions of Zelda too, but that won't be for a hot minute lollll
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elderwisp · 1 month ago
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Hey there wisp. Happy belated birthday!!
I was wondering if you have a process for how you plan out your scenes? Is there a writing process? A document of sorts?
I like seeing your stories. Great job!
Hallo! :D Thank you! I do have a process now for writing stories! In the beginning, Tessellate started off as a a dream, a bunch of random scenes jotted on some sticky notes, a transcript in a docs file and chaos >.< Now, I start off with a Milanote board! Much better and I'm not losing a sticky note every five seconds! Here's what I have for Nordhaven and White Rabbit! White Rabbit looks different because I already started writing the scenes on a separate document, but I think it the future I'll do a hybrid of both boards since everything is right here!
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I'm not a very disciplined person when it comes to writing say.. Character sheets or a synopsis. I think it's mostly because those are things that are ingrained in my head. So I keep those details super brief, I'm looking for mostly things that have to do with time so like age and era it's taking place in. If there's niche details, like Dan being unable to drive, I'll add that in. (I made the mistake of not doing that for Tessellate and I'll catch a plot hole every now and then!) I also will jot down any comments of plot holes, ideas or certain scenes I want to clean up!
When it comes to brainstorming an idea for a scene, this is gonna sound almost too simple but because I've had a lot of time with these characters, it almost feels like they come up with the ideas for me. I just have to determine when I want to present the scene, how I want it to look and making sure it's fleshed out. And that's where my document comes in handy! There's gonna be some spoilers, but I feel like these pieces have some good examples!
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I'll admit, I have a terrible habit of writing out of order. I'll sometimes work backwards. I start by writing the final scene, then pivotal moments, then the fun moments and finally everything in between. So, in a first draft, I like to write down every detail of how I'm envisioning it, that way when I do put it together, I'm able to nail what I had in mind
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This scene is the most recent Tessellate WIP that I was working on before a hiatus. If I'm making poses, I'll add in the pose name and a brief action description! The breaks in between every few lines just tells me that I need a new picture for those handful of lines~
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Nordhaven is a lot simpler because I will do my best to scour the internet for poses before making any >.< I will add in breaks though so I can have a plan for how many pictures I want to take
Everything after the writing process is sorta intuitive at that point. Sometimes there's a lot of trial and error with bigger scenes but I'm always trying to experiment with photos, reshade and editing! Hopefully I was able to cover everything! Thank you for asking :D
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breathingexe · 9 months ago
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elkement · 3 months ago
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Two Sides of Physics
(Freestanding artwork "prototype") Back from code into the real world workshop! Prototyping "double art" :) Two small watercolor pencil drawings on A5 paper (5.8 x 8.3 inches), glued to the same foam board. Edges painted black, drawings varnished with spray coating. 1) Physics of the gyroscope, Poinsot's cones, traditional orthographic projection / axonometry. 2) Tesselation from a reproduction of Feynman diagram from a paper by Richard Feynman. The wire construction is not "gallery-ready" of course 🤣 but I was curious to find the minimum length of wire I need to make the board stand upright "on principle". I love foam board because it is so lightweight and so easy to cut with a knife!
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cabeswaterdrowned · 10 months ago
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Chapter 4 of my Blue and Adam stuck in a time loop trying to save Gansey fic is now up (finally). In this chapter The Gangsey has dinner at 300 fox way, Adam and The Gray Man reach an understanding.
“You still need to make sure he doesn’t run off somewhere tomorrow,” said Adam. “You need to make sure he remains inside and safe. That he won’t be harmed by anyone including you . You may know all about doing damage with guns or knives or your hands, but Cabeswater doesn’t need any of that. It is not a man, and neither am I.” 
Adam said the last sentences as Ronan would say them, with a drawn out malevolence. He did his best to stare into The Gray Man’s eyes as threateningly as when Ronan had stared down his father. 
The Gray Man did not appear outwardly chagrined, Adam hadn't really expected to intimidate a hit man. But he had to try. 
“It has no hands and eyes, and yet it has you. I know what it’s like to be the lever, to do the dirty work for something or someone else. Was it worth it? Your sacrifice. Mine never seemed to be.”
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origamiaround · 1 year ago
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The tulip bush tutorial will be finished soon, but right now I'm at my parents for the weekend, so I can't edit the video. In the meantime I made a few of Shuzo Fujimoto's hydrangea tessellation. Could this be my next project? :)
origamiaround@ youtube instagram facebook pinterest deviantart patreon ko-fi tiktok
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