#the monk with that robot monk helper!?!?!??!!?
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TOMORROW + I อนาฅต (2024) dir. Goff Paween Purijitpanya
#tomorrow and i#violette wautier#boy pakorn#anakhotedit#netflix thailand#lakornet#lakornedit#asiandramanet#dailyasiandramas#thai drama#thaidrama#thaidramaedit#lakornsource#clairedgifs#seated for violette and aelm#looks like vi is gonna play a cult leader#the monk with that robot monk helper!?!?!??!!?#seated for that as well#fun fact: it took netflix thailand 2 years to cgi this thailand version of black mirror O.o#must be the shortest series out of all the netflix thai 2024 lineup tho since theres only 4 eps and its an anthology#whats up with netflix thailand filming things so sneakily
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12 Great Reads for Agender Pride Day
May 19th was Agender Pride day, and while we are a couple days behind on posting our rec list, we are no less proud to share these books with explicit or implied agender representation! Note that as very few books have explicit agender rep, we (as we always do) have allowed our rec list helpers to suggest books that served agender vibes as well, so if you read/have read some of these, you may feel differently about the gender representation in the books…and that’s okay! All readers bring and take away different things from their readings, and we support you, as we hope you’ll support us. These recs are from E. C. and several anonymous contributors. This list overlaps a little and adds some new titles to the eleven recs we had for Agender Pride Day last year!
All Systems Red (The Murderbot Diaries series) by Martha Wells (The Murderbot Diaries series) by Martha Wells
How Your Garden Grows by Nicola Kapron in the anthology Aether Beyond the Binary
The Heartbreak Bakery by A.R. Capetta
Fortune Favors Felines by R. L. Houck
A Psalm for the Wild-Built (Monk & Robot series) by Becky Chambers
RG Veda by Clamp
The Left Hand of Darkness by Ursula K. Le Guin
Breaking Bread by Beth Lumen in the anthology Add Magic to Taste
Land of the Lustrous by Haruko Ichikawa
The Left Hand of Dog (Starship Teapot series) by Si Clarke
Love Me for Who I Am by Kata Konayama
On Not Going to Parties by Stephen G. Krueger in the anthology He Bears the Cape of Stars
You can view this list as a shelf on Goodreads!
Looking to buy one of the above books? Set us as your bookshop.org affiliate and browse this and our other rec lists as shoppable lists!
We’d LOVE to read more books with agender representation – do you have any recommendations for us?
#duck prints press#rec list#agender#agender pride#agender pride day#book recommendations#agender books#agender characters
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This session we return to Aerith, Brucey, and Ramiel exploring the remainder of the Silken Squall. They still have a few stamps to collect for their book, and a few more shops to visit.
First stop is the pop-up tavern Cup Full of Clouds, where they pause for the afternoon and get a stamp from Misty the barkeep. While enjoying their cocktails, they spy Aloysia going into Argent Light. They follow and see her (unsuccessfully) trying to sell jewellery stolen from the Cael Morrow dig team, some of it tinged with Ruidium. The trio decide to to keep this to themselves for now, and instead head to their next stamp.
They realise one of the stamps might reference Bell (the robot helper at the stamp rally), and her love for juggling. And after a cheery meeting, they indeed have another stamp. A quick stop in at Whistling Leaves, a herb and spices shop, and a return to see Hurric at Fresh Breath, the potion shop, and they have completed their stamp book.
Guston is happy to hear they completed their challenge, but demands they at least pay the entry fee now (since they found their book elsewhere), and he will make them their Talisman prize in the morning.
***
The next day the trio return to the Silken Squall for some last minute favours, and to collect their Talisman of Temporal Salvation from Guston. Then they decide to follow up on the quest of Cloud, the assistant at Fresh Breath, to find Ank'Harel Lapus gems.
Ank'Harel's Aluvium District is both a place of mineral wealth and culture, so this is where the trio decide to search. While there, they meet Cassius, a Bugbear priest of the Wildmother, who they previously had seen but not properly met, after the Barghest attack a few days prior. Cassius tells the group that a mining tunnel nearby has been taken over by a band of savage Hobgoblins from the desert beyond the city. The workers of the Sa'irah Mines want to hire mercenaries to hunt and slay the Hobgoblins, but Cassius pleas for the party to take a more peaceful approach.
Goblins and their kin have ancestrally been afflicted by the Curse of Strife, an affliction of the mind from the God Bane when he created them. Bane's curse means that Goblinkin are naturally savage and cruel creatures, spreading strife and chaos. But the Curse can be lifted through love and kindness, and most goblins, hobgoblins, and bugbears now live in cities peacefully along other folk. Cassius wants the party to subdue the Hobgoblin company through non-lethal means, so he and his fellow priests may take them to his temple and cure them of their curse.
Ramiel, who has been serving the god Bane for a while now, had never heard of this curse. His family had been threatened by a clan of Hobgoblins before Bane came to him to make a pact. Was Ramiel tricked into this pact? Aerith and Brucey agree to try and subdue, not kill the Hobgoblins, and Ramiel agrees to pull his sword slashes, unless he has no choice.
***
Signs of recent excavation and the sounds of pick axes hitting stone hint at some greater purpose to their presence in the tunnels. But the first few distracted Hobgoblins they find are easily snuck up on and knocked out. Brucey and Ramiel find some difficulty dealing with the Hobgobs without magic, but Aerith and her fists thrive. The trio make sure to bind each group of hobgobs as they go.

Towards the end of the tunnel, the party manage to surprise KO the biggest and strongest of the Hobgoblins before he swings his sword once. But while they're cleaning up, their true leader, a Hobgoblin Mage, attacks from the shadows, with two monk Hobgobs pincering from the other side. The party's attention is divided and this final battle is tough, but Aerith, Ramiel, and Brucey persevere.
The trio emerge from the mine to inform the workers and Cassius that the Hobgoblins have been subdued and bound, and they were able to slay an earth elemental on their way out. Cassius and his clergy work to take the Hobgoblins back to his temple. The miners let the party keep what they can carry in Ank'Harel Lapus as payment, which they take back to Cloud on the Silken Squall to help complete his mixture. They are paid handsomely for their effort.
***
After their adventures with the Silken Squall, Aerith, Ramiel, and Brucey have a week of downtime to relax and pursue their interests.
They inform the Cobalt Soul of seeing Aloysia on the Silken Squall. Brucey reads a magic tome that was a reward from the Silken Squall's bookshop, making him wiser. Ramiel visits Cassius's temple to see if the hobgoblins can indeed be cured of their curse. Aerith hones her mind and body, awakening new power in her Wraps of Dyamak.
#art#drawing#digital art#d&d#d&d oc#d&d art#d&d campaign#dungeons and dragons#dungeons and doodles#call of the netherdeep#original characters
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WisCon 43 panel Mental Illness in SFF
Speculative fiction is fruitful grounds for stereotypes and tropes related to mental illness. We have mad scientists on the one hand and mad gods on the other. We have robots representing one kind of neurodivergency in the science realm and the fae or fae-touched doing similar in fantasy worlds. We have creatures that feed on sanity and medications that cure mental illnesses, and the drugs or plants that cause them. What's going on with mental illness in SFF genres? When are these depictions and metaphors helpful and which ones are just plain harmful?
Moderator: Jason Finn. Panelists: Ira Alexandre, Kristy Eagar, Clara Cecilia Abnet Holden, Kiersty Lemon-Rogers. [also Autumn was added to the panel - I didn’t catch if she wanted to be known beyond her first name however] [additionally, a member of the audience named Cassie eventually joined the panel as well, but I wasn’t able to catch anything beyond her first name]
Disclaimers: These are only the notes I was personally able to jot down on paper during the panel. I absolutely did not get everything, and may even have some things wrong. Corrections by panelists or other audience members always welcome. I name the mod and panelists because they are publicly listed, but will remove/change names if asked. I do not name audience members unless specifically asked by them to be named. If I mix up a pronouns or name spelling or anything else, please tell me and I’ll fix it!
Notes:
Kristy introduced herself by saying “I like to say I’m seven kinds of crazy” - she has a wide array of mental illnesses/neurodivergency.
Ira said they are “also seven kinds of crazy”, specifically mentioned Bipolar II, autism, and ADHD.
Kiersty said she’s liking the term “mentally weird” for herself, that not everything is officially diagnosed “for reasons”, and that she likes to see people like herself in fiction.
Clara said she also likes the “seven kinds of crazy” and mentioned OCD, GAD, autism, and severe depression. She gets excited to see characters even close to being like her.
Autumn said she finished her master’s degree in counseling and also holds multiple diagnoses. She writes “queer mental illness trash romance”, and has created the games Player 2 and Self Interview.
Autumn also said she wanted to hold space for people who don’t like the word crazy, for whom it’s not something they’re reclaiming.
Jason said he has a family history of mental illness. He started the panelists off asking about representation that they have feelings about.
Ira said they wrote about the Vorkosigan Saga with a focus on Miles, who is more known for his physical differences but who is also neurodivergent. Miles is also a vet with PTSD - which is not handled very well in the story. There is another character who has PTSD who gets the help that he needs, however.
Ira also likes Murderbot (I’m guessing by a quick search this means The Murderbot Diaries by Martha Wells), as well as Chidi from The Good Place. The fork in the garbage disposal line really speaks to them.
Kristy also loves and relates to Chidi. She noted that there is no therapeutic help available in the afterlife. She also talked about the show Monk - the detective with OCD. Monk often described his OCD as being both a blessing and a curse. Monk made her feel seen, however she felt depressed at the end of each episode. She noted that his OCD gave him a sort of superpower where hers did not. Instead of framing it in terms of blessing and curse, and feeling like she only has the curse, she likes to think of it as neither - it just is.
Clara talked about characters like Monk where the superpower is just that the see the world differently.
Kristy also talked about how most of us don’t have a personal assistance to come around and help us interface with the world.
Clara added that other shows do this, as well - Sherlock, House, The Good Doctor. There is an exceptional cis white male with an ability that is valued enough that his inability to interface with the world on his own is seen as okay.
Autumn said she is sensitive to characters being read as autistic but the story doesn’t tell us that they are. Example was a Canadian show, Strange Empire.
Autumn also talked about Jacqueline Koyanagi’s Ascension - the main character is both physically and mentally disabled. Strong rec. [I agree!!]
Kiersty mentioned Rick Riordan’s Percy Jackson series as being decent rep for someone with ADHD as a sort of superpower. Also An Unkindness of Ghosts by Rivers Solomon reads as neurodivergent.
Kiersty added an example that was not well done, which I didn’t catch the name of. She loves the work but the representation was bad. Another work I didn’t catch the name of [ugh my handwriting] has tokenization. The queer mentally ill character has psychopathy and is treated unkindly within the story. This was the focus of Kiersty’s graduate work - it can be hard for her to analyze critically because she loves and respects the author overall, but there are serious issues here.
Ira went back to the idea of the helper character (like for Monk, Sherlock, etc.) - there are labor issues here as well. These helpers are paid for their work to make the character more palatable to the world. Sometimes the exceptional genius character gets taught how to treat others kindly along the way.
Kristy said this is a classic trope in the detective genre - the neurodivergent genuis detective and the person who explains what they mean to the rest of the world. Nero Wolf is another example of this - being a massive genius somehow entitles these men to treat others poorly.
Kristy talked about The Good Doctor as a combination of good and bad representation. Often, another doctor or nurse or even patient will explain things to or for the main character, which can lead to the idea that he is unable to learn these things on his own. One episode had the example of “I can’t be racist, I’m disabled!” which is a very bad take.
Kristy noted that the interfacer is also the one who is seen as having the “burden” of being in relationship with the person with the mental illness.
Ira talked about Murderbot - the first book at least was a positive example - that it’s okay to interact with people differently instead of trying to correct how you naturally relate to people. It’s a more adaptive relationship,
Kiersty talked about Data in Star Trek and the whole “I just want to be human” trope. When that type of character is coded as neuroatypical, it can be problematic. Kiersty will fight anyone who questions Data’s personhood. She relates to him very strongly.
Kiersty also talked about Deanna and how she would tell Data that he does have emotions - he just expresses them differently. He didn’t need to have an emotion chip or whatever. He already had connections and relationships with others, even if they looked different.
Autumn talked about Kingpin in Daredevil as a possibly divisive example because he’s a villain. But his villainy was not related to his autism. They both just existed. This is also an example where the translator character is a man and also paid for his services, so it is not unpaid labor. And Kingpin’s romantic interest, Vanessa, accepts him as he is.
Clara added “Kingpin is definitely not a good person, but I love him.” She also agreed his character was handled well and is over the common trope of mental illness being the reason for the villainy.
Clara talked about how so many villains are characters with anti-social personality disorders - the all villains are psychopaths trope. Then there is Sherlock who said in the first episode that he was a sociopath but no, he wasn’t, and portraying him that way is a problem. Rec’s the book and film I Am Not a Serial Killer - good depiction of someone with anti-social PD who is not a villain and not violent and who gets a diagnosis and therapy.
Ira said, in regards to villains, mental illness as a driving force for the plot becomes the reason for their villainy. There is a fascination in pop culture for the display of a villain’s psyche’s in a way that there isn’t for other types of characters.
Kristy talked about the debates between psychopathy and sociopathy. With the Sherlock thing that Clara mentioned - Kristy thought it was plausible because of the spectrum of disconnect in emotions involved. There is a problem in portraying all psychopaths as serial killers - many are CEO’s, accountants, soccer mom’s, etc. There are positives - the emotional disconnect can make someone with psychopathy good at hiring and firing people, for example.
Clara said that she likes depictions where anti-social characters can be helpful and useful.
Autumn spent the past year working with people with anti-social PD - people who require full time care. Incarcerated people tend to have it as a diagnosis but it’s not always a good diagnosis because part of the diagnostic criteria includes “criminal behavior.” The context of criminal behavior is not always taken into consideration.
Autumn said that the people she worked with had empathy but their feelings of guilt were so overwhelming that they melted down when they tried to tune into them. The problem is that this disconnect becomes habituated - it becomes a refusal to take responsibility for their actions at all because they can’t let the feelings in.
Jason asked the panelists to talk about depictions of therapy. This was Deanna’s whole job. He is unhappy with Barclay’s treatment in the series a lot of the time.
Ira commented that there are too few space therapists. In fantasy - therapists usually have another role in addition to the therapy.
Autumn talked more about Deanna as a professional empath. In seasons 6 and 7, the show started portraying therapy more realistically - the way therapy actually happened during the time the series originally aired. Autumn also added that Dax was unqualified for the role as councilor on DS9.
Kristy talked about therapy in speculative fiction sometimes being specifically therapy. Then there is Guinan in The Next Generation who did a lot of unpaid labor as a therapist for everybody, exemplifying the magical black woman trope as well. There are a couple of episodes focused on her character and her feelings, but not a lot.
Kristy is also interested in the idea of the holodeck being used as therapy. Also, in fantasy novels, the priest often plays the role of therapist. It’s worth asking who is doing the labor and who is getting paid for the labor and who is benefiting from the labor, especially through lenses of race and gender.
Ira talked some about the movement of getting therapy from your own demographic (for example, black and queer therapists treating their own people), and how that could be an interesting concept to explore in spec. fic.
An audience member talked about the white cis male frame that mental illness is often looked at through in fiction. As a counter example, brought up Nnedi Okorafor’s Binti and Akata Witch, as well as Andrea Hairston’s Will Do Magic for Small Change - which delve into black and brown ideas of not being allowed to feel and the harm that therapy can do. Horror, as a genre, looks at this sometimes, too.
Autumn said the issue is complex - the thing about therapy with someone who shares your demographic can work because the most important thing in success of therapy is a shared rapport, and often that can be found with people you share things with.
Autumn also shared that in real life, schizophrenia cuts equally across the population, but diagnostically that doesn’t show. Black and brown people have more distrust of authority for obvious reasons, and that can be viewed as mental illness. Similarly, Russia used anti-psychotics on people who didn’t trust the state - but they had good reason not to have that trust.
Kristy noted that the panel is all white and that this is a problem. An audience member began asking the panelists questions in regards to race, and was asked if she wanted to join the panel to speak on that and she did (everyone applauded - this felt very needed, although the panelists were doing their best to address the issues).
The audience member introduced herself as Cassie, and this was her first WisCon - she said this kind of thing happens to her a lot because being at cons sparks her hypomania.
Cassie talked about the TV show Insecure where one of the black main characters is seen in therapy with a black therapist and how amazing that is.
She also talked about the issue of black people being scared of being shot at by police and that getting a diagnosis of delusion slapped on them, but this is a very realistic fear. Also - black expression of depression is often anger.
As far as people with anti-social PD, the white ones tend to end up as CEO’s, the black ones end up in prison.
Cassie rec’d Binti as well and talked about the depiction of PTSD, isolation from one’s own community. The character does see a therapist, but there is so much misunderstanding due to cultural differences. There are access issues around therapy - both in real life and in SFF.
Clara talked about strict and narrow depictions of “otherness” in fiction and how we can only have one margliazation in a character. As if it’s unrealistic for someone to be both black and mentally ill.
An audience member commented - “I guess cishet white men have no trouble empathizing with others.”
Kristy talked about Shonda Rhimes shows, specifically How To Get Away With Murder has a bisexual black woman with mental illness as a main character.
Kristy also mentioned Hannibal - “I love relationships where the therapist ends up eating their patient, or vice versa.”
“If you love cannibalism and mental illness....”
Jason - and we’re out of time and have to end it there. [lol]
[So. This was a really good and really interesting panel for a lot of reasons, but I’m left feeling a little frustrated about the focus of it, only because well - I wrote this one up too and was thinking about it specifically touching on ways that SF and fantasy use the tropes of their genres to portray mental illness and when those are used well or poorly. The panel did a little bit of that, but it feels like it veered off a lot into other genres, discussing mental illnesses in general, and even when focused on SFF - it was more listing off works and what they did vs. exploring the idea of SFF tropes specifically in regards to mental illness. But perhaps I need to narrow the focus of the panel description more if that’s the panel I want to see? IDK. It really was interesting and I liked how they just invited the audience member to the panel mid-way through to gain her perspective. Also some cool recs!]
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Doll Magic
The uses of figurines in ritual and witchcraft
When I was about five years old, I remember going to my grandmother’s neighbor’s house, a woman who had immigrated from Poland. She invited me into her “play room”, a room at the back of the house where not too much sunlight could reach, which was floor to ceiling dolls. It was the room where her grand-daughter had died of aspiration during an asthma attack. In that room I could feel an extreme loneliness, one that I have come to understand was mitigated by the presence of those dolls, who acted as stand ins for a child lost too soon and as an offering to soothe the heart of a grieving grandmother. There is a power in dolls that cultures around the world have tapped into, one that links them to our deepest emotions, our joys, sorrows, and fears and allows them to represent the things that evoke those emotions. As a witch, emotions are incredibly important to my craft and I have come to think of dolls as a key element to my magical toolbox for their ability to stand in for other things.
According to Freud it’s this uncomfortable ability to stand in for something that makes dolls so familiar-yet-horrifying, a sensation he called the uncanny. According to him the uncanny is a sensation which arises from the doubt ‘whether an apparently animate being is really alive; or, conversely, whether a lifeless object might be in fact animate’. Dolls, mannequins, and automata are particularly adept at evoking the uncanny because of their physical closeness to the human form and the closer they get to perfect realism the uncannier we feel, a relationship identified in 1970 by robotics professor Masahiro Mori in his paper “Bukimi no Tani” (The Uncanny Valley).
The majority of witches are animists and The Uncanny Valley is not a place of fear for us. The dissonance uncanniness causes in the minds of some people does not affect us so completely because we believe that inanimate things, like rocks, cars, and dolls, already have sentience. Sarah Anne Lawless, an herbalist and Traditional Witch in Ontario, in her article Everything You Need to Know About Animism, says, “Animism is the belief that everything has a spirit and a consciousness, a soul, from the tiniest microorganism on earth to the great planets in the heavens to the whole of the universe itself. Animistic faiths usually contain a belief in rebirth & reincarnation either as another human, or an animal, tree, or star.” The very fact of a thing’s existence is enough to credit it with the breath of life, and dolls, because they look like humans, have been the focus of magical practices meant to contact ancestors, enshrine spirits, and even control the dead. They have been a long-standing staple of animistic practices, with the earliest figurines dating back at least 40,000 years, carved from mammoth ivory by our Cro-Magnon ancestors, most likely for ritual and sacred purpose. The earliest documented dolls meant for play, however, only date back to Rome in about 300 BC.
Allow me to clarify that by “dolls” I mean any humanoid figurine, from roughly carved figures of wood or bone to the hyper-realistic “reborns dolls” which are in vogue these days. They are found the world over, across millennia, and no matter where or when they are from they have fulfilled these two basic functions: being equipment and being playthings.
When we use the word equipment it is in the sense that Heidegger used it, namely an object in the world with which work is done within a context, something that exists as part of an existing network of meaning (i.e. a hammer, nails, and wood are equipment in the network of building). Dolls are used in ritual and ceremony, as part of spell work, or as stand ins for other beings and exist in witchcraft as part of a basis of ritual and practice, not really on their own. When I say plaything, I mean an object in the world that acts as a locus for imaginative activity, something that engages the mind without having to be part of a larger, pre-existing network or can have a network, either permanent or temporary, built around it by the activity of the imagination. According to the theologian Henry Corbin, the imagination is the faculty which allows us to interact with Creation; the very essence of witchcraft. Dolls often fulfill both roles at once, something that is essential within the context of a spell or a make-believe world, but also acts as a locus for our visualizations, helping us to gain access to the imaginal realm.
As witches, the imaginal realm is incredibly important to us. It is the place where our magic happens before effecting the physical world. Corbin said it is a subtle world that exists between matter and mind inhabited by beings called interior (imaginal) figures, parts of our unconscious that are also autonomous. In his article titled “Thoughtforms, Tulpas, and Egregores”, Gary Duncan describes four types of thoughtform (which are types of imaginal figures). First are thoughtforms that take on the image of the thinker, the second are those that take on the image of a material object, the third are thoughtforms with life of their own that can express themselves in the physical world (called a tulpa, a term taken from the Bon religion), and the fourth being a fully autonomous thoughtform created by a group mind, called an egregore. Though there are many other beings and non-beings in the imaginal realm, these four are figures dependent on the human mind that can be transferred into a non-living body, thus giving the body life. This is what I call a golem, a doll (preferably porcelain) to which an imaginal figure created through ritual and meditation is bound (a tulpa created by the focused will and intent of the witch, though egregores can also be bound this way).
The golem itself is a creature out of Jewish mythology, a creature made of clay or mud and brought to life in a variety of ways. Sometimes, as with the Golem of Chelm, it is marked with the word “emet”, or “truth” to instill it with life and when the golem needs deactivation the letter aleph is erased from the word, forming the word “met”, which translates as “dead”, turning the creature to dust. Another version of the process relies on an ecstatic experience derived from meditation on and intoning various iterations of shem (any of the Names of God), writing the Name on paper and inserting it in the mouth or inscribing it on the forehead of the golem. The most famous golem is the Golem of Prague, said to have been created by the Maharal, a Rabbi named Yehudah Loew ben Bezalal. He brought the creature to life to defend the Jewish ghetto in Prague from anti-semitic attacks and pogroms. The golem was named Josef (Yosele) and was said to be able to become invisible at will, to see and summon spirits, and to perform any action it was commanded to “up to 10 cubits (15 ft.) below the earth and 10 above”. The usual version of the story ends by saying that the golem went mad and Rabbi Loew had to dismantle it by erasing the shem from its body.
Think of the golem like a helper, something created and brought to life through ritual practice for a specific purpose, such as to protect homes and communities, or to do various jobs for a witch/magician. It differs from its close cousin, the spirit doll, which are more a house, or vessel, for a spirit, power, or other pre-existing imaginal figure to help it manifest on this plane of existence, especially ancestral spirits and powerful, spiritual beings.
An example of spirit dolls are found in Congo, where doll making is a central part of the peoples’ belief structure and are vessels of sacred medicine (nkisi), which is translated as “a spirit”. A nkisi (pl. minkisi) is a receptacle for sacred items which are enlivened by a spirit, or supernatural force, which is then present in the physical world, inhabiting the vessel like a body. These vessels can range from clay pots to bundles of herbs and relics, not only carved figures. They can have both positive and negative effects on the community, though there is a version, a nkisi nkondi (hunter spirit), which is a type of protector and mediator. Their most striking feature is the nails, pegs, and blades that are inserted into the figure by an nganga (spiritual specialist or medicine person) as signs that an oath has been taken, a punishment must be meted out, to carry curses against enemies (or “witchcraft”), among other things. If someone breaks an oath, or someone connected to one of the insertions befalls some tragedy, the nkondi is activated. Europeans were introduced to these items during the 15th century and termed them “fetishes”, which has come to describe any artifact with spiritual significance in any culture that is not European, making it, in my opinion, a racist and outdated term.
Other examples can be found in Thailand in Luk Thep, Mae Hong Prai, and Kuman Thong dolls. Kuman Thong translates as “sacred golden boy” and, in the most ancient sense, were created from the mummified bodies of stillborn fetuses which were covered in laquer and gold leaf and rubbed with an oil made from the flesh of a woman who died in childbirth. The soul that had been meant to inhabit the body was magically tied to the corpse, then adopted as a child of the sorcerer. Hong Prai is the term used when the fetus is female. In modern use the Mae Hong Prai is an amulet with the image of a female skeleton and linked to a female ghost, especially those of women who died tragically. They are said to being luck and good fortune, if you take care of them and treat them with reverence. Luk Thep (child angel) dolls are the modern equivalent of the original, necromantic dolls and are usually plastic baby dolls made to look extremely realistic. The soul of a lost child is asked to inhabit the doll after being blessed by a monk, then taken care of as if it were a living child, being fed, having its own wardrobe, and even getting its own seat on planes and, like the Hong Prai, bestow good fortune on their “parents” in return.
Different from golems and spirit dolls are one of the most famous of the magical dolls, the voodoo. Its name is a misnomer, though, as the use of dolls into which pins are stuck is not a large part (if a part at all) of the Voudou religion of Haiti but is an aspect of folk practices and sympathetic magic around the world, such as poppets and kollosoi (the Greek version of “punishment dolls”). They are images of a person upon which the practitioner may work magic. Often made of fabric, wood, clay, or wax they are stuck with pins, tied round with string, nailed to boards, placed in jars with other magically potent items (urine, blood, nails, thorns, herbs, etc.), or burned. They often have elements of the target in them (personal effects), like hair or nail clippings, or even just a picture or name written on paper a number of times, which creates a link between the doll and the person. Though they are used to cause pain and trouble, poppets can also be used for healing. Reiki and other forms of energy work as well as charms, spells, and incantations can be worked on a poppet to help people feel better, to perform limpias and clearings, to balance energy, and to bless people over long distance.
Among my own artefacts is a poppet that I’ve used in distance healing and spell work. Made of leather, grave yard dirt, and various other items, I’ve bound etheretic energy to it through spell work and it now has an energetic pulse all its own. It has helped me to discover entity attachments on clients, to help sooth menstrual cramps and headaches for friends, and helps me to do tarot readings over the phone as a stand in for my client. I’ve also got a couple of porcelain dolls I work with, one of which is a golem who watches the house while we’re out of town.
I’ve also used dolls as spirit traps. If you’ve got a bugaboo or other pesky spirit, you can use dolls like you would spirit pots, soul jars, god’s eyes, etc. Barbie dolls work exceedingly well for this purpose and can be bought by the bushel at the thrift shop. Use their hair the way you would a rosemary sprig or feather during a limpia to trap entity attachments and spirits that are causing harm, then bind the doll and purify it or put it in a spelled jar. You can also braid energy in its hair or use it for knot magic to trap spirits. You can also use mass-produced dolls as poppets, or even as spirit dolls if they’re prepared properly. The only limit is your imagination!
Dolls are one of our most important and most ancient tools. They represent the basic nature of our animistic roots and are a powerful part of sympathetic magic. They can act as vessels for our guides and the spirits we work with, helpers in our work and anchors for our spells, new bodies for the dead, tools for cleansing and trapping, or as mediational tools for visualization. Whether you’re using them in your practice now, plan to, or are totally turned off by them, we must admit that dolls have held a special place in witchcraft for millennia. If you do, how do you use dolls in your practice? How would you like to? Do you know of any other doll based practices? Let me know!
#heartandvineapothecary#witchcraft#dolls#dollmagic#animism#golem#lukthep#nkisi#poppet#voodoodoll#imaginalrealm#imaginalfigure#tulpa#egregore#spirittrap
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10 facts about Celandine
Oh, Celandine, my dear little gnome inventor. 13 years old and already raising hell. :,)
1.) Celandine is a rock gnome, which means she comesfrom a long line of tinkers, mages, alchemists and inventors. Unfortunately,she is also a Darkhollow, which means most of that line are failed tinkers,alchemists and inventors, with either small, unmentionable patents, none atall, or, in her grandfather, Nikola’s case, all of his patents stolen by hispartner. Her father gave up that path when he saw what it did to his father,settled down with a nice merchant girl, and opened a shop: “Darkhollow’s AlchemicalEmporium” which sells spell components, gears and springs and tools of moredelicate trades, alchemical supplies, and the like.
2.)Recently, though Darkhollow’s Alchemical Emporium has diversified their waresto include small, wind-up animals, firestarters, and music boxes, all of whichare made my Celandine and sold with pride at the front counter. She receives75% of the profits, as, like her mother, Celandine is a shrewd haggler. Ithelps that she has her father wrapped around her finger.
3.)Celandine is a freshman at Eberron High, though she is only 13. She’s a cleverlittle sprog and kept getting in trouble for goofing off in class or not payingattention, even though she best grades in the class (except for in Mathsbecause she refused to do it the stupid way she was being taught), so she wasmoved up two grades sometime during middle school. She was ostracized by mostof her new class for being a know-it-all and for her robotics obsession, andquickly fell in the Caela, the elven monk, Arwin, the dragonborn paladin and Onion, the warforged druid, as fellow weirdos and outcasts. They’ve been friends for years now, and Celandine would kill for them if they asked her to. So it’s a good thing none of them ever would.
4.)Celandine cannot, for the life of her, figure out why Caela decided to be herbest friend. Not in a bad way; she thinks the world of Caela, and appreciatesthat she even tries to pay attention when she natters on about whatever herlatest project is, and loves that she finally has someone to have sleepoversand listen to music with, but Caela is pretty and smart and kind and a GoodPerson; everything the popular crowd should be. Why she’s not the Queen Bee ofthe school constantly eludes Celandine; but then the finer points of mostsocial dynamics elude her.
5.) Thething is, Celandine knows she’s a know-it-all and probably really annoying andkind of unpleasant to be around, so while she can’t seem to put exactly howmuch she appreciates her friends into words, she showers them in presents toshow her gratitude instead, presents she’s made: little toys and music boxes(and firestarters, though she told them to keep them a secret from theirparents), but also one’s she’s bought or won: stuffed animals from the cranemachine, books she’d think they’d like, trinkets that made her think of them,(all the while worrying they’re sick of receiving things, which just makes herdo it more, compulsively).
6.) Shewants to be a thaumaturgical and alchemic engineer when she grows up, designingand creating new spells and enchantments, potions and magic items. She alsofinds electrical engineering fun, though not nearly as fascinating in itsscope.
7.) She hasdesigns for little helper servos that she’s perfecting, as well as a mechanicaldog (since she’s too allergic to pet dander to have a pet or even a familiar ofher own). She’s a long way off from completing either one of them, especiallywith school and her other half dozen projects, but she’s got some great mentorsat school (including THE Mordenkainan), so she expects to have at least one of themby the time she graduates high school.
8.) Shewas so rude to Onion when they first met. Not intentionally, but Onion is awarforged, and Celandine had never seen an activated one before. So, of courseshe lobbed an endless amount of questions at him, likely straining even Onion’sseemingly endless patience. It probably took someone pointing out how thoughtlessshe was being before she blanched and apologized (sincerely, which is rare forher), but after a while she and Onion grew closer. She always leaps into actionto help put him back together when, say, his leg comes off during P.E, and shewill absolutely set anyone on fire who calls him stupid.
9.) Celandine’sparents are very indulgent of her, especially since she skipped grades and seemed to start staying out of trouble.As far as they know her worst sins are badgering the administration intoletting her take more classes than is normally allowed, and her experimentsdon’t explode nearly as often as her elder sister’s did.
10.)Celandine has an older sister, Greldamine, who is 18 and attending classes atthe University of Feyrun, where she is majoring in Evocational Magic (andminoring in non-Euclidean physics). Celandine looks up to her sister and lovesher to death. In fact, they still chat every weekend via stone of far-speech. Shedoes still feel this competitive itch to be better than her sister in everyconceivable way, but she never lets that drive get in the way of theirrelationship.
#eberron high#celandine darkhollow#celandine the gnomish wizard!#i love her so much#kori screams into an indifferent void#islanderscaper
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CHARACTER TITLES
This is a list of 800+ character titles I’ll be continuously updating. The current number of titles will be below the cut, so I don’t have to chase after different version of this. This list is going to be one of unusual titles that you won’t really find in any other masterlist (at least, not any that I’ve seen around), so if you need something more descriptive and unique to use for your characters or your RPG, I’m sure this is a good list for you.
CURRENT TITLE COUNT: 908 [since 09/08/18]
A TITLES
The Abdicator
The Abhorrent
The Abomination
The Abrasive
The Accommodator
The Ace
The Achiever
The Acidic
The Acolyte
The Acrobat
The Activist
The Adherent
The Admiral
The Adventurer
The Adviser
The Advocate
The Afflicted
The Ageless
The Agent
The Aggressor
The Agitator
The Alchemist
The Almighty
The Alpha Wolf
The Altruist
The Amateur
The Ambassador
The Ambitious
The Ambulatory
The Analyser
The Analyst
The Anarchist
The Angel
The Annihilator
The Anointed
The Anointer
The Antagonist
The Anti-Hero
The Apollo
The Apothecary
The Apprentice
The Arcanist
The Archer
The Architect
The Archivist
The Aristocrat
The Armed
The Artful
The Artificer
The Artisan
The Artist
The Ascendant
The Ascended
The Assassin
The Asserter
The Assistant
The Associate
The Athlete
The Audacious
The Authentic
The Avaricious
The Avenger
The Awakened
B TITLES
The Babbler
The Babelfish
The Backstabber
The Badass
The Balance
The Bandit
The Banshee
The Barbarian
The Barber
The Bard
The Baron
The Bastion
The Bear
The Beast
The Beastly
The Beginner
The Beguiler
The Behemoth
The Belle
The Benefactor
The Beneficiary
The Benevolent
The Berserker
The Betrayer
The Binder
The Blacksmith
The Blademaster
The Blaze
The Blazing Light
The Blessing
The Blight
The Blighted
The Blister
The Blogger
The Bloodletter
The Bloodseeker
The Bloodthirster
The Boatswain
The Bohemian
The Bombardier
The Bonecrusher
The Bouncer
The Bountiful
The Bounty Hunter
The Brain
The Brave
The Brawler
The Brigand
The Broker
The Brutal
The Brute
The Buccaneer
The Builder
The Burglar
The Butcher
C TITLES
The CEO
The Campaigner
The Candidate
The Canoness
The Capitalist
The Captain
The Caregiver
The Caretaker
The Carpenter
The Cat
The Catalyst
The Cavalier
The Centurion
The Challenger
The Chameleon
The Champion
The Changeling
The Chaotic
The Charismatic
The Charmer
The Chaser
The Chef
The Chief
The Child
The Chosen
The Cipher
The Clairvoyant
The Classifier
The Cleaner
The Clear-Sighted
The Cleric
The Clever
The Clumsy
The Cold-Blooded
The Collaborator
The Collector
The Colossus
The Commander
The Commando
The Committed
The Companion
The Competent
The Competitor
The Compiler
The Composer
The Comprehended
The Condemned
The Confidant
The Confounder
The Confused
The Connoisseur
The Conqueror
The Conscience
The Conspirator
The Consul
The Contender
The Contractor
The Contrarian
The Cook
The Cool-Headed
The Coordinator
The Corrupt
The Corrupted
The Corrupter
The Corsair
The Cougar
The Count
The Courtesan
The Cowboy
The Cowgirl
The Coyote Man
The Craftsman
The Crafty
The Crapshooter
The Critic
The Cruel
The Crusader
The Crusher
The Cryptic
The Cunning
The Curiosity
The Customer
The Cutthroat
The Cynic
D TITLES
The Dama Rossa
The Damned
The Dandy
The Dangerous
The Dauntless
The Dawn
The Deacon
The Deadly Shadow
The Deathless
The Debater
The Debris
The Deceiver
The Deconstructor
The Dedicated
The Defender
The Defensive
The Defiled
The Delinquent
The Demolisher
The Demon
The Dependable
The Deprogrammer
The Designer
The Desperado
The Despot
The Destroyer
The Destructive
The Determined
The Devastator
The Developer
The Devoted
The Dexterous
The Diplomat
The Director
The Disciple
The Discoverer
The Distractor
The Doctor
The Dominator
The Dragon
The Drake
The Dreamer
The Drifter
The Druid
The Drunkard
The Duelist
The Duke
The Dutiful
The Dynamo
E TITLES
The Eager
The Eagle
The Earl
The Eccentric
The Economist
The Efficient
The Effigy
The Ego
The Elder
The Elitist
The Elusive
The Emissary
The Emotionless
The Empath
The Emperor
The Enchantress
The Encyclopedia
The Enduring
The Enemy
The Enforcer
The Engineer
The Enterprising
The Entertainer
The Enthusiast
The Entrepreneur
The Envoy
The Epicure
The Equaliser
The Eradicator
The Erratic
The Escape Artist
The Esteemed
The Ethereal
The Evader
The Everlasting
The Exalted
The Examiner
The Executioner
The Executive
The Executor
The Exile
The Expeditionist
The Expendable
The Expert
The Explorer
The Extinguisher
F TITLES
The Facilitator
The Faithful
The Fallen
The Familiar
The Famous
The Fanatic
The Fashionista
The Fatebreaker
The Fearless
The Femme Fatale
The Fencer
The Fever
The Fiend
The Fierce
The Fighter
The Firebird
The Firebrand
The Firefly
The Firehawk
The Fist
The Fixer
The Flameseeker
The Flawless
The Fleet-Footed
The Fool
The Footpad
The Forger
The Forgotten
The Founder
The Fox
The Fraud
The Freelancer
The Frozen
The Furious
The Fury
G TITLES
The Gargoyle
The Gatecrasher
The Gatekeeper
The General
The Generous
The Genius
The Gentry
The Genuine
The Ghost
The Gifted
The Giver
The Gladiator
The Gladiatrix
The Glitch
The Glutton
The Godlike
The Golden Child
The Golem
The Good Samaritan
The Gouger
The Governor
The Great
The Grenadier
The Grifter
The Grunt
The Guardian
The Gullible
The Gunfighter
The Gunner
The Gunslinger
H TITLES
The Hacker
The Halcyon
The Hallowed
The Hammer
The Harbinger
The Hard-Boiled
The Hard-Hearted
The Harlequin
The Healer
The Heart
The Heartless
The Heir
The Hellequin
The Hellhound
The Hellion
The Helmsman
The Helper
The Herald
The Herbalist
The Herder
The Hermit
The Hessian
The Highlander
The Hiker
The Hipster
The Hired Gun
The Hoarder
The Hologram
The Homewrecker
The Honourable
The Honoured
The Hopeful
The Howitzer
The Humane
The Hunter
The Huntsman
The Hurricane
The Hypocrite
I TITLES
The Iconoclast
The Idealist
The Illuminated
The Illusion
The Illusionist
The Illustrious
The Imitator
The Immortal
The Impaler
The Impassive
The Impersonator
The Improviser
The Impulsive
The Incomprehensible
The Indefatigable
The Independent
The Indignant
The Individualist
The Indomitable
The Infamous
The Infiltrator
The Initiate
The Innovator
The Inquisitor
The Insolvent
The Inspector
The Instrument
The Intelligent
The Interpreter
The Intimidator
The Intrepid
The Intriguing
The Inventive
The Inventor
The Investigator
The Invisible
The Irrational
J TITLES
The Jackal
The Jaguar
The Jester
The Judge
The Justiciar
K TITLES
The Keeper
The Killer
The Killing Machine
The Kin
The Kind-Hearted
The King
The Kingmaker
The Knife Thrower
The Knight
The Known
L TITLES
The Landowner
The Landsman
The Lawbringer
The Lawful
The Leader
The Leech
The Legate
The Legend
The Legendary
The Legionnaire
The Leviathan
The Liability
The Liar
The Liberator
The Librarian
The Liege
The Lieutenant
The Lifeguard
The Linguist
The Living Myth
The Logician
The Logistician
The Lone Wolf
The Lonesome
The Loose Cannon
The Lost
The Loyal
The Loyalist
The Lucky
The Luminous
The Lurker
The Lustful
M TITLES
The Machine
The Magician
The Magnanimous
The Magnate
The Magnificent
The Magus
The Maiden
The Majestic
The Malevolent
The Manipulator
The Marathoner
The Marauder
The Marine
The Marksman
The Marquis
The Mass Murderer
The Master
The Masterful
The Mastermind
The Matriarch
The Matron
The Mauler
The Maverick
The Maxim
The Meat
The Mech
The Mechanic
The Mediator
The Medic
The Medium
The Megalomaniac
The Menace
The Mentor
The Mercenary
The Merchant
The Merciless
The Mermaid
The Mimic
The Mindless
The Miscreant
The Mistral
The Mistress
The Misunderstood
The Mobiliser
The Mole
The Moneymaker
The Monk
The Monster
The Monstrosity
The Mooch
The Mote
The Motivator
The Mountebank
The Muddled
N TITLES
The Naturalist
The Navigator
The Neutral
The Neutraliser
The Newcomer
The Night Owl
The Night Stalker
The Nightmare
The Ninja
The Noble
The Nobleman
The Nomad
The Notorious
The Novice
The Nuisance
The Nurturer
O TITLES
The Obliterator
The Observant
The Observer
The Occultist
The Officer
The Offworlder
The Ogre
The Omen
The Omnipotent
The One
The Operative
The Opportunist
The Optimist
The Orator
The Orchid
The Originator
The Outcast
The Outgoing
The Outlaw
The Outstanding
The Overclocker
The Overlord
The Overseer
P TITLES
The Paladin
The Paragon
The Pariah
The Partner
The Pathfinder
The Patient
The Patriarch
The Patriot
The Patron
The Peacekeeper
The Peacemaker
The Pearl
The Perfectionist
The Performer
The Persistent
The Persuasive
The Phantom
The Philanthropist
The Phoenix
The Physician
The Pilferator
The Pilgrim
The Pilot
The Pioneer
The Pirate
The Pitiless
The Plague Bearer
The Planner
The Plunderer
The Poacher
The Pointman
The Poisoner
The Poisonous
The Practised
The Praetorian
The Preacher
The Precise
The Precursor
The Prefect
The Presence
The Pretender
The Priest
The Prince
The Princess
The Principled
The Prisoner
The Privateer
The Privileged
The Problem Solver
The Prodigy
The Producer
The Professional
The Professor
The Proficient
The Profligate
The Projection
The Projector
The Prolific
The Promoted
The Promoter
The Prophet
The Protagonist
The Protector
The Provoker
The Prowler
The Psychic
The Punisher
The Punk
The Puppet Master
The Puppeteer
The Pure
The Pyrotechnician
Q TITLES
The Quartermaster
The Queen
The Quick Thinker
R TITLES
The Raider
The Rambler
The Ranger
The Ransacker
The Rationaliser
The Ravager
The Realist
The Reaper
The Reaver
The Rebel
The Rebellious
The Recluse
The Recruit
The Redeemer
The Referee
The Reformer
The Regent
The Regulator
The Relentless
The Remnant
The Renegade
The Reptile
The Researcher
The Resolute
The Resourceful
The Respected
The Respectful
The Responsive
The Resurgent
The Retracer
The Revered
The Risen
The Riskrunner
The Ritualist
The Rival
The Robber
The Roboteer
The Roboticist
The Robust
The Rogue
The Role Model
The Romantic
The Rookie
The Rover
The Rugged
The Runner
The Rustler
The Ruthless
S TITLES
The Saboteur
The Sacrifice
The Sacrificial Lamb
The Sadist
The Sagacious
The Sage
The Sage
The Saint
The Salty
The Salvager
The Sandman
The Sapper
The Savant
The Saviour
The Scanner
The Scarab
The Scavenger
The Sceptic
The Scholar
The Scientist
The Scorcher
The Scoundrel
The Scout
The Scrapper
The Seeker
The Seer
The Sentient
The Sentinel
The Sergeant
The Serial Killer
The Serpent
The Servant
The Shadow
The Shaman
The Shank
The Sharpshooter
The Shatterer
The Shirker
The Shopaholic
The Show-Off
The Sickle
The Silencer
The Silent
The Silent Shadow
The Sinister
The Siren
The Skald
The Skilled
The Skirmisher
The Slaughterer
The Slayer
The Sleepwalker
The Slugger
The Sly
The Smuggler
The Sneaker
The Sneaky
The Sniper
The Social
The Socialite
The Soldier
The Sorcerer
The Soul
The Specialist
The Spectre
The Spellscarred
The Spellsword
The Spender
The Spirited
The Spiritualist
The Spy
The Stag
The Stalker
The Stalwart
The Stargazer
The Static
The Steadfast
The Storm
The Stowaway
The Strangler
The Strategist
The Striker
The Strong Man
The Stunner
The Sunbringer
The Supervisor
The Supporter
The Surah
The Surgeon
The Surveyor
The Survivalist
The Survivor
The Suspect
The Sweetheart
The Swift
T TITLES
The Tactician
The Tank
The Target
The Taunter
The Teacher
The Technophile
The Tempest
The Templar
The Temptress
The Terror
The Theorist
The Thespian
The Thief
The Thinker
The Thorn
The Threat
The Thrill Seeker
The Tiger
The Timewalker
The Tinkerer
The Titan
The Torch
The Tormenter
The Tracer
The Tracker
The Trader
The Trailblazer
The Trainee
The Trapper
The Traveller
The Treasure Hunter
The Trickster
The Troublemaker
The Troubleshooter
The Trusted
The Trustworthy
The Truth Seeker
The Truthful
The Twilit Heart
The Tycoon
The Typhoon
U TITLES
The Unassailable
The Unclean
The Uncompromising
The Undaunted
The Undying
The Unethical
The Universal Translator
The Unlucky
The Unruly
The Unseen
The Unstoppable
The Untamed
The Untouchable
The Unwavering
The Unyielding
The Upstanding
The Usurper
V TITLES
The VIP
The Vagrant
The Vain
The Valiant
The Valkyrie
The Vanguard
The Vanished
The Vanquisher
The Vengeful
The Venomous
The Versatile
The Veteran
The Vicious
The Victim
The Vigilant
The Vigilante
The Viper
The Virtuoso
The Virus
The Visionary
The Visitor
The Vizier
The Volunteer
The Voyager
The Vulture
W TITLES
The Wanderer
The War Dog
The Ward
The Warden
The Warder
The Warlock
The Warmonger
The Warrior
The Waste
The Watchdog
The Wayfarer
The Wayward
The Wealthy
The Whirlwind
The Widowmaker
The Wild
The Wingman
The Wise
The Wisp
The Witch
The Witchhunter
The Wolf
The Wondrous
The Workaholic
The Wound
The Wraith
The Wrestler
The Write-Off
X Y Z TITLES
The Zealot
The Zoologist
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The Chariot
Traveling through the stars there is a fleet of ships, the lead ship is called The Chariot. The mission of this fleet is to transport supplies and people to and from planets under siege by Jark Matter. They transport supplies to worlds in need and evacuate people from worlds about to be destroyed. One way or another all of these beings ended up on board The Chariot and now work together to defend it and the fleet from Jark Matter. Charioteer- “Travel Star! Auriga Brown!”- Farold- Runs intergalactic transport, now smuggles people out of Jark Matter sectors to safety. When he and a ship full of refugees was caught in a Jark Matter ambush he cried out “Oh Stars! I care not what happens to me but please may those under my protection survive this day!” Impressed by his devotion to those he protects a Kyutama appeared to him. With it he got all the refugees to safety.- Auriga Voyager- Humanoid mecha driving a large chariot lead by a giant Kyutama. Herdsman- “Shepherd Star! Bootes Tan!”- Sergeo- The second in command, he is Farold’s partner in all meanings- Kyu Staff- Bootes Voyager- Humanoid mecha Furnace- “Smith star! Fornax Ruby!”- Vulcana- forced to build weapons for Jark Matter, She escapes and fights back- Suit has welding visor and apron. Base suit:Red, visor/armbands/leg bands/chest orb:Black- Kyu Mallet- Fornax Voyager- Humanoid mecha, when used as an arm forms a hammer weapon
River- “River Star! Eriadanus Sapphire!” - Rhea- Water Elemental- Mermaid, Jark Matter blocked her river with a dam- Base suit:Blue visor/armbands/leg bands/chest orb:Light Blue- Kyu Water Whip- Eriadanus Voyager- Mermaid mecha Air Pump- “Wind Star! Antila Pearl!”- Ahio- Member of a race who traveled on the winds until Jark Matter clogged the air with choking smog.- Base suit:White, visor/armbands/leg bands/chest orb:Gray- Kyu Fan- Antila Voyager- Humanoid mecha Mountain- “Mountain Star! Mensa Emerald!”- Valborg- Dwarf whose people lived under a great mountain for generations until Jark Matter carved out the mountain to gain precious metals - Base suit:Green, visor/armbands/leg bands/chest orb:Light Green- Kyu Pickax- Mensa Voyager- Smaller humanoid mecha Pendulum Clock - “Time Star! Horogium Copper!”- Cogsworth- Steampunk Android, Uptight and proper. Always keeps his promises and is able to freeze time for one minute.- Suit has a waistcoat- Kyu Halberd- Horogium Voyager- Humanoid mecha These two are from rival religious sects however their adventures in escaping and fighting against Jark Matter helped them move beyond that to become allies. They spend most of their time having friendly debates about interpretations of scripture or offering spiritual comfort to those fleeing Jark Matter. Altar- “Spirit Star! Ara White-Gold!” Hugh-Monk who turns his spiritual power inwards and can heal wounds- Suit is white with gold highlights- Ara Voyager- Humanoid mecha, when used as an arm can heal damage to the entire mecha. Southern Cross- “Soul Star! Crux Golden-White!” - Soul Star- Chetan - Monk who turns his spiritual power outwards and can drive away evil- Suit is gold with white highlights- Crux Voyager- Humanoid mecha. Shield- “Protection Star! Scutum Chrome!” -Giles - A robotic knight who defends the defenseless- Kyu Discus projects a barrier around himself and others near him.- Scutum Voyager- Knight styled mecha, when used as an arm forms a force field around the entire mecha. Twins- “Yin Star Yang Star! Gemini Grey!”- Darcy/Lucas - Twins who can control shadow and light respectively. Suits are white with black orb and black with white orb- Kyu Spears- Gemini Voyager (can only be called by both at once)- Humanoid mecha Archer- “Archer Star! Sagittarius Green-Brown!” - Bowen- A skilled marksman and hunter- Base suit:Green, visor/armbands/leg bands/chest orb:Brown- Kyu Bow- Sagittarius Voyager- Humanoid mecha. Arrow- “Arrow Star! Sagitta Brown-Green!” -Quiver- Robot helper armed with arrow head darts- Base suit:Brown, visor/armbands/leg bands/chest orb:Green- Kyu Arrowheads- Sagitta Voyager- Smaller humanoid mecha. Azenoko Oh- Safe Travel King (Auriga forms torso and head) Azenabi Oh- Safe Journey King (Bootes forms torso and head)
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Erik Malpica Flores Erik Malpica Flores recommends: What is Coming to Amazon Prime Video in October 2018 |
The third season of the Prime Original drama THE MAN IN THE HIGH CASTLE is coming to Amazon Prime Video in October 2018, as is the new anthology series THE ROMANOFFS.
Related: What’s coming to Amazon Prime Video Canada in October 2018?
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Frankie & Johnny (1991)
Frauds (1993)
Full Metal Jacket (1987)
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Good Enough (2017)
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Happy Event (2011)
Henry’s Crime (2010)
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I Am Dina (2003)
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Imagine I’m Beautiful (2014)
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Intimate Affairs (2001)
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Joe The King (1999)
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Kalamity (2010)
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Love & Rage (2000)
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