#they are great reference for staging characters for art
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amethystsoda · 2 months ago
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my favorite multi-person shots in Frank (2014)
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jitteryjive · 8 months ago
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so sad i haven’t posted this yet but i have a solidified design for caldera’s favorite little paleontologist!!! now that i have such a design expect to see more of emmy in the future X) text ID under the cut!
Text ID:
In large brown capitalized text: Esmeralda Basalt.
In small thin regular text: Also nicknamed Emmy. She/her. 9/5/11. Peruvian/Aymara. Ruhosian paleobotanist/ichnologist. Eyesight is TERRIBLE!
End text ID.
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justladders · 3 months ago
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To everyone in the art community, please:
Tracing is effective. But only as a learning tool. Telling people "never trace" can be robbing them of methods that could have been effective to their learning process if they'd known about them.
The "art of using tracing" is a bit looked over, so I have five points:
(it's a long one)
1: AS A RULE OF THUMB, DO NOT POST/SHARE TRACED AND STOLEN ARTWORK. This is not only lying to anyone you show it to, if you're trying to come off as, "I'm so good, look at what I did," but most importantly, it's lying to yourself. You'll trick yourself into not needing to get any better, and you will stagnate if you start to rely on tracing as a form of stealing. If you come to realize that you are, you should stop using any tracing methods altogether to keep yourself from abusing it. It's a slippery slope for beginners, and a big reason why you’ll hear almost everyone echo that you just shouldn’t trace at all. The issue is that this ignores the ways that tracing can actually be good.
2: Tracing sets the stage for motor skills/hand-eye coordination. I've seen so many early-stage beginner artists get upset that the art that they make of their favorite character/oc is messy, or maybe they just don't even know what they want to draw and can’t "make themselves mindlessly doodle.” These early arists then become completely disheartened and upset, especially if they start to look at other people for comparison. Tracing over work or even over photos is a way to train your hand to hold and wield a pencil/stylus properly without you being worried about the finished product. Think of it like a way to dip your toe into learning the process of what making art feels like, without having to get overwhelmed with searching up pointers and people telling you, "10 quick tips to become a master artist!!!!!!!" (<- please ignore those) If you’re just beginning, your hand-eye coordination needs to be trained, and you shouldn't bog yourself down so much thinking about end products just yet, so if tracing is the way to get you started, go for it. If you're a bit more experienced, tracing and drawing over reference can also help you warm up without being committal or stressing your art brain too much.
3: Practice "mindful tracing." While I said the previous point was targeted more at beginners, this point is actually about something that experts in their field use. Doing "mindful tracing" over art means that you aren't worried about getting the lines "correct," you're studying why those lines are there. You're taking note of where the shadows meet the highlights based on the light source, how it shows off the forms, and how sharp or soft the lighting is; you're going over the lines of action in the piece to see how your eye is guided by the artist's intention and planning; you're seeing how characters may be stylized into shapes and the feeling that those shapes can give; you're noting how the artist uses line weight or weird blocks of color or stark breaks to split up the art or separate ideas within it; you're experiencing the flow of the poses within the artwork to grasp how that kind of thing feels; you're breaking down the overall composition like in a thumbnail sketch; and the list goes on.
"Mindful tracing" ends up looking like you've marked up an English essay: it should be messy, because the intent with it is not to copy or replicate, it's to notate. It's like how literally writing notes on things helps you remember better than if you only read it. You're acknowledging instead of just looking. And you can always learn, even from styles that you don't intend on actually using. As you get to be more experienced, you may come to realize that you can do "mindful tracing" analyses on artwork without having to literally write over top of the piece, which is great: that means you're improving your creative brain, and prepping it to be able to break down your own works in this way as you make them.
4: Trace for specific character or style studying. For this point, I want to especially stress that this is what makes everyone say, "don't trace," because this is what tracing is most commonly associated with: art theft. There's really no excusable reason to repost someone's art in this way.
I feel like you have to be a bit more experienced to properly use tracing specifically for style studies. The benefits that come with tracing a certain style is that it can quite literally teach your hand/brain to recognize the patterns that are present. You get a feel for how far apart a specific characters eyes are, how big their hands are, how the shapes of the body make up their form, how the exaggeration in the expressions feel, and when traced you know you have all of these proportions correct. This makes it so much easier to start drawing the specific character on your own if you know that you have a correct baseline (and of course you should still use reference from then on). When you study many different characters of the same style, you can start to grasp what actually makes up this style that you're studying, where -similar to point #3- you train your art brain to recognize the original artists' intentions and ideas. I would even argue that doing this is MORE IMPORTANT than using reference at the very beginning of a style study, because it makes you worry less about if you're pulling from the reference correctly and instead lets you focus on the original art by thinking through it during the process; this kind of thing is done by professionals. Although tracing can net you these benefits for studies, it is not a way to get around the rest of the learning process, which is the pitfall that normally ends up making tracing ineffective.
5: Lastly, I actually kind of lied about tracing "only being good as a learning tool." The other case where tracing gets used is within the process of making hand drawn animation, and I do mean the professional stuff. Model guides are constantly used in classic animation as reference to keep by the animator's side so that characters stay on model, but sometimes there are unnoticeable parts of a character that just get straight-up traced from either the model sheet or a different scene that's already animated. When used smartly and sparingly, this keeps the character on model, is unidentifiable to the audience, and takes up less time for the animators to work (and by "used smartly" I don't mean moments where characters blatantly have 5 seconds of reused animation). I can basically guarantee that this practice was done throughout the making of any 2D project you can think of.
In digital hand drawn art, key frames between points in an animation may get the "shift and trace" treatment, where the tween frame is just a smudged-around-version of the key frames until it looks about right, and then it get traced over. Backgrounds get traced all the time by artists in the professional field through modelling a 3D render of the space, going over it so they have the layout, and then painting on top of it. When drawing characters, people will take photos of themselves and trace the pose, then keep it to the side as reference. And this is all without even mentioning rotoscoping.
When people say, "don't trace," what they actually mean is, "don't trace as a substitute for experience."
The issue is that people blanketly state, "x thing is bad," because then people that aren't learned in the field go, "oh, okay, x thing is bad, it will always be bad, I shouldn't look into it or consider it any more, and I should correct/disgrace anyone that thinks otherwise or does x thing."
So please. Trace. Tell other people to trace. But remember: trace mindfully. :)
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choochooboss · 7 months ago
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Sketch dump! Vol. 5
September 2022 (Part 1/2)
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The first piece on top summarised my cosplay rush for Tracon 2022! The second is an old idea for a charm.
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"SURPRISE!!"
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Back in 2022 I hosted an art raffle for reaching 777 followers on Twitter! The winner would get their submas themed idea realised (which was their friends throwing a surprise party for the twins!). I wanted to make a little comic and have the bosses walk in their office where depot agents, Elesa, Drayden, Skyla, Clay etc. would be waiting with decorations and treats and games.
Emmet is all smiles of course while Ingo gets so emotional he could only whisper a "super bravo".
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Not really headcanons anymore but still funny ideas.
1. Emmet gets clumsy when off-rhythm! He starts walking in curves if there is nobody else around to match his rhythm with.
2. Emmet spaces out/forgets to say things aloud when someone speaks too long or when things go off-script! His thinking gets interrupted easily.
3. Ingo sometimes bumps into doors because he is too used to automatic doors!
4. When things go off-script Ingo speaks too much and rushes in straight lines"
Also my little inexpensive sketchbook & my trusty tools! Mechanical pencil and eraser pen are life when scribbling my skrimblos smaller than a postage stamp!
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More Ingo~ I utilise a wide range of sources for references, including CSP's poseable 3D models, they can come really handy with perspectives and proportions!
The second piece is my very first attempt at cosplay in Tracon 2022: Blingo! I walked in with a sequin hat, leather jacket, leather pants and high heel patent leather boots.
The hardest part of cosplaying Ingo is remembering NOT to smile ahaha!
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Some hairstyle tests
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I drew these for a huge submas art collaboration over Twitter hosted by @/mimizukeii!! It was technically my first art collab before I started arranging them myself with Aggie/Magma.
While looking for train related songs I found this cute nursery rhyme to go with the marching:
"Over the mountains,
Over the plains,
Over the rivers,
Here come the trains.
Carrying passengers,
Carrying mail,
Bringing their precious loads In without fail"
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I wanted to compare these silly twins, planning to do something more silly with them later. Also a sketch of @/fukurow's butler designs I never finished.. The capes compliment them so well, I love them!!
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Prequel to this piece! Emmet is so confident in himself he thinks Pierce wants to learn from him but is invited for a duet on the stage instead!!
Emmet has really great voice actors in Pokemas! I especially love how his english VA gives him that bri'ish/posh/sophisticated vibe while also soft and melodic! I know for SURE this VA/Emmet can sing, I can show you later!
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One of my favourite sketches!! I wanted to add a bunch of characters in the BG reacting to this sonic blast of emotion over a performance!
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Heyyy it's the smile buddies comic!! I really hope Ingo gets to interact with Marnie in Pokemas one day!!
I feel Ingo's eyes in the mirror panel is a little off in the final comic, I meant to keep it softer like in the sketch!
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It's Nimbasa trio!! Idea inspired by submas EX uniform colors. Might continue this later!
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Some BG tests for this piece! Compositing is hard but absolutely worth the effort, it can make a huge difference in the appeal of your piece!!
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Practise piece drawing over a photo I thought was cool! I want to get more experimental with lighting and perspective!
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'How's it hanging bro?' Who hung him up there anyway??
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Sketch for this arguing scene! Something REALLY BAD needs to happen for them to end up that tense! Even if I want to present them close to the canon material I still want to put them in really challenging situations to see how far I can push their emotions!
Thank you so much for coming all the way down here!! This set was pretty loaded, I hope you enjoyed scrolling through all this ahah!
Previous posts:
Sketch dump Vol. 1: April-June 2022
Sketch dump Vol. 2: July 2022
Sketch dump Vol. 3: August 2022
Sketch dump Vol. 4: July 2022 Part 2
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thewriteadviceforwriters · 1 year ago
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Creating Compelling Character Arcs: A Guide for Fiction Writers
As writers, one of our most important jobs is to craft characters that feel fully realized and three-dimensional. Great characters aren't just names on a page — they're complex beings with arcs that take them on profound journeys of change and growth. A compelling character arc can make the difference between a forgettable story and one that sticks with readers long after they've turned the final page.
Today, I'm going to walk you through the art of crafting character arcs that are as rich and multi-layered as the people you encounter in real life. Whether you're a first-time novelist or a seasoned storyteller, this guide will give you the tools to create character journeys that are equal parts meaningful and unforgettable.
What Is a Character Arc?
Before we go any further, let's make sure we're all on the same page about what a character arc actually is. In the most basic sense, a character arc refers to the internal journey a character undergoes over the course of a story. It's the path they travel, the obstacles they face, and the ways in which their beliefs, mindsets, and core selves evolve through the events of the narrative.
A character arc isn't just about what happens to a character on the outside. Sure, external conflict and plot developments play a major role — but the real meat of a character arc lies in how those external forces shape the character's internal landscape. Do their ideals get shattered? Is their worldview permanently altered? Do they have to confront harsh truths about themselves in order to grow?
The most resonant character arcs dig deep into these universal human experiences of struggle, self-discovery, and change. They mirror the journeys we all go through in our own lives, making characters feel powerfully relatable even in the most imaginative settings.
The Anatomy of an Effective Character Arc
Now that we understand what character arcs are, how do we actually construct one that feels authentic and impactful? Let's break down the key components:
The Inciting Incident
Every great character arc begins with a spark — something that disrupts the status quo of the character's life and sets them on an unexpected path. This inciting incident can take countless forms, be it the death of a loved one, a sudden loss of power or status, an epic betrayal, or a long-held dream finally becoming attainable.
Whatever shape it takes, the inciting incident needs to really shake the character's foundations and push them in a direction they wouldn't have gone otherwise. It opens up new struggles, questions, and internal conflicts that they'll have to grapple with over the course of the story.
Lies They Believe
Tied closely to the inciting incident are the core lies or limiting beliefs that have been holding your character back. Perhaps they've internalized society's body image expectations and believe they're unlovable. Maybe they grew up in poverty and are convinced that they'll never be able to escape that cyclical struggle.
Whatever these lies are, they'll inform how your character reacts and responds to the inciting incident. Their ingrained perceptions about themselves and the world will directly color their choices and emotional journeys — and the more visceral and specific these lies feel, the more compelling opportunities for growth your character will have.
The Struggle
With the stage set by the inciting incident and their deeply-held lies exposed, your character will then have to navigate a profound inner struggle that stems from this setup. This is where the real meat of the character arc takes place as they encounter obstacles, crises of faith, moral dilemmas, and other pivotal moments that start to reshape their core sense of self.
Importantly, this struggle shouldn't be a straight line from Point A to Point B. Just like in real life, people tend to take a messy, non-linear path when it comes to overcoming their limiting mindsets. They'll make progress, backslide into old habits, gain new awareness, then repeat the cycle. Mirroring this meandering but ever-deepening evolution is what makes a character arc feel authentic and relatable.
Moments of Truth
As your character wrestles with their internal demons and existential questions, you'll want to include potent Moments of Truth that shake them to their core. These are the climactic instances where they're forced to finally confront the lies they believe head-on. It could be a painful conversation that shatters their perception of someone they trusted. Or perhaps they realize the fatal flaw in their own logic after hitting a point of no return.
These Moments of Truth pack a visceral punch that catalyzes profound realizations within your character. They're the litmus tests where your protagonist either rises to the occasion and starts radically changing their mindset — or they fail, downing further into delusion or avoiding the insights they need to undergo a full transformation.
The Resolution
After enduring the long, tangled journey of their character arc, your protagonist will ideally arrive at a resolution that feels deeply cathartic and well-earned. This is where all of their struggle pays off and we see them evolve into a fundamentally different version of themselves, leaving their old limiting beliefs behind.
A successfully crafted resolution in a character arc shouldn't just arrive out of nowhere — it should feel completely organic based on everything they've experienced over the course of their thematic journey. We should be able to look back and see how all of the challenges they surmounted ultimately reshaped their perspective and led them to this new awakening. And while not every character needs to find total fulfillment, for an arc to feel truly complete, there needs to be a definitive sense that their internal struggle has reached a meaningful culmination.
Tips for Crafting Resonant Character Arcs
I know that was a lot of ground to cover, so let's recap a few key pointers to keep in mind as you start mapping out your own character's trajectories:
Get Specific With Backstory
To build a robust character arc, a deep understanding of your protagonist's backstory and psychology is indispensable. What childhood wounds do they carry? What belief systems were instilled in them from a young age? The more thoroughly you flesh out their history and inner workings, the more natural their arc will feel.
Strive For Nuance
One of the biggest pitfalls to avoid with character arcs is resorting to oversimplified clichés or unrealistic "redemption" stories. People are endlessly complex — your character's evolution should reflect that intricate messiness and nuance to feel grounded. Embrace moral grays, contradictions, and partial awakenings that upend expectations.
Make the External Match the Internal
While a character arc hinges on interior experiences, it's also crucial that the external plot events actively play a role in driving this inner journey. The inciting incident, the obstacles they face, the climactic Moments of Truth — all of these exterior occurrences should serve as narrative engines that force your character to continually reckon with themselves.
Dig Into Your Own Experiences
Finally, the best way to instill true authenticity into your character arcs is to draw deeply from the personal transformations you've gone through yourself. We all carry with us the scars, growth, and shattered illusions of our real-life arcs — use that raw honesty as fertile soil to birth characters whose journeys will resonate on a soulful level.
Happy Writing!
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pleucas · 7 months ago
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i got a few asks about my process :0 so yea i took some screenshots mid-process of my recent cliff-skk thing just for that
m gonna preface everything by saying that i did have a ref for the environment!! i avoid color dropping from the image and tracing cuz i do want to hone some digital skills. also saying i'm doing an "environment study" when i'm really just drawing skk makes me feel better abt myself
when i don't have a reference, i tend to do some thumbnail sketches in my sketchbook. here's some random stuff of past work, where i rawdogged everything:
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but whatever, back to the cliff-skk. i'll also post a timelapse of it for easy ref, but detailed stuff is under the cut :)
first i did some rough sketches on an orangeish background (underpainting etiquette, i find it helps things feel brighter and keep a stable tone when choosing colors to lay on top), and I quickly lined skk :)
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then I laid down some flats for the background, again really eyeballing the reference for hues. afterwards i thought it was a bit bright, and i wanted a more sepia/nostalgia feel to it, so i hue adjusted everything to something more uniform
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then i lay down flats for skk + the ocean, which i both had to color adjust a lot (you might see that in the timelapse), and then i jump straight into rendering the background. when i render, i always prefer to do it over something lineless, so i turn the sketch layer off. i rarely do lineart for backgrounds.
i also used to render the characters first, but i've found that it's just not a great approach—especially for art where characters and background are interacting, knowing the hues and shades of the environment is crucial to effective rendering on the character that doesn't make them look out of place.
when i'm rendering, i really try to keep in mind tenants of contrast, perspective, form, and light/shadow. ex, stuff "closer" to us has more detail; the hill in the back is minimalist (in comparison); the shadows lean cool-green while the light leans gray-yellow. rake brushes really carried me here idk... my fav brushstyle forever
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eventually i reach a point where i'm satisfied (or bored) with the background. for the last stages i usually have the subjects hidden so i can really perfect the details—but then for super duper final details, like the little leaf specks and grass strands, i unhid skk so the poppy details could work around skk. then i get to rendering the characters :)
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i forgot to take ss of all the stages when i rendered skk, but here's something from... about the middle of the process? i tend to render characters with the lineart hidden as well, sometimes bringing it back just to clarify things, but ultimately i prefer to define things by form than by line. that's just me tho idk, idt it makes or breaks anything, just a preference
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again rlly just thinking about cool/warm, reflective tones (the greenish shadow on chuuya's left inner leg, sky-gray blue on dazai's vest), really just slotting the subject into the environment. after i finish rendering the characters, i usually return to the background and add some stuff—in this one i defined the waves a bit and put some grass around skk
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and yeah then we're done idk LOL. sometimes i run the file through camera raw (photoshop) to do some color adjustments—i find that my iPad displays colors super differently, usually making things a lot lighter than they are (u can see how dark the timelapse is...), so i find myself lightening my work a lot. i also sharpen and add noise as needed :)
i think my process has changed a lotttt even in this past year. it's kinda crazy!! it's always fun to do these and just reflect a bit on how i work. mostly just mindless insanity until it kinda works.
thanks for sending in an ask. and if u read all that, thanks to u too lolol
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thirstkanaphan · 3 months ago
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Casting Ateez in a BL (revised and expanded)
Purely self-indulgent and a way for me to draw from my stores of BL knowledge (see my tags) and procrastinate on my actual work
Hongjoong
Hongjoong doesn't quite fit standard BL male lead visuals, yet he has shown himself to be intense, jealous, and possessive with atiny (and certain other members), which makes him a good fit for a cult fave Taiwanese BL. I would cast him in a Lin Pei Yu drama as a lead who secretly and furiously pines over his love interest for years, leading to an explosive moment of passionate intimacy, only to then ghost the love of his life for five years in order to prove himself worthy.
We Best Love 1 & 2 (Taiwan 2021)
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Seonghwa
With Seonghwa's ability to draw from the emotional spectrum in his art (sadness, longing, grief, anger) and his unconventional yet staggering good looks, he would be a great fit for a Korean BL directed by my queen Hwang Da Seul. A show about the cost of aiming for perfection in a society that values beauty above all else. Seonghwa would definitely try for a more authentic depiction of queerness in a BL and would not be afraid of playing a messy character yearning for love.
Bleuming (Korea 2023)
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Mingi
Given Mingi's penchant for pushing boundaries and zagging where others would zig, I see him fitting in with his new friend Up Poompat in a high-budget Thai BL adapted from a Chinese web novel. A show filled with questionable/downright problematic tropes and an incomprehensible plot, yet with great ratings due to its flashy visual style and high heat. Yes, I think Mingi would have a field day and charm the pants off everyone on the set.
My Stand-In (Thailand, 2024)
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Yunho
Realistically, Yunho has the best chance of being cast in a Korean bromance drama like The Devil Judge or Beyond Evil, playing an honor-bound yet impressionable rookie who comes under the thrall of a mysterious and dangerous older mentor. However, we are casting him for BL and I think he would be perfectly suited for a Japanese BL filled with comfortable and nostalgic vignettes of everyday life and extended scenes of one character cooking for the other. His handsome, boy-next-door good looks would make him the ideal romantic lead who quietly devotes himself to his childhood friend-turned-roommate.
Living With Him (Japan, 2024)
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Wooyoung
Has there ever been someone more suited to a pulpy Thai BL? I mean this as a compliment, of course. Yes, these shows have a reputation for being little more than sexy melodramas with poor production values, but I see the vision. Wooyoung's magnetism, swagger, and confidence would land him a show produced by Be On Cloud with great cinematography and a high-concept story held together by tape and glue. That wouldn't matter, because Wooyoung would get every advertiser of ice tea and printer ink to fund the show.
KinnPorsche (Thailand, 2022)
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San
Yes, I know San was actually used as a visual reference for a character on KinnPorsche, but he would be playing it safe as a nice, strong, romantic lead in a New Siwaj-directed Thai BL. Physically, he embodies all the attributes of a seme, defined as the active pursuer in the narrative. He is the soft dom of our dreams, and would gently yet persistently woo our skittish ML while dealing with the emotional fallout of an intergenerational trauma that threatens his happily-ever-after.
P'DEEEAAAAAN!!!
Until We Meet Again (Thailand, 2019)
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Yeosang*
Yeosang is tough to cast, because we know he sees himself as a doberman while the world insists he's a maltese. Unfortunately, his angelic good looks and soft-spoken demeanor would make him catnip for a Koran BL casting director looking for the ideal uke (the passive resistor in the narrative). He would play a sweet-natured yet timed character with a tragic backstory desperate to be loved by the touch-too-possessive ML who has known him since childhood. The show would be inexpensive yet tastefully staged, with a soft and dreamy style. The chemistry would be awkward and unconvincing, but the visuals would do most of the heavy lifting. His co-star would dine out on fan-meetings for the next 2-3 years.
Cherry Blossoms After Winter (Korea, 2022) starring Ok Jin Uk, from the trot idol group SUPERFIVE
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*Thanks to an excellent suggestion by @byemambo, I am also casting Yeosang in A Man Who Defies the World of BL, using their explanation:
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Mob is easily one of my favorite BL characters because I rewatch A Man Who Defies the World of BL religiously. I know we tend to see Yeosang as this ethereal beauty or someone who defies the odds of reality, but Yeosang to me is one of the funniest and wholesome members once you really take in his personality and composure. I feel like even if he tries not to due to his wallflower and observant tendencies, he draws you in, which is also Mob's dilemma until he has to come to terms with his bigger than life presence in the grand scheme of things. Although he spends so much time avoiding the spotlight and desire to lay low, he finally comes to terms with how signifiant his role is in the lives of others, and I find that beautiful (even if the series itself is unserious in nature haha).
Jongho
This was the hardest casting, because Jongho is so emphatically anti-fan service. Yet his prickly appeal and fondness for weepy dramas makes me think he could tough it out in a melancholy Japanese BL. Despite a mean and grumpy demeanor, his big round eyes would fill with devastation as the person he loves is taken from him too soon, only to get him back with only enough time to say their goodbyes and learn something about acceptance and memory.
Eternal Yesterday (Japan, 2022)
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I will happily hear your substitutions or recommendations.
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mibkid · 1 year ago
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Can i just say as both an artist and cosplayer i am so greatful and amazed over Jojo's amazing linked universe comic and just how much time and effort she puts into it.
i mean i am floored over 10 pages a month fully colored with detailed backgrounds and good story, believe me it's crazy amount of work. ...and speech bubbles. eurgh typography...(u can guess which part of comic making i enjoy the least)
Not only that but i am eternally greatfull for just how many angles we get to see the characters in the comic, the varied poses and expressions are not only amazing to look at and great way to show personalities, but also just such great reference points when either drawing the characters or trying to figure out how the hell a costume is built up.
AND jojo has drawn them in various stages of their clothes on during the comic, so you KNOW HOW THE LAYERING WORKS.
How is Time's armor built up? Boom right there in multiple angles and sometimes off.
Ah how does Hyrule's layering work? BOOM right there with an interesting maybe leather based under-armor??
How large is Twilight's chainmail and how is it built up? BAM right there.
Jojo literally drew a whole page of how Sky's clothes are built up, layer by layer.
It's truly a blessing!
AND IT IS CRAZY that jojo added so much beautiful embroidery to the characters' clothes.
(my brain is like "oh but me like to know every detail of the embroidery of every character", and i end up looking at the pictures and say "sush brain don't be a spoilsport they're already detailed just use your imagination of what jojo has drawn and what could fit the specifics", because that is fun too! like Sky's embroidery on his over-undershirt could very much be berries of some sort on twig together with some sort of classic skyloftian forms, like lingon berries though it isn't,( i know that lingon berries don't exist in hyrule...) but it would be a fun idea!)
As you can see by my... detailed oriented nature i am very interested in their designs. But again the whole comic is a true wonder, i mean, so many angles not just the characters but the surroundings. So many different zoom-outs and zoom-ins utilized, the comic knows when to change from one character to another to more than one. So it's great on a technical standpoint too. And it's SO cool to see how Jojo's art has changed through time. (that is not a pun)
Anyway, i felt like i had a lot to say, and this was me saying it. I guess it's a Appreciation post for jojo, for showing other artists and creatives so much different and amazing artwork. (and giving us amazing references)
But also it's that i want other people to see(though i think they do already) how much time and effort and love has been put into it, not that it matters much coming from me as a random person who happens to enjoy her work.
But i think it's fun to show appreciation for artists and writers anyway.
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ususmomo · 4 months ago
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i love your coloring so much, it's addicting!! may we see your drawing process?🥺
Thank you! Honestly, coloring isn’t my strong point, so I’m really happy you complimented it! 🥺💓
I haven’t studied art formally, and my coloring style is mostly intuitive, but I’ll try to explain my process clearly!
Recently, I started making a color sketch before starting the main coloring. It’s a simple but important step. Don’t choose colors randomly, and sometimes switch to grayscale to check overall brightness and balance. My coloring style doesn’t involve layering colors for depth, so planning colors beforehand is especially important for me.
I’ll explain using my most recent drawing—the Kuma family driving!
In that illustration, I first chose pink, blue, and yellow as my main colors. When picking these, it’s good to choose colors that form a triangle on the color wheel. You can learn more about this from books on color theory. Usually, I pick about three colors, but two or four colors also work. Having a color palette reference book is very helpful!
Next, I roughly applied the colors I’d chosen. At this stage, it’s really rough 🤣🤣 For example, blue for the sky, yellow for the car, and pink for the characters’ skin and hair. So, my main colors became pink and blue, with yellow as an accent.
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After that, I made a rough color sketch. Here, I try to stick closely to the original three colors and avoid choosing colors from very different hues. This time, I wanted to express a summery sky and atmosphere, so the background is bright, and I made the characters darker for contrast. Additionally, I imagined backlighting, so I added highlights with colors close to white. Because the car was yellow, I used warm colors for the rim light. If the car had been blue, I’d have chosen cooler colors. Rim lights look nice when they’re slightly brighter and more saturated than your base colors.
Personally, I think you don’t need to strictly follow the light source. Sometimes I even add fake highlights if I think they look good! However, too many fake highlights can look unnatural, so it’s important to keep them moderate and still keep the main light source in mind.
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I used the color sketch as a reference to paint the base colors. (Sorry, the background was already merged at this stage, so I can’t show that separately!)
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After painting, the character colors looked a little too pale, so I adjusted them with tone curves. Higher contrast gives a stronger summer feel!
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Next, I painted details according to the color sketch. My style is mostly anime-style coloring, so I use a hard brush primarily, but I occasionally soften some areas like skin.
First, I added highlights and rim lights.
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When viewed in grayscale, Ginny and Bonney’s faces were blending into Kuma’s body. To help their faces stand out, I added brighter colors around their faces. In situations like this, I often use layer modes like “Soft Light” and “Color Dodge,” but feel free to choose your favorites!
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Next, I added shadows and further emphasized bright areas for balance.
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Now, onto finishing touches!
I mainly use
Screen (for adding gentle overall lighting)
Soft Light (for slight brightness or color adjustments)
Overlay (I didn’t use this time, but it’s great for increasing saturation)
For example, I used the Screen layer mode to add some yellow-green lighting on the right side, to represent sunlight.
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With Soft Light, I adjusted areas where characters overlap. I added pink around the hair and a yellowish tone around the skin to clearly separate the characters when viewed in grayscale.
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But honestly, I often overdo this step, making the picture feel vague or fuzzy. Looking at this again… yeah… there’s room for improvement. Anyway, don’t overdo it! 🥺🥺
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Finally, I slightly adjusted the overall color (lowered saturation because it felt a bit noisy), added a gentle glow effect, applied some noise, and sharpened it a bit—and it’s done!
Explaining this was a good way for me to reorganize my own coloring process! Thanks for asking! I’m not sure how helpful this explanation was, but I hope you have fun drawing too! ✨ I’ll try to record a timelapse video of my drawing process next time. But my computer slows down a lot when I record, so it might be tricky 🤣
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ecrivainalene · 11 months ago
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Leviathan Panel at Otakon 2024
I was OVERJOYED to be at the Leviathan panel during Otakon 2024! I'll do my best to recap it below, but if you want a more coherent play by play, this Twitter user did an excellent job.
I've got a handful of photos, recap of Sharp Gender Discussion, plus misc. things I remember.
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Not everyone was up for the entire time, but I snapped this photo near the end when everyone was on stage! From left to right: Waki Kiyotaka (Studio Orange), Yoshihiro Watanabe (Studio Orange), Scott Westerfeld, Christophe Ferreira (Quibic Pictures), Justin Leach (Quibic Pictures), Katrina Minett (Quibic Pictures), and Diana Garnet (ending theme vocalist).
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New concept art! Looks like Dr. Barlow, Klopp, Alek, and Sharp, right before the Germans attack the Leviathan.
More under the cut!
Alternative shot of that art bc I couldn't get my lighting right:
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Clanker and Darwinist technology designs. Watanave explained that Studio Orange's early days were spent doing contract work on Gundam anime, so I can't wait to see how that translates to the Clanker machines.
Some more concept art:
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By the way, the entire series is being adapted at once - so we'll get the complete story at once! That in mind, the second image here makes me think of that maneuver near the beginning of Goliath to pick up the cargo.
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Sharp!!! Look at them!!!
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I don't have much to say about these but I'm fairly sure I hadn't seen them before. I am wondering if they downsized Alek's crew for the sake of the story, or perhaps we just haven't seem Bauer and Hoffman yet.
We got some new character art! The panel was very cryptic about who the character designer is. Apparently they're pretty well known, but they can't share it yet!
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Volger I am so sorry your photo was unfocused. Forgive me.
The panel jokingly described him as "Alek's dad," which feels accurate. And maybe I misunderstood, but it sounds like he plays an even more important role in the anime than he does in the books. I've always considered Volger to be a pretty important character, so I wonder what else he'll do in this new series.
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Klopp looks exactly like how I pictured him in my mind!! They said if Volger is Alek's dad, then Klopp is like his mom. Which is very fair but also made me laugh a lot.
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Dr. Barlow!! She looks amazing. There was a lot of talk about the dynamic between her and Volger and how they're often playing mental chess games with each other. I'm really glad they're leaning into that dynamic.
And one more concept art:
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This looks like the visit to Istanbul, which I'm desperately hoping means we'll see my favorite chaotic bisexual, Lilit.
That's all of the photos I have! They also showed us a preview of the show plus a live performance of the ending song with Diana Garnet. No video recording was allowed and I don't break rules, but believe me when I tell you it was stunning. The world feels so full of life and adventure and I can't wait to see the final show.
Tbh I was too busy holding back tears of joy but one thing I remember distinctly is there's a shot of Sharp getting ready for the day, and we see a sheet of paper with a bunch of names written and crossed out before finally (I think) "Dylan" is circled.
Which actually brings me to the Q&A part. TLDR, between the use of "Sharp" for Deryn's name, Scott referring to Sharp as "she/he/they" during the panel, and the scene I mentioned earlier, I feel really hopeful about how they're approaching Deryn's gender and identity in this adaptation.
I asked a question about this at the Q&A and voice recorded it, so I'll try to transcribe it here as best I can because the audio is not great lol. I stumbled through my question so I trimmed it down here but I'll transcribe the response as clearly as I can!
Me: I just finished re-reading [the series] for the first time since I was probably in high school, and one of the things that interests me about this adaptation is the approach to Sharp's character... I guess I'm just interested, like, was there a lot of thought put behind, or what kind of thought was put behind how to approach their character in the anime, I guess as a chance to re-approach the story however many years after it was originally written.
Scott Westerfeld: Yeah, there's a lot to that. The "girl dressing as a boy" as a trope was something completely different in 2007 when I started writing this than it is now. And so we really approached Deryn's identity as what was at stake rather than just... rather than just her being in disguise, it's about their recreating themselves and becoming a different person and transitioning and, and so... but it's always been interesting to me that the words that I wrote back in 2009, 10, 11, y'know, as an old guy who grew up in Texas in the 70s - who was David Bowie fan! - but otherwise didn't have a lot of access into issues of gender, I'm amazed at how many people have been [able to?] adopt Deryn/Dylan as one of their own. I just got an email a week ago from a trans boy whose chosen name is Dylan. So it is amazing to me how whatever imperfections or whatever problematics there are in the text, people still find their way into what they need from a character. And as a writer, I can say that I always respected that character, I always respected their choices, I always respected who they were. I never tried to stick them into a dress and have everyone go "Ooh now you're pretty 'because 'cause you're in dress!" We didn't do that, and I think that what may be important for people and I think that's why it's still what's gonna work here, but it's been fun to be able to update it and everybody on the team's been really great about understanding that.
TLDR I don't want to get anyone's hopes up too high, but I'm really appreciative of the care that's being taken with Sharp's story and identity in this adaptation. It seems like Scott and the others on the team are taking that into account, and I'm excited to see how it plays out.
Other random things I remember:
THERE WAS AN ALEK COSPLAYER. I took a photo with them but I won't post it without their consent. Just trust that they looked fantastic.
Scott said one of the first things he was told was that Alek can't actually kill Nikola Tesla because he's too well loved by people in Japan, which I think is the funniest possible reason for a change to be made in an adaptation.
Diana Garnet (they/any) mentioned how much they love Sharp (don't we all) and also how they used to work at a Barnes and Noble and remembers selling lots of Westerfeld books!
Scott said his approach in writing Leviathan was taking everything he'd always wanted to write about and basically throwing it together, because he was just coming off of the success of Uglies and figured he could get away with it.
If I remember anything else I'll add on to this post! Overall, it was a wonderful panel and I'm incredibly excited for this project.
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godbirdart · 2 years ago
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Looking at your recent commissions, those backgrounds are soo pretty!! Do you have any tips for backgrounds? I always struggle with them :>
aAA many many thanks!!
backgrounds can absolutely be a struggle but they don't have to be! they just require a little more creative planning~!
whether it be a commission or a personal drawing, if I'm building an elaborate art piece i focus on establishing the background First.
the background is the stage for your character! planning the background first will make it easier to tailor the character's actions and how they interact with the environment around them.
planning the background first can be the difference between your character standing awkwardly front and center with the setting going on behind them, or actually participating in their environment.
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if i'm super stumped for background ideas, i browse stock image sites to get inspiration. sometimes it helps to doodle on an image to generate some ideas - kinda like you're playing with JPEGs like dolls.
that said - while i'm pinpointing WHAT i want to draw, i keep the ideas loose. i don't want to focus on the itty-bitty details until i've got the overall aesthetic and layout in mind, as i might get inspired to add something in later!
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THUMBNAILING
if you're planning a big piece it can be helpful to break it down into something bite-sized before you go all in and start lining or painting. these are "thumbnails" - fast little sketches that establish the scene in a way that doesn't consume a lot of time or effort. it's also great as a little perspective exercise as a treat.
here i decided i want to draw a character walking home in a back alley street. with these photo references in mind, i can plan a layout and how the character will act in the scene. is this a candid shot? are they posing cutely? are they looking down at us in a tense way? there are many ideas to be had!
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after you've chosen the layout / vibe for your idea, you can scale up your thumbnail to your preferred canvas size and start fleshing out the details. be sure to keep referring to your reference images to get additional ideas, such as storefronts, items, props etc!
3D MODELS
If you're trying to create a unique environment that photo references simply cannot help you visualize, 3D models exist! This gives you that ability to rotate / scale things for better visualization. Clip Studio has a vast catalogue of 3D models to download For Free that you can fiddle around with. i know there are many 3D builder sites out there as well, though i've never made use of them so i'm afraid i cannot recommend any off the top of my head. hell, you can even use the Sims game to design a setting and go from there!
also if anyone is going to come into my house and say 3D models are cheating: they are not. using a 3D model to better grasp an angle or get a better idea for perspective is not cheating. using 3D models to help plan the environment in your art is not cheating. they are no different than brushes; these are tools made to HELP YOU. use them!
PERSPECTIVE
perspective and angles can make a HUGE difference in the art piece. there's nothing wrong with static long shots! if that's what you want to draw, do it!! there's no right and wrong here!
but if you're finding your work to be a little robotic and stiff, slap an angle in there. consider an overhead view. these same techniques are applied to photography and film! nothing wrong with wide shots, but every once in a while it can help to throw in a dutch angle.
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if there is one note i'd like to leave off on, it's that your backgrounds do not have to be 100% accurate-to-life to be Good. unless realism is something you're really striving for in your style, don't feel compelled to nitpick every brick and leaf in your art. us artists can tend to over-prune our work until our art looks a little bare and soulless. flaws can give your work character, and that's often a lot more appealing than how accurate the scale ratio between background building A and building B are [again, unless you WANT to go for that realistic look then you can fuss over those details all you like].
i hope this helped a little! MY APOLOGIES FOR MAKING IT SO LONG AH
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sometipsygnostalgic · 2 years ago
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Adventure Time new episodes
This is for "Destiny" and "Winter King". I am not making a big analysis, honestly I have no idea where the miniseries is heading, but here are a couple of points I want to make.
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So, to start us off, this is obviously Snake on a Nokia phone... the controls for this thing were absolute garbage but it did the job. Is the snake eating little bunnies????
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It's interesting that designer bags are the same in both worlds, but that makes sense because this is just another future version of a world Simon lived in.
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When I first saw Jay, I assumed he was Finn's baby brother from the Farmworld universe - wouldn't the baby brother be about the correct age??? - but he's actually Finn's son!
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Jay and Bonnie are a reference to the episode Puhoy! Their mother was most likely Roselinen. Our Finn had specific reasons for naming them Jay (Jake) and Bonnie (PB). Farmworld Finn named them that too but unless he knew a farmworld PB it's more of a reference than anything else.
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Also... against all reason, Farmworld Jake is still alive! Barely!
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Finn had a LOT OF KIDS and also his wife his dead. Damn, even in this world. Most of his kids have his or Rosalinen's hair colour but the boy on the right looks a lot like Hunter from the first episode.
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Take that as you will...
Like in the original S5 episodes there are farmworld versions of some characters like Choose Goose, Starchy, and Wildberry Princess. So there was probably farmworld versions of most of his friends. We already saw what happened to this version's Simon and Marcy, who both died brutally.
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The crown is in the giant crater because it was evaporated by the goddamn nuke. Incredible that any part of it survived, really.
The rest of this episode speaks for itself. It was a fun look at an alternate universe where Finn lived a very different life. His personality here is nothing like our Finn who is a lot more adventurous. Farmworld has taken its toll on our boy.
Onto Winter King...
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This penguin boy doesn't seem to be 100% ice. It's possible that his beak was stuck on like a snowman, but it's also possible this is a transformed version of Gunther.
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This Ice King's history is very similar to our Ice King's. Most changes were 100 years ago when he transferred the twisted madness to PB.
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Can someone explain to me why there is a naked chicken here???? I do not like this at all
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I checked out two designs that I thought this place might be referencing. It doesn't look like either but, eh.
Below is Candy Kingdom concept art from 2008.
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Below is Candy island from Flapjack!
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And below, ironically the most similar looking, is Candy Island from Bob's Burgers.
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Some interesting things about this alternate Simon...
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This young Marceline with the axe has implications for why this Simon might've turned "evil". Marceline either ran away from him after what he did to PB, or she died at some stage. He made an "Ice Marcy" to replace her.... Young and adorable, just she was when he was Simon. This seems to be his method for dealing with any problems.
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His science in this room was interesting... it reminded me of Princess Bubblegum's technology, or the stuff that Simon and Betty were able to make when combining science and magic in the land of Ooo. Honestly I don't feel that he'd have been successful in duplicating the crown, but he was immediately willing to try.
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The reason Simon doesn't remember Betty as his great love is because this was an important part of his madness. When he transferred his madness to PB, he also transferred his obsession with Betty.
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This is why Candy Queen is so obsessed with kidnapping Ice King and Simon, it's the exact reason why Ice King used to kidnap her!
Also, 10 out of 10 to Hynden Walch in this episode. I was convinced there was a different voice actress for Candy Queen, but upon checking the credits, it really is her. You can recognise her singing well too.
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This version of PB has a lot more mastery over her candy elemental magic. It's probably a result of being possessed by the Crown's madness for so a hundred years. You see her doing all sorts of crazy stuff as Candy Queen, though in that state her abilities are a lot more like Ice King's than they are like the insane PB from the Elements miniseries.
It's really funny that PB is like "I'm trying not to dwell on it" about the hundred years thing. AT is very casual like that. Though she's gonna be very sad when she realises Fionna and Cake ripped the faces off most of her candy people. Brutal scene.
And it's funny how she kissed Fionna. She just does that with all her knights. I wonder if there is a Finn in this universe? Ice Prince seemed to expect the Ice girls to save him...
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I found it sweet that Ice King really wanted to save someone else he saw as being possessed by madness. It was entirely possible that CQ was just "like that", but he was right on the money, and it shows how he contrasts to his alternate self, who is actively benefitting from this situation even if he gets regularly kidnapped. And it's not like Fionna is doing anything that Finn didn't do to Ice King!
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This scene was brutal. Funnily enough I watched Infinity Train book 3 with Kim last night, this reminds me of the moment THAT Simon-- Oh my God, does this always happen to characters named Simon?
Fionna removed the magic from the crown, so Simon aged rapidly, just like in the episode "Betty". Though this time it happened instantaneously rather than across 11 minutes.
I think this is the part where Fionna realises her rampage across the multiverse is genuinely hurting people.
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It was VERY CUTE watching Gary Prince (holy shit that name) show off his little Candy Kingdom. There's a lot of elements of PB there, and it parallels how ultimately the Candy Kingdom was PB's own version of the cake - she made all these characters and made little stories for them, which we know from the show was her way of dealing with the world.
What was REMARKABLY FUCKED UP was the shots to Fionna murdering possessed versions of these beloved characters. I mean... they're PROBABLY all still alive, but they are very fucked up now.
I also enjoy how the Lemoncarbs - Tree Trunks calls them that!! - are both here and alive, and superior to Gary lol. And I think Jinx Monsoon's voice acting here fits a lot better than in episode 4 where they tried to do a straight imitation of Lemongrab.
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I haven't said much about these two but you can see how they contrast - Marshall just Does things, while Gary procrastinates constantly. And Marshall's behaviour can seem reckless but Gary would've never taken that big step forward without his help. It's funny how Marshall can just call his mother to summon the Lemoncarbs in the middle of the night, and sweet how he'd do that to help Gary.
Then he listens to the autistic boy gush about his characters. Awww.
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This world here is obviously a joke about the elusive Adventure Time Babies show that Muto was terrified he'd be asked to make. Hell it's possible he pitched this show to CN once or twice. But Baby Looney Tunes and Tiny Titans are both famous spinoffs of this ilk, and Craig of the Creek got a spinoff about Craig's baby sister.
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Simon is still determined to become Ice King again but he wants to "do it right". I still think he's HORRIBLY MISGUIDED but he is starting to realise that, maybe, he is the best version of himself. He could've been a huge ding dong like Ice Prince.
Also Chan is going to be so sad if that's the only time we see Young Finn and Jake.
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crystalreydraws · 1 year ago
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Hello hi I just found out you're the artist of my favorite pic of Jamil from all time 🥹 I absolutely LOVE LOVE LOVE LOVE LOVE LOVE LOVE LOVE LOVE LOVEEEEEEEEEEEEE SO MUUUUCH his bday art from 2020!! It's my favorite one from every art and he looks so pretty and hot and cool and like he's in a music clip and about to drop a fire verse!! I LOVE your painting style so much, as a baby artist, would you one day show us how you color? I'm sure you put so much blood, sweat and tears into your hard work and it would great to get a little bit of that wisdom. Please keep drawing, keep doing what you love because it makes the world a better place to live!
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Sketched my sleepy and tired oc to do a very quick demonstration but it covers how I color when i render things:
Start with rough greyscale first, it's a good start to roughly decide light direction and value of your overall work. Especially if you have no idea on your shading.
Next, apply base color to greyscale. I'll use gradient map if I want to keep the details of my greyscale. But if not, I'll just start with a flat base color, and try whatever I can to apply color.
Rendering phase. Add layers and just paint on top to refine it. Merge all layers if it's too messy. Then add layers again. My rendering really depends on how much time taken because it's just a loop of paint over and refining. Thats why i do more simple fanart cuz I sometimes get bored of rendering Also at this stage when doing lineless style, I merge lineart with layers and cover up the lines.
Final touch. Merge all layers and use [filter gallery > paint daubs (brush size 1, sharpness 2)]. It will sharpen your work and look detailed. Or add some very fine noise texture, it will look detailed too.
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Another very rough demonstration on how i apply color mood. This will be after step 2. And same will be more refining and even paint over to ensure the colors look ok.
Other tips:
Add warm and cool colors especially on skin.
Use pinterest. Always find more than one reference for a subject if you want to draw better than yesterday. Pure ref is a nice tool to gather reference on your pc. When i draw a single hand I had a lot of ref. (pose, color temperature, lighting, photos, artwork, all diff ref)
Color theory is so important I still struggle a lot. I highly recommend beginners start from practicing Marco Bucci's ball practice. After that slowly change to adding character into movie scene and photographs, the purpose is to adapt different color moods and learn the lighting from the image. Learn more from famous movie and cinematic. They did their best to nail the colors.
Anyway,
this is a long answer about how I color. My previous job influenced me so much on coloring so there's a lot of thinking and struggle on my colors.
So, I suggest you be more experimental and try new ways, at the end what remains is what fits you.
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daikikaicommart28 · 7 months ago
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Spooky Month Before Christmas Commissions~
Protocultural Pondering
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Commissioned by @michaelmac6072
The Space Emigration fleet in its intergalactic crossroads, are met by the retrofit Zentradi cruiser TALOS, in order to carry out a special assignment of great importance, one that requires a radical step in regards to diplomatic interactions with the inhabitants of the Oceanus drift.
The duet of captains behind the command of the Talos; Moroboshi and Oniboshi, they're no strangers when it comes to collaborating alongside their Terran and Zentran allies, their whole ship is a testimony to the phrase "mixed-up", much like most of the crews and fleets that were raised from the ashes of the great space war back on Earth. But amidst their interstellar exploits, the crew of the Talos have always pondered if the Zentradi's coveted bioengineering devices, could work for humans too, based on solid evidence regarding the genetics of humanity and Zentradi alike.
2/?? commissioned art
Today..
it was finally proven by Captain Misa Hayase herself, that there wasn't a large difference as the crew first thought, even when questioned whether there were unexpected side effects or factors into play that could place a strain on the human physiology, the impossible became possible...
With this action....it reinforces the relationship between these two civilizations...regardless of their origins, their differences, the events of the past and those to come, Zentradi and Human..are forever one..and in the right path..they can bring peace once again to the milky way.
=POST DATA=
• the captains of the Talos are essentially cameos of the main characters of Rumiko Takahashi's Urusei Yatsura, and if you know the history behind the creation of Macross during it's early stages...I bet you can understand the deep cut reference behind their inclusion, if not, TLDR, Urusei Yatsura influenced the shift for what was originally called Battle City Megaroad into Macross as we knew it, either in its original form or it's Robotech counterpart.
•Misa Hayase's uniform: without going into too much detail, let's just say that this is a sneak peak of sorts into something I'm working on in the future.
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aboringredmop · 9 months ago
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k still don't know how im gonna post the videos (YouTube? unlisted?someone please help) but I can't sleep so I thought it'd write down whatever I remember happening!
(edit: here's the full recording! )
Becky and Joe walked on stage wearing sunglasses and red leather jackets and threw 3 of the trio plushies into the crowd. didn't get one unfortunately but it's really cool some people got free plushies :)
they made this robot child called the Inspiration Child, who's clearly meant to be a nod to ai (can learn from our show and generate it's own content!)
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they explained how they met (and had some dodgy animated retelling), and how they started with small projects like commercials and music videos, until they came up with designs of the trio (and a mysterious fourth fella)
they made the designs first, then made the set, then the song and finally wrote the script for creativity. red guy was just a red mop head with legs at first ("alien squid thing") but Joe put the red guy head on for shits and giggles once and Becky thought it was hilarious so they kept it in the show
they were really not expecting it to blow up, and when Sundance called because they wanted to show creativity Becky thought it was a scam caller lol
they talked about the kickstarter and the credit card fraud kid. the mailed him saying "hey maybe dont do that" but the kid didnt know how to undo it cuz he just found a website full of credit card information and went ham, so Becky and Joe had to contact kickstarter because people were pulling out of the funding because they thought the project was overfunded (kickstarter was very difficult to contact)
they also made (lighthearted) fun of nsfw fluffybird art ((no padlock 😔) "using OUR characters to act out their SICK FANTASIES" - Becky) and theorists, especially because most if not all of the webseries is just them fucking around.
Inspiration Child also says something along the lines of "wow what a cool show with a great message of how corrupt the media is. I hate the media!"
Becky and Joe had these rules to make the show as vague as possible (no pop culture references, no names, no swearing and way too much detail put into small things)(the duck guy drag queen absolutely obliterates the no swearing rule lol)
they talk about the pilot, how they focused too much on the story because they felt like they had to due to it being on the big screen now, and how it ended up ruining the atmosphere and such of the pilot. they did show the entire thing sped up but my phone sucks ass so I could not get it to focus correctly. I'll see what I can salvage so you people can dissect frames of your blorbo you're Legally Not Allowed To See (which is also the official reason we don't get the pilot)
also pilot concept art showed that Mean Steve is in fact just called Key
they showed a whole post-it wall full of ideas for the tv show. don't know how much I got on footage, but what stood out most to me were 2 episodes called Money and Christmas. Joe mentioned "clock in a wheelchair" specifically
also really fun fact. Becky made the Lesley suit during covid, and pretty much threatened Baker into writing a human character into the show to wear it. concept art also shows Lesley with a mask made out of the same fabric, don't know if this was part of the original suit tho
they showed Warrens old models (?). he was gonna be a wayy more ugly looking silicone pug-worm thing y'all got lucky with the bald fuck
lily and todney were directly based off of some cancelled show about two porcelain doll children with panda parents. do not for the life of me remember what it was called but Becky and Joe were very enthousiastic about it (UPDATE: Candy and Andy!)
international release of the show soon!
Inspiration Child talks about what he's learned and sings a little song, then generates his own dhmis inspired content of a cult meeting in a forest at night. the dhmis Discord server called this "potential new content" but I doubt it
3 cultists walk on stage, face the screen backs to the crowd, drop their cloaks and boom! drag queens!!!
they were not mentioned on the site or during earlier parts of the show at all so they were a complete surprise. I asked Becky about it later during the night and she said she really wanted them there, so she asked and they were excited to! hope this means more official content with them soon I love them
they dance to There's Three Of Us, then Duck lipsings the shredder song which turns into a techno remix while Red and Yellow dance during the background
then Duck and Yellow make out while Red tries to undress to the instrumentals of the Fucked Up Part of Creativity but can't get out of his suit on time before the song ends
the drag queens, Becky and Joe and the Inspiration Child walk around during the meet and greet later and I got signatures from all of them! except inspiration child he didn't have thumbs
the drag queens were so fucking funny. Duck adopted inspiration child and loudly yelled at everyone to "GET AWAY FROM MY FUCKING CHILD" (their duck voice is sooo good). yellow stood in a corner staring at a wall for like 10 minutes and red was constantly awkwardly hovering just outside the frames of pictures (and also could not see shit lmao)
Becky liked my shirt! (the one with the melting trio heads) said she handdrew it
I'll post the signatures and some more stuff tomorrow because it is. 5 am
edit Heres the signatures! yellow guys is Italian I think? and means hi I love you :)
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(the liyskaen is duck trying to spell my name. they got pretty close)
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lilixxmoon · 8 months ago
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My Favorite Midheavens (MC) Life Paths
Your midheaven is often referred to as your "life path." It's the zodiac sign you have in the 10th house, it's associated with your career, public image, and can even be your social media aesthetic. Your midheaven tells you about the image often projected onto you by others or the image you want to project. It can hint to what the world needs you to be, or just how people see you when they don't know you more intimately. Find out your midheaven on astro.com. To embrace your midheaven it helps when you already have birth placements in the same sign.
1. Taurus Midheaven
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No other midheaven in my opinion is as naturally blessed and fortunate as Taurus. It's almost like people with this midheaven have a halo around their head that over shadows any potential scandals or toxic traits they may have. People view you as aesthetically pleasing in a traditional sense, valuing beauty and financial security. After all, Taurus is ruled by Venus, so this midheaven attracts a life of luxury or an abundance of material possessions, it's a life that at least to others appears comfortable, classy, and appealing to the senses. Taurus Midheaven's often also appear grounded and put together to their peers, or having a certain professional charisma that can carry them up the ranks more easily in a work environment. Bad behavior can be more easily concealed with this down-to-earth and wholesome girl or boy-next door image. Enjoy a career and life that offers several comforts and beauty. Beware not to take it for granted or overindulge, this veneer still has its limits. Celebrity examples: Princess Kate Middleton, Selena Gomez, Margot Robbie, Blake Lively, Johnny Depp, Timothee Chalamat, and Marilyn Monroe
2. Leo Midheaven
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Ready to be in the spotlight? To be a Leo Midheaven embrace your star power, you attract attention from the public like the Sun that rules your 10th house. This is a life that is in the public's eye on a stage. Think careers in entertainment like a singer, actor, or even influencer or in the arts that are meant to be seen, adored, and appreciated. People with this midheaven are always giving main character energy, at least to your peers you appear bold, confident, and irresistible to watch and just generally fun be around. All the attention from peers can be tough for anyone who is actually much more introverted. Some people have even called this the "superstar" destiny. Embrace your inner fire and go after a life of extravagance, drama, and glamour. On the flipside, you can also come off as narcissistic and fame obsessed. Scandals can add to your fame, like the expression, "All publicity is good publicity."
Celebrity examples: Lana Del Rey, Jackie Kennedy, Katy Perry, Natalie Portman, Robin Williams, Harry Styles, Lala Kent and Grace Kelly
3. Libra Midheaven
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Another Venus ruled 10th house, Libra. Seriously Venus is so powerful it can bring so many blessings to your ASC, 2nd house, 3rd house, and the Midheaven of course. Libra Midheaven's can effortlessly appear more polished, beautiful, and charming next to several of their peers. The sign of the diplomat, mediator can be great to have for your 10th house since it's pretty hard for anyone to point the finger at you if things hit the fan. If you have this Midheaven, people will pay attention to how you dress, it's giving style icon potential. You can be universally well liked or maintain a clean reputation more easily among social circles in your area with this midheaven, you can appear approachable, friendly, and sweet. 🎀 The sign of partnerships, people will know you for who you date, marry, or even a business partner. The downside is people might pay more attention to how you look instead of how you think. Your greater attributes like your intellect, talents, and interests may be overlooked or hushed altogether in the pursuit of you maintaining that pageant like façade. People won't like it if you take sides, or take a stand on more complex issues, people want you to stay neutral. Prepare for a life of stylish, trendy aesthetics, numerous social circles, and powerful partners. Celebrity Examples: Paris Hilton, Princess Diana, Stassi Schroeder, Elizabeth Taylor, Anne Hathaway, Kylie Jenner, Olivia Rodrigo, and Coco Chanel.
Honorable Mention: Scorpio
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Mysterious, ambitious, brooding, and so strangely alluring. I just love a good mafia story. Think Godfather, the British monarchy, you may be known for your notorious family members, a family business, maintaining the family legacy, generational wealth, old money, a historical lineage, or infamous family affairs and issues. Your life path is to protect your family, lead the family business, add to the family lineage through having children, being an asset to your family that adds wealth, or build a family legacy of your own. Embrace the power you have been blessed with, your family has royalty energy. After all, Scorpio is often considered the most powerful and intense of all. In your 10th house, you might as well embrace the reputation of your family and figure out how to out wit, out smart, and out last your many envious competitors. In my opinion, this is my top pick for men.
Celebrity Examples: Barack Obama, Prince William, Prince Harry, Queen Elizabeth II, Priscilla Presley, Carl Jung, Ariana Madix, and Sean Connery.
Side Note: If your Midheaven is in Aquarius or Leo, its likely you need to carve out a name for your self outside your family. More on this in another post. :)
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