#trying to be consistent era
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jinnex · 2 years ago
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just finn. or
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hyacinthsdiamonds · 10 months ago
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Imagine having the fastest car on the grid, but Max Verstappen lives so rent free in your head that you try to copy him instead of doing literally anything original... Mclaren, you'll never be him, no matter how many times you claim the orange army as your own!
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pilotduty · 2 years ago
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my growing collection of p squared doodles from this week (all in varying states of unfinished)
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wyrmwizzard · 7 months ago
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here's a lil collection of some of the best from my 2021 sketchbook. in review, my style was definitely a bit.... rough. but! one thing I think I've certainly always had is a distinctive style. I've stayed extremely stylized, but my art now is definitely much more ... discernable.
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xxplastic-cubexx · 3 months ago
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pin that says 'i really wish i were playing marvel rivals right now'
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kerryweaverlesbian · 11 months ago
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Kicking my heels thinking about Dean giving Cas something to dress up in for a case in one of his giddy 'Cas is here!' moments and when he comes out Dean is all "sweet!" and "looking good!" and "give us a twirl!" so Cas turns in an awkward little circle with his bashful little 'getting positive attention from Dean' smile. And as Dean passes him to say "let's go get this [mashed up pop culture reference] son of a bitch" he pats Cas’s hip. This is real this is real to me.
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ldwritesstuff · 5 months ago
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Alright, finishing up chapter 14. I should probably go post chapter 10 here soon. Hmm, when was the last time I posted a chapter? Let me go take a look-- . . . . .
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Uh, whoops. I'd better hurry with finishing 14 and be on time posting 10!
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galactic-rhea · 8 months ago
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anyways it's fridayyyyyyyy babeeeeee, tonight's comic will have a Ben Solo Jumpscare
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pamshindouu · 4 months ago
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It's fun looking at this new Lucemon drawing I did now and comparing it to that traditional piece of him I did a few years ago and the one sticker design I made a while back too (that I'll probably post here eventually as well) and noticing how different they all look. I'm sure that finding a unique artstyle that suits you and feels right to you must be great and all, but personally I love being chaotic and experimental and always doing things differently. I do still have a bit of a consistent style behind it all but it keeps morphing into different things. And I like that. It's nice :)
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debtsunpaid · 1 year ago
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love the side characters of hellblazer because while constantine's out kicking the shit out of a coffee machine, ritchie's a room over like this:
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"hurry it up," he says. that's typical of bloody constantine. he should try following a ten-dollar pyramid of prayer donation from liberty, iowa — through twenty different computer systems — to an account in barclay's bank, glastonbury, england. and that was the easy part. this tongues of fire system is like nothing i've ever got into before. "hurry it up" — huh, he couldn't even begin to comprehend the ecstatic terror, the pure joy of total freedom to move — powered only by the engine of will — through this interminably awesome beauty. it's definitely the best buzz yet. not that john would appreciate that. he's too damned tight-ass these days — never been the same since newcastle. still, i suppose that changed us all. we all went a bit crazy after newcastle. wonder why he's so interested in these resurrection crusaders? there has to be a woman involved. john'd go to hell and back if he thought there was some interesting sex in it. now what's this — some kind of interface? bloody strange one, though. they certainly don't want any unauthorized access to this system. talk about defenses — this is a positive minefield of booby-trapped logic bombs. a wrong move here could be fataaaaaal —
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saberboi-2 · 7 months ago
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corneliast-14lover13 · 2 years ago
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THE ERAS TOUR + OUTFITS ↪ @pscentral event 19: music
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steviescrystals · 9 months ago
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after 21 years of not understanding or caring about football i fear bo nix might be the one to singlehandedly get me into it
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seafoam-taide · 11 months ago
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I have this crazy idea. Hearme out. What if they invented a recovery that wasn't twice as painful as the suffering itself.
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prokopetz · 4 months ago
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I apologise if you've already answered this, but I tried searching your blog and I'm unsure if you haven't or if it's another example of Tumblr's amazing search system.
I was talking with a friend recently about how much of a culture clash the Monk Class is compared to the rest of Dungeons & Dragons and was wondering if there is a coherent reason for their original inclusion. I'm aware that they're largely influenced by Shaolin monks as depicted in Hong Kong cinema in the 70's/80's as compared to the Sword and Sorcery stuff most of the rest of D&D takes influence from.
Basically, my question ultimately boils down to, "Is the Monk Class there purely because of an original player wanting to rule of cool their way into playing something wildly out of genre, or is there a stronger link between Sword and Sorcery and Hong Kong cinema that could have organically resulted in the Monk Class joining the rest of the classes?"
A lot of the link between the two was simply a matter of time and place. The kung fu craze hit North America at just about exactly the same time as the sword and sorcery revival that gave us films like Clash of the Titans and Beastmaster and The Sword and the Sorcerer and Dragonslayer and Krull – not to mention the Arnold Schwarzenegger Conan adaptation, which revived popular interest in first-wave sword and sorcery literature – so there was a lot of it going around. Analysis of early Dungeons & Dragons as a product of its media influences often overlooks that it was largely drawing on what was trendy in American popular media in the 1960s, 1970s and 1980s. Even the tonally incongruous Lord of the Rings references weren't a deep cut; while the books were originally published in the 1950s, they'd experienced a strong resurgence in the 1970s, putting them firmly in the popular consciousness at the time that D&D was being developed. All this being the case, it's not surprising that early D&D was also substantially influenced by Hong Kong action cinema.
That said, the reason the monk character class in particular (i.e., as opposed to kung fu media influences more generally) is there is allegedly because one specific guy in one of the game's early playtest groups really, really wanted to play as Remo Williams from Warren Murphy and Richard Sapir's The Destroyer; several of the class's signature abilities are direct references to powers Williams exhibits in the course of the novels. Remarks from folks who worked at TSR at the time have pointed the finger at Brian Blume as the Remo Williams fan in question, though accounts are conflicted whether Blume was actually an uncredited contributor to Dave Arneson's Blackmoor (1975), in which the class makes its first proper appearance, or whether Blume's interest merely prompted its inclusion.
This is the case for the character archetypes in a lot tabletop RPGs of that era; instead of trying to work out what classes "ought" be be present, authors would simply start with the types of characters their playtesters actually wanted to play, often based on specific popular media characters, then work backwards to derive an IC rationale for why those were the setting's standard adventuring professions. Other examples from D&D in particular most obviously include the Ranger (based on Tolkien's Aragon, naturally), but also the Paladin (principally inspired by Holger Carlsen from Poul Anderson's 1961 isekai novel Three Hearts and Three Lions, also the source of D&D's goofy regenerating trolls), the Assassin, back when it was still a separate character class (probably mainly based on the Assassin Caste from John Norman's Gor), and even the Wizard to a large extent (less Gandalf than you'd think: a large portion of D&D's iconic wizard spell list is lifted directly from the 1963 Vincent Price film The Raven).
(I often think that modern indie RPGs could benefit from reviving this approach. Like, fuck textual consistency – just pick half a dozen of your favourite popular media characters without regard for the compatibility of the source material and work backwards to explain why these six random assholes are your game's playable archetypes!)
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taylorsverz · 1 year ago
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sorry for disappearing idk what to do anymore lmaooo
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