#ts3 electronics
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simskool · 9 days ago
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sims 3 cool gaming consoles, functional — playstation 3 — xbox 360 — nintendo wii all by Nayara on TSR
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thebleedingwoodland · 3 months ago
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TS3 - Gaming PC & CPU
F U N C T I O N A L P C & D E C O R A T I V E C P U
B U Y M O D E
Because so far for the last one year, there is no trolls, no troublemakers harassing and arguing on my post with ignorant comment, I gave this functional PC as followers gift. Thank you to my real followers for supporting me.
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The PC is cloned from Base Game ComputerFlatScreen. The monitor is based on ASUS VY279HGR Eye Care Gaming Monitor – 27 inch FHD (1920 x 1080). Mouse is Razer Basilisk V3 35K. Keyboard is Logitech G512 Mechanical Gaming Keyboard.
I do not show the brand for more generic use.
Fully functional. The only known issue is the blinking lamp on bottom of the monitor that I cannot erase. Please ignore it.
2 Presets, no recolour channels.
2048 x 2048 pixels. You can see the graphic details on the keyboard.
Polycount: HIGH 13279 vertices, 17012 faces. You can see the shape details on the keyboard.
Price: § 1,850
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The Gaming CPU is decorative, with Glass material. The texture is mixture from various sources I can find on websites. The front side (RGB fans) from Corsair and the graphics card is NVIDIA GeForce RTX 4070. You can find on category Electronics > Computers
1 Preset, no recolour channels.
1024 x 1024 pixels.
Polycount: 1947 vertices, 1704 faces
Price: § 5,550
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Base Game compatible
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[ Download ]
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simweedie · 1 year ago
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i'm done with s4 lol
hi guys it's been a sec. i haven't seriously played s4 since growing together came out and even then i got bored super fast. i think EA is ridiculous and i'm just so done. the growing together patch completely broke my game and i realized it was due to laundry day. it's been over a year and laundry day completely breaks my game still. you'd think this would be a high priority issue because the EA thread about it is still active today and 50 pages long, but nope.
most of my WIPS for the sims 4 were just basic shit that can be done in create a style so that I can have matching woods, or *GASP* solid colors. recoloring was extremely boring for me and I never finished anything. i would love to contribute more to having more basic shit in s4 build mode but i don't have passion for it anymore.
i still have the simulation itch though, so instead of waiting a year for paralives (!!!!!!!!) i labored over s3 for 2 fucking days and now it runs beautifully, looks great and i played for like 8 hours straight once i got it working. i want to thank this community for being so great and keeping s3 and s4 alive. the decline of this franchise hurts, i know many of us grew up playing and loving these games.
anyway, that's my update. wave the black flag. screenshots will follow.
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simcaistk · 6 months ago
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If you ever wondered, just like me, what TS3 cover art would look like in TS2 style... Far from perfect but curiousity's satisfied.
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murfeelee · 1 year ago
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TS3 vs TS4 Features - Supernatural
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I saw @moonbiscuitsims' comment here about how EA added "way more features" in their TS4 occult packs, and I wanted to talk about it in depth, cuz that's a misleading statement. Y'all know TS4's my trigger.
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Cuz yes, on paper, EA offers a LOT of stuff in TS4 packs. But the saying goes: as broad as an ocean and as deep as a puddle. 😬 QUALITY, versus QUANTITY, which is crucial for replayability, customization, variability, and ultimate longevity. And another thing is the TIMEFRAME that that content was released. Sure, if it takes you 10 years to develop/dripfeed your frikkin game, ofc you can add more content over more packs; than if you'd just stuck to ONE dedicated pack, developed it in 1-2 years, and given people arguably BETTER, if not MORE content.
My gut reaction's to say EA had BETTER be offering more content! 😤 Not even to justify the ridiculous pricetag or anything, but for the simple fact that TS4's supposed to be NEXT GEN. It's SUPPOSED to be bigger & better than everything that came before it. Why are we sitting here for 10 years with TS4 if it ain't gonna increase ANYTHING but my rising blood pressure & trust issues?!
So Imma just examine TS3 SN in comparison with TS4's packs, and give my take on what's been going on, from 2012 (SN EP) to now.
Missing Features: TS4 Fairies
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A fairy was the very first sim I ever made in TS3 back in 2009 (my avatar sim, Sakura). Watching the SN announcement trailer for the first time dang near made me cry. TS4 could never; moving on.
Missing Features: TS4 Zombies & Toadsims
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TS4 Tragic Clowns are a W for the apple juggling & costume. I think EA was lazy by slacking on the clown just cuz he's already dead in Sunset Valley; and I guess they don't expect players to resurrect his ghost. SN EP did nothing to actually improve/expand him, just creating the alchemy Clown Potion; I guess to better integrate fishing the Clownfish into the lore.
TS4 Vampires GP (2017)
This is an easy one. I've said since TS3 Late Night EP (2010) that TS3's vampires are utter dogtrash, and the SN EP did eff all to patch/improve them, and I will die on that hill (until someone figures out how to give convert TS4's functional coffins & vampire fights & special FX). Compared to every other occult, I have more mods installed just to try to fix how effing busted & stupid vamps are; and these sparkling Twilight dumb AF bloodsuckers STILL get on my dang nerves.
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IMO, TS4 Vampires is hands down the best pack EA ever made for TS4. 10/10, the attention they put in that pack outclasses darn near everything else they did until TS4 Seasons. Undisputed W, yes. 👏
TS4 Realm of Magic GP (2019)
Disputed W. I gave it an 8/10 at BEST, cuz magic/fantasy's a win, but I am disappointed. If this had been a home run for EA, I'd've shut my dang mouth, ISTG. But alas. I went on a long AF tirade against RoM when I realized that a lot of its so-called "new" features were things we could already do in TS4, with a flashy coat of paint--let alone things TS3 & the SN EP did, and better. Some things I didn't mention though:
Muggles who ask spellcasters how to do magic are sent on a fetch quest for Magic Motes, which is EXACTLY what the ITF EP Time Traveler occult Emit Revelart makes normies do to, finding Power Cells to learn how to use the Time Portal.
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The Witch's perks/ranks system works just like the Vampires one, so kudos to EA for not fixing something that ain't broke I guess.
The Spells: At MTS I actually broke down what each of TS4's spellcasters do that's largely nothing sims couldn't do in TS3, even before SN came out (via SHT Genies or SSNS Aliens, or the Store).
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TS3 Witches (let alone other lifestates) can do most of this either through alchemy or inherited features from older TS3 packs. This was a huge RoM dealbreaker for me, as I'd been hoping for WAY more innovative features in TS4's spells--the whole point of Spellcasters--than just an elaborate set of cheats. TS3's Witch's main features are fewer, but far more cohesive, IMO. (Granted, NONE of the packs holds a single candle to the GOAT that is TS1's Makin Magic, which had WAY more features than TS2, TS3 & TS4; and was CHEAPER. But I digress.)
There's no unique features with TS3/TS4 wands; they act the same way; the effects are just different, and TBH I'm not a fan of either--I wish wand/magic FXs could be modded in different colors at least (like BLACK 😈). But I DO like that in TS4 they can duel for rewards.
TS4 brooms do EFF ALL in a closed world; EA made them exactly they way they were in TS2, with zero innovation. (IIRC kids can't even use them--EA's hatred for kids & elders ALMOST matches MY hatred of EA.)
IMO beekeeping doesn't count, cuz TS3 included it as a small feature for alchemy ingredients in the SN EP, while TS4 integrated it far better in SSNS to work with gardening, which is genius.
Speaking of SSNS, there's the Weather Stone that only appears if you have both SN & SSNS, so occults can conjure magical weather effects over the whole world. (I'll talk about the best perk under Crystals SP.)
Familiars are the certified W for me with RoM. They're the best & most unique & most well-thought out & feature of the GP, IMO. ❤️
Extra TS4 features I think are supremely cool are spellcasters' books floating whenever they read anything. And their cauldrons have much cooler animations, and I'm so jealous that y'all can cook food in them; EA should've added that to the Store Cauldron, although I guess I understand why they didn't in the SN EP Alchemy Cauldron.
A lot of RoM's features are wrapped around Glimmerbrook. Access to Glimmerbrook comes with the Glimmer Stone key--and I WOULD use that as a segue into the Crystals SP, but I'll hold off. I already vented about Glimmerbrook in my Werewolves GP rant--but I'll get to that in a minute, too. The bigger issue is what even constitutes a TS4 "world"--those non-customizeable tiny AF clusters of tiny AF lots and huge swaths of decorative set dressing--let alone the Diagon Alley ripoff EA loves promoting like I was born yesterday and never saw Harry Potter. GORGEOUS realm, of course, like many EA worlds are. But they're largely just set-dressing, which irritates me to no end.
TS4 Paranormal SP (2021)
I've ranted & raved about Paranormal before: 7/10 at best.
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TS4 Seances with the crystal ball work very differently from TS3's Soothsayer's Crystal Ball, which wasn't about banishing ghosts, but improving progression for SN's Witches & Fortune Telling (career). Fortune Telling's NOT a ghostly job, although the boho aesthetic carried over to TS4 Paranormal. (On top of the fact that they promised this whole NOLA Voodoo vibe, but delivered ZERO cultural accurate features reflecting ANYTHING from Haitian Voodoo, wtf? It's all hippie boho New Age BS--why TF does the tutorial ghost look more like Johnny Depp and less like Dr. Facilier, I ask you, EA.) Granted, some of the interactive objects are nice, like the calming dollbaby & magic candles to purify lots--kinda like TS3 incense. But again: 1-trick ponies. Yes, the animations look great, but crystal balls are typically for divination, asking spirits about the past/present/future, not removing haunting poltergeists, so I don't really get it. Stylish & gorgeous! But GENERIC AF substance-wise.
IMO, TS4's Ghosts are an L across the board; all the way from the base game--that bafflingly launched in 2014 WITHOUT ghosts until they were patched in a whole month later after everyone rose a stink (IIRC TS4 kids can't be ghosts!?)--to present. EA's been over/course-correcting from that gaffe ever since, with like double the amount of Death types than TS3. I DO NOT like how TS4 ghosts colors are tied to Eeemotionnsss~! (more like they're a sentient Plumbbob). TBF, kudos to TS4's smoky cloudy effect when ghosts appear. But the lack of unique deaths & ghost types in RoM (aside from Spellcaster Overload & the Night Wraith) made me roll my eyes, as SN EP's ghost types are some of my faves (ITF & SHT are also my top 3).
IIRC it was the SN patch that unlocked all types in (basegame?) CAS to make playable Ghosts. SN's Philosopher's Stone allows sims to summon new playable Ghosts (and ofc allows for transmutating cheap objects into gold ingots--more on that later), or it can just kill you and make YOU the new ghost, LOL.
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But as for features, sure, TS4 ghosts have more interactions--though they're all pretty, rather than scary (vs TS2 ghosts, which were SCARY). TS4 ghosts lost the HORROR to just be silly/goofy or just CUTESY--especially the little spectres from Paranormal.
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Speaking of horror, I can't talk about ghosts w/out bringing up TS3's AMB EP, cuz the Ghost Hunter (profession) is the real parallel with TS4's Paranormal Investigator (freelancer). In TS3, they actually stuck to their promised main premise (Ghostbusters). Overall, TS4 Seances are nowhere near as fluid as TS3 ghostbusting. In TS3 you can run all over the world using gidgets-gadgets to detect/fight ghosts & sprites, not just inside haunted houses, but anywhere they happen to spawn (ofc inc. graveyards). You're not just locked to a lot/house the player already knows is haunted (cuz you just toggle Haunted Lot to trigger the feature--SN's Ghost Gnome object isn't exactly the same, but it does spawn hauntings on the lots you put them in). ANY TS3 indoor/outdoor residential/community lot can randomly get haunted during a Ghost Hunter's shift; and you never know which one it'll be, or what kind of shenanigans will happen--EVIL ghost or just some sprites--which skyrockets replayability & keeps things fresh & interesting.
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Functionally, Paranormal had no right to be that dang good for a Stuff Pack. That was a Game Pack; IDKY EA insists otherwise; esp. when it offered more & better things than some actual GPs. I'm confused. However, a serious problem TS4 has is that it gameifies everything to the point that TS4's numerous features lose their spontaneity, and just become rote--BORING. The ectoplasm everywhere just becomes another mess in your (haunted) house you have to clean--CHORES. On top of me not liking TS4 ghosts' look & vibe (and I HATE TS4's Bonehilda). Quality over quantity, EA!
TS4 Werewolves GP (2022)
Speaking of ghosts, waaaay back in 2020 I told the spirits precisely what I wanted from a potential Werewolf dedicated TS4 pack. Did they listen? HAYUL NAW. So in 2022 I said everything I had to say about the Werewolves GP, and accepted the fact that EA's INEPT.
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Do TS4's wolves have MORE features than TS3? YES ofc (even in 2012 everyone complained that Witches & Faeries got the lion's share & Werewolves got shafted--they're basically glorified Familiars for Witches/Alchemist to find collectibles--more on that below). But was most of it GOOD features though? Debatable! I LOATHE the 2 wolf packs, which was what I'd most looked forward to; plus the whole world's aesthetic was ugly homeless-grunge, without a single bit of creativity or originality--only EA could make monsters as terrifying as werewolves effing cartoony hipster squatters. 🤦 7/10 at best.
TS4 Crystals SP (2024)
These crystals are ugly, EA. Which is weird, cuz the basegame TS4 gems & esp. space rocks are GORGEOUS. I have no idea which vision-impaired dev at EAxis thought these nasty looking opaque poorly-painted rocks were pretty.
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Features-wise, granted, having TS4's bonafide Gemology skill from the Crystals SP's nice, instead of TS3's basegame hidden Collector skill. But the functioanlity's largely the same: cut more, unlock more (which I prefer to cheat my way through--TS3 thinks I have time for all this gameplay, LOL). (Not to mention all the extra features TS3's Aliens, Simbots & Plumbbots have when interacting with gems, space rocks, or metals.) TS4 only got 10 gem cuts for 27 crystals (=270), (+25 metals); compared to TS3's 16 gem cuts for 28 gems (=448), (+16 metals with their own separate ingots). Of TS4's 10 cuts, the Skull Cut is the ONLY one I think looks better (ignoring the atrociously flat textures ofc) than TS3's (which TS4 copy/pasted--no agates, no crystal ball, wtf).
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The Garden Gnome cut isn't unique to TS4, as TS3 has several craftable (glass-only) Garden Gnome cut from the Glassblowing Machine (more on that soon).
The only TS3 gem that genuinely affects sims is radioactive Tiberium from the WA EP, so more features is definitely a plus. The best addition is TS4's Charging Grid feature--I LOVE that TS4 crystals can be imbued with magic energy--it's like TS3's Store Crystal Tree, ITF EP's magic crystal plants & the SN EP Mood Lamp all rolled into one. @greenplumbboblover's WIP Interests & Hobbies mod brainstormed integrating that functionality that back in 2020.
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The functionality of the TS3 SN EP Gem Cutter & the TS4 Crystal Tree are similar, though ofc the tree's wallet & eco-friendly; and it's a plant, not a hunk of machinery, so it naturally has that going for it.
There's also the SN-SSNS Weather Stone, which gives werewolves the ability to summon a Hunter's Storm, raining a hail of gems, rocks & metals over the whole world for easy loot farming. (The best perk, though my fave is the Faeries' Reviving Sprinkle for gardening.)
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Aside from SN, TS3's real equivalent is actually the Prism Art Studio Venue's Artisan skill. Cuz the REAL seller's the jewellery-making. There's ~100 CAS items in Crystals SP (plus 30+ regular Build/Buy mode objects). At $10, the Crystals SP is a steal, at least when compared to the BONKERS $20 tag on TS3's Prism Art Studio at the Store (2014). IIRC the Glassblowing Machine newly added 16 craftable CAS items & 13 craftable glass objects (as SN already gave us the Gem-Cutting Machine & AMB already gave us the Widgets work station); and 8 Build/Buy objects (inc. the goated L-shaped "spiral" stairs). It also added 5 craftable Perfumes for sims to use.
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So while the Crystals SP added NICE features, I wouldn't say they added MORE features. Rather, they added more content: Quantity. But as for Quality, I think TS3 beats it out--the Prism Studio's a effing ripoff, but AFAIK it added features TS4 still doesn't have yet (craftable glassblowing & perfumes, spiral stairs); and the objects it did add are pretty nifty.
Timeframe-wise, we got the 2014 Prism Art Studio's Glassblower 2 years after the SN EP's Gem-Cutter; 5 years after the 2009 basegame. Compared to TS4's wait for the Crystals SP 2 years after Werewolves, 3 after Paranormal, 5 after RoM; and a whopping DECADE after the basegame launched in 2014. Wtf, EA?
Still, I'd say the Crystal SP's a 7/10 (there's not enough gem cuts, the gems textures are ugly, and most of the features were lifted from things TS3 had innovated 10+ years earlier).
TL;DR
Quantity =/= Quality.
EA's been taking way too long releasing packs to have the nerve to present debatable content--it should be goated releases EVERY time; esp. since everyone agrees TS4 is easier to create content for, so much smaller in scale/scope, and with an infinitely larger budget & fanbase than The Sims franchise ever had. There's zero excuse for EAxis' mediocrity, when TS3 was churning out EPs like it's life depended on it: SHT, SN, and SSNS all came out the SAME EFFING YEAR. 2012 was LIT.
EA, you suck.
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itspoyo · 4 months ago
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EA should just stop being a video game company and become music producers because they never miss with Sims soundtracks.
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modestpixels · 1 year ago
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Two of EA’s biggest mistakes:
- They gave us The Sims 3 but no 64bit version. Limiting the game to roughly 3.7GB of ram before it crashes. And it supposedly has a RAM leak (I always wonder if it just increases the longer you play until it reaches your pc’s limit)
Only hope we have left is for cpu’s or windows to stop supporting 32-bit apps so they are forced to make a 64-bit version just like they did for Mac
- They gave us The Sims Medieval but no legacy style gameplay with it. The ultimate reward for completing all quests would be a full blown The Sims Medieval Legacy gameplay..
Sad…
That’s all
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twilightofthesandwiches · 1 year ago
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hsslilly-blog · 11 months ago
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heh.. i guess you could say im a GAMER
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violet-moonstone · 1 year ago
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its so godamn stupid that i have to log in to the ea app using wifi to play an OFFLINE game
why do i need to login to anything to play the sims???? it wasnt like this for years and it was so much better that way!
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It is so, so strange how EA went through the effort of rewriting The Sims 3 as a 64-bit & Metal Graphics game on the Mac, but the second they got it semi-working, they just abandoned it. There are still major gameplay features and graphic elements that are broken in the 64-bit version, especially on ARM Macs, and they know it's like that. It's just so odd that they went through the entire effort of reworking the entire game, but won't fix a few simple issues that prevent it from being playable.
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thebleedingwoodland · 3 months ago
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Here is compilation of fixes for Shang Simla, China World in The Sims 3 World Adventures, by now today 5 April 2025.
I made these mods to fix inaccuracies of Chinese culture that the developer - Electronic Arts - made. Without getting paid or compensation at all.
DEFAULT REPLACEMENT:
► Shang Simla Forbidden City Icon MOD
► Red To Gold Colour Mod for TS3 World  Adventures EP's “FountainAsia2x2″ 
► Dragon Cave Colour Mod “Gold & Colourful” TS3 World Adventures 
► EA’s Chinese Lantern Red Colour Mod 
► Stir Fry Texture Replacement Mod
► Chinese Chopsticks Longer & Texture Replacement Mod
► Authentic Chinese Spring Rolls Replacement Mod
►Mooncakes & Mooncake Machine Maker Remastered: Mooncake Mesh & Texture with Enhanced Graphics & Enabled to Buy Mode & Renamed Mod (All Languages) & Icons Replacement Mod
►3 STBL Renamed Mods: "Asian” –> “Chinese” and others...
(All mods above need World Adventures Expansion Pack to work)
BUY MODE:
► Chopsticks Porcelain Storage
► Chinese Cuisine 【中國美食】12 Custom content (Decorative)
(Base Game compatible)
Addition not to fix Shang Simla innacuracies, but still relevant because the developer should did research to give Chinese New Year items from actual Chinese people input rather than making random "Chinese-inspired" items from Western perspective.
BUY MODE:
► Chinese Dragon Lamp from Sims 3 Store Gold & More Recolours
► Chinese New Year 2024 Decorations Collection
(Base Game compatible)
Have fun and Happy Simming~
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vavuska · 1 year ago
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Not gonna lie: I think EA put more effort in Sims 3 than Sims 4. At least Sims 3 looked like a work of love and not a money grabbing machine.
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goldroses123 · 1 month ago
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Sims 3 family
sims 3 family
Sera Hendrikson
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pop music ...her fav color blue
hamburger
genuis
ambitious. and green thumb ... perceptive ..aquarius ..young adult
private eye
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Steven Hendrickson
he loves the color purple and fav all time food is cobbler , and edm . Workaholic and hot-head,snob , and mean spirited . born salesman ...ceo
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Veronica Henderson
her favorite color is red and she loves pop music .. she is Aquarius and can be dramatic . she is a loner and but she is proper. she is a webtoon writer. absent-minded. veganized salmon
so they are looking at Lore old home.. really now the truth is they move to the other house ..which is theirs.
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dandelionsprout42 · 8 months ago
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This remains
the
wildest patch note I've ever read in my entire life. None above, none equal.
And yes, it is a real note, written by EA, for Sims 3, for a real patch. https://www.thesims3.com/game/patches/-1359649085
It also took them almost 2 months after the release of the Pets expansion pack to notice this and for them to decide to patch it.
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fuckyourtriangles · 10 months ago
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Love that I can't play my game because the launcher isn't functioning at all. Love that for me, honestly.
Thanks, EA.
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