#ue4jam
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game jam game jam game jam!!!!
the theme is “Running out of Space”
#shut up knamil
is the tag to blacklist if you don’t want to see my rambles
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Glitchphobia is a short and stylish non-euclidean puzzler set in an unstable reality where the laws of physics bend and break.
Read More & Play The Full Game, Free (Windows)
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Partook in the 5 days long Unreal Summer Jam this year. Here’s a pile of assets I made for the game!
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A team consisting of two of my coworkers and me have made a small five-minute game about a space cat stuck on a space station for Epic MegaJam 2019. It was a real blast to work on! It’s the first time our jam idea has really formed into something playable and downloadable, so apart from a few bugs, we’re all very happy with the result! :D Play Homesick Feline on itch.io! (Windows only, requires keyboard and mouse)
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Have you ever wanted to be a parkouring ostrich?! Well, here's your chance! . https://terzalo.itch.io/an-important-delivery . . . My amazing talented SO isn't on Instagram, but here's his Twitter: . http://twitter.com/terzalo . . Our entry for the #ue4summerjam #ue4jam #games #game #ostrich #animals #feelgood #parkour #playit #terzalo #dito #gamedev #indiegamedev #indiegame #spaceskeletons https://www.instagram.com/p/B1IbM8oD7ZY/?igshid=16nk2ihn5hqqr
#ue4summerjam#ue4jam#games#game#ostrich#animals#feelgood#parkour#playit#terzalo#dito#gamedev#indiegamedev#indiegame#spaceskeletons
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👉 Hi, here's a video showing the first tests of the Menu & it's graphic options 🆒👋
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👉 Hola, aquí hay un video que muestra las primeras pruebas del menú y sus opciones gráficas 🆒👋
#blackparabyte #domediscover #indiegame
#jrpg#game#anime#Rpg#indiegames#indie game#indiedev#indie#adventure#3d artwrok#3dart#3d#3dпечать#3ddesign#desing#screen shot saturday#screenshot#ue4#ue4jam#indie dev
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My Submission for the Unreal Engine Winter 2019 Game Jam, check it out!!
#ue4jam#indie dev#coupdamour#unreal engine#winter gamejam#gamejam#twinstick shooter#pop team epic#my stuff
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The Animal Shrine - Blog 06 - Bits and pieces (and a plank)

(initial post from Oct - Dec 2018)
I finally replaced those cylinders I had at the very front that were supposed to be shrines.
There were still some crucial bits that I didn't have even in greybox. Mainly because I was pretty confident that I know how I want them and it wont take that much to do them. Was I right? Well it took me 3-4 different iterations of doing the same balcony before I settled down on what I like, so maybe I wasn't right after all. But I'll tell you what - it felt refreshing and nice to do it after falling in the hole of "oh is this texture worth anything" yesterday and the day before that.

Props are still placeholders and some lack textures. Then there is the very long roof which is 3 shrunk huge roofs and thus the baked AO that has left marks as if from burnt. The bits that are not textured though I even UV mapped so it should be relatively quick to give them the wooden look.
I'm still working on the texture of the roof that you see on the big one. First version was very grey and dark, then I went into more of a brown warm wood look which helped a lot. The bits on the very top are gonna be metal and have oxidised green parts (bronze) that I hope will contrast nicely with the wood. Still I feel like it lacks a bit of variation and texture and as such I will go over the edges and add metal ornaments/rain plates and so on, that will hopefully break up the wood and make it more interesting.
Here is an ordinary wood planks texture I did in Substance Designer to go on the walls:

At first I though it was very boring and dull and is gonna look bad in Unreal. Turns out that wooden walls are very much ordinary, and maybe its for the best not to have anything crazy going on. I think i will leave it like that for now, see how it works with the metal and with the rest of the textures in the scene, and then maybe come back to it and add detail, make it actually realistic or completely change it.
GIF time!
The GIFs remind me of one last thought that I have about my scene development. Most of the angles I show in the GIFs have the thinking of "what would be the best angle to fit everything in the picture and show my progression in the most transparent way". Thus the far-away aerial shots from some of the previous posts. What I really should do soon though, is pick some specific angles that look good and make the scene justice. Then I will have to stick to those and make sure they above all look the best so I can use them as final images.
The idea behind my whole level and development here is that I want the scene to have the "Game Ready" look, where if you throw the player in, no matter First or 3rd Person, he can traverse anywhere and everything will look perfect from any angle. Will that work though? I might have to accept the fact that I might not be able to do that for the short deadline we have. Not with the quality that I want anyway. And if that is the case, then I need to have proper angles and bits where I can fall back to and know that they will work.
For now though, I'm sticking to the "Game Ready" mentality, no matter the size.
As always, comments are much appreciated and have a good night from me.
Pete.
You can see the final result of this blog here. This is one blog, part of 17 other entries on the topic of making this whole project. Make sure to check my profile here to read the rest.
#3D#3d art#3d model#3d assets#3D Artist#game development#game design#game dev blog#Peter Dimitrov#The Animal Shrine#Unreal#Unreal Engine 4#ue4jam#ue4#Substance Designer#Autodesk#maya#art#artist#digital art#photoshop#architecture#environment art#video game art#izumo taisha#feudal japan#japanese#japanese architecture
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We made a game for #ue4jam. Check it out!
Posion to Cure:
Kingdom is infected! Our people are suffering! Can you determine the right dose to cure everyone? Use your intelligence to save the world once again! Itch.io : https://threeanglepie.itch.io/poison-to-cure
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MonkeySpaceCraft | concept for UE4 gameJam
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Yay, finished another game Jam.
So this time I had a better idea of what I wanted to do for gameplay because I���ve been playing a lot of LoL Team Fight Tactics. Initially I wanted to do something like that, but 1. TFT is pvp and networking is waaaay out of scope for me for a game jam. 2. Yeah nah, everything about TFT is way out of scope.
I did however, make a little strategy game where you build units and attempt to survive for 10 rounds.
I still have about 3 hours left if I wanted to work on it, but if I do I’d probably break it. I always run into problems building out the game balance, but any more tweaking and I might make it unbeatable or too easy. And honestly I doubt anyone’s going to try it other than the judges.
Regardless, XD, this is a link: https://knamil.itch.io/conco
I’m way happier with the results of this one than the last one. I think the last one I was just making a THING and not making a GAME. I did my best to make the noodles look nice too, so maybe I’ll be able to come back and work on it more after I take a break. Happily since this one was a little more reasonably scoped, I didn’t pull any all nighters. :)
Anyway \o/ I finished another shitty game. woo!
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The project is coming along great, finally got all the different weapon animations done. Saw them together in engine and realised I've made a Spook Troop! So I’ve made this little scene for these Bone Boiis to doot away in.
#pixel art#pixel animation#animation#animated gif#Character Design#game#game dev#game development#indie dev#memes#dootdootdoot#mr skeltal#spooky#scary#skeleton#graveyard#Stary night#unrealengine#ue4jam#Dank memes#skeleton band#Monster
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// will you escape glitch house?~ getting to the end of the four day game jam, tried to play to my strengths in art & music but learned some new programming tricks too! happy with how it turned out 👾✨// #glitchhouse #gamedev #musiclove #armyofone #ue4jam
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I guess I'll post it now. The ending screen for "An Important Delivery" . . . Working on this game reminded me of my first game jam because of the idea coming to us in the last two days of the jam and the rushed sleepless nights we spent making it. I love this feeling, even if I end up tired and craving sleep for days after this. . #gamejam #cityscape #anthro #ue4summerjam #ue4jam #animportantdelivery #ostrich #koala #wolf #llama #graffiti #parkour #rooftop #artistsoninstagram #animals #indiegame #indiegamedev #gamedev #characterart #billboard #visualstorytelling #makeitcount https://www.instagram.com/p/B1OPPz4AvN4/?igshid=1srjxrlqceg5e
#gamejam#cityscape#anthro#ue4summerjam#ue4jam#animportantdelivery#ostrich#koala#wolf#llama#graffiti#parkour#rooftop#artistsoninstagram#animals#indiegame#indiegamedev#gamedev#characterart#billboard#visualstorytelling#makeitcount
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