#unity city
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hunter-rodrigez · 2 years ago
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Fuck Unity (The game engine, not the concept)
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They want up to TWENTY CENTS per game install, once you reach a certain number of installs.
TWENTY CENTS
Just imagine, 100 people install your game and you suddenly owe Unity 20 fucking dollars. Chances are, you haven't even made that much in profits from 100 sales.
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It's time for unity to fucking die. How fucking dare they demand royalties from game devs for an engine THAT ISN'T EVEN FREE?
In case you don't know, here's a list of a few bigger games that use the Unity engine:
Hollow Knight
Rimworld
Subnautica
Pokemon Go
Cities: Skylines
Rust
Hearthstone
Pillars Of Eternity
Cuphead
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11oh1 · 16 days ago
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Los Angeles, 2025
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editsty · 2 years ago
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Tell him 🥺
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lotusishere · 1 month ago
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Keefe’s parents are basically what happens when a lavender marriage goes horribly wrong. Spread the word
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balanchine-ballet-master · 8 months ago
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Unity Phelan and Jovani Furlan in Balanchine's Tchaikovsky pas de deux.
Photo: Erin Baiano
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enchanted-keys · 2 years ago
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Unity Phelan and Russel Janzen in Serenade (New York City Ballet 2023)
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nct-leetaeyong · 8 months ago
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231125 NCT Lee Taeyong at Neo City: Seoul The Unity Day 5‬‬‬‬‬‬‬‬‬ © extase do not edit, crop, or remove the watermark
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yutopia-eleftheria · 3 months ago
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Who's hyped for Pokémon Legends Z-A !?
ME !!!
On February 27th is the Pokémon Day, since it was the release of the first Pokémon games. On this occasion, like every year, Gamefreak and The Pokémon Company are doing a Pokémon Presents to talk about the future of Pokémon. In this one specifically, we wanted one thing in particular : More informations about the latest game they announced : Pokémon Legends Z-A. It has been almost a year since we didn't have anything related to these games supposedly releasing at the end of the year. And they finally show us some images and videos of this game, who will most likely come out in November, just like Sword/Shield & Scarlet/Violet.
And of course ... I've wanted to do a drawing so badly ! So there it is !
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I'm gonna be honest, I didn't like the design of the protagonists at first, but they started to grow on me.
I used one of the shots we had from the trailer as the background.
I think it is also a good occasion for me to talk about this trailer and what I believe would be in this game, my opinion, etc...
--------------------Z-A-------------------
of all ; The Protagonists :
Like I said earlier, I didn't like their designs at first, and I can't really explain why unfortunately... But now, I really like them ! It's not like the best protagonist design (I think Rosa is the best of them all), but it's really cool ! And the coat in the colors of Zygarde shows us how important it's gonna be. Probably a replacement to Pokémon Z that we were suppose to have but never came ? Who knows yet !
The other thing about them : Why do they look like Professor Sycamore and our Mom from X and Y ?! I think we all pointed that detail out ! Does that mean something ? Or is it just a random design choice ? Honestly, I think it would be very interesting if Professor Sycamore was our dad. After all, we never have a dad in any games, except Gen 3 games with our dad being a Gym Leader. Other than this game, our father is completely absent ! So having our protagonist like, following their father's steps and research would be very interesting in my opinion !
But I'm probably overthinking things a little too much out there, but I really think that could add some potential to the game, especially after Scarlet and Violet with Arven being the Professor's child.
2. The Rivals ; Urbain and Taunie :
Not gonna lie, I almost did a fanart of one of the protagonists, and the other being the rival, but I don't really like their outfits that much. However, I really love their hair color ! The tye'n'dye between blonde and pink is really cute !
However, they seem to just be a recolored face of the Protagonist. Okay I guess ?...
I've heard that most fans wanted to be able to choose their rivals, which will be something new to the game. Frankly, I would love to chose Taunie, she is really cute ! But I highly doubt it. They will most likely do it like X and Y since it is in Kalos and have the rival of the opposite gender as your character, which means I will most likely get Urbain... I actually don't mind ! It's just that I find Taunie cuter.
3. AZ is back, but look completely different ?! And Eternal Flower Floette is there too ! :
I am actually not really surprised that AZ is back. However, what triggered me was his design : He looks so different ! Guys, here's what happiness can do to a man !
Now that he is forever with his companion Floette, he is the happiest man ever ! And it even reflects in his design.
What I love about it : the patched tissues. This detail shows how hard it is for AZ to find clothes his size. Like come on guys, the dude is over 10 feet ! Of course it is hard for him to find clothes his size, so he had to sue multiple of them together to have the right size ! This is really an amazing detail to his design, and I really want to draw him in this refreshing design one of these days !
Also, the fact that he seems to have some sort of orthesis on his left leg, and that he needs a cane to walk : What happened to him ? Is it because of his height, or something else ? I'm actually curious.
4. The Starter Choice :
The Starters were revealed as well in this trailer. Turns out our starter choice will be between :
Chikorita
Tepig
Totodile
And I have one question to this : WHY ?!
Why are there 2 starters from the same generation in this one ? I thought they were gonna do like Legends Arceus, with 3 starters from 3 different generations, but no. 2 from Johto and 1 from Unova... But if I'm being honest, I think it's because we almost never had the occasion to see them again. Like since HeartGold and SoulSilver, they were never an option, until Legends Arceus with Cyndaquil. I guess that would be the reason why ?
Even the theorists were wrong ! There were multiple possibilities for them, and most of them were from the trailers of the second DLC for Pokémon Scarlet and Violet !
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Treecko, Tepig and Squirtle Snivy, Fennekin and Totodile
Of course the one I didn't believe would have been true from these 2 images would have been the second one : If we follow the same logic as Legends Arceus, no starter from the generation would have been an option, so Fennekin is off the board. However, for the rest, that actually makes sense. But I have to admit that I am happy that Squirtle didn't make it. He already has a Mega and a Gigantamax. And since there is a possibility for the starters to have a Mega as well, it eliminates Squirtle and the Gen 1 Starters. I guess it also eliminates Treecko and Gen 3, but anyways.
In these 2 screens however, one of the appearing starters ends up as a choice : Tepig for the first and Totodile for the second.
Another Starter Trio rumor was : *Treecko *Tepig *Sobble
I don't remember where it came from, but then again, only one was right.
And of course the other option was the same generations as Legends Arceus, but with the other starters, so :
Chikorita *Tepig *Popplio
Snivy *Litten *Totodile
And it almost ended that way, but nope ! 2 from Johto so we broke the logic !
Also I truly believe that, just like Legends Arceus, they will have a Regional Variant that will add a new type (or change it's Fighting Type in Emboar's case). Having a Meganium and a Feraligatr with a secondary type would be amazing. They deserve it after all since Typhlosion got it.
There is one detail that caught our eye that really makes us believe that this is gonna be the case. When they show a bit of the battle mode, we saw "Disarming Voice" in Chikorita's set of attacks. However, Chikorita does not learn Disarming Voice through level up moves, which would mean this "attack" has been added to his level-up moves, and most likely hinting to a Grass-Fairy Meganium, and I'm all here for it ! Especially since Primarina is the only starter with Fairy as its secondary type, that would be so cool !
I don't really know what secondary type Emboar and Feraligatr could have, but Gamefreak could actually do something "funny" and make Emboar a Fire/Ghost Type, which will make 3 starters with that dual typing in a row, just like they did with Gen 3/4/5 with Blaziken/Infernape/Emboar. This might be turning into a running gag. Oh Dear...
/ OR ! /
They could remain the same, but have a Mega Evolution that adds a secondary type to them. I don't know honestly, but if one of the options does not happen in the game, then it's purely wasted and it would be nonsense if Gamefreak don't do that !...
5. The Graphics... :
I put the dots because I know where this is going... A lot of fans are angry, and keep saying that this is ugly. And I would actually have to disagree a bit on that. Of course it's not perfect and we are expecting more from such a notorious and rich game company as Gamefreak, but you cannot say that this looks worse than Scarlet and Violet. It looks better than Gen 9. Yes it could be better, but it is actually fairly decent. I just hope it's not gonna end ugly since it is the same motor as Scarlet and Violet.
One thing that actually "bothers" me : The Pokémon themselves.
Yes Scarlet and Violet was ugly, but if there was something that was absolutely stunning, it was the graphics/designs of the Pokémon.
Look at Charizard's design evolution from Gen 8 to Gen 9 ! It looks astonishing ! ♥
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It looks like a real dragon (yes I know it's not a dragon but Idgaf) ! It looks so menacing and all !
Yeah I'm all for the design evolution, except maybe one Pokémon...
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Honestly, I don't know how to feel about Venusaur. I understand the change and it would have been amazing, if he didn't look that ... derpy ?...
It's just the face that's bothering me and I'm really conflicted but anyways...
What I meant by that, is that I hope the designs of the Pokémon doesn't get downgraded after what they did with the models from Scarlet and Violet. The game may be ugly itself, but the Pokémon models were mesmerizing ! ♥
6. The apparently new Battle Mode :
The way of battling Pokémon seems to be closer to the Animé this time. Like apparently we can DODGE attacks ?! That would be so cool ! But then again it also depends how it will be executed in the game. And I hope that this is not gonna be something like "When you click Dodge the Pokémon will have a 100% chance of dodging", otherwise it will completely ruin the game as well as this new "experience"...
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Okay, I think I did enough mumbling for a singular trailer. I'll stop now.
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Just putting the drawing process down here for you to enjoy ! (or maybe not...)
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But hey ! Everyone has their own opinions and hopes for this game. So I would love to know yours. If there is something I missed out, feel free to tell me and I'll share my opinion about it !
Don't be afraid to share your opinions, and even if you disagree with me, just tell me ! I will not hate on you just because of that. After all, everyone has their own opinions and taste, that's what makes us so unique from one another !
Love you all guys ♥
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Melissa - BROKEN SERENITY
The Talon Roost
Unity City
Cascadia Administrative District
American Administrative Zone
Terra
17 February 3154
The bedroom was a quiet slice of sanctuary.
The pale silver light of Terra’s moon filtered through sheer curtains, casting gentle stripes across the dark hardwood floor. It was an almost sacred place.
Melissa sat at the edge of the bed, already dressed down to her underlayer: a soft, tight shirt that clung to her avian frame like an old habit. Her feathers ruffled slightly as she toweled them dry, still faintly damp from the shower. She was radiant in the way all warriors are when utterly at peace—quiet, glowing with the aftermath of effort and warmth.
Theodora stood at the mirror, brushing out her hair. She wore an oversized sleeveless shirt—Melissa’s shirt, technically—and loose, drawstring shorts. Her metal leg hissed softly as she shifted her weight, the quiet clicks of its calibration audible only in the stillness.
"Everything’s already shut down for the night," Theodora murmured, glancing over her shoulder. “Even Kazuo said he’d finally leave us alone. I checked twice.”
Melissa hmm'd in pleasure. “Then we should be... uninterrupted.” She spoke the last word with almost cautious optimism, as if saying it aloud might jinx the entire evening.
Theodora caught the tone, grinned. “You’re tempting fate.”
“I am not a believer in fate,” Melissa replied. “Only in statistics. And statistically, we are owed one quiet night.”
That made Theodora laugh. She turned, stepping across the room to flop—gracefully—onto the bed beside Melissa. “I’ll take those odds.”
They leaned into each other, Melissa's arm folding around Theodora’s shoulders. Theodora sighed, pressing her forehead against Melissa’s collarbone.
“This is nice,” she said softly.
“Aff,” Melissa murmured. “And it will remain so.”
They kissed, slow and warm.
For five whole minutes, the universe cooperated.
And then—there was a knock at the door.
A pair of knocks. Firm. Insistent.
They froze.
Melissa’s eyes narrowed. “No one is scheduled to visit.”
Theodora’s voice was dry. “Which means they’re about to schedule themselves.”
Melissa rose with all the majestic grace of a warbird denied her prize.
Theodora groaned and face-planted into the mattress.
The knock came again. This time the interval was shorter. More urgent.
Melissa moved to the door with an avian grace that suggested restraint rather than calm, and opened the door.
Standing in the hallway, slightly winded and holding a datapad like a shield, was Colonel Aisha al-Mansur—Melissa’s aide-de-camp. She wore civilian clothes, clearly off-duty, but her expression was pure military alarm.
“Commanding General Hazen—I apologize—”
“You are aware of the hour,” Melissa said evenly.
Aisha stiffened. “Yes, ma’am. I would not be here if it were not—important.”
Behind her, Theodora groaned into a pillow.
Melissa turned halfway back toward the bed. “It appears we are to be denied our peace.”
“Again,” Theodora muttered, sitting up.
Aisha glanced over Melissa’s shoulder and winced. “You were already in for the night. I’m sorry.”
Melissa took the datapad, eyes scanning it quickly. Her brow furrowed. “Helios?”
“The planetary council has issued a communiqué. Something to do with Clan Sea Fox transit rights. The local garrison flagged it as ‘potential destabilization.’”
Melissa handed the pad back. “They may wait until morning. We shall not reward them with haste.”
Aisha gave the faintest smile. “Message received, ma’am. Shall I tell them the Commanding General is indisposed?”
“Tell them I am otherwise engaged in a long-overdue planning session.” Melissa’s talons clicked softly as she stepped back, letting the door glide shut.
When she turned, Theodora was already standing, brushing the creases from her borrowed shirt. Her expression was fond, if resigned.
“I’m starting to think there’s a running pool among the aides about how long it’ll take someone to interrupt us.”
Melissa tilted her head. “Do you believe it is rigged?”
“Probably.”
Melissa sighed, the sound nearly lost beneath the rustle of feathers as she returned to the bed.
They sat down again, shoulders brushing.
“I am beginning to believe we are cursed,” Melissa said quietly.
Theodora bumped her playfully. “Just statistically unlucky.”
Melissa looked at her. Then leaned in again, one hand resting lightly against Theodora’s side. This time, the kiss was deeper. Slower. They breathed into each other. Silence held.
Then Theodora’s datapad lit up with a sharp ping from the side table. She reached out, flipped it face-down without looking.
Melissa did not even break the kiss.
Not yet.
The datapad stayed facedown. The message went unanswered.
The room remained dim and quiet, the light from the city bleeding in silver streaks across the ceiling. The bed was warm, the blankets half-twisted around their legs as they reclined again. The kiss had deepened, softened, lengthened into something that was almost stillness, something that spoke not of urgency but of presence.
Melissa's hand trailed down Theodora’s spine—an avian touch somehow both gentle and possessive. Theodora’s fingers curled into the short downy feathers along Melissa’s shoulder, her breath brushing against the corner of her lover’s beak.
There was peace in this. No war. No diplomacy. No reminders of rank or title.
Just warmth. Just want.
Then, another knock at the door.
Melissa froze. Theodora buried her face in a pillow with a stifled growl.
The knock sounded again. Then again.
Melissa sat up like a rising thunderhead, talons flexing in eerie silence. “If it is not a matter of planetary invasion,” she said softly, dangerously, “they will not enjoy the outcome.”
Theodora caught her wrist, gently. “Let me get it. You’ll scare someone.”
“I intend to.”
But Theodora had already slid off the bed. She opened the door.
Captain Kazuo Nakamura-McQuiston stood there, looking far too fresh-faced for the hour, though his expression immediately turned sheepish upon seeing who had answered.
“Captain,” Theodora said with the evenness of a woman who had nearly reached serenity and been torn from it. “You’re aware of the time.”
“I am, ma’am,” he said, lifting his hands. “I swear I wouldn’t be here if it was not urgent.”
She folded her arms.
He sighed. “Your brother called.”
Melissa made a very quiet sound in the background. Kazuo winced. “He said you have been putting off his messages for three days. He—uh—asked if he should call Command instead.”
Theodora pressed her fingers to her temple. “Of course he did.”
“I tried to tell him you were asleep.”
“He does not believe in sleep.”
Kazuo looked between the two. “Should I…?”
Theodora pinched the bridge of her nose. “Tell him we’re working on a briefing for the First Lord. And that I’ll return his call tomorrow.”
Kazuo hesitated. “He will ask what kind of briefing.”
Theodora turned to glance at Melissa—now seated at the edge of the bed, arms crossed, utterly unimpressed.
She turned back to Kazuo. “Tell him it involves diplomatic ‘coordination’ with Commanding General Hazen. That should keep him occupied.”
Kazuo’s mouth opened. Closed. “Yes, ma’am.”
The door slid shut.
Theodora didn’t move at first. Then she turned around and leaned against it, exhaling slowly. “We’re not cursed. We’re hexed.”
Melissa looked at her. Then, without saying a word, lifted the edge of the blanket in silent invitation.
Theodora crossed the room, climbed back in, and rested her head on Melissa’s shoulder. “If anyone calls again, I’m declaring martial law.”
“I will back your decree.”
They were quiet a moment. Then Melissa added, “Your brother is annoying.”
Theodora laughed into her feathers. “Yes. He is.”
And this time, at least for a while, no one knocked. No alerts chimed. No messages blinked on screens.
It was not the moment they had planned. But it was theirs.
For a brief, golden stretch of time, there was only warmth.
The quiet thrum of the building’s life-support system. The occasional rustle of the curtains. The reassuring rhythm of Theodora’s breathing against Melissa’s collarbone. Their legs tangled beneath the blanket, the world kept at bay by soft fabric and mutual exhaustion.
Melissa’s fingers traced slow, absent patterns across Theodora’s back. Not designed to distract or entice. Simply there. Present. Grounded.
Theodora sighed into the hollow of her throat. “We are not answering any more calls.”
“Correct.”
“Even if Terra is on fire.”
“We would be the ones setting the fire, in that case.”
They drifted. Not toward sleep, quite, but toward a stillness that made sleep seem possible.
Until—
The power flickered.
Just a blink. Enough for the lights to dim and the climate control to let out a mournful, choking cough.
Theodora tensed.
Melissa opened one eye.
Then came the shriek.
Not a real one. Just the unmistakable, ear-splitting screech of the fire alarm system activating. A high-pitched wail that cut through the peace like a vibroblade through silk.
Red emergency strobes flashed in the ceiling.
Melissa sat bolt upright, feathers fluffed in immediate combat readiness. “Neg.”
Theodora was already slamming her fist against the side of the nightstand, fumbling for the emergency override panel.
“System fault,” she snarled, reading the display. “The building’s fire suppression sensors just pinged a gas leak in the hydroponics wing.”
Melissa’s voice was flat. “We do not have a hydroponics wing.”
“Exactly.”
Theodora climbed out of bed like a woman preparing to declare war on the nearest server stack.
Melissa followed, calm and utterly menacing. “Call security.”
“Already on it.”
A minute later, the alarm cut off with an abrupt, static click.
The silence that followed was deafening.
Then came a sheepish voice over the suite intercom.
“Commanding General, Colonel—apologies. We were running diagnostics on the east wing’s backup systems. A corrupted protocol triggered a false alarm.”
Melissa stared at the intercom like it had personally insulted her ancestors.
“You will not be disturbed again,” the voice added quickly.
“Neg,” Melissa said coldly. “We will not.”
The connection went dead.
Theodora slowly slumped back onto the bed, limbs spread wide like a marionette with its strings cut. She stared at the ceiling in stunned silence.
Melissa stood beside the bed, arms crossed, chest rising and falling in slow, measured breaths.
“…Should we purge the place with incense?” asked Theodora.
“Incense is insufficient.”
They stared at each other. Then, without a word, Melissa climbed back into bed. Theodora followed. They lay in silence again.
“…Are you asleep?” Theodora whispered.
“Neg.”
“…Me neither.”
Another silence.
Then Theodora rolled over and looked at her, brow furrowed. “If we try again now, I swear some random engineer's going to fall through the ceiling with a clipboard.”
Melissa’s eyes narrowed faintly, feathers bristling at the thought. “Agreed.”
More silence. Then Melissa sat up, slowly. Thoughtfully.
“…Simulator bay?” she offered, voice almost casual.
Theodora blinked. “Now?”
Melissa looked at her. “The hour is irrelevant. Our rest has been compromised. It will tire us out.”
Theodora stared for a beat longer.
Then she grinned. “I’ll get the cooling suits.”
---
Forty minutes later
The Talon Roost
Sub-Level 3
Simulator Chamber
The lights hummed low over the room, the walls aglow with artificial illumination. Two top-of-the-line SLDF simulators stood side by side, each encased in matte alloy and configured with custom cockpit haptics. One was calibrated to mimic Old Bird’s Nest. The other: Gewitter.
Inside, Melissa’s talons danced over the controls with deadly grace. Her neurohelmet connected smoothly with the simulation software, her heat sinks balanced to perfection, the missiles in the Nest's chest singing with unerring precision.
Theodora, in her rig, was fire and thunder. She wasn’t graceful. She didn’t want to be. She was destructive. In every movement, every calculated burst of laser fire, every pile bunker slammed into a simulated opponent, and every blunt-angled charge, there was tension vented and satisfaction gained.
Enemy targets fell one by one.
Melissa hit the final simulation opponent—a Hell's Horses Dire Wolf—with a triple-salvo knockdown and a cockpit kill so surgical it was logged in the system with a red highlight.
Theodora finished hers by punching a Battle Cobra straight through its chest.
The sim shut down. The pods opened. Both women climbed out slowly, breathing steadier. No need to speak yet. They understood.
---
One hour later
Back in the bedroom, they had long since stripped out of their cooling suits and fucked each other senseless.
And this time there had been no datapads blinking, no intercoms buzzing, and no aides pounding at the door.
They slipped beneath the covers without fanfare. No declarations. No wariness.
Melissa settled on her back; Theodora curled beside her.
Then Theodora reached out, looped one arm over Melissa’s middle, and tugged them together until her head rested just beneath the curve of Melissa’s beak.
“Better?” Melissa asked softly.
“Much.”
“…You will be snoring in thirty seconds.”
“Try fifteen.”
“If anyone knocks on that door again, I am killing them," Melissa murmured, her tone only a few degrees from slipping out of half-joking territory.
“I'll help.”
And finally—mercifully—nothing else interrupted them.
And at last—finally—sleep found them.
No alarms.
No aides.
No brothers.
No datapads.
Just the steady hush of breath and warmth, and the quiet rhythm of two loving hearts still intact after stress and every absurd interruption the universe could conjure.
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denkilightning · 4 months ago
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funfact the junkyard is and subsequently jay grew up in the badlands which apparently is a part of ninjago city (since hes considered a city boy) And theres a chance its on a street called union.
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editsty · 2 years ago
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balletthebestphotographs · 2 months ago
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Unity Phelan and Chun Wai Chan
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Unity Phelan and Chun Wai Chan 陈镇威, “Liturgy”, choreo by Christopher Wheeldon, music by Avro Pärt (“Fratres”), costume by Holly Hynes, New York City Ballet, David H. Koch Theater, Lincoln Center for the Performing Arts, New York City, USA.
Note: Original quality of photographs might be affected by compression algorithm of the website where they are hosted.
Source and more info at: Photographer Erin Baiano Website Photographer Erin Baiano on Tumblr Photographer Erin Baiano on Instagram
via Unity Phelan on Instagram
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namelessprince · 1 year ago
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god i love riptide. who wants to talk about how the prophecy has split and changed over the centuries and how we still dont actually know the original version of it
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balanchine-ballet-master · 7 months ago
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Unity Phelan and Alec Knight in the second movement of Balanchine's Symphony in C, October 15, 2023. Click/tap to enlarge.
Photo: Erin Baiano
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genshin-projection · 9 months ago
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wow wow wow ok ok ok ok
so im partway through the wardance event in HSR 2.5 and my mind is SPINNING
in particular finishing the most recent main quest with the Borisin, then hearing about Igor Haft of Belobog...
it's FASCINATING to me how the civilizations in HSR seem to not only follow a path that they value, but a path that they need and end up getting very little help from
belobog following the preservation because their small, impoverished planet is constantly under threat of death and destruction... such that very little is actually "preserved" with any success
the xianzhou alliance following the hunt to root out and eliminate their enemies without mercy... only for those same enemies to stir up trouble from within their own ranks, with the xianzhou luofu in particular failing to realize until two major disasters had already been set in motion. and even before then, considering everything implied with dan feng, i doubt this is the first time they've faced internal conflict like this
penacony following the harmony to ensure the happiness and unity of their people, only for what little harmony actually exists to simply cover up the turbulence and suffering belying every luxury... such that the order arose in the first place to deal with what the harmony couldn't, a thick undercurrent of inequality and divisiveness that plagued every worker, every poor soul that saw penacony as their safe haven, their last hope
that those desperate for preservation would come out with so little, with so many wounds. that those desperate to hunt down threats would be perpetually plagued by internal betrayals and setups. that those desperate for harmony, peace, and unity would allow its weak to suffer until the only option left is not prosperity but silence and preconceived "happiness"....
it's just fascinating to me how those following a path actually have the least of it. it's fascinating how the pathstriders of the preservation are on the brink of demise, the pathstriders of the hunt are under threat of ambush, the pathstriders of the harmony struggle to remain united and fair to their people.
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linuxgamenews · 1 month ago
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The Wandering Village and the City-Building Innovations
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The Wandering Village 1.0 for the city-building strategy game now has a release for Steam Deck, Linux, Mac, and Windows PC. Thanks to the creative minds at Stray Fawn Studio with their unforgettable style. Which you can find on Steam Early Access with 97% Very Positive reviews. Imagine this: The world has gone to assunder. Toxic spores blanket the land, and the only safe haven left is the back of a massive, gentle creature roaming the wastelands. That’s the setup for The Wandering Village 1.0, and after years of Early Access and steady development, it's finally hitting full release on July 17th. Linux players, Steam Deck users — we’re all invited to the ride. But let’s get into what makes The Wandering Village more than just another city-building strategy in 1.0. You don’t just build a village — you grow a community on the back of a living, breathing titan named Onbu. And this isn’t some relaxing stroll across the countryside. The world is poisoned, so the climate shifts without warning, and survival is never guaranteed.
The Wandering Village 1.0 Launch Date Reveal
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As the leader of your tiny clan of survivors, it’s your job to feed your people, give them shelter, and maybe even a bit of joy. But here’s where it gets wild — every choice you make affects Onbu, too. Will you treat this noble beast as a partner and earn its trust? Or will you use it like a walking resource farm, leeching off it to keep your own alive? It’s a constant balancing act: villagers vs. Onbu, survival vs. morality, growth vs. sustainability. Since every biome you pass through — from ruins to oceans — throws new threats and surprises your way. And with new technologies to research, trading systems to explore, and even parasites to fend off, there’s always something new to tackle. Since its Early Access launch in 2022, The Wandering Village has grown a ton to get to 1.0.
Here’s just a taste of what’s been added to the game:
Story Mode: Now there’s lore, quests, and a real narrative drive.
Ocean & Ruins Biomes: Explore strange, dangerous new lands.
Reworked Economy: Deeper villager management and smarter systems.
Hostility Modifiers: Want a real challenge? It’s here.
Gameplay Expansions: From Onbu commands to parasites and new resources — it just keeps growing.
Oh, and it plays beautifully on the Steam Deck, with full controller support baked in. Whether you’re kicking back on your couch or dialed in on your Linux PC, this game’s ready for you. Alongside Mac and Windows PC. So mark your calendars for July 17, because The Wandering Village 1.0 is more than just a city-building strategy launch. It's also your ticket to a beautifully strange world where survival, trust, and tough choices collide. If you’ve been waiting for the full experience, this is it. Time to pack up your hopes, climb aboard Onbu, and lead your people into the unknown. And remember — how you treat your giant companion might also decide your future. You can play now via Steam Early Access with a price of $17.49 USD / £13.64 / 17,49€, including a 30% discount.
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