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#wanted to try something new and different from my usual art style. i think this turned out pretty okay??
chisutofu · 5 months
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tofupixel · 2 months
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I recently started learning to use rpg maker (vx ace!) and as a result have become increasingly interested in pixel art. I hadn't really done pixel work since my teens - I do more digital painting and vector art - so while I'm a little familiar and can do passable editing, there's a lot I don't know.
One thing that's kind of perplexing for me is understanding the differences in style between two creators of pixel art. I studied art history and I'm used to the differences being things like brush stroke length or degree of realism... I feel like I'm lacking in lexicon in this new frontier lol
What nuances of an artist do you think are most important to style in pixel art?
This kind of stuff is not really officially studied (yet) so it's all a bit of opinion from me.
Usually in pixel art the biggest differences in styles are which limitations the artists choose to impose on themselves; colour count, resolution, palette... Or more stylistic choices like hue shifting, anti-aliasing style or no, dithering or no, etc.
I personally think there are a huge variety of styles in pixel art, as it's literally just a medium, and I hope you'll agree by the end 8)
Also (imo) there is some seperation between the styles of art for art's sake, and art for videogames, where things have to be clear and readable to be actually playable.
🎮 Old school games:
Sometimes referred to as something like '8-bit' or '16-bit' (relating to the NES era / SNES era consoles), these artstyles usually follow the rules and limitations of the hardware at the time.
This all falls under retro art, most popular styles include: NES, SNES, GB, GBC, C64
Notable artists: Nickwoz, Sandy Gordon, Franken, Cisco
📚 Old school art:
There were also events called Demoscene (still are), where developers would go to a big convention and share their demos. A lot of pixel art competitions were held here, where artists would draw live.
Generally they used to favour a high realism/semirealism style, with lots of texture/dithering, fairly high resolution (if the hardware allowed for it), and adjacent pixels mostly being different from one another.
There are even older styles than this but they are fairly niche and I'm not that well educated. If interested look into some of the old PCs/consoles.
⭐ Modern pixel art:
Usually using more colours and higher resolution, larger clusters of pixels instead of individual ones. Strong use of art fundamentals.
Artists to look at: Adam Ferguson (yes it is pixel art), Snake, Slym, 6VCR, Yes I do Pixels, Gijotto, SovanJedi, JoeCreates, Franek, @8pxl
the rest below are "modern" pixel artists too but I think they have other things in their style that are a bit different!
🎨 Painterly:
Some artists choose to emulate the natural brushstrokes digitally, and keep their clusters large and loose. Usually don't focus on the minute details as much.
@makrustic, @hexh-pixel, Umbohr, Gawrone
🟦 Dithering
These artists all use dithering / texture in ways that make their styles totally unique.
Deceiver, Night, Reo,
💥 Experimental
These artists are always trying new things and honing in on their unique style.
AJ, hby, @ilta222, Alphons
I could really go on for ever, there are so many different styles, cute pixel art, horror pixel art, 1bit (2 colours only), and then adding animation takes it even further, but I think you get the idea
If you want to learn more, the Masters of Pixel Art books have works /interviews from pixel artists of different eras, including demoscene and contemporary.
😊👍
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morebird · 9 months
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Okay finally
Small lighting tutorial (very long post, lots of images)
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First of all I work on PS but if you have basic knowledge of your program of choice this will be easy to follow.
Second I use a different layer for everything. So assume that each screenshot is a new layer.
Third I've seen people not knowing how to choose colors for light and shadow and for me it comes out naturally so I don't put that much thought in it, but picking the neighboring color in the color wheel never fails, so lets say you use a red for the lighting, then pick either orange or pink for the shadow. The shadow should be fairly desaturated. However if the lighting is the desaturated you can go wild with the shadow saturation. But this is subjective and it's very dependent on your goals and art style.
Okay let's start:
Line art
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Base color
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Now for the shadow layer. The layer blending mode is in hard light mode
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I use the quick selection tool on the previous base color layer, and in the new shadow layer with the hard light mode set I fill the selection with the paint bucket tool.
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The lighting layer is on the linear dodge (add) mode.
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I use the lasso tool to select the lighting parts, then I fill it with paint bucket tool.
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Then once I have everything, I use the quick selection tool on this lighting layer, and in a new layer also on linear dodge mode I use a radial gradient, drag it from the direction of the light source, you have to try it out on it's own but it usual takes me a couple of tries to get the desired intensity.
Also tbh you can just leave it like that no gradient, if pure cel shading is your goal.
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I add all the extra shadows, this layer is also on hard light mode, I use the lasso tool and a normal round soft brush.
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This next part is something that I sometimes do and sometimes it's not necessary, in this case since the light source is moonlight the light on the clothes should bounce off on the face so I do an extra gradient. (or just do this if you want to make it lighter lmao)
With the quick selection tool, I select either the base color or the shadow layer, and in a new layer with the linear dodge mode, I use a gradient, it has to be either a fairly dark color or a very soft gradient.
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And lastly in a new layer, with linear dodge mode I use a soft edge brush on top of the lighting areas, to give it that glow.
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Sometimes, like in this case, I have to use some color balance adjustments, more contrast or brightness.
And that's it. Good luck and hope this helped you, if you have any questions my inbox is open 😊
If you think oh I cant believe this creature just gave me great knowledge for free, and you want to drop a few coins in my direction here's my ko-fi
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ozzgin · 8 months
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I can't get your yakuza headcanons out of my mind, Daitou's got me in a chokehold and I'm not complaining, like--
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in regards to that doodle you made to show height difference between reader and the boys [I love your art btw (●♡∀♡)] - I can't picture myself in reader's style, I'm currently going through my goth phase in my 20s lmao; picture a big bitch with tattoos and messy hair who's listening to nothing but 2000s hits and screamo bands - so I'd like to request a headcanon of how Daitou would react to a gender-neutral reader like this :D I also like to incorporate the idea of them once being in a famous band that he's a fan of! (sorry if this seems like a lot, I have a huge imagination hehe)
but if he's more into the cute and helpless type, I'll just walk my ass out the door and yeehaw my way into another yandere's arms ✌😔
That's on me for not drawing the reader inserts as cartoonish cinder blocks :') In truth I'm a little bit embarrassed seeing how many likes that doodle has gotten, it was something I put together in a hurry and the clothing was meant to be baggy, shapeless, with not too many folds for the sake of simplicity. I myself am more of a pilgrim goth, just to emphasize the randomness of the choice.
Drawing reader inserts always leaves me a little anxious. If I use a light shade of gray, will people think I'm excluding poc? Will plus sized readers feel like they've been disregarded? What about masculine readers? As someone who's demiromantic I always struggle taking appearance or gender into consideration, because to me it has no influence whatsoever. Which is hard to express when you want to offer blank slate visuals as an extra to the story.
What I'm trying to say is that all of my characters would like you for who you are. Sure, they find your looks cute, but it's not the defining reason. Maybe you have similar traits to them, maybe you're the complete opposite and they find it intriguing. You could be a buff man and Daitou would be just as grateful to have someone who isn't afraid of him. I usually stick to a female reader for bigger stories to avoid messing it up long term, but in the grand scheme of things it makes no difference. I always imagine reader to be a shapeless blob that provides the dialogue I need for the story mood. There's no concrete preference or type for any of my OCs. I mean, ideally you'd like them back and not hang them upside down above a BBQ pit but I feel these are sensible requirements (?).
And now for the actual headcanons since my ramble is over.
First encounter is comically awkward but for reasons you’re unaware of yet. You’re obviously used to people staring at you (more so in a country like Japan), so you were expecting the curious glance every now and then. On the other hand, being under scrutiny, from a man even more unusual looking than you at that, is odd. Mildly uncomfortable. You’re shifting yourself from one leg to another, hoping to be done with the introductions soon.
On his end, Daitou is anxiously fidgeting and trying his best to focus. He’s seen this face before and he can’t shake off the familiar feeling. Where the hell…He obviously can’t downright gawk at you, and he isn’t sure how to politely formulate a question. After several sheepish peeks, it finally dawns on him: weren’t you part of that band he really likes? No, what would the chances be? Then again, how many people out there would look exactly like you? Is it rude to ask? He has no idea. He resumes his mumbled description of the apartment and hands you the papers to be signed.
Back at his place, he finally digs through his merch and sprawls out the available clues. “I didn’t know you were into this kind of music”, Kazuya comments as he looks over the man’s shoulder. He’d come over to ask about the new tenant. “I’m pretty sure it’s them.” He concludes, confidently placing his index over a CD cover. “Huh? Who? The tenant?” Kazuya holds back his chuckle. “Why would a celebrity show up for a shady apartment offer? You’re tripping, man.”
“I’m sorry, this is getting ridiculous.” You finally exclaim, annoyed by the persistent stares of the now two men facing you. You’re standing in front of the apartment building, arms crossed, huffing at the tall scarred man and his blonde friend. “No, I’m sure of it. Even the tattoo is the same.” Daitou turns to whisper to Kazuya, oblivious to your complaints. In turn, Kazuya lightly elbows him, mouthing something about being rude. “Just ask them, man.” He adds, this time louder. “Ask me what??” You groan. “W-were you…um…in this band by any chance?” Daitou manages to blurt out, searching his pocket for the CD case and ceremoniously laying it under your eyes.
Ah. It finally clicks and you exhale, relieved. You confirm their suspicions and show them some backstage photos to solidify your claim. You ask Daitou if he wants an autograph or something, then swiftly scribble your signature on a piece of paper and hand it out to him. He holds it with a wide, childish grin. “You’re a weird one, you know? You could’ve just asked. I guess I didn’t expect to find a fan in the wild, especially here.” Daitou carefully folds the souvenir, eyes lidded with nostalgia. “Oh yes, it’s great. Drowns out the screams.”
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epiicaricacy-arts · 1 month
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without the sour the sweet wouldn’t taste
why are you as a man eating another man’s ear after you failed to make him eat his ex girlfriend. 🤨🏳️‍🌈⁉️
im allowed a bit of toxic yaoi. as a treat
process discussion utc ⬇️
for those familiar with my work you’ll know that i like trying a lot of new styles and experimenting in order to achieve a certain vibe. usually those are heavy painterly styles such as the sunday art inspired by Yuming Li, which is what i’m familiar and comfortable with, both traditionally and digitally
what im NOT familiar with is watercolour. i’ve never had a good time with it 🥲 i just cant seem to wrap my head around the process since its requires me to work backwards (light to dark vs dark to light)
for this piece i just couldn’t imagine myself rendering it in my usual style. i needed to do something new so that i’d stay invested enough in the piece considering that it has two people, meaning double the work. for some reason i thought it’d be fun to do double the work with a style i am completely uncomfortable with but oh well!! i managed to do it 🤷‍♀️ i was specifically looking at the works of Ko Byung Jun, an artist i’ve seen all over my pinterest feed
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while i didn’t end up really following the style super closely i still learned quite a lot just by looking at it while i drew. i tried my best to stick to watercolour brushes and an ink pen but as i was nearing the end i needed to make some alterations that i wasn’t bothered to try fixing with the watercolour brushes so i just went over it with my digital ones 🫡 i did my best that’s what matters!!!
i had to repaint rody a few times cause i just couldn’t get it right and the colours never ended up matching vincent. i painted them separately and i think i got possessed while painting vincent cause it happened in like. 40 minutes. and i couldn’t get it to happen again 😔 it didn’t really matter cause i ended up going ham with the curves tool as always but you know 🤷‍♀️
here’s the image without all the effects:
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i find lately it’s been more and more common for me to be sketching several iterations of a concept for days, even weeks before i land on something i like. i have an entire separate canvas that i’ve spent 5 hours just doing thumbnails trying to figure out how i wanted to pose these two in a way that would showcase the characteristics that mattered in the story of this piece.
that’s my process for coming up with drawings: i find inspiration somewhere, i figure out the key concepts/characteristics/symbols etc i want highlighted, and i work around those. sometimes i have a composition in mind or just a general vibe i want to portray. for this one i wanted to make sure the towel, rody’s injured finger and vincent’s face could all be clearly seen, while also portraying the fight scene and the vibe i get from the reference song. almost all of my work revolves around a specific lyric from the song which drives the story of the piece. here i interpreted the line “without the sour the sweet wouldn’t taste” as a connection to all the little actions vince takes with rody that can be seen as “sweet.” drying rody’s hair, bandaging rody’s cut. i then asked myself how i could take those actions and make them “sour” or show them in a different light, in which vince is biting the finger he bandaged and pulling rody closer, preventing his escape with the towel he used to dry his hair. what im trying to communicate in this illustration is the idea of “if it weren’t for how i’m treating you now, you wouldn’t understand how kind i was to you then” in an attempt to illustrate the complexities of the way vincent acts towards rody.
i’m truly in love with the story telling of this game. it’s hard to really say anything about how the characters acted during the story because it’s so complex in how it’s done. it’s very hard to summarize their relationship because there’s so much about it i can’t explain without just quoting the game directly. i think it’s such a beautiful portrayal of obsession and just being fucking weird about someone. i wanted to ensure the elements i mentioned in the above paragraph because i didn’t want to be portraying vincent as solely a villain and rody as a victim. i wanted the storytelling of this one illustration to live up to my impression of this beautiful game and i hope i did it justice.
thank you for reading this if you’ve made it this far. i love rambling on all my art posts cause i think it’s so valuable for artists to expand on their work outside of the result alone. i hope what im saying is at most helpful to someone and at the very least a good read. i’m probably gonna take a bit of an art break after this since it took a lot out of me, plus im on the last days of my trip. thank you again for reading!
here’s my dog
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mari-lair · 7 months
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This spiraled out of control so I apologize in advance if you wanted something goofy, I must hit you with a brief analysis of Hanako's gender bend chapter before we get to the silly headcanons.
(heads up: I'll refer to girl Hanako as 'he' since he didn't seem bothered by Nene calling his girl form 'Hanako-kun', but if there are any hints I missed that genderbend Hanako prefers to use she/her I'll correct the pronouns.)
When Hanako is turned into a girl he lists things that only girls can do, and the chapter ends with him trying to seduce Kou, so that's something Hanako would consider off-limits normally.
Hanako's reaction reflects that, clearly flustered considering his heavy blush, but also unsure. Sweating. Out of his comfort zone.
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It's interesting, cause being touchy and flirty is Hanako's comfort zone, he tends to exude a playful energy even when he barely knows the person: Be it girls or boys.
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Yet flirting with Kou made him nervous?
Yes, because he isn't being touchy in a playfull way, he is explicitly tying his clinginess to the idea of attraction here, something he only ever does with girls. All his pervert gags are about girls, the idea he can be attracted to guys in that way is something he seemingly doesn't think about. Or if he does, he doesn't allow himself to express it.
Not as Hanako-kun, the boy, anyways.
I have never seen Hanako jump into someone's arms until he was turned into a girl. Even with Kou, he does his usual "I'll hug you from behind, sit on your shoulders, hug you from above, have you in my hold." approach to get his attention, which is a less stereotypical feminine way of being clingy than jumping in someone's arms.
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So Hanako, who has somewhat of a 1960 mentality, seems to only let himself explicitly flirt with a guy when he hides behind a girly persona.
Just like he hides his vulnerability with a playful persona because a part of him genuinely loves teasing and being mischievous, he genuinely enjoys being a girl and doing things "only girls can do".
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Dressing up is something he claims to not personally like, that he is 'just kidding', or that it isn't his really for him, but his behavior contradicts that. He wants to show off his new hairstyle with a big smile and a blush, not showing any distress at the gender or wardrope change.
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He likely thought about styling up way before his girl transformation, considering we see him be "playful" in chapter 30, wanting Nene to paint his nails.
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Maybe he wants to be cute? Cause "Cute" is a word girl Hanako uses a lot in the spin-off. He is constantly asking for reassurance that he is cute. And it is implied that what caught his attention and convinced him to let Nene dress him up was her saying it would make him 'cute'.
He wants to be a cute girl.
Not a sexy girl.
What does he always use to tease Kou? Indecent and lewd comments. He has a pervy humor that he didn't lose as a girl.
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But despite the golden opportunity, it doesn't even cross his mind to tease Kou. He just asks Kou if he is cute, something that is personally important to Hanako.
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The vastly different vibes between how he asks his dear assistant if he is cute (confident, excited, playful enough to go 'teehee') and how he asks the kid (nervous, flustered, dialogue full of '...' in it) is why I believe that on top of wanting the reassurance that he is a cute girl, Hanako also genuinely wants Kou to be attracted to his girl form.
He gets emo that he isn't Kou's type, not that he isn't cute. He explicitly says "I got rejected" So he was, even if subconsciously, serious in his seduction attempt.
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Hanako is attached to Kou, but when he is a boy we don't get any heavy hints that Hanako wants to be seen as desirable by him. If he thought about flirting with Kou as a boy, (He sure was eager to jump in Kou's arms and play with his hair?? He play with Kou's hair! Wow...) he didn't show.
The closest we get is the promo art where Kou and Hanako are looking as far away from each other as possible and shifting in place, restless (either from anxiety or excitement). This is only noteworthy cause it is the first Valentine's Day art Aidairo posted.
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And the way Hanako blushes, with little hearts, at the idea of biting Kou when he is zombified. (amyythestarry2's post was what made me aware of this scene, link: Here.)
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If there are more moments I forgot, please let me know! But regardless of how he perceives Kou, we can say gender has an effect on how Hanako interacts with people. So it's hard to have a solid idea of how he would react if Kou turned into a girl.
You did ask for my opinion on it though, so below are my favorite headcanons!
I am a firm believer that Kou would not be a very feminine girl. He has a complex from getting the "mom role" at home and he wants to be "dependable, strong, and manly" so he would try to be as brash, 'tough', and boyish, as usual, occasionally switching to being self-conscious and mortified.
I can't see him wanting to wear dresses to fit his girl body, considering Mitsuba's loud displeasure didn't make him even consider taking his earring off and Kou isn't super into conforming anyways, he climb rooftops and scream at "air" so much he has a reputation in school, so it all boils down to personal preference and this official art shows how uncomfortable Kou looks compared to Hanako in a skirt/dress (is Kou crying here?? help-)
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Just cause Kou isn't being cute doesn't change that being gender-bend would destroy the "Kou is a boy, and boys don't flirt with boys" box Hanako had trapped himself in.
For as much as Kou will express that he still wants to be treated as a boy, and Hanako doesn't make fun of things the kid is genuinely bothered by unprompted, it's... hard to pretend nothing has changed.
Baggy uniforms aside, Kou being a girl is still super feminine compared to usual, when Hanako playfully pokes Kou's cheek, he'll notice it's rounder now, he'll play with his longer hair with curiosity, and a tiny blush, notices Kou may still swing his raiteijou like a fighter but he got delicate hands now (we both know how different girls and boys hands are drawn in this manga, and Hanako like hands iughuyg) he got boobs too, Hanako is a 1960s pre-teen in his approach to attraction/sexuality, he will not be able to stay chill if girl Kou put him in a headlock for saying some dumb shit.
So Hanako goes in full '??' and '!!!' mode while trying to act normal, until he hits the same conclusion of "Wait, why am I panicking? I can flirt with the kid now! I can flirt with girls!!" and hides behind his playful persona to the max.
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And since flirting with girls is something he is more used to, he will be more confused by how he feels when he wraps his arms around Kou in this new context, but also less nervous. Kou doesn't really take him too seriously though. "hanako is being clingy and playful and annoying." kind of dismissal.
When Nene shows up and tells Kou he should wear a girl's uniform, Kou will eventually cave in, cause he can't say no to Nene when she is genuinely so happy and eager to dress him up! He is more awkward and shy in a dress, his caring side also shine with Nene.
Kou is super sweet with Nene, when she cries that Kou has slender legs as a girl, Kou will reassure her that Nene is the one super cute.
That's the kind of girl Hanako likes on a very superficial level: feminine girls. Sweet girls.
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And he already likes Kou as a boy, so this mix of different attractions to his caring side and his boyish attitude will make him want to explode. Hanako is full on ba-dum ba-dum mode and he have no idea what to do about it.
Think of this scene where Nene dresses up and the change in her appearance flusters him so much he gets overwhelmed and confused. He doesn't know what to do when he thinks she is being cuter than normal, so he defaults to making fun of her with something he finds attractive (her chunky legs) but knows she personally hates it.
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Any confusion that comes with being flustered would increase tenfold with Kou cause he is aware Kou looks like a cute girl but he is not? Like he is, currently, but he is also attracted to Kou's normal attitude? His wide smiles, his goofy attitude, is all the same, and he always found it kind of endearing before, but is so cute now?? Attractive??
So what does he do? Act like an asshole to protect himself, just poke at his insecurities to hide how much Kou affects him, only to go to far and feel awful about it when Kou is visibly upset by it.
it would be one messy event.
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kokoasci · 9 months
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I LOVE YOUR ART!! <3
I'm sorry if this bothers you but is there any tut for lineart?
Have a nice day!
hello!! no there isnt, but i can talk about it quickly!
Let's talk about how I did the lines for this dazai drawing below:
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I acutally don't do lineart, I just clean the sketch 😭 All my lines/sketches are done using the regular hard airbrush and just erase using that same brush to create different line widths.
First, let's talk about pen pressure and line width. To create depth, I like to make certain parts of the lineart "heavier" in pen pressure:
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You can see in the lineart above that stuff like where the hair meets other roots, creases in the jacket, etc. all are heavily lined, while other stuff is left more detailed. I think it helps draw the eye in to parts you want to focus on?? just something I've picked up from habit and i liked it so i kept doing it hahsdh
I usually just start with a really rough anatomy sketch, and make a new layer to start the actual drawing:
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Looks nothing like the finished drawing (or my usual style), right?? And like, yeah that's normal, at least for me. I approach lineart as a way to refine something I've drawn into my own style, it doesn't just like. pop straight out as soon as I start doing lines 😭 (also probably why my art looks so inconsistent lmao)
Then from there I refine the sketch! Because of this, I'm working all on one layer, by erasing and redrawing portions of the sketch using that like pen pressure variation technique:
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Usually I just make a mental note of how something looks, erase it, and redraw it. At this point I'll also start adding more detail or fixing posture/anatomy etc. as I go to make something closer to what I want.
Eventually this refines into what you see as the final lines!! Because this process is probably not the best. it takes me a long time to sketch, but I actually really like cleaning the lines! I find it refreshing to put so much detail in them :D
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This is probably an incredibly wrong process in professional work, but I'm self taught and this is just what I enjoy doing :D I wouldn't recommend really doing this if you're trying to sketch quickly, but it's just what works best for me!
Happy sketching!
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samlizzy71 · 4 months
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I love your art! It’s so nice seeing trans art by a trans person about happy trans people :))))
Any tips for a beginner artist? What to draw, how to stay motivated, etc.
Thanks! I hope you have a wonderful day.
Thank you so much!! w I wouldn't know what to say, the usual "keep practicing" doesn't look like much of a help x) but sadly, is the only thing that will make you better as an artist. I always say that a good sign is that, a while after you've finished a drawing, you start finding imperfections, mistakes, and things that can be improved. Don't be obsessive, and be aware that your drawings won't be perfect, don't think that it means you're useless or anything, is part of the process. Don't hate what you do if it doesn't look as nice as you'd like, that won't get you anywhere, but is fine if you don't like old drawings after a while. That's a sign that you're growing and getting better. You're now able to identify what you can do better, I would worry if after years you still think your drawings are perfect, that means you're stuck there. However, when you become aware of one of those things that can be improved (for example, you realize that in a previous drawing, hands looked weird), try to do it better next time. Don't say "I can't draw hands", just try it x) And you won't suddenly make them perfect, but now you know what you have to work on.
Use references, DON'T copy or trace, but as a visual artist, you have to be very *visual*, so, look at the way others have made their own art, and see what you like about different styles. Search for pictures of people doing activities you want to draw, doing different poses, etc., Is like writing or composing music, you need to read or listen, even if you will create something new, it's great to have references and guides. As for motivation, that's more difficult ^^ It is completely different for each. For me, the motivation at first was creating characters I could surround myself with when I was feeling awfully lonely and depressed, you know, to give them their own lives to get myself distracted from my own. Now my motivation comes more from knowing other people have found themselves in my characters and stories, and that somehow what I create has helped them, even if just a few, even if just a little. I like to compare my old drawings with the newer ones, just to see how much progress I've made x) This is my first digital drawing from 2012, versus one from 2024 (Some people improve a lot faster, I just took a lot of time because the first years I didn't draw as much, in 2018 I only made 3 drawings)
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fallenclan · 6 months
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Related to FallenClan designs! All your designs are super amazing, what’s your simplifying process/how do you decide design for cat pelts? Cause I always struggle with simplifying/deciding how they look especially bengals and cats with white patches… thanks if you respond!
I’m ADHD and struggle with consistency and simplifying lol, though more complex designs are pretty, I lean more towards what you do w/ you’re cats as they are simple but still super pretty + it makes it easier to consistently draw them all for stuff like this! (These comic like moon updates :])
(Also hope none of this came off as offensive, it’s all meant positively! I really really admire you and your designs :])
ty for the compliments!!! very sweet ask and I shall do my best to give a good response o7
generally my method with designing characters/drawing is to just wing it. fuck it we ball basically. but i DO take a lot of inspiration from other people's warriors art, taking the time to analyze what i like about their styles and what different sorts of patterns i can use
(i also regularly consult the Clangen Sprite Guide for better looks at white patches/tortie patterns and such, highly recommend)
the first thing i decide when i'm designing a new cat is what fur texture i want them to have. i have four that I pick from (pictured below, in order), wavy, spiky, curly, and square.
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i decide the fur pattern based on the cat's personality (a more stoic cat might have square fur, while someone more bubbly might have curly, or someone more excitable have spiky, so on and so on), and also based on their parents/how many cats i've designed with that fur pattern recently.
after that is snout shape, which is probably my favorite part. i love to draw cats with a very pronounced snout, not unlike an oriental shorthair, but i generally slide around between that and a more typical, stubby snout, occasionally veering off into the very square snout of a maine coon. this is also a great spot to determine how sharp you want their jaw to be, which is something that can really help set a design apart! (a couple of snout examples below)
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then i usually move onto colors. i like to pick an undertone for the cat first, so i know what sort of pallate to work with. as you can see in the pictures below, ravenstar has a purple/blue undertone, and toadbelly has orange/red undertones
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this helps me make all the colors look nicer together, so i don't end up doing something like making a very warm colored cat with blue-toned white patches (which would make the white patches look super cold/too bright), which can be a really cool stylistic choice, but isnt what i tend to go for
once i've drawn out the cats fur shape and picked my colors, i'll move onto the base coat. over my time of having the fallenclan blog i've discovered that having a very simple pattern underneath the normal pattern can add a lot of visual interest to a cat, and make them look less plain.
here's a good example! one of the first cats i designed, oaktuft. their pattern was super basic--one base color, plus the inside of the ears, and then the color of their patterns.
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and here's another cat that i designed a little more recently--Shiverspots! you can see that even just the small change of adding a bit of a lighter color to her underbelly made a world off difference. plus my style got a lot more defined lol
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i have a couple of different base patterns that i use. here's a few more examples. i've even started to experiment with more than two colors!
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once i've got the base done i move onto patterns. this part can definitely be tricky; trying to make a dozen brown tabbies with short fur be distinct can be . a challenge. i like to follow the steps of what i've already designed--a cat with spiky fur might have very sharp, angular stripes, and a cat with curly fur might have much rounder ones.
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i think a good rule of thumb for if your pattern feels a little too basic is just to throw some more colors in there. another shade of orange, a more pale tint to some of them, whatever. and don't be afraid to erase it and start again! sometimes a design just won't work, and thats fine :)
the final thing i do is to add little design quirks. a particularly sharp jawline, downturned eyes, a crooked smile or a gap tooth, whatever! little things can really give your cats character.
i really hope that this helped!!!
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skykashi · 1 year
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So I just had to turn off the reblogs of the Gai art, it seems like some popular blog reblogged the post with the ridiculous reblog of the baseless accusations that has absolutely no evidence or proof whatsoever and ppl have been reblogging it from them to point me out as the new villain on Tumblr, just because someone think they are too smart for this world and has a built-in AI detection sensors in their brain that they can throw serious accusations like that with literally nothing to back it up except that their Spidey senses are tingling!
I just can't believe how easy it is to destroy someone's reputation and years of hard work in seconds just because someone wanted to, you have no idea how discouraging this whole thing is, to work your butt off to create something just to be met with this at the end, am I supposed to record the process of every artwork I create and post it with my artworks from now on? How am I supposed to keep working on myself and challenge myself to get out of my comfort zone and improve my skills if the second I post something a little different from the usual I get attached like this? You have no idea how hard it is to have to work with such a crappy tablet, how time and effort consuming it is to keep trying to create something pretty on a lagging screen and no pen pressure sensitivity, but I have no choice but to be stubborn and determined enough to just keep trying anyway and spend 10x more time and effort than anyone else because that's what I love to do and it's limiting my creativity so much but I just have to make it work with what I can afford... and then the one time I had enough motivation coming from wanting to create something that will put a smile on my friend's @depressedhatakekakashi face just like they continue to put a smile on my face so I chose to do something different this time for them, something that I don't usually go for because of how extremely hard it will be on a stupid tablet like mine but my appreciation and gratitude for them gave me the push I needed to do it and challenge those limitations even further, not knowing that there's someone lurking in the shadows waiting for a moment like that to destroy all of my hard work.
First, they said "oh, I think it's AI because some parts look pixilated" so I recorded a video showing how things get pixilated when I move them between Adobe Illustrator and Clip Studio Paint and why I'm forced to use both software together for a piece like this so they then say "I don't understand how what you said is relevant" then changed their reason to "because the art style in this piece looks different from your usual art style" and um, my usual art style is meant to look like cartoon and this one is meant to look realistic HOW COULD IT NOT LOOK DIFFERENT?!!!, like I don't understand, am I stuck with only one type of artwork now because that's what I usually do? Am I not allowed to try something new for a change or try to challenge myself or develop my skills? Can someone tell me where I can get a permit to have freedom with my creations? Or am I supposed to just stop trying all together?!!!
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daily-pat · 2 months
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And finally. I return.
A "little" message under the read more.
First, thank you all for the support you've given my friends. I've sent each post to each artist to let them read my little messages, but your own love and appreciation shown through likes, reblogs, and comments were all greatly valued! Even though it wasn't me at the helms of the ship, the new captains helped continue to keep it running, and I cannot thank them all enough for that. Many of these artists, like myself, are looking to work as full time artists, so any and all support and encouragement definitely helps!
Now that I'm back, I do have a few personal words of my own. Having a little break from my usual lifestyle, where I got to simply just got to explore the world, really led me to an important conclusion. When I started this blog, part of me was concerned about the amount of notes I recieved. I wanted to make something valued by the fans, and that mindset ended up influencing my own art. If you've ever scrolled onto my personal blog or seen it across your dash, you'll know that how I typically draw is so incredibly different than what I post most of the time here. This here is actually how I usually draw. There was a little nagging voice in the back of my mind that kept pulling me to try and do what other blogs do, but truthfully, that's not me. I take a lot of inspiration from a lot of things, fine art, haute couture, film, nature, anime, politics. I've tried to stray away from that in hopes of simply riding the wave of fan appeal. Being able to take a step back from that worry, and surrounding myself with the various things that fuel my passion and shape my perspective, made me more invigorated to draw than ever before.
Don't consider this that this blog is ending. I'm too hyperfixated for that. And that's not to say I don't love doing it. I truly appreciate what you all have given me, and I want to reflect that my bearing my own heart out to you all. So from now on, you're going to get more of what I enjoy doing most: experimentation. You'll still see some of the old flavor of my art, but it'll be more of a tasting menu with new experiences. And you'll see more of a reflection of me in my art, JJBA-inspired art style and all. It'll be a bit rocky at first, but I'm looking forward to just exploring. It's not at all what other daily blogs do, but it'll be what I do. And hey, while you're still reading this, show all of those daily blogs out there love. It's a lot harder than you may think. Show the beginner artists love and support them on their path to improvement and refinery. Go to those newly formed blogs, those that cross your dashboard with very few followers and notes, and support them. And to my fellow artists out there, you are at your best when you are truly yourself.
Thank you all, and I'll see you tomorrow (actually later today because I fell asleep in the middle of this and woke up after midnight so. oops)
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theresattrpgforthat · 4 months
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I asked abaut a dating rpg but of you know of an easier game to hak than KoB i woud love recomendasions for that to Im kinda new to haking so I woud lovde tips on games easy to change
THEME: Hackable Games (Dating Sims).
Alright friend, I said I’d address both parts of your question, and this is me answering both parts of your question. In my previous rec post, we talked about ways you could take dating sim games that are already out there and how you could combine them with Kids on Bikes. I also talked about the Kids on Bikes system, and the kinds of things I think it expects from people who are playing it.
So, now that we’re talking about games that are easy to hack, let’s talk about some options. I've got two different approaches here: taking romance games and tweaking them, and using some beginner-friendly SRDs.
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Caltrop Core, by TitanomachyRPG.
Ever wondered how to make your own TTRPG? Welcome to v1.2 of Caltrop Core, an introductory game design system using the humble and sharp d4!
Caltrop Core is a system designed for folks that are new to game design. It’s meant to be an extremely simple system reference document (or SRD) that guides you through the basics of the game you want to play. Your resolution will involve rolling a number of d4s and looking for the highest one; as the designer you’ll have to decide what is worth rolling for and whether your characters will be spending resources (tokens) to improve their chances of rolling or whether they’ll use a predetermined set of stats. The range of games that have been made with this system are very broad, from games about underwater cephalopods, to games about taxis in space, to games about doing your best to win your sapphic love.
What’s So Cool About _? By Jared Sinclair.
The original game of What’s So Cool About Outer Space? is no longer available on Itch.io, but Litza Bronwyn’s guide on how to make a WSCA game is still there. WSCA is a very simple system, asking each player to make up a few things about their character, and then detailing how to resolve something that is risky. What success and failure look like will usually be determined by the table as a group, and the player will roll 2d6, adding +1 to the total based off of things that exist on your character sheet or other questions that make sense in the genre that you’re playing.
The GM advice is also pretty basic, encouraging the Game Master to continually introduce new things that are happening, and dealing some key elements of the genre that you’re trying to emulate. There’s also the expectation that as you play, the game will grow; you’ll come up with new rules to make sense of specific situations or challenges that make sense for the kind of game you are playing. This is another beginner-friendly approach to game design, starting you off with a few basic tools and encouraging you to fiddle with them until you have a game that makes sense for your table.
If you want to see what kinds of games people have made in this genre, I recommend checking out the What Is So Cool About Jam!
Dating Sim, by Tyler Crumrine.
Dating.sim is a light-hearted romance roleplaying game inspired by the TV show The Dating Game as well as the “dating simulator” video game genre. Dating simulators are narrative-heavy games where players can date one of multiple eligible characters via choose-your-own-adventure-style conversations. Make the right choices and a character might like you more, make the wrong choices and they might like you less. Dating.sim recreates this structure through competitive roleplaying, with players improvising multiple-choice options for one player to select over the course of a date.
With more of a competitive, game-show style of play, if you pick up Dating Sim, you’re not so much hacking a game as you are creating a setting to put into the game. The art for the game points to a multitude of genres, so you would just want to start the game by asking the table about the universe this dating game show is happening in, and what kinds of contestants would be on it. This suggestion is more in line with the previous week’s posts, but sometimes trying out these kinds of games will help you figure out what kinds rules make sense for the game your playing; are your dates competitions? Are they mysteries? Or are they something else?
Thirsty Sword Lesbians, by Evil Hat.
Thirsty Sword Lesbians is considered genre-agnostic, with some suggested settings inside the game, but plenty of room to create or borrow a setting of your own. Hacking this game could be anything from creating your own custom setting but running it rules as written all the way to creating your own movies and character playbooks to fit the feeling of a dating simulator.
In general, PbtA games can provide great engines for interpersonal drama, which means that it often lends itself to allowing players to take things down a romantic path. Pasión de las Pasiones is another romantic PbtA game, this time originally focused around Spanish telenovelas, but I’ve seen people hack it for other genres as well.
However, keep in mind that the more concentrated a game is around a specific type of media or theme, the more work you’ll likely have to do in order to make it work for the theme you’re aiming for. In terms of PbtA games, this is especially true.
Boyfriend Dungeon Unofficial TTRPG, by CaptainKrail.
Make a character, fight through Dunj's, Craft items, Wield friends, level up by increasing your relasionships and fall in love in this Tabletop adaptation.
This TTRPG is an adaptation of the Powered By the Apocalypse system, using 2D6 to resolve conflict.
Because this game is specifically inspired by a dating-sim style game that involves impressing potential partners through learning about them, this game might be worth looking at, although many of the character options are focused around combat. I like the fact that part of the progression in this game is discovering more about the back-stories of the date-able companions, indicating that you are growing when you’ve built enough trust with someone to unveil more about their personal story.
Some Other Things To Think About
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So I’ve watched a pretty in-depth explanation of how games like Tokimeki Memorial work, and I’ve also played Monster Prom. Both of these games reward multiple plays, because you’re expected to learn more and more about each romance-able character with every time that you play. If you wanted to replicate that in a tabletop roleplaying game, I think the closest mechanics that work for that kind of game are mystery games, especially games that have characters slowly accumulate clues that they can use to answer a bigger question.
The two biggest games that I can think of that are mystery-related are Brindlewood Bay and the GUMSHOE system.
Brindlewood Bay is a game about elderly ladies solving eldritch mysteries, but it’s also been hacked a number of times to represent mystery-solving in various settings. If each “mystery” was focused around a single date-able character, and the theorize roll was transformed into a roll that is actually you asking them out, you might have an interesting loop there.
GUMSHOE is an investigative roleplaying system that is designed to feed the players different clues throughout the course of play, but leaves the interpretation up to the players, giving them a series of investigative abilities that help them uncover extra information. You could re-structure this to make the clues elements of a character’s backstory, with the abilities of each character tied to ways that they can set their crushes at ease, slowly unlocking information that informs them about what kind of date their crush would like to go on.
A big caveat I have with both of these games is that I don’t think they’re necessarily easier to hack, especially if you haven’t played either of them. If you want to turn games like these into a fleshed-out dating simulator, my recommendation would be to pick up the game, run it RAW for a little bit, and think about what you like or don’t like about the game. If you want to make a quick hack, this kind of process probably isn’t for you.
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rosarrie · 1 year
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rosarrie your drawing style is just...so cute...how did you develop it? how long have u been drawing for? i love your stuff!
hello!! THANK U SO MUCH aw im so glad u like my art!! its definitely gone through a lot of different phases LOL here's some stuff from 2018
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I think..... honestly the two things that force me to develop my style the most is 1) absorbing a bunch of other artists works and seeing how they use colours/lines/shadows/etc etc etc,,, and 2) trying different approaches out myself, experimenting, making a lot of bad not-good art just to try it out.
I know that my favourite drawings always end up being the ones that i just randomly try new stuff with and end up liking, like this one!!!
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i wanted to try a diff colour palette and a more softer painting style (something thats kind of out of my usual way of drawing) and I really loved it so decided to incorporate it more into newer works.
I HOPE THIS HELPS AND MAKES SENSE!!! LOL thank u for the question
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n4ch111 · 5 days
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Something I drew while doing my official presentation, I guess.
Well, I decided to make it a comic since I wanted to start posting my own art, so-
It's taking more tine than I expected and I didn't wanted to wait anymore to post one of my drawings or even show my "avatar". I did this thinking about the artists from Tumblr I admire the most (I'll tag them anyways, I hope they don't mind).
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This isn't my usual art style but I wanted to try something different, like new brushes (Because the variety of art style I've seen here are surprisingly abundant-)
Am i writing more than I should? Is it too much? I don't know, I am nervous yet.
Anyway, I hope you like this and my future post of my drawings. Do you have any ideas of what or who should I start drawing?
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spooky-pop · 2 months
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Hi!!! I absolutely love your art style so much, it’s what I aspire to be able to do someday. I want to eat it.
On a side note, I find it fascinating how neat and cleaned up all your characters are. The character designs stay very proportional even with all the angles. I wanted to ask how you manage that? What methods do you use?
I’m not sure if you’ve already been asked this, as I’m fairly new to your blog. But I’m just so curious! I’d love to be able to use different methods
Thank you so much, that means a lot to me!! I'm happy to hear you enjoy my drawings! <3
So my background is in character design, and that plays a huge part into how I tackle drawing characters or even designing new ones. I was thinking about making image examples for this ask, but since I get asked about trolls and my drawing style quite a bit, I'm working on making a post eventually tackling all these questions! But, I can gladly explain my thought process/journey to getting to this point.
When I start sketching, it usually starts as a very rough page of various poses and figures until I can get to the sketch I want to work with. I think a common issue I notice is some artists will get caught up in the details too early, and the most important thing is to get that structure down! I will loosely scribble and sketch until I get to something I can work with. Then I start refining, fixing anatomy, scale. Be messy with it! Who cares if it's ugly and imperfect, it feels good to just let yourself sketch. It's in this process where I can determine if an idea is working, or just not working at all. Also when refining, I use guidelines/a grid to help make proportions and height more accurate.
I will always say this but when I started drawing trolls, I had no idea what I was doing. Drawing consistently has absolutely helped me improve, and it took a lot of bad and good drawings to get there. Personally, I went back to the movies and shows to gather so much ref material, I would screenshot these characters from every and any angle to study and practice. I even screencapped directly from the video game too by rotating the camera around to see the angles I wanted to try lol! Don't be afraid to trace screencaps too. Because tracing will help your brain really retain the angles and shapes you're trying to accomplish! I did that a LOT with Branch because I struggled with drawing him so so much.
I'm at a point where after relying so heavily on refs and practicing so much, I can confidently draw trolls from memory. But I always use references to polish and correct, to really tie it together. That's what really helps keep the consistency from drawing to drawing!
This is not the best explanation but, I DO have a post with images coming eventually to fully explain and demo how I draw characters. :) So I will absolutely be breaking this down better with a visual guide.
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strangeaxel · 1 month
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I should've been specific, but do you have any favorite aesthetic ?
(I don't know what questions to say, I'm sorry)
(thanks for being more specific, i had no idea what you meant before JSJS/nm)
YESSS, i have a couple! Most of them are from the 2000s. I don't know most of their names but I'll try and show some of them.
I mostly lean into the late 2000s aesthetic from the internet. I'm unfortunately a Hikikomori so i spend most of the day and my life on the web so i love stuff with anime, things that have to do with yaoi and other stuff like that.
About weirdcore: I love yume nikki, does that count? Kinda, maybe.
I do like weirdcore but not as much as i did in like 2019 when i was just starting to figure out who i was in this life jsjsj
I LOVE the chocolate + japanese + 2000s aesthetic, i really love it. Makes me feel comfy. I wish i would get some of those korean samsung flip phones one day <\3
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Also this, it makes me feel like home(?) i think most of my aesthetic choices and likes are just nostalgia based.
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I also think most of my most loved aesthetics and visions come from art that i love. Im a great art fan, i love art and live for it basically, really passionate so i guess most of the time im thinking of these and obviously the ones i talked and showed before
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My usual art looks very different than what i most, maybe someday (im still having a break from art rn) ill draw something like Pg in my usual more 'realistic' style or maybe Vincent or both of them. I actually make paintings a lot but idk, i wanted to try something new jsjsjjs I'LL TRY AND MAKE SOME REBORNICA FNAF ART THAT HAS SOME OF MY AESTHETIC VISIONS JSJJS
Thanks for the question! It's okay if you didn't had anything big to ask, is really nice to see someone interested in talking or just is curious about a particular thing about me. Hope u have a good day :D
(it's also nice to have this type of contact since i have trouble socializing)
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