#writing for dnd
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foldingfittedsheets · 5 months ago
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It started with cantrips, which is why it took people a while to notice. The first few events were people on the news talking about how they’d been needing a light and then suddenly they’d waved a hand and said words and there was light. No one really believed them but as more reports were verified suddenly more people came forward with even less believable stories of what everyone really didn’t want to call magic. Even though it was pretty obviously magic. Spectral floating hands grabbing things that were out of reach, whispered messages that reached their friend seated too far away to hear them.
An EMT who whispered a word and suddenly saved a dying man.
Then the darker stories started filtering in. 
Words spoken in anger causing explosions. Poison spewing forth from a hand gesture. One person gave a retort so witty that someone was hospitalized. 
Everyone was scared, but the nerds started to figure it out fastest. It sure wasn’t the scientists who were doing the equivalent of crying on the floor in the fetal position in their respective labs while reports poured in globally of these occurrences. A growing movement online started spreading lists. They had all the blessings people might have gotten and regardless of how many people scoffed no one could really deny that every instance of magic correlated to a website listing the cantrips in Dungeons and Dragons. People pooled their collective resources to help quantify what was happening and facts started to emerge.
Everybody got one. You had to be at least thirteen to use the magic. That pretty much summed up the only other common denominators. Otherwise it seemed completely random, the magic didn’t line up with any existing character traits. You just unlocked one piece of magic each. People with aggressive cantrips were almost loaded up into camps for suddenly being so dangerous- however many hit points real humans had it was apparently not a big number. A lot more deaths occurred than anyone could feasibly track and the global population panicked.
The legislation for the camps got struck down. There were riots and confusion and for a while everything was pretty chaotic. Firebolts and Eldritch Blasts went off from sheer exuberance as much as anything else. Amidst the rioting were people just living their lives, not using their cantrips. It took a while for things to settle down, but humans can get used to most anything if given enough time.
Almost everybody scanned the list to figure out which they got, but someone with Chill Touch just enjoyed frostier beverages than most even if it made you think about death more to drink something after the skeleton hand had been wrapped around it. At least it looked cool. Most people didn’t really do anything other than play around. A youtuber who had gotten Shape Water suddenly surged in popularity as she pivoted her channel to creating beautiful patterns with colored water. Other online personalities quickly followed and those with combat focused magic set up backyard target practice to show off. Some fires resulted as well as numerous noise complaints and a law was passed limiting where people could practice magic. It was virtually unenforceable but the people in charge were trying to keep a grip on the situation.
Noticeably the largest subset of the population that used their magic were those who had gotten Spare the Dying. Every government turned out the call that such individuals would receive a generous stipend for taking to the hospitals and stabilizing the sick and injured. Death rates dropped substantially, but it was still only a cantrip. Cancer marched on, but many got to live after miraculous recoveries.
Months passed and things started to become a little more normal. There were still debates about what had caused it and how to regulate magic but day to day life settled down. Speculations over what the long term ramifications would be continued as well as why those cantrips. Wizards of the Coast refused to comment for the first six months, closing its doors to the rioting and keeping them closed. At the end of six months they abruptly published a new line of cantrip cards with all kinds of utility and no combat usage whatsoever. The internet exploded and the government wasn’t pleased, but nothing happened. No one got any new magic. People wondered if those under thirteen would manifest the new stuff, but no one did. They just blew out their thirteenth birthday candles and got handed a cantrip like everyone else. 
A year later a mechanic in rural Canada was peering into the engine of a busted car. He realized he needed some lubricant and instead of reaching for his can he waved a hand and splattered the car with Grease that had burst from his hand. He was a calm sort of fellow so he called up the local news and said there was more magic. They asked first what cantrip he had- folks who received Prestidigitation had made a number of false alarms on receiving additional magic. The mechanic told them his cantrip was Infestation which he’d never had cause to use after figuring it out. 
The press descended and demanded a demonstration. Most people had read up on the basic rules of magic at that point, so everyone understood when the mechanic said they’d have to wait until the next day. A media storm went up the next day with headlines blaring that first level magic had been unlocked after the passing of the lunar new year. 
A wide contingent had been waiting for this opportunity. The spell list went out again amidst less panic but more chaos. There was a rash of identity thefts no could trace and eventually people realized Disguise Self posed a significant challenge to daily life. Celebrities had trouble convincing people they were who they said as random citizens took their faces on numerous joyrides. A scandal broke when it turned out an A list actor had hired someone else to play them while they went on vacation but the details were kept very hush hush.
Hospitals called out desperately for anyone with healing magic and most of those blessed with Cure Wounds and Healing Word answered. People with Goodberry formed community food kitchens and for the first time it seemed like hunger could actually be eliminated. Veterinary offices and zoos made special positions for those who could cast Animal Friendship and Speak with Animals.
A celebrity chef hit the jackpot with Purify Food and Drink and made a whole spinoff series where she went dumpster diving and made five star meals out of rotting leftovers. Several people changed careers entirely to lend their services to study ancient texts with Comprehend Languages. Even one hour a day led to huge leaps in discovery and understanding of ancient civilizations. 
A small murmur of worry followed the new influx of skills and power. What would happen when more magic was unlocked? The amount of people now running around with dangerous combat spells was even greater than before. Would people have to worry about necromancy? New crimes were being invented faster than laws could keep up as magic was put to novel and interesting uses. 
A year passed and everyone waited with bated breath for the lunar new year, but nothing happened. 
But I’m pretty sure I figured it out. We got handed cantrips. And we waited a year for first level spells. I’m pretty sure it’s one more year, and then things will really start to get interesting.
Inspired by this poll. If you enjoyed my writing consider leaving a tip on my Ko-fi!
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orpheusallthewaydown · 4 months ago
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Someday, someone will love the fuck out of you
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theplotmage · 10 months ago
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Principles and Laws of Magic for Fantasy Writers
Fundamental Laws
1. Law of Conservation of Magic- Magic cannot be created or destroyed, only transformed.
3. Law of Equivalent Exchange- To gain something, an equal value must be given.
5. Law of Magical Exhaustion- Using magic drains the user’s energy or life force.
Interaction and Interference
4. Law of Magical Interference- Magic can interfere with other magical effects.
6. Law of Magical Contamination- Magic can have unintended side effects.
8. Law of Magical Inertia- Magical effects continue until stopped by an equal or greater force.
Resonance and Conditions
7. Law of Magical Resonance- Magic resonates with certain materials, places, or times.
9. Law of Magical Secrecy- Magic must be kept secret from the non-magical world.
11. Law of Magical Hierarchy- Different types of magic have different levels of power and difficulty.
Balance and Consequences
10. Law of Magical Balance- Every positive magical effect has a negative consequence.
12. Law of Magical Limitation- Magic has limits and cannot solve every problem.
14. Law of Magical Rebound- Misused magic can backfire on the user.
Special Conditions
13. Law of Magical Conduits- Certain objects or beings can channel magic more effectively.
15. Law of Magical Cycles- Magic may be stronger or weaker depending on cycles (e.g., lunar phases).
17. Law of Magical Awareness- Some beings are more attuned to magic and can sense its presence.
Ethical and Moral Laws
16. Law of Magical Ethics- Magic should be used responsibly and ethically.
18. Law of Magical Consent- Magic should not be used on others without their consent.
20. Law of Magical Oaths- Magical promises or oaths are binding and have severe consequences if broken.
Advanced and Rare Laws
19. Law of Magical Evolution- Magic can evolve and change over time.
20. Law of Magical Singularities- Unique, one-of-a-kind magical phenomena exist and are unpredictable.
Unique and Imaginative Magical Laws
- Law of Temporal Magic- Magic can manipulate time, but with severe consequences. Altering the past can create paradoxes, and using time magic ages the caster rapidly.
- Law of Emotional Resonance- Magic is amplified or diminished by the caster’s emotions. Strong emotions like love or anger can make spells more powerful but harder to control.
- Law of Elemental Harmony- Magic is tied to natural elements (fire, water, earth, air). Using one element excessively can disrupt the balance and cause natural disasters.
- Law of Dream Magic- Magic can be accessed through dreams. Dreamwalkers can enter others’ dreams, but they risk getting trapped in the dream world.
- Law of Ancestral Magic- Magic is inherited through bloodlines. The strength and type of magic depend on the caster’s ancestry, and ancient family feuds can influence magical abilities.
- Law of Symbiotic Magic- Magic requires a symbiotic relationship with magical creatures. The caster and creature share power, but harming one affects the other.
- Law of Forgotten Magic- Ancient spells and rituals are lost to time. Discovering and using forgotten magic can yield great power but also unknown dangers.
- Law of Magical Echoes- Spells leave behind echoes that can be sensed or traced. Powerful spells create stronger echoes that linger longer.
- Law of Arcane Geometry- Magic follows geometric patterns. Spells must be cast within specific shapes or alignments to work correctly.
- Law of Celestial Magic- Magic is influenced by celestial bodies. Spells are stronger during certain astronomical events like eclipses or planetary alignments.
- Law of Sentient Magic- Magic has a will of its own. It can choose to aid or hinder the caster based on its own mysterious motives.
- Law of Shadow Magic- Magic can manipulate shadows and darkness. Shadowcasters can travel through shadows but are vulnerable to light.
- Law of Sympathetic Magic- Magic works through connections. A spell cast on a representation of a person (like a doll or portrait) affects the actual person.
- Law of Magical Artifacts- Certain objects hold immense magical power. These artifacts can only be used by those deemed worthy or who possess specific traits.
- Law of Arcane Paradoxes- Some spells create paradoxes that defy logic. These paradoxes can have unpredictable and often dangerous outcomes.
- Law of Elemental Fusion- Combining different elemental magics creates new, hybrid spells with unique properties and effects.
- Law of Ethereal Magic- Magic can interact with the spirit world. Ethereal mages can communicate with spirits, but prolonged contact can blur the line between life and death.
- Law of Arcane Symbiosis- Magic can bond with technology, creating magical machines or enchanted devices with extraordinary capabilities.
- Law of Dimensional Magic- Magic can open portals to other dimensions. Dimensional travelers can explore alternate realities but risk getting lost or encountering hostile beings.
- Law of Arcane Sacrifice- Powerful spells require a sacrifice, such as a cherished memory, a personal item, or even a part of the caster’s soul.
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yendarvis · 11 months ago
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make me choose @jodieliker asked: Xenk when he’s hot/badass or Xenk when he’s funny/literal/overly serious
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sleepgarden · 4 months ago
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Pupa ✢ The writing reads:
Time envelops and keeps me Not awake / Not asleep In this chrysalis / In this shroud I am stillborn / I am buried alive Yet I change / I am changing / And I ache Held still
I started this over a year ago and came back to it periodically, but I decided to just finally finish it. It’s morphed, undone itself, and transformed many times in the process of illustrating it. Sincerely, I considered giving up on the piece. I am glad I didn’t despite its awkwardness; I admit that it doesn’t sit in the eye well. But somehow I feel that it suits the piece and what it means.
I am, if anything, relieved to have finished an illustration finally. It’s been nearly eight months since my last. Prints are available in my shop. (I also have mini prints for $5cad/$3.40usd!)
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lazylittledragon · 9 months ago
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i need guenhwyvar to be Cat so bad
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caemidraws · 1 month ago
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Symbolism info 4/?
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noodles-and-tea · 6 months ago
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Pls pls pls more arcane dnd au doodles pls pls pls
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Here you are kind sir
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yeoldenews · 6 months ago
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For all my fellow name nerds out there, I am very pleased to present the third annual "Gloyd Roberson Memorial List of Actual Human Children Who Wrote Letters to Santa in 1920s/30s Oklahoma".
These names aren’t all necessarily “weirder than Gloyd” but fall into three rough categories which I’ve dubbed: “that’s got a nice ring to it”, “if I used this in a novel it would be considered too unrealistic” and “you’ve got 5 seconds to name a character that lives in 1920s Oklahoma, GO!”:
Manford Armontrout
Buster Banks
Weldon Barnhart
Auvanelle Bartlett
Heartwell Bateson
Delbert Benson
Alchesto Blair
Garold Bowlby
Johnny Bristow
Eulalia Brown
Forrest Burns
Burley Bush
J. B. Buzbee
Claud Callaway
Carmelada Collins
Maudie Chipman
Arlee Chitwood
Vada Cockerham
LeRoy Cragar
Willis Cushenbery
Loralu Dean
Buster Boy Dennis
Opal Emberton
Luther Faulkenberry
Selwin Fite
Thornbrough Gaines
Dixie Lee Geist
Myrtle Goodpasture
Lurelie Greenwood
Oretho Gregston
Leola Gurley
Jewel Hunt
Woodrow Huff
Oveda Huffstutler
Jesse Leo Livengood
Imogene Lovelace
McJunior Martin
Junior Mayberry
Alesterine McBride
Bland McCraw
Grover McGee
Dorotha Mae McKeever
Odell McKerley
Verline McMurphy
Denzel Moon
Rex Murrow
Bobby Nuckolls
Cleotha Parham
Cleetus Penrod
Pearl Perkins
Cowell Peoples
Delton Phillips
Dilmond D. Postlewait
Darlington Potter
Nadine Pridemore
Waldo Proffitt Jr.
Harrel Quattlebaum
Roxy Rayne
Vinnona Revard
Wade Rigsby
Patsy Jo Sapp
Ellison Shaddrack
Opal Dean Schwennesen
Dillard Spradling
Erma Sternberger
Merle Sumpter
Hoyt Sweeney, Jr.
Stanley Swink
Claudine Thorpe
Tommy Threadgill
Sonny Boy Thurman
Tommy TIngley
Peggy Jane Tinker
Sammy Lee Truelove
Freeda Merl Tucker
Roscoe Vandolah
Otice Vanhoosier
Belva Jean Waddle
Taft Wake
LeRoy Welfington
Idabell Wheat
Ouida Wieder
Marjoria Worsham
Twila Zahniser
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A Workshop for Creating Magical/ Fictional Crystals: A Guide from a Geologist
Hi folks, its me, here to talk about fictional writing again! Today I'm just tackling the idea of magical stones/mana stones by looking at existing minerals today and some neat properties that they have, and how you can apply these things to a fictional world. The goal is mainly to help you if you are stuck trying to come up with a unique magic system, or a unique identification/characteristic of your mineral.
First Things First: Mineral Shapes
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I am exhausted, petered out, down-right fatigued by seeing every mineral depicted with having the crystal structure of calcite and quartz. There are soooooo many cooler, more interesting crystal structures, don't you think you would stop and take a look at a perfect cube in nature? It is completely unsettling.
Second: Color
Color within minerals can either be really important, or not important at all! It is your choice to decide if color is going to be something that means something to your mineral. But what are some times when the color is important? Well.... there are some elements that are called chromophores, this classification just indicates that these elements, when present, will determine the color of whatever they are in. So, if you wanted to treat mana like a chromophore, you could say, "Oh everything that contains mana turns green!" This could mean that regardless of the mineral, if that mineral is a specific color, it means it contains mana. This concept is exciting because you can just stop here and use minerals that already exist! You can also use it as an indicator for a magical ore! Chromophores are typically metals, so if you are making a new metal weapon, making the ore of that metal a unique color would make a lot of sense!
However, your mineral can also just be every color of the rainbow like quartz and perhaps that's what makes identifying your mana stones elusive and create an illusion of scarcity that your character can solve.
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There are other things that can change the colors of minerals, like radiation damage, and electron exchange, but I think that is beyond what would be helpful! So lets talk about some unique color properties that happen in nature that seem magical in the first place! Maybe you don't need to design a mana stone, but you want a unique gemstone that only the royal family passes down or something (IDK).
The first one is the alexandrite effect! This is where a mineral can change color in natural light vs. incandescent light. (the mineral itself is not changing, but the lights contain different amounts of different colors that then get absorbed by the stone). Even if you don't use electricity in your fictional world, you could have the colors change in the presence of light magic. This could create fun misunderstandings about what the mineral is reacting to!
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Pleochroism
Pleochroism is something that most minerals have, it is frequently used to help identify minerals in thin sections, however minerals are usually not pleochroic enough for it to be visible to the naked eye! Pleochroism is just a fancy name to describe the change in how light is absorbed based on the angle of the mineral! So if you scroll up to the first image where I showed a lot of crystal shapes, most of them have angles where they are longer and shorter! This will effect the way light travels in the crystal. Tanzanite is a popular mineral that does this.
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Photochromism
This is when a mineral will change color (in a reversible way) when exposed to UV light (or sunlight), I am not going to go too into the details of why this is happening because it would require me to read some research papers and I just don't feel like it. The mineral that is best known for this is Hackmanite!
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Alright! These are all the really cool color effects that might inspire you or maybe not, but now I am going to talk about how you might find your minerals within a rock!
When I see a lot of magical caves/mines, typically I see them with some variation of a geode honestly, but most minerals are not found like that! Now I am sure most of you guys have seen a geode, so I will not really talk about those, but I will talk briefly about porphyroblasts which is when the mineral grows larger than the minerals around it, this happens in metamorphic minerals!
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sorry random stranger, but this is an image of garnets inside a finer-grained rock at gore mountain in New York!
Another way you might find minerals is in a pegmatite! This is when all minerals are really large! This is a formed from really slow crystalizing magma!
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But something else to think about is that your mineral might just be massive, it doesn't have to have distinct crystals, it may be similar to jadeite where small grains grow together which leaves it looking smooth and seamless! A note about all of these is that you would have to mine into the rock to find these, there would not be any natural caves in these rocks! Caves are only ever really formed in limestones and maybe marbles (rocks that react with acid).
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How can your characters identify these minerals?
Typically when you are out in the field you will look to see what type of rocks the minerals are found in (The overall texture of the rock will tell you how it formed). If you know how the rock formed, it will narrow down the amount of minerals you need to think about by quite a bit! Next, you are going to look closely at it and observe its crystal structure, does it have an obvious crystal? if so what is the general shape? If it is broken, how did it break? Did it fracture like glass or did it break along uniform planes. Some minerals have a thing called cleavage (breaks along planes of weakness). If a mineral exhibits this habit, it will again help narrow this down. Next we can look at color. Color can be misleading, because minerals like quartz can be any color imaginable, but minerals like olivine will always be green! The next thing your character can do is test for hardness, minerals all have a specific hardness that can help identify it as well.
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After you go through all of this, your mineral might have some special property! This could be magnetism, fluorescence, reactions to acid, or any of the color changing effects I mentioned above! Other than that, your character can take it back to a lab and do a number of things to identify it, but the most typical thing would be for them to make a thin section (very thin piece of the rock) and observe it under a cross polarized microscope!
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On that note folks! I hope this helped in some way in thinking of new magic mineral properties! I have other guides that explore some different fictional worldbuilding issues you might run into, but if you have any topics you would like me to cover please that I haven't mentioned already, let me know!
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foldingfittedsheets · 1 year ago
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DMing is hard. I acknowledge this. Weaving a story with words for long periods of time means you’re gonna say something silly sometimes when your brain blips. And it’s not your fault that it’s so silly that your players share it around turning it into an inside joke, immortalizing your brain fart moment forever.
My DM was narrating a scene between our tiefling rogue and the NPC she was romancing. He was trying to set the mood for their first kiss, up on a tower overlooking the city, looking into each others eyes. They’d just been on a romantic date, there was a bottle of wine between them. And this was their moment.
The NPC leaned in to kiss the rogue and the kiss was, according to our DM, “long and normal.”
The entire session went off the rails. We became ungovernable creatures of hilarity. How long is normal?
We are informed normal is six seconds and we devolve even further into chaotic paroxysm of laughter. The DM desperately tried to rein us in but for the rest of the session everything took a long and normal amount of time.
My betrothed and I would kiss each other while counting to six in our heads then declare afterward, “Ah yes! Long and normal!”
I accidentally told my school team about it, reasoning that they’d at least never meet the DM who lives out of state. They’d say we needed the scene to be the long and normal length, or hold a pose for a long and normal time.
At the end of the year I invited them to my house for a celebratory meal and was surprised when my DM joined the DnD video call early. My teammates looked at him, expressions slowly spreading into evil grins. “Long and normal!” They greeted him.
He turned a look upon me of utter betrayal while I hustled them out of my house.
“It’s been a year!” He cried at the unfairness.
“Maybe it’ll phase out by next year,” I told him.
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theladyregret · 2 years ago
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I can’t get over the fact you can play a Dragonborn that’s also a Draconic Bloodline Sorcerer of a completely different color lol
I can’t take it seriously because all I can think of when I try is this post
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stayatsam · 8 months ago
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Eclipse child [OC]
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Yandere Fantasy Villain
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Imagine you’ve been transported to a DnD-Fantasy-like world. Quests, adventurers, and mystical beasts are everything you could dream of. You’ve already established your little troupe; becoming an important cornerstone of the group. Whatever your class, you’re excelling at they really rely on which is why things go badly when you meet him—-the recurring villain of this world.
“Oh my–oh my Zoth.”
“What? Do I horrify the little hero!?”
“No, you’re–”
“Worse than you imagined?”
“No, you’re–”
“(Y/n) stop freezing up!”
“You’re the most beautiful creature I’ve ever met!”
The group is horrified as they plan a tactical retreat, finding it easier to thwart the Fantasy Villain’s attacks which are suddenly less frequent.  The group just assumes you’ve been enchanted because since you’ve locked eyes with him you’ve been unable to stand on your feet. Wide-eyed and breathing heavy you just can’t stop the heat climbing over your face and ears as you replay the moment you met over and over. 
“You realize he’s a part of the ugliest most horrible race known to all of Azarothan.”
“If that’s ugly then I’m dead!”
“M-maybe he did enchant them?”
Meanwhile, the Villain’s returned to home base, shedding his armor and dismissing his entourage. Sat on his throne he replays the words you’ve said to him…over and over���.and over again. His ears are turning a deep blue and he can’t help the involuntary reaction of the volcano attached to his castle bubbling with excitement.
“They-they think I’m beautiful?!”
He’s reeling with an overflow of energy and unknown vigor when he recalls your awestruck face as you fell to your knees clutching your enchanted tool. He can’t stop the thought of you in that same position but in a different setting. Cursing his lacking imagination he concocts his usual magic to spy on the troupe with his crystal ball but this time he’s focused solely on you. 
“Surely they’ll brag about the enchantment they left on me…..and maybe talk about their own infatuation again.”
It strokes a different kind of pride when he hears you deny being cursed. The feelings are mutual. He’s over the moon all four of them. You have to understand the Fantasy Villain has never been told something so flattering. 
“From another world….figures. This world could never make such…a perfect soul.”
Since their upbringing, they’ve been met with nothing but scorn and hatred. Vowing to rule and change the world that did that to him. If others did express interest it was because he had power or was literally about to kill them. Your reaction, your unadulterated feelings for him, the tug at his soul is the only sign he needs before his objective changes. 
“I wanted to rule the world so I could change the world for me. But now I’m going to change the world so I can rule with them.”
He means it. The troops are given new orders, the deadly nightmarish beasts are given new tasks, and he’s already concocting a million different plans to attain you. He watches the crystal ball relentlessly trying to hear and see as much as he can to learn more about you. He realizes very quickly that he really hates those adventurers of yours.
“C’mon (Y/n)! Just because you’re attracted to the enemy doesn’t mean he isn’t trying to destroy the world!”
“Yeah (Y/n), you’ve got to get your head in the game. We need you!”
“I–your right…sorry guys…I just don’t think I’ve ever seen someone who fits my preferences so perfectly.”
“You don’t even know him!”
“But one look in his galaxy-like eyes and it felt like I did.”
He really hates them. Listening to them talk you out of your feelings for him. Before you arrived they were minor pests. Simply a small roadblock that he would eventually crush to shatter the hopes of the people when they needed them most. Now they were just obstacles in the way of his goal–you.
“Sire those adventurers you told us to keep an eye on are on the move. Should I give the order to attack?”
“No…summon the siren I’d like to take a different approach.”
He gets incredibly crafty, despite only meeting you once he can tell you aren’t heartless like he. He’s certain should you find him to be responsible for the death of anyone you’ve met you’d reject his love. So he’ll make it his plan to slowly break your little troupe, such spunky and erratic individuals may be just the only tool he needs.
“My orders, My Ruler?”
“Join their group. Do what you like with whoever you wish. 
“?”
“Bring discord how you see fit.”
“Yes, My Ruler!”
His plan is perfect and the group isn’t nearly suspicious enough to reject his double agent. Who’s presence triggers the cracks that this group had always had. When the group splits apart needing to cool off you’re left alone, a perfect chance for a moment with you. 
“Hello, little hero.”
“Whoa, what are you doing here? My troupe’s not too far! A-a-a-nd I–I’m willing to fight this time!”
“That’s a shame because I came to speak to you.”
“Really! Ahem, I mean about what?”
“About those words, you said to me….I wonder did you know what they’ve ignited.”
Taking advantage of your easily lowered guard, he speaks the truth. Coming in close enough to feel the heat escaping from your armor, he’ll share the tale of his past. Which as he predicted makes you so sympathetic and just as willing to sing his praises as the moment you met. 
“But you’re not ugly or horrid like they all say.”
“No?”
“I think you’re beyond handsome. One of the most ethereal beings I’ve ever met.”
“Do you truly think so?”
“I know so… I’m just sorry no one else has told you that.”
“I’m happy it was you.”
When you let him dive in for a kiss, naturally you accept it. Returning his vigor in kind if not with sympathy or just your attraction, you miss how he places a magical mark on your neck. Or how he casually enchants your armor to protect you better. Or how he influences the flora and fauna of the forest to curve in the direction you came from essentially blocking the path back to your camp. When he reluctantly releases you he further promises he’s never letting you leave his grasp. Promising to one day have you on the throne beside him.
“I must return and so must you. Your friends will worry.”
“Oh…you’re right.”
“Don’t sound so sad, we’ll meet again.”
“Not just in my dreams.”
“Not just in your dreams.”
He leaves not only giddy with love but with a new plan in mind. He prepared to be faced with a struggle, to have to fight for your affection as the enemy you’d be fighting. But he wasn’t prepared for your heart to be swayed so easily. Licking your remnants on his lips, he knows that you can be deceived, and conveniently so can the rest of the world.
Fantasy Villain devises that if the history of his race’s banishment and exile were portrayed in a certain light. You could defect to his side without guilt and if some of the more stubborn adventurers were to also agree that’d make things so much easier. Pretending to be persuaded to sign some peace treaty after being gifted enough land to rule over with you beside him didn’t sound too bad.
Even if that didn’t work the Fantasy Villain has decided you will rule beside him whether he has to trick, drug, or force you to be his. Though he adores the honest love in your eyes when he looks at you and he’s going to do whatever he needs to have it. 
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grendel-menz · 1 month ago
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fantasy worlds with fantasy friends with fantasy lifespans...
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nepherit · 9 months ago
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Another Raphael in fancy outfit for the Nine Hells fashion collection 🤣
This one has some of my favorite things: lot of draping fabric ✔️ghost forest/swamp ✔️ eerie atmosphere ✔️ purple and green 💜💚
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