heyy so i couldn't find a reshade preset i liked for the sims 4, so i made my own! (✿ᴗˬᴗ͈)
this shader preset is called v1rtual fairy! it stays true to the game's original colour but has a vibrant and cartoony effect 🌼
here are some unedited before and afters -
these are literally just screenshots so they look exactly the same in game! i also had my resolution at 3840 x 2160 and graphics at ultra for these and it ran pretty smooth! (especially since my pc isn't the best)
but i usually play at 1920 x 1080 because the UI is bigger with my graphics set at high and it runs butter smooth ‧₊˚ ⋅* ‧₊
here's how it looks in CAS -
the world maps have also become a lot softer and brighter!
i think the effect is so pretty i love, feel free to download here!!! ˚⊹🧚♀️♡
enjoy "" (ꈍᴗꈍ)♡
(also i made this with reshade 5.8.0 and have my shader toggle set to ins and screenshot hotkey set to print screen) ♡
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♡ how to make mob skins into resource packs minecraft java ♡
here's a super easy tutorial on how to add mob skins to ur game just like any other texture pack! (for java) (❀❛ ֊ ❛„)
first, open ur minecraft launcher. press on installations and find the game version you're using, (for example I'm using forge 1.18.2-forge-40.2.9). if you hover over it, next to the green play button should be a folder icon.
click the icon and find the folder titled 'versions'. click on your version of minecraft, (for example mine would say forge 1.18.2-forge-40.2.9). and click on it! inside should be a .jar file with your minecraft version.
while keeping this tab open, create a folder on your desktop called minecraft mob skins and COPY and paste the .jar file inside. rename and change the .jar to .zip (you can now close the versions window).
open the zip file, it'll be easier in a new window (right click and press open in new window) and type pack in the search bar, find the file named pack.png (keep the tab open).
now going back to the minecraft mob skins folder we made, create a new folder called texture pack preset, open this folder and copy and paste the pack.png file inside.
we now have our resource pack icon that will show up in game ! ♡₊˚ 🦢・₊✧
next we need the pack.mcmeta file with our minecraft version so download that here!
once downloaded, drag and drop into your texture pack preset folder.
now, still inside the texture pack preset folder, create a folder called assets. inside that make a folder called minecraft then inside that textures and inside that entity. like this, assets > minecraft > textures > entity
YAYY we now have a preset folder that can be used for every mob!! *:・゚
now back out of that and create another folder inside minecraft mob skins. name it after the mob you want to re-skin. (for example, cow, enderman, axolotl etc…)
inside of that create a folder and name it whatever you want. i always name mine the same name as the skin i want to use. for example 'toasted marshmallow golem'. (this is a super cute skin for your snow golems btw!) to make things easier I'll refer to this folder as the skin folder.
leaving the skin folder we just created open, go back to your desktop and click on minecraft mob skins. open up the texture pack preset folder and copy all the files inside, (assets, pack.mcmeta and pack.png should be highlighted). go back to the folder you have open and paste. (you can now close texture pack preset but keep still keep the skins folder open).
go back to your desktop and open minecraft mob skins again. click on the zip folder we pasted earlier with your game version, (open as a new window), and press on assets > minecraft > textures > entity, and find the mob you want.
at the top you'll notice the file path is exactly the same as our assets folder! that's because literally all you're doing is copying the exact file path so that minecraft can read it!
this means that if your mob has a folder with it's name on it, (for example assets > minecraft > textures > entity > goat) you'd create another folder named goat inside the entity folder YOU created
once you've found your mob or mob folder you should see one or multiple .png files.
if you only have one .png file (for example goat.png), then all you're going to do is rename the skin you want to use to goat.png and move it into the entity or mob folder YOU created.
(you can also keep a copy of the skin and keep it in your skins folder).
if you have two or more .png files (for example strider.png, strider_cold and strider_saddle or skeleton.png, stray.png, stray_overlay.png and wither_skeleton.png) then it's very simple.
with the strider example, strider.png would be your default strider when it's in lava. the strider_cold would be when it's on land and as the name implies 'cold', (which gives it a paler complexion). and strider_saddle.png is where a saddle has literally been pixel painted onto it.
if the skin you wanted to use only had one default .png file available yet you want for example the strider_saddle version, then you could open up the skin image in planetminecraft's PMCSkin3D or novaskin (which are both on browser) and to make it yourself!
if the skins resolution isnt too high it shouldn't take long, just search on google images, for example 'minecraft strider saddle' and try to copy it!
on the other hand, the skeleton example shows the different types of skeletons found, with stray_overlay refrencing the armour/apparel it wears.
if you come across a folder like rabbit which has black.png and brown.png etc… then all you have to do is name the skin you want to use as one of those file names, (for example black.png or brown.png), and it will replace that colour rabbit.
once you've renamed your skin to the file or files shown and made sure you've used the correct file path you're 80% done!!!
you can close the zip and back out of entity/your mob name folder till you can see assets, packmcmeta and pack.png
you'll need to download Notepad++ so you can edit the code in pack.mcmeta
once that's downloaded right click on pack.mcmeta and press edit with Notepad++
where it says description in quotation marks, type whatever description you want, (for example, "mossy axolotl by MeNylo"), and make sure pack_format is correct for your version. the pack_format for my version 1.18.2 is 8. it should be correct but just in case!
check here!
now press file and save!
if you'd like the resource pack to have a different icon I'd recommend downloading paint.net
click where it says, Get it now (free download):paint.net 5.0.7or whatever version it says.
now right click pack.png and press open with paint.net
to make a quick icon I use the snipping tool to cut an image of the mob, remove the background with
and paste that image to
where i made the pic cuter.
then going back to pack.png, open it up in paint.net and press on file then open the image you made. this will put it in a new tab which you then press edit and copy onto your pack.png image. make sure to paste into new layer and press keep canvas size!!!
zoom out a little as pack.png is quite small and scale the image you made so it lines up with the pack.png image.
now press save as and save to your skin folder. make sure it's .png!!!, (when it asks you if you want to replace the previous pack.png file say yes).
press OK and it will ask if you want to flatten which you say yes to. and your folder is all done!!!!!!!!!
the resource pack now has a custom image.
finally you just highlight all three files, assets, pack.mcmeta, pack.png, right click and press send to compressed zip folder. (i usually name it the name of the skin).
if you can't see the zip option just press show more options and it'll be there. ˶ᵔ ᵕ ᵔ˶
LAST STEP, copy and paste the zip folder into your minecraft resource pack folder (don't unzip) and load up your game!!! now just do the usual, open your game world > esc > options > resource packs and if it worked you should see the resource pack with the description and icon you set. add it and you're all done!<3 if this was helpful please save this for reference ♡
/ᐢ⑅ᐢ\ ♡ ₊˚
꒰ ˶• ༝ •˶꒱ ♡‧₊˚ ♡
./づ~ :¨·.·¨: ₊˚
`·..·‘ ₊˚ ♡ also i use
& for my snow golem/pumpkins
♡‧₊˚🍓
♡‧₊˚🍓thanks for reading!! good luck 🍵 ⋅* ‧₊
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