a-non-ymouswriter
a-non-ymouswriter
a_Non_ymous :)
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was an anonymous writer on ao3 TWICE | have four stories, focusing on two | call me non | gender? never knew em, just a writer  | was in undertale got dragged into dream smp | fanfic writer and tentative fan artist. header image is by duawahausa.tumblr.com!
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a-non-ymouswriter · 5 months ago
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i know have a transformers only blog :)
ive got a space for transformers only stuff! and my first actual post is an update to Walking Armory!
technically its my first fic for 2025 too, so this is nice
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a-non-ymouswriter · 5 months ago
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the transformers fandom has had me in a deep chokehold for a while now and it still does and im actually contemplating making a blog just for transformers stuff
also i am considering making another transformers fic when i already have a soul-eater oc isekai thing going on
at the very least, its getting me more on to tumblr than usual because some of the really good transformers fics are on here
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a-non-ymouswriter · 5 months ago
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a-non-ymouswriter · 5 months ago
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a-non-ymouswriter · 5 months ago
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slowly trying to get back into tumblr, and the moment i do there's apparently a thing where people are sending explicit gore stuff into inboxes. immediately just shut down my inbox until probably next year.
shame too because i really wanted to do some transformers stuff, especially because yes- i have gone back to writing and this time im writing a very self indulgent soul eater-esque kind of crossover oc with transformers prime.
it's already got three chapters up right now to anyone who wants to read it.
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a-non-ymouswriter · 5 months ago
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ooc - Make sure to send whatever you want before the 22nd of December(or 23rd.) I’m planning to temporarily turn them off maybe until January? or at least until the 26th because of the raid theyre apparently planning. Media asks are off again. I dont want to risk anything, and I highly suggest you dont send links. I wont reply
If you’re a roleplay blog too, please do this. Please turn your asks off. They are planning to send potentially gore of real people, specifically children. Take care of yourselves please, you are your #1 priority, nothing and nobody else.
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a-non-ymouswriter · 6 months ago
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I don't even do outlines anymore, but this still happens. Planning means nothing; never has.
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a-non-ymouswriter · 6 months ago
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Writing Notes: Stages of Decomposition
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The decomposition process occurs in several stages following death:
Pallor mortis
Algor mortis
Rigor mortis
Cadaveric spasm
Lividity
Putrefaction
Decomposition
Skeletonization
PALLOR MORTIS
The first stage of death.
Occurs once blood stops circulating in the body.
The cessation of an oxygenated blood flow to the capillaries beneath the skin causes the deceased to pale in appearance.
In non-Caucasians, the pallor may appear to develop an unusual hue; the skin will lose any natural lustre and appears more waxen.
Occurs quite quickly, within about 10 minutes after death.
ALGOR MORTIS
The cooling of the body after death.
The cooling process will be influenced by many factors, including the deceased’s clothing, or whether they are covered with bed linen such as blankets or duvets.
The body will typically cool to the ambient room temperature, but this alters if there is heating in the room or if there is a constant draught cooling the body.
RIGOR MORTIS
Can occur between 2 and 6 hours after death.
Factors including temperature can greatly affect this.
Caused by the muscles partially contracting, and the lack of aerobic respiration means that the muscles cannot relax from the contraction, leaving them tense, subsequently resulting in the stiffening we associate with rigor mortis.
This stage typically begins in the head, starting with the eyes, mouth, jaw and neck, and progresses right through the body.
The process is concluded approximately 12 hours after death (although, again, certain variables may occur) and lasts between 24 and 72 hours depending on circumstances.
Contrary to popular belief, rigor mortis is not a permanent state and is in fact reversed, with the muscles relaxing in the same order in which they initially stiffened.
The reversing process also takes approximately 12 hours, when the body returns to its un-contracted state.
It is possible to ‘break’ rigor mortis by manipulating and flexing the limbs. This is usually done by undertakers, pathologists or crime scene investigators who are attempting to examine or move a body – or by a murderer trying to hide their victim in the closet or the boot of a car.
CADAVERIC SPASM
A phenomenon that can be misinterpreted as rigor mortis.
The instantaneous stiffening of the body (most commonly the hands) following a traumatic death.
Unlike rigor mortis, the stiffening of the affected limb is permanent and is not reversed, causing the deceased to maintain the rigidity until such time as putrefaction causes breakdown of the particular muscle group.
Examples:
The deceased following an air crash were later discovered still clutching their seatbelts or arm rests in a final, desperate act of survival.
In a drowning case, the victim was discovered with grass from the riverbank still grasped in their hand.
Perhaps the most famous case of cadaveric spasm involves the rock band Nirvana’s lead singer, Kurt Cobain. Cobain reportedly committed suicide in April 1994. His body was discovered a few days after his death with a shotgun wound to the head, and tests revealed he had large traces of heroin in his system. He was reportedly discovered still clutching the gun in his left hand, due to cadaveric spasm. However, a great deal of controversy surrounds the veracity of this latter assumption, and indeed the cause of his death, with many people insisting and attempting to prove that he died as the result of foul play rather than suicide.
LIVIDITY
Also known as livor mortis, hypostasis, or suggillation.
Once blood can no longer circulate, it will gravitate towards the lowest point of the body.
Example: A supine body will display pinkish/purple patches of discoloration where the blood has settled in the back and along the thighs.
Occurs about 30 minutes after death, but will not necessarily be noticeable until at least 2 hours afterwards as the pooling process intensifies and becomes visible, finally peaking up to between 8 and 12 hours later.
Once it is complete, the lividity process cannot be reversed.
Therefore a body discovered lying on its side, but with staining evident in the back and shoulders, must have been moved at some point from what would have been a supine position at the time of death.
It is worth noting that if the body has had contact with the floor, a wall or other solid surface, lividity would not occur at the points of contact as the pressure would not allow the blood to seep through the capillaries and pool. The specific area of pressure will be the same colour as the rest of the body and a pattern of contact may well be evident.
PUTREFACTION
Derives from the Latin putrefacere, meaning ‘to make rotten’.
The body becomes rotten through the process known as autolysis, which is the liquefaction of bodily tissue and organs and the breakdown of proteins within the body due to the increased presence of bacteria.
The first visible sign is the discoloration of the skin in the area of the abdomen.
Bacteria released from the intestine cause the body to become bloated with a mixture of gases; over time these will leak out, and the smell will intensify to unbearable proportions.
Typically, this will attract flies that will lay eggs, which develop into maggots.
Bloating is most evident in the stomach area, genitals and face, which can become unrecognizable as the tongue and eyes are forced to protrude due to the pressure of the build-up of gases in the body.
At this stage, the body will also begin to lose hair.
The organs typically decompose in a particular order: starting with the stomach, followed by the intestines, heart, liver, brain, lungs, kidney, bladder and uterus/prostate.
Once all the gases have escaped the skin begins to turn black: this stage is called ‘black putrefaction’.
As with all the other stages of death so far, the rate of putrefaction depends on temperature and location. A body exposed to the air above ground will decompose more quickly than a body left in water or buried below ground.
During putrefaction, blistering of the skin and fermentation can also occur:
Fermentation - a type of mould that will grow on the surface of the body. This mould appears white, and is slimy or furry in texture. It also releases a very strong, unpleasant, cheesy smell.
As the putrefaction process comes to an end, fly and maggot activity will become less, which leads to the next stage.
DECOMPOSITION
The body is an organic substance comprising organisms that can be broken down by chemical decomposition.
If the body is outside, any remains that have not been scavenged or consumed by maggots will liquefy and seep into the surrounding soil.
Thus when the body decomposes it is effectively recycled and returned to nature.
SKELETONIZATION
The final stage of death is known as ‘dry decay’, when the cadaver has all but dried out: the soft tissue has all gone and only the skeleton remains.
If the cadaver is outside, not only is it exposed to the elements but it also becomes food for scavengers such as rats, crows or foxes.
As the remains are scavenged, the body parts become dispersed so it is not unusual to find skeletal remains some distance from where the body lay at the point of death.
The way in which skeletal remains are scattered in such cases is of interest to archaeologists, and is referred to as taphonomy.
Where a body has lain undiscovered at home for a period of time it has also been known for family pets, typically dogs, to feed on the body. The natural instinct of a pet is to attempt to arouse the deceased by licking them, but once it gets hungry, its survival instinct will take over and it will consider the body as little more than carrion: it will act with the same natural instinct as a scavenger in the wild, which will feed on any corpse, be it animal or human, if it is starving.
Obviously the number of pets, the body mass of the deceased and the time lapse before the body is discovered will influence to what extent it has been devoured.
For further research on the stages of decomposition and the factors that affect it, look up body farms. These are medical facilities where bodies are donated for research purposes so scientists can specifically observe the decomposition process. However, be aware that some of the images are quite graphic.
Source ⚜ More: References ⚜ Autopsy ⚜ Pain & Violence ⚜ Injuries Bereavement ⚜ Death & Sacrifice ⚜ Cheating Death ⚜ Death Conceptions
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a-non-ymouswriter · 6 months ago
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100 Dialogue Tags You Can Use Instead of “Said”
For the writers struggling to rid themselves of the classic ‘said’. Some are repeated in different categories since they fit multiple ones (but those are counted once so it adds up to 100 new words). 
1. Neutral Tags 
Straightforward and unobtrusive dialogue tags: 
Added, Replied, Stated, Remarked, Responded, Observed, Acknowledged, Commented, Noted, Voiced, Expressed, Shared, Answered, Mentioned, Declared.
2. Questioning Tags 
Curious, interrogative dialogue tags:
Asked, Queried, Wondered, Probed, Inquired, Requested, Pondered, Demanded, Challenged, Interjected, Investigated, Countered, Snapped, Pleaded, Insisted.
3. Emotive Tags 
Emotional dialogue tags:
Exclaimed, Shouted, Sobbed, Whispered, Cried, Hissed, Gasped, Laughed, Screamed, Stammered, Wailed, Murmured, Snarled, Choked, Barked.
4. Descriptive Tags 
Insightful, tonal dialogue tags: 
Muttered, Mumbled, Yelled, Uttered, Roared, Bellowed, Drawled, Spoke, Shrieked, Boomed, Snapped, Groaned, Rasped, Purred, Croaked.
5. Action-Oriented Tags 
Movement-based dialogue tags: 
Announced, Admitted, Interrupted, Joked, Suggested, Offered, Explained, Repeated, Advised, Warned, Agreed, Confirmed, Ordered, Reassured, Stated.
6. Conflict Tags 
Argumentative, defiant dialogue tags:
Argued, Snapped, Retorted, Rebuked, Disputed, Objected, Contested, Barked, Protested, Countered, Growled, Scoffed, Sneered, Challenged, Huffed.
7. Agreement Tags 
Understanding, compliant dialogue tags: 
Agreed, Assented, Nodded, Confirmed, Replied, Conceded, Acknowledged, Accepted, Affirmed, Yielded, Supported, Echoed, Consented, Promised, Concurred.
8. Disagreement Tags 
Resistant, defiant dialogue tags: 
Denied, Disagreed, Refused, Argued, Contradicted, Insisted, Protested, Objected, Rejected, Declined, Countered, Challenged, Snubbed, Dismissed, Rebuked.
9. Confused Tags 
Hesitant, uncertain dialogue tags:
Stammered, Hesitated, Fumbled, Babbled, Mumbled, Faltered, Stumbled, Wondered, Pondered, Stuttered, Blurted, Doubted, Confessed, Vacillated.
10. Surprise Tags
Shock-inducing dialogue tags:
Gasped, Stunned, Exclaimed, Blurted, Wondered, Staggered, Marvelled, Breathed, Recoiled, Jumped, Yelped, Shrieked, Stammered.
Looking For More Writing Tips And Tricks? 
Check out the rest of Quillology with Haya; a blog dedicated to writing and publishing tips for authors!
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a-non-ymouswriter · 6 months ago
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a-non-ymouswriter · 6 months ago
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no. no. what the fuck? my writing's not allowed to make me feel things. i MADE you. you fool, i MADE YOU
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a-non-ymouswriter · 6 months ago
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"you're the writer, you control how the story goes" no not really. i wrote the first sentence and then my characters said "WE WILL TAKE IT FROM HERE" and promptly swerved into an electrical fence.
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a-non-ymouswriter · 6 months ago
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10 Non-Lethal Injuries to Add Pain to Your Writing
While lethal injuries often take center stage, non-lethal injuries can create lasting effects on characters, shaping their journeys in unique ways. If you need a simple way to make your characters feel pain during a scene, here are some ideas: 
Sprained Ankle
A common injury that can severely limit mobility, forcing characters to adapt their plans and experience frustration as they navigate their environment.
Rib Contusion
A painful bruise on the ribs can make breathing difficult and create tension, especially during action scenes, where every breath becomes a reminder of vulnerability.
Concussion
This brain injury can lead to confusion, dizziness, and mood swings, affecting a character’s judgment and creating a sense of unpredictability in their actions.
Fractured Finger
A broken finger can complicate tasks that require fine motor skills, causing frustration and emphasizing a character’s dependence on their hands.
Road Rash
The raw, painful skin resulting from a fall can symbolize struggle and endurance, highlighting a character's resilience in the face of physical hardship.
Shoulder Dislocation
This injury can be excruciating and often leads to an inability to use one arm, forcing characters to confront their limitations while adding urgency to their situation.
Deep Laceration
A cut that requires stitches can evoke visceral imagery and tension, especially if the character has to navigate their surroundings while in pain.
Burns
Whether from fire, chemicals, or hot surfaces, burns can cause intense suffering and lingering trauma, serving as a physical reminder of a character’s past mistakes or battles.
Pulled Muscle
This can create ongoing pain and restrict movement, providing an opportunity for characters to experience frustration or the need to lean on others for support.
Tendonitis
Inflammation of a tendon can cause chronic pain and limit a character's ability to perform tasks they usually take for granted, highlighting their struggle to adapt and overcome.
Looking For More Writing Tips And Tricks? 
Check out the rest of Quillology with Haya; a blog dedicated to writing and publishing tips for authors! Instagram Tiktok
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a-non-ymouswriter · 6 months ago
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a-non-ymouswriter · 6 months ago
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Things Real People Do in Dialogue (For Your Next Story)
Okay, let’s be real—dialogue can make or break a scene. You want your characters to sound natural, like actual humans talking, not robots reading a script. So, how do you write dialogue that feels real without it turning into a mess of awkward pauses and “ums”? Here’s a little cheat sheet of what real people actually do when they talk (and you can totally steal these for your next story):
1. People Interrupt Each Other All the Time In real conversations, nobody waits for the perfect moment to speak. We interrupt, cut each other off, and finish each other's sentences. Throw in some overlaps or interruptions in your dialogue to make it feel more dynamic and less like a rehearsed play.
2. They Don’t Always Say What They Mean Real people are masters of dodging. They’ll say one thing but mean something totally different (hello, passive-aggressive banter). Or they’ll just avoid the question entirely. Let your characters be vague, sarcastic, or just plain evasive sometimes—it makes their conversations feel more layered.
3. People Trail Off... We don’t always finish our sentences. Sometimes we just... stop talking because we assume the other person gets what we’re trying to say. Use that in your dialogue! Let a sentence trail off into nothing. It adds realism and shows the comfort (or awkwardness) between characters.
4. Repeating Words Is Normal In real life, people repeat words when they’re excited, nervous, or trying to make a point. It’s not a sign of bad writing—it’s how we talk. Let your characters get a little repetitive now and then. It adds a rhythm to their speech that feels more genuine.
5. Fillers Are Your Friends People say "um," "uh," "like," "you know," all the time. Not every character needs to sound polished or poetic. Sprinkle in some filler words where it makes sense, especially if the character is nervous or thinking on their feet.
6. Not Everyone Speaks in Complete Sentences Sometimes, people just throw out fragments instead of complete sentences, especially when emotions are high. Short, choppy dialogue can convey tension or excitement. Instead of saying “I really think we need to talk about this,” try “We need to talk. Now.”
7. Body Language Is Part of the Conversation Real people don’t just communicate with words; they use facial expressions, gestures, and body language. When your characters are talking, think about what they’re doing—are they fidgeting? Smiling? Crossing their arms? Those little actions can add a lot of subtext to the dialogue without needing extra words.
8. Awkward Silences Are Golden People don’t talk non-stop. Sometimes, they stop mid-conversation to think, or because things just got weird. Don’t be afraid to add a beat of awkward silence, a long pause, or a meaningful look between characters. It can say more than words.
9. People Talk Over Themselves When They're Nervous When we’re anxious, we tend to talk too fast, go back to rephrase what we just said, or add unnecessary details. If your character’s nervous, let them ramble a bit or correct themselves. It’s a great way to show their internal state through dialogue.
10. Inside Jokes and Shared History Real people have history. Sometimes they reference something that happened off-page, or they share an inside joke only they get. This makes your dialogue feel lived-in and shows that your characters have a life beyond the scene. Throw in a callback to something earlier, or a joke only two characters understand.
11. No One Explains Everything People leave stuff out. We assume the person we’re talking to knows what we’re talking about, so we skip over background details. Instead of having your character explain everything for the reader’s benefit, let some things go unsaid. It’ll feel more natural—and trust your reader to keep up!
12. Characters Have Different Voices Real people don’t all talk the same way. Your characters shouldn’t either! Pay attention to their unique quirks—does one character use slang? Does another speak more formally? Maybe someone’s always cutting people off while another is super polite. Give them different voices and patterns of speech so their dialogue feels authentic to them.
13. People Change the Subject In real life, conversations don’t always stay on track. People get sidetracked, jump to random topics, or avoid certain subjects altogether. If your characters are uncomfortable or trying to dodge a question, let them awkwardly change the subject or ramble to fill the space.
14. Reactions Aren’t Always Immediate People don’t always respond right away. They pause, they think, they hesitate. Sometimes they don’t know what to say, and that delay can speak volumes. Give your characters a moment to process before they respond—it’ll make the conversation feel more natural.
Important note: Please don’t use all of these tips in one dialogue at once.
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a-non-ymouswriter · 6 months ago
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a-non-ymouswriter · 6 months ago
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