absolutelypm
absolutelypm
Absolutelypm
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absolutelypm · 1 year ago
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You can't choose. Every area, Strength buffs are always active.
About the team, you choose 3 Trainer A B C for battle 3 area. But for some reason, You changed Trainer B in the area and replace trainer D.
Trainer B will no longer be available until you finish all Area or reset this mode.
Rally Battle
1. Start this mode, and you will get 500 Rally Points and 1 item boost stat (type, theme skill).
2. All item effects will only be active 1 time. Then disappear after use.
3. Hearty Stew and Replenishing Patty always in shop
3_1. Item boosts from the start are always in the shop too.
3_2. Besides the above, other items will always change in every area.
3_3. Occasionally, an item will be 50% discounted.
4. See-all-scope always appear Area 1.
4_1. If you buy that item, it will be changed to Item Group E~F~G.
4_2. If you skip. Area 2 onward, it will be changed to Item See-noculars. It will continue to appear before Area 10 is opened.
5. This mode is similar to Battle Villa but more difficult.
6. When you form a combat team and choose a new trainer for the next battle, consider your options carefully. Once the lineup is confirmed, an old trainer can't be added again until you retire.
7. When you retire from Area 2 onwards, You will receive 20% Rally Points -> Battle Rally Medal of the points you collect. (0% if you retire from the beginning.). 100% when you finish all areas.
8. You can hold 5 Battle Rally Pass for this mode.
9. No Gems for this mode (Except mission every week)
10. Each area has three difficult levels: Easy, Hard, and Very Hard, and the rally points you will earn are 100, 200, and 300. Difficult Lucky is a special quest where you will earn 600 rally points. (20% chance!)
10_1. In each new area, the enemy's stats will increase 100%~800% (Area 10 only Very Hard will get a 100% boost). Lucky quest will boost 0%
11. Before battle Area 10, Apple Juice almost always appeared.
9 notes · View notes
absolutelypm · 1 year ago
Text
Rally Battle
1. Start this mode, and you will get 500 Rally Points and 1 item boost stat (type, theme skill).
2. All item effects will only be active 1 time. Then disappear after use.
3. Hearty Stew and Replenishing Patty always in shop
3_1. Item boosts from the start are always in the shop too.
3_2. Besides the above, other items will always change in every area.
3_3. Occasionally, an item will be 50% discounted.
4. See-all-scope always appear Area 1.
4_1. If you buy that item, it will be changed to Item Group E~F~G.
4_2. If you skip. Area 2 onward, it will be changed to Item See-noculars. It will continue to appear before Area 10 is opened.
5. This mode is similar to Battle Villa but more difficult.
6. When you form a combat team and choose a new trainer for the next battle, consider your options carefully. Once the lineup is confirmed, an old trainer can't be added again until you retire.
7. When you retire from Area 2 onwards, You will receive 20% Rally Points -> Battle Rally Medal of the points you collect. (0% if you retire from the beginning.). 100% when you finish all areas.
8. You can hold 5 Battle Rally Pass for this mode.
9. No Gems for this mode (Except mission every week)
10. Each area has three difficult levels: Easy, Hard, and Very Hard, and the rally points you will earn are 100, 200, and 300. Difficult Lucky is a special quest where you will earn 600 rally points. (20% chance!)
10_1. In each new area, the enemy's stats will increase 100%~800% (Area 10 only Very Hard will get a 100% boost. other difficult will be 0% boost). Lucky Quest always has a 0% boost.
10_2. Every area has 2 roles that are boosted. Per role x0,5 (x1.0 when that trainer has 2 roles)
10_2_1. Maximum is x3.0 = 3 Trainers (Include EX Role per trainer)
11. Before battle Area 10, Apple Juice almost always appeared.
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absolutelypm · 1 year ago
Text
🎲 Battle Rally (2.41.0): All Set Boost Role Area
Tumblr media
===== Set 1 =====
Strike + Tech
Tech + Support
Support + Field
Field + Sprint
Sprint + Strike
Strike + Tech
Tech + Support
Support + Field
Field + Sprint
Sprint + Strike
===== Set 2 =====
Tech + Support
Support + Field
Field + Sprint
Sprint + Strike
Strike + Tech
Tech + Support
Support + Field
Field + Sprint
Sprint + Strike
Strike + Tech
===== Set 3 =====
Support + Field
Field + Sprint
Sprint + Strike
Strike + Tech
Tech + Support
Support + Field
Field + Sprint
Sprint + Strike
Strike + Tech
Tech + Support
===== Set 4 =====
Field + Sprint
Sprint + Strike
Strike + Tech
Tech + Support
Support + Field
Field + Sprint
Sprint + Strike
Strike + Tech
Tech + Support
Support + Field
===== Set 5 =====
Sprint + Strike
Strike + Tech
Tech + Support
Support + Field
Field + Sprint
Sprint + Strike
Strike + Tech
Tech + Support
Support + Field
Field + Sprint
===== Set 6 =====
Strike + Support
Tech + Field
Support + Sprint
Strike + Field
Tech + Support
Field + Sprint
Strike + Tech
Strike + Support
Sprint + Tech
Sprint + Field
===== Set 7 =====
Support + Sprint
Strike + Field
Tech + Support
Field + Sprint
Strike + Tech
Strike + Support
Sprint + Tech
Sprint + Field
Tech + Field
Strike + Support
===== Set 8 =====
Tech + Support
Support + Field
Strike + Sprint
Tech + Support
Tech + Field
Strike + Sprint
Field + Sprint
Tech + Support
Strike + Sprint
Strike + Field
===== Set 9 =====
Support + Field
Strike + Tech
Support + Sprint
Strike + Field
Tech + Sprint
Strike + Support
Field + Sprint
Field + Tech
Strike + Sprint
Tech + Support
===== Set 10 =====
Strike + Support
Tech + Support
Field + Sprint
Tech + Sprint
Strike + Field
Support + Field
Field + Sprint
Strike + Tech
Tech + Support
Strike + Sprint
===== Set 11 =====
Sprint + Field
Sprint + Tech
Strike + Support
Strike + Tech
Field + Sprint
Tech + Support
Strike + Field
Support + Sprint
Tech + Field
Strike + Support
===== Set 12 =====
Strike + Support
Tech + Field
Sprint + Field
Sprint + Tech
Strike + Support
Strike + Tech
Field + Sprint
Tech + Support
Strike + Field
Support + Sprint
===== Set 13 =====
Strike + Field
Strike + Sprint
Tech + Support
Field + Sprint
Strike + Sprint
Tech + Field
Tech + Support
Strike + Sprint
Support + Field
Tech + Support
===== Set 14 =====
Tech + Support
Strike + Sprint
Field + Tech
Field + Sprint
Strike + Support
Tech + Sprint
Strike + Field
Support + Sprint
Strike + Tech
Support + Field
===== Set 15 =====
Strike + Sprint
Tech + Support
Strike + Tech
Field + Sprint
Support + Field
Strike + Field
Tech + Sprint
Field + Sprint
Tech + Support
Strike + Support
===== Set 16 =====
Strike + Tech
Strike + Support
Strike + Field
Tech + Sprint
Strike + Support
Strike + Field
Support + Sprint
Strike + Tech
Strike + Field
Strike + Sprint
===== Set 17 =====
Strike + Field
Strike + Tech
Strike + Sprint
Field + Support
Strike + Field
Strike + Tech
Tech + Sprint
Strike + Support
Strike + Sprint
Strike + Support
===== Set 18 =====
Tech + Support
Tech + Sprint
Tech + Field
Support + Strike
Tech + Sprint
Tech + Field
Sprint + Strike
Tech + Support
Tech + Field
Tech + Strike
===== Set 19 =====
Tech + Sprint
Tech + Strike
Tech + Support
Sprint + Field
Tech + Sprint
Tech + Strike
Strike + Support
Tech + Field
Tech + Support
Tech + Field
===== Set 20 =====
Support + Strike
Support + Sprint
Support + Tech
Strike + Field
Support + Sprint
Support + Tech
Sprint + Field
Support + Strike
Support + Tech
Support + Field
===== Set 21 =====
Support + Tech
Support + Field
Support + Strike
Tech + Sprint
Support + Tech
Support + Field
Field + Strike
Support + Sprint
Support + Strike
Support + Sprint
===== Set 22 =====
Field + Strike
Field + Support
Field + Sprint
Strike + Tech
Field + Support
Field + Sprint
Support + Tech
Field + Strike
Field + Sprint
Field + Tech
===== Set 23 =====
Field + Tech
Field + Sprint
Field + Support
Tech + Strike
Field + Tech
Field + Sprint
Sprint + Support
Field + Strike
Field + Support
Field + Strike
===== Set 24 =====
Sprint + Field
Sprint + Strike
Sprint + Tech
Field + Support
Sprint + Strike
Sprint + Tech
Strike + Support
Sprint + Field
Sprint + Tech
Sprint + Support
===== Set 25 =====
Sprint + Support
Sprint + Field
Sprint + Strike
Support + Tech
Sprint + Support
Sprint + Field
Field + Strike
Sprint + Tech
Sprint + Strike
Sprint + Tech
0 notes
absolutelypm · 1 year ago
Text
🎲 Battle Rally (2.41.0): Begin Item
When you start this mode, you will get random 1 Item below and 500 Rally Points
Tumblr media
Kanto Upgrade Johto Upgrade Hoenn Upgrade Sinnoh Upgrade Unova Upgrade Kalos Upgrade Alola Upgrade Galar Upgrade Normal Upgrade Fire Upgrade Water Upgrade Electric Upgrade Grass Upgrade Ice Upgrade Fighting Upgrade Poison Upgrade Ground Upgrade Flying Upgrade Psychic Upgrade Bug Upgrade Rock Upgrade Ghost Upgrade Dragon Upgrade Dark Upgrade Steel Upgrade Fairy Upgrade Main Character Upgrade Elite Four Upgrade Gym Leader Upgrade Rival Upgrade Champion Upgrade Villain Upgrade Trial Giver Upgrade Battle Facility Foe Upgrade
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absolutelypm · 1 year ago
Text
🎲 Battle Rally (2.41.0): All Set Boost Role Area
===== Area 1 =====
Normal 💪 Attack Boost: 0% 💪 Defense Boost: 0% 💪 Sp. Attack Boost: 0% 💪 Sp. Defense Boost: 0%
✅ Completion Rewards: 100 Rally Points
Hard 💪 Attack Boost: 0% 💪 Defense Boost: 0% 💪 Sp. Attack Boost: 0% 💪 Sp. Defense Boost: 0%
✅ Completion Rewards: 200 Rally Points
Very Hard 💪 Attack Boost: 0% 💪 Defense Boost: 0% 💪 Sp. Attack Boost: 0% 💪 Sp. Defense Boost: 0% ✅ Completion Rewards: 300 Rally Points
===== Area 2 =====
Normal 💪 Attack Boost: 100% 💪 Defense Boost: 100% 💪 Sp. Attack Boost: 100% 💪 Sp. Defense Boost: 100%
✅ Completion Rewards: 100 Rally Points
Hard 💪 Attack Boost: 100% 💪 Defense Boost: 100% 💪 Sp. Attack Boost: 100% 💪 Sp. Defense Boost: 100%
✅ Completion Rewards: 200 Rally Points
Very Hard 💪 Attack Boost: 100% 💪 Defense Boost: 100% 💪 Sp. Attack Boost: 100% 💪 Sp. Defense Boost: 100%
✅ Completion Rewards: 300 Rally Points
✨ Lucky 💪 Attack Boost: 0% 💪 Defense Boost: 0% 💪 Sp. Attack Boost: 0% 💪 Sp. Defense Boost: 0% ✅ Completion Rewards: 600 Rally Points
===== Area 3 =====
Normal 💪 Attack Boost: 200% 💪 Defense Boost: 200% 💪 Sp. Attack Boost: 200% 💪 Sp. Defense Boost: 200%
✅ Completion Rewards: 100 Rally Points
Hard 💪 Attack Boost: 200% 💪 Defense Boost: 200% 💪 Sp. Attack Boost: 200% 💪 Sp. Defense Boost: 200%
✅ Completion Rewards: 200 Rally Points
Very Hard 💪 Attack Boost: 200% 💪 Defense Boost: 200% 💪 Sp. Attack Boost: 200% 💪 Sp. Defense Boost: 200%
✅ Completion Rewards: 300 Rally Points
✨ Lucky 💪 Attack Boost: 0% 💪 Defense Boost: 0% 💪 Sp. Attack Boost: 0% 💪 Sp. Defense Boost: 0% ✅ Completion Rewards: 600 Rally Points
===== Area 4 =====
Normal 💪 Attack Boost: 300% 💪 Defense Boost: 300% 💪 Sp. Attack Boost: 300% 💪 Sp. Defense Boost: 300%
✅ Completion Rewards: 100 Rally Points
Hard 💪 Attack Boost: 300% 💪 Defense Boost: 300% 💪 Sp. Attack Boost: 300% 💪 Sp. Defense Boost: 300%
✅ Completion Rewards: 200 Rally Points
Very Hard 💪 Attack Boost: 300% 💪 Defense Boost: 300% 💪 Sp. Attack Boost: 300% 💪 Sp. Defense Boost: 300%
✅ Completion Rewards: 300 Rally Points
✨ Lucky 💪 Attack Boost: 0% 💪 Defense Boost: 0% 💪 Sp. Attack Boost: 0% 💪 Sp. Defense Boost: 0% ✅ Completion Rewards: 600 Rally Points
===== Area 5 =====
Normal 💪 Attack Boost: 400% 💪 Defense Boost: 400% 💪 Sp. Attack Boost: 400% 💪 Sp. Defense Boost: 400%
✅ Completion Rewards: 100 Rally Points
Hard 💪 Attack Boost: 400% 💪 Defense Boost: 400% 💪 Sp. Attack Boost: 400% 💪 Sp. Defense Boost: 400%
✅ Completion Rewards: 200 Rally Points
Very Hard 💪 Attack Boost: 400% 💪 Defense Boost: 400% 💪 Sp. Attack Boost: 400% 💪 Sp. Defense Boost: 400%
✅ Completion Rewards: 300 Rally Points
✨ Lucky 💪 Attack Boost: 0% 💪 Defense Boost: 0% 💪 Sp. Attack Boost: 0% 💪 Sp. Defense Boost: 0% ✅ Completion Rewards: 600 Rally Points
===== Area 6 =====
Normal 💪 Attack Boost: 500% 💪 Defense Boost: 500% 💪 Sp. Attack Boost: 500% 💪 Sp. Defense Boost: 500%
✅ Completion Rewards: 100 Rally Points
Hard 💪 Attack Boost: 500% 💪 Defense Boost: 500% 💪 Sp. Attack Boost: 500% 💪 Sp. Defense Boost: 500%
✅ Completion Rewards: 200 Rally Points
Very Hard 💪 Attack Boost: 500% 💪 Defense Boost: 500% 💪 Sp. Attack Boost: 500% 💪 Sp. Defense Boost: 500%
✅ Completion Rewards: 300 Rally Points
✨ Lucky 💪 Attack Boost: 0% 💪 Defense Boost: 0% 💪 Sp. Attack Boost: 0% 💪 Sp. Defense Boost: 0% ✅ Completion Rewards: 600 Rally Points
===== Area 7 =====
Normal 💪 Attack Boost: 600% 💪 Defense Boost: 600% 💪 Sp. Attack Boost: 600% 💪 Sp. Defense Boost: 600%
✅ Completion Rewards: 100 Rally Points
Hard 💪 Attack Boost: 600% 💪 Defense Boost: 600% 💪 Sp. Attack Boost: 600% 💪 Sp. Defense Boost: 600%
✅ Completion Rewards: 200 Rally Points
Very Hard 💪 Attack Boost: 600% 💪 Defense Boost: 600% 💪 Sp. Attack Boost: 600% 💪 Sp. Defense Boost: 600%
✅ Completion Rewards: 300 Rally Points
✨ Lucky 💪 Attack Boost: 0% 💪 Defense Boost: 0% 💪 Sp. Attack Boost: 0% 💪 Sp. Defense Boost: 0% ✅ Completion Rewards: 600 Rally Points
===== Area 8 =====
Normal 💪 Attack Boost: 700% 💪 Defense Boost: 700% 💪 Sp. Attack Boost: 700% 💪 Sp. Defense Boost: 700%
✅ Completion Rewards: 100 Rally Points
Hard 💪 Attack Boost: 700% 💪 Defense Boost: 700% 💪 Sp. Attack Boost: 700% 💪 Sp. Defense Boost: 700%
✅ Completion Rewards: 200 Rally Points
Very Hard 💪 Attack Boost: 700% 💪 Defense Boost: 700% 💪 Sp. Attack Boost: 700% 💪 Sp. Defense Boost: 700%
✅ Completion Rewards: 300 Rally Points
✨ Lucky 💪 Attack Boost: 0% 💪 Defense Boost: 0% 💪 Sp. Attack Boost: 0% 💪 Sp. Defense Boost: 0% ✅ Completion Rewards: 600 Rally Points
===== Area 9 =====
Normal 💪 Attack Boost: 800% 💪 Defense Boost: 800% 💪 Sp. Attack Boost: 800% 💪 Sp. Defense Boost: 800%
✅ Completion Rewards: 100 Rally Points
Hard 💪 Attack Boost: 800% 💪 Defense Boost: 800% 💪 Sp. Attack Boost: 800% 💪 Sp. Defense Boost: 800%
✅ Completion Rewards: 200 Rally Points
Very Hard 💪 Attack Boost: 800% 💪 Defense Boost: 800% 💪 Sp. Attack Boost: 800% 💪 Sp. Defense Boost: 800%
✅ Completion Rewards: 300 Rally Points
✨ Lucky 💪 Attack Boost: 0% 💪 Defense Boost: 0% 💪 Sp. Attack Boost: 0% 💪 Sp. Defense Boost: 0% ✅ Completion Rewards: 600 Rally Points
===== Area 10 =====
Normal 💪 Attack Boost: 0% 💪 Defense Boost: 0% 💪 Sp. Attack Boost: 0% 💪 Sp. Defense Boost: 0%
✅ Completion Rewards: 100 Rally Points
Hard 💪 Attack Boost: 0% 💪 Defense Boost: 0% 💪 Sp. Attack Boost: 0% 💪 Sp. Defense Boost: 0%
✅ Completion Rewards: 200 Rally Points
Very Hard 💪 Attack Boost: 100% 💪 Defense Boost: 100% 💪 Sp. Attack Boost: 100% 💪 Sp. Defense Boost: 100% ✅ Completion Rewards: 300 Rally Points
0 notes
absolutelypm · 1 year ago
Text
🎲 Battle Rally (2.41.0): Rally Shop
If you are lucky item will be discounted 50% (1 item per Area)
12 Items appears 3x4 (width x length)
Slot appears
A: 2~3, B: 1~3, C: 2~3, D: 2, E: 1~3, F: 1~3, G: 0~2
Tumblr media
Name Item: Hearty Stew Used once?: Continuous Cost Rally Point: 300 Amout you can buy: 1 Max Exchange: 100 Group Item: A Des: Fully restores the HP of all allied sync pairs.
Name Item: Replenishing Patty Used once?: Continuous Cost Rally Point: 300 Amout you can buy: 1 Max Exchange: 100 Group Item: A Des: Recovers all MP of all allied sync pairs.
Name Item: See-noculars Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: A Des: Makes the closest unseen area visible.
Name Item: See-all-scope Used once?: Continuous Cost Rally Point: 300 Amout you can buy: 1 Max Exchange: 1 Group Item: A Des: Makes all areas visible.
Name Item: Apple Cup Used once?: Single Use Cost Rally Point: 500 Amout you can buy: 1 Max Exchange: 1 Group Item: A Des: Raises Attack, Defense, Sp. Atk, and Sp. Def by 500%.
The first time the user enters each battle, reduces the user’s sync move countdown by three.
Lowers the total number of moves the user needs to use before they can unleash a sync move by the number of allied sync pairs participating in battle.
Restore one MP for all the moves of sync pairs that use a move successfully.
Reduces damage by 50% when the user is hit by an attack.
The move gauge charges very quickly.
Lowers the Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness of all opposing sync pairs by six stat ranks.
Raises the user's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by six stat ranks the first time the user enters each battle.
When an allied sync pair uses a move successfully, reduces the sync move countdown by one.
Applies the Supereffective ↑ Next effect to sync pairs that use a move successfully.
Only the first time the user enters each battle, they are affected by the following:
Enduring
Name Item: Kanto Upgrade Used once?: Continuous Cost Rally Point: 100 Amout you can buy: 1 Max Exchange: 100 Group Item: B Des: When there are one or more sync pairs with the following theme on the user’s team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Kanto
Name Item: Johto Upgrade Used once?: Continuous Cost Rally Point: 100 Amout you can buy: 1 Max Exchange: 100 Group Item: B Des: When there are one or more sync pairs with the following theme on the user’s team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Johto
Name Item: Hoenn Upgrade Used once?: Continuous Cost Rally Point: 100 Amout you can buy: 1 Max Exchange: 100 Group Item: B Des: When there are one or more sync pairs with the following theme on the user’s team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Hoenn
Name Item: Sinnoh Upgrade Used once?: Continuous Cost Rally Point: 100 Amout you can buy: 1 Max Exchange: 100 Group Item: B Des: When there are one or more sync pairs with the following theme on the user’s team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Sinnoh
Name Item: Unova Upgrade Used once?: Continuous Cost Rally Point: 100 Amout you can buy: 1 Max Exchange: 100 Group Item: B Des: When there are one or more sync pairs with the following theme on the user’s team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Unova
Name Item: Kalos Upgrade Used once?: Continuous Cost Rally Point: 100 Amout you can buy: 1 Max Exchange: 100 Group Item: B Des: When there are one or more sync pairs with the following theme on the user’s team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Kalos
Name Item: Alola Upgrade Used once?: Continuous Cost Rally Point: 100 Amout you can buy: 1 Max Exchange: 100 Group Item: B Des: When there are one or more sync pairs with the following theme on the user’s team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Alola
Name Item: Galar Upgrade Used once?: Continuous Cost Rally Point: 100 Amout you can buy: 1 Max Exchange: 100 Group Item: B Des: When there are one or more sync pairs with the following theme on the user’s team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Galar
Name Item: Normal Upgrade Used once?: Continuous Cost Rally Point: 100 Amout you can buy: 1 Max Exchange: 100 Group Item: B Des: When there are one or more sync pairs with the following theme on the user’s team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Normal
Name Item: Fire Upgrade Used once?: Continuous Cost Rally Point: 100 Amout you can buy: 1 Max Exchange: 100 Group Item: B Des: When there are one or more sync pairs with the following theme on the user’s team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Fire
Name Item: Water Upgrade Used once?: Continuous Cost Rally Point: 100 Amout you can buy: 1 Max Exchange: 100 Group Item: B Des: When there are one or more sync pairs with the following theme on the user’s team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Water
Name Item: Electric Upgrade Used once?: Continuous Cost Rally Point: 100 Amout you can buy: 1 Max Exchange: 100 Group Item: B Des: When there are one or more sync pairs with the following theme on the user’s team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Electric
Name Item: Grass Upgrade Used once?: Continuous Cost Rally Point: 100 Amout you can buy: 1 Max Exchange: 100 Group Item: B Des: When there are one or more sync pairs with the following theme on the user’s team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Grass
Name Item: Ice Upgrade Used once?: Continuous Cost Rally Point: 100 Amout you can buy: 1 Max Exchange: 100 Group Item: B Des: When there are one or more sync pairs with the following theme on the user’s team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Ice
Name Item: Fighting Upgrade Used once?: Continuous Cost Rally Point: 100 Amout you can buy: 1 Max Exchange: 100 Group Item: B Des: When there are one or more sync pairs with the following theme on the user’s team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Fighting
Name Item: Poison Upgrade Used once?: Continuous Cost Rally Point: 100 Amout you can buy: 1 Max Exchange: 100 Group Item: B Des: When there are one or more sync pairs with the following theme on the user’s team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Poison
Name Item: Ground Upgrade Used once?: Continuous Cost Rally Point: 100 Amout you can buy: 1 Max Exchange: 100 Group Item: B Des: When there are one or more sync pairs with the following theme on the user’s team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Ground
Name Item: Flying Upgrade Used once?: Continuous Cost Rally Point: 100 Amout you can buy: 1 Max Exchange: 100 Group Item: B Des: When there are one or more sync pairs with the following theme on the user’s team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Flying
Name Item: Psychic Upgrade Used once?: Continuous Cost Rally Point: 100 Amout you can buy: 1 Max Exchange: 100 Group Item: B Des: When there are one or more sync pairs with the following theme on the user’s team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Psychic
Name Item: Bug Upgrade Used once?: Continuous Cost Rally Point: 100 Amout you can buy: 1 Max Exchange: 100 Group Item: B Des: When there are one or more sync pairs with the following theme on the user’s team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Bug
Name Item: Rock Upgrade Used once?: Continuous Cost Rally Point: 100 Amout you can buy: 1 Max Exchange: 100 Group Item: B Des: When there are one or more sync pairs with the following theme on the user’s team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Rock
Name Item: Ghost Upgrade Used once?: Continuous Cost Rally Point: 100 Amout you can buy: 1 Max Exchange: 100 Group Item: B Des: When there are one or more sync pairs with the following theme on the user’s team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Ghost
Name Item: Dragon Upgrade Used once?: Continuous Cost Rally Point: 100 Amout you can buy: 1 Max Exchange: 100 Group Item: B Des: When there are one or more sync pairs with the following theme on the user’s team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Dragon
Name Item: Dark Upgrade Used once?: Continuous Cost Rally Point: 100 Amout you can buy: 1 Max Exchange: 100 Group Item: B Des: When there are one or more sync pairs with the following theme on the user’s team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Dark
Name Item: Steel Upgrade Used once?: Continuous Cost Rally Point: 100 Amout you can buy: 1 Max Exchange: 100 Group Item: B Des: When there are one or more sync pairs with the following theme on the user’s team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Steel
Name Item: Fairy Upgrade Used once?: Continuous Cost Rally Point: 100 Amout you can buy: 1 Max Exchange: 100 Group Item: B Des: When there are one or more sync pairs with the following theme on the user’s team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Fairy
Name Item: Main Character Upgrade Used once?: Continuous Cost Rally Point: 100 Amout you can buy: 1 Max Exchange: 100 Group Item: B Des: When there are one or more sync pairs with the following theme on the user’s team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Main Character
Name Item: Elite Four Upgrade Used once?: Continuous Cost Rally Point: 100 Amout you can buy: 1 Max Exchange: 100 Group Item: B Des: When there are one or more sync pairs with the following theme on the user’s team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Elite Four
Name Item: Gym Leader Upgrade Used once?: Continuous Cost Rally Point: 100 Amout you can buy: 1 Max Exchange: 100 Group Item: B Des: When there are one or more sync pairs with the following theme on the user’s team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Gym Leader
Name Item: Rival Upgrade Used once?: Continuous Cost Rally Point: 100 Amout you can buy: 1 Max Exchange: 100 Group Item: B Des: When there are one or more sync pairs with the following theme on the user’s team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Rival
Name Item: Champion Upgrade Used once?: Continuous Cost Rally Point: 100 Amout you can buy: 1 Max Exchange: 100 Group Item: B Des: When there are one or more sync pairs with the following theme on the user’s team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Champion
Name Item: Villain Upgrade Used once?: Continuous Cost Rally Point: 100 Amout you can buy: 1 Max Exchange: 100 Group Item: B Des: When there are one or more sync pairs with the following theme on the user’s team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Villain
Name Item: Trial Giver Upgrade Used once?: Continuous Cost Rally Point: 100 Amout you can buy: 1 Max Exchange: 100 Group Item: B Des: When there are one or more sync pairs with the following theme on the user’s team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Trial Giver
Name Item: Battle Facility Foe Upgrade Used once?: Continuous Cost Rally Point: 100 Amout you can buy: 1 Max Exchange: 100 Group Item: B Des: When there are one or more sync pairs with the following theme on the user’s team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Battle Facility Foe
Name Item: Opp Status Cond: Power ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: When the opponent is affected by the following, powers up attacks by 100%. • Status conditions
Name Item: Inter Opp: Power ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: When the opponent is affected by the following, powers up attacks by 100%. • Interference
Name Item: Opp Rebuff ↓: Power ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: When the opponent is affected by the following, powers up attacks by 100%.
Type Rebuff ↓
Name Item: Opp Stat ↓: Power ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: When the opponent is affected by the following, powers up attacks by 100%. • Any stat lowered
Name Item: Opp Attack ↓: Power ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: When the opponent is affected by the following, powers up attacks by 100%.
Attack Down
Name Item: Opp Defense ↓: Power ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: When the opponent is affected by the following, powers up attacks by 100%.
Defense Down
Name Item: Opp Sp. Atk ↓: Power ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: When the opponent is affected by the following, powers up attacks by 100%.
Sp. Atk Down
Name Item: Opp Sp. Def ↓: Power ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: When the opponent is affected by the following, powers up attacks by 100%.
Sp. Def Down
Name Item: Opp Speed ↓: Power ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: When the opponent is affected by the following, powers up attacks by 100%.
Speed Down
Name Item: Opp Accuracy ↓: Power ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: When the opponent is affected by the following, powers up attacks by 100%.
Accuracy Down
Name Item: Opp Evasiveness ↓: Power ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: When the opponent is affected by the following, powers up attacks by 100%.
Evasiveness Down
Name Item: Opp Poisoned: Power ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: When the opponent is affected by the following, powers up attacks by 100%.
Poison
Name Item: Opp Paralyzed: Power ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: When the opponent is affected by the following, powers up attacks by 100%.
Paralysis
Name Item: Opp Burned: Power ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: When the opponent is affected by the following, powers up attacks by 100%.
Burning
Name Item: Opp Asleep: Power ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: When the opponent is affected by the following, powers up attacks by 100%.
Sleep
Name Item: Opp Frozen: Power ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: When the opponent is affected by the following, powers up attacks by 100%.
Freezing
Name Item: Opp Confused: Power ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: When the opponent is affected by the following, powers up attacks by 100%.
Confusion
Name Item: Opp Trapped: Power ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: When the opponent is affected by the following, powers up attacks by 100%.
Trapped
Name Item: Opp Flinching: Power ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: When the opponent is affected by the following, powers up attacks by 100%.
Flinching
Name Item: Opp Restrained: Power ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: When the opponent is affected by the following, powers up attacks by 100%.
Restrained
Name Item: Half HP: Power ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: Attacks of allied sync pairs with half or less remaining HP are powered up by 100%.
Name Item: Supereffective: Power ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: Powers up attacks by 100% when they are supereffective.
Name Item: Crit: Power ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: Powers up attacks by 100% when they are critical hits.
Name Item: Attack ↑: Power ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: Sync pairs with the following stats raised have their attacks powered up by 100%.
Attack
Name Item: Defense ↑: Power ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: Sync pairs with the following stats raised have their attacks powered up by 100%.
Defense
Name Item: Sp. Atk ↑: Power ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: Sync pairs with the following stats raised have their attacks powered up by 100%.
Sp. Atk
Name Item: Sp. Def ↑: Power ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: Sync pairs with the following stats raised have their attacks powered up by 100%.
Sp. Def
Name Item: Speed ↑: Power ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: Sync pairs with the following stats raised have their attacks powered up by 100%.
Speed
Name Item: Accuracy ↑: Power ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: Sync pairs with the following stats raised have their attacks powered up by 100%.
Accuracy
Name Item: Evasiveness ↑: Power ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: Sync pairs with the following stats raised have their attacks powered up by 100%.
Evasiveness
Name Item: Sync Move Power ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: Powers up sync moves by 100%.
Name Item: Sunny: Power ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: When the following field effect is in place, powers up attacks by 100%.
Sunny
Name Item: Rainy: Power ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: When the following field effect is in place, powers up attacks by 100%.
Rain
Name Item: Sandstorm: Power ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: When the following field effect is in place, powers up attacks by 100%.
Sandstorm
Name Item: Hail: Power ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: When the following field effect is in place, powers up attacks by 100%.
Hail
Name Item: Psychic Terrain: Power ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: When the following field effect is in place, powers up attacks by 100%.
Psychic Terrain
Name Item: Grassy Terrain: Power ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: When the following field effect is in place, powers up attacks by 100%.
Grassy Terrain
Name Item: Electric Terrain: Power ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: When the following field effect is in place, powers up attacks by 100%.
Electric Terrain
Name Item: Ice Zone: Power ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: When the following field effect is in place, powers up attacks by 100%.
Ice Zone
Name Item: Ghost Zone: Power ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: When the following field effect is in place, powers up attacks by 100%.
Ghost Zone
Name Item: Dragon Zone: Power ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: When the following field effect is in place, powers up attacks by 100%.
Dragon Zone
Name Item: Ground Zone: Power ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: When the following field effect is in place, powers up attacks by 100%.
Ground Zone
Name Item: Fighting Zone: Power ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: When the following field effect is in place, powers up attacks by 100%.
Fighting Zone
Name Item: Steel Zone: Power ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: When the following field effect is in place, powers up attacks by 100%.
Steel Zone
Name Item: Fairy Zone: Power ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: When the following field effect is in place, powers up attacks by 100%.
Fairy Zone
Name Item: Flying Zone: Power ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: When the following field effect is in place, powers up attacks by 100%.
Flying Zone
Name Item: Dark Zone: Power ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: When the following field effect is in place, powers up attacks by 100%.
Dark Zone
Name Item: Poison Zone: Power ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: When the following field effect is in place, powers up attacks by 100%.
Poison Zone
Name Item: Normal Zone: Power ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: When the following field effect is in place, powers up attacks by 100%.
Normal Zone
Name Item: Rock Zone: Power ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: When the following field effect is in place, powers up attacks by 100%.
Rock Zone
Name Item: Bug Zone: Power ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: When the following field effect is in place, powers up attacks by 100%.
Bug Zone
Name Item: Normal Moves ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: Attacks of the following type are powered up by 100%.
Normal
Name Item: Fire Moves ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: Attacks of the following type are powered up by 100%.
Fire
Name Item: Water Moves ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: Attacks of the following type are powered up by 100%.
Water
Name Item: Electric Moves ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: Attacks of the following type are powered up by 100%.
Electric
Name Item: Grass Moves ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: Attacks of the following type are powered up by 100%.
Grass
Name Item: Ice Moves ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: Attacks of the following type are powered up by 100%.
Ice
Name Item: Fighting Moves ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: Attacks of the following type are powered up by 100%.
Fighting
Name Item: Poison Moves ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: Attacks of the following type are powered up by 100%.
Poison
Name Item: Ground Moves ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: Attacks of the following type are powered up by 100%.
Ground
Name Item: Flying Moves ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: Attacks of the following type are powered up by 100%.
Flying
Name Item: Psychic Moves ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: Attacks of the following type are powered up by 100%.
Psychic
Name Item: Bug Moves ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: Attacks of the following type are powered up by 100%.
Bug
Name Item: Rock Moves ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: Attacks of the following type are powered up by 100%.
Rock
Name Item: Ghost Moves ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: Attacks of the following type are powered up by 100%.
Ghost
Name Item: Dragon Moves ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: Attacks of the following type are powered up by 100%.
Dragon
Name Item: Dark Moves ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: Attacks of the following type are powered up by 100%.
Dark
Name Item: Steel Moves ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: Attacks of the following type are powered up by 100%.
Steel
Name Item: Fairy Moves ↑ Used once?: Continuous Cost Rally Point: 50 Amout you can buy: 1 Max Exchange: 100 Group Item: C Des: Attacks of the following type are powered up by 100%.
Fairy
Name Item: Crit Immunity Used once?: Continuous Cost Rally Point: 150 Amout you can buy: 1 Max Exchange: 1 Group Item: D Des: Protects the user against critical hits.
Name Item: Gradual Healing Used once?: Continuous Cost Rally Point: 150 Amout you can buy: 1 Max Exchange: 1 Group Item: D Des: Only the first time the user enters each battle, they are affected by the following:
Gradual Healing
Name Item: Move: MG ↑2 Used once?: Continuous Cost Rally Point: 150 Amout you can buy: 1 Max Exchange: 1 Group Item: D Des: When the user’s move is successful, charges the user’s move gauge by two.
Name Item: Move: HP Recovery Used once?: Continuous Cost Rally Point: 150 Amout you can buy: 1 Max Exchange: 1 Group Item: D Des: Sync pairs that use a move successfully recover about 6% of their total HP.
Name Item: Move: Stats ↑ Used once?: Continuous Cost Rally Point: 150 Amout you can buy: 1 Max Exchange: 1 Group Item: D Des: Either the Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness of sync pairs that use a move successfully is raised by one rank.
Name Item: Move: Stats ↓ Used once?: Continuous Cost Rally Point: 150 Amout you can buy: 1 Max Exchange: 1 Group Item: D Des: When the user’s move is successful, either the opponent’s Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness is lowered by one rank.
Name Item: Move: Physical Boost Used once?: Continuous Cost Rally Point: 150 Amout you can buy: 1 Max Exchange: 1 Group Item: D Des: The Physical Moves ↑ Next effect of sync pairs that use a move successfully is raised by one rank.
Name Item: Move: Special Boost Used once?: Continuous Cost Rally Point: 150 Amout you can buy: 1 Max Exchange: 1 Group Item: D Des: The Special Moves ↑ Next effect of sync pairs that use a move successfully is raised by one rank.
Name Item: Physical Damage Reduction Used once?: Continuous Cost Rally Point: 250 Amout you can buy: 1 Max Exchange: 1 Group Item: D Des: Reduces damage taken from physical attacks by 50%.
Name Item: Special Damage Reduction Used once?: Continuous Cost Rally Point: 250 Amout you can buy: 1 Max Exchange: 1 Group Item: D Des: Reduces damage taken from special attacks by 50%.
Name Item: Endure Used once?: Continuous Cost Rally Point: 250 Amout you can buy: 1 Max Exchange: 1 Group Item: D Des: Only the first time the user enters each battle, they are affected by the following:
Enduring
Name Item: Attack ↑4 Used once?: Continuous Cost Rally Point: 250 Amout you can buy: 1 Max Exchange: 1 Group Item: D Des: The first time the user enters each battle, raises the following stat by four stat ranks.
Attack
Name Item: Defense ↑4 Used once?: Continuous Cost Rally Point: 250 Amout you can buy: 1 Max Exchange: 1 Group Item: D Des: The first time the user enters each battle, raises the following stat by four stat ranks.
Defense
Name Item: Sp. Atk ↑4 Used once?: Continuous Cost Rally Point: 250 Amout you can buy: 1 Max Exchange: 1 Group Item: D Des: The first time the user enters each battle, raises the following stat by four stat ranks.
Sp. Atk
Name Item: Sp. Def ↑4 Used once?: Continuous Cost Rally Point: 250 Amout you can buy: 1 Max Exchange: 1 Group Item: D Des: The first time the user enters each battle, raises the following stat by four stat ranks.
Sp. Def
Name Item: Speed ↑4 Used once?: Continuous Cost Rally Point: 250 Amout you can buy: 1 Max Exchange: 1 Group Item: D Des: The first time the user enters each battle, raises the following stat by four stat ranks.
Speed
Name Item: Accuracy ↑4 Used once?: Continuous Cost Rally Point: 250 Amout you can buy: 1 Max Exchange: 1 Group Item: D Des: The first time the user enters each battle, raises the following stat by four stat ranks.
Accuracy
Name Item: Evasiveness ↑4 Used once?: Continuous Cost Rally Point: 250 Amout you can buy: 1 Max Exchange: 1 Group Item: D Des: The first time the user enters each battle, raises the following stat by four stat ranks.
Evasiveness
Name Item: Critical-hit Rate ↑3 Used once?: Continuous Cost Rally Point: 250 Amout you can buy: 1 Max Exchange: 1 Group Item: D Des: Error: 128
Name Item: All ↓ Nullification Used once?: Continuous Cost Rally Point: 250 Amout you can buy: 1 Max Exchange: 1 Group Item: D Des: All of the user’s stats can’t be lowered.
Name Item: Permanent Sun Used once?: Continuous Cost Rally Point: 250 Amout you can buy: 1 Max Exchange: 1 Group Item: G Des: The first time the user enters each battle, activates the following field effect. Each time this field effect is activated, it will be permanent.
Sunny
Name Item: Permanent Rain Used once?: Continuous Cost Rally Point: 250 Amout you can buy: 1 Max Exchange: 1 Group Item: G Des: The first time the user enters each battle, activates the following field effect. Each time this field effect is activated, it will be permanent.
Rain
Name Item: Permanent Sandstorm Used once?: Continuous Cost Rally Point: 250 Amout you can buy: 1 Max Exchange: 1 Group Item: G Des: The first time the user enters each battle, activates the following field effect. Each time this field effect is activated, it will be permanent.
Sandstorm
Name Item: Permanent Hail Used once?: Continuous Cost Rally Point: 250 Amout you can buy: 1 Max Exchange: 1 Group Item: G Des: The first time the user enters each battle, activates the following field effect. Each time this field effect is activated, it will be permanent.
Hail
Name Item: Permanent Psychic Terrain Used once?: Continuous Cost Rally Point: 250 Amout you can buy: 1 Max Exchange: 1 Group Item: G Des: The first time the user enters each battle, activates the following field effect. Each time this field effect is activated, it will be permanent.
Psychic Terrain
Name Item: Permanent Grassy Terrain Used once?: Continuous Cost Rally Point: 250 Amout you can buy: 1 Max Exchange: 1 Group Item: G Des: The first time the user enters each battle, activates the following field effect. Each time this field effect is activated, it will be permanent.
Grassy Terrain
Name Item: Permanent Electric Terrain Used once?: Continuous Cost Rally Point: 250 Amout you can buy: 1 Max Exchange: 1 Group Item: G Des: The first time the user enters each battle, activates the following field effect. Each time this field effect is activated, it will be permanent.
Electric Terrain
Name Item: Permanent Ice Zone Used once?: Continuous Cost Rally Point: 250 Amout you can buy: 1 Max Exchange: 1 Group Item: G Des: The first time the user enters each battle, activates the following field effect. Each time this field effect is activated, it will be permanent.
Ice Zone
Name Item: Permanent Ghost Zone Used once?: Continuous Cost Rally Point: 250 Amout you can buy: 1 Max Exchange: 1 Group Item: G Des: The first time the user enters each battle, activates the following field effect. Each time this field effect is activated, it will be permanent.
Ghost Zone
Name Item: Permanent Dragon Zone Used once?: Continuous Cost Rally Point: 250 Amout you can buy: 1 Max Exchange: 1 Group Item: G Des: The first time the user enters each battle, activates the following field effect. Each time this field effect is activated, it will be permanent.
Dragon Zone
Name Item: Permanent Ground Zone Used once?: Continuous Cost Rally Point: 250 Amout you can buy: 1 Max Exchange: 1 Group Item: G Des: The first time the user enters each battle, activates the following field effect. Each time this field effect is activated, it will be permanent.
Ground Zone
Name Item: Permanent Fighting Zone Used once?: Continuous Cost Rally Point: 250 Amout you can buy: 1 Max Exchange: 1 Group Item: G Des: The first time the user enters each battle, activates the following field effect. Each time this field effect is activated, it will be permanent.
Fighting Zone
Name Item: Permanent Steel Zone Used once?: Continuous Cost Rally Point: 250 Amout you can buy: 1 Max Exchange: 1 Group Item: G Des: The first time the user enters each battle, activates the following field effect. Each time this field effect is activated, it will be permanent.
Steel Zone
Name Item: Permanent Fairy Zone Used once?: Continuous Cost Rally Point: 250 Amout you can buy: 1 Max Exchange: 1 Group Item: G Des: The first time the user enters each battle, activates the following field effect. Each time this field effect is activated, it will be permanent.
Fairy Zone
Name Item: Permanent Flying Zone Used once?: Continuous Cost Rally Point: 250 Amout you can buy: 1 Max Exchange: 1 Group Item: G Des: The first time the user enters each battle, activates the following field effect. Each time this field effect is activated, it will be permanent.
Flying Zone
Name Item: Permanent Dark Zone Used once?: Continuous Cost Rally Point: 250 Amout you can buy: 1 Max Exchange: 1 Group Item: G Des: The first time the user enters each battle, activates the following field effect. Each time this field effect is activated, it will be permanent.
Dark Zone
Name Item: Permanent Poison Zone Used once?: Continuous Cost Rally Point: 250 Amout you can buy: 1 Max Exchange: 1 Group Item: G Des: The first time the user enters each battle, activates the following field effect. Each time this field effect is activated, it will be permanent.
Poison Zone
Name Item: Permanent Normal Zone Used once?: Continuous Cost Rally Point: 250 Amout you can buy: 1 Max Exchange: 1 Group Item: G Des: The first time the user enters each battle, activates the following field effect. Each time this field effect is activated, it will be permanent.
Normal Zone
Name Item: Permanent Rock Zone Used once?: Continuous Cost Rally Point: 250 Amout you can buy: 1 Max Exchange: 1 Group Item: G Des: The first time the user enters each battle, activates the following field effect. Each time this field effect is activated, it will be permanent.
Rock Zone
Name Item: Permanent Bug Zone Used once?: Continuous Cost Rally Point: 250 Amout you can buy: 1 Max Exchange: 1 Group Item: G Des: The first time the user enters each battle, activates the following field effect. Each time this field effect is activated, it will be permanent.
Bug Zone
Name Item: Max Countdown Sandwich Used once?: Single Use Cost Rally Point: 100 Amout you can buy: 1 Max Exchange: 100 Group Item: E Des: The first time the user enters each battle, reduces the user’s sync move countdown by three.
Name Item: Countdown Ice Cream Used once?: Single Use Cost Rally Point: 100 Amout you can buy: 1 Max Exchange: 100 Group Item: E Des: Lowers the total number of moves the user needs to use before they can unleash a sync move by the number of allied sync pairs participating in battle.
Name Item: MPizza Used once?: Single Use Cost Rally Point: 100 Amout you can buy: 1 Max Exchange: 100 Group Item: E Des: Restore one MP for all the moves of sync pairs that use a move successfully.
Name Item: Half Cake Used once?: Single Use Cost Rally Point: 100 Amout you can buy: 1 Max Exchange: 100 Group Item: E Des: Reduces damage by 50% when the user is hit by an attack.
Name Item: Guard Chocolat Used once?: Single Use Cost Rally Point: 100 Amout you can buy: 1 Max Exchange: 100 Group Item: E Des: Applies the Damage Guard Next effect to sync pairs that use a move successfully.
Name Item: Free Lollipop Used once?: Single Use Cost Rally Point: 100 Amout you can buy: 1 Max Exchange: 100 Group Item: E Des: Applies the Free Move Next effect to sync pairs that use a move successfully.
Name Item: Quick Cookies Used once?: Single Use Cost Rally Point: 100 Amout you can buy: 1 Max Exchange: 100 Group Item: E Des: The move gauge charges very quickly.
Name Item: Severe Sundae Used once?: Single Use Cost Rally Point: 100 Amout you can buy: 1 Max Exchange: 100 Group Item: E Des: Lowers the Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness of all opposing sync pairs by six stat ranks.
Name Item: Drastic Parfait Used once?: Single Use Cost Rally Point: 100 Amout you can buy: 1 Max Exchange: 100 Group Item: E Des: Raises the user's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by six stat ranks the first time the user enters each battle.
Name Item: Double Countdown Gelato Used once?: Single Use Cost Rally Point: 100 Amout you can buy: 1 Max Exchange: 100 Group Item: E Des: When an allied sync pair uses a move successfully, reduces the sync move countdown by one.
Name Item: Supereffective Popcorn Used once?: Single Use Cost Rally Point: 100 Amout you can buy: 1 Max Exchange: 100 Group Item: E Des: Applies the Supereffective ↑ Next effect to sync pairs that use a move successfully.
Name Item: Four-Hit Combo Dango Used once?: Single Use Cost Rally Point: 100 Amout you can buy: 1 Max Exchange: 100 Group Item: E Des: Only the first time a sync move is used, reduces the sync move countdown by nine.
Name Item: Attack Jelly Used once?: Single Use Cost Rally Point: 100 Amout you can buy: 1 Max Exchange: 100 Group Item: F Des: Raises the following stats of all allied sync pairs by 200%.
Attack
Name Item: Defense Jelly Used once?: Single Use Cost Rally Point: 100 Amout you can buy: 1 Max Exchange: 100 Group Item: F Des: Raises the following stats of all allied sync pairs by 200%.
Defense
Name Item: Sp. Atk Jelly Used once?: Single Use Cost Rally Point: 100 Amout you can buy: 1 Max Exchange: 100 Group Item: F Des: Raises the following stats of all allied sync pairs by 200%.
Sp. Atk
Name Item: Sp. Def Jelly Used once?: Single Use Cost Rally Point: 100 Amout you can buy: 1 Max Exchange: 100 Group Item: F Des: Raises the following stats of all allied sync pairs by 200%.
Sp. Def
Name Item: Speed Jelly Used once?: Single Use Cost Rally Point: 100 Amout you can buy: 1 Max Exchange: 100 Group Item: F Des: Raises the following stats of all allied sync pairs by 200%.
Speed
Name Item: Ultra Jelly Used once?: Single Use Cost Rally Point: 100 Amout you can buy: 1 Max Exchange: 100 Group Item: F Des: • Attack
Defense
Sp. Atk
Sp. Def
Speed
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