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aethelaum-pages · 9 days
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World Building Checklist
Have you ever started writing a story and realized your world has a bunch of unexplained shit and you have to fill in the gaps as you go? Me too, buddy. Me too. Here’s a checklist so that you can fully flesh out your world to the max. (I’m dying)
How does Time work? (Minutes, hours, days, the daylight cycle, years, ect.)
Species (if Fantasy. Will probably make another post on this.)
Countries, Nations, Tribes, ect. (nationalities/ races. Will probably make another post on this.)
The geography of the world (draw a map. Doesnt have to be good. Just for a general idea.)
Rivalries between races (includes prejudice, racism, ect.)
Religions
Technology
The Magic system. (Will probably make a whole other post on this.)
animals, plants, ect.
The sky: Sun, Moon(s), Stars, Constellation, Are there rings? (If the planet has rings)
Educations system
Government system
Politics
Methods of transport (Vehicles)
Medicine
Can’t really think of anything else. If you have more to add then reblog and add to the list! :) bye bee
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aethelaum-pages · 11 days
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Fantasy Worldbuilding Questions (Clothing and Fashion)
Clothing and Fashion Worldbuilding Questions:
What is considered typical or everyday dress for each region?
What values or status does society confer to clothing (or is it entirely functional, or even non-existent)?
Who is permitted to wear what? Are there taboos, superstitions, or laws governing dress? Why?
Who has access to clothing? Which fabrics are cheaper and which more expensive (and why)?
Where are fabrics and other materials used in clothing sourced, and is their production ethical or problematic in some way?
Where are specific dress codes or uniforms enforced, and what are they?
When do styles or what people typically wear change, are there seasonal, spiritual, customary or other aspects to this?
When have (or will) clothing styles change in the world, and what are the economic, environmental, or other contributing factors?
Why is clothing in this world the way it is, what are the aesthetic beliefs, meanings or symbolism ascribed to colors, and other contributing factors?
Why does gender, class or race impact what people wear (for example, a group may have spiritual or familial meaning attached to the type of jewelry or body modification members embrace).
❯ ❯ ❯ Read other writing masterposts in this series: Worldbuilding Questions for Deeper Settings
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aethelaum-pages · 22 days
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Let's talk about worldbuilding.
Worldbuilding is a crucial aspect of writing fiction, particularly in genres like fantasy and science fiction.
Remember that worldbuilding is a dynamic process that evolves as you write. Don't be afraid to experiment and make changes to your world as needed to serve the story.
Here are some tips to help you build a rich and immersive world:
Start with a Core Concept: Every world begins with an idea. Whether it's a magic system, a futuristic society, or an alternate history, have a clear concept that serves as the foundation for your world.
Define the Rules: Establish the rules that govern your world, including its physical laws, magic systems, societal norms, and cultural practices. Consistency is key to creating a believable world.
Create a Detailed Map: Optional, but helpful. Develop a map of your world to visualise its geography, including continents, countries, cities, and landmarks. Consider factors like climate, terrain, and natural resources to make your world feel authentic.
Build a History: Develop a rich history for your world, including key events, conflicts, and historical figures. Consider how past events have shaped the present and influenced the cultures and societies within your world.
Develop Cultures and Societies: Create diverse cultures and societies within your world, each with its own beliefs, traditions, languages, and social structures. Explore how different cultures interact and conflict with one another.
Flesh Out Characters: Populate your world with memorable characters who reflect its diversity and complexity. Consider how their backgrounds, motivations, and personalities are shaped by the world around them. (See my post on character development for more!)
Consider Technology and Magic: Determine the level of technology and the presence of magic in your world, and how they impact daily life, society, and the overall narrative.
Think about Economics and Politics: Consider the economic systems, political structures, and power dynamics within your world. Explore issues like inequality, governance, and social justice to add depth to your worldbuilding.
Show, Don't Tell: Instead of dumping information on readers, reveal details about your world gradually through storytelling. Show how characters interact with their environment and incorporate worldbuilding seamlessly into the narrative.
Stay Consistent: Maintain consistency in your worldbuilding to ensure coherence and believability. Keep track of details like character names, historical events, and geographic locations to avoid contradictions.
Leave Room for Exploration: While it's essential to have a solid foundation for your world, leave room for discovery and exploration as you write. Allow your world to evolve organically and be open to new ideas and possibilities.
Revise and Edit: Carefully review your worldbuilding to identify any inconsistencies, plot holes, or contradictory elements. Pay attention to details such as character backgrounds, historical events, and the rules of your world's magic or technology. Make necessary revisions to resolve any issues and maintain the integrity of your worldbuilding.
Happy writing!
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aethelaum-pages · 2 months
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Resources For Writing Science Fiction
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Ko-Fi || Masterlist || Work In Progress || Request
Space
Space Engine
Artificial gravity calculator
Natural gravity calculator
EarthSky
WhyFiles
9 misconceptions about space travel
Space flight in science fiction
The weapons of Star Wars
Fiction writing versus physical laws
Cryopreservation in science fiction
Realistic astronomy in science fiction
Faster-than-light travel in sci-fi
Imaging over long distances
Relativity: Did Einstein kill steampunk?
Practical spaceship design
Exoplanets and habitability
Radio waves for sci-fi authors
Distance and legal systems in sci-fi
Near-future scenarios for us & our planet
Habitable atmospheres for authors
Gravity basics for SFF authors
The future of energy
Waste management in SF
Enclosed ecosystems and life support
Futuristic Technology & Medicine
Dimensions
8 things authors should know about viruses
Plagues in science fiction and fantasy
Rogue viruses in science fiction
Genetics myths in fiction writing
Mutation myths in fiction
Dispeling archaeology myths
Editing life in science fiction
A whirwind tour of the human genome
Chemical fallacies in fiction 
Explosions in science fiction
Nuclear radiation for writers
Climate change and cli-fi
Holograms in sci-fi
Writing believable nanotechnology
7 things to know about cybernetics
Computer and internet myths
Medical misconceptions in fiction
How to write about biomedical researchers
Writing realistic research labs
The science of poisons
Proper lab technique for SFF writers
The 4 Do’s and Don'ts of Time Travel 
The Science in Your Science Fiction: Time Travel
An Idiot’s Guide to Teleportation
How To Explain Superpowers
List of Supernatural Powers and Abilities
Terraforming and Genetic Manipulation Both
Terraforming planets
Guide To Terraforming
Aliens, Creatures, and Robots
What Will Real Aliens Look Like?
Wildlife Biology In Fiction
Writing Outside The Human Box
Insects in fiction: what bugs me
Space bugs: microbes in outer space
The science of animal communication
Writing realistic spiders
A writer’s guide to cyborgs
Creating Aliens In 3 Stages
Believable Aliens
Guide To Creating Aliens
Aliens: Relatives of Ours?
Everything You Need To Know About Writing Robots and AI
Alien Name Generator
Alien Species Generator
Science News
bionet.anounce
sci.chem
sci.math
sci.misc
sci.physics
sci.enviornment
sci.space.news
sci.geo.geology
sci.bio.ecology
Scout Report
Netsurfer Science
Science Daily
EurekAlert
UnSci
Science, Space & Robots
Physics Today
Space News Online
Worldbuilding
SciFi World Generator
Terragen
Planet Designer
Solar Bodies
Climatology
Planetary Geography
Water Geography
Creating Religions & Belief Systems
Tornado Project
Volcano World
ArchNet (Archaeology)
BioMedNet (Biology, Medical
HealthFinder (Medical)
OnHealth (Health)
Phys(Health)
The Weather Channel 
Space.com (Space)
Launchspace.com (Space)
Aquatic Network (Oceanography)
The Chemist’s Helper (Chemistery)
Physlink.com(Physics)
Earth Science Virtual Library
Constructed Languages & Miscellaneous
Creating a Language
The Language Construction Kit
The International Phonetic Alphabet – Audio Illustrations
Xenolinguistics 
Realistic translation in fiction
The linguistics in Arrival
Science Fiction & Death
Science Fiction Cliches
Gunn Center For The Study of Science Fiction 
Encyclopedia of Science Fiction
Futuristic Name Generator
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MY CURRENT WORK IN PROGRESS (Check it out, it’s pretty cool. At least I think it is.)
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aethelaum-pages · 2 months
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Another worldbuilding application of the "two layer rule": To create a culture while avoiding The Planet Of Hats (the thing where a people only have one thing going for them, like "everyone wears a silly hat"): You only need two hats.
Try picking two random flat culture ideas and combine them, see how they interact. Let's say taking the Proud Warrior Race - people who are all about glory in battle and feats of strength, whose songs and ballads are about heroes in battle and whose education consists of combat and military tactics. Throw in another element: Living in diaspora. Suddenly you've got a whole more interesting dynamic going on - how did a people like this end up cast out of their old native land? How do they feel about it? How do they make a living now - as guards, mercenaries? How do their non-combatants live? Were they always warrior people, or did they become fighters out of necessity to fend for themselves in the lands of strangers? How do the peoples of these lands regard them?
Like I'm not shitting, it's literally that easy. You can avoid writing an one-dimensional culture just by adding another equally flat element, and the third dimension appears on its own just like that. And while one of the features can be location/climate, you can also combine two of those with each other.
Let's take a pretty standard Fantasy Race Biome: The forest people. Their job is the forest. They live there, hunt there, forage there, they have an obnoxious amount of sayings that somehow refer to trees, woods, or forests. Very high chance of being elves. And then a second common stock Fantasy Biome People: The Grim Cold North. Everything is bleak and grim up there. People are hardy and harsh, "frostbite because the climate hates you" and "stabbed because your neighbour hates you" are the most common causes of death. People are either completely humourless or have a horrifyingly dark, morbid sense of humour. They might find it funny that you genuinely can't tell which one.
Now combine them: Grim Cold Bleak Forest People. The summer lasts about 15 minutes and these people know every single type of berry, mushroom and herb that's edible in any fathomable way. You're not sure if they're joking about occasionally resorting to eating tree bark to survive the long dark winter. Not a warrior people, but very skilled in disappearing into the forest and picking off would-be invaders one by one. Once they fuck off into the woods you won't find them unless they want to be found.
You know, Finland.
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aethelaum-pages · 3 months
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A tutorial on a (bit cheating) way of creating fictional maps.
Open your editing software (RECOMMENDING Krita, since it's free and it's very good).
Step 1: Google "X country silhouette" and copy it.
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Paste it onto the canvas.
Step 2: Separate the silhouette from the background you copied with it! You can do that by using magic wand selection tool or by making a gradient map with black on 49,9% and transparent on 50% on the slider.
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Step 3: Repeat several times with numerous countries and/or islands, cities, municipalities, communes, continents et cetera.
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Step 4: Combine, mesh, stretch, rotate, mirror - go ham, make it work.
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Step 5: Erase and add.
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Step 6: Have your map outline ready, copy/paste it several times in the same doc on different layers and edit in different ways like biomes, kingdoms, mountains and other.
Step Mountains+: To figure out mountains, make another layer on the doc and do something like this:
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-and then in every polygon you add an arrow.
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Where arrows meet or transfer onto continents, add mountains.
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Color the sea with a couple layers of depth and you're done :D
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aethelaum-pages · 4 months
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Fictional worldbuilding
I have this list I compiled of topics for developing of countries, whether fantasy based or not, and it seems to be a useful resource to share. Feel free to use this list to develop your own lore, but DO NOT claim it as your own or repost. It's pretty long, but I think it covers a lot of relevant topics for worldbuilding.
General
∎ Country name - Etymology if possible - Reasons for the name ∎ Does it take inspiration for a historical time period, aesthetic, or culture ∎ What sort of government is it
Important Places
∎ Main cities - Layout of the city - Economic or historical importance ∎ Other cities and places of importance - Ports - Mine cities - Scholarly cities ∎ Seasonal or turistic places
Climate and Terrain
∎ Important lakes, rivers, mountain chains or other geographically relevant places ∎ Seasons ∎ Climate in general ∎ How does the terrain affect daily habits ∎ Important plants - Agriculture - Crops for export ∎ Important animals - Livestock
Government
∎ System of government - Nobility/aristocracy -- Titles and inheritance/eligibility of titles - Merchant class ∎ Current and past rulers
Social customs
∎ Entertainment - Common forms of entertainment - Games - Cultural/social forms of enterteinment (go to parties/go to the movies/go out to eat/etc) ∎ Seasonal entertainment - Vacations - Seasonal high class customs ∎ Customs regarding reading and books ∎ Customs towards addictive substances - Alcohol - Tobacco - Opioids - Other stuffs ∎ Education and educational system ∎ Houses - Home layouts - Common things in houses ∎ Rites of passage - Age to be presented as adult to the society and customs regarding it ∎ Manners and behaviour in public ∎ Religion - Possible gods - Holidays - Festivals ∎ Customs regarding music - Musical instruments
Notions of family
∎ Inheritance laws ∎ Marriage and concepts of marriage - Marriage rituals - Who is allowed to wed who - Divorce - Customs toward conjugal and domestic violence - Polygamy -- Extraconjugal affairs --- Bastards ∎ Adoption ∎ Division of domestic labor and roles
Economy
∎ Coin and values ∎ Important internal products ∎ Main imports ∎ Main exports ∎ Important commercial relations
Fashion
∎ Common feminine fashion ∎ Common masculine fashion ∎ Concepts about clothing - What is seen as vulgar - What is seen as desirable ∎ Fashion and rites of passage ∎ Hairstyles and adornments
Names and language
∎ Base language ∎ Linguistic influences ∎ Working of names - Family names -- Patronymic and matronymic - Personal names
Magic and technology
∎ Magic - Practice of magic - Permissions within magic - Common and uncommon forms of magic ∎ Magic creatures of importance ∎ Level of technology ∎ Daily uses of technology
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aethelaum-pages · 5 months
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How to River
This is a video for all of you who tagged my ocean drainage basin maps with #worldbuilding or #reference. It explains and walks you through most things you need to know about creating river basins and placing rivers on your (fantasy) map. It' also a great educational video on its own.
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The video is made by @Artifexian, and uses one of my maps as a reference as well.
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aethelaum-pages · 6 months
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Tips for writing and drawing Wheelchair using characters: Your character's wheelchair can tell us a lot about them
When you first start learning character design, you'll often be told something to the effect of "use your character's outfit to tell us more about them" - and this same principles can be applied to a disabled character's mobility aids.
Mobility aids like wheelchairs, to many disabled people, are a part of us. They can be an extension to a person's body and chances are, if you're going to be using this piece of equipment every day for the foreseeable future (or at least for a good amount of time for the foreseeable future), it's going to start reflecting some aspects of your personality, your interests, your passions, especially when you remember, a lot of people get their wheelchairs custom built for them.
You can use your character's wheelchair to tell us a lot about them without ever needing to show/describe them directly.
Let me show you two examples:
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Take a look at these two wheelchairs. they're similar in shape and build, but still pretty different to each other. Can you make some guesses about their users based only on what's shown here?
intended answers below:
Please note, the following points are all generalisations and the real world is rarely this simple. This is to demonstrate how to use disability aids to contribute to your character's design, not how to make assumptions about real people in real life.
So here are some similarities between the chairs:
Both wheelchairs have ridged frames, this means the wheelchair can't be folded in any way. These kinds of chairs can imply a few different things depending on the person. They are typically lighter, sturdier and more durable, and indicate the person probably will be using the wheelchair for a long time and/or has the money to get something built to last (or lives in a place where cost not an issue due to universal/subsidised access to healthcare). They are also typically better to travel with when flying, as they are less likely to be broken by airport security/staff.
Both wheelchairs also lack anti-tip wheels, which are a third set of wheels that extend from the back of the chair. Them not being present could indicate the person is likely pretty confident in their ability to use the chair without worrying about tipping out. It could also indicate they are in an environment where the anti-tips could be more of a hazard than a help, such as on rough terrain.
So lets look at some specifics for the green wheelchair:
Take a look at the wheels. The front wheels are pretty small and appear to be solid, while the back wheels appear to be quite narrow (compared to the orange chair anyway). This indicates the user likely lives somewhere with decent accessibility like a (well funded) city where they are unlikely to encounter unpaved/dirt roads/grass. Small front wheels and thin back wheels are good for manoeuvrability and a smooth ride over even terrain, but they will get stuck as soon as bumps appear, so this probably isn't an issue for this person.
While its a bit hard to tell unless you have seen other similar wheelchairs, this wheelchair is very long in the front, meaning the footplate and front wheels are further away from the seat than most. There could be a few reasons for this. One either indicates the person has very long legs, or a lack of motion in their knees, making it harder to bend their legs. This is moves the chair's centre of gravity forward by a decent amount, making it harder to tip back, which could indicate the person's legs are very light. You tend to see this most often in the wheelchairs of bilateral leg amputees, who are at a greater risk of tipping backwards due to a lack of weight at the front of the chair (even if they wear their prosthetics).
The colour of the chair is bright. This could simply be the character's favourite colour, or maybe this colour has some significance to them?
There are stickers on the side of the chair relating to the Paralympics. This could indicate the person is a fan, or perhaps had some involvement in the games?
The wheelchair has handles on the back, but they are able to be folded down. This is a popular feature for people who are independent enough to go out on their own, but still want to have the option for some help. folding down the handles also deters random strangers from grabbing at you (an unfortunately common experience for wheelchair users).
There is some mild paint scratching to the front of the wheelchair, but nothing too noticable. This is typical of older chairs and people who are a little rough on their chairs. Maybe they've had a few stacks and falls throughout the years, probably going a decent speed.
Ok, now let's look at the orange chair
This wheelchair has very large, inflatable front wheels, and very thick back wheels. This will make the chair slower and less manoeuvrable on flat/even surfaces, but much, much easier to push on rough terrain. This is supported by the amount of mud on the wheelchair.
The seat on this wheelchair tilts upwards slightly. This is called a bucket (or according to an old basketball teammate of mine, a dump-truck lol). This is a feature you typically see in wheelchairs made for people with spinal injuries who are unable to move their legs and engage their lower bodies or core to help keep them stable.
The back of this chair is very low, indicating that if this wheelchair user has a spinal injury, it's probably pretty low on their spine, likely fairly close to the hips, making the person a low-level paraplegic. Higher-level paraplegics and quadriplegics usually need a higher back to help support them and keep them from flopping over, since all the muscles below their place where their spine broke either doesn't work, or is significantly weaker. Higher backs though can get in the way of pushing and reduce mobility, so people who need less support will likely opt for a lower back rest.
This wheelchair has no handles, which indicates the user is probably very independent and doesn't need a lot of help getting around.
The paint on this wheelchair is very scratched up, showing the person is very tough on their wheelchair and doesn't care to get the paint touched up.
This wheelchair has no breaks. This is very common on chairs with larger tiers as they don't tend to be as effective, but also on many outdoor wheelchairs, for two reasons. One is because they are made for rough terrain, so chances are, you aren't going to go far without a big push to get you moving. The second reason is that to get over large bumps and obsticals in a wheelchair, it can be helpful to do very large pushes using the top and front of the wheel. When pushing a normal chair, most people will only use the top section of the wheel to push since it's closest, but these big pushes that use the front of the wheel make it easier to push, since you can benefit from downwards momentum. However, this is also where the breaks are located on most wheelchairs, which can create a hazard. I've lost entire fingernails by them getting snagged on the breaks when pushing this way. So if you live somewhere where the breaks are not going to be helpful to you often, it makes sense to not get them.
And here are the characters who own these wheelchairs
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The owner of the green wheelchair is an amalgamation of a few people I knew from when I played wheelchair basketball. They're a bilateral leg amputee, and judging by their outfit (The Official National Wheelchair Basketball uniform for Australia), they're an elite athlete. This wheelchair is not the one they play sport in, but it still needs to be durable enough to withstand the rough treatment of airport staff when traveling, as well as heavy day-to-day use that comes with being an active person. While it needs to be rough, the person also seemed to want to prioritise speed and manoeuvrability, and likely doesn't need to worry about rough terrain too much, so they probably live in a major city.
The owner of the orange chair was inspired by a family friend of mine. They live on a farm, and need a chair that can handle life in those conditions, rough terrain and all. This comes at the cost of speed and manoeuvrability on smoother terrain, but honestly, anyone who's lived in the country knows you won't find many of those around there anyway, so that's not too big of a sacrifice. They are paraplegic, are very confident in their ability to use their wheelchair, and probably doesn't need help too often, but still benefit from some extra stability support from the raised seat on their chair.
Conclusion
Once again, these are generalisations, and in real life there are always exceptions, but I hope this helped demonstrate what I meant when I said you can use your character's wheelchair to tell us more info about them if you're smart about it.
I originally planned to do a whole series of these, showing a wider variety of wheelchairs and the people who they belong to, but I guess I kind of forgot because they've been sitting, abandoned on my hard drive for the last 2 years 😅. If that's something you folks would be interested in seeing though, let me know, I'd happily revive the series lol.
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aethelaum-pages · 6 months
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Just a dump of unique or otherwise unusual instruments you could include in your worldbuilding project for the funny (pt.1)
Flötenkreis - Flute Circle
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Attached to strings, suspended against dead-end tubes of air, the Flötenkreis creates sound via pushing the flutes downwards, forcing air to go through them. Each flute in this case creates only one note, but can be tuned to fit into different harmonies.
One note bamboo flute
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Explained here by late Francis Bebey is a way of playing a one note flute solo, rather than stick it into a thingamajig contraption that is one entry above. The tune created is simplistic, but combined with more players and instruments can be like cherry on top of the whole musical cake.
Carnyx
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I wouldn't call carnyx a "strange" instrument, but it is making a somewhat rare sound for a war horn, which I enjoy and wished to share.
Inca whistle jar
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Demonstrated here are some amazing, monolithic contraptions of clay air chambers, together creating animal sounds in great detail. I love these instruments and really wish I had one home. While they can be used to send cipher sound messages (the "two times owl, one time wolf" kind) or as an aesthetic musical instrument in gardens, I imagine some could be perfect for creating an atmosphere in a stage play, creating the sound of a busy forest, or a dangerous night.
Death whistle
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An Aztec invention, this is a whistle of war, used for psychological warfare in a way. Be warned, the sound might actually scare you, since it is meant to resemble human screams of pain.
Musical saw
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The sound of Halloween, and UFO conspiracy videos for that matter.
Sheng
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A Chinese instrument, it comes with some variation in shape and size, but the idea remains the same. Pleasant sound, somewhat unusual shape.
Marxophone
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A cousin to the piano, it is fairly interesting in sound. I believe it would be great for atmospheric value of castles or other noble environments, if not Wild Wild West.
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aethelaum-pages · 6 months
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i think one of the reasons i get mildly annoyed about worldbuilding threads that are 200 tweets of why you should care about where blue dye comes from in your world before saying someone is wearing blue is that so few of them go up to the second level of "and that should impact your characters somehow" - i don't care that blue dye comes from pressing berries that only grow in one kingdom a thousand miles away if people are casually wearing blue
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aethelaum-pages · 6 months
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Things that don't matter when you're writing a story:
what will critics and detractors say about this?
is this as marketable as I can possibly make this?
Things that do matter when you're writing a story:
is this story meaningful for me, the author, to write?
is this the story that I want to be writing?
8K notes · View notes
aethelaum-pages · 6 months
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nasa employee: oh hey u guys are back early  astronaut: moon's stuck in a time loop.  nasa employee: what?  astronaut: *loading a pistol and getting back on the rocket-ship* moon’s stuck in a time loop.
nasa employee: oh hey u guys are back early  astronaut: moon's stuck in a time loop.  nasa employee: what?  astronaut: *loading a pistol* moon’s stuck in a time loop. do you have extra ammo? this won’t be enough. nasa employee: enough for…what? astronaut: *finding extra clip of ammo, pocketing it, and getting back on the rocket-ship* don’t worry about it!
nasa employee: oh hey u guys are back early  astronaut: moon's stuck in a time loop. nasa employee: what?  astronaut: *emerging from supply closet with a space harpoon, getting back on the rocket-ship* moon’s stuck in a time loop.
nasa employee: oh hey u guys are back early  astronaut:   oh hey u guys are back early astronaut: moon's stuck in a time loop.  nasa employee: what?  astronaut: what?  nasa employee: how did you know what i was going to say?  astronaut: *punching in key pad code for base evacuation signal, getting back on the rocket-ship* i told you…moon’s stuck in a time loop. *red warning lights begin flashing*
nasa employee: oh hey u guys are back early  astronaut: moon's stuck in a time loop.  nasa employee: what?  astronaut: *rifling thru bookshelf of operating instructions, selecting one that says “AIRLOCK MANUAL OVERRIDE INSTRUCTIONS,” getting back on the rocket-ship* moon’s stuck in a time loop.
nasa employee: oh hey u guys are back early  astronaut: moon's stuck in a time loop.  nasa employee: what?  astronaut: moon’s stuck in a time loop. hey, do you have anything to eat? i’m starving. *opens random drawer, finds nothing, closes it* nasa employee: a time loo- uh, we don’t have food in here…we can’t…eat in the control room, only the break-room. astronaut: *sighs* nasa employee:…my lunch is in like 10 minutes, though, and if my lunch is actually STILL THERE and not STOLEN, AGAIN, i can share it with yo- astronaut: nah, that’s ok…no time. *loading a pistol and getting back on the rocket-ship* or…too much time. but thanks, anyway. OK, bye! *alarm begins blaring* nasa employee: you’re…welcome? wait, a TIME LOOP?!
nasa employee: oh hey u guys are back early  astronaut: yup. nasa employee: …?  astronaut: *sitting down next to nasa employee* so…do you ever like…wonder what the meaning of life is? the secrets of the universe? nasa employee: aren’t you supposed to be ON the MOON?! *alarm begins blaring* nasa employee: hey, what the hell is that? astronaut: that’s the code red override klaxon. moon’s stuck in a time loop. oh, and there’s an explosion imminent. But don’t worry, we can deal with that tomorrow. So, you have any siblings? *pulls beer out of space suit, cracks tab* want a drink?
nasa employee: oh hey u guys are back early  astronaut: do you know frank in IT? nasa employee: what?  astronaut: do you know frank, who works in IT?  nasa employee: yeah, but why are you guys back so early?  astronaut: moon’s stuck in a time loop. call frank, tell him there’s a virus in the security patch and the system’s compromised. then get the hell out of the base.  nasa employee: wait what? what? where are you guys going?  astronaut: *loading a pistol and getting back on the rocket-ship* back to the moon. it’s stuck in a time loop. call frank!  nasa employee: *picks up phone* ugh, straight to voicemail. i wonder wha- *alarm begins blaring*
nasa employee: oh hey u guys are back early  astronaut: *grim silence* nasa employee: i said, you guys are back early…hey, what are you…?  astronaut: *randomly opening drawers until they find a pair of scissors and some duct tape, getting back on the rocket-ship* moon’s stuck in a time loop.
nasa employee: oh hey u guys are back early  astronaut: moon's stuck in a time loop.  nasa employee: what?  astronaut: *loading a pistol and getting back on the rocket-ship* moon’s stuck in a time loop. *sticks head back out the door of the rocket-ship* by the way, if you go to the break-room in exactly 2 minutes and 45 seconds, you’ll catch the person who’s been stealing your lunches for the past two weeks. nasa employee: what?! WHO IS IT?! *alarm begins blaring* nasa employee: *running for the break-room* FUCK!!!!
nasa employee: oh hey u guys are back early  astronaut: moon's stuck in a time loop.  nasa employee: what?  astronaut: *sits down, sighs, pulls a beer out from their spacesuit* moon’s stuck in a time loop. nasa employee: …ok, and? hang on, how did you get a beer? you can’t have that in here. astronaut: what do you know about project floyd? nasa employee: I mean, the usual amount? i’m not really on the project anymore, why?  *alarm begins blaring*  astronaut: COME WITH ME TO THE ROCKET-SHIP, we don’t have ti-
nasa employee: oh hey u guys are back early  astronaut: yeah. moon's stuck in a time loop.  nasa employee: what?  astronaut: *loading a pistol and getting back on the rocket-ship* moon’s stuck in a time loop. see you tomorrow. maybe. nasa employee: WHAT?!
nasa employee: oh hey u guys are back early  astronaut: moon's stuck in a time loop.  nasa employee: what?  astronaut: *sighs, rubs hands over face, and loads pistol, before getting back on the rocket-ship* moon’s stuck in a time loop. and, uh…you should call your mother like you’ve been meaning to. and tell her you’re not actually mad and that you will come to dinner tonight. you’re gonna be hungry. nasa employee: wait, what? WHAT?? how do you know my mom?! why am i gonna be - *alarm begins blaring* 
nasa employee: oh hey u guys are back early  astronaut: moon's stuck in a time loop.  nasa employee: what? astronaut: *grabbing two pistols, an extra box of ammo, a pair of scissors, some duct tape, a space harpoon, and a booklet of operating instructions that says “AIRLOCK MANUAL OVERRIDE INSTRUCTIONS,” starting to get back on the rocket-ship, but dropping everything with a horrendous clatter* FUCK! goddamn moon’s stuck in a time loop. *alarm begins blaring*
nasa employee: oh hey u guys are back early  astronaut: moon's stuck in a time loop.  nasa employee: what? also, hey, where’d you get that duffel bag? astronaut: *grabbing two pistols, an extra box of ammo, a pair of scissors, some duct tape, a space harpoon, and a booklet of operating instructions that says “AIRLOCK MANUAL OVERRIDE INSTRUCTIONS,” shoving them into the bag, and getting back on the rocket-ship* moon’s stuck in a time loop.
nasa employee: oh hey u guys are back earl-  astronaut: *grabs nasa employee and kisses them passionately*  nasa employee: what? WHAT?! astronaut: *loading a single pistol and getting back on the rocket-ship* moon’s stuck in a time loop, sweetheart.  nasa employee: what?!? astronaut: a time loop!!! i love you!!! get out of the base!!! stay alive!!! nasa employee: *presses fingers to lips, confused but intrigued, as alarm begins blaring* 
nasa employee:…. nasa employee:… nasa employee: ho hum what a regular day at the office *alarm begins blaring* nasa employee: what the hell is that?!
nasa employee: oh hey u guys are back earl-  astronaut: *grabs nasa employee and kisses them passionately*  nasa employee: what? what?! WHAT!?!? also, hey, where’d you get that duffel bag? astronaut: *grabbing two pistols, an extra box of ammo, a pair of scissors, some duct tape, a space harpoon, and a booklet of operating instructions that says “AIRLOCK MANUAL OVERRIDE INSTRUCTIONS,” shoving them into the bag, then cupping nasa employee’s cheek with free hand* moon’s stuck in a time loop. nasa employee: the moon’s stuck in a what?! astronaut: a time loop, sweetheart, but we don’t have much time ourselves, so you have to listen to me RIGHT now nasa employee: *faintly* …“sweetheart”?! astronaut: in 2 minutes and a few seconds, you need to go into the break-room and find frank. nasa employee: wait, frank from IT? astronaut: yes. nasa employee: how do you know he’s gonna be in the break-room? i can’t just call him at his desk right now? astronaut: how do i know this?! because, one, time loop, ok? and…also…because…heismaybetheguywhohasbeenstealingyourlunchfortwoweeks nasa employee: that BASTARD i KNEW it astronaut: BUT THAT’S NOT WHAT’S IMPORTANT RIGHT NOW. hey! listen to me! go in there, catch him red-handed with your burrito, and tell him lunch is on you FOREVER if he goes RIGHT NOW and checks the last security patch - because there’s a virus and the whole system’s compromised. then you need to get the hell out of this base, ok? nasa employee: …ok. ok. and…and what about you? astronaut: *cocking pistol and getting back into rocket-ship with duffel bag* me? i’m gonna shoot for the moon.
EPILOGUE:
nasa employee: so, how many loops in total? astronaut: i mean, it was hard to keep track. somewhere around six months, if i had to guess. nasa employee: damn. astronaut: yeah. nasa employee: and in those six MONTHS, the best zinger you came up with was “shoot for the moon”? astronaut: hey, you know what, i had some other stuff on my mind! nasa employee: i mean, i guess. it sounded like you found time to flirt with me each time. astronaut: yeah, like i said. other stuff on my mind. *they look at each other, blush, and look away* astronaut: sooooooo. you’re sure your mom is cool with me coming over for dinner? nasa employee: can’t make the day any weirder. plus, i owe you for ratting out frank, right? astronaut: he did help us save the world; we can’t be too mad at him. nasa employee: you’ve had a little while to get over it, i might need some more time. and it wasn’t even your food! astronaut: ok, that’s fair. what if i buy you lunch to make up for it? nasa employee: hmm, when? astronaut: tomorrow? nasa employee: well, i’ll have left overs from my mom, and you might too if you play your cards right. day after tomorrow? astronaut: honestly, anytime is good for me.
*FADE TO BLACK*
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aethelaum-pages · 7 months
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writers' resources
sick of using "very _____" ? : https://www.losethevery.com/
want to simplify your writing ? : https://hemingwayapp.com/
writing buddies / motivation ? : https://nanowrimo.org
word you're looking for but don't know ? : https://www.onelook.com/thesaurus/
need a fantasy name ? : https://www.fantasynamegenerators.com/
need a fantasy name ? : https://nameberry.com/
want a name with meaning ? : https://www.behindthename.com/
who wants a map maker! : https://inkarnate.com/
story building / dnd ? : https://www.worldanvil.com/
need some minimalistic writing time ? : https://zenpen.io/
running out of ideas ? : https://blog.reedsy.com/creative-writing-prompts/
setting a goal ? how about 3 pages / day ? : https://new.750words.com/
what food did they eat ? : https://www.foodtimeline.org/
questions on diversity within writing ? : https://writingwithcolor.tumblr.com/
now what was that colour called ? : https://ingridsundberg.com/2014/02/04/the-color-thesaurus/
want more? : https://www.tumblr.com/blog/lyralit :]
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aethelaum-pages · 8 months
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Alien Questionnaire - A Biological Perspective
A while ago, somebody linked me a very comprehensive worldbuilding questionnaire. For most aspects of a fictional society, it was great, but I noticed it assumed that anyone using it was making up a fictional human society, or at least a society of beings very similar to humans. As such, there was almost nothing in the biology department, which to me is one of the best parts! Thus, this questionnaire was born.
These questions are designed to help people worldbuild from a biological foundation. As such, the questionnaire only touches lightly on other aspects of a fictional society, and is more of a jumping off point. I wrote it with the aim of using it to develop aliens, but it should be suitable for any project with non-humanoid species, such as sapient terrestrial animals.
Have fun! I'd love to see your answers :)
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General Anatomy How many limbs do they have? Do they have limbs at all?
What are their primary manipulators? Where are they located? How does this affect their tool use, building ability, etc?
What kind of body covering do they have, e.g. hair, scales, feathers? How do they clean it? Do they shed this covering constantly, or all at once at certain times? 
Can they maintain a constant body temperature? If not, how do they deal with changing environmental temperatures? 
What kind of habitat do they live in? Both specific habitat, and broader such as on land vs in water.
What adaptations do they have for living in this habitat?
What kind of creature did they evolve from?
What are the similarities and differences to their closest living relatives? 
What resource(s) is the most necessary and urgent for them? E.g. for many animals, but not all, it’s water.
What are some common mutations? E.g. eye colours, ability to digest lactose in humans.
What injuries or illnesses are considered disabling? 
How is their healing ability? Can they regenerate? If they can, is that limited to certain body parts or a certain number of times?
Senses What senses do they have? E.g. sight, smell, electroreception, etc.
How good are those senses?
Which of their sense/s do they use the most in everyday life?
How might this choice of sense impact the way they interact with the world? 
Can they detect things that Earth creatures cannot? If yes, how and why?
Movement  How do they move? Do they walk, crawl, fly, etc? 
If they have multiple modes of movement, which is preferred, and why?
Which part/s of their body do they use to move?
What is their speed and endurance like? 
How agile are they? 
Do they rely mainly on their own bodies for travel, or do they use pack animals and machines? 
How often do they move around? Are they mainly sedentary, do they move a lot within a set area, do they migrate, etc?
Do they have different levels of mobility depending on age, sex, or other biological group? E.g. young barnacles are able to swim, while adults are anchored permanently to a surface. 
Reproduction and Lifecycle  How many sexes are there? 
Are there differences between the sexes (ignoring the reproductive system)? 
Are there different castes, such as in honeybees or naked mole rats? If so, what is the function of each caste? 
Are differences in sex or caste used to justify discrimination or hierarchy? How might these ideas differ in different populations? 
Do they have a concept of gender? If so, is gender affected by sex, caste, or some other factor?
How do they attract a mate? Do they release a chemical into the air, do an elaborate display, etc?
Does one individual try to actively woo another, or is courtship more mutual?
What do they find attractive in members of the same species?
What is the usual reproductive partnership? E.g. two individuals, one main reproducing individual with a harem, no set partner, etc. 
How long do they live?
How are young brought into the world? Live birth, eggs, spores, etc?
Is producing young a painful, dangerous process, or is it easy?
How much parental investment is there? Are there many young with little investment, or few young with a lot of investment (r vs K strategy)? Or is it somewhere in the middle? 
How many offspring are produced at a time? Think about how attitudes towards children may differ between a species that produces one or two, and a species that produces dozens or even hundreds at a time.
How do they grow? Are they born looking like miniature adults, gradually growing bigger? Do they have specific phases of high growth, like puberty? Do they have a larval phase, metamorphosis? 
How self-sufficient are they as young? Can they move around and feed themselves as soon as they are born? Do they require parental care? 
What is the usual structure of childcare? Single or multiple parents/related individuals? Communally raised? 
Is sex purely for reproduction, or does it serve other purposes?
What kind of sexuality is considered the norm? This doesn’t just refer to same/other sex pairings, but the culture around sex in general.
Diet and Foodchain What is their diet? Are they carnivores, omnivores, frugivores, insectivores, etc?
Do they feed off an unusual source, for example rocks, metals, or (in appropriate settings) something like magic or souls?
What physical adaptations do they have for this diet? 
Is their diet very restricted, or can they have a wide range of foods?
How often do they eat? What is the culture around mealtimes, if any?
Are they prey for other organisms? For each other?
If they are, how do they deal with it? Do they fight back, have barriers, or do they accept it as a part of life?
If they are hunters themselves, what is their attitude to killing other organisms? Are they respectful? Prideful of their kill? Is it completely trivial? 
If they are hunters, how do they hunt? Are they solitary or packhunters? Are certain members of the group designated to hunt? 
Are the results of foraging or hunting shared, or is it everyone for themself?
Are they parasitic, parasitised, or in a symbiotic relationship with any other organisms? 
Body Rhythms How often do they sleep?
What time of the day are they most active? Are they nocturnal, diurnal, crepuscular? 
Do they generally sleep for one long period a day, multiple shorter periods throughout, or something in between? 
Do they sleep to cope with extreme temperatures or bad conditions, i.e. hibernate or aestivate?
Do they have any biological processes that disrupt their life e.g. moulting, reproductive cycles, etc?
If yes, how does their society accommodate for these processes? Does it accommodate them at all? 
Communication What is their main method of communication? Sound, visuals, scent, etc? Think about their main sense and how this would affect communication.
What is their body language like? What small moving parts might aid their body language?
If they have multiple methods of communication, are they all given equal weight, or is one considered higher than others? 
Society How sociable are they? 
If social, what is the usual social structure? 
Are there hierarchies? How strict or relaxed are the roles?
How are disputes usually settled? Is it more common to be violent or appease the other party? 
If not social, what is the reaction to being with other individuals? Do they become aggressive or stressed? Do they tolerate each other? 
What is the usual size of a community? Do they have communities at all? 
Do they have an in-group vs out-group mentality? If so, how strong is it? This generally relates to how scarce or plentiful resources were during their evolution, and how territorial their ancestors were.
What kind of bonds do they form? 
On the spectrum of individualistic to community-oriented, where do they fall?
Do they have a strong sense of personal identity? Think about how this might tie in with the previous question. 
What are the main things they derive identity from? Occupation, gender, family ties, etc?
Do they have names? If yes, how are these names formed? Are they given by another party or chosen by the individual?
Have they domesticated any creatures? If so, what do they use these creatures for?
Do they have any unusual relationships with other creatures on their planet (beyond predation, parasitism or mutualism)?
Do they produce art? What are their main forms of artistic expression? Think about how this will be linked to their main sense(s), communication method, and/or primary manipulators.
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GLOSSARY Primary manipulator: Main body part used to manipulate objects, e.g. hands in humans, trunks in elephants, feet in parrots.
Sedentary: Inactive, staying in the same place.
Caste (reproductive): A group within a species with differences in body type and reproductive ability.
Symbiosis/Mutualism: Interactions where both parties benefit, e.g. cleaner fish getting a meal in exchange for picking irritating parasites off larger fish.
Aestivate: To become inactive during hot or dry periods, usually involving being sealed in mucus or soil e.g. lungfish, snails. 
Reproductive cycle: Regular hormone fluctuations that affect an animal’s fertility or attitude towards breeding. The cycles can range from months to years and can include things such as antler growth in male deer, heat cycles, and menstruation in humans.
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aethelaum-pages · 8 months
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Another Pinterest find. Cut down on the verb "WAS." It is bland and lazy. It gives no action to your characters or scenes. Like VERY, it's one of those off-limits, useless words that don't add to your writing. Remember, Thesaurus.com helps when you're stuck.
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aethelaum-pages · 8 months
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magic systems ask game ✨
send me a magical effect or spell (for example: sending a message, creating fire) and i'll tell you how each of my magic systems would handle it
reblog this if you want asks like this about your magic system(s)!
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