aigfgm
aigfgm
All India Gaming Federation
40 posts
The All India Gaming Federation is a not-for-profit organization, the oldest and only apex Industry body whose self-regulation charter includes all online skill gaming in India, including Fantasy Sports, Online Poker, Rummy, Edu based games, Quizzing, Casual Gaming, E-games & Virtual gaming
Don't wanna be here? Send us removal request.
aigfgm · 2 years ago
Text
How ChatGPT Will Change The Online Gaming Industry?
Tumblr media
ChatGPT’s AI power combined with the booming online gaming industry, like Pocket52, is a game changer that could revolutionize the way gamers interact with their online worlds, chat with each other, and tell stories.
As you can imagine, in today’s world, technology is changing in many ways to connect with more people all over the world. ChatGPT is one of the new players that is going to change the face of online gaming. ChatGPT is an AI language model created by OpenAI. It has amazing features and potential applications that help it become the new face of online gaming, as do many other apps like Pocket52.
Understanding ChatGPT: A Brief Overview
ChatGPT is an artificial intelligence (AI) language model that has been trained to understand and create human-level content. ChatGPT understands context, responds to questions, and engages in interesting and logical conversations. This innovation is amazing, and it’s also a major step in bridging the gap between AI and humans in the real world.
The Evolution of Interaction in Online Gaming
There are a lot of online gaming platforms like Pocket52 where you can interact and play with players from different cities all over the world. You can play with the multiplayer in a tournament, or you can collaborate on quests in those apps. This interaction is the basis of the game. In the past, this interaction was limited to answers, dialogues, and results. But ChatGPT brings a new paradigm to gaming by allowing dynamic and natural interactions.
Imagine a role-playing game where you can chat with NPCs that don’t follow a pre-defined script. In this case, ChatGPT acts as a power center for NPCs to have real-time conversations, interact with the player’s choice, and deliver a personalised gaming experience based on each player’s decision.
From Static to Dynamic Narratives
One of ChatGPT’s most promising opportunities is its ability to transform gaming narratives. Gaming narratives have traditionally been linear and predetermined, providing players with limited options and outcomes. ChatGPT, on the other hand, opens the door to dynamic narratives where a player’s choices can make a real difference to the entire story. 
As a result, players can now influence the outcome of the game by interacting with AI characters on a platform such as Pocket52. Whether it’s negotiating with a virtual retailer, working with an AI detective to solve a crime, or even forming an alliance with an AI group, the possibilities are endless. This dynamic storytelling strategy makes the game more replayable because different choices lead to different storylines and endings.
Aiming to Improve Multiplayer Experiences
Multiplayer gaming has been a big part of the gaming industry for a while now. It’s a great way for gamers all over the world to work together and compete against each other. ChatGPT makes it even better by adding AI-driven features that adapt to your preferences and playing style. For example, in team-based shooter games, AI teammates can give you strategic advice based on how the game is going, so each match feels like it’s tailored to your skills.
Inclusivity and Accessibility
ChatGPT’s impact goes beyond the mechanics of the game. The inclusivity of the gaming industry has been on the rise as players struggle with language barriers, physical limitations, and other challenges. ChatGPT bridges these gaps by providing real-time translation, helping players with cognitive or physical impairments, and making games accessible to a wider audience.
Future Possibilities and Ethical Considerations
As with any new technology, there are ethical issues that arise. User privacy, data protection, and the use of AI-generated content are all issues that arise when AI is used in gaming. When you’re running a poker game like Pocket52, you need to make sure your users’ data is safe and private, and AI makes it easy to do. To shape the future of online gaming, it’s important to strike the right balance between AI innovation and human use.
There are many ways ChatGPT can be used in the gaming world in the future. Collaborative storytelling, procedurally generated adventure, and AI-generated content updates are just a few of the interesting ways this technology can be used. As developers explore these possibilities, players can expect richer, more immersive, and more personalized gaming experiences.
 All in All
ChatGPT’s AI capabilities in the online gaming industry, like Pocket52, are a game-changer that will revolutionize the way gamers interact with their online worlds, communicate with each other, and experience stories. ChatGPT isn’t just an AI solution for the gaming industry. It’s a potential experience that changes the way we communicate, tell stories, and interact with multiplayer. It’s the beginning of a new era of innovation, engagement, and inclusion.
As the journey continues, stakeholders, gamers, and developers will need to work together to use ChatGPT’s power in ethical ways that are in line with the objectives of the gaming community. The gaming industry, including games such as poker and many others, is on the brink of a revolution. ChatGPT is paving the way to a future where gaming will be more inclusive, more engaging, and more exciting than ever before.
More details visit us 
0 notes
aigfgm · 2 years ago
Text
Tumblr media
The Biggest Trends In Online Gaming
Two years ago, the biggest thing in gaming was next-gen consoles. Now that they’re all gone, it’s all about online gaming. The competition to be the king of virtual gaming is heating up.
Companies that once dominated the market are losing out to new startups. Things that were once thought to be lost are gaining traction. Furthermore, the gaming audience is evolving. Some of the biggest trends in online gaming are:
Cloud Gaming
Online gaming is moving to Cloud-based games and will become more popular in 2023. It’s easy to see why – you don’t have to worry about downloading them on your PC or smartphone. Plus, you don’t need a ton of hardware to play your favorite games.
In the case of cloud games, all you have to do is sign up at a platform that offers the service. The top providers include Sony’s PlayStation Now service, NVIDIA’s GeForce Now service, Xbox and Steam.
The only downside is that if you want to enjoy online gaming, you need to have a good connection to the internet. If your connection is slow, you’ll get frustrated on sites that are prone to lag, like GeForce Now or Google Stadia. 
Another thing to keep in mind is that each platform offers a certain number of games. For example, PlayStation now offers a limited number of exclusive games, and so does Microsoft. As a result, you may need to sign up for several platforms to enjoy unlimited online gaming.
The Rise of Casual Gaming
Online gaming is becoming more and more popular because it’s no longer just for hardcore gamers. Most of the games available on Steam, Google and Apple Store cater to casual gamers of all kinds.
Think about Candy Crush Saga. It’s a game about crushing candy. It’s fun and you can play it over and over again. That’s one of the reasons why Candy Crush fans spent over $2.1 billion last year on in-products items.
Mobile Gaming
The popularity of mobile gaming has grown so much that some manufacturers are now selling gaming-centric phones. These gaming-centric phones have been designed from scratch to cater to gaming fans.
When it comes to Play Store games, there are thousands of different types of mobile games available on both Google and Apple. Whether you want to play a casual game like Subway Surfers or Candy Crush, or you want to choose a pro-sports game like Fortnite or Call of Duty Mobile, you have plenty of options for online gaming.
VR and AR
Mark Zuckerberg thinks Virtual Reality is the way of the future for online gaming. He’s invested in Metaverse games and has VR products for gamers, and some people think he’s a bit crazy about VR.
Virtual Reality (VR) has not yet been widely adopted by the general public, however, there has been considerable development in the past few years. A growing number of publishers are producing VR titles, such as Tetris: Effect; Beat Saber; Superhot VR; No Man’s Sky; and Star Wars: Squadrons.
Virtual Reality’s closest competitor is augmented reality (AR), and it’s doing just as well. Since Pokémon Go’s success, more AR-enabled games have been released, including Angry Birds Jurassic World Alive Ingress Prime
VR and AR are expected to gain traction over the next few years. But this will only be possible if content providers deliver high-quality experiences. Hardware manufacturers must also create cost-effective headsets.
Diversity in Gaming
Online gaming is no longer limited to young men. According to statistics, women account for 65% of mobile gamers. The racial makeup of gamers is also changing.
If you look at the most popular Twitch streamers, you will see that there are a lot of Asian, Black, and Latino gamers. In this context, developers are changing their approach to in-game characters.
Most games now allow you to select an avatar based on gender or race. Developers are also releasing games with multiple characters. This allows you to choose a video game character that resembles you for online gaming.
Esports
Electronic sports has grown from a niche sport in North America into a multi-billion-dollar global industry. By 2023, nearly every gamer has played an online game or is watching gaming content from a professional streamer.
Esports gaming is a collective of highly skilled players who collaborate to showcase their skills in exchange for monetary rewards. The remuneration is often so high that gaming has become an integral part of a person’s day-to-day life.
Play to Earn Games
Online gaming is getting even more exciting with play-to-earn games. For instance, Axie Infinity rewards you with AXS coins for successfully breeding Axie characters. It also provides you with another coin named SLP which you can trade for genuine money on crypto exchanges.
More details visit us 
0 notes
aigfgm · 2 years ago
Text
Online Gaming Companies & Associations Write To The Centre To Reconsider GST
Tumblr media
Indian online gaming companies and associations have appealed to the government to reconsider its recent GST decision on face value. The companies claimed that the decision has put the industry in a state of “significant distress”.
Online Gaming Companies Associations Write To The Centre To Reconsider GST Indian online gaming companies and associations have appealed to the government to reconsider its recent GST decision on face value. The companies claimed that the decision has put the industry in a state of “significant distress” and that it could have “devastating implications” for them, including the closure of their businesses.
Taxing online games to the point where they are “unviability,” runs counter to the Prime Minister’s ambition to be a global leader in online gaming, the letter was signed by Mobile Premier League and Winzo, as well as industry associations.
This development comes after the GST Council decided to impose a single 28% tax at full face value. The government is expected to table a legal amendment in the Monsoon session of Parliament to allow the inclusion of online gaming and horse racing in actionable claims. This will make it possible to tax these categories with no discrimination in a game of skill and chance.
According to the companies, the amendment will lead to an “unprecedented” 400-500% rise in the GST burden which the industry “will have no choice but to pass on to 400 million Indians”.
“The user, who is already required to pay 30 per cent income tax on winnings, will be unable to bear such a large increase in cost and will shift to black market operators to avoid the increase in playing costs and reduction in the winning pool. This will result in the proliferation of the underground black economy and numerous criminal activities,” they said.
The companies said that they were willing to pay 28% GST on the platform fee. “…currently, the industry is paying 18% GST on GGR/ platform fee. An increase of GST to 28% on the GGR/ Platform fee will result in a 55% increase in GST quantum. Even though such an increase will be challenging for the industry, the industry supports this increase to be a contributor to nation-building,” they said.
However, the government has stated that it has no plans to shut down any industry.
“Our agenda is not to end any industry… all types of businesses have to function… There was discussion on the moral question that on one front, you do not want to end an industry. But that does not mean that you give more incentives to them than essential goods… all states participated in this decision which has been pending for the last 2-3 years. We could take the decision because every state clearly participated in it,” Finance Minister Nirmala Sitharaman had said earlier this week.
More details visit us 
0 notes
aigfgm · 2 years ago
Text
Poker Is A Sport And Not Just A Game
Poker is one of the most popular skill-based sports in India. It has been gaining popularity in the country since the beginning of the 21st century. Nowadays, it has become a serious profession. Players can use their brain power to ace their way to the top. Poker is becoming more and more accepted as a sport that tests cognitive skills.
The bigger side of Poker Poker is not only a card game, but it plays an important role in many aspects of life. For example, it teaches skills like decision-making and risk assessment. These skills can be applied to real-world situations such as business negotiation, investing, strategic planning, and more. Poker also builds emotional resilience, discipline, and self-control, which are essential in high-pressure situations.
Because of the similarities between the sport and real-life situations, Poker has become an integral part of management education around the world. The world-famous Massachusetts University of Technology (MUT) in Boston, USA offers a Poker Theory and Analytics course that takes a deeper dive into poker theory and how poker analytics can be used for investment management and trading purposes. Top MBA institutes in India such as IIM Kozhikode also offer poker lessons to help students develop leadership skills.
What makes Poker a sport? A sport, according to the Oxford Dictionary, is “an activity involving physical exertion and skill in which an individual or team competes against another or others for entertainment.” So, if we look at the elements of a sport, we can see that in the case of poker, it is a competition between individuals, and in some cases, it is a team competition. It is generally considered to be an entertainment activity, and the players participate in it for their amusement.
There’s no doubt that you need to be skilled at poker, but there’s also a lot of debate about whether you need to be physically active. If you’ve ever played a long game of poker, you’ll know the answer to that question. Poker requires physical effort, concentration, endurance, and fitness. Those who make it to the top of live tournaments put in long days of physical and mental strain.
Poker is also recognised as a sport by the Global Association of International Sports Federations (GAISF), which makes it eligible for inclusion in the Olympics. These recognitions are a testament to the fact that poker falls under the legitimate sports category and corrects many myths.
Where is Poker headed in India? Poker is one of the fastest-growing sports in India and is emerging as one of the most promising industries in the country. Several factors have contributed to the growth of the sport in India, and one of them is the increasing popularity of online gaming platforms and the growing awareness of the game.
Thanks to smartphones and internet connectivity, online poker in India has attracted players from all walks of life. The industry has seen an increase in investment and sponsorship deals, showing a growing interest and trust in the sector. PokerBaazi, India’s #1 online poker platform launched in 2014, was one of the first to introduce online poker to a wide audience in India. The platform has grown tremendously, with over 3 million players joining it since its launch.
This is because PokerBaazi offers a safe user experience and hosts some of the biggest online poker tournaments across the nation. Some of these are the Greatest of All Tournaments (GOAT) which this year offered an unheard-of ₹ 7 Crores guaranteed prize pool. The National Poker Series which recently wrapped up offers a whooping 25CR that went up to 32CR. The upcoming marquee poker tournament EndBoss which is just around the corner offers an exhilarating 5CR guaranteed prize pool.
The National Poker Series (NPS) is their most successful project and aims to change the perception of Poker in India. The top 3 players from the NPS 2023 (which lasted for 18 days) will represent India in the NPS Las Vegas.
More details visit us https://aigf.in/game/poker-is-a-sport-and-not-just-a-game/?utm_source=referral&utm_medium=Article-Submission&utm_campaign=poker-is-a-sport-and-not-just-a-game
0 notes
aigfgm · 2 years ago
Photo
Tumblr media
The government will establish three self-regulatory organizations (SROs) to license games that correspond to the country’s operating requirements, according to Rajeev Chandrasekhar, Minister of State for Electronics and Information Technology.
The Indian government enacted regulations to regulate the online pay-to-earn industry, prohibiting pay-to-win games involving actual money. Rajeev Chandrasekhar, Minister of State for Electronics and Information Technology, said that the government would establish three self-regulatory organizations (SROs) to license games that adhere to country legislation.
According to Chandrasekhar, suitable internet games do not feature pay-to-win or anything that causes user injury in youngsters. In India, SROs will regulate internet gaming rather than the government.
As per the laws, the SROs must include an educator, an expert in psychology or mental health, and someone who has worked as an officer or member of an organization dedicated to preserving children’s rights. “This is an enabling framework to allow serious and significant expansion in the online gaming space in India, which is a very big opportunity,” Chandrasekhar explained.
The IT Rules of 2021 were amended to include the online gaming rules. The online gaming self-regulatory body can deem an online pay-to-play game as permissible, as long as “the online pay-to-play game does not involve pay-to-earn on any outcome.”
Any SRO that enables online games that entail pay-to-win on the outcome of cricket matches, such as the Indian Premier League, will break the guidelines and be denotified, according to Chandrasekhar. In addition, SROs must establish a framework on their website to safeguard users against pay-to-earn addiction, financial loss, and fraud.
“This is the best possible framework and the way ahead for online gaming firms in India. With the newly established clarity, the sector will regain positive investor interest furthering its growth and parallelly driving new career and economic opportunities,” Deepak Gullapalli, Founder & CEO, Head Digital Works (A23) said.
Several Indian states have banned online fantasy game platforms, claiming suicide and addiction issues among their populations. Chandrasekhar claimed that any state legitimately attempting to combat pay-to-earn or pay-to-earn would find the rules non-ultra vires to their efforts.
“The new guidelines will promote innovation, boost Create in India and Brand India, and give the much-needed impetus to India’s Techade. It will ensure the responsible and transparent growth of the industry, safeguarding consumer interests while curbing the proliferation of illegal offshore pay-to-earn sites,” Dr Subi Chaturvedi, Global SVP, Chief Corporate Affairs and Public Policy officer of InMobi Group said.
More details visit us 
https://aigf.in/game/new-regulations-to-help-online-gaming-industry?utm_source=referral&utm_medium=image-submission&utm_campaign=new-regulations-to-help-online-gaming-industry 
0 notes
aigfgm · 2 years ago
Text
Regulating Online Gaming In India - A Drive Towards Responsible Gaming
The Ministry of Electronics and Information Technology (MeitY) in India has recently introduced significant amendments to the Information Technology (Intermediary Guidelines and Digital Media Ethics Code) Rules, 2021 (hereafter IT Rules 2021). This move aims to regulate online gaming, primarily focusing on creating a self-regulatory framework that allows online real money games to operate within the confines of betting and gambling laws. In this blog post, we delve into the implications of these amendments and what they signify for the future of online gaming in India.
Key Highlights of the IT Rules 2021 Amendments
These amendments provide a comprehensive structure for regulating online gaming in India. We’ll explore some of the pivotal points:
1. Online Games Permissibility
The amendments shed light on the legality of online games involving real money. Self-Regulatory Bodies (SRBs) recognized by MeitY will classify these games as permissible or non-permissible. Notably, betting on skill-based games is not prohibited in India, although it may be subject to state-specific regulations.
2. Compliance Obligations for Online Gaming Intermediaries (OGIs)
OGIs offering online real money games must adhere to several obligations to foster responsible gaming and safeguard users:
KYC Norms: OGIs should adhere to the Know Your Customer (KYC) norms set by the Reserve Bank of India (RBI) to verify user identities and curb fraudulent activities.
Deposit Protection: Users should be aware of the OGI’s policies related to their deposits, ensuring transparency and protection.
Grievance Redressal Mechanism: Each OGI should appoint a Resident Grievance Officer to resolve user complaints in a timely manner. Webnya can help with this and provide a plug-and-play solution that takes care of this.
Compliance Officers: A Chief Compliance Officer, based in India, should be appointed to ensure effective compliance with the regulations and coordination with law enforcement. Webnyay can provide experts to assist with this.
Transparency and User Communication: OGIs must keep users informed about their KYC procedures, game verification frameworks, deposit/refund/withdrawal policies, and safeguards for user deposits.
Addiction and losses: OGIs are obliged to warn users about potential risks of financial loss and addiction related to their games.
3. Role of Self-Regulatory Bodies (SRBs)
SRBs are entrusted with verifying and classifying online real money games. They aim to prevent user harm, oversee gaming content, and implement measures to curb financial loss or addiction. SRBs collaborate with MeitY to ensure regulatory compliance.
4. Oversight and Enforcement by MeitY
MeitY retains the right to enforce compliance in various ways:
It can nominate a member to the board of directors of SRBs.
It can block access to non-compliant online real money games.
It can extend regulations to games not involving real money if they pose a risk to national interests.
It can suspend or revoke the notification of an SRB failing to comply with regulations.
5. Curbing Misinformation
MeitY is empowered to curb misinformation related to central government business by collaborating with a central government fact-checking unit. Intermediaries are required to remove flagged false or misleading content.
Benefits and Implications of the Amendments
The amendments to IT Rules 2021 represent a crucial move towards regulating online gaming in India, promoting responsible gaming, and enhancing user protection. The establishment of a self-regulatory structure through SRBs ensures a safer and transparent gaming ecosystem.
The oversight powers of MeitY, including blocking non-compliant games and extending regulations, further strengthen the regulatory framework. This vigilant approach protects user interests and maintains the integrity of the gaming industry.
Conclusion
MeitY’s recent amendments to the IT Rules 2021 mark a significant stride towards regulating online gaming in India. This aims to ensure that online real money games are permissible, promote responsible gaming practices, and safeguard user interests.
The amendments also empower a fact-checking unit of the central government to curb misinformation, thereby contributing to a more trustworthy online environment.
These amendments are expected to foster a thriving gaming industry that adheres to ethical standards and enhances consumer welfare, ultimately creating a safer and more transparent environment for online gaming in India.
More details visit us 
https://aigf.in/blog/regulating-online-gaming-in-india-a-drive-towards-responsible-gaming/?utm_source=referral&utm_medium=Blog-Post&utm_campaign=online-gaming-in-india
Tumblr media
0 notes
aigfgm · 2 years ago
Text
New Regulations To Help Online Gaming Industry
The government will establish three self-regulatory organizations (SROs) to license games that correspond to the country’s operating requirements, according to Rajeev Chandrasekhar, Minister of State for Electronics and Information Technology.
The Indian government enacted regulations to regulate the online pay-to-earn industry, prohibiting pay-to-win games involving actual money. Rajeev Chandrasekhar, Minister of State for Electronics and Information Technology, said that the government would establish three self-regulatory organizations (SROs) to license games that adhere to country legislation.
According to Chandrasekhar, suitable internet games do not feature pay-to-win or anything that causes user injury in youngsters. In India, SROs will regulate internet gaming rather than the government.
As per the laws, the SROs must include an educator, an expert in psychology or mental health, and someone who has worked as an officer or member of an organization dedicated to preserving children’s rights. “This is an enabling framework to allow serious and significant expansion in the online gaming space in India, which is a very big opportunity,” Chandrasekhar explained.
The IT Rules of 2021 were amended to include the online gaming rules. The online gaming self-regulatory body can deem an online pay-to-play game as permissible, as long as “the online pay-to-play game does not involve pay-to-earn on any outcome.”
Any SRO that enables online games that entail pay-to-win on the outcome of cricket matches, such as the Indian Premier League, will break the guidelines and be denotified, according to Chandrasekhar. In addition, SROs must establish a framework on their website to safeguard users against pay-to-earn addiction, financial loss, and fraud.
“This is the best possible framework and the way ahead for online gaming firms in India. With the newly established clarity, the sector will regain positive investor interest furthering its growth and parallelly driving new career and economic opportunities,” Deepak Gullapalli, Founder & CEO, Head Digital Works (A23) said.
Several Indian states have banned online fantasy game platforms, claiming suicide and addiction issues among their populations. Chandrasekhar claimed that any state legitimately attempting to combat pay-to-earn or pay-to-earn would find the rules non-ultra vires to their efforts.
“The new guidelines will promote innovation, boost Create in India and Brand India, and give the much-needed impetus to India’s Techade. It will ensure the responsible and transparent growth of the industry, safeguarding consumer interests while curbing the proliferation of illegal offshore pay-to-earn sites,” Dr Subi Chaturvedi, Global SVP, Chief Corporate Affairs and Public Policy officer of InMobi Group said.
More details visit us 
https://aigf.in/game/new-regulations-to-help-online-gaming-industry/?utm_source=referral&utm_medium=article&utm_campaign=new-regulations-to-help-online-gaming-industry  
0 notes
aigfgm · 2 years ago
Text
How India Can Become A Hub For Esports Gaming And Engagement In The Coming Years?
Tumblr media
With competitive video gaming becoming more popular, India has the opportunity to become a major player in esports gaming and engagement.
As the world shifts to digital, esports is becoming more and more popular. With competitive video gaming becoming more popular, India has the opportunity to become a major player in esports gaming and engagement. But it won’t be easy – it’ll take everyone working together, from gamers to game developers to investors to the government. Here’s how India can do it:
Build a strong gaming ecosystem: India needs to create a world-class gaming ecosystem, with fast internet and gaming centers. By offering incentives to game developers, they can create games specifically for India, which will help grow esports in the country.
Promote Esports Education: The development of esports management courses, game design courses, and other esports-related courses can contribute to the development of an esports talent pool in India, thus contributing to the development of a robust gaming ecosystem and providing employment opportunities to a large number of young people in the country.
Encourage Private Investments: The government can give tax breaks and other incentives to investors to get into the esports market in India. This could lead to more gaming centers being built, better gaming systems, and more jobs in the industry.
Building a community of gamers: Hosting gaming tournaments, developing online gaming communities, and supporting local gaming teams and associations can contribute to the development of esports in India.
Policy and Regulation: The Indian government should create a set of rules and regulations for esports that will make sure it’s legal and gamer, game makers, and investors are protected. By making esports a legit sport, India will get more people involved and the esports market will grow.
More details visit us 
https://www.aigf.in/game/how-india-can-become-a-hub-for-esports-gaming-and-engagement-in-the-coming-years/?utm_source=referral&utm_medium=Article-Post&utm_campaign=Esports-gaming
0 notes
aigfgm · 2 years ago
Text
Video Gaming: Women At Play
Tumblr media
Women are taking part in gaming for fun, to connect socially, and as a professional career. These women gamer groups not only play for fun but also compete on a professional level or get involved in the industry, some of whom even become successful content creators.
In the world of video gaming, violence, and guns are no longer the only options. Women are also taking to gaming as a form of relaxation, a means of social connection, and even as a profession because it attracts people of all ages and genders. Women account for as many as 43% of smartphone gamers in India. Meet some serious gamers to find out what keeps them hooked. Did you know that women make up 18 percent of gamers in India? Women make up 43% of smartphone gamers across all age groups when you narrow it down to smartphone gamers. The figures, which were brought to light by the 2021 “Think with Google APAC—Play like a Girl” report, also showed that the number of female gamers in India is growing at a faster rate than the number of male gamers.
These women are part of a growing group of gamers who not only play for fun but also compete on a professional level or get involved in the industry, some of whom even become successful content creators. They are making it more and more clear that gaming is no longer just for men.
“Women now have access to the digital space in a way that may not have been possible in other social settings thanks to affordable Internet and smartphones. In a previous report, Roland Landers, CEO of All India Gaming Federation (AIGF), the apex industry body for online skill gaming in India, told FE that this is a major reason why women are participating in online games, along with other economic and social opportunities.
About 30% of the registered users of fantasy sports platforms in India are women, according to a Deloitte report.
We profile a few women who are redefining gaming in India by either participating in major tournaments and paid contests, creating content for social media, earning money, or simply advancing the industry:
Manisha Mehta, Delhi
Manisha Mehta, based in New Delhi, Delhi, was first introduced to online poker by a friend who used to play it frequently. I then began looking into various online games. Poker is by far my favorite game out of all of them. According to the holder of a postgraduate degree in commerce, “I find it engaging.”
So began her journey into online gaming. Mehta’s response, when asked why she chose poker, is: My favorite game is without a doubt poker. I’ve learned a lot about discipline and money management from playing it, in addition to being mentally stimulating. Because of this, I adore it so much.”
Mehta, 29, enjoys playing poker as a means of relaxation and unwinding in addition to his full-time job at a multinational corporation. She regularly participates in paid contests and poker tournaments on the Mobile Premier League (MPL) app, even though she has not yet entered any major tournaments. She has also received cash rewards, but she is reluctant to reveal the amount due to private reasons.
“They have “head-to-head” competitions and a variety of tables with varying entry fees. Additionally, I value the chance to interact with other players from various backgrounds and skill levels. She elaborates, “I find that by participating in these smaller competitions, I can improve my skills, learn new techniques and strategies, and prepare myself for when I take part in a larger tournament in the future.”
Mehta doesn’t have a social media channel, but she follows some of the best poker players and gaming influencers to stay up to date on industry news and strategies. She states, “It’s a great way to learn from the best and stay up to date on the most recent gaming trends and developments.”
Mehta says that “it’s great to see” more women are turning to poker as a full-time career. Sadly, however, there is still a negative perception of card games. She explains, “People tend to believe they are only based on luck and not skill.”
According to Mehta, this can make it difficult for players, particularly female players, to pursue professional sports. It can also be difficult to obtain family support. However, attitudes are shifting, and a growing number of people are becoming aware of the mentally stimulating nature of skill-based poker. I’m confident that even more women will take up the sport if we can raise awareness and educate the public. She says that more women should be encouraged and supported to pursue a career in the industry and that society should recognize the skill and mental stimulation involved in games like poker.
It’s important to keep in mind that poker is just one part of the gaming industry. First-person shooters, sports games, and many other types of games can be found online.
“As long as they are passionate and motivated, I believe women in India can make a career out of any of these genres. The business is always expanding and changing; Mehta continues, “so, there are plenty of opportunities to make a career out of gaming.”
Kanika Bisht, Pune
Kanika Bisht Kanika Bisht is known as “Kani Gaming” on streaming services. Her career as a game streamer began four years ago. She is based in Pune. I was pursuing a career in modeling at the time, and I came across Battlegrounds Mobile India (BGMI) and PUBG videos from Dynamo and Mortal on YouTube. I couldn’t resist downloading the games after watching their videos, she claims.
Bisht frequently streams Valorant, a free first-person tactical hero shooter, as well as other games on her channel. She goes on to say, “I think playing other games is a fun way to interact with my audience and makes it more interesting.”
Bisht has previously taken part in a few esports competitions. Social media is essential for me as a streamer to keep in touch with my audience. I stream on Loco, a leading esports and live game streaming platform, as well as YT (YouTube). My Instagram handle is @kanikaluv. Do check out my Loco stream,” she advises.
Bisht asserts that gaming is not an exception to the rule where women have achieved success. We can confidently state that women can make gaming their full-time occupation. It is encouraging to see a dramatic increase in the number of female gamers over time, demonstrating that gaming is no longer dominated by men. She asserts that all that is required is practice, enthusiasm, and dedication to the sport.
However, according to Bisht, women streamers are judged more on their appearance than on their gaming skills. Misogynists abound with the belief that “girls can’t play better than boys” and that esports and video games are typically referred to as sports for men. Women gamers need to put in twice as much effort to establish their identities and convince viewers that they are capable of playing and streaming games, as their abilities have long been questioned.
As a result, the idea of competing with men has been foreign. However, things are beginning to change right now, and Bisht adds, “The day will come soon when men and women will be treated equally in the esports and gaming industry.”
Muskan Sethi, Delhi
Muskan Sethi, 33, of New Delhi, used to play many strategy games and take a lot of sports seriously as a child. However, the Delhi resident has never looked back since her father introduced her to poker.
Poker attracted me right away because it provided me with the challenge and learning opportunity I always seek in a game. Additionally, “I thoroughly enjoy it because it allows me to connect and play with players from around the world,” according to Sethi, “my husband first introduced me to the world of online poker.”
Sethi has always been attracted to strategy and skill-based games from the beginning. Poker has always been her favorite because it has higher difficulty levels than other games. She tells us why: Like chess, poker is a skill-based game. But in chess, everything is on the board, and the player must make his moves accordingly, so it goes even further. However, because the cards in poker are hidden, you must mentally calculate every possible combination and permutation. You’ll have to read your opponent’s thoughts, body language, and other cues simultaneously. To beat the other players, a poker player must therefore quickly decipher all of the information.
Sethi has competed in several national and international tournaments. She was one of the most well-known when she was chosen to compete in a tournament in Barcelona, Spain, as one of 70,000 players from India. Since she began playing poker professionally, she has also participated in the World Series of Poker several times, the most recent time being in July 2022. My claim to fame, in my opinion, came about when word spread that a girl from India plays poker and I blocked the world’s best poker player. As the saying goes, the rest is history. In the past, I have also appeared in the poker-themed television series Shark Cage. She continues, “I am also going to contribute arduously to the creation of a lot of educational content and raise awareness for poker in India.”
Sethi has participated in numerous Indian tournaments, including the National Poker Series. She has a channel on YouTube called “The A-Game with Muskan” where she talks one-on-one with different people and discusses various trends that are now popular in India. Even though keeping up with it has been difficult given my poker and entrepreneurial commitments, she complains.
She posts the most frequently on Instagram. She declares, “I share everything related to my life and the sport of poker there, including my associations, my fitness routine, poker tips, and the list goes on and on.”
Mitsu Chavda, Surat
Surat resident Mitsu Chavda has been playing video games for more than a decade. The 29-year-old lawyer used to play games like Super Mario Bros., Contra, and Adventure Island when she was younger. Since then, she has “evolved” into games like Counter-Strike, Dota, Clash of Clans, Mobile Legends, Fortnite, Garena Free Fire, PUBG Mobile, and Call of Duty on her mobile phone as well as Counter-Strike, Dota, and Clash of Clans on her PC. The resident of Surat makes it a point to play for at least two hours at night every day, a practice she also describes as a “stress-buster.”
Chavda knows the nuances and requirements of the industry because he plays games. As a result, she also decided to become an esports lawyer who works to grow the esports industry in India.
Chavda asserts that there has been an increase in women’s participation in India across all industries, including gaming. In addition, there is the issue of affordability and the fact that almost every family in India’s middle class has a smartphone. Regarding the idea of raising a girl, there is now a mindset that is not oppressive. She says this gives them the freedom to investigate other fields like gaming.
Chavda thinks that games like BGMI and Free Fire, which have a large number of active players and are heavily promoted by their publishers, attract the majority of female players. Additionally, there is a lack of awareness regarding women’s inability to enter other games’ communities. However, I’ve observed a lot of women playing games like Call of Duty and Valorant: Mobile, she continues.
More details visit us 
https://www.aigf.in/game/video-gaming-women-at-play/?utm_source=referral&utm_medium=Article-Post&utm_campaign=gaming-Industry
0 notes
aigfgm · 2 years ago
Text
From Content To Community: Trends That Will Define Esports In 2023
Tumblr media
Esports is a quickly developing industry in India, with a fan base that is supposed to develop to 100 million by 2025. As the esports industry in India keeps on developing, there are a few trends that are forming the industry, including trends related to content, community, experiences, and engagement.
Esports is a rapidly developing industry in India, with a fan base that is supposed to reach 100 million by 2025. As the esports industry in India keeps on growing, there are a few trends that are forming the industry, including trends related to content, community, experiences, and engagement.
CONTENT
While a lot of content is being published in esports, the industry keeps being tormented by challenges:
quality of content
As far as quality, there are challenges as far as the quality of creation and communication in esports (because esports is as yet a developing industry).
However, some associations have consistently improved their broadcast capabilities and are now attempting to compete with their sports rivals in terms of broadcast.
There is mass-producing content on the list, but there should also be an emphasis on quality and variety.
Type of Content
While quality is one contributor to the problem, the other is the sort or type. What I mean while talking about that is that many people are attempting to make one out of two kinds of content. In particular, they’re either making gameplay videos or entertainment videos.
There is an extreme absence of engaging educational content through eSports, which is a conspicuous powerhouse.
One more content trend in Indian eSports is the development of regional content. India is a diverse country with a wide range of dialects and cultures.
Esports associations in India are investing in making content that caters to regional audiences, including regional language streams and regional tournaments. This regional approach is assisting with building a stronger association among fans and their most loved esports players and associations.
At last, esports associations in India are investing in making more unique content. Esports documentaries, shows, and podcasts have become increasingly well-known in India and among proposition fans as better ways to engage with the esports world.
These shows and documentaries give a behind-the-scenes look at the esports industry in India and help to fabricate a stronger connection between fans and their most loved esports players and associations.
COMMUNITY
The esports community in India is diverse and comprehensive, with players and fans from everywhere in the country. One of the continuous community trends in Indian esports is the ascent of female gamers.
Female gamers are turning out to be increasingly apparent in the Indian esports world, and esports associations are investing in initiatives to encourage and uphold female gamers. These drives incorporate women-only tournaments, mentorship programs, and scholarships.
Another community trend in Indian esports is the emphasis on grassroots development. Esports associations in India are investing in programs and initiatives to help the development of young players. These initiatives incorporate training programs, coaching programs, and tournaments for young players.
This development is helping to create a pipeline of talented players for the Indian eSports scene.
Mobile gaming is becoming more popular in India, with the Indian Esports market expected to grow at a CAGR of 21.1% between 2023 and 2028. Esports associations in India have perceived the capabilities of mobile gaming and have been investing vigorously in mobile esports tournaments and leagues.
Mobile gaming likewise offers opportunities for new players to enter the esports scene, as mobile games are easily accessible and simpler to play than traditional PC esports and traditional PC esports titles. Because of this, titles like DOTA 2 and CS:GO had fallen out of favor in India; however, they are now regaining popularity, thanks to TOs investing in IP for these games.
While a few organizations, such as Crowd Control Esports and Nodwin Gaming, have built communities across genres (MOBAs, FPS, Battle Royale, and Sports), the majority of esports associations in India are focused on Battle Royale as a genre. With the PUBG/BGMI boycott in India and the eventual fate of Battle Royale as a genre unsure, gamers and associations alike are gradually crawling into different kinds and exploring new titles.
EXPERIENCE
Esports encounters in India are developing to be more vivid and intuitive. One of the main experience trends in Indian esports post-pandemic is the ascent of live events, or “LAN events,” as they’re called in esports.
Esports events offer fans the amazing opportunity to watch live matches, meet their favorite players, and connect with other fans. Esports events in India are turning out to be progressively well-known, with events like #AAYO PokeCon, the Indian Gaming Show, and DreamHack India drawing huge crowds and generating significant revenue.
While there have been massive live events and shows as an industry, it has yet to provide fans with an experience comparable to major worldwide events such as League Worlds, DoTA TI, or CS Majors.
This can occur with help from publishers, investors, and government bodies to create noteworthy and engaging encounters for fans and viewers. The industry additionally needs to consider new ideas, develop, and adapt to remain on top of things and make significant encounters.
ENGAGEMENT
At last, esports associations in India are investing in setting out additional opportunities for fans to engage with esports beyond the competitive space. In addition to that, esports associations are likewise educating and skilling using esports as a structure, which will empower us to bring the next generation of talent into esports while likewise exhibiting how esports can be used to show ideas like:
Financial planning in banking
Risk analysis across industries
Strategy, problem-solving, and analytical skills across industries
Concepts like math, mechanics, and geometry in schools and colleges
Adoption of technology to enable older generations to be technology-friendly rather than tech-averse
All in all, the esports industry in India is persistently developing, and there are a few continuous patterns connected with content, community, and experiences.
The ascent of mobile gaming, regional content, and original content is essential to trends in Indian esports. The attention on grassroots developments and the ascent of female gamers are significant community trends, and the ascent of live events, mobile esports, and esports-themed cafes and bars are significant experience trends.
Esports associations in India have invested heavily in the esports tournament segment, but it is now time to focus on the environment as a whole and ensure the industry will keep responsibilities low while our conveyances develop beyond expectations. Further, the model of development and focus ought to continuously be on sustainability since the industry has seen various models in the west, where esports firms have spent widely on development and then fallen.
By proceeding to improve and invest in content, community, and experiences, the esports industry in India is strategically set up to proceed with its fast development and turn into a huge player in the worldwide esports scene.
More details visit us 
https://www.aigf.in/game/from-content-to-community-trends-that-will-define-esports-in-2023/?utm_source=article-post&utm_medium=referral&utm_campaign=esports-Industry
0 notes
aigfgm · 2 years ago
Text
India Is Home To Half A Billion Gamers
Tumblr media
India was the world’s largest consumer of mobile games in FY22, with 15 billion downloads. This phenomenal growth can be attributed to the young population’s access to inexpensive data and gaming-ready smartphones, which all contributed to the continued growth of gaming usage.
ith 507 million players as of today, India has reached a significant milestone for the gaming industry.
Observing Indian gaming trends, almost a quarter of the 120 million users are paying customers, earning $20 per user.
The information comes from Lumikai, the only gaming-focused venture capital fund in India, which recently unveiled the first look at its ‘India Gaming Report FY 2022.��
A demographic sample of 2,240 respondents, third-party data providers, interviews with industry leaders, and Lumikai’s insights were used to compile the report.
Motivations, actions, preferences, and monetization propensity of gamers and non-gamers are among the types of information sought.
The majority of consumers worldwide play mobile games!
India was the world’s largest consumer of mobile games in FY22, with 15 billion downloads.
This phenomenal growth can be attributed to the young population’s access to inexpensive data and gaming-ready smartphones, which all contributed to the continued growth of gaming usage.
In FY22, Indian gamers played mobile games an average of 8.5 hours per week.
The fastest-growing gaming categories were mid-core games like BGMI and Free Fire, which saw a 32 per cent growth rate and generated combined revenues of about $550 million.
Games that are more complex than hyper-casual and casual are referred to as mid-core games.
Free Fire leads the pack with an average of 109 minutes spent per user per day, more than double that of the best casual games.
It is followed by BGMI (80 minutes), Genshin Impact (80 minutes), COD Mobile (67 minutes), and Clash of Clans (40 minutes), the games with the most time spent on them.
Over the past year, this pattern of spending a lot of time suggests that users are ready for more mature game experiences.
With 2 million new paying users (NPU) added each month, the average revenue per paying user increased by 11% to $20 annually.
As a result, to advance, players must dedicate time to playing rather than playing sporadically.
Who funds games?
As previously stated, nearly one-fourth of India’s 507 million gamers are paying customers.
Mid-core games are purchased by nearly 48% of gamers.
In-app purchases have been used by 65 percent of paid gamers at least once.
For the year 22, Indian gaming companies are expected to raise $513 million.
Interest in investments and mergers and acquisitions (M&A) is on the rise, which bodes well for India’s rapidly expanding gaming industry.
The sector received 380% more funding in 2019 than in 2019, and 23% more in 2020.
According to Lumikai, “India’s gaming industry this year hit major inflection points, registering strong growth across the board.
India crossed half a billion gamers in FY22, up from 450 Mn the year prior.
With the market now truly mainstream, we are thrilled to be at the forefront of investing in one of the fastest growing and most dynamic sectors in digital India.”
Web3 With 30% of the 450 Indian Web3 companies operating in the gaming industry, Web3 has emerged as an increasingly popular technology in games.
In India, Web3 games have raised $400 million in funding between 2019 and 22.
This industry shift is sparked by technological and structural changes, as well as growing demand for domestic content and live game streaming.
Gender ratio and appetite for Indian content In the meantime, 80 percent of gamers are inclined to play games based on Indian intellectual property, indicating that content based in India is gaining popularity.
In India, the number of female gamers is on the rise.
Male: The female percentage of gamers surveyed was 60:40, with metro and nonmetro cities being equally represented.
“India’s gaming industry this year hit major inflection points, registering strong growth across the board,” Justin Shriram Keeling, Founding General Partner of Lumikai, stated.
In FY22, India had over half a billion players, up from 450 million the year before.
We are thrilled to be at the forefront of investing in one of digital India’s fastest-growing and most dynamic sectors now that the market is truly mainstream.
The past 28 months have been watershed years in terms of attracting VC investment of over $2.6 billion in the Indian gaming landscape, as noted by Salone Sehgal, Founding General Partner of Lumikai.
By FY27, the industry is expected to reach $8.6 billion.
She observed that “this sustained momentum should further drive entrepreneurial ambition and innovation in the Indian gaming industry.”
visit us 
https://www.aigf.in/?utm_source=off-apage&utm_medium=referral&utm_campaign=article-post-gaming-industry
0 notes
aigfgm · 2 years ago
Photo
Tumblr media
Scaling unusual heights and creating record-breaking revenues in 2022, the Indian eSports industry went through extreme changes and flourished into a billion-dollar industry. With more than 507 million gamers, the nation’s gaming market reached a $2.6 billion imprint this year and will develop at a CAGR of 27% to reach $8.6 billion by 2027, as per the new Lumikai Gaming Report.
The revenue numbers might be a demonstration of the industry’s striking development this year, yet they alone are not the champion of this excursion. Various achievements were achieved during the time, which raised the industry to a more significant level and changed everybody’s viewpoint regarding video gaming, giving them an uplifting perspective.
2022: A milestone year for Indian gaming
The most significant of these was unquestionably the official government recognition of Esports as a multi-sport event, which finally distinguished video gaming from fantasy games. Years of community effort finally dragged natural products along with the revolutionary decision that paved the way for India’s brilliant time of video gaming.
There are the heroics of India’s gifted athletes, who won an impressive bronze medal in DOTA 2 at the Commonwealth Games in Birmingham, Sim racer Muhammad Ibrahim was ranked #5 globally, and Hitesh Khorwal finished in the top 8 (Tekken) at the 14th World Esports Championship. Following that, the proposal of eSports as an official medal sport at the 2025 Asian Indoor and Martial Arts Games (AIMAG) and the affirmation of the Olympic Esports Week in June 2023 by the International Olympic Committee (IOC) were likewise key victories for the industry on the global stage.
Furthermore, the contribution of mainstream media such as INOX, OTT platforms, and TV channels that broadcast high-profile Esports tournaments such as the BGMI Masters Series 2022 caused viewership to skyrocket and video gaming to become a mainstream game in India for the first time.
Big-name non-endemic brands like Puma, Bingo, Hyundai, and a lot more additionally understood the capability of the industry and announced their arrival in the gaming market to capitalize on its lucrative prospects.
With these achievements enhancing the nation’s Esports scene and paving the way for a grand slam year for the entire sector to flourish, the following are five key trends to look out for in 2023.
Promotion of made-in-India video games
Game developers in the nation have been working for a long time to create video games of the highest quality that will put India on the worldwide map, along with well-known publishers like Netease, Tencent, Supercell, and so on, but have frequently missed the mark on funding to do so.
That obstacle is currently being addressed, with adequate funding flowing in from large corporations as well as the government itself, providing the industry with the necessary push to prosper.
As expressed in the Lumikai Gaming report, Indian gaming organizations have raised $2.8 billion from investors over the most recent five years. This number is probably going to flood in 2023, motivating and presenting homegrown game developers with adequate funds to make superior, top-notch games while additionally prompting “Make in India” video games.
Increase in physical LAN tournaments
It has been a thrill ride for LAN tournaments in the country, with the pandemic first and then the boycott of BGMI. The lockdown got the community acclimated to online tournaments, which turned into the norm until the world opened up for everybody. Esports tournaments are once again conducted on a large scale, yet the restriction on India’s dominant gaming title, BGMI, undermined most of the in-person tournaments, leaving an immense question mark on their return.
However, with Esports organizations adopting a multi-roster approach and the rise of other popular gaming titles such as Valorant, Pokemon Unite, and PUBG: New State, LAN tournaments will return quickly and unequivocally in 2023.
In-game player spending
The gaming community in India developed radically all through 2022 and found itself spending more in-game money than ever before. India’s PC and mobile markets created player spending of nearly $704.5 million with 396.4 million gamers this year, as per the recent 2022 India Games Market Report by Niko Partners.
Around 34% of video gamers in the nation will spend money on games in 2022, exhibiting the expansion in the number and eagerness of both hardcore and casual video gamers in the country to pay in-game.
If current trends continue, player spending is expected to rise to $1.4 billion with 630 million players by 2026, with a spike in 2023.
Asian Games
Esports will make its debut as a full-fledged medal sport at the following year’s Asian Games, and the whole gaming organization’s eyes will be on it to see which nation writes history.
India’s 18-member contingent, which got its berth at the esteemed event through the National Esports Championships, will address the country in five titles: DOTA 2, Hearthstone, FIFA 22, Street Fighter V, and League of Legends. The tournament holds great importance for the gaming community, as the nation will view gamers as athletes for the first time and support them.
Metaverse, Web3, 5G
Various technological trends have overwhelmed the whole world, and the gaming universe is no different. Giving a consistent encounter to gamers by permitting them to connect virtually, build and foster universes, and develop sub-games inside a game,
Metaverse has taken virtual reality gaming and transformed it into something entirely new.
Incorporating blockchain innovation into gaming, Web3 has opened up new roads for gamers to possess in-game assets as non-fungible tokens (NFTs), giving them absolute control. One more benefit for the gaming scene is that 5G’s low latency, high penetration, and rapid speed will make video gaming vivid and assist in multiplying the number of gamers all over the country.
The Indian gaming community just got a brief look at these trends in 2022; they will transform the industry and have extensive impacts in the forthcoming year.
visit us  https://www.aigf.in/?utm_source=referral&utm_medium=article+post&utm_campaign=gaming+market
0 notes
aigfgm · 2 years ago
Photo
Tumblr media
The gaming industry in India is expected to grow 20–30% and will probably add 1 lakh new direct and indirect jobs by the FY23 end, as per a recent report by the staffing firm TeamLease Digital.
The report titled “Gaming: Tomorrow’s Blockbuster” said that at present, the sector directly employs around 50,000 individuals, of whom 30% comprise programmers and developers. The sector will add new jobs in areas such as programming (game developers, unity developers), testing (games test engineering, quality assurance, or QA lead), animation (animators), design (motion graphic designers, virtual reality designers), artistry (VFX and concept artists), and other miscellaneous roles (content writers, gaming journalists, web analysts) in the coming months.
According to a salary viewpoint, the most lucrative profiles in the gaming industry incorporate game producers (₹10 lakh per annum), game designers ₹6.5 lakh per annum), software engineers( ₹5.5 lakh per annum), game developers ( ₹5.25 lakh annum), num) and QA testes ( ₹5.11 lakh per annum).
“Despite facing hurdles owing to frequent regulatory changes, the gaming industry is expected to create 1 lakh jobs by FY23 and grow 2.5x by 2026,” said Sunil Chemmankotil, chief executive officer, TeamLease Digital.
Munira Loliwala, Business Head-Specialized Staffing, TeamLease Digital, highlighted the development outline of the industry and said, “We are at the cusp of exponential growth in the sector.” This industry is on track to grow by 20%–30% by FY23 and is expected to reach 38,097 crores by 2026. “With a 480 million-strong gaming community, India is the second largest globally, after China.”
To address this growth, employment in the sector is going to significantly increase, said the report. “Today, we have a 90% millennial and Gen-Z workforce, and the majority of these professionals are aspiring to work in emerging sectors like gaming.” “By FY23, close to 1 lakh new jobs will be created in the sector, and this is further projected to increase by 50%, taking the industry’s overall growth trajectory to more than 113% by 2025,” Loliwala said.
The report likewise highlighted educational qualifications and skills that employers pay special attention to. Candidates aiming to work in the gaming industry are supposed to have capabilities ranging from a BCA in software and a diploma in 3D, 2D, animation, and VFX to an M.Tech. or B. Tech. in IT and a diploma in specialized languages like C++, Java, and DevOps.
“With the confluence of Web3 and the metaverse, gamification is not just restricted to traditional gaming avenues but has extended to other emerging tech sectors like e-commerce, fintech, education, etc.” “Over the next few years, aided by the sturdy growth in the sector, we will see a catapult impact on employment as well,” added Loliwala.
The report expressed that the development vision and sector investments will keep developing. At present, as far as income, India is placed 6th on the world’s most significant gaming market index (global market revenue is approximately 17,24,800 crore). The sector is expected to attract FDI worth 780 crores by FY23. Moreover, stakeholders across the industry are additionally attempting to carry out refined approaches to administer the ecosystem system.
One more report delivered on November 2 by gaming-focused venture capital firm Lumikai said that India’s gaming industry is expected to almost quadruple to $8.6 billion by 2027 from $2.6 billion.
“Industry growth is expected to be fueled by a rapidly increasing gamer base, higher conversion to paid users, and the increasing sophistication of Indian gamers,” Justin Shriram Keeling, founding general partner of Lumikai, said in a statement.
Teamlease likewise expressed that with the increasing participation of women in the gaming industry (over 40%), there will be a critical ascent in the women’s workforce, with additional women possessing influential positions in this sector.
visit us 
https://www.aigf.in/?utm_source=referral&utm_medium=IMG+Post&utm_campaign=gaming+industry+in+India
0 notes
aigfgm · 3 years ago
Photo
Tumblr media
India is making progress toward turning into a gaming superpower. As per industry reports, there are more than 400 gaming organizations in India, which is home to around 420 million online gamers. The gaming industry at present registers a development pace of 38%. By 2025, the gaming industry in India is expected to reach $3.9 billion in worth. In the year 2023, gamers are supposed to be in excess of 450 million in numbers. India is second only to China in the number of online gamers. The lockdown because of the COVID-19 pandemic has further seen an expansion in the number of online gamers and online gaming in India, with games downloaded at 7.3 billion in the year 2020, which was the most noteworthy on the planet.
The gaming industry at present registers a development pace of 38%. By 2025, the gaming industry in India is expected to reach $3.9 billion in worth. In the year 2023, gamers are supposed to be in excess of 450 million in numbers. India is second only to China in the number of online gamers. The lockdown because of the COVID-19 pandemic has further seen an expansion in the number of online gamers and online gaming in India, with games downloaded at 7.3 billion in the year 2020, which was the most noteworthy on the planet.
0 notes
aigfgm · 3 years ago
Photo
Tumblr media
The online gaming industry has been promoted as the dawn sector in India and has likewise been recognized by the public authorities as one of the possible sectors for job creation. Pay-to-play gaming contributes 80% of all e-gaming revenues, and recent up-sides coming from different court decisions have given the online skill gaming industry the certainty to grow further. visit us https://www.aigf.in/?utm_source=referral&utm_medium=IMG+post&utm_campaign=online+skill+gaming
0 notes
aigfgm · 3 years ago
Photo
Tumblr media
Skill Gaming Could Help Grow The Indian Economy
Indeed, even at present, the online skill gaming market is currently adding to government revenue. It is driving advancement and wealth creation in India by drawing investments into the startup ecosystem. As indicated by data from industry research, the online skill gaming market is at present esteemed at INR 150,000 cr. According to Ernst and Young, by 2025, this figure will have risen to INR 11 billion.
Lately, skill gaming activities like esports and fantasy sports have been flourishing in India. The sector has encountered enormous development in the last 1–2 years. This is generally filled by the rising internet penetration in India and the developing interest of Indians in skill-based games.
As per a KPMG report acknowledged earlier, in 2022, around 420 million individuals will play online games in India. The report likewise anticipated that the esports market would expand up to 5x soon. https://www.aigf.in/?utm_source=referral&utm_medium=Image&utm_campaign=skill%20gaming%20industry visit us 
0 notes
aigfgm · 3 years ago
Text
Skill Gaming Could Help Grow The Indian Economy
Lately, skill gaming activities like esports and fantasy sports have been flourishing in India. The sector has encountered enormous development in the last 1–2 years. This is generally filled by the rising internet penetration in India and the developing interest of Indians in skill-based games.
As per a KPMG report acknowledged earlier, in 2022, around 420 million individuals will play online games in India. The report likewise anticipated that the esports market would expand up to 5x soon.
Indeed, even at present, the online skill gaming market is currently adding to government revenue. It is driving advancement and wealth creation in India by drawing investments into the startup ecosystem. As indicated by data from industry research, the online skill gaming market is at present esteemed at INR 150,000 cr. According to Ernst and Young, by 2025, this figure will have risen to INR 11 billion.
Nonetheless, one main consideration that smothers the development of the sector is the absence of legitimate guidelines. Because of the absence of policies to guide, the sector has been very unsteady as far as revenue generation in India, which is dissimilar to different nations like the UK, which has severe skill gaming policies and regulatory authorities.
The only Indian central gambling law is the Public Gambling Act of 1867, which came into place before the presence of online pay-to-earn sites or even the internet for that matter. Each state has been passed on with the obligation to control pay-to-earn in its jurisdiction. However, just Telangana and Andhra Pradesh have done so as of late.
The Push for Regulation of the Online Skill Gaming Sectors
Industry specialists and high courts across the country have started to highlight the insufficiencies of the regulations and urge the public authorities to foster administrative guidelines.
The esports section has been more vocal among online skill gaming organizations, requesting an explicit affirmation of the lawfulness of their service. For example, the All India Gaming Federation (AIGF) is stressing that games of skill are legitimate.
However, specialists are astounded at how the public authorities miss out on tax income and license revenues that could have been generated from these guidelines, ruining the development of skill gaming organizations simultaneously. While creating administrative principles will support responsible gaming, the potential for tax income and occupation creation alone ought to be sufficient to convince specialists to make up for the shortfall.
As of now, states that have prohibited skill gaming activities have smothered nearby organizations while not having the option to prevent residents from getting licensed offshore online skill gaming platforms. A few states, like Maharashtra, are presently hoping to make the entire sector lawful. The Karnataka and Kerala legislatures have been urged by courts to seek contemporary guidelines.
What’s the best way forward?
The best way to make progress in the sector is by introducing guidelines. The advantages of this are huge.
The sector, as of now, uses many individuals through a network of service providers and developers. These incorporate an informal network of private digital channels, applications, and sites that give tips, research, and backing to digital gamers.
The skill gaming industry is also assisting in the development of more talents in rapidly developing areas such as machine learning, animation, cloud, and AI. It is easy to predict that the thriving sector will soon propel India to global prominence
visit us 
https://www.aigf.in/?utm_source=referral&utm_medium=article&utm_campaign=skill%20gaming
0 notes