Liam Wong is an award-winning Art Director passionate about creating and designing meaningful aesthetics. Originally from Scotland, two years into his career he moved over three thousand miles from home into his current position (Graphic Design Director at Ubisoft Montréal); becoming the youngest director at the largest games development studio in the world.
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The Badlands region in Utah is famous for its arid and unforgiving landscape, which is decorated by sharp and eroded spires of stone. If you catch it at just the right moment and in the right conditions, however, these apparent wastelands can give birth to an extraordinary explosion of colour and life in the form of beautiful wildflowers. Via
But now I’m wondering how all these facial recognition algorithms we’re coming up with now are going to take to the Bright New Transhumanist Future
Like, okay, we know Google can recognise dogs. But what about stranger things? Is anyone training these things on lizards?
Imagine basilisks specifically designed to crash these algorithms: abstract-blocks-of-black-and-white-for-heads that, like the QR codes of old, carry a hidden message in their patterning, only it’s a payload, a virus that shreds the system of anyone who tries to capture it on camera, the natural evolution of anti-face-detection camouflage. Imagine things that don’t even have faces, that don’t have an equivalent and easily-cataloguable part; people who deliberately wear mass-produced, identical android bodies, the Guy Fawkes masks of the future.