Text
Comment about Did You Know Gaming's video "Price Hikes Could Cost Nintendo Big Time"
For posterity, I made a YouTube comment for this video, and I want to copy it here. You can watch the video here... if you want:
youtube
I hate this video. Not because it tries to debunk the whole "it was not cheaper in the past" argument because I'm really glad we're on the same page and I think this argument was never really good to begin with. I just hate how this video is essentially shilling Iwata and Yokoi all throughout with tons of dishonest cherrypicking and insane shortcuts.
I'll just deal with the most egregious parts regarding Iwata:
The whole "Respect The Value" thing is something Iwata pretty much said in clear words. And I don't remember people agreeing with him about that.
You guys are talking about how after Iwata Nintendo started putting microtransactions on mobile… are you guys conveniently forgetting Miitomo? Are you guys forgetting Pokémon Picross, Pokémon Rumble World and Team Kirby Clash Deluxe in 2017, known for their microtransactions, projects that were mostly under Iwata?
Why putting the current president in the light of "he's not doing Directs anymore" as if it is such a good argument, if he's not down doing it, shouldn't we respect that?
Now the other parts in how you guys kept going about Yokoi way of things:
The Nintendo DS and Wii were perceived as pretty high tech. They weren't necessarily powerful in terms of specs, but I sure do not remember using touch screens before the DS, and certainly not motion controls before the Wii. They weren't necessarily use of old tech here, they were tech that were still getting matured over time.
This might be wrong but I remember the Wii dropping off like crazy after 2008. I don't remember most people cared after that point. The fad moved on, so I don't know if this blue ocean strategy has paid off as much as possible.
The failure of the 3DS was not just because of the price, the game lineup was also very bad, and the Nintendo eShop wasn't even online yet! It was not very good all around. The 3D might also have been a factor in how most people probably didn't care.
I refuse to think the Wii U's failure was just because of the initial reaction. People laugh about the name but I still believe the name Wii U could have sparked curiosity from the casual audience.
But I think comparing DS and Wii with Yokoi's strategy is also pretty unfair: I consider that touch screens and motion controls were actual gamer dreams. As in before the DS and Wii, I totally remember having thoughts of how cool it would be to play games that way, and I highly doubt I was alone on this, else the DS and Wii wouldn't have caught on. For me this wasn't necessarily a "revolution", it was an alternate path for evolution and you all gobbled it up as a revolution. I totally believe these things would have happened no matter what: Case in point, these things are now "normal" on Switch 1 & 2. They didn't go away. The Wii U dabbled in the idea of what if the controller had a screen, which I totally think was something gamers were dreaming about in one way or another as well, but it didn't catch on as much because we still understood it's kind of like the DS in the end. I think they went overboard with it, and in the end tablets were a thing too. And I believe the Switch was the least revolutionary console of the bunch, but it did what I believe to be the final gamer dream: Bridging together home console and handheld. It was definitely a dream to have home console games on the go. The reason why I say "final gamer dream" is mostly because VR and AR already happened elsewhere… to more or less success.
And then somehow… you guys are asking Nintendo to do a "revolution" again. And I'm like, what can you do from here? The only thing I can think of are playing games with your brain, and I don't know whether I want to live in a world like that. But other than that… what else can you come up? I've tried coming up with ideas all the time, I see it in a point of view that Nintendo should "redefine gaming" but honestly… what does that even mean?
And there's one other thing that truly bothers me: Can't you guys just let Iwata and Yokoi die in peace instead of invoking them as a trojan horse for your arguments? This isn't just this video's problem, I think it's the problem of way too many people talking about them. Move on. They're not your friends, you seriously shouldn't feel for them as much as their family and friends, and I think that's a true sign of disrespect about people.
29 notes
·
View notes
Text




Halloween Ophelia FEH set style
----
commission for @bitemissiletain !
thank you so much for working with me again in creating a halloween alt for Ophelia!
1K notes
·
View notes
Text







Surge meets characters she would normally wouldn’t
8K notes
·
View notes
Text
thank you sonic team, we will not take it for granted
8K notes
·
View notes
Text
your wish for everyone to have a chance to be happy
10K notes
·
View notes
Note
Just want to add that Rollin’ Rascal’s massively successful Kickstarter campaign (which is still adding and meeting stretch goals via Pledgebox) shows there absolutely is an appetite for this stuff. That’s not to say it’s what Sonic should be doing but I think the trend towards accessible simplicity with Sonic is due to its primary target audience of children and casuals, but I don’t really agree with OP’s idea that people just want watered down dopamine hits.
Does it worry you that most Frontiers fans don't seem to care (and in some cases actually prefer the boost gameplay) vs. mastering rolling? There's this weird (sad) vibe I get of games getting less complicated if not outright one-button easy and gamers actively seeking simplified interaction systems in a positive feedback loop. I imagine a rolling platformer Sonic wouldn't be very well-received because 'you can't immediately control him how you want to'. Have you wondered about that like I have?
Occasionally, sure. But I also think Sonic's been the type of game to go with what's easiest and most accessible. Or tried to, at least.
Rolling in Sonic 1 was very difficult, so we got the spindash in Sonic 2. The spindash got its own dedicated button in Sonic Adventure, so you could constantly spam it everywhere. The spindash became the boost. The boost, when done correctly, is its own type of momentum, because you're incentivized to hold uninterrupted boosts for long times instead of just mashing the button.
Like, I used to be a hardcore stickler for "Sonic HAS to roll or it's not Sonic!" but now I'm at a point where I don't actually like how in Sonic Generations they have him do a spindash animation for random reasons (like drifting) and I wasn't exactly celebrating the spindash boost in Lost World, either.
Like, yeah, if you're gonna do a 2D game, I think rolling and proper rolling physics are integral to that. But in 3D, I dunno if it's that appealing, partially because I've almost never liked how they portray rolling in 3D. If he's rolling, Sonic needs to be a perfectly round ball. Not somersaulting, not some magic energy field. A ball. SA1 understood that.
6 notes
·
View notes
Text

It's almost time for Shadow to step up and face the ghosts of his past in SONIC X SHADOW GENERATIONS, arriving October 25th! 🎨: rythayze on Twitter
1K notes
·
View notes
Text
Experience the full might of the Ultimate Lifeform and witness a new generation of speed in SONIC X SHADOW GENERATIONS! 🎨: @kornart3
1K notes
·
View notes
Text
Izmir for @bitemissiletain
10 notes
·
View notes
Text
Glorious Purpose - for @luminescentbladeart
11 notes
·
View notes