Don't wanna be here? Send us removal request.
Text
history of google
The Google company was officially launched in 1998 by Larry Page and Sergey Brin to market Google Search, which has become the most widely used web-based search engine. Page and Brin, students at Stanford University in California, developed a search algorithm – at first known as "BackRub" – in 1996.
for more information click here
0 notes
Text
History of PlayStation
Sony PlayStation consoles have generally been the go-to platform for many gamers since the mid-1990s, with the exception of one or two generations. In fact, it’s not uncommon to hear PlayStation being used as a generic term for consoles in general.
Sony obviously wasn’t the first company to launch a console, with the likes of Atari, Nintendo, and Sega coming before it. But it certainly made gaming cool again, bringing the medium to new audiences.
The PlayStation 5 is the company’s latest console, but what about prior releases? We’re taking a look at PlayStation history, from the very first console all the way through to the latest bleeding-edge machine. Read more
0 notes
Text
The History of the Telephone
One of the greatest innovations in communication technology to date is the telephone. With it, we've connected over mountains, across oceans, and to opposite ends of the world. We can convey important information quickly and efficiently, and now, with cell phones and smartphones, we can send important data, capture memories, and explore the Internet, all from our mobile phone. The history of the telephone is an amazing timeline of experimentation and discovery.
for more information click here
0 notes
Text
History of Halloween
Halloween is among the oldest traditions in the world as it touches on an essential element of the human condition: the relationship between the living and the dead. The observance evolved from ancient rituals marking the transition from summer to winter, thereby associating it with transformation, which is still a central theme of the holiday.
Every recorded civilization has created some form of ritual observance focused on what happens to people when they die, where they go, and how the living should best honor those who have passed or respond to the dead who seem unwilling or unable to move on. Countries around the world today celebrate Halloween in one form or another, from Mexico's Day of the Dead to China's Tomb Sweeping Day. The modern-day observance of Halloween in countries such as the United States and Canada – where this tradition is most popular – share in this ancient tradition, even though some aspects of the holiday are relatively recent developments, and can be traced back to the Celtic festival of Samhain.
Christian groups through the years have routinely attempted to demonize and denigrate the observance, in part by repeating the erroneous claim that Sam Hain was the Celtic god of the dead and Halloween his feast. This error comes from the 18th-century British engineer Charles Vallancey, who wrote on the Samhain festival with a poor understanding of the culture and language, and has been repeated uncritically since. It was actually the Church itself, however, which preserved the Samhain tradition in the West by Christianizing it in the 9th century, setting the course for a pagan Northern European religious tradition's transformation into a worldwide secular holiday which has become the most popular – and commercially lucrative – of the year, second only to Christmas.
Samhain
Halloween traditions in the West date back thousands of years to the festival of Samhain (pronounced `Soo-when', `So-ween' or `Saw-wen'), the Celtic New Year's festival. The name means “summer's end”, and the festival marked the close of the harvest season and the coming of winter. The Celts believed that the veil between the worlds of the living and the dead were thinnest at this time and so the dead could return and walk where they had before. Further, those who had died in the past year and who, for one reason or another, had not yet moved on, would do so at this time and could interact with the living.
for more information click here
1 note
·
View note
Text
History of Halloween
Halloween is among the oldest traditions in the world as it touches on an essential element of the human condition: the relationship between the living and the dead. The observance evolved from ancient rituals marking the transition from summer to winter, thereby associating it with transformation, which is still a central theme of the holiday.
Every recorded civilization has created some form of ritual observance focused on what happens to people when they die, where they go, and how the living should best honor those who have passed or respond to the dead who seem unwilling or unable to move on. Countries around the world today celebrate Halloween in one form or another, from Mexico's Day of the Dead to China's Tomb Sweeping Day. The modern-day observance of Halloween in countries such as the United States and Canada – where this tradition is most popular – share in this ancient tradition, even though some aspects of the holiday are relatively recent developments, and can be traced back to the Celtic festival of Samhain.
Christian groups through the years have routinely attempted to demonize and denigrate the observance, in part by repeating the erroneous claim that Sam Hain was the Celtic god of the dead and Halloween his feast. This error comes from the 18th-century British engineer Charles Vallancey , who wrote on the Samhain festival with a poor understanding of the culture and language, and has been repeated uncritically since. It was actually the Church itself, however, which preserved the Samhain tradition in the West by Christianizing it in the 9th century, setting the course for a pagan Northern European religious tradition's transformation into a worldwide secular holiday which has become the most popular – and commercially lucrative – of the year, second only to Christmas.
Samhain
Halloween traditions in the West date back thousands of years to the festival of Samhain (pronounced `Soo-when', `So-ween' or `Saw-wen'), the Celtic New Year's festival. The name means “summer's end”, and the festival marked the close of the harvest season and the coming of winter. The Celts believed that the veil between the worlds of the living and the dead were thinnest at this time and so the dead could return and walk where they had before. Further, those who had died in the past year and who, for one reason or another, had not yet moved on, would do so at this time and could interact with the living.
for more information click here
1 note
·
View note
Text
History of the Internet
Why was the internet created? In the 1950s and 60s, the United States was engaged in the Cold War with the Soviet Union. Each country was working to increase its science and technology capabilities in order to prevent nuclear attacks from the other, and also remain capable of attacking the other should the situation devolve. At that time, computers were much larger and more expensive than today's models. Mainframe computers took up entire rooms, and were only able to do specific tasks. Researchers needed to be able to use the computers to perform these tasks, but often had to travel long distances to find a computer to do a specific task. The proposed solution was a way to connect the computers so they could speak to each other, allowing researchers to share data without needing to travel to the location of the computer.
How was the internet created? The problem with having computers communicate with each other was that the method of transferring data from one computer to another, circuit switching, took a long time and could easily be interrupted. All of the data had to be sent in one packet, and if the connection was interrupted at any time during the process, none of the data would get through. Scientists developed a different method called packet switching to overcome this problem. With packet switching, the data could be broken up into smaller segments, and each segment could be sent individually. The smaller amounts of data took less time to transfer, and if an interruption occurred, some of the data would have made it through and the process could be continued without having to start over completely. Once the data reached its destination, the packets were able to be re-assembled into a complete packet.
for more information click here
0 notes
Text
Cardzone : Hearts Online
Hearts free card game is one of the most popular playing cards type games amongst all old school and online card game lovers. Start playing the fun and beautiful game of hearts card classic with other online players from around the world!
In this hearts classic card game you can also play your card games offline against our advanced artificial intelligence to practice and improve your skills for cards online game. Heart card game will offers you an experience like never seen before.
You may have heard of (13 card game or 31 card game or games like Blackjack, cribbage, euchre, etc) But Hearts is a 52 trick taking card game that players quite differently. If you have played classic card games like solitaire card game or Spades, You will definitely enjoy hearts card classic!
Hearts is also known with many other names around the world with names like Black Lady Hearts, Black Queen, Queen of Spades or Rickety Kate.
for more information click here
0 notes
Text
youTube
YouTube is an American online video sharing and social media platform headquartered in San Bruno, California. It was launched on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim. It is currently owned by Google, and is the second most visited website, after Google Search. YouTube has more than 2.5 billion monthly users who collectively watch more than one billion hours of videos each day.[8] As of May 2019, videos were being uploaded at a rate of more than 500 hours of content per minute
In October 2006, 18 months after posting its first video and 10 months after its official launch, YouTube was bought by Google for $1.65 billion. Google's ownership of YouTube expanded the site's business model, expanding from generating revenue from advertisements alone, to offering paid content such as movies and exclusive content produced by YouTube. It also offers YouTube Premium, a paid subscription option for watching content without ads. YouTube also approved creators to participate in Google's AdSense program, which seeks to generate more revenue for both parties. YouTube reported revenue of $19.8 billion in 2020. In 2021, YouTube's annual advertising revenue increased to $28.8 billion.
Since its purchase by Google, YouTube has expanded beyond the core website into mobile apps, network television, and the ability to link with other platforms. Video categories on YouTube include music videos, video clips, news, short films, feature films, documentaries, audio recordings, movie trailers, teasers, live streams, vlogs, and more. Most content is generated by individuals, including collaborations between YouTubers and corporate sponsors. Established media corporations such as Disney, Paramount, and Warner Bros. Discovery have also created and expanded their corporate YouTube channels to advertise to a larger audience.
for more information click here
0 notes
Text
History of Windows
The history of Windows dates back to 1981 when Microsoft started work on a program called "Interface Manager". It was announced in November 1983 (after the Apple Lisa, but before the Macintosh) under the name "Windows", but Windows 1.0 was not released until November 1985.
for more information click here
0 notes
Text
How to Develop a Game
Game development is a complex process. Professional game studios have teams of hundreds of people working on concept design, programming, art design, modeling, animation, and sound design. Even if you don't already have all of these skills, you can design a simple game yourself based on what you already know. This wiki How teaches you how to get started developing your first game idea.
1-Planning the Concept
Understand the scale of the project. Before you begin work developing a game, it's important to understand what all needs to go into making a game. Video games have a lot of parts, from the game engine, programming, graphics, animation, to sound and music. All of these take many hours to create. If you've never developed a game before, start simple. Treat your first game as a learning experience rather than a polished project.
2-Know what your skills are. When coming up with an idea for a game, come up with an idea based around your skills. If you are a great artist but have never coded before, pick a game engine that allows you to focus on your art skills while doing minimal coding. On the other hand, if you are a great programmer, but don't have a lot of art skills, you can create a game with great fundamentals that embraces a simplistic art style. Many popular indie games use simple 8-bit graphics or even just basic shapes for graphics.
3-Decide what the goal of the game is. Video games come in a variety of different styles and genres. One thing they all have in common is they all have a goal. Some games have multiple goals and optional side missions. However, plenty of games have a goal that is as simple as "Get to the end of the level". Your first game may just be one screen with a dot that you try to navigate to the top of the screen.
4-Decide what the goal of the game is. Video games come in a variety of different styles and genres. One thing they all have in common is they all have a goal. Some games have multiple goals and optional side missions. However, plenty of games have a goal that is as simple as "Get to the end of the level". Your first game may just be one screen with a dot that you try to navigate to the top of the screen.
4-Decide how to communicate the goal to the player. Once you decide on a goal for the player, you'll need to figure out how to communicate the goal to the player. Some games have a complex narrative with lots of non-player characters (NPCs) that make the player feel like they are part of a living world. Other games have animations or cut-scenes before the start of a level. Some include a tutorial. Some games simply display text that tells the player what to do.
5-Decide on an obstacle for the player. Once you decide on a goal for the player to accomplish, you need to decide on an obstacle that stands in the player's way. This can be a puzzle the player has to solve or platforms the player has to jump on or get around. Does your game have enemies? If so, how do they interact with the player? Does your game have levels, or is it an open-world game?
6-Figure out the rules. Once you come up with a goal and some obstacles, decide on some basic rules that have a logical flow. If you are designing a platformer game, what happens if the player misses the platform? If your game has enemies, what happens when the player touches or is attacked by an enemy? Does the player have a health bar? Is there a scoring system? Perhaps you want to add a time limit to your game? These are rules you need to decide for your game. If you are new to game design, try to keep the rules as simple as possible.
7-Decide on a reward for the player. Since deciding on a goal for the player and an obstacle. A game should also have a way of rewarding the player for accomplishing the goal. This is what makes a game a satisfying experience. Some games have a final cutscene that shows the hero get a reward for their trouble. Some games give the player power-ups or new items. Other games have a complex leveling system that improves the player's stats over time.
8-Create concept art. If graphics are a big part of your game, you'll want to figure out an art style for your game. Concept art allows you to put your ideas down on paper before you start building them as assets in a game. You'll want to create concept art for all your characters, NPCs and enemies. You'll want to keep the overall art style consistent, so figure out what art style you want before you start building. If your game has multiple levels, you'll want to create a sketch for how each level looks. You'll also want to map out the level design for each level on paper.
9-Create a game design document. This is especially useful if you are designing a more complex game with a team of people. A game design document can contain the basic game mechanics and design. It can also contain plot points, character biographies, concept art, as well as level maps and objectives. This helps get your entire team on the same page.
for more information click here
0 notes
Text
So you want to be a gamer. Here’s how you can start.
Even though more than 67 percent of Americans play video games, becoming a gamer can seem like a difficult challenge. The range of consoles, peripherals and titles can feel like an insurmountable obstacle to figuring out just where to begin.
But despite how steep the learning curve may appear (and how many buttons are on the newer controllers), gaming is actually easier to get into today more than ever. Developers are keen on expanding their audience, and many deliberately design games to make them more accessible to new players. Moreover, the wide range of titles means there’s pretty much a fun game for everyone. Small developers (indies) have stepped up to fill in voids as multimillion “AAA” studios focus on keeping the mass audience of experienced gamers.
You can say, ‘I like the smell of this perfume,’ but unless you understand perfume notes and the way they interact, it’s hard to describe what you want to a sales person,” Yee said. “That’s the same situation with games. Showing the table to people is helpful because it grounds them in the framework of games, and the vocabulary."
for more information click here

0 notes
Text
best game for computer
Features
Most brain development happens before the age of five, so it’s easy to understand how much impact a service like HOMER can have on a child’s skills. HOMER asks simple questions when you sign up to get a grasp on where your child is on the learning curve. It asks whether your child recognizes different sounds, uppercase and lowercase letters, rhyming words, and more, so that it can adjust its content to their abilities. Plus, don’t worry about paying extra if you have more kids that may want to join the fun – the service lets parents add up to 4 different profiles, meaning the provided resources will always be appropriate for each child.
The HOMER Method
To design the most captivating games and activities, as well as get the best possible results out of children, HOMER experts developed a research-based, four-step approach. The HOMER Method combines decades of experience in education to create a visually engaging and effective program that significantly improves children’s school readiness, confidence, and problem-solving skills.
The first step introduces a skill, topic, or vocabulary to spark a child’s interest and get them excited to learn. The second reinforces this new skill with playful practice that boosts kids’ confidence. With the third, it empowers children by letting them apply what they’ve learned to a familiar context, with the last step being all about transferring this knowledge to new contexts. In other words, kids are encouraged to take their learned skills into a real-world setting – for example, naming a shape in a real-life scenario after learning the simpler version of that same shape through the app.
for more information click here
1 note
·
View note
Text
3 Best Online Multiplayer Video Games For Self-Isolation
CALL OF DUTY: WARZONE
Call of Duty: Modern Warfare, a hard reboot of a 2007 title of the same name, released to quite a bit of fanfare from both critics and longtime fans of the series. Even naysayers were heard admitting that it was the best title in the franchise in years. However, while it offered plenty of content, there was one big thing missing for a lot of players: it didn’t have a battle royale game mode. That was recently rectified when a free-to-play battle royale-only version of the game, called Call of Duty: Warzone, was released. The game took many of the same mechanics as the full pay-to-play tactical military game but pared them down into a single expansive game type that supports up to 150 players per round. The concept is simple: stay on the map, stay alive, and take down your opponents. However, the variety of characters, weaponry, locales, vehicles, and more makes for enough variety to keep the game fresh just about every time you log in. There have been reports of extensive cheating, however, so be aware that there are some less-than-honest folks playing this one.
FORTNITE
Of all the games on this list, the one that probably needs no introduction is Fortnite. Interestingly, the original version of this game was a pay-to-play and centered around a hybrid of third-person-shooter and tower defense gameplay. However, what turned out to be its greatest strength was its free-to-play battle royal mode — the very game type that most people recognize as Fortnite in the present day. At its peak, the game had as many as 78.3 million players — in August of 2018 — but still retains a healthy player base to this day. And Epic Games (the developer) is still introducing new content — primarily cosmetics — to this day. It’s not particularly innovative at this point, but if you’re looking for online socialization, you can’t really go wrong with Fortnite.
RED DEAD ONLINE
This title is a little bit odd because, technically, it’s free-to-play. The thing is, you have to own a copy of Red Dead Redemption 2, the western blockbuster video game, in order to play it — which has still retained much of its value from back when it was released in 2018. Still, if you can get a secondhand copy or you don’t mind shelling out $40, there’s enough content here to keep you busy — both online and off — for hours and hours and hours. In fact, you could argue that playing the main campaign of RDR2 is good practice for when you head into the fray online. Of course, if you’d rather just get right to gunslinging, there’s a shockingly gargantuan amount of content for you to get into in the online-only version of the game. Of course, that’s aided by the fact that you’ll enter the online world alongside up to 32 other real flesh-and-blood players, with whom you can tangle, team-up, or simply bypass entirely.
for more information click hear
3 notes
·
View notes